Ghetto Matrix - DIY Bullet Time
Ghetto Matrix - DIY Bullet Time
step 2: Dimension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
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License: Public Domain Dedication (pd)
Before we even get started I'd like to throw out some shout outs to PIPS:lab , Pikapika and Picasso/Man Ray for their inspiration on this project. Humbly, all the GRL did
was create a tool that would enable the director Dan Melamid to remake the Matrix with Neo as a rapper from Yonkers, NY surrounded by the best graf writers in the city
using a mash-up of several existing light-drawing techniques and their own hand-styles.
This project started for us when Dan called and asked if we wanted to get involved in a project combining light, graffiti, bullet time , Brooklyn, and rappers on a small
budget to create a video for Styles P's the Hardest . Dan explained that to rent a bullet time or time slicing rig in NYC, it could cost as much as $100,000 per day. Luckily
for him graffiti writers and graffiti engineers work for coffee and snickers bars. So we all worked together to make a system that only costs $5000-$8000 and takes just
two days to make.
Image Notes
1. All City Crew
2. green LED throwie
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Image Notes Image Notes
1. the ghetto matrix in action 1. styles p
Image Notes
1. shutter release cables
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step 1: Tools & Materials
The Ghetto Matrix can be divided into two main components: 1) the camera rig, and 2) camera control box.
- Jig saw
- Drill
- Crescent wrench
- (4) Steel ~2in long and ~1in O.D. Pipe Sections (threaded at atleat one end)
This Pipe section should be able to crew into the pipe flange (above). You will insert the top of the tripod stand into this pipe section to support the platform. You may
need to modify the pipe section by drilling a hole into the side of the pipe opposite the thread and tap it. You can use a thumbscrew to act as a set screw on the tripod
stand to make a more secure connection. You can get threaded pipe at your local hardware store or home depot for about $2 dollars.
Most of these tools can be found at your local hardware store or radio shack or have been sourced via online catalog companies.
I have linked to Radio Shack component because of their omnipresence, but you can beat Radio Shack prices at Digikey , Jameco , etc.
- (3) Spools of Stranded, Insulated, 26-22 AWG Wire - $5.99
- (24) Remote Cable Release (RM-UC1) - $56.99 / each (You will need one of these per camera)
- (1) Project Enclosure (8x6x3") - $6.99
- (25) SPST High-Current Mini Toggle Switch - $2.99 each (single pull single throw will work fine)
- (1) Universal Component PC Board - $3.49
- (4) 6-Position European-Style Terminal Strip - $2.89 / each
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Image Notes
1. Open up this part.
2. keep this end
Image Notes
1. this part will fit into the pipe section thats screwed into the flange. You can tape
the pipe section and use a bolt as a set screw to make it more rigid.
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step 2: Dimension
The shape of the arc you will need to cut depends on the kind of shot and the amount of rotation around the subject you wish to achieve. As mentioned in Step 1, our
plan was to create a 180 degree rotation around a subject that will be in the frame primarily from the waist up. Keep in mind when deciding on the amount of rotation you
desire that at some point, some of your camera cameras will be able to see your rig in the shot (at 180 degrees for example the two end cameras will be faced directly at
each other). There are ways to minimize and mask this but it is worth considering when designing your platform.
Because the focal length of camera lenses will vary it is best not cut your rig to specific pre-scripted dimensions but rather test on your cameras to find the desired shot.
Have a subject stand at a distance from one of your cameras (make sure the camera is zoomed all the way out). When you have the desired framing in the lens then
measure the distance of the camera to the subject. This will be the radius of your camera arc. Keep in mind that you are not limited to an arc and if you have rigging
material more flexible then wood you could even reshape the rig to fit the needs of a specific shoot (see the real matrix for demonstration ). We went with wood because it
was cheap, fast to build, and readily available.
The radius we chose was roughly 5'. To draw the arc we took a 2x4 and drilled a hole in each end. Put sheets of plywood large enough to accommodate your rig down on
the floor. In one end of the 2x4 put a pen and anchor the other end temporarily at the center point of the arc. Swing the arm around and draw a nice arc on the plywood
(there are probably easier ways to do this involving wire or string). Once you have an arc drawn on the plywood get your cameras and space them evenly around the
perimeter. Turn them on and see what it looks like. Put an object in the center of the cameras and adjust them so that they are all centered on the same object. Take a
test shot on all the cameras. Make sure you are happy with the range of motion between frames and the proportions and position of the subject to the frame. This is one
of the most important elements in getting a good shot in the end and it is one that is hard to adjust once you get the jig saw out, so get it right.
