Creating Value Through Digital Content: Create
Creating Value Through Digital Content: Create
anytime
Create
digital
content Manage
Access
anywhere
any device
Foreword
Recently A.T. Kearney has seen rapidly increasing interest among our clients in topics
such as “digital content,” “electronic publishing,” and “multi-media.” We have also noted
the accelerating pace of technology innovation and capital investment in this space.
As a result, A.T. Kearney surveyed the space and developed a holistic perspective on
the ways in which the Internet and emerging technologies in wireless, imaging, and
other areas will transform the way people and organizations create, manage, and access
electronic content.
This paper presents our perspective, which we call network publishing—because in
the future everyone will be a publisher and all publishing will be networked. Our intent is
not to predict with great precision exactly how and when network publishing will evolve.
Nor is it to predict which technologies or companies will win or lose. Rather, it is to help
contribute to the development of a common framework to understand what is happening
in this space, to assess its potential impact, and to identify near-term actions that
different types of participants should begin to take now in order to be prepared for what
is coming.
This study was conducted over a three-month period and involved over fifty interviews
and workshops with nearly thirty organizations that span the network publishing
ecosystem. We thank our sponsors—Adobe, EDS, Hewlett-Packard, Mayfield, and
Nokia—for underwriting this study and providing access to their executives for
interviews and workshops. Also, we would like to recognize the contribution of our
associates, Stephen Bugman Jr. and Prakash Jothee, in the development of this study.
While many contributors added to our knowledge base, the opinions and conclusions
expressed herein are solely those of A.T. Kearney. If you would like to discuss
opportunities for your organization related to network publishing or simply need more
information, please contact us at -- or [email protected]
1 “Enterprise Value Award: Prescription Strength”, Mindy Blodgett, CIO Magazine, February , .
2 “Smart Business ,” Don Steinberg, Desiree de Myer, John Galvin, and Kayte VanScoy, Smart Business, November .
3 “Cisco’s New Commerce Push”, Lauri Orlov and Ted Schadler, Forrester Brief, March , .
“Publishing activities consume % to % of typical corporate
revenues.”‒
These trends are creating several challenges for the growing number of publishers.
The key challenges include the following:
• Different workflows for different media types, which create costly duplication
of efforts
• Reliance on manual and inefficient processes for content assembly, syndication and
real-time updating, making it difficult to keep information accurate and reliable
• Significant resources required to integrate point technology solutions to address
the publishing process
• Difficulty in meeting end users’ needs for personalized content that can be
accessed quickly anytime, anywhere, and on any device.
These challenges have several implications. First, the cost of publishing is signifi-
cant and rising. It is estimated that to percent of a typical corporation’s
revenues is spent on various publishing activities,4 most of which require some form
of digital content. In addition, Web sites are becoming more complex and costlier to
maintain because Web pages continue to multiply and a growing number of end
users are demanding personalized content that they can access conveniently from
multiple devices.
Second, publishers are finding it difficult to keep up with growing end user demands
for rich, high-quality viewing experiences, real-time updates, and multi-platform
80%
30 69%
60%
Number Penetration
of Web of U.S. Online 48%
Pages 20 Households
(billions) 40%
30%
10 20%
15%
Source: Forrester Research, Inc., A.T. Kearney Analysis Source: Forrester Research, Inc.
4 “Electronic Publishing and Competitive Advantage: Meeting the ‘Instant Information’ Challenge,” Dataware Technologies
Corporate Executive Briefing.
“Network publishing will allow companies to create competitive
advantage by using digital content more effectively.”
‒ , ,
access. As broadband and wireless access grows, end users will increasingly
demand richer media over the Internet (see Figure ). Publishers’ failure to meet
this growing demand will result in poor customer satisfaction and lost revenue.
Third, the benefits of all this publishing activity continue to be elusive for many
organizations. For some organizations, it is the inability to make content compel-
ling enough to convert Web surfers into paying customers. For others, it is the
inability to make their customer-support Web sites useful enough to lower call
center costs.
To summarize, digital content is becoming integral to how organizations and
individuals share information, collaborate, and conduct commerce (see Figure ).
