3rd/4th Edition Imperial Guard Armoured Company
3rd/4th Edition Imperial Guard Armoured Company
HQ
ELITES
Tech-Priest Enginseer
Per Codex: Imperial Guard.
Must have a transport vehicle.
Storm Troopers
Pts/Model WS BS S T W I A Ld Sv
Storm Trooper 10 3 4 3 3 1 3 1 8 4+
Storm Trooper Sergeant 10 3 4 3 3 1 3 1 8 4+
Veteran Sergeant +6 3 4 3 3 1 3 2 8 4+
TROOPS
Tank Units
Number/Squad: One vehicle.
Options: For each Command Tank or Tank Ace, you may purchase 0-2 vehicles from
the following list: Leman Russ, Leman Russ Exterminator, or Leman Russ Conqueror.
Each vehicle chosen in this way will count as one Troops choice on the Force
Organization chart.
®
FAST ATTACK
Sentinel Squadron
Pts WS BS S Front Armor Side Armor Rear Armor I A
Sentinel 35 3 3 5 10 10 10 3 1
SPECIAL RULE
Scouts. Sentinels are used to scout ahead and are always in the vanguard of the army. To
represent this fact, any Sentinels in the army may be deployed at the start of a battle, even in
scenarios where they could not normally be deployed. For example, if you were the Defender in
a Take & Hold mission, then your Sentinels would set up at the start of battle instead of being
placed in Reserve with the rest of the Fast Attack units. If you are playing a scenario where you
can only deploy a limited number of units, then any Sentinels you deploy are not counted against
the limit for the scenario. In addition, after both sides have deployed, any Sentinels may make a
“free” move. The move happens before dice are rolled to determine who takes the 1st turn. All of
the normal movement rules apply.
Reconnaissance Section
Unit Size: One vehicle.
Options: The Reconnaissance Section consists of one of the following vehicles bought from the
vehicle inventory: Chimera, Hellhound, or Salamander Scout Vehicle.
VEHICLE UPGRADES
SPECIAL RULES
Indirect Fire. The Earthshaker can fire
“indirectly” at targets it can’t see in the same
way as a Mortar or Whirlwind. Earthshakers
that fire indirectly obey the normal Earthshaker
cannon rules, except that they become Barrage
(i.e., guess range) weapons with a range of 36-
240" (see p. 84 of the Warhammer 40,000
rulebook). Note that the minimum “guess” for
indirect fire is 36".
CHIMERA
Points Front Armor Side Armor Rear Armor BS
Chimera 70 12 10 10 3
SPECIAL RULES
Inferno Cannon. The Inferno Cannon fires a
lethal gout of flame over considerable distances.
Its profile is as follows.
Range 24" Str 6 AP 4 Heavy 1, Template
When firing the Inferno Cannon, designate a
target unit and place the normal flamer template
so that it is at least partially over as many unit
members as possible. The whole template must
be in range and in line of sight. Roll to hit once
with the Hellhound’s BS. If you hit, then all
models partially or wholly under the template are
hit. If you miss, they are each hit on a roll of 4+.
SPECIAL RULES
Souped-up Engine. Because they operate so far
in front of the main units, the crews of
Salamander Scout vehicles often overcharge the
engines of their vehicles in order to make a swift
escape should they encounter strong enemy
forces. Imperial commanders tend to overlook
such breaches of regulation, given the dangerous
missions lightly equipped scout units often have
to perform.
A Salamander Scout Vehicle’s Souped-up
Engines make it a fast vehicle.
SPECIAL RULES
Vanquisher Battle Cannon. This weapon has a longer range, and against vehicles, a special anti-tank ordnance shot can be
used. Instead of placing the Blast Marker, roll to hit with the crew’s BS. Hits cause 2D6 + Strength for armor penetration.
Veterans. For +20 points, the crew can be upgraded to Veteran status. At the start of the game, roll for one Vehicle Battle
Honor from the Warhammer 40,000 rulebook.
SPECIAL RULES
Conqueror Cannon. The Conqueror replaces the standard turret weapon with a shorter-barreled version of the battle
cannon, which fires a smaller, less destructive shell. The reduced recoil allows the vehicle to fire while on the move,
making this Leman Russ variant more mobile when leading an assault.
Range Strength Penetration Shots
Conqueror Cannon 48" 7 4 Heavy 1/Blast