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Fit evaluation of virtual garment try-on by learning from digital pressure data
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Knowledge-Based Systems
journal homepage: www.elsevier.com/locate/knosys
a r t i c l e i n f o a b s t r a c t
Article history: Presently, garment fit evaluation mainly focuses on real try-on, and rarely deals with virtual try-on. With
Received 25 March 2016 the rapid development of E-commerce, there is a profound growth of garment purchases through the
Revised 29 June 2017
internet. In this context, fit evaluation of virtual garment try-on is vital in the clothing industry. In this
Accepted 2 July 2017
paper, we propose a Naive Bayes-based model to evaluate garment fit. The inputs of the proposed model
Available online 3 July 2017
are digital clothing pressures of different body parts, generated from a 3D garment CAD software; while
Keywords: the output is the predicted result of garment fit (fit or unfit). To construct and train the proposed model,
Digital clothing pressure data on digital clothing pressures and garment real fit was collected for input and output learning data
Support vector machines respectively. By learning from these data, our proposed model can predict garment fit rapidly and auto-
Naive Bayes matically without any real try-on; therefore, it can be applied to remote garment fit evaluation in the
Active learning context of e-shopping. Finally, the effectiveness of our proposed method was validated using a set of
Ease allowance
test samples. Test results showed that digital clothing pressure is a better index than ease allowance to
Real try-on
evaluate garment fit, and machine learning-based garment fit evaluation methods have higher prediction
accuracies.
© 2017 Elsevier B.V. All rights reserved.
http://dx.doi.org/10.1016/j.knosys.2017.07.007
0950-7051/© 2017 Elsevier B.V. All rights reserved.
K. Liu et al. / Knowledge-Based Systems 133 (2017) 174–182 175
garment fit effects in terms of comfort, expressed by simulated tal pressure-based method will be more efficient for fit evaluation
pressures between the human body and fabrics, and fashion styles. than ease allowance-based methods, which are more adapted to
Through virtual try-on, consumers can easily decide whether loose garments.
they like a garment style or not. However, these virtual try-on ap- Bayes classifiers have been applied successfully in a wide vari-
plications, are strongly dependent on mathematical models used in ety of domains [42]. Their representations are quite intuitive and
the software [5], and cannot give full accurate garment fit evalua- easy to understand [43]. The advantages of Naive Bayes are: 1) A
tion. Moreover, for real try-on, the wearer can feel whether a gar- Naive Bayes model has a solid mathematical foundation, as well
ment fits; unlike, with virtual try-on [7]. The issue of garment fit as the stability of the classification efficiency. 2) The number of
evaluation is a research hotspot and a great challenge [8]. In prac- estimated parameters for modeling with Naive Bayes is relatively
tice, no matter how beautiful a garment is, and how excellent the fewer, the model is less sensitive to missing data, and the algo-
fabric’s properties are, a customer will not select it if it is unfit [8]. rithm is relatively simpler. 3) A Naive Bayes model has very high
Garment fit is a major factor affecting customers’ purchasing deci- classification accuracy in many practical cases. Due to these advan-
sions [9,10]. For garment e-shopping, consumers cannot physically tages, Naive Bayes is applied to model the relationship between
try on garments; therefore, estimating the garment fit without real digital clothing pressures and garment fit level. The inputs of the
try-on is still an issue for researchers. proposed model are digital clothing pressures on different body
Lately, there are mainly two methods to evaluate garment fit parts, while the output is the fit evaluation result (fit or unfit). By
through virtual try-on. One approach is that the visual evaluation learning from a number of experimental data measured on a num-
is carried out on a 3D garment by expert fashion designers [11–13]. ber of samples, we set up the model, capable of quickly estimating
Obviously, this subjective visual evaluation is neither accurate nor the fit for a new garment without any real try-on. Our proposed
convincing. The other approach is to measure the ease allowances, model can be used to help consumers in realizing online efficient
which is the dimensional difference between human body and gar- garment shopping.
ment in the girth direction [14]. Then, expert fashion designers The following sections are organized as follows. Section 2 in-
analyze these measured ease allowances based on their own em- troduces the general scheme and data formalization.
pirical knowledge to evaluate garment fit. However, the ease al- Sections 3 presents the collection of input and output learn-
lowance can reflect the fitting feeling when neither it is less or ing data respectively. Section 4 expounds the construction of
equal to zero (tight garment style) nor does it take into account garment fit prediction model. In Section 5, we evaluate the accu-
fabric properties. With the same value of ease allowance, the fit- racy of the proposed model and give a practical application of the
ting effects could be different if the fabrics are different. Evidently, proposed model. In Section 6, we discuss the application prospect,
ease allowance only is not enough for characterizing the fitting ef- limitation, etc. Finally, we present some conclusions and possible
fects of a garment try-on. Moreover, these two approaches to gar- further works in Section 7.
ment fit need empirical knowledge. Often, the predicted results
are entirely dependent on the subjectivity of designers, such as
2. General principle and formalization
experience and personal preference, which erodes their accuracy.
