Introduction To Parallel Co...
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Table of Contents
1. Abstract
2. Overview
1. What is Parallel Computing?
2. Why Use Parallel Computing?
3. Concepts and Terminology
1. von Neumann Computer Architecture
2. Flynn's Classical Taxonomy
3. Some General Parallel Terminology
4. Parallel Computer Memory Architectures
1. Shared Memory
2. Distributed Memory
3. Hybrid Distributed-Shared Memory
5. Parallel Programming Models
1. Overview
2. Shared Memory Model
3. Threads Model
4. Message Passing Model
5. Data Parallel Model
6. Other Models
6. Designing Parallel Programs
1. Automatic vs. Manual Parallelization
2. Understand the Problem and the Program
3. Partitioning
4. Communications
5. Synchronization
6. Data Dependencies
7. Load Balancing
8. Granularity
9. I/O
10. Limits and Costs of Parallel Programming
11. Performance Analysis and Tuning
7. Parallel Examples
1. Array Processing
2. PI Calculation
3. Simple Heat Equation
4. 1-D Wave Equation
8. References and More Information
Abstract
This tutorial covers the very basics of parallel computing, and is intended for someone who is just becoming acquainted with the
subject. It begins with a brief overview, including concepts and terminology associated with parallel computing. The topics of
parallel memory architectures and programming models are then explored. These topics are followed by a discussion on a number
of issues related to designing parallel programs. The tutorial concludes with several examples of how to parallelize simple serial
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programs.
Level/Prerequisites: None
Overview
In the simplest sense, parallel computing is the simultaneous use of multiple compute resources to solve a computational
problem:
To be run using multiple CPUs
A problem is broken into discrete parts that can be solved concurrently
Each part is further broken down to a series of instructions
Instructions from each part execute simultaneously on different CPUs
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The computational problem usually demonstrates characteristics such as the ability to be:
Broken apart into discrete pieces of work that can be solved simultaneously;
Execute multiple program instructions at any moment in time;
Solved in less time with multiple compute resources than with a single compute resource.
Parallel computing is an evolution of serial computing that attempts to emulate what has always been the state of affairs in
the natural world: many complex, interrelated events happening at the same time, yet within a sequence. For example:
Galaxy formation Rush hour traffic
Planetary movement Automobile assembly line
Weather and ocean patterns Building a space shuttle
Tectonic plate drift Ordering a hamburger at the drive through.
The Real World is Massively Parallel
Historically, parallel computing has been considered to be "the high end of computing", and has been used to model
difficult scientific and engineering problems found in the real world. Some examples:
Atmosphere, Earth, Environment
Physics - applied, nuclear, particle, condensed matter, high pressure, fusion, photonics
Bioscience, Biotechnology, Genetics
Chemistry, Molecular Sciences
Geology, Seismology
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Today, commercial applications provide an equal or greater driving force in the development of faster computers. These
applications require the processing of large amounts of data in sophisticated ways. For example:
Databases, data mining
Oil exploration
Web search engines, web based business services
Medical imaging and diagnosis
Pharmaceutical design
Management of national and multi-national corporations
Financial and economic modeling
Advanced graphics and virtual reality, particularly in the entertainment industry
Networked video and multi-media technologies
Collaborative work environments
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Overview
Save time and/or money: In theory, throwing more resources at a task will shorten its time to completion, with potential
cost savings. Parallel clusters can be built from cheap, commodity components.
Solve larger problems: Many problems are so large and/or complex that it is impractical or impossible to solve them on a
single computer, especially given limited computer memory. For example:
"Grand Challenge" (en.wikipedia.org/wiki/Grand_Challenge) problems requiring PetaFLOPS and PetaBytes of
computing resources.
Web search engines/databases processing millions of transactions per second
Provide concurrency: A single compute resource can only do one thing at a time. Multiple computing resources can be
doing many things simultaneously. For example, the Access Grid (www.accessgrid.org) provides a global collaboration
network where people from around the world can meet and conduct work "virtually".