As businesses and people become more information-centric, we will witness an
explosion of digital content that will drive major changes around us. Digital content
will become key to a company’s ability to develop and expand commerce, foster
collaboration within and between organizations, personalize sales and customer
service, and disseminate information both internally and externally. While
digital content will become core to all business activities, very few companies have
figured out how to capture value from their publishing activities.
Network publishing is an emerging paradigm that will address the challenges that
publishers face. It will help publishers realize the benefits of the new information
economy and improve methods to leverage digital content using the Internet.
: The Network Publishing Concept
Video
WWW
Web
PDA
• End-to-end
• Seamless
• Transparent for end users
Audio Web Tablet
Network publishing will allow businesses to create more
shareholder value and not-for-profit organizations to be more
cost-effective in achieving their goals.
2
6
Situation
A manufacturing company is
testing the design of a new product
1 by having its factory manufacture
a few samples of the new design.
The factory has very high set-up
costs for the process, so it is critical
that the test concludes quickly and
positively.
1 Factory engineers identify the
5 problem in the prototype and create
a multimedia file that depicts
the problem
2 Video is transmitted to product
designer
3 Product designer comes up with
alternative design and checks
4 the suppliers catalog for real-time
price and availability information
3 4 Product designer consults with
the marketing department
and customer to get their approval
’ for the design change
5 Product design change is submitted
to the engineers at the factory
6 New part is automatically being
shipped to the factory
End users will be able to:
• Access rich, interactive content and enjoy high-quality viewing and listening
experiences
• Access content anytime, anywhere, on any device
• Pay easily for what they value and ignore what they do not.
As society becomes more information-intensive and digital content becomes more
synonymous with information, network publishing will play a key role in transform-
ing our lives. It is not an overstatement to say that network publishing will allow
businesses to create more shareholder value, enable governments to govern more
effectively, enable educational institutions to spread their reach beyond their
physical boundaries, and allow not-for-profit organizations to be more cost-effective
in achieving their goals. Network publishing will allow consumers to take more
control over their lives, be more connected with their social networks, and use their
time more efficiently.
An ecosystem of publishers, technology providers, and catalysts
is beginning to emerge to build network publishing solutions
that maximize the power and efficiency of digital content.
: :
Financial Intellectual
Institutions Thought Leaders
Professional Graphic
Publishers Businesses Designers
Not-for-Profits Consumers
:
Standards Bodies
turers design and build the devices that create and access digital content. Infrastruc-
ture providers enable the underlying Internet backbone that is critical to network
publishing.
The network publisher and provider categories are not distinctly separated in the
network publishing ecosystem. For example, AOL (Netscape) Time Warner and
Yahoo! are major publishers that also offer the services and tools necessary for
network publishing.
: Sample Participants in the Network Publishing Ecosystem
: :
Mayfield MIT Media
Research Lab
Sun, Dell Sony, Canon HP, Lexmark Liberate, Sega
:
W3C.org
The largest publisher in the world is not a publishing
company such as McGraw Hill or Random House, but rather
the U.S. Federal Government.
Network Publishers
There are many types of publishers with different needs and challenges. The
benefits of network publishing will vary based on the publishing setting, role of
publishing and publisher’s business model (see Figure ). Identifying these seg-
ments is important to understanding where the benefits of network publishing
can be found.
Publishers have diverse publishing needs and challenges. The benefits these groups
will capture differ by type and degree. Identifying segments with similar uses of
and needs for publishing will help providers of network publishing solutions tailor
their offerings to specific markets.
Publishing occurs in either a professional or a personal setting. In a professional
setting, publishing either forms the core function of the organization (e.g., advertis-
ing) or supports the organization’s core function (e.g., making cars).
Core publishing is performed to generate the bulk of an organization’s revenue
through the distribution and sale of content. Publishers in this group offer either
products or services and fall into one of two segments: professional publishers and
graphic designers. Professional publishers, including new media companies such
as AOL Time Warner and Yahoo!, and traditional media companies such as Random
House and The New York Times, sell content as a product to end users. Graphic
designers provide creative services to corporations and other organizations.
