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Stellaris Cheats

The document lists various commands and effects in Stellaris. It includes commands to activate traditions, ascension perks, add traits to species, research technologies, build pops, and more. Many of the commands modify game mechanics like planet sizes, edicts, terraforming, and allow changing governments without time limits. It also provides details for several ascension perks that provide bonuses for ethics, technologies, and gameplay styles.

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Fabián Bustos
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0% found this document useful (0 votes)
1K views

Stellaris Cheats

The document lists various commands and effects in Stellaris. It includes commands to activate traditions, ascension perks, add traits to species, research technologies, build pops, and more. Many of the commands modify game mechanics like planet sizes, edicts, terraforming, and allow changing governments without time limits. It also provides details for several ascension perks that provide bonuses for ethics, technologies, and gameplay styles.

Uploaded by

Fabián Bustos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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activate_all_traditions Activates all Traditions None activate_all_traditions

Activates the specified


activate_ascension_perk
activate_ascension_perk Ascension Perk, pressing [name] ap_mind_over_matter
tab reveals the names
Activates the specified
activate_tradition Tradition, pressing tab [tradition id] activate_tradition tr_prosperity_sct
reveals the names
Player ships will not take
invincible None invincible
damage
Increases the [source]
empire's Opinion of the
add_opinion [target] empire by
[source] [target] [amount] add_opinion 1 0 100

[amount], default 40
Grants the [relic id] relic,
add_relic writing all instead of the [relic id] add_relic r_unbidden_warlock
ID grants all relics
Changes the Size of the
selected planet, can go
planet_size above regular sizes but [size] planet_size 30
above 78 will move the
planet backwards
Instantly researches all
non-repeatable
technologies. Add 1 for
research_all_technologi
creature and crisis techs Boolean research_all_technologies 1 4
es too. Add a second number
for repeatable
technologies.
Adds [trait id] to [species
add_trait_species id]
[species id] [trait id] add_trait_species 5 intelligent

unlock_edicts Unlocks all edicts None unlock_edicts

Colony ships will no


instant_colony longer take time to settle.
Toggle on and off. tweakergui instant_colon

Adds [amount] of robot


build_pops pops to the selected planet, [amount] build_pops 5
default 1

Creates a Megastructure in
the current system,
create_megastructure pressing tab reveals the
[megastructure id] create_megastructure think_tank_1

IDs
Creates a fleet using your
most recent designs that
create_navy [amount] create_navy 0.5
uses [amount] Naval
Capacity, 1 means 100%

finish_special_projects Finishes all special projects None finish_special_projects

Finishes all terraforming


finish_terraform None finish_terraform
processes
Toggles allowing player to
free_government change governments None free_government
without the time limit
Toggles allowing player to
change policies without
free_policies restriction, including None free_policies
policies previously
disabled
Adds [amount] of growing
grow_pops pops to selected planet, [amount] grow_pops 10
default 1
Gives sight of the entire
intel galaxy and disables first None intel
contact while active

Consecrated Consecrate Worlds activate_ascension_perk


Worlds decision Spiritualist ap_consecrated_worlds

+25% Starbase Hull Points

25% Starbase Damage

activate_ascension_perk
Eternal +25% Defense Platform Star Fortress
ap_eternal_vigilance
Vigilance damage technology

+5 Defense Platforms

Executive +50% Edict activate_ascension_perk


Vigor Duration ap_executive_vigor

Imperial +30 Administrative activate_ascension_perk


Corporate authority ap_imperial_prerogative
Prerogative Cap
–20% Claim Influence
Interstellar Cost
activate_ascension_perk
Dominion –20% Starbase ap_interstellar_dominion
Influence Cost

–33% Clear Blocker


Mastery of Cost
activate_ascension_perk
Nature Mastery of Nature ap_mastery_of_nature
decision

Is either:
Gestalt
Nihilistic Unlocks the Authoritarian activate_ascension_perk
Acquisition Raiding bombardment ap_nihilistic_acquisition
stance Xenophobe
Barbaric Despoilers

-10% Pop Amenities


Usage
+10% Monthly Unity activate_ascension_perk
One Vision Machine Intelligence ap_one_vision
+50% Governing
Ethics Attraction
–50% Subject Is not:
Shared integration influence Corporate activate_ascension_perk
Destiny cost +100 Subject ap_shared_destiny
Inward Perfection
Trust Cap Genocidal