Use of non-local resources: Using compute resources on a wide area network, or even the Internet when local compute
resources are scarce. For example:
SETI@home (setiathome.berkeley.edu) uses over 330,000 computers for a compute power over 528 TeraFLOPS (as
of August 04, 2008)
Folding@home (folding.stanford.edu) uses over 340,000 computers for a compute power of 4.2 PetaFLOPS (as of
November 4, 2008)
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Limits to serial computing: Both physical and practical reasons pose significant constraints to simply building ever faster
serial computers:
Transmission speeds - the speed of a serial computer is directly dependent upon how fast data can move through
hardware. Absolute limits are the speed of light (30 cm/nanosecond) and the transmission limit of copper wire (9
cm/nanosecond). Increasing speeds necessitate increasing proximity of processing elements.
Limits to miniaturization - processor technology is allowing an increasing number of transistors to be placed on a
chip. However, even with molecular or atomic-level components, a limit will be reached on how small components
can be.
Economic limitations - it is increasingly expensive to make a single processor faster. Using a larger number of
moderately fast commodity processors to achieve the same (or better) performance is less expensive.
Current computer architectures are increasingly relying upon hardware level parallelism to improve performance:
Top500.org provides statistics on parallel computing users - the charts below are just a sample. Some things to note:
Sectors may overlap - for example, research may be classified research. Respondents have to choose between the
two.
"Not Specified" is by far the largest application - probably means multiple applications.
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The Future:
During the past 20 years, the trends indicated by ever faster networks, distributed systems, and multi-processor computer
architectures (even at the desktop level) clearly show that parallelism is the future of computing.
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Flynn's taxonomy distinguishes multi-processor computer architectures according to how they can be classified along the
two independent dimensions of Instruction and Data. Each of these dimensions can have only one of two possible states:
Single or Multiple.
SISD SIMD
MISD MIMD
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ILLIAC IV MasPar
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Task
A logically discrete section of computational work. A task is typically a program or program-like set of instructions that is
executed by a processor.
Parallel Task
A task that can be executed by multiple processors safely (yields correct results)
Serial Execution
Execution of a program sequentially, one statement at a time. In the simplest sense, this is what happens on a one processor
machine. However, virtually all parallel tasks will have sections of a parallel program that must be executed serially.
Parallel Execution
Execution of a program by more than one task, with each task being able to execute the same or different statement at the
same moment in time.
Pipelining
Breaking a task into steps performed by different processor units, with inputs streaming through, much like an assembly
line; a type of parallel computing.
Shared Memory
From a strictly hardware point of view, describes a computer architecture where all processors have direct (usually bus
based) access to common physical memory. In a programming sense, it describes a model where parallel tasks all have the
same "picture" of memory and can directly address and access the same logical memory locations regardless of where the
physical memory actually exists.
Distributed Memory
In hardware, refers to network based memory access for physical memory that is not common. As a programming model,
tasks can only logically "see" local machine memory and must use communications to access memory on other machines
where other tasks are executing.
Communications
Parallel tasks typically need to exchange data. There are several ways this can be accomplished, such as through a shared
memory bus or over a network, however the actual event of data exchange is commonly referred to as communications
regardless of the method employed.
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Synchronization
The coordination of parallel tasks in real time, very often associated with communications. Often implemented by
establishing a synchronization point within an application where a task may not proceed further until another task(s)
reaches the same or logically equivalent point.
Synchronization usually involves waiting by at least one task, and can therefore cause a parallel application's wall clock
execution time to increase.
Granularity
In parallel computing, granularity is a qualitative measure of the ratio of computation to communication.
Coarse: relatively large amounts of computational work are done between communication events
Fine: relatively small amounts of computational work are done between communication events
Observed Speedup
Observed speedup of a code which has been parallelized, defined as:
One of the simplest and most widely used indicators for a parallel program's performance.
Parallel Overhead
The amount of time required to coordinate parallel tasks, as opposed to doing useful work. Parallel overhead can include
factors such as:
Task start-up time
Synchronizations
Data communications
Software overhead imposed by parallel compilers, libraries, tools, operating system, etc.
Task termination time
Massively Parallel
Refers to the hardware that comprises a given parallel system - having many processors. The meaning of "many" keeps
increasing, but currently, the largest parallel computers can be comprised of processors numbering in the hundreds of
thousands.
Embarrassingly Parallel
Solving many similar, but independent tasks simultaneously; little to no need for coordination between the tasks.
Scalability
Refers to a parallel system's (hardware and/or software) ability to demonstrate a proportionate increase in parallel speedup
with the addition of more processors. Factors that contribute to scalability include:
Hardware - particularly memory-cpu bandwidths and network communications
Application algorithm
Parallel overhead related
Characteristics of your specific application and coding
Multi-core Processors
Multiple processors (cores) on a single chip.
