Another Boardgame Player Aid By: Design That Works
Another Boardgame Player Aid By: Design That Works
Game: DRAKON
Pub: ©2006
Fantasy Flight Games v1
Apr 2009
Page 1: Rules summary (front)
Page 2: Figure reference (back)
Rotate a Chamber
Find a Coin Rotate a chamber in
Take a random coin any direction as long as
from the Dragon’s it lines up legally (no
Hoard. arrows are pointing at
each other).
Amazon
Move one additional chamber along a legal path.
Follow the instructions on both chambers.
Barbarian
When you are on the same chamber as an
opponent’s hero, you may move the opponent’s
hero one legal move.
The other player must follow the instructions for
the chamber into which he was moved.
Then take a random chamber from the opponent
you moved and add the chamber to your own hand.
Dwarf
You immediately discard any number of chambers
from your hand, then draw an equal number of new
chambers from the draw pile.
If you have fewer than 4 chambers, you may
continue to draw new chambers until you have 4
in your hand.
Knight
If an opponent tries to take a coin from you, or
you are about to lose a coin because of a chamber
action, you may (before you randomly choose
which coin is lost) prevent the coin from being lost.
This is the only special action which is not
necessarily taken during your turn.
Thief
Take a random coin from one opponent whose hero
is in the same chamber (but only if that player has
at least 1 coin).
Or, instead of stealing from an opponent, swap
1 coin of your choosing from your hand with a
random coin from the Dragon’s Hoard.
Wizard
Move out of a chamber through any of the 4
doorways on a chamber, even moving against the
arrows of adjacent chambers.
You do not get an extra move, but are simply
allowed to break the ‘legal movement’ rule once.