Publishers that use publishing to support their core functions are further divided
according to those with for-profit and those with not-for-profit business models.
New Media
Companies
Professional
Publishers Traditional
Core Function Media
of the Companies
Organization
Graphic
Designers
Large/Corporate
Enterprises
Dot-coms
Supports Core
Function of the
Organization
Government
All Publishing Entities
Educational
Not-for-Profits Institutions
Other
Not-for-Profits
Personal Personal Consumers
Interest
Workforce inefficiencies related to publishing will cost
organizations across the globe approximately billion
in .
Case Study: Time, Inc.
Time, Inc., which publishes magazines annually, faces the formidable task of integrating
content from hundreds of sources in a variety of different formats and media to produce a
final document. Time also faces the challenge of managing workflow components such as
edits and rewrites, rights management, and final assembly.
Time currently uses expensive and time-consuming manual processes or complicated in-
house solutions to accomplish these tasks. However, the company is eager to adopt an open
standards-based system that will handle all its document formats and employ meta-data for
easy searches of archived content. In addition, the company would like to see a sophisticated
workflow management system that scales to hundreds of users and makes it easy to track
changes. This unified system should be adaptable to the differing needs of each magazine
group within Time.
An early version of such a system is being tested today. In partnership with Adobe Systems,
Time is piloting a next-generation, Web-based content creation and management system.
Based on Adobe InScope, the system has capabilities in workflow management and meta-
data for digital rights and asset management. The system integrates seamlessly with Adobe
creation applications for print, graphics, and Web publishing. As this solution is introduced
across its divisions, Time expects its new “network publishing” system to result in signifi-
cant cost savings, improved quality and productivity enhancements.
Source: Interview with Jeff Fulton, IT Director for the Fortune Group at Time, Inc; press release for Adobe InScope.
The network publishing market for technology providers
will be over billion in .
losses by accessing relevant content in real-time and using that content to make
investment decisions.
Large/Corporate
Enterprises
Graphic
Speed of Designers
Information Other Traditional
Technology Educational
Not-for- Media
Institutions
Adoption Profits Companies
The historical speed of information technology adoption can be used to gauge a
publisher’s receptiveness toward network publishing and the most likely segments
to adopt network publishing solutions first.
Finally, economic impact indicates the approximate percentage improvement in
profitability for those organizations that implement network publishing solutions.
This impact is determined by the size of an organization and the amount of publish-
ing that occurs as a proportion of total organizational activities. For example,
traditional media companies and other not-for-profits are similar in aggregate size,
but traditional media companies may experience higher impacts on profitability
because their publishing activities form a larger proportion of total organizational
activities than those of not-for profits.
New media companies are expected to be the initial proof points for network
publishing tools and services. These companies have the relationships with consum-
ers and mix of media to benefit from both enhanced revenue opportunities and
cost savings. In addition, these companies have been early adopters of information
technology.
However, the initial proof points provide relatively small markets for network
publishing. As network publishing grows in acceptance, large enterprises, tradi-
tional media companies, and educational institutions will become more attractive
markets. Large enterprises, attracted by the opportunity to reduce costs and
increase productivity, will form a large market opportunity for providers of network
publishing tools and services. Traditional media companies will realize the enor-
mous benefits of new revenue streams and reduced costs. Educational institutions
will be able to more effectively drive their missions with network publishing. As
network publishing spreads through these segments, late adopters such as govern-
ments and small businesses will become important markets for providers.
5 Please note that the sub-categories are based on distinct types of functionality and examples of products and services
highlight those functionality types. These examples are not intended to be complete descriptions of the products or
services.
“Network publishing will allow content to be created and
published on any device, ultimately making all information
accessible anywhere.”
‒ , ,
Value Added Service Providers
This category offers a complete set of technology services around the software,
hardware, and infrastructure components of network publishing solutions that
are customized and tailored to the needs of network publishers and end users.
This category includes:
• System integrators, such as EDS, IBM, and the “Big ” information technology
services firms, that provide services for solution design, implementation, and
ongoing systems management
• Application service providers, such as Keynote, Aether systems and Akamai,
that provide services for managing Web sites, mobile applications, and delivery
• Industry/functional service providers, such as Shutterfly and WebPrint, that
offer services for digital imaging and printing services.