Cluster Computing
Use of a combination of commodity units (processors, networks or SMPs) to build a parallel system.
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Shared Memory
General Characteristics:
Advantages:
Disadvantages:
Primary disadvantage is the lack of scalability between memory and CPUs. Adding more CPUs can geometrically increases
traffic on the shared memory-CPU path, and for cache coherent systems, geometrically increase traffic associated with
cache/memory management.
Programmer responsibility for synchronization constructs that ensure "correct" access of global memory.
Expense: it becomes increasingly difficult and expensive to design and produce shared memory machines with ever
increasing numbers of processors.
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Distributed Memory
General Characteristics:
Like shared memory systems, distributed memory systems vary widely but share a common characteristic. Distributed
memory systems require a communication network to connect inter-processor memory.
Processors have their own local memory. Memory addresses in one processor do not map to another processor, so there is
no concept of global address space across all processors.
Because each processor has its own local memory, it operates independently. Changes it makes to its local memory have
no effect on the memory of other processors. Hence, the concept of cache coherency does not apply.
When a processor needs access to data in another processor, it is usually the task of the programmer to explicitly define
how and when data is communicated. Synchronization between tasks is likewise the programmer's responsibility.
The network "fabric" used for data transfer varies widely, though it can can be as simple as Ethernet.
Advantages:
Memory is scalable with number of processors. Increase the number of processors and the size of memory increases
proportionately.
Each processor can rapidly access its own memory without interference and without the overhead incurred with trying to
maintain cache coherency.
Cost effectiveness: can use commodity, off-the-shelf processors and networking.
Disadvantages:
The programmer is responsible for many of the details associated with data communication between processors.
It may be difficult to map existing data structures, based on global memory, to this memory organization.
Non-uniform memory access (NUMA) times
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The shared memory component is usually a cache coherent SMP machine. Processors on a given SMP can address that
machine's memory as global.
The distributed memory component is the networking of multiple SMPs. SMPs know only about their own memory - not
the memory on another SMP. Therefore, network communications are required to move data from one SMP to another.
Current trends seem to indicate that this type of memory architecture will continue to prevail and increase at the high end
of computing for the foreseeable future.
Advantages and Disadvantages: whatever is common to both shared and distributed memory architectures.
Overview
There are several parallel programming models in common use:
Shared Memory
Threads
Message Passing
Data Parallel
Hybrid
Parallel programming models exist as an abstraction above hardware and memory architectures.
Although it might not seem apparent, these models are NOT specific to a particular type of machine or memory
architecture. In fact, any of these models can (theoretically) be implemented on any underlying hardware. Two examples:
1. Shared memory model on a distributed memory machine: Kendall Square Research (KSR) ALLCACHE approach.
Machine memory was physically distributed, but appeared to the user as a single shared memory (global address
space). Generically, this approach is referred to as "virtual shared memory". Note: although KSR is no longer in
business, there is no reason to suggest that a similar implementation will not be made available by another vendor in
the future.
The SGI Origin employed the CC-NUMA type of shared memory architecture, where every task has direct access to
global memory. However, the ability to send and receive messages with MPI, as is commonly done over a network
of distributed memory machines, is not only implemented but is very commonly used.
Which model to use is often a combination of what is available and personal choice. There is no "best" model, although
there certainly are better implementations of some models over others.
The following sections describe each of the models mentioned above, and also discuss some of their actual
implementations.
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Various mechanisms such as locks / semaphores may be used to control access to the shared memory.
An advantage of this model from the programmer's point of view is that the notion of data "ownership" is lacking, so there
is no need to specify explicitly the communication of data between tasks. Program development can often be simplified.
An important disadvantage in terms of performance is that it becomes more difficult to understand and manage data
locality.
Keeping data local to the processor that works on it conserves memory accesses, cache refreshes and bus traffic that
occurs when multiple processors use the same data.
Unfortunately, controlling data locality is hard to understand and beyond the control of the average user.
Implementations:
On shared memory platforms, the native compilers translate user program variables into actual memory addresses, which
are global.
No common distributed memory platform implementations currently exist. However, as mentioned previously in the
Overview section, the KSR ALLCACHE approach provided a shared memory view of data even though the physical
memory of the machine was distributed.
