00 - Using Open Bridge Modeler and Lumenr RT Workshop PDF
00 - Using Open Bridge Modeler and Lumenr RT Workshop PDF
This workbook is designed for use in Live instructor-led training and for OnDemand self-study. The explanations
and demonstrations are provided by the instructor in the classroom, or in the OnDemand videos for this course
available on the Bentley LEARN Server (learn.bentley.com).
TRNC01xxx-1/0001
Description
In this exercise you will perform tasks related to modeling a precast girder bridge. This includes modeling the deck, beams, piers and
abutments, bearings and barrier.
Skills Taught
• How to utilize OpenRoads geometry and terrain models
• Model the superstructure of a bridge
• Model the substructure of a bridge
• Model a barrier along both edges of the deck
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Exercise 1: Add a Bridge and set Pier Locations
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6. When prompted, select the alignment that crosses the divided highway : GarrisonvilleRoad
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10. Populate the tool settings as shown:
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11. Data point just past the end of the alignment to set the End Station as shown above in the view and accept the values input. When the
Place Multi Pierlines window opens, review the values, then select OK to place the pierlines.
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Exercise 2: Superstructure Modeling
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27. Click Validate then review the beam lines in the view.
28. Click Save to accept.
29. Click Place from the Superstructure tab.
30. Set the Feature definition to Girder.
31. Select the Beam Layout and accept with a data point.
32. Set the Beam Minimum Haunch to 0.16.
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Exercise 3: Substructure Modeling
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4. Populate the Place Abutment tool settings window as shown.
5. Select the pierline at station 4+27 then accept with another data point off the pierline.
6. Select the Place Pier tool.
7. Select … icon to select a template.
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8. Select the pier shown below then click Close.
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9. Populate the Place Pier tool settings window as shown.
.
10. Select the remaining pierlines with a data point on each one, then click reset to finish selecting piers then one more data point.
11. Set the Pier Elevation Constraints as shown. Click Apply to accept.
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13. Select the Place Bearing tool and populate the dialog as shown.
14. Select all of the pier lines, click reset then data point to accept.
15. Review the resulting substructure elements.
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Exercise 4: Editing Bridge Elements
1. As the bridge deck is not symmetrical to the alignment, the abutments and piers are off-center. Select the first abutment.
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5. Adjust the column diameter to 48
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6. Click the Add icon twice to add 2 more columns
7. Select the Footing tab, and change the Footing Type to Rectangular Combined
8. Select the Piles tab, and click on the Pile Layout icon.
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9. Adjust the number of rows and columns as shown below.
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Exercise 5: Place Barrier
14. On the Auxiliary ribbon tab, select the Place tool in the Barrier group.
15. Click […] adjacent to the Template Name setting. The Template Selection dialog opens.
16. Select the barrier template shown above and click OK.
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17. Fill out the Place Barrier settings window as shown.
18. Data point on the deck as seen in the top view, reset to accept the selection then data point to place the barrier.
19. Click Select Guideline from List to open a Path Selection dialog displaying the cross-section. Select the top left point of the deck
template of the section.
20. Click OK to accept the point you selected.
21. Click OK to complete. The left barrier is now placed.
22. Repeat the steps above to place the right barrier. Use the following:
a. Template Name: BCR-3 R and
b. Guideline Point Name: Top right point of deck template.
23. Model is complete.
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Visualization with OpenBridge Modeler
Description
In this exercise you will perform tasks related to setup the camera view for the model, so it can be exported to LumenRT for further
visualization enhancements.
Skills Taught
• Assign materials to elements
• Attach pavement markings to the bridge model
• Setup a camera view for the bridge
• Adjust camera target and angles
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Exercise 6: Assign Materials to Elements
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Exercise 7: Pavement Marking
4. Click a data point on the screen to Start Processing. All 2D pavement marking will be placed on top of the corresponding surface.
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Exercise 8: Setting up a Camera View
1. From the Visualization task pane click on the Setup Camera tool.
2. Enter a data point in view 5 (the 3D view). This will be the view that perspective will be applied to.
3. In the Setup Camera tool settings dialog, set the following:
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4. In the Top view enter a data point where you want to be standing with your camera to define the camera position and then enter
another data point in the Top view where you want to be looking to define the camera’s target point.
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5. Adjust the camera position by selecting the Define Camera icon.
6. Select the handles on the camera view to modify different aspects of the camera position.
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Exercise 9: Export to LumenRT
1. Once the camera is setup, make View 5 (3D view) the active one by clicking on the view.
2. Activate the Camera attribute in the View Attributes list box in View 5.
3. Adjust the Level Display in the view to show only the elements to be exported to LumenRT.
4. Select LumenRT > LumenRT Export in the MS Menu.
5. Familiarize yourself with the LumentRT navigation tools.
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Exercise 10: Apply Materials in LumenRT
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3. Click on the Selection tool.
4. Click on one of the pier elements. The Materials dialog box is displayed.
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5. Select the Load Material icon, and navigate to the concrete material.
6. Accept the concrete material and the image will be update automatically.
7. Apply different concrete types to other bridge elements following the steps above.
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Using Custom Materials
1. Click on the Selection tool.
4. Select the Asphalt material image located in C:\Bentley Training\OBM and Lumen\standards\Materials\Patterns
5. Apply the Concrete material image for the bridge barriers using the steps above.
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Exercise 11: Adding Traffic on the Bridge
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2. Add different types of vehicles to the traffic flow.
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3. Adjust the dialog for the number of lanes and lane width.
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4. Click at the beginning of the bridge and define the arrow for the traffic flow to the end of the bridge.
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6. Traffic will populate the bridge deck.
7. Repeat the same steps to add traffic on the other side of the bridge.
8. The automatic animation can be stopped in the Settings menu shown below.
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Exercise 12: Adding Trees
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3. Select the Add Plant icon, and pick the type of tree to add.
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5. Select the Add Multiple Items to “plant” more trees into the terrain.
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8. Click on the terrain and drag the cursor across the terrain.
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Exercise 13: Adding a Pond
1. Using the LumenRT control position the display to proper visualize the pond location in the upper right quadrant of the interchange.
2. Select the Add Water icon.
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3. Select Turbulent Pond Water
4. Place a pond rectangle inside the interchange loop.
5. Select the Resize icon to manipulate the geometry of the pond.
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6. Grab the corners of the pond rectangle to resize the pond.
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8. Use the directional arrows in the added pond to raise the water level.
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Exercise 14: Adjusting the Environment
9. Select the Sun&Atmosphere settings, and adjust the sun position, weather, clouds and wind in plants.
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10. Select Setup > Lights and activate the vehicle lights during night time.
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11. Select Setup > Sounds and add sounds to the environment
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12. Activate the Play Animation option.
13. Click on the third start to activate the full animation option.
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Exercise 15: Creating Animation
2. Deactivate levels to display only the terrain and the LumenRT lights.
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3. Click on Add a movie clip to get a screenshot of the scene.
4. Activate the Road_Pave_Concrete layer and click on the Add scene icon.
5. Activate the OBM_Piers layers and click on the Add scene icon
6. Using the movement commands change the perspective of the scene, display new layers and Add scene icon
7. When done, click on the Play icon to animate the clip sequence.
8. Click on Tools > Export Clip to save the movie in the format of your preference.
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