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Soild Modelling Using Catia v5

The document discusses the Part Design workbench in Catia V5, which is used for creating solid models using a feature-based approach. It describes how to access the Part Design workbench, the various toolbars and icons available, and how to create different types of sketch-based features like pads, pockets, shafts, and lofts. It also covers creating reference elements, dress-up features, boolean operations, and constraints. The goal is to explain how to build solid models by constructing features from sketches in a hierarchical, parent-child relationship.

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Vikram Rathore
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© © All Rights Reserved
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0% found this document useful (0 votes)
109 views82 pages

Soild Modelling Using Catia v5

The document discusses the Part Design workbench in Catia V5, which is used for creating solid models using a feature-based approach. It describes how to access the Part Design workbench, the various toolbars and icons available, and how to create different types of sketch-based features like pads, pockets, shafts, and lofts. It also covers creating reference elements, dress-up features, boolean operations, and constraints. The goal is to explain how to build solid models by constructing features from sketches in a hierarchical, parent-child relationship.

Uploaded by

Vikram Rathore
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Solid Modelling Using Catia V5

Property of Mount Talent Consulting


Contents

The Part Design Workbench


 An Introduction to Part Design .
 Accessing the Part Design Workbench
 Part Design Toolbars and Icons
The Sketch Based Features Toolbar Creating
 Pads
 Creating Pads
 Creating a Pocket
 Creating a Shaft
 Creating a rotational Groove
 Creating a Rib feature
 Creating a Slot Feature
 Creating a Stiffener
 Creating a Loft Feature
 The Remove Loft Feature
Creating Reference Elements Toolbar
 Create a Point in 3D Space
 Creating Lines in 3D Space
 Creating Plane in 3D Space
Surface Based Operations Toolbar
 Creating a Split
 Thick Surface
 Boolean Operations Toolbar
 The Assemble Operation
 Standard Boolean Operations
 The Union Trim Operation
 The Remove Lump Operation
Dress-Up Features Toolbar
 Creating Fillet Features
 Creating Chamfer Features
 Creating a Draft Feature
 Creating a Shell Feature
 The Thickness Feature
Transformation Features Toolbar
 Standard Transformations
 Mirror Body
 Patterns
 Scaling
Part Design Constraints Toolbar
 Create Constraints using a dialog box
 Create Constraints by selecting elements
 Using Compass Manipulation
 Creating an User Defined Axis System
The Part Design Workbench

On completion of this session the trainee will:

♦ Be able to access the Part Design Workbench.

♦ Understand the Part Design Toolbars and Icons.

♦ Be able to create Sketch and Surface Based Features.

♦ Be able to Perform Boolean Operations.

♦ Be able to create Dress-Up Transformation Features.

♦ Be able to use the Compass Manipulation.

♦ Be able to create a User Defined Axis System.


An Introduction to Part Design
The Part Design Workbench is used to create Solid geometry using a Feature based
approach. In general the features are produced from sketches created in the Sketcher
workbench.

The specification tree contains all the features created along with the sketch used to
define them. All the Solid features are contained within a node called a PartBody.
They also contain wireframe sketches that are used to create the features. As you
create features they are added to the tree in order of creation. There may be multiple
Partbodies within a CATPart which can be Booleaned together in order to form
complex solid models. Partbodies can be added to the Specification Tree by selecting
Body from the Insert drop down menu when in the Part Design Workbench. The
Partbody can then be renamed by editing its properties.

If an existing feature is used in the creation of a new feature i.e. the sketch plane for
the new feature is created on an existing Face of another feature then the new
feature is dependent on it. Therefore the existing feature becomes the Parent of the
new feature which is known as the Child. If the Parent feature is deleted the Child
feature will need to be edited and attached to a new parent or in some cases it may
be isolated otherwise it to will be deleted. Prior to deleting a feature you can
ascertain its dependencies by selecting the node on
the tree and by using MB3 select Parent/Child on
the Contextual Menu. A pop up Parent and
Children window will appear displaying the
features dependencies.

In the example opposite Pocket.3 is dependent on


Sketch.2, also EdgeFillet.4 is depend on
Pocket.3. Therefore if the sketch is deleted then
both the pocket and fillet features will be deleted.
By using MB3 on a selected node in the window
you can edit the feature to change its
dependencies. Once you have finished click OK
or Cancel to closed the window.
When you are modifying or creating sketches or features in the Specification Tree the
node is underlined.