Threads Model
In the threads model of parallel programming, a single process can have multiple, concurrent execution paths.
Perhaps the most simple analogy that can be used to describe threads is the concept of a single program that includes a
number of subroutines:
Each thread has local data, but also, shares the entire
resources of a.out. This saves the overhead associated
with replicating a program's resources for each thread.
Each thread also benefits from a global memory view
because it shares the memory space of a.out.
A thread's work may best be described as a subroutine within the main program. Any thread can execute any
subroutine at the same time as other threads.
Threads communicate with each other through global memory (updating address locations). This requires
synchronization constructs to ensure that more than one thread is not updating the same global address at any time.
Threads can come and go, but a.out remains present to provide the necessary shared resources until the application
has completed.
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Threads are commonly associated with shared memory architectures and operating systems.
Implementations:
Threaded implementations are not new in computing. Historically, hardware vendors have implemented their own
proprietary versions of threads. These implementations differed substantially from each other making it difficult for
programmers to develop portable threaded applications.
Unrelated standardization efforts have resulted in two very different implementations of threads: POSIX Threads and
OpenMP.
POSIX Threads
Library based; requires parallel coding
Specified by the IEEE POSIX 1003.1c standard (1995).
C Language only
Commonly referred to as Pthreads.
Most hardware vendors now offer Pthreads in addition to their proprietary threads implementations.
Very explicit parallelism; requires significant programmer attention to detail.
OpenMP
Compiler directive based; can use serial code
Jointly defined and endorsed by a group of major computer hardware and software vendors. The OpenMP Fortran
API was released October 28, 1997. The C/C++ API was released in late 1998.
Portable / multi-platform, including Unix and Windows NT platforms
Available in C/C++ and Fortran implementations
Can be very easy and simple to use - provides for "incremental parallelism"
Microsoft has its own implementation for threads, which is not related to the UNIX POSIX standard or OpenMP.
More Information:
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Implementations:
From a programming perspective, message passing implementations commonly comprise a library of subroutines that are
imbedded in source code. The programmer is responsible for determining all parallelism.
Historically, a variety of message passing libraries have been available since the 1980s. These implementations differed
substantially from each other making it difficult for programmers to develop portable applications.
In 1992, the MPI Forum was formed with the primary goal of establishing a standard interface for message passing
implementations.
Part 1 of the Message Passing Interface (MPI) was released in 1994. Part 2 (MPI-2) was released in 1996. Both MPI
specifications are available on the web at http://www-unix.mcs.anl.gov/mpi/.
MPI is now the "de facto" industry standard for message passing, replacing virtually all other message passing
implementations used for production work. Most, if not all of the popular parallel computing platforms offer at least one
implementation of MPI. A few offer a full implementation of MPI-2.
For shared memory architectures, MPI implementations usually don't use a network for task communications. Instead, they
use shared memory (memory copies) for performance reasons.
More Information:
Implementations:
Programming with the data parallel model is usually accomplished by writing a program with data parallel constructs. The
constructs can be calls to a data parallel subroutine library or, compiler directives recognized by a data parallel compiler.
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High Performance Fortran (HPF): Extensions to Fortran 90 to support data parallel programming.
Contains everything in Fortran 90
Directives to tell compiler how to distribute data added
Assertions that can improve optimization of generated code added
Data parallel constructs added (now part of Fortran 95)
HPF compilers were common in the 1990s, but are no longer commonly implemented.
Compiler Directives: Allow the programmer to specify the distribution and alignment of data. Fortran implementations
are available for most common parallel platforms.
Distributed memory implementations of this model usually have the compiler convert the program into standard code with
calls to a message passing library (MPI usually) to distribute the data to all the processes. All message passing is done
invisibly to the programmer.
Other Models
Other parallel programming models besides those previously mentioned certainly exist, and will continue to evolve along
with the ever changing world of computer hardware and software. Only three of the more common ones are mentioned
here.
Hybrid:
In this model, any two or more parallel programming models are combined.
Currently, a common example of a hybrid model is the combination of the message passing model (MPI) with either the
threads model (POSIX threads) or the shared memory model (OpenMP). This hybrid model lends itself well to the
increasingly common hardware environment of networked SMP machines.
