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Chapter 4 3D Solid Modeling 1

This chapter discusses 3D solid modeling techniques. Section 4.1 provides a step-by-step guide to modeling a beam bracket, including using local coordinate systems, sketching in different views, applying rounds and fillets. Section 4.2 covers modeling the cover of a pressure cylinder, demonstrating techniques like revolving a profile and applying a thin surface skin. Section 4.3 will model a lifting fork.

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Tran Van Tien
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0% found this document useful (0 votes)
33 views18 pages

Chapter 4 3D Solid Modeling 1

This chapter discusses 3D solid modeling techniques. Section 4.1 provides a step-by-step guide to modeling a beam bracket, including using local coordinate systems, sketching in different views, applying rounds and fillets. Section 4.2 covers modeling the cover of a pressure cylinder, demonstrating techniques like revolving a profile and applying a thin surface skin. Section 4.3 will model a lifting fork.

Uploaded by

Tran Van Tien
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Chapter 4 3D Solid Modeling 1

Chapter 4
3D Solid Modeling
4.1 Step-by-Step: Beam Bracket
4.2 Step-by-Step: Cover of Pressure Cylinder
4.3 Step-by-Step: Lifting Fork
4.4 More Details
4.5 More Exercise: LCD Display Support
4.6 Review
Chapter 4 3D Solid Modeling Section 4.1 Beam Bracket 2

Section 4.1
Section 4.4
Beam Bracket

Problem Description Y

X
More D

[2] A black arrow represents a negative direction.


The beam bracket
is made of WT8x25
steel.
etails
Chapter 4 3D Solid Modeling Section 4.1 Beam Bracket 3

Techniques/Concept
s

Local coordinate systems


Sketching with plane view
versus in 3D view
Use of Triad
Add Material
Rounds/Fillets
Turn on/off edges display
Chapter 4 3D Solid Modeling Section 4.2 Cover of Pressure Cylinder 4

Section 4.2
Cover of Pressure
Cylinder
Problem Description
[1] Pressure
cylinder.

[3] Back view


of the cover.
[2] Cylinder
Cover.
sometric view.
A
bo
A
3D
dy
A
p
This is the only geometric entities that will be attached to <Mechan

[3] Roll, rotation about screen Z-axis.


5
Section 4.2 Cover of Pressure Cylinder

Triad
Thin/Surface
Skin/loft
Revolve

it
w
er
Techniques/Concepts
th
. ge
el to Section 4.3
od d m
de
[1 m
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H a e
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t h k s b e
m
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bl
[2] Glass panel (1.0 mm).

id
ed to
Features

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at lebo Ad nt gFi n
[3] If the cyan sphere coincides with the origin, that means the view is
c
Chapter 4 3D Solid Modeling

[2] The cross section here is 130x20 mm.


m ce ctsi. deSel altrm e
o
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of fa ie onn e a ours
c p
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nd su bo ep .Pa ts in
e t) n d
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ki a of nd rts jonien e
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on od ype ed p cts a phi
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Chapter 4 3D Solid Modeling Section 4.2 Cover of Pressure Cylinder 6

r.
Techniques/Concept
s

Create new planes


Set up local coordinate
systems
Plane with boundary
Modify>Duplicate
Cut Material
Chapter 4 3D Solid Modeling Section 4.3 Lifting Fork 7

Section 4.3
Lifting Fork

Problem Description [1] Fork


(steel).

[2] Glass panel


(1.0 mm).
Chapter 4 3D Solid Modeling Section 4.3 Lifting Fork 8

[3] The [2] The cross [1] The


cross section here cross
section here is 130x20 section here
is 100x10 mm. is 160x40
mm. mm.

Rotations
Features
Based Features
Extrude
Revolve
Sweep
Skin/Loft
Surface
Point
etc.
Chapter 4 3D Solid Modeling Placed Features
Section 4.3 Lifting Fork 9
Thin/Surface
Blend
Chamfer
Techniques/Concept etc.
Planes
s Operations
etc.

Skin/Loft
Lofting guide line
Add Frozen
Copy bodies (Pattern)
Boolean
Create 3D surface bodies
Chapter 4 3D Solid Modeling Section 4.4 More Details 10

Section 4.4 More Details

Triad
Isometric View
Rotation
Selection Filters
Extend Selection
Selection Panes
Edge Display
Tools for 3D
features
Chapter 4 3D Solid Modeling Section 4.4 More Details 11

Triad
[1] Click an [3] If the cyan
arrow will sphere coincides
orient the with the origin, that
view means the view is
normal to an isometric view.
that arrow.

[2] A black
arrow
represents a
negative
direction.
[4] Click the
cyan sphere
to return to
the isometric
view.
Chapter 4 3D Solid Modeling Section 4.4 More Details 12

Rotations
[1] Hold the middle mouse
button down while moving
around the graphic area, you
can rotate the model.

[3] Roll,
[2] Free
rotation
rotation. [6] The type of rotation
about
screen Z- depends on the location of the
axis. cursor.

[4] Yaw,
[5] Pitch, rotation
rotation about
about screen
screen X- Y-axis.
axis.
Chapter 4 3D Solid Modeling Section 4.4 More Details 13

Selection Aides

Selection Filters
Extend Selectin
Selection Panes
Chapter 4 3D Solid Modeling Section 4.4 More Details 14

Bodies and Parts

A body is entirely made of one


kind of material and is the basic
building blocks of a model.
A 3D body is either a solid body, a
surface body, or a line body.
A part is a collection of same type
of bodies. All bodies in a part are
assumed to be bonded together
with one another.
This is the
In <Mechanical>, parts are
only
meshed independently
geometric
A model may consist of one or
entities that
more parts.
will be
In <Mechanical>, connections
attached to
(contacts, joints) among parts
<Mechanical>
must be established to complete a
for
model.
simulations.
Chapter 4 3D Solid Modeling Section 4.4 More Details 15

Features Features
Based Features
Extrude
Revolve
Sweep
Skin/Loft
Surface
Lines
Point
etc.
Placed Features
Thin/Surface
Blend
Chamfer
etc.
Planes
Operations
etc.
Chapter 4 3D Solid Modeling Section 4.5 LCD Display Support 16

Section 4.5
LCD Display Support

Problem
Description
Chapter 4 3D Solid Modeling Section 4.5 LCD Display Support 17

[2] Cylinder Cover.

[3] The cross section here is 100x10 mm.

[1] Pressure cylinder.


Selection Panes
Extend Selection
Selection Filters
Rotation
Isometric View
TriadSelection

Skin/Loft
Lofting guide line
Add Frozen
Copy bodies (Pattern)
Aide

Boolean
s
Chapter 4 3D Solid Modeling Section 4.5 LCD Display Support 18

End paper
Techniques/Concept
s

Revolve
Skin/loft
Thin/Surface

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