Grade 10 Thesis Chapter 4
Grade 10 Thesis Chapter 4
This chapter presents the data gathered from the questionnaires given to the grade 8
students. The researchers have given 30 questionnaires to the grade 8 students so that the
data gathered will be accurate. The researchers given 30 questionnaire assuming that the
population of grade 8 student is 300 and they think that 30 is sufficient enough for the
result be accurate. The data that was gathered was analyzed by the researchers for the
benefit of the grade 8 students. The data that was gathered will be presented in various
The researchers asked the respondents on what platform they’re using to play video
games. Table 1 shows what platform the students use to be able to play video games.
Table 1
shows the most used platform by grade 8 students to play their video games. Most of the
grade 8 students play their video games in PC. In the questionnaire there are multiple
grade 8 students who play in two or more platform but PC stands the most with 80%
respondent. The next is console with 43% and handheld is the least played with 20%
respondent.
The researchers asked the respondents their top 3 favorite genre when playing video
games.
THE EFFECTS OF VIDEO GAMESON THE SCHOOL PERFORMANCE OF SELECTED
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Table 2
shows the
preferred genre of the grade 8 students. The genre that stands the most for grade 8
students are: Action – Adventure with 66.7%, Strategy with 50% and Sports with 40%.
The researchers discovered who influences the students to play video games. Table 3
shows that the grade 8 students learned to play video games with their friends. Playing
THE EFFECTS OF VIDEO GAMESON THE SCHOOL PERFORMANCE OF SELECTED
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with friends is good for the students. Playing with your friends promotes the Augustinian
value which is Friendship. It is good for the students to play with their friends because
there are a lot of benefits that the students gain especially in psychological and social
aspect.
The top answer in this question is for fun followed by bored and stress. The answers
of the grade 8 students have connections. The stress of the grade 8 students is being
released in playing video game the same with boredom of the grade 8 students. The top 2
and 3 answers both connected to top 1 because they all releases their stress and boredom
Table 5 shows the weight arithmetic mean of the grade 8 students who plays with
their friends. The answer of the grade 8 students are mostly playing with friends
sometimes, 18 students prefer playing with friends sometimes maybe some of them are
too busy doing some requirements. Playing alone is quite some time for yourself to know
what are your strengths and what can you not do alone.
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Table 6 shows the mean of the grade 8 students regarding on how frequent they play
video games. The table shows that grade 8 students play 2 to 6 times a week. And graph 3
shows that most of the respondents play only once a week with 47% of the total
respondents. And 30% of the respondents play 2 to 6 times a week while only 23% of the
According to graph 4, 23% of the respondents play for more than 5 hours. 33% of the
respondents play for about 3 hours to 5 hours, 27% of the respondents play for 1 hour to
3 hours a day. While there are only 17% who plays less than an hour. Meanwhile, table 7
above shows the weigh arithmetic mean regarding the number of hours of playing video
games. The researchers got a mean value of 2.63 or 3 which is 3 hours to 5 hours.
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As according to a famous line, “sleep is life”. 46% of the respondents answered sleep.
Studying and watching TV both got 17% while reading books got 10% as the same as the
other things that the respondents do that is not stated in the options.
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Graph 6 shows the percentage of the respondents on how long they study for a day.
There are only 7% who study for more than 5 hours. 23% of the respondents study for
about 3 hours to 5 hours. Half of the respondents which is equals to 50% study for an
hour to 3 hours a day and 20% study for less than an hour. The researchers got a mean of
2.17 or 2. It means that the mean of grade 8 students is 1 hour to 3 hours. Which also
According to graph 7 and table 10, most of the students devoted 2 to 6 times a week
and it also got 50% of the respondents. There are 33% who study everyday while 17% of
According to Graph 8, 60% of the respondent said that they haven’t forgotten their
requirements.While 40% of the respondent said they have forgot to do their requirements
Based on Graph 9, 100% of the population as we can see in Table 12, 30 out 30
students answered No which means the respondents don’t skip class in order to play their
video games.
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Skipping meals is unhealthy. Based on Graph 10, there is a small percentage of the
total respondent who skips meals which is 12% while the other 88% don’t skip meals just
to play video games. And sleep is essential for a person so as we can see in Graph 11 that
there is larger percentage of the total respondent for No as proven by Table 14, there are
Based on Graph 12 and Table 15 there is 1 respondent for Less than 83 which is
3% of the population. There are 3 respondent who got 83.01 to 85 which is 10% of the
population and the largest percentage is 85.01 to 89 which is 44% which got a tally of 13.
7 respondents got 89.01 to 92 which is 23%, 2 respondents or 7% for 92.01 to 94. Lastly
Based on Graph 12 and Table 15 there is 1 respondent for Less than 83 which is 3%
of the population. There are 3 respondents who got 83.01 to 85 which is 10% of the
population and the largest percentage is 85.01 to 89 which is 44% which got a tally of 13.
7 respondents got 89.01 to 92 which is 23%, 2 respondents or 7% for 92.01 to 94. Lastly
Yes
40%
No
60%
Based on Graph 13 and Table 16, No got a larger percentage which is 60% which got