As the outsourcing of non-core activities and functions for companies becomes
more important, the value-added service providers will play a critical role in the
Application Vertical
System Industry/Functional
Integrators Service
Providers Solutions
Dynamic
Authoring Multimedia Content Digital Rights Personlization
Aggregation Production Management
Viewer/Browser
Structuring Delivery
Digital
Workstations Imaging/ Entertainment Mobile Devices Printers
Devices
MFD6
Overall, content management tools are likely to be high-value
generators in the software provider category.
Software Vendors
Software vendors are a critical category of network publishing providers because
they provide the technology functionality necessary to process digital content.
They can be segmented into three major categories around creation, management,
and access.
The creation category includes applications for creating digital content in all media
types and digitizing legacy content that can then be delivered through multiple
channels. This category includes:
• Authoring tools include software such as Adobe’s Illustrator and Photoshop for
high-quality text and graphics; Microsoft Word for word processing; Avid’s Pro
Music for creating and editing audio; and Pinnacle Systems’ AlladinPro for
structuring, editing, and enhancing video
• Conversion applications such as HP’s scanning utility software for converting
one media type into another media type
• Structuring tools such as Adobe’s FrameMaker, which creates overall layout,
tags and links relevant pieces of content
• Aggregation tools including Adobe’s GoLive and Macromedia’s Director that
offer basic functionality for combining content from various media
• Scripting utilities like Allaire’s (Macromedia) Coldfusion and IBM WebSphere
that allow more contextual and interactive content to be developed.
Content management software makers provide the tools that are primarily server-
based and offer a framework for integrating and automating all the key processes
around digital content creation, aggregation, personalization, and delivery of
content through multiple channels. This category includes:
• Dynamic content production tools for server/system generated content, such as
Macromedia’s Generator or TrueSpectra’s Image Server
• Content/asset management solutions that provide workflow and tagging mecha-
nisms to manage content more effectively, such as Interwoven’s TeamSite or
Vignette’s Content Management Server. This category also includes functionality to
manage/customize content for global reach, as provided by Idiom and Global Sight
• Digital Rights Management solutions, such as InterTrust’s Commerce DRM
platform or Content Guard’s Rights management suite, that enable protection
and copyrighting content
• Translation software solutions from InfoSpace or AvantGo that can covert
content meant for a particular channel for another device or channel
• Personalization software solutions, from ePiphany or Blue Martini, that provide
the ability to customize and personalize content for a particular individual or group
• Caching software solutions from providers such as Akamai and Inktomi for
optimizing digital content delivery through the Internet
• Delivery software from providers like AlterEgo Networks, BEA Software and
RealNetworks that develop application server tools to present digital content for
multiple channels and devices for all types of media.
Access software provider products include tools that reside on devices to access
digital content. They fall into two major sub-categories:
• Viewer software includes tools such as browsers and players for viewing content.
This sub-category includes products such as Microsoft’s Internet Explorer,
Adobe’s Acrobat and eBook reader, and RealNetworks’ media player
• Authentication tools include software to ensure that digital content is securely
delivered to the appropriate device or end user and include products from
Verisign and Entrust.
“Extending network publishing to the wireless world requires
an increasingly complex infrastructure to handle various wireless
devices and the problems associated with the limited capabilities
of bandwidth.”‒ , ,
Although some sub-categories might win over others, it does not imply how well
individual companies will perform in their respective sub-categories.
The software category is made up of many point solutions. The overall trend is
towards greater integration and larger and more complete software applications.
However, some categories will be positioned to generate more value than others in
the next two to three years. Overall, content management tools are likely to be
high-value generators in the software provider category (see Figures and ).