Initially, we made a smaller matrix rig, used velcro to mount the camera and had a session of shots to test the size and spacing. Afterward, we decided to expand the size
of the matrix and created a larger platform and increased the spacing between the cameras.
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Image Notes Image Notes
1. Put object in center to test and align cameras 1. we used the lens cap to prop the camera up a bit
2. first prototype using velcro
Image Notes
1. inside the matrix
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Image Notes
1. tasty.
2. wear propa eye protection kids
Image Notes
1. close enough for rap
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Image Notes
1. we have a drill press, but you can use a hand drill as well...
To connect these stands to our wooden arc we needed to buy 4 pipe flanges and 4 short pipe sections that where threaded on one end and were the right diameter and
pitch to screw into the pipe flanges and also to accommodate the top tubular portion of our light stands. The spacing on these legs is not as important as the spacing of
the cameras, so when you are deciding where to mount your flanges to the bottom side of the arc make sure that they are not interfering w/ the locations you plan to put
the camera bolts. We had to drill and tap the pipe section (on the end opposite the thread) so we could use a set screw (a thumbscrew actually) to preload into the portion
of the light stand that fits inside the pipe section. This allowed us to make a more secure connection between the platform and the light stands. Here is a drill and tap
chart that will help you decide what size drill to use in order to create a nice tap.
(see the photo notes for more details on how to do this. Its dumb simple and easy to pictorially depict)
Once you are ready, you can drill your mounting holes and screw the flanges into place. Screw in your pipe section
Image Notes
1. pipe section screws into flange
2. the flange
Image Notes
1. this part will fit into the pipe section thats screwed into the flange. You can
tape the pipe section and use a bolt as a set screw to make it more rigid.
Image Notes
1. the light stand fits into the pipe section
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Image Notes
1. pipe flange -- the threaded pipe section screws into here
2. mount the flange to the base of the matrix arc
Image Notes
1. we drilled (with a cobalt drill bit) into the pipe section and tapped it for a 1/4-20.
We used this bolt like a set screw to make the connection more rigid. You can
make a flat section on the tube at the end of the light stand to get a better grip
with the set screw.
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step 6: Shutter Cable Hack
The next step is control. We need to be able to fire all the cameras at the same time and control each one individually. Luckily, the Olympus SP-510 UZ was chosen in
part because it has an optional external shutter release cable that allows you to trigger the shutter, hold it open and close it all through the USB port. But to make this
cable work in the matrix you need to:
so this means:
Now label those conductors and cut cut em. You can toss the plastic housing right in the landfill. Don't cut the small usb connector on the opposite end of the cable. We
need that.
For our purposes we can connect the half-trigger and the full-trigger release leads together.
We will control the camera by "pulling up" the half/full trigger wire(s) to the power bus (which is 5VDC provided by the USB port of the camera).
You can still use the half-trigger function by quickly closing and opening the circuit from the control box. There is a ~1 second lag between flipping a switch on the control
box and the actual triggering of the camera.
(see drawing below for more detail on the inside of the cable release housing.)
I used a 24 AWG twisted pair of stranded conductors in a single insulated cable for each camera.
These parts all commonly available in a hardware store or a radio shack (see materials list in step 1 for links).
This next part of a pain in the ass (cuz the insulation on most consumer equipment is cheap and not heat resistant and the conductor are typically small):
ON the other end of the cable you will have two leads: camera control (thats the half/full trigger bundle we soldered together) and camera power. I soldered all the
camera power leads together in a big solder ball, with a single wire jumper i could plug into the box, the i covered it all with electrical tape. Bad form right, but i had some
people breathing over my shoulder. The camera control leads will plug into the control box and the screw-down terminals. Label these cables with tape and a sharpie now
and save yourself a little grief.
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Image Notes
1. shutter half-trigger
2. conductive spring steel
3. shutter full-trigger
4. the fingers bend and touch each other in series to close the circuit. The design
is to mechanically allow you to have three states: open circuit, half-trigger and full
trigger.
Image Notes
1. Open up this part.
2. keep this end
Image Notes
1. Inside of shutter remote. Image Notes
2. For keeping dem nails looking niiiiiice. 1. insulation
3. sorry for not having a decent flick of this 2. twisted pair of conductors
3. exposed leads
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Image Notes
1. connect control cables here
The control box will have a grid of switches, one for each camera. It will also have 1 master switch to rule them all. In most scenarios you will have the individual camera
switches in the on position, and then toggle the master switch on and off to take photos. Putting a switch on each camera makes it easier to debugging problems and can
be used in a number of new ways to create content.... and it makes your control box look really... intense. In addition to the switches, the control box will need two kinds
of terminals that will allow you to quickly plug in the camera cables.