Therefore, people without fashion design knowledge cannot easily
2.1. General principle
use the traditional fit evaluation methods of virtual garments. For
shopping online, there are thousands of garments purchased in a
The general scheme of the mentioned garment fit evaluation
short time. If every garment fit is evaluated using traditional meth-
model is described in Fig. 1.
ods, the work is so enormous. Therefore, it is necessary to find a
First, Experiment I is aimed at collecting the output learning
method that can evaluate garment fit automatically, rapidly and ac-
data. Nine subjects try on 72 pairs of pants respectively. They di-
curately. In this context, we proposed a machine learning-based
vide all the pants into fit pants and unfit pants.
model to evaluate garment fit. The input item of the proposed
Second, Experiment II is aimed at collecting the input learn-
model is an indicator reflecting the garment fit condition, whose
ing data. We measured digital clothing pressures of the 72 pairs
output is fit or unfit. Compared to traditional garment fit evalua-
of pants respectively by virtual try-on technology.
tion methods, the greatest advantage of our proposed method is
Next, garment fit evaluation model based on Naive Bayes and
that it can predict garment fit rapidly and automatically, without
Support Vector Machines (SVMs) is trained by the input and out-
any real try-on and designers’ involvement.
put learning data.
Modeling by learning from experimental data has been widely
Finally, the proposed model predicts garment fit without any
used in the clothing industry [15,16], including evaluation of gar-
real try-on after learning from the collected data.
ment and fabric products [12,17–19], evaluation of wear comfort
[20], garment CAD systems [21–24], clothing manufacturing [25–
30]; clothing retailing [31–36], and apparel supply chain manage- 2.2. Formalization of the concepts and data
ment [37,38]. However, few studies have focused on fit evaluation
of virtual try-on using machine learning. In order to increase the As shown in Fig. 2, we built a machine learning-based garment
accuracy of fit evaluation using 3D virtual body shapes and vir- fit evaluation model, the input of which are digital clothing pres-
tual garments, we introduce a data machine learning-based model. sures and the output of which is garment fit level. The data and
This method requires inputting an indicator that can reflect gar- concepts involved in this study are formalized as follows:
ment fit and returning an output as the predicted result of gar- Let FL be the fit level of a garment, i.e. 1-fit, 0-unfit.
ment fit. In the preceding sections, we have discussed and indi- Let G = {g1 , g2 , . . . , gm } be a set of m real garments used in our
cated that the ease allowance between a garment and the human study.
j
body is not a good indicator of reflecting garment fit. We, there- Let Pi = ( p1i , . . . , pi , . . . , pki ) be a vector of digital clothing pres-
fore, opted to find a more suitable indicator. The influence of fab- sures obtained during the virtual try-on of the garment gi where
j
ric properties can be measured using the digital clothing pressures, pi is the pressure on the key position j of the garment gi (we
distributed over the human body of the wearer and provided by a suppose that there exist k key positions on the whole garment
3D garment CAD software like CLO 3D [39–41]. It is for this reason surface). In a general case, the vector of digital pressures Pnew =
j
that, in our study, we selected digital clothing pressures as a key ( p1new , . . . , pnew , . . . , pknew ) of a new garment g, is taken as input
indicator for remote garment fit prediction. In practice, the digi- variables of the model.
176 K. Liu et al. / Knowledge-Based Systems 133 (2017) 174–182
Real Garment
garments patterns
Learning database
A customer
3D virtual
Fabric Digital clothing Garment fit evaluation model
properties
try-on pressures based on Naïve Bayes
software
A new garment
pattern
Unfit fit
Garment fit levels: Purchase or
Fit or unfit Production
Fig. 2. Modeling the relation between digital clothing pressures and garment fit.
3. Learning data acquisition the total female population of China [45]. The corresponding 3D
virtual body models used for virtual try-on are shown in Fig. 3.
