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Assassin: SIZE: Medium ALIGNMENT: Any Non-Good TYPE: Humanoid (Any Race)

The assassin has advantage on attack rolls against any creature that hasn't taken a turn yet. Any hit against a surprised creature is an automatic critical hit. With its light crossbow, the assassin makes a ranged attack that deals piercing and poison damage on a failed Constitution save. The assassin can also make two shortsword attacks per turn, each dealing piercing and poison damage on a failed Constitution save. It has abilities like Evasion and Sneak Attack to increase its combat effectiveness.

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Molnár Antal
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0% found this document useful (0 votes)
46 views

Assassin: SIZE: Medium ALIGNMENT: Any Non-Good TYPE: Humanoid (Any Race)

The assassin has advantage on attack rolls against any creature that hasn't taken a turn yet. Any hit against a surprised creature is an automatic critical hit. With its light crossbow, the assassin makes a ranged attack that deals piercing and poison damage on a failed Constitution save. The assassin can also make two shortsword attacks per turn, each dealing piercing and poison damage on a failed Constitution save. It has abilities like Evasion and Sneak Attack to increase its combat effectiveness.

Uploaded by

Molnár Antal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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TRAIT: Assassinate ACTION: Light Crossbow

8 Assassin During its first turn, the assassin has advantage Ranged Weapon Attack: +6 to hit, range 80/320 ft.,
on attack rolls against any creature that hasn't one target. Hit: 7 (1d8 + 3) piercing damage, and
CR taken a turn. Any hit the assassin scores against a the target must make a DC 15 Constitution saving
SIZE: medium
surprised creature is a critical hit. throw, taking 24 (7d6) poison damage on a failed
ALIGNMENT: any non-good
save, or half as much damage on a successful
TYPE: humanoid (any race) TRAIT: Evasion one.
If the assassin is subjected to an effect that
+0 SAVES: Dex +6, Int +4 allows it to make a Dexterity saving throw to take
only half damage, the assassin instead takes no
EXPERIENCE POINTS: 3,900
STR SKILLS: Acrobatics +6, Deception +3,
Perception +3, Stealth +9 damage if it succeeds on the saving throw, and
only half damage if it fails.
RESISTANCES: poison
PASSIVE PERCEPTION: 13 TRAIT: Sneak Attack (1/Turn)
+3 LANGUAGES: Thieves' cant plus any
two languages
The assassin deals an extra 13 (4d6) damage
when it hits a target with a weapon attack and
DEX has advantage on the attack roll, or when the
target is within 5 ft. of an ally of the assassin that
isn't incapacitated and the assassin doesn't have
disadvantage on the attack roll.
+2 ACTION: Multiattack
CON The assassin makes two shortsword attacks.
ACTION: Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one
+1 target. Hit: 6 (1d6 + 3) piercing damage, and the
target must make a DC 15 Constitution saving
INT throw, taking 24 (7d6) poison damage on a failed
save, or half as much damage on a successful
one.

+0 30 ft.
WIS SPEED

alignment
+0 78 15
CHA HIT POINTS ARMOUR

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