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Grade 10 Thesis Chapter 4

The document analyzes survey results from 30 grade 8 students on their video game usage and school performance. Key findings: - Most students play games on PC and prefer action/adventure, strategy, and sports genres. Friends influence their gaming. - Students typically play 1-2 times per week for 3-5 hours at a time, usually after sleeping or studying 1-3 hours. - 60% of students report no negative effects of gaming on schoolwork, though 40% have forgotten assignments due to gaming. - Test scores range widely, but most students score 85-89%, and 60% don't think gaming affects their academic performance.
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100% found this document useful (1 vote)
330 views13 pages

Grade 10 Thesis Chapter 4

The document analyzes survey results from 30 grade 8 students on their video game usage and school performance. Key findings: - Most students play games on PC and prefer action/adventure, strategy, and sports genres. Friends influence their gaming. - Students typically play 1-2 times per week for 3-5 hours at a time, usually after sleeping or studying 1-3 hours. - 60% of students report no negative effects of gaming on schoolwork, though 40% have forgotten assignments due to gaming. - Test scores range widely, but most students score 85-89%, and 60% don't think gaming affects their academic performance.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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THE EFFECTS OF VIDEO GAMESON THE SCHOOL PERFORMANCE OF SELECTED

GRADE 8 STUDENTS OF COLEGIO SAN AGUSTIN – BIÑAN A.Y. 2016 -2017


11
CHAPTER IV

RESULTS, DATA ANALYSIS AND INTERPRETATION

This chapter presents the data gathered from the questionnaires given to the grade 8

students. The researchers have given 30 questionnaires to the grade 8 students so that the

data gathered will be accurate. The researchers given 30 questionnaire assuming that the

population of grade 8 student is 300 and they think that 30 is sufficient enough for the

result be accurate. The data that was gathered was analyzed by the researchers for the

benefit of the grade 8 students. The data that was gathered will be presented in various

ways for the grade 8 may understand it better.

The researchers asked the respondents on what platform they’re using to play video

games. Table 1 shows what platform the students use to be able to play video games.

Table 1

shows the most used platform by grade 8 students to play their video games. Most of the

grade 8 students play their video games in PC. In the questionnaire there are multiple

grade 8 students who play in two or more platform but PC stands the most with 80%

respondent. The next is console with 43% and handheld is the least played with 20%

respondent.

The researchers asked the respondents their top 3 favorite genre when playing video

games.
THE EFFECTS OF VIDEO GAMESON THE SCHOOL PERFORMANCE OF SELECTED
GRADE 8 STUDENTS OF COLEGIO SAN AGUSTIN – BIÑAN A.Y. 2016 -2017
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Table 2

shows the

preferred genre of the grade 8 students. The genre that stands the most for grade 8

students are: Action – Adventure with 66.7%, Strategy with 50% and Sports with 40%.

The researchers discovered who influences the students to play video games. Table 3

shows that the grade 8 students learned to play video games with their friends. Playing
THE EFFECTS OF VIDEO GAMESON THE SCHOOL PERFORMANCE OF SELECTED
GRADE 8 STUDENTS OF COLEGIO SAN AGUSTIN – BIÑAN A.Y. 2016 -2017
13
with friends is good for the students. Playing with your friends promotes the Augustinian

value which is Friendship. It is good for the students to play with their friends because

there are a lot of benefits that the students gain especially in psychological and social

aspect.

The top answer in this question is for fun followed by bored and stress. The answers

of the grade 8 students have connections. The stress of the grade 8 students is being

released in playing video game the same with boredom of the grade 8 students. The top 2

and 3 answers both connected to top 1 because they all releases their stress and boredom

in playing video games to have fun.


THE EFFECTS OF VIDEO GAMESON THE SCHOOL PERFORMANCE OF SELECTED
GRADE 8 STUDENTS OF COLEGIO SAN AGUSTIN – BIÑAN A.Y. 2016 -2017
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Table 5 shows the weight arithmetic mean of the grade 8 students who plays with

their friends. The answer of the grade 8 students are mostly playing with friends

sometimes, 18 students prefer playing with friends sometimes maybe some of them are

too busy doing some requirements. Playing alone is quite some time for yourself to know

what are your strengths and what can you not do alone.
THE EFFECTS OF VIDEO GAMESON THE SCHOOL PERFORMANCE OF SELECTED
GRADE 8 STUDENTS OF COLEGIO SAN AGUSTIN – BIÑAN A.Y. 2016 -2017
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Table 6 shows the mean of the grade 8 students regarding on how frequent they play

video games. The table shows that grade 8 students play 2 to 6 times a week. And graph 3

shows that most of the respondents play only once a week with 47% of the total

respondents. And 30% of the respondents play 2 to 6 times a week while only 23% of the

total respondents play every day.