Another common example of a hybrid model is combining data parallel with message passing. As mentioned in the data
parallel model section previously, data parallel implementations (F90, HPF) on distributed memory architectures actually
use message passing to transmit data between tasks, transparently to the programmer.
SPMD is actually a "high level" programming model that can be built upon any combination of the previously mentioned
parallel programming models.
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Like SPMD, MPMD is actually a "high level" programming model that can be built upon any combination of the
previously mentioned parallel programming models.
Very often, manually developing parallel codes is a time consuming, complex, error-prone and iterative process.
For a number of years now, various tools have been available to assist the programmer with converting serial programs into
parallel programs. The most common type of tool used to automatically parallelize a serial program is a parallelizing
compiler or pre-processor.
Fully Automatic
The compiler analyzes the source code and identifies opportunities for parallelism.
The analysis includes identifying inhibitors to parallelism and possibly a cost weighting on whether or not the
parallelism would actually improve performance.
Loops (do, for) loops are the most frequent target for automatic parallelization.
Programmer Directed
Using "compiler directives" or possibly compiler flags, the programmer explicitly tells the compiler how to
parallelize the code.
May be able to be used in conjunction with some degree of automatic parallelization also.
If you are beginning with an existing serial code and have time or budget constraints, then automatic parallelization may be
the answer. However, there are several important caveats that apply to automatic parallelization:
Wrong results may be produced
Performance may actually degrade
Much less flexible than manual parallelization
Limited to a subset (mostly loops) of code
May actually not parallelize code if the analysis suggests there are inhibitors or the code is too complex
The remainder of this section applies to the manual method of developing parallel codes.
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Before spending time in an attempt to develop a parallel solution for a problem, determine whether or not the problem is
one that can actually be parallelized.
This problem is able to be solved in parallel. Each of the molecular conformations is independently determinable.
The calculation of the minimum energy conformation is also a parallelizable problem.
This is a non-parallelizable problem because the calculation of the Fibonacci sequence as shown would entail
dependent calculations rather than independent ones. The calculation of the F(n) value uses those of both F(n-1) and
F(n-2). These three terms cannot be calculated independently and therefore, not in parallel.
Identify inhibitors to parallelism. One common class of inhibitor is data dependence, as demonstrated by the Fibonacci
sequence above.
Investigate other algorithms if possible. This may be the single most important consideration when designing a parallel
application.
Partitioning
One of the first steps in designing a parallel program is to break the problem into discrete "chunks" of work that can be
distributed to multiple tasks. This is known as decomposition or partitioning.
There are two basic ways to partition computational work among parallel tasks: domain decomposition and functional
decomposition.
Domain Decomposition:
In this type of partitioning, the data associated with a problem is decomposed. Each parallel task then works on a portion of
of the data.
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Functional Decomposition:
In this approach, the focus is on the computation that is to be performed rather than on the data manipulated by the
computation. The problem is decomposed according to the work that must be done. Each task then performs a portion of
the overall work.
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Functional decomposition lends itself well to problems that can be split into different tasks. For example:
Ecosystem Modeling
Each program calculates the population of a given group, where each group's growth depends on that of its neighbors. As
time progresses, each process calculates its current state, then exchanges information with the neighbor populations. All
tasks then progress to calculate the state at the next time step.
Signal Processing
An audio signal data set is passed through four distinct computational filters. Each filter is a separate process. The first
segment of data must pass through the first filter before progressing to the second. When it does, the second segment of
data passes through the first filter. By the time the fourth segment of data is in the first filter, all four tasks are busy.
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Climate Modeling
Each model component can be thought of as a separate task. Arrows represent exchanges of data between components
during computation: the atmosphere model generates wind velocity data that are used by the ocean model, the ocean model
generates sea surface temperature data that are used by the atmosphere model, and so on.
Communications
Who Needs Communications?
The need for communications between tasks depends upon your problem:
Factors to Consider:
There are a number of important factors to consider when designing your program's inter-task communications:
Cost of communications
Inter-task communication virtually always implies overhead.
Machine cycles and resources that could be used for computation are instead used to package and transmit data.
Communications frequently require some type of synchronization between tasks, which can result in tasks spending
time "waiting" instead of doing work.
Competing communication traffic can saturate the available network bandwidth, further aggravating performance
problems.
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or gigabytes/sec.
Sending many small messages can cause latency to dominate communication overheads. Often it is more efficient to
package small messages into a larger message, thus increasing the effective communications bandwidth.