3.1. Preparation work for experiments (Note: In China, female body shapes are classified in four cate-
gories (Y, A, B, C) according to the difference of bust-waist. The
We design Experiments I and II to collect data. Experiment I body shape belongs to the type Y if this value is located in the
aims to acquire output learning data on garment fit by using real range of 19–24 cm, the type A for the range of 14–18 cm, the type
try-on; Experiment II aims to acquire input learning data on digital B for the range of 9–13 cm, and the type C for the range of 4–8 cm.
clothing pressures by using virtual try-on. Anthropometric equip- 155/60A means that the body type is A, the stature 155 cm and the
ment, software, subjects, garments, fabrics, etc. involved in Experi- waist 71 cm).
ment I and II are expounded below respectively.
Fig. 3. Nine virtual bodies used for virtual try-on generated based on the nine subjects.
Table 1
Waist girths, hip girths of 72 pairs of pants used in the experiments (unit: cm).
Note: 60/67.5 means that the garment’s waist girth is 60 cm, whose hip girth is 75.5 cm; 60/78.0 means that the garment’s
waist girth is 60 cm, whose hip girth is 78.0 cm; and so on.
Table 2
Values of the fabric mechanical properties.
Value 30 30 50 50 32 32 35 35 23 35 1 3
Note: BST is buckling stiffness-weft; BSP is buckling stiffness-warp; BRT is buckling ratio-
weft; BRP is buckling ratio-warp; ST is stretch-weft; SW is stretch-warp; BT is bending-
weft; BP is bending-warp; SH is shear; DE is density; ID is internal damping; FC is friction
coefficient. The fabric mechanical properties are relative values in the range [1–99], defined
by the software.
3.1.6. Garment fit level pants is selected by only one subject. The selected results
In this research, we classify all garment fit values into two lev- are shown in Table 3.
els fit or unfit. These fit levels are used in both real and virtual Step 2: Each subject realizes her try-on with the selected pants
garment try-on. by performing a number of gestures: sitting down, standing,
squatting, running and walking (See Fig. 4). After that, she
3.1.7. Try on condition gives an overall fit level of the evaluated pants using one of
Before each real try-on evaluation, each subject wears a piece the two scores (fit or unfit).
of underwear that is thin and neither tight nor loose. The try-on
experiment is carried out indoor under a temperature of 18–20 °C. Finally, the nine subjects evaluate the fit levels of all the 72
pairs of pants. According to these evaluation results, the 72 pairs
3.2. Experiment I: acquisition of the data on garment fit of pants are classified into the set of fit pants (23 pairs) and the
set of unfit pants (49 pairs) (see Table 4). The data will be taken
Experiment I is designed to evaluate garment fit levels using as input learning data to build the proposed models.
the real try-on. 72 pairs of pants are made according to the sizes in
Table 1. The experiment procedure is shown in Fig. 4. Nine selected 3.3. Experiment II: acquisition of the data on digital clothing
female subjects with different body shapes (Fig. 3) participate in pressures
the garment fit evaluation procedure. The details are given below.
We design Experiment II to measure the digital clothing pres-
Step 1: Each of the nine subjects selects eight pants from the sures at the key positions of the garment surface using the CLO
72 pairs of real pants according to her personal preference, 3D software (Fig. 5). The concrete scheme of Experiment II is de-
like what she usually does in a garment shop. One pair of scribed as follows.
178 K. Liu et al. / Knowledge-Based Systems 133 (2017) 174–182
Fit level = 0
garments
Real garments Fit level
(72 pairs of pants) 0-unfit, 1-fit
Table 3
Size distribution of 72 pairs of pants selected by the nine subjects.
Note: each column represents eight pairs of pants selected by one subject.
Fig. 5. Digital clothing pressure measurement by virtual try-on (input learning data).
Table 5
Digital clothing pressures data collected by virtual try-on (input learning data).
F1 F2 F3 F4 F5 F6 F7 F8 F9 B5
1 6.92 9.57 12.34 3.22 4.35 5.66 7.82 4.35 3.19 1.67
2 6.58 8.98 14.74 3.12 6.03 6.35 7.39 5.41 2.64 1.15
3 7.58 9.12 8.12 1.78 5.37 7.30 13.33 4.95 1.69 0.47
4 10.62 13.12 12.80 3.02 5.95 5.23 9.76 5.39 3.68 1.15
5 10.01 4.65 13.47 3.08 5.54 8.68 10.87 5.06 3.65 0.33
6 9.27 11.53 12.31 3.29 6.10 7.23 7.92 5.46 2.59 0.21
7 5.05 7.05 14.47 2.83 4.77 5.86 10.32 4.44 2.37 0.94
8 13.31 11.80 30.57 2.43 4.23 8.86 23.15 4.37 1.24 0.50
9 4.83 8.92 10.85 2.38 4.11 6.19 11.18 4.72 2.67 1.02
72 8.00 30.81 36.80 36.99 20.15 25.20 18.77 58.13 15.70 15.13
Note: The numbers of the samples are the same as those of Table 4; F1, F2,…, B5 refer to the key positions of the
digital clothing pressures, see Fig. 5(a).