THE EFFECTS OF VIDEO GAMESON THE SCHOOL PERFORMANCE OF SELECTED
GRADE 8 STUDENTS OF COLEGIO SAN AGUSTIN – BIÑAN A.Y. 2016 -2017
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According to graph 4, 23% of the respondents play for more than 5 hours. 33% of the

respondents play for about 3 hours to 5 hours, 27% of the respondents play for 1 hour to

3 hours a day. While there are only 17% who plays less than an hour. Meanwhile, table 7

above shows the weigh arithmetic mean regarding the number of hours of playing video

games. The researchers got a mean value of 2.63 or 3 which is 3 hours to 5 hours.
THE EFFECTS OF VIDEO GAMESON THE SCHOOL PERFORMANCE OF SELECTED
GRADE 8 STUDENTS OF COLEGIO SAN AGUSTIN – BIÑAN A.Y. 2016 -2017
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As according to a famous line, “sleep is life”. 46% of the respondents answered sleep.

Studying and watching TV both got 17% while reading books got 10% as the same as the

other things that the respondents do that is not stated in the options.
THE EFFECTS OF VIDEO GAMESON THE SCHOOL PERFORMANCE OF SELECTED
GRADE 8 STUDENTS OF COLEGIO SAN AGUSTIN – BIÑAN A.Y. 2016 -2017
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Graph 6 shows the percentage of the respondents on how long they study for a day.

There are only 7% who study for more than 5 hours. 23% of the respondents study for

about 3 hours to 5 hours. Half of the respondents which is equals to 50% study for an

hour to 3 hours a day and 20% study for less than an hour. The researchers got a mean of

2.17 or 2. It means that the mean of grade 8 students is 1 hour to 3 hours. Which also

have the highest percentage in the graph where it got 50%.


THE EFFECTS OF VIDEO GAMESON THE SCHOOL PERFORMANCE OF SELECTED
GRADE 8 STUDENTS OF COLEGIO SAN AGUSTIN – BIÑAN A.Y. 2016 -2017
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According to graph 7 and table 10, most of the students devoted 2 to 6 times a week

in studying. The researchers got a mean of 2 which is equivalent to 2 to 6 times a week

and it also got 50% of the respondents. There are 33% who study everyday while 17% of

the respondents study once a week.


THE EFFECTS OF VIDEO GAMESON THE SCHOOL PERFORMANCE OF SELECTED
GRADE 8 STUDENTS OF COLEGIO SAN AGUSTIN – BIÑAN A.Y. 2016 -2017
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According to Graph 8, 60% of the respondent said that they haven’t forgotten their

requirements.While 40% of the respondent said they have forgot to do their requirements

because of video games.

Based on Graph 9, 100% of the population as we can see in Table 12, 30 out 30

students answered No which means the respondents don’t skip class in order to play their

video games.
THE EFFECTS OF VIDEO GAMESON THE SCHOOL PERFORMANCE OF SELECTED
GRADE 8 STUDENTS OF COLEGIO SAN AGUSTIN – BIÑAN A.Y. 2016 -2017
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Skipping meals is unhealthy. Based on Graph 10, there is a small percentage of the

total respondent who skips meals which is 12% while the other 88% don’t skip meals just

to play video games. And sleep is essential for a person so as we can see in Graph 11 that

there is larger percentage of the total respondent for No as proven by Table 14, there are

23 who answered No and there are 7 respondents who answered Yes.

Based on Graph 12 and Table 15 there is 1 respondent for Less than 83 which is

3% of the population. There are 3 respondent who got 83.01 to 85 which is 10% of the

population and the largest percentage is 85.01 to 89 which is 44% which got a tally of 13.

7 respondents got 89.01 to 92 which is 23%, 2 respondents or 7% for 92.01 to 94. Lastly

94.01 and above, which got a tally of 4 and a percentage of 13%.


THE EFFECTS OF VIDEO GAMESON THE SCHOOL PERFORMANCE OF SELECTED
GRADE 8 STUDENTS OF COLEGIO SAN AGUSTIN – BIÑAN A.Y. 2016 -2017
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Based on Graph 12 and Table 15 there is 1 respondent for Less than 83 which is 3%

of the population. There are 3 respondents who got 83.01 to 85 which is 10% of the

population and the largest percentage is 85.01 to 89 which is 44% which got a tally of 13.

7 respondents got 89.01 to 92 which is 23%, 2 respondents or 7% for 92.01 to 94. Lastly

94.01 and above, which got a tally of 4 and a percentage of 13%.


THE EFFECTS OF VIDEO GAMESON THE SCHOOL PERFORMANCE OF SELECTED
GRADE 8 STUDENTS OF COLEGIO SAN AGUSTIN – BIÑAN A.Y. 2016 -2017
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Think video games affect your school performance?

Yes
40%

No
60%

Based on Graph 13 and Table 16, No got a larger percentage which is 60% which got

a tally of 18 respondents while Yes got a 40% which is equals to 12 respondents.

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