Device Manufacturers
Device manufacturers provide the hardware appliances that enable publishers to
create and access digital content. These devices are linked to the Internet through
wireless or wire line infrastructure. Key categories of device makers include:
• Workstation manufacturers, such as Dell and Sun, that manufacture personal
computers and workstations to help users create digital content
• Digital imaging and multifunctional device (MFD) makers such as Sony, which
makes digital cameras, and HP and Canon, which manufacture integrated fax,
printer, and digital scanners
: Likely High-Value Generators in the Software Provider Category
Hig Creation
h-V
Content/Asset alu
e Management
Management
Ge
Access
ne
Multimedia
rat
Caching
Aggregation
ors
Me
diu
m-
Va
Likelihood of lu
e
Sustaining
Ge
Delivery
ne
High
ra
Personalization
to
Profitability Authoring
Scripting
rs
Translation
ne
rat
Structuring
ors
Conversion
Viewer/Browser
Likelihood of High Revenue Growth
Note: (1) Viewer/Browser has a revenue impact on Delivery, but in this analysis, viewers/browers
are evaluated as an independent sub-category.
• Entertainment device makers, such as Sony, Liberate, and Sega, that create devices
like televisions, interactive TV set-top boxes and gaming consoles, respectively
• Mobile device makers, such as Nokia for wireless phones and Palm for PDAs, and
manufacturers for eBook readers such as NuvoMedia and Franklin
• Printer manufacturers, such as HP and Canon, that build inkjet and laser printers.
Devices are important to network publishing because they provide the gateway
for publishers to create content and for end users to access content. Key trends in
this sector include an increase in the proliferation of mobile devices, an increasing
ability to share content directly across devices (e.g., printing from a cell phone or
digital camera), and greater functionality of devices. Along with miniaturization
“Network publishing will transform the way we communicate
by providing easy access to rich, personalized information and
simple solutions that work for the customer.”‒ ,
, , -
and multi-functionalization, these trends will provide key opportunities for device
manufacturers in the network publishing provider ecosystem to build devices that
are smaller and more powerful.
Infrastructure Providers
The infrastructure provider category includes the hardware, software, and services
that form the backbone for network publishing:
• Middleware provides the software and services that form the underlying glue
for multiple systems to communicate more effectively. Some of the key segments
in this category include enterprise application integration platform vendors
such as WebMethods for intra-enterprise system integration and Vitria, which
provides the conduit for communication between companies and the tools
required for conversion from one standard to another (e.g., EDI to XML)
• Infrastructure service providers offer the underlying services that are necessary
for network publishing. Key service areas include data center facilities,
storage services, Internet access and hosting services. For example, EDS offers
the Intelligent Network Foundation (INF) that provides networking services
to support the needs and requirements of network publishing ecosystem
participants. Other vendors in this sub-category include Exodus and Qwest
Communications
• Infrastructure hardware providers design and manufacture the hardware required
for network publishing. Some of the key products include servers from vendors
like HP, Dell and Sun; storage systems from HP, EMC, Hitachi; and networking
equipment from Cisco, Nortel and Nokia.
Infrastructure provides the platform for network publishing. As digital content
becomes more complex, dense, and increasingly includes multimedia, there is a
growing importance of increased bandwidth and lower latency. As the Internet
evolves, the infrastructure is being extended, refined and optimized to handle more
complex digital content. As this enhancement is realized, new computing models
(e.g., peer-to-peer) will begin to emerge.
“The XML family of standards and associated specifications
are quickly becoming the foundation of IT and will have
a significant impact on enterprises’ strategic positions.”
‒ 7
• XML (Extensible Markup Language): A meta language derived from SGML for
structuring and transmitting content including text, graphics, and other types of
digital content
• XSL (Extensible Style Language): Provides instructions for formatting XML data
and documents
• SVG (Scalable Vector Graphics): A standard based on XML that addresses the
problem of sharing many sophisticated images, enabling more rapid graphical
information transfer by using plain text representation technology
• SMIL (Synchronized Multimedia Integration Language): An XML-based standard
that provides an author with the ability to describe the temporal behavior of an
online multimedia presentation
• PDF (Portable Document Format): Allows for accurate and graphically rich layouts
to be shared efficiently (complementary to XML).
In addition to standards, parsers (tools that are standalone or part of a client
application that interprets specific instructions) are required to check for form
integrity and validity of the document type definitions. Some of the parsers
that will emerge in this ecosystem are Java, which will be available for multiple
types of clients, and WAP, specifically for wireless devices.