Visibility of communications
With the Message Passing Model, communications are explicit and generally quite visible and under the control of
the programmer.
With the Data Parallel Model, communications often occur transparently to the programmer, particularly on
distributed memory architectures. The programmer may not even be able to know exactly how inter-task
communications are being accomplished.
Scope of communications
Knowing which tasks must communicate with each other is critical during the design stage of a parallel code. Both of
the two scopings described below can be implemented synchronously or asynchronously.
Point-to-point - involves two tasks with one task acting as the sender/producer of data, and the other acting as the
receiver/consumer.
Collective - involves data sharing between more than two tasks, which are often specified as being members in a
common group, or collective. Some common variations (there are more):
Efficiency of communications
Very often, the programmer will have a choice with regard to factors that can affect communications performance.
Only a few are mentioned here.
Which implementation for a given model should be used? Using the Message Passing Model as an example, one MPI
implementation may be faster on a given hardware platform than another.
What type of communication operations should be used? As mentioned previously, asynchronous communication
operations can improve overall program performance.
Network media - some platforms may offer more than one network for communications. Which one is best?
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Synchronization
Types of Synchronization:
Barrier
Usually implies that all tasks are involved
Each task performs its work until it reaches the barrier. It then stops, or "blocks".
When the last task reaches the barrier, all tasks are synchronized.
What happens from here varies. Often, a serial section of work must be done. In other cases, the tasks are
automatically released to continue their work.
Lock / semaphore
Can involve any number of tasks
Typically used to serialize (protect) access to global data or a section of code. Only one task at a time may use (own)
the lock / semaphore / flag.
The first task to acquire the lock "sets" it. This task can then safely (serially) access the protected data or code.
Other tasks can attempt to acquire the lock but must wait until the task that owns the lock releases it.
Can be blocking or non-blocking
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Data Dependencies
Definition:
A dependence exists between program statements when the order of statement execution affects the results of the
program.
A data dependence results from multiple use of the same location(s) in storage by different tasks.
Dependencies are important to parallel programming because they are one of the primary inhibitors to parallelism.
Examples:
DO 500 J = MYSTART,MYEND
A(J) = A(J-1) * 2.0
500 CONTINUE
The value of A(J-1) must be computed before the value of A(J), therefore A(J) exhibits a data dependency on A(J-1).
Parallelism is inhibited.
If Task 2 has A(J) and task 1 has A(J-1), computing the correct value of A(J) necessitates:
Distributed memory architecture - task 2 must obtain the value of A(J-1) from task 1 after task 1 finishes its
computation
Shared memory architecture - task 2 must read A(J-1) after task 1 updates it
task 1 task 2
------ ------
X = 2 X = 4
. .
. .
Y = X**2 Y = X**3
As with the previous example, parallelism is inhibited. The value of Y is dependent on:
Distributed memory architecture - if or when the value of X is communicated between the tasks.
Shared memory architecture - which task last stores the value of X.
Although all data dependencies are important to identify when designing parallel programs, loop carried dependencies are
particularly important since loops are possibly the most common target of parallelization efforts.
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Load Balancing
Load balancing refers to the practice of distributing work among tasks so that all tasks are kept busy all of the time. It can
be considered a minimization of task idle time.
Load balancing is important to parallel programs for performance reasons. For example, if all tasks are subject to a barrier
synchronization point, the slowest task will determine the overall performance.
Granularity
Computation / Communication Ratio:
Periods of computation are typically separated from periods of communication by synchronization events.
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Fine-grain Parallelism:
Relatively small amounts of computational work are done between communication events
Implies high communication overhead and less opportunity for performance enhancement
If granularity is too fine it is possible that the overhead required for communications and
synchronization between tasks takes longer than the computation.
Coarse-grain Parallelism:
Which is Best?
The most efficient granularity is dependent on the algorithm and the hardware environment in
which it runs.
In most cases the overhead associated with communications and synchronization is high relative
to execution speed so it is advantageous to have coarse granularity.
I/O
The Bad News:
Parallel I/O systems may be immature or not available for all platforms
In an environment where all tasks see the same file space, write operations can result in file overwriting
Read operations can be affected by the file server's ability to handle multiple read requests at the same time
I/O that must be conducted over the network (NFS, non-local) can cause severe bottlenecks and even crash file servers.