+10% Research Speed


Technological Rare technologies are now activate_ascension_perk
Ascendancy 50% more common ap_technological_ascendancy

Transcendent +2 Leader Level Cap


activate_ascension_perk
Learning +50% Leader ap_transcendent_learning
Experience Gain
-15% Branch Office
Universal Cost
Transactions Corporate authoriity
Commercial Pacts cost
no influence

+20% Habitat
habitability
activate_ascension_perk
Voidborne Star Fortress technology ap_voidborn
+2 Habitat district
cap

+33% Immigration Pull Xenophile

Xeno- +20% Pop Growth At least 1 xeno pop living


Speed if planet has at least in empire
Compatibility 2 different species
Gene Tailoring technology
Hybrid Species
+2 Sensor Range
+4 Ship Hyperlane
Enigmatic Detection Range activate_ascension_perk
Engineering ap_enigmatic_engineering
Technology can't be
reverse-engineered by
others
Grasp the activate_ascension_perk
Void +5 Starbase Capacity ap_grasp_the_void

Droids technology
–10% Robot Upkeep
Engineered Evolution
The Flesh is +33% Pop Assembly activate_ascension_perk
Weak Speed Mind over Matter ap_the_flesh_is_weak

Special Project to turn Gestalt Consciousness


all pops into cyborgs
+1 Robot Modification The Flesh is Weak
Points
Synthetic Personality
–50% Modify species Matrix
Synthetic activate_ascension_perk
special project cost ap_synthetic_evolution
Evolution Synthetics technology
+10% Robot Output
Completed special project
Special Project to turn The Flesh is Weak
the empire synthetic
+2 Machine
Modification Points Machine Intelligence
activate_ascension_perk
Synthetic Age Machine Template System ap_synthetic_age
–33% Modify technology
species special project
cost

Climate Restoration
–25% Terraforming technology
Cost
Gestalt Consciousness activate_ascension_perk
World Shaper Unless: ap_world_shaper
Gaia World Rogue Servitor or
terraforming option Driven Assimilator

Anti-Gravity Engineering
technology
Arcology Arcology Project activate_ascension_perk
Gestalt Consciousness ap_arcology project
Project decision
Agrarian Idyll

Hive Mind
Hive Worlds Hive World Climate Restoration
terraforming option technology

Machine Intelligence
Machine Machine World Climate Restoration activate_ascension_perk
Worlds terraforming option ap_machine_worlds
technology

Galactic Force +20 Fleet Command activate_ascension_perk


Projection Limit +80 Naval ap_galactic_force_projection
Capacity

+50%
Megastructures build
speed Either:

Galactic Wonders
Master activate_ascension_perk
+1 Megastructures Voidborne ap_master_builders
Builders build capacity
Zero Point Power
technology
Mega-Engineering
research option
+3 Trait Points

–25% Modify
species special project
cost

Gene Tailoring
Gene Seed technology
Engineered Purification research activate_ascension_perk
Mind over Matter ap_engineered_evolution
Evolution option
The Flesh is Weak
Machine Intelligence

+3 Trait Points

–25% Modify Engineered Evolution


Evolutionary species special project activate_ascension_perk
cost Targeted Gene Ap_evolutionary_mastery
Mastery Expressions technology

Genetic
Resequencing research
option

Psionic Theory technology


Telepathy research
Mind over option Engineered Evolution activate_ascension_perk
Matter The Flesh is Weak ap_mind_over_matter
Psi Corps building
Psionic Ascension Path Gestalt Consciousness

Primary species gains


the Psionic trait
Assimilation
Citizenship option
Transcendenc All primary species activate_ascension_perk
e leaders gain the Psychic Mind over Matter ap_transcendence
trait
Special Project to
breach the Shroud

Colossus Colossus ship type


activate_ascension_perk
Project Colossus Project Titans Technology ap_colossus
Special Project
+50% Damage to
endgame crisis factions
Defender of the activate_ascension_perk
Galaxy +20 Opinion from other ap_defender_of_the_galaxy
empires

+33% Damage to
Awakened Empires
Galactic +33% Damage to Established activate_ascension_perk
Fallen Empires communications with an ap_galactic_contender
Contender
+33% Damage to The awakened or fallen empire
Gate-builders

Ring World research


option
Dyson Sphere research activate_ascension_perk
Galactic Wonders
option Mega-Engineering ap_galactic_wonders_utopia_and_
technology megacorp
Matter Decompressor
research option

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