Sound Recording Laa
Sound Recording Laa
Digital audio fidelity depends on the rate at which the recording equipment
sampled the original sound wave over a specific increment of time. Even with the
newest technologies and techniques, digital audio still cannot create exact
replications of an original sound wave.
The way in which an analogue signal is converted into a digital signal is through
sampling the sound wave at regular time intervals, (as shown on the diagram below).
This is because, analogue sound signals have a continuous sequence and therefore
the values of the signal are continuous too. When turned into digital signals, the
values of the signal are broken down into sequences, formed through automatically
formed sample times of regular time intervals.
This diagram shows a continual signal (also known as an analog input), turning into
a digital signal.
In order to reconstruct an analog sequence digitally in a way that the sounds similar,
there are various factors that can help this. For example, if the original analog signal
is slow in this example, and therefore it is easier to digitalize it. Another factor which
can help reconstruct the sound as accurately as possible is the resolution of the
ADC.
Sound Decibels
First thing to understand about decibels, is that they are the measuring unit for sound
intensity. The way this is measured is through comparing the power level of an
electrical signal with a given level on a scale. This helps to picture the change in
sound level in dB, to things such as loudness perception.
There are some safety and legal guidelines which must be considered when
recording sound. It is crucial to be aware of these in order to record at an optimum
level, to respect the laws and permanent risks related to hearing. For example,
sounds above 85db are known to be harmful to the human ear, and depending on
the time you are exposed to these high-level sounds and how often, the health
impact can be more or less significant. Usually, after being exposed to sounds over
the risk limit, that’s when your ‘ringing’ in your ears appears.
This chart shows some examples of familiar sounds to their designated noise level in
dB. For example, on average, a normal conversation is 60dB whereas a sports
crowd can be up to 120 to 129dB (although this noise level can be harmful).
Therefore, when recording sound, it is always important to keep the noise level in
mind, in order to record at an ideal optimum level.
There is something called the permitted maximum level (PML), which is very
important when professionally recording sound. This is used to indicate the
highest a piece of hardware or program can go without the sound “clipping”
(which is another term for distorted sound).
In order to achieve the optimal recording levels, it is recommended that you set
the sound level quite close to the PML but without reaching or exceeding the
limit as this will cause the signal to be distorted therefore massively decreasing
the quality of sound.
The way ‘clipping’ is usually indicated in digital software is through a red light,
as a warning that the sound level has reached or exceeded the PML. If the
colour which appears is yellow, then what the software is trying to indicate to
you is that although the sound level
is acceptable, it is also approaching
the PML. Lastly, if the colour
appears to be green then you have
nothing to worry about as the sound
is acceptable and no distortion will
ruin the sound.
(An example of this is shown
below).
Optimizing output:
Enclosure
Surface Area
Sound Dampening
Due to the way in which lossy compression compresses sound, the quality
somewhat decreases, therefore making lossy compression unsuitable for some
professional sound recording engineering applications. Although it is used in wide
range of applications, very popular amongst users, specially MP3 as it doesn’t take
up that much storage whilst still maintaining adequate quality. An example of an
open source for alternative lossy compression is Ogg Vorbis.
File extensions are set by the characters at the end of a file name; for example .mp3
or .aiff. The purpose of the file extension is to indicate to you what type of file it is,
and tell the software which programs can open that file and which can’t.
There are many type of file extensions and formats such as uncompressed,
compressed lossless files and compressed lossy files.
The BWF (short for Broadcast Wave Format) is a file format for audio data only. It
can be a very useful file format as it also contains metadata which is a necessity for
all broadcast applications. It is an extension of the Microsoft WAV audio format, and
it is also the most popular recording format for file-based recordings such as
television and radio production for example. What it does, is exchanging audio
material between various different equipment based on different computer platforms.
Uncompressed
WAV: This uncompressed lossless audio file was created by Microsoft and
they are now the standard PC audio file format. It is recognizable
by its file extension ‘.wav’, or sometimes it can be written as
‘.wave’. They can also be quite spacy, taking up an average of
10 megabytes per minute of sound.
Due to the fact that they are compressed and therefore
retain the best sound quality, they are mainly used by
professionals in the music recording industry.