If you select another node on the tree and by


using MB3 and selecting Define in Work Object
on the Contextual menu you can step back in
history and display the solid model at earlier
stage of is evolution and you can then proceed to
edit the command.

In this case before the Holes and Fillets were


created.
If you select a Partbody and Define it as the Work Object then it is possible to Scan
through the entire history of the Partbody by selecting Scan or Define in Work
Object option on the Edit drop down menu. A Scan panel will appear and by using
the arrow button you can step through the history.

Previous Exit Scan


mode

Next
First Last

It is best to select the the First button to begin at the start of history. The Next button
will move forward one command and the Previous button will step back one
command. The Last button jumps to the end of history. Finally the square button exits
Scan mode.

Specification
Tree Feature based
Solid

PartBody
Node

Surface based
Features
Solid based
Features

Dress-up
Features
Accessing the Part Design Workbench
To access the Part Design workbench you can either Select Start > Mechanical
Design > Part Design from the Start drop down menu

Again if a CATPart is not active you will be prompted to create a new part by the
appearance of the Part name panel.
Part Design Toolbars and Icons
There are eight main
toolbars within the Part
Workbench Icon Design workbench: 1.
Sketch based Features –
Boolean Selection Icon creates geometric features
Operations from sketches.
Enter Sketcher 2. Dress-up Features –
Icon creates dress-up features
on existing geometry.
Advance Draft
3. Boolean Operations –
Insert Partbody used to Boolean
Icon Partbodies.
Reference
4. Reference Elements –
Elements Sketch based creates 3D Points, Lines
Features and Planes.
Annotation
5. Annotations – attaches
text annotation to features.

6. Constraints – creates
Constraints
constraints on features.

7. Transformations –
applies transformation
Operation to features.

Transformations 8. Surface based


Dress-up Feature Features – creates surface
Creation based Features. via the Insert

Surface Based
Features
The Part Design
Toolbars are
also accessible

Drop down
The Sketch Based Features Toolbar
This toolbar is used to create features from Sketches.

Creates a Pad

Creates a Pocket
Creates a Shaft
Creates a Groove
Creates a Hole
Creates a Rib
Creates a Slot
Creates a Stiffener
Creates a Loft
Creates a Removed Loft

Creating Pads
Creates different type Pad Features by extruding a sketch profile linearly to
Produce a solid..

Creates a
Filleted Pad

Creates a Creates multiple


Pad depth Pads

Creates a pad from a Sketch to form a Solid feature by extruding a selected profile in a
linear direction define by the user. If an solid geometry already
exists in the PartBody then the new pad feature will automatically added to it
even if tit is not connected geometrically.

Select the Pad icon followed by the required sketch either graphically or from the
specification tree. If you have just exited a sketch then it will already be selected. A
Pad Definition panel will now appear and a wireframe preview of the Pad be
displayed. Enter a value in the Length field (default 20mm) or you can Grab the
LIM1 and LIM2 text using MB1 to control the length of the Extrusion in two
directions and then dynamically drag the extrusion to its desired size. Now press OK
to create the pad. The default is to create a pad exstruded distance normal to the
sketch plane. The Reverse Direction and the Orange Arrow button swaps the
direction of the Limits.

Dynamic limit
Text markers and
Reverse Direction
Arrow

Created Pad
feature

A Pad Node

The Pad feature is added to the specification tree and the sketch that was used to
define it is now linked to the node.
There are various options available on the Pad Definition panel. By clicking on the
More tab the panel expands to reveal all the options.

The following options are available: -

First and Second Limits Control the


length of the extrusion about the
Selected sketch plane. The Type Option
allows you specify whether the
Extrusion is a length or up to a surface
or plane. The Length field is only
available when Dimension is selected
in the Type field. The Limit field is
available when up to a surface or plane
is selected in the Type field.

Profile/Surface allows you to specify


the sketch or surface that is used to
create the pad. The Selection field
indicate the sketch or surface that has
been selected. The Thick check box allows you the create a shelled extrusion by
entering the thickness value in the Thin Pad fields.

Mirrored extent if checked will deselect the Second Limit and create a pad extruded
equally about the sketch plane.

As mentioned previously Reverse Direction flips the direction of the extrusion. You
can also click on the orange Flip Arrow.