These parts can be found in your local hardware store or radio shack. See Materials List in Step 1 for links to parts.
( see the scan of a hand-drawn [.:.:.] schematic for the detailed circuit and control logic table in the images below)
Step 1:
Drill all of the holes needed in the box to mount the switches. We used 4 rows of 6 switches on the top face of the enclosure, and one master on the front side. We
mounted two 6 channel terminal blocks on each side of the box (for a total of 24). To feed the connections from the terminal blocks to the switches we drilled 12 small
holes on each side of the box. Finally we drilled two large holes on the side of the box for the power terminals.
Step 2:
Mount the switches using the mounting hardware they come with, including the master switch. Use the washer they provide with the switch and drill a very small hole to
utilize the small tab on the washer. This will keep the orientation of the switch consistent so you know what's up from down.
Step 3:
Mount 2 terminals on each side of the enclosure, using the self-tapping screws provided. You can screw them directly into the plastic. Drill a small hole above each
terminal for you to pass conductor inside the enclosure.
Step 4:
Solder a stranded wire to one contact on each SPST switch, then feed the other end of the wire through the corresponding hole leading to the terminal blocks. Cut the
wire to length, strip it and screw it into each channel of the screw down terminal blocks on the side of the enclosure (See photo below).
Step 5:
Solder a stranded wire to other contact on each SPST switch, then solder the other end of the wire to a single continuous bus (camera control bus) on the component or
perf board. You are connecting all the of the control cables from the camera together.
Step 6:
Solder a wire on one contact of the master switch. The other end of this wire can be connected to the camera control bus on the perf board. Solder 2 wires to the other
contact on the SPST and the solder (or attach via terminals) the wires to both of the two power terminals on each side of the enclosure. You can mount you perf board on
the lid of the enclosure or just cram it into the box. You already know which one we did.
Step 7:
At this point your brains should be online and ready to go. Label the terminals and each switch with a label maker, tape + a sharpee or a paint pen.
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Image Notes
1. terminal for attaching +5 VDC powder channel of the camera cables
2. screw down terminal blocks for inputing camera cable control channels 0-11 on
this side 12-23 on the other
3. these are literally from a radio shack in the ghetto
4. the washer that comes with the switches has a small tab that will fit into a very
small blind hole you should drill into the enclosure. This feature will keep the
switch pointing in the right direction. You have to know up from the down. The
switches must be rigidly held in the box.
5. the screw terminal are the feed through variety, so you connect your cables
from the camera to the bottom terminals. you run a lead from the top terminals
through holes drilled into the enclosure and to the switches.
Image Notes
1. OPEN THIS AND ZOOM in a photo editor and you can read it. its dumb
simple but works
Image Notes
1. Im fin to get my solder on so you know i got my liquid flux
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Image Notes Image Notes
1. lead connects the switch to the common control bus on the perf board or 1. That's Nate Nasty on the iron
component board
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Image Notes
1. ridin durty
Image Notes
1. stay away from these kids!
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Image Notes
1. control leads ready to solder to perf board
2. black and the three read cables connect the switch to the terminal blocks
Image Notes
1. connect all the outputs from the switches together so you can make a
master switch.
2. control leads
Image Notes
1. common control bus. this allows you to make a master switch
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step 8: Setting Up the Rig
At this point it's just a matter of setting it all up. Once you have a location picked out just screw the light stands into the platform. Screw down the cameras. A level is
helpful in order to get the entire system even, however, in the end as long as it looks good through the view finders you are ok. Repeat the same steps you used when
first positioning the cameras: put a person or object at the position where the action will be taking place, and adjust the pan and height of the cameras as needed.
Look through the cameras at the end of the arc and determine how much of the rig is visible in the frame. To avoid seeing the actual rig in the shot cut a black sheet that
will cover the rig from the top to the floor. Tape the sheet to the rig and pull it over the cameras letting it hang down to the floor. Cut holes for every camera you intend to
cover and pull the lenses through. Make sure you are not covering any auto-focusing elements of the cameras if you plan to use auto-focus (See photos below).
Image Notes
1. sheet to mask the camera from seeing itself at 180 degrees
Image Notes
1. first test with a single camera connected
Image Notes
1. labeled son
Image Notes
1. yes he was
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Image Notes
1. we connected the two halves of the rig together with a big ass clamp
Image Notes
1. throwie spray can
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step 9: Connecting All the Cameras
Make sure the cameras are loaded up with empty SD cards and if possible manually set the camera to start numbering files from 0. This will help tremendously in the
editing process when you are trying to piece all the footage back together.