AIFF: This uncompressed audio file was developed by Apple and has the file
extension is either ‘.AIF’ or ‘.AIFF’, (usually in windows software
the file appears as .AIF whilst with MacOS software, it usually
appears as .AIFF). They also take up a generous amount of
space, roughly the same amount as a WAV file
Compact Disc Digital Audio: Developed by Sony and Phillips, Compact Disc
Digital audio (CDDA), it is the standard format for audio
compact discs, which is why it is often referred to just as
‘Audio CD’. These types of files are created by the
operating system of the CD to represent the audio tracks,
meaning that this file can only be played from a CD. It is an
industry standard file format that serves the only purpose of encoding music
on CDs. CDDA files can’t be played on other technologies such as computers,
they must be converted to a different format such as MP3 in order to do so
first.
Compressed Lossless Files
MPEG 4: This type of format is a media container, for both audio, video and it
may even contain 3D objects, text and other types of media. It
is a standard media format and supports many different types of
audio and video codecs. The majority of MPEG 4 files are
written down with an .mp4 file extension when saved. Some of
the uses for this file format include compression of AV data
(which is for streaming media), and voice data for things such
as telephones, and broadcast TV applications for example.
Microphones
Cardioid microphones: The places from which this type of microphone best
picks up high gain sounds are from the front and sides yet rather poorly from
the rear. An example of an appropriate scenario in which to use this
microphone, is during a live musical performance such as an
orchestra, as all the microphone can face the orchestra so
therefore the sound from the instruments are picked up by the
front and sides of the microphone, whereas the sounds from
the audience and ambient sounds from behind isn’t picked up
very well, if not at all.
Microphone Accessories
Boom poles: This microphone accessory is most useful when
filming a live recording of interview or dialogue scene, in
which the subject isn’t going to be moving around too much. It
can be set up so it’s not in the frame but can still pick up well
the speech as the subject is mostly still. It is good for isolating
their voice from the rest of the irrelevant sounds in the shot. Boom poles are
suitable for both indoor and outdoor recording, although it must be kept in
mind that there might be some complications outdoors on a windy day.
Pop shields: These are essential for studio (indoor) productions
when recording vocals and things such as voice overs. Pop shields
help prevent popping and banging noises. This simple piece of
equipment can make a big difference in increasing the quality of the
recording by filtering out unnecessary loudmouth sounds, making
the recording more industry standard.
This is some of the essential sound recording equipment for professional studio
recording sessions; Microphones, headphones, a computer, DAW, audio interface,
studio monitors, microphone stands and accessories such as the pop shield and the
required cables to connect all the sound recording equipment together.
Rack mount: This piece of equipment allows various sound sources which is
a great advantage, especially since a more basic piece of equipment only
allows a very small number of simultaneous tracks. It has a very useful “rack
system” which allows to swap between the equipment to customize the sound
recordings.
Preamp: This electronic amplifier is what helps avoiding noisy and distorted
signals by converting these weak signals into an output which is strong
enough for speedier processing and can also tolerate louder noises.
UPS: Short for uninterruptible power supply, this back-up battery-like piece of
equipment is useful in case of an electric blackout, as it gives an extra few
minutes of power for safely saving and shutting down the computer, therefore
avoiding losing recordings or possibly damaging the computer.
Cables
Analogue Cables
What happens when audio is processed by the signals inside of a balanced wire, is
that both the positive and negative wires would receive identical versions of this
sound signal, although with an inverted polarity from the negative wire. Whist both
wires are gathering noise as the two signals travel inside the cable, the polarity of the
negative is inverted up until reaching the opposite end of the cable, where the
polarity is then flipped back to match the polarity of the positive again. As the
background noise patterns then remain on opposite polarities due to this process,
they cancel each other out. This is how balanced cables are able to cancel out the
unuseful noise from the original signal.
As this process doesn’t take place inside an unbalanced wire as it doesn’t have a
negative and positive signal, the background noise can’t cancel itself out.
Cable Connectors
There are three different kind of connectors which a balanced analog cable can have
at the end and each of them contains three contact points which are the ones which
allow for the cable to carry the signals from the different wires (positive, negative and
ground). These are the types of connectors:
TRS: This connector can connect both inputs and outputs. It also
has 3 surfaces on the end – these are the sleeve, ring and tip.
XLR connectors are mostly used for audio and music applications as well as
microphone cables and monitor speakers, this is because they are always balanced,
and not only have a very secure connection, but are also noise cancelling as
previously mentioned.
