Network 43
Network 43
// Default: 196608
//
// >> Allows specifying game traffic bandwidth that online game servers are sent to
the client during gameplay.
// <!> >> Lower bandwidth rate setting can help avoid packet loss if the Internet
service provider or routers drop network packets.
// <!> >> Insufficient bandwidth rate can cause delayed network packets when the
game server sends updates about players over the network to the client.
//
// <> Values:
// [MIN] 0.5 Mbps: 65536
// | 1.0 Mbps: 131072
// | 2.0 Mbps: 262144
// | 3.0 Mbps: 393216
// | 4.0 Mbps: 524288
// | 5.0 Mbps: 655360
// [MAX] 6.0 Mbps: 786432
rate "786432"
// Max number of packets per second of updates received from the server.
// Default: 64
//
// <i> If the server tick rate is lower than the set value, it will be
automatically set to the server maximal value.
// <i> Also, it is bound to 'cl_cmdrate' via 'sv_client_cmdrate_difference 0'.
cl_updaterate "128"
// Makes the client to select a relay and communicate through that relay.
// Default: 0
//
// <> Values:
// 0: Use the connect method requested by GC.
// >0: Always use SDR if possible.
// <0: Always use direct UDP if possible
net_client_steamdatagram_enable_override "1"
// When performing CS:GO community matchmaking look for servers with at least so
many human players.
// Default: 3
mm_csgo_community_search_players_min "3"
// Delay in seconds before the client will resend the 'connect' attempt.
// Default: 2
//
// <!> Works only before joining a server.
cl_resend "1.5"
// Total time allowed for the client to resend the 'connect' attempt.
// Default: 60
cl_resend_timeout "20"
// Delay in seconds without receiving a packet from the server before the client
will disconnect itself.
// Default: 30
cl_timeout "30"