Corona Tutorial 2 PDF
Corona Tutorial 2 PDF
● Enable geometry
Enables motion blur generated by the movement of scene geometry. For complete
Motion Blur solution you need to enable camera Motion Blur as well.
● Transformation segments
The quality of the nonlinear rigid (transformation) motion blur. Increasing this value
increases the quality at the expense of some rendering speed and memory usage.
Setting this value too low can result in movement stutter and/or artifacts.
● Frame offset
Offsets the time interval out of which the Motion Blur effect is generated. The value is
defined in frames, with 0 meaning that the center of the interval is exactly in the current
frame, 1 meaning that the entire interval happens just before the current frame, and 1
meaning the entire interval happens just after the current frame.
Secondary GI: HD cache
● Precomp density
The number of precomputation passes performed before the rendering. Increasing this
value can make the precomputation phase longer, but the resulting cache will be more
complete and can speed up the rendering in the long run.
● Record quality
The quality of individual HD cache records. Increasing this value increases accuracy of
the HD cache records and can eliminate flickering in animation, but makes the
precomputation longer.
● Max records
Limits the maximum number of records in the cache. Too low value can cause
insufficient coverage of the scene with records, too high value can produce too dense
cache, resulting in too big overhead. Default value works well in almost all scenes.
● Do previz
Shows the visualization of the cache during precomputation
● Interpolation accuracy
Defines sensitivity of the cache to different error factors (how much can the interpolated
point differ from the cache record point when interpolating).
○ Direction Directional sensitivity determines how much can the directions of
interpolated and cached ray differ on glossy surfaces
○ Position Position sensitivity determines how much can the positions of
interpolated and cached point differ
○ Normal Normal sensitivity defines how much can the normals differ between
interpolated and cached point
VFB settings
● VFB Type
Sets the Frame buffer type used for rendering.
○ Cinema4D Picture Viewer Native C4D picture viewer
● Image Filter Type
Image filters reduce noise and remove moire in the image by slightly blurring the picture.
"None" disables the filtering, while other filters give comparable results, with "Tent" being
the most reliable and hence used by default
● Width
The radius of the filter interpolation in pixels. Larger value will reduce the noise at the cost
of image sharpness and viceversa. The default value of 1.5 works fine in most cases.
● Internal resolution
Internally multiplies the rendered resolution by a given factor. Using value higher than 1
increases memory consumption significantly, but when used, it is possible to antialias
very bright edges of lights. Use default value of 1 unless light edges antialiasing is
needed, in that case set it to 2.
● Render stamp
When enabled, a text with render informations will be added to the bottom right corner of
the rendered output. Click the "?" button to see the list of all available variables.
Corona Material
Properties
● Properties
○ Direct wheter is material be visible directly from camera
○ Reflections wheter is material be visible in reflected rays
○ Refractions wheter is material be visible in refracted rays
○ Normal wheter is material visible for diffuse light transport
○ Shadows wheter material casts shadows
● Rounded corners simulates rounded corners
○ Radius radius
○ Samples number of samples used for normal estimation
Diffuse
Reflection