Acoustic Settings
Interior
Since the easiest way to fix the awfully strong reverberation would be to treat
the room by adding layers of heavy, porous materials such as a sound
blanket, so air pass through and sound waves can be slowed down or
absorbed. Another thing that can be done in order to correct this, is to use a
condenser microphone with a cardioid pickup pattern would be best for
recording in a normal or small-sized bathroom. More specifically, I would use
an AKG C636 microphone as not only it has a clear and well-balanced
response, but it has an excellent feedback rejection.
Furthermore, it would also be appropriate to use acoustic
panels, as these will further absorb the sound reflections
which are bouncing from the bathroom surfaces, specially the
parallel bathroom walls, since in acoustics it is preferable to
avoid parallel surfaces on one part and dimensions which are
a multiples of one another.
On the other hand, recording in a public bathroom, which are usually a much
larger size, will create a reflective reverb effect on the sound. These effects
are created by the nature of the room as well as the size and generally hard
surfaces which will reflect the sound waves creating the reverb effect. These
effects can be recorded purposely as they created in the
sound recording rather than post-sound recording can be
useful for certain atmosphere or effects. This is why
recording in a bigger public bathroom, (which also has
less obstacles such as towels, curtains, etc.) will be more
adequate if this is the aim to the sound recording. In this
case, I wouldn’t use any of the sound blankets or acoustic
panels.
Church:
Churches are known for a having very unique and distinctive acoustics in which to
record sound in. This is due to a number of factors, such as the architecture and
material of the walls. For example, stone churches are brilliantly sound proofed from
any outside interferences. In these types of churches, the majority of the energy is
reflected against the stone walls which is what generates the distinctive church
reverberation. When recording sound in a church, the level of reverberation isn’t
strong enough to become too disruptive to the original sound, but enough to create a
very dramatic atmosphere and effect to the sound
recording, which is a reason why it is a popular place in
which to record for cinematic purposes. Furthermore,
due to the inner architecture of a church and furnishing
(this includes the benches, pedestals, etc.) with has a
great variety of different surfaces as well as shapes, this
helps create a nice reverberation.
When recording sound originating from the altar of a church (or the front section of
the church), the sound is then easily projected through the entire church.
Frequencies are an important factor which should be noted when recording in this
type of space. For example, low frequencies diffract and go around any obstacle
from inside the church (such as benches or columns), on the other hand, the high
frequencies will reflect and therefore bounce from the obstacles. Furthermore, as a
church is rather large closed space, the direction in which the different frequencies
will move in the space should also be considered when choosing in which direction
or spot to record. Low frequencies are omnidirectional and high frequencies are
directional. If recording sound with low frequencies of below 500Hz roughly, these
could potentially become problematic as thee frequencies can cause feedbacks in
the recordings.
Studio:
A studio is quite different sound recording environment to the other ones I have
previously mention due to the fact that they are specially designed rooms with the
purpose of recording in them, therefore the acoustics
are fantastic and there are no unwanted background
noises to worry about when recording. When recording
anything from music to voice-overs in a studio,
maximum sound quality is always expected as an
outcome from this.
Exterior
Field:
Once again, the worst possible microphone to use in this type of loud outdoor
environment would be an in-built camera microphone as the sound quality would be
really low and all surrounding noise would be predominant. Instead, I would
consider, if it is interview between two people, or if there is only one subject/sound
source when choosing which microphone and accessories to use. In any
circumstance I would proceed to use a handheld recorder, because not only they are
a very conveniently small piece of equipment that will be easy to transport around in
a busy space, but it also provides good quality audio. These are often used for
outdoor interviews in public spaces at a professional standard. An example for a
good handheld recorder is the Zoom H1n. It has X/Y stereo microphones, which is
best for interviews due to the pick-up pattern. The in-built
filters help record clean and distortion free audio, blocking
out as much of the background soundwaves bounding off
every hard surface and coming from every direction.
Near a road:
There is a last option which replaces the shotgun microphone with a lavalier
microphone. This would be best fitted for filming a scene near a road where instead
of being somewhat still, the sound source/subject whom is speaking, is also moving
around. It is a useful microphone as you can change around the
sensitivity level and don’t need to follow the subject around with
a microphone as they can subtly wear it with them wherever
they go. Furthermore, if the subject turns their back to the road
near them, their body would act as a barrier to stop the sound
waves from reaching the microphone and therefore barely
appearing in the recording. A good choice would be the
Sennheiser ME2 lavalier microphone.