XML and its family of standards can be used by many applications to create and
manipulate digital content and to support data interchange and application inte-
gration. The proliferation and standardization of XML-based products and services
will enable fully interoperable and compatible network publishing solutions.
7 “XML: The Inner Workings to Future E-Commerce Success,” R. Knox and D. Hess, February , ; --.
The Future of Network Publishing
Impact of Network Publishing
As network publishing grows and matures, new products, services, and business
models will emerge. Examples of emerging network publishing products and
services include:
• Internet protocol printing solutions in which end users will not have to worry
about printer drivers
• More efficient and focused Internet search engines that allow end users to find
content more easily
• XML-based content syndication services that will allow end users to control
their inflow of publications
• Cell phones that will allow users to take pictures and print directly to a printer
• E-book readers that will allow travelers to download high-fidelity travel guides
and maps, using wireless devices.
Network publishing will lead to the creation of new business models. Examples include:
• Content disaggregation that will allow end users to buy a chapter from a book
or a single song from an album
• Content syndication by which a new class of aggregators will provide content
search and aggregation services for a fee to knowledge workers
• Super-distribution that will enable end users to exchange copyrighted digital
content through mobile devices while simultaneously ensuring payment to
copyright owners
• A more efficient market for consumer information wherein consumers will be able
to charge a fair price in return for sharing information about their buying prefer-
ences and habits (or pay a premium for securing their personal information).
These new products and services will make the process of creating and managing
content easier and more efficient for publishers. End users will benefit from the
ability to access any kind of content from an array of devices. Companies that learn
how to leverage knowledge over the Internet using digital content will thrive on
the basis of new business models; those who don’t learn the digital content game
will lag behind.
The new products, services, and business models will also impact our world on a
global basis. Boundaries between people will decrease as communication and
collaboration become easier and more efficient. Consumers will be able to access
real-time content from any location around the globe and have it delivered in a
personalized fashion that takes into account cultural differences such as language.
Moreover, the real-time nature of content will increase human productivity and
provide us with more time for ourselves.
The growth of digital content and its increasing importance
to collaboration and commerce will make the world more
knowledge-oriented.
2 Situation
It is a sunny day in Lisbon, Portugal,
4 and many people are outside enjoying
the afternoon. Some are using their
integrated mobile devices to watch
television programs.
1 Walking through the park, many
1 people observe a plane making an
emergency landing and film it with
their cell phone video recorders
2 Cell phones provide real-time trans-
mission to transmission tower, which
transmits to a local television station
that pays for breaking news video
3 In real-time, station verifies location
and authenticity of video through GPS
and other technologies embedded in
cell phones
Critical Success Factors
The big question about network publishing is not “Will it happen?” but rather,
“When will it happen?” The following factors will be critical in determining the
speed with which network publishing will become pervasive:
. Providers must form effective partnerships with various participants in the
network publishing ecosystem. Because an end-to-end solution involves the
development of many complex technologies, it is unlikely that one provider
will be able to spread its resources effectively to develop all necessary network
publishing tools and services. Instead, providers should focus on their core
competencies and partner with other providers to collaborate on end-to-end
network publishing solutions.
. The various standards in the network publishing ecosystem must be compat-
ible or interoperable. As the number of products and services increases, the
underlying standards will also increase. To have effective network publishing
solutions that address all content types, media types, and access devices, those
underlying standards must be tied together to ensure seamless creation, manage-
ment, and access of content. This will be difficult because of the complex power
interplays between the various providers in the ecosystem.
. A few anchor network publishers must initiate the adoption process through
market leadership. Early adopters of network publishing, likely to come from
new media companies, will serve as proof points to the rest of the market
that network publishing can deliver higher revenues while reducing operational
and administrative costs. Cost benefits will drive initial adoption, while revenue
benefits will increase as the mass consumer market is tapped.
.Visionary technology companies must be willing to make long-term invest-
ments in network publishing. Potential providers of network publishing products
and services must have a long-term vision for exploiting the network publishing
opportunity. Partnerships between network publishers and various technology
companies will enhance the development of network publishing and provide proof
points for the entire market.