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The parallel I/O programming interface specification for MPI has been available since 1996 as part of MPI-2. Vendor and
"free" implementations are now commonly available.
Some options:
If you have access to a parallel file system, investigate using it. If you don't, keep reading...
Confine I/O to specific serial portions of the job, and then use parallel communications to distribute data to parallel
tasks. For example, Task 1 could read an input file and then communicate required data to other tasks. Likewise,
Task 1 could perform write operation after receiving required data from all other tasks.
For distributed memory systems with shared filespace, perform I/O in local, non-shared filespace. For example, each
processor may have /tmp filespace which can used. This is usually much more efficient than performing I/O over the
network to one's home directory.
1
speedup = --------
1 - P
1
speedup = ------------
P + S
---
N
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speedup
--------------------------------
N P = .50 P = .90 P = .99
----- ------- ------- -------
10 1.82 5.26 9.17
100 1.98 9.17 50.25
1000 1.99 9.91 90.99
10000 1.99 9.91 99.02
100000 1.99 9.99 99.90
However, certain problems demonstrate increased performance by increasing the problem size. For example:
We can increase the problem size by doubling the grid dimensions and halving the time step. This results in four times the
number of grid points and twice the number of time steps. The timings then look like:
Problems that increase the percentage of parallel time with their size are more scalable than problems with a fixed
percentage of parallel time.
Complexity:
In general, parallel applications are much more complex than corresponding serial applications, perhaps an order of
magnitude. Not only do you have multiple instruction streams executing at the same time, but you also have data flowing
between them.
The costs of complexity are measured in programmer time in virtually every aspect of the software development cycle:
Design
Coding
Debugging
Tuning
Maintenance
Adhering to "good" software development practices is essential when when working with parallel applications - especially
if somebody besides you will have to work with the software.
Portability:
Thanks to standardization in several APIs, such as MPI, POSIX threads, HPF and OpenMP, portability issues with parallel
programs are not as serious as in years past. However...
All of the usual portability issues associated with serial programs apply to parallel programs. For example, if you use
vendor "enhancements" to Fortran, C or C++, portability will be a problem.
Even though standards exist for several APIs, implementations will differ in a number of details, sometimes to the point of
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Hardware architectures are characteristically highly variable and can affect portability.
Resource Requirements:
The primary intent of parallel programming is to decrease execution wall clock time, however in order to accomplish this,
more CPU time is required. For example, a parallel code that runs in 1 hour on 8 processors actually uses 8 hours of CPU
time.
The amount of memory required can be greater for parallel codes than serial codes, due to the need to replicate data and
for overheads associated with parallel support libraries and subsystems.
For short running parallel programs, there can actually be a decrease in performance compared to a similar serial
implementation. The overhead costs associated with setting up the parallel environment, task creation, communications and
task termination can comprise a significant portion of the total execution time for short runs.
Scalability:
The ability of a parallel program's performance to scale is a result of a number of interrelated factors. Simply adding more
machines is rarely the answer.
The algorithm may have inherent limits to scalability. At some point, adding more resources causes performance to
decrease. Most parallel solutions demonstrate this characteristic at some point.
Parallel support libraries and subsystems software can limit scalability independent of your application.
A number of parallel tools for execution monitoring and program analysis are available.
Parallel Examples
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Array Processing
do j = 1,n
do i = 1,n
a(i,j) = fcn(i,j)
end do
end do
Array Processing
Parallel Solution 1
After the array is distributed, each task executes the portion of the
loop corresponding to the data it owns. For example, with Fortran
block distribution:
do j = mystart, myend
do i = 1,n
a(i,j) = fcn(i,j)
end do
end do
Notice that only the outer loop variables are different from the serial
solution.
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Master process initializes array, sends info to worker processes and receives results.
Worker process receives info, performs its share of computation and sends results to master.
Using the Fortran storage scheme, perform block distribution of the array.
if I am MASTER
else if I am WORKER
receive from MASTER info on part of array I own
receive from MASTER my portion of initial array
endif
Array Processing
Parallel Solution 2: Pool of Tasks
The previous array solution demonstrated static load balancing:
Each task has a fixed amount of work to do
May be significant idle time for faster or more lightly loaded processors - slowest tasks determines overall
performance.
Static load balancing is not usually a major concern if all tasks are performing the same amount of work on identical
machines.
