Developed by Mike Nahmiash September 2009-09-12
Developed by Mike Nahmiash September 2009-09-12
Substitutes may enter the game at any time and for an unlimited number of
times. They don’t need to notify the timekeeper, but the players they are
replacing must be off the field before they enter. Substitutes must enter a
game at the substitute line, which is near mid-court. A faulty substitution
results in a 1-minute suspension for the offending player and a free-throw
for the opponents. The goalkeeper wears colors distinct from all other
players on the court
Teams use different offensive sets and have different names for positions,
but one basic offensive set is to have three players—left, center and right
backcourt—just beyond the free-throw line, and three others—left wing
and right wing—between the free-throw line and the goal-area line. Wing
players tend to be smaller and quicker players who can shoot from difficult
angles The backcourt players. Centers are like quarterbacks, directing the
offense. The other backcourt players tend to be taller, with the ability to
jump and shoot over the defence from the backcourt.
Scoring
A goal is scored when the entire ball crosses the goal line.
If a player is holding the ball, he/she must pass, or shoot it within three
seconds
Goalkeeping:
A Six-meter throw is given when a defending court player enters the goal
area and gains an advantage over a player with the ball. No throw is awarded
if a player enters the goal area without the ball and gains no advantage. If a
defending player intentionally plays the ball into his own goal area and the
goalkeeper touches it, the opponents are awarded a free-throw. If the
goalkeeper doesn’t touch it and the ball stops in the goal area or goes out of
bounds, the opponents are awarded a free-throw.
touch the ball with any part of her body while inside the goal area;
Move with the ball inside the goal area, with no restrictions;
Throw-In
Where: From where it went out, or from the intersection of the goal line and
side line, if it went out over the outer portion of the goal line.
How: The referee doesn’t whistle; a player on the team awarded the ball
throws the ball in with one foot on the side line until the ball leaves his hand.
He may not play the ball in to himself. Opponents must stand at least three
meters away, though they may stand outside their goal line, even if it’s less
than three meters away.
How: The goalkeeper throws the ball over the goal-area line; the referee
does not whistle. The goalkeeper may not touch the ball again until another
player has touched it.
Free-Throw
Where: Either where the infraction occurred, or, if the violation occurred
between the nine-meter line and the goal-area line, then from the nearest
point immediately outside the nine-meter line.
How: Without a whistle, the player takes the throw with opponents at least
three meters away. Teammates may not be on the nine-meter line or between
it and the goal line before the player takes the throw.
Penalties
Suspensions
Equipment
Size of the ball: 46-48 cm – 225-275 gr. Other balls can be used
Officials
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PASS TAG: Two teams (number of players depends on the space available). Team (A)
tries to touch all the players of team(B), using the ball. Team(A) can do it by passing the
ball between teammates in order to get close to the opponent and touch them with the
ball. No dribble is allowed. The fastest team wins.
Alternatives
- Limit the space (half court, 9-meter zone or 6-meter zone)
- Play with 1, 2 or 3 balls
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FOUR CORNERS: Two teams, at the same
time, try to pass the ball as long as they can,
without dropping it Each player catches the ball
in movement, passes to the next player and then
goes behind the next column. The team that
lasts the longest gets one point.
Alternatives
- Bounce pass or jump pass
- 2 balls
- Reverse the order every 10 passes
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BOWLING PIN: One team tries to knock down all the
bowling pins of the other team. Each team has to stay in
their zone.
Alternatives
- Add the dodge ball rules adapted to team handball
to this game.
- One pass before each shot.
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BOMB GAME: Each team tries to throw their balls on the
medicine ball (the bomb) until it crosses the goal line of
the other team or touches an opponent. Each team has to
stay in their zone.
You count how many goals they score before they get touched and then the attackers
become the defenders and vice-versa.
Alternatives
- At least one passer in the middle
- Both teams attack and defend at the same time
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Alternatives
- 2 on 1
- 3 on 2
- 4 on 3
- 5 on 4
- 6 on 5
- No dribble
- Everybody should touch the ball in attack.
At the elementary school level, the classes are generally 50 minutes long. This
doesn’t allow a lot of time for complicated session. Moreover, you want to be sure that
the children are active, learn and have fun. Our advice for a good plan is to keep it
simple and fun. A maximum of 3 different games should be used in a session and this
includes the final game, which should be a real game of team handball.
CONCLUSION
We hope that this document will help you to understand what the rules of Mini
team handball are and help you with teaching team handball in your classes. We are sure
that this game will please almost all your children and that all these little drills will make
almost every child sweat and work hard and more importantly have fun.