. Publishers must tap the mass consumer market using new profitable business
models. A network publishing world includes businesses, not-for-profits, and
mass consumers. Tapping the mass consumer market is necessary to complete the
adoption of network publishing products and services while providing publishers
with new revenue streams to offset their investments in information technology.
.Key technologies must be developed to address broadband and compression
issues. Infrastructure players and device manufacturers must ensure that
end users have the necessary bandwidth and compression technologies to view
any media type on any device.
Conclusion
Network publishing participants have an opportunity to reap the substantial
benefits of this exciting new market. Although the exact timing and specific evolu-
tionary path of network publishing will only become clearer over time, certain broad
imperatives are already becoming obvious for network publishers and providers.
Network publishers should identify where they can more effectively leverage
digital content using the Internet. For universities, it could be their vast intellectual
capital; for a consumer goods company, it could be information on consumer
preferences; and for a complex machinery manufacturer, it could be a knowledge
base about machine operations and troubleshooting. In addition, publishers should
determine the potential opportunity to create a competitive advantage or improve
the top or bottom line by leveraging knowledge. Finally, they must work with
network publishing providers to develop and implement digital content solutions
that provide clear and compelling economic benefits.
Providers of network publishing products and services should identify what roles
they want to play in the network publishing ecosystem. There are three basic
choices—create a niche product or service, dominate a category, or aggressively
develop/acquire new capabilities to create end-to-end solutions across categories.
Moreover, providers should begin working with publishers to develop and imple-
ment network publishing solutions. Anchor customers that successfully demon-
strate the economic benefits of network publishing solutions will act as proof points
and success stories to drive more rapid adoption in other publishing segments.
Realizing the vision of network publishing will require significant resources
and efforts from ecosystem participants, but the economic benefits for all parties
will justify their investments.
Study Sponsors
Adobe Systems Incorporated
Founded in , Adobe Systems Incorporated (www.adobe.com) builds award-winning software
solutions for Network Publishing, including Web, print, video, wireless and broadband applica-
tions. Its graphic design, imaging, dynamic media and authoring tools enable customers to create,
manage and deliver visually-rich, reliable content. Headquartered in San Jose, Calif., Adobe is the
second largest PC software company in the U.S., with annual revenues exceeding . billion.
EDS
EDS, the leading global services company, provides strategy, implementation and hosting for clients
managing the business and technology complexities of the digital economy. EDS brings together
the world’s best technologies to address critical client business imperatives. It helps clients eliminate
boundaries, collaborate in new ways, establish their customers’ trust and continuously seek
improvement. EDS, with its management consulting subsidiary, A.T. Kearney, serves the world’s
leading companies and governments in countries. EDS reported revenues of . billion in .
The company’s stock is traded on the New York Stock Exchange (NYSE: EDS) and the London Stock
Exchange.
Hewlett-Packard Company
Hewlett-Packard Company—a leading global provider of computing and imaging solutions and
services—is focused on making technology and its benefits accessible to individuals and businesses
through simple appliances, useful e-services and solutions for an Internet infrastructure that’s
always on. HP had total revenue from continuing operations of . billion in its fiscal year.
Information about HP and its products can be found on the World Wide Web at http://www.hp.com.
Mayfield
Mayfield provides venture capital with IMPACT,™and creates industry-leading technology
companies in communications and eBusiness Software. Since Mayfield’s founding in , the firm
has invested in more than companies and has taken approximately companies public. Today,
these Mayfield-backed companies represent an aggregate market value of more than billion.
Examples of Mayfield’s IMPACT companies include: Advent Software; Avanex; BroadVision; Citrix
Systems; Qtera; Redback Networks; Tibco and webMethods.
Nokia
Nokia is the world leader in mobile communications. Backed by its experience, innovation,
user-friendliness and secure solutions, the company has become the leading supplier of mobile
phones and a leading supplier of mobile, fixed and IP networks. By adding mobility to the Internet
Nokia creates new opportunities for companies and further enriches the daily lives of people.
Nokia is a broadly held company with listings on six major exchanges.
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