Check the settings on the cameras to ensure that they are all powered on, set to bulb, w/ no zoom, and all have the same settings (eg. ISO, exposure, etc.). Plug in all of
the remote cable releases into the corresponding cameras via the usb connector and attach the camera release cables to the control box. First connect the camera
control conductor from each cable to the corresponding screw-down terminal. Make sure when you are making the cables to use a label maker or tape and a sharpee to
label each cable and the screw-down terminal blocks if you intend to trigger each camera separately. Next attach the power bundle from all the release cables to the
power connector on the control box. Test the system by quickly triggering all the cameras to wake them up and take a photo with each camera individually to make sure
they are connected in order and properly functioning. Check each camera to make sure it is in the correct mode and has the proper bulb and lighting settings.
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step 10: Pick Your Spot!
Don't be chained to your studio. Go outside and play. One advantage of the Ghetto Matrix is that it is portable and quick to set up. We were able to sneak the entire
system through holes in fences and onto government property to do entire shoots in less then an hour without anybody knowing. Take advantage of this portability to find
interesting and new locations. If you didn't climb a fence you didn't do an honest days work. This is something the Non-Ghetto Matrix can't do, so exploit it. If you plan to
create light drawings you need to find a spot with low ambient light.
Image Notes
1. REDHOOK!
Image Notes
1. ironing board control table
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step 11: Ghetto Matrix Operations Quick-Start Guide
Because we were experimenting with open shutter photography ambient lighting was kept to a minimum. Operationally, we used the camera as follows:
Step 1:
Get everything set in place (eg. subject is on the mark, camera trigger person is ready, and graf writers are standing by with light writing implements).
Step 2:
Turn off all of the lights so that it is as close to pitch black as possible. The person on the Ghettro Matrix control box gives a count down to zero and then opens the
master switch so that the shutters on all of the cameras open.
Step 3:
The subject (aka person on film you want to see) stands very still in the dark as the people doing the light writing draw imagery and trace the subject using anything
ranging from LED Throwies to flashlights.
Step 4:
Once the graffiti writers have completed writing they quickly exit the frame and yell "we out hackers".
Step 5:
Before the camera shutters are closed the subject is hit with a single flash from a strobe or camera flash, exposing the subject. If you want to emphasize the light writing
instead of the people then minimize or skip the flash all together.
Step 6:
Flip the switch on the control box closing all of the camera shutters. The entire process from Step 2 to Step 6 should only take about 5 - 20 seconds (depending on the
amount of ambient light and desired result).
Step 7:
Look at camera display of resulting shot. Based on the preview image you should be able to adjust the writing, exposure time, subject position, and lighting quickly and
re-shoot.
Step 8:
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Repeat till dope!
Image Notes
1. you gotta stunt in the matrix
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Image Notes
1. yea yea!
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step 12: Act a Fool Son!
You know what to do. Just relax and let nature take its course.
Because we were just shooting photos (and not using memory intensive video) we just keep shooting till the SD cards filled up or the camera batteries ran out. The only
reason not to shoot a ton of footage is to save yourself some time in the post production process, but it is always a good rule to shoot more then to shoot less. Experiment
with positioning the subject at different distances to the camera rig and with leaving the shutter open for varying amounts of time. It's a good idea to preview all of your
shots in the camera view finders as you are shooting so that there are no surprises once you begin editing the footage.
Light drawing is just one way to use the Ghetto Matrix. With the controller you can trigger each camera separately and play around with time lapse in 3D, record live video
from all angles, use the flash to catch high-speed 180 action...
By hacking the controller cable and combining it with an A/V out cable and a usb download cable to create a system where you could preview the frame using the A/V out
into a monitor (and record it) and/or connect the camera to a computer, what called tethering, so you shoot directly to the hard drive or use an automated script (or
existing software) to download the contents from each camera after a photo is taken. In this way the whole process could be automated. I don't know the limitations of
multiple camera tethering via USB hubs and could find little info on it, but someone out there in the internetz does. Make it so hacker.
Our next experiments will be in creating a modular rig that can be combined to create different shapes.
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step 13: Post Production
I'm no expert in post production work, so there might be better ways of doing this. Below are the steps I took for combining all the individual frames into an animation:
Step 1:
Dump all of the footage from your cameras SD cards onto your HD. If the frames are all named properly you should be able to easily group them into folders. Be careful
not to overwrite files with matching names. Once you have identified which shot you want to animate find all of the images and put them into one folder (renaming files as
necessary). You should have one image per camera.
