Perspective Drawing Tutorial For Beginners and How It Relates To Anime
Perspective Drawing Tutorial For Beginners and How It Relates To Anime
In art the correct use of perspective is very important as it can make a flat
image appear to have depth and volume.
This tutorial will illustrate the basics of perspective drawing and explain how
these are applied to drawing anime and manga.
A scene like the room and character drawing above is fairly common in anime
and manga.
The above is a basic example of perspective drawing. Objects getting smaller the
further they go into the distance.
You could continue drawing cubes further and further back between the
perspective lines until they turn into a dot
In a cube all sides are normally equal in length but above illustration you can see
how the sides of the first cube (drawn in perspective) that are further away are
drawn smaller while the sides that are closer are drawn larger.
In the second (non-perspective) drawing where the back and front sides are
drawn the same size the cube looks odd and distorted.
The reason it is called the “eye level” is because it literally is where the viewers
eyes would be in relation to the scene in the picture if the viewer was actually
there. Imagine the picture as if you are looking out a window.
The horizon line in most examples in this tutorial is shown above the object but it
is important to know that it can also be below or behind an object. The position
depends on where the viewer’s eyes are. If the viewer is looking at an object
from above then the horizon line will be above it, if you are looking at it form
below then the horizon line will be below the object and if they are looking directly
at the object then the horizon line will be behind it.
One point perspective is the easiest to draw in as there is only one vanishing
point. This type of perspective is good to use when you are looking at the center
of an object or a scene that is facing direct towards the viewer.
The third vanishing point can also be above an objects. An example would be
looking at a building from below. The top of the building will appear far smaller
than the bottom.
In the above example you can see how the vertical positioning of an object in
relation to the eye level changes it’s appearance for the viewer. You can try
this for yourself by first putting a sheet of paper on the floor and then bringing
higher up towards your eyes in the same position. The closer it gets to your eyes
the narrower it will appear until it basically become a line (if you look directly at
the side of the sheet). A similar effect will happen if you hold it over your head
and bring it down (looking at the bottom).
Perspective cup drawing
If we apply this to drawing a simple cup in correct perspective the bottom of the
cup will be drawn rounder (more vertically stretched than the top because in
this case the cup would be below the viewer and therefore the top would be
closer to the viewers eye level. If the cup was above the viewer than this would
be reversed (rounder top).
If you draw using the guidelines shown above and actually draw out all of your
perspective lines and vanishing points properly you should end up with a correct
structured drawing automatically. But if you are drawing a scene that has multiple
objects or multiple panels of a manga it can get very time consuming to draw out
all the guide lines every time. Therefore when you are drawing without guidelines
keep this in mind and draw accordingly.
The above drawing of a bedroom (a fairly common scene in anime and manga) is
done in one point perspective. If you were to add perspective lines to the objects
in the picture you would see that they all eventually converge on one single point
(the vanishing point).
Just like in the bedroom drawing example you can see perspective drawing in
many scene of anime or manga. Rooms, furniture, cities, roads, buildings and
even people look far better when drawn in correct perspective.
If you want to quickly get a rough idea of how big a character should be when
standing in the foreground as compared to them standing in the background (or
in reverse) you can use the method in the above example.
1. Draw a vertical line as tall as the character you want to project from
(shown in red)
2. Draw perspective lines (shown in blue) from the vanishing point that each
touch the top and bottom of the height line.
3. Draw a second vertical line (shown in red) between the same perspective
lines in the foreground or background of the initial character drawing.
4. Draw horizontal lines from the second height line to anywhere in the
picture to and draw your character between those
It’s important to note that this method only works if the character is in roughly the
same position and is not one hundred percent accurate but it can prevent you
from making major mistakes if used correctly.
If you would like to estimate the size of a character in a different position than the
one you are projecting from you could draw a rough shape of the character in the
same position first and draw them in a different position based off of the
proportions of the initial position.
Punch in perspective
A more complex example would be something like a punch that really appears to
be in your face (like the above drawing). This can be achieved by drawing a fist
much larger than the rest of the body parts of the character it belongs to.
If you want to see a real example of this just hold your hand right up to your face.
Notice how big it looks in comparison to other objects due to perspective.