lected digital clothing pressure as a fit evaluation index. The pre- posed model are both based on digital clothing pressures and do
diction accuracy of Naive Bayes model (76.4%) is slightly worse not deal with any real clothing pressures, we do not need to pre-
than that of SVMs model (77.8%) with selected ease allowance as a cisely identify real clothing pressures. Even if there are some dif-
fit evaluation index. ferences between digital and real clothing pressures, the prediction
accuracies of the proposed models are not affected.
6. Discussion
6.2. Application prospect
6.1. Influence of the difference between real and digital pressures on
the prediction results With increasing online sales, the fit of garments has serious im-
plications for a fashion retailer because ill-fitting garments are di-
In the introduction, we have pointed out that the ease al- rectly related to product return rates [49,50]. The evaluation of gar-
lowance between a garment and the human body is not a good in- ment fit without the physical participation of customers and de-
dicator of reflecting garment fit. Therefore, we opted to find a more signers is very useful for online clothing shoppers. In this context,
suitable indicator. The influence of fabric properties can be mea- we introduce an application based on the proposed method to pre-
sured using the digital clothing pressures distributed on the gar- dict garment fit in an e-shopping environment (Fig. 7).
ment surface covering the human body of the wearer. These digi- For a specific customer, a parametric human model is used to
tal clothing pressures are easily measured in a garment CAD soft- be adapted or adjusted to the real dimensions of the concerned
ware environment like CLO 3D. Our previous research shows that human body (Fig. 8(a) and (b)). Next, we search for the garment
the digital clothing pressures can reflect garment wear comfort ac- patterns from the database of the company according to the pre-
curately [39]. It is for this reason that we select the digital cloth- vious body dimensions (Fig. 8(c)). Next, a number of red points
ing pressures as a key indicator for performing remote garment fit will be marked on the selected patterns in order to measure the
prediction without real try-on. The test result indicates the digital clothing pressures at these key positions (Fig. 8(d)). Then, gar-
pressure-based methods are more efficient in fit evaluation than ment patterns are assembled on the adjusted digital human model
the ease allowance-based methods, which can be adapted to loose (Fig. 8(e)). Next, the assembled patterns are seamed together to
garments only instead of tight ones. form a 3D virtual garment (Fig. 8(f)). Finally, digital clothing pres-
The proposed models enable to set up accurate and quantitative sures are measured on the predefined key positions (Fig. 8(g)).
relations between digital clothing pressure data measured during a Having performed the previous operations, the collected digi-
virtual try-on and garment fit data evaluated during a real try-on. tal clothing pressures are introduced to the garment fit evaluation
For a new garment with an unknown fit level, we can measure model (see the red wireframe in Fig. 7) for predicting the garment
its digital clothing pressures and then apply a previously proposed fit automatically. If the predicted result meets the customer’s re-
model for predicting its fit according to the measured digital cloth- quirement, we recommend the concerned customer to buy the gar-
ing pressures. These models are significant and can accurately re- ment. Otherwise, she/he will be invited to try another one with a
flect comfort feeling of garments with different fabric mechanical different size or style. This procedure repeats until the satisfaction
properties because the digital and real clothing pressures not only of the result.
have the same variation trends (i.e., the digital clothing pressure
at a position is high when a subject feels tight at the same posi- 6.3. Limitation and future research
tion, and vice versa.) [5,39,40,46–48], but also are rather close each
other in a certain range. As the learning and prediction of the pro- The limitations and future research are summarized, as follows:
K. Liu et al. / Knowledge-Based Systems 133 (2017) 174–182 181
1) In order to get reliable data to train the proposed method, gar- scenario. More data should be collected in the future practical ap-
ments with different sizes and styles need to be made firstly. As plications.
garment patterns are the business secret for fashion companies,
we needed to make garment patterns and real garments by our- Acknowledgments
selves. Due to this reason, we only collected a small dataset
with 72 samples to train the proposed model. Thus, further re- This paper was financially supported by China Scholarship
search can be combined with a specific garment company to Council (No. 201406630077) and the Fundamental Research Funds
train the proposed model using their existing clothing. As gar- for the Central Universities (No.CUSF-DH-D-2015082).
ment patterns are the business secret, our proposed approach
might be only suitable for companies do both production and References
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