Step 2:
Launch Premiere and start a new project (other video editing programs such as Final Cut Pro will work similarly, we aren't doing anything fancy here). In the end I am
going to create a 640 x 480 video, but it is a good idea to work at a slightly higher resolution in order to have some room around the edges of the shot to account for
differences in camera angles. Set the width and height of the new project to 800 x 600, 30 fps, square pixels.
Step 3:
Go to Edit -> Preferences -> General. Change the value Still Image Default Duration to 5 frames. This will set every image equal to 5 frames in length upon import.
Step 4:
Go to File -> Import and select all of the images in the sequence.
Step 5:
Drag all of the image from the Project resource list into the timeline. Because the images are still at full resolution we will need to match them to the 800x600 dimensions
of our project. Select all of the clips in the timeline. Right click anywhere in the selection and go to Scale To Frame Size .
Step 6:
Reorder all of the images so that they play in the proper order.
Step 7:
No matter how careful you are in setting up all of the cameras chances are that you will still need to do some aligning between frames. Locate an object closest to the
center of your shot. In this example I will be aligning based on the position of XP's eyes. In the timeline drag one frame onto a layer above the preceding frame. Set the
opacity of the top image to 30%. Zoom in to 100% in the program window and drag the top image until the position of the eyes line up with the image below it. Once it is
in place set the opacity back to 100% and move the clip back into place. Repeat this for every frame in the animation.
Step 8:
If you scrub through the animation quickly at this point it should look fairly smooth. When played back at slower speed, however, you will still notice the jumps between
frames. To eliminate this go to Video Transitions -> Dissolves -> Cross Dissolve. Drag the Cross Dissolve icon directly in between frame 1 and frame 2. Repeat this for
every frame.
Step 9:
Export this sequence at 800 x 600 resolution.
Step 10:
Because we moved around some of the frames in order to align them we are left with some frames containing black edges. To fix this open up a new project and set the
width and height dimensions to 640 x 480. Import the 800x600 video and re-position it masking out any sections where the edges are black.
Step 11:
Export this movie and 640x480 and you are done.
To view screen shots and all of the full resolution images in the sequence we used for this example go to:
- http://fffff.at/fuckflickr/index.php?dir=data%2FGHETTO_MATRIX_HOW_2%2F
http://www.instructables.com/id/How-to-Enter-the-Ghetto-Matrix-DIY-Bullet-Time/
http://www.instructables.com/id/How-to-Enter-the-Ghetto-Matrix-DIY-Bullet-Time/
step 14: Fin
The potential of this particular system appears to be pretty robust. We done a few other experiments including a game of four-sqaure in the Matrix using live video in the
two cameras on the end. Ill try to upload an example... but we've just scratched the surface.
Or on Vimeo here :
You can see how Dan used this system in the Styles P video on Yo MTV Raps or by clicking [here:http://videos.onsmash.com/v/4jylXUGElxGgycqg here]
So go ahead, take the red pill, use ubuntu, share torrents, contribute your idea to this technology, listen to rap. Hip hop saves lives. Repeat after me: "I got an open spirit
hacker period!"
http://www.instructables.com/id/How-to-Enter-the-Ghetto-Matrix-DIY-Bullet-Time/
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Comments
50 comments Add Comment view all 97 comments
http://www.instructables.com/id/How-to-Enter-the-Ghetto-Matrix-DIY-Bullet-Time/
cottonmoulthaz says: Jan 25, 2008. 1:14 PM REPLY
GRL is the dopest crew I have seen rolling other yet... my homeboy rolls with them and for whatever reason they need a laser cuter....... so I voted and you
should too!!!!!!!!!!!!!!!!!
http://www.instructables.com/id/How-to-Enter-the-Ghetto-Matrix-DIY-Bullet-Time/
bumpus says: Apr 15, 2008. 2:39 PM REPLY
im thinking of a different way of doing the same thing, but with one camera...
http://www.instructables.com/id/How-to-Enter-the-Ghetto-Matrix-DIY-Bullet-Time/
Sir Maverick says: May 19, 2008. 3:17 PM REPLY
Anybody know of any interpolation software? ( Just to fill in the in between frames/pictures?) Thanks
http://www.instructables.com/id/How-to-Enter-the-Ghetto-Matrix-DIY-Bullet-Time/
Tailslvr7_7 says: Feb 18, 2008. 7:21 PM REPLY
wow... this is sweet!
http://www.instructables.com/id/How-to-Enter-the-Ghetto-Matrix-DIY-Bullet-Time/