Motor Learning Test 2 Notes
Motor Learning Test 2 Notes
2. Movement Initiation
Self paced
Forced paced
3. Task Organization
Discrete (ex: throw a ball); discrete beginning and end
Continuous (ex: 200m front crawl)
Serial (discrete skills combined, ex: gymnastics)
Measuring Learning
1. Performance Curves [1. Score (); 2. Time ()]
2. Retention Tests
3. Transfer Tests
1) Performance Plateau
No apparent improvement occurs in performance despite continued
practice
Morse Code Study
Possible Causes of Learning plateau:
o Performance strategies change
o Learning prerequisite skills
o Psychological factors (boredom, arousal level, fear of failure)
o Physical Factors (strength, flexibility, endurance)
Measuring Performance
1) Performance outcome measures
Measuring the goal of performance (ex: test score)
2) Performance production measures
Measuring behaviour required to achieve goal (ex: studying habits)
Production is generally difficult to measure
Production CONTROLS outcome
Assessing Production
1) Human Judgement
2) Video Recording
3) High Speed Filming and Computer Analysis
4) Electromyogram (EMG) – size & timing
5) Brain Activity Measures (EEG and fMRI)
A) Limited Capacity
Information is lost or filtered out by the system
Information takes time to be processed by each function
We have problems with multitasking due to limited capacity
Lavie’s Road Theory – WM capacity (high/low) & error rate
C) Response Time
More complex the activity, longer it will take
Response time is a composite of the different stages (perceptual, decision,
effector)
D) Limiting Principle
Can’t tell why the person was unsuccessful by looking at the end result,
must analyze the action to discover which stage produced the problem
Three Information Processing Stages
1. Perceptual Mechanism
Stimulus identification
2. Decision Mechanism
Response selection
3. Effector Mechanism
Response programing (feedback 1 from muscles)
Peripheral Vision
Ability to perceive stimuli in terms of angular distance from fixation point
Good if you’re trying to figure out if an object is there, but if you require any
more detail you’d need to look at the object directly
Interference
Subjects did not notice the pure tone presented when it was paired with a
more difficult visual perception task; inattentional deafness
Attention Summary
1. Unskilled performers are poor at doing two things at once
2. Skilled performers may also have attention problems (i.e. effects of
emotion)
3. Teach the task so that attention is allocated appropriately; means task
must be analyzed appropriately
4. Cannot necessarily rely on the verbal reports of skilled performers to
discover how attention should be allocated
Perception Stage
Similarity of Stimuli
DRT to A (lines of similar height) will be longer than B (lines of different
height) because the height difference is less
The more alike the sets of stimuli are, the longer it will take to respond
The law relating DRT to the degree of discriminability of two stimuli is called
Crossman’s Confusion Function
The law applies to a comparison of any two stimuli which are
o Presented simultaneously
o Can be measured along a physical dimension (ex: height, decibels)
X-axis is task difficulty; when y is large you have an easy problem (less bits)
A = amount of time the other stages take (decision + effector) if we’re
perceiving
B= how efficient the processing mechanism is (perceptual mechanism)
o Flatter the slope, more efficient you are (faster the DRT)
Visual Acuity
Static Visual Acuity
o Not related to performance if normal; but below average vision may
be a limiting factor
o When you go to the eye doctor, this is the kind of test they do
o Does not explain much about skilled/unskilled performance
Dynamic Visual Acuity
o Being able to see things as they/you are in motion
o Moderate relationship with performance
o Skilled performers know many patterns
o Perception of complex patterns depends on perceptual learning
Summary
Skilled performers learn to recognize certain perceptual patterns relevant to
the skill; this is an automated stage (patterns are stored in LTM)
Skilled performers recognize relevant patterns more quickly, this is because
they are stored in LTM and time-wasting info processing mechanisms are
bypassed
The perceptual patterns that have to abstracted and learned by a beginner
may be very subtle
If perceptual features of a skill are understood, systematic training would
accelerate the perceptual learning process for beginners