If you have a load balance problem (some tasks work faster than others), you may benefit by using a "pool of tasks"
scheme.
Master Process:
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Worker processes do not know before runtime which portion of array they will handle or how many tasks they will
perform.
Dynamic load balancing occurs at run time: the faster tasks will get more work to do.
if I am MASTER
else if I am WORKER
endif
Discussion:
In the above pool of tasks example, each task calculated an individual array element as a job. The computation to
communication ratio is finely granular.
Finely granular solutions incur more communication overhead in order to reduce task idle time.
A more optimal solution might be to distribute more work with each job. The "right" amount of work is problem dependent.
Parallel Examples
PI Calculation
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npoints = 10000
circle_count = 0
do j = 1,npoints
generate 2 random numbers between 0 and 1
xcoordinate = random1
ycoordinate = random2
if (xcoordinate, ycoordinate) inside circle
then circle_count = circle_count + 1
end do
PI = 4.0*circle_count/npoints
PI Calculation
Parallel Solution
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npoints = 10000
circle_count = 0
p = number of tasks
num = npoints/p
do j = 1,num
generate 2 random numbers between 0 and 1
xcoordinate = random1
ycoordinate = random2
if (xcoordinate, ycoordinate) inside circle
then circle_count = circle_count + 1
end do
if I am MASTER
else if I am WORKER
endif
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Parallel Examples
The heat equation describes the temperature change over time, given
initial temperature distribution and boundary conditions.
For the fully explicit problem, a time stepping algorithm is used. The
elements of a 2-dimensional array represent the temperature at points
on the square.
do iy = 2, ny - 1
do ix = 2, nx - 1
u2(ix, iy) =
u1(ix, iy) +
cx * (u1(ix+1,iy) + u1(ix-1,iy) - 2.*u1(ix,iy)) +
cy * (u1(ix,iy+1) + u1(ix,iy-1) - 2.*u1(ix,iy))
end do
end do
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if I am MASTER
initialize array
send each WORKER starting info and subarray
else if I am WORKER
receive from MASTER starting info and subarray
endif
In the previous solution, neighbor tasks communicated border data, then each process updated its portion of the array.
Computing times can often be reduced by using non-blocking communication. Non-blocking communications allow work
to be performed while communication is in progress.
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Each task could update the interior of its part of the solution array while the communication of border data is occurring,
and update its border after communication has completed.
Pseudo code for the second solution: red highlights changes for non-blocking communications.
if I am MASTER
initialize array
send each WORKER starting info and subarray
else if I am WORKER
receive from MASTER starting info and subarray
endif
Parallel Examples
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where c is a constant
Note that amplitude will depend on previous timesteps (t, t-1) and neighboring points (i-1, i+1). Data dependence will mean
that a parallel solution will involve communications.
The entire amplitude array is partitioned and distributed as subarrays to all tasks. Each task owns a portion of the total
array.
Load balancing: all points require equal work, so the points should be divided equally
A block decomposition would have the work partitioned into the number of tasks as chunks, allowing each task to own
mostly contiguous data points.
Communication need only occur on data borders. The larger the block size the less the communication.
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end do
Agenda
Back to the top
A search on the WWW for "parallel programming" or "parallel computing" will yield a wide variety of information.
Recommended reading:
"Designing and Building Parallel Programs". Ian Foster.
http://www-unix.mcs.anl.gov/dbpp/
"Introduction to Parallel Computing". Ananth Grama, Anshul Gupta, George Karypis, Vipin Kumar.
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http://www-users.cs.umn.edu/~karypis/parbook/
"Overview of Recent Supercomputers". A.J. van der Steen, Jack Dongarra.
www.phys.uu.nl/~steen/web03/overview.html
Photos/Graphics have been created by the author, created by other LLNL employees, obtained from non-copyrighted,
government or public domain (such as http://commons.wikimedia.org/) sources, or used with the permission of authors
from other presentations and web pages.
History: These materials have evolved from the following sources, which are no longer maintained or available.
Tutorials located in the Maui High Performance Computing Center's "SP Parallel Programming Workshop".
Tutorials located at the Cornell Theory Center's "Education and Training" web page.
https://computing.llnl.gov/tutorials/parallel_comp/
Last Modified: 10/12/2010 10:58:47 [email protected]
UCRL-MI-133316
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