High Jump
High Jump
UNIT 8
High Jump
Aim: To achieve the highest jump possible within the
rules.
Full Technique: See Table 8.1
Basic Technique:
1. Hips and legs must cross the low point of the bar.
2. Vigorous take off, aided by free limbs.
3. Heel/toe rock on take-off.
4. Inside shoulder must not drop towards bar.
Landing area
Side view
31
Fosbury Flop:
This is a similar event to scissors in that students approach from the
same side.
1. Curved approach working off 3 strides, 5 strides and 9 strides. (See
Figure 8.2)
2. The inside leg is picked up bent at the knee and across the body (to
encourage the body to turn).
3. Full extension of take-off leg through ankle, knee, hips.
4. Raise hips over bar and flick legs over to land on the back or
shoulders. Figure 8.3
Standing with back to bar, the athlete jumps upward and backwards,
arching the back to land on the shoulders on the cushion. The starting
position is 2 pigeon steps (heel-toe length, i.e. length of foot) from
cushion to heel. Look along shoulder at the bar.
Landing Area Activities:
Practice may be done away from the landing area using practises such as:
1. Long skipping.
2. High skipping.
Lift
L
3. Jumping to touch basketball rim or a soccer goal post.
4 4. Jumping to touch suspended ball. (See Figure 8.4 below)
R
3
L
7m 2
R
1
7m Radius L
4
R
3
L
Curve Begins Here
2
R Figure 8.4
1
L 5 Suspending a ball approximately 60cm (2’) above the heads of the
group who are working.
6 Off 3-5 strides, athletes jump from one foot to try to meet the ball
with their heads. This should be repeated 10-20 times and used often
in training at all levels. Encourage the students to jump straight
Figure 8.2 upwards. (See Figure 8.5)
SIMPLE RULES
TEACHING POINTS
• A failure is recorded when a competitor knocks off the bar or breaks
1. Use elastic bars in place of fibre glass (never metal).
the plane of the uprights.
2. Stress the importance of the take-off. Teach by marking the take-off • 3 successive failures at any height result in elimination.
area in chalk close to the upright, but NOT at the centre of the bar.
SAFETY
3. Start Fosbury style with backwards standing jump as in Figure 8.3.
• Only use Scissors in sand landings.
4. Develop a run up by using 3 – 5 – 9 stride approach.
• For Fosbury Flop use foam rubber landing areas; if these are modular
they must be strapped together.
TRAINING IDEAS: HIGH JUMP • Ensure take-off is firm.
PULL AND ARMS Keep pulling until lower arm leaves pole.
TURN
LEGS Keep straight but turns towards bar.
POLE Straight.