Direction controls whether the extrusion is Normal to the profile or along a Reference
element.

Thin Pad is used in conjuction with the Thick check box to create a shelled pad.
Thickness 1 and 2 controls the thickness of the shell about the profile. If Neutral Fiber
is selected the shell is created equal about the profile and Thickness 2 is deselected.

The Preview button allows you to preview the pad.

Clicking OK finshes the Command and creates the Pad Feature.


The following are examples of the different ways of creating a pad: -

If you select First Limit>Type>Up to surface the pad is extruded up to the selected
surface.

Selected
Surface

Selected
Profile
Flip Arrow

Resulting
Pad

You can create a pad up to but offset from the selected surface by entering a value in
the Offset: field.

If First Limit>Type>Up to next is used the resulting pad will extrude up to the next
face of an existing feature. Up to Last will extrude up to the last face on an existing The
Thick option creates a pad with a thickness around the sketch profile rather than just a
solid. The Neutral Fiber applies the Thickness 1 value equally about the profile.

Resulting
Pad
Profile

Cross sectional
thickness about
the profile
Thickness 1
Thickness 2

Extrusion
Length

Resulting
Pad

If Reference is select rather Normal to profile then the resulting pad is extruded
along the select Line and not normal to the sketch plane.

Selected
Reference
Line

Selected Up
to Surface

Selected
Profile

Resulting
Pad
Hints and when creating Pads
It is possible to create a pad from a sketch that contains multiple profiles. Catia will
automatically select all profiles in the sketch and extrude them into a pad including

Avoid creating multi profile sketches with


Open profiles as this will result in Catia
trying to create open pads and failing.

When using Up to Next, Last and Surface the face or surface that the pad is being
extruded to must be large enough to fully intersect with the profile. This limitation
does not apply to a Plane.

When you use an entire Sketch to produce a Pad any elements contained within the
sketch but not used in the profile must switched to Construction i.e. Points.
When using a sketch with multiple profiles you can choose which of the profiles to
include in the pad. After selecting the sketch to extrude the
Pad Definition panel will appear. Use MB3 on the Selection
field to reveal a Go to profile definition pop up. By
selecting this option you can deselect profiles from within the
sketch.

A Profile Definition panel now appears which list the current


selection i.e. Sketch.1. Select Sketch.1 and click on the
Remove button. The sketch is now removed from the list.

Now click on the Add button and select the


required closed profiles or Sub-elements from the
sketch followed by the OK button to create the
desired pad.

Selected Profiles or
Sub-elements
Creates a Drafted Filleted Pad on an existing feature using a selected profile.

Select the icon followed by the profile to be used to create the pad. The following
options are available: -

The Length is the length of the extrusion.

The Second Limit must be selected and is usually the face of an existing feature on
which the profile for the pad exists.

The Draft applies a draft angle to the side faces of the pad. The Neutral element
either First or Second limit controls which limit the draft angle is applied from i.e.
the profile is at is original size.

The Fillets options control the Lateral radius, First limit radius (the fillet nearest the
First limit) and the Second limit radius (the fillet nearest the Second limit).

Reverse Direction reverses the direction of the pad.

Clicking OK creates the feature.


The Specification Tree will now have a Pad created in it together with a Draft and
three EdgeFillet features rather than one all encompassing
feature.

Create multiple pads with different extrusion

lengths.
Select the sketch to use in the multi-pad command follow by
the icon. A Multi-Pad Definition panel will now appear, use
the More button to expand the panel to show all options.

Use the First and Second Limit to define the length of the extrusion.
Note: The only option is a Dimension.

The Direction option allows you extrude normal to the sketch plane or along a Reference Line.

The Domains portion of the panel lists all the profiles contained within the selected sketch. By
selecting one of the Extrusion Domains, the values that are entered in the Dimension fields
control its length.
Remember you can also Grab the LIM1 and LIM2 graphically to control the extrusion length.

Click the OK button to create the Pad.


Creating a Pocket
Creates different Pocket features by extruding a sketch profile linearly to
create a subtraction feature.

Drafted
Filleted Pocket

Pocket Multi-Pocket

Creates a Pocket feature in a similar

manner to creating a Pad.

Select the sketch containing the pocket


profile and then select the icon. A Pocket
Definition panel will now appear which
you can select the More button to display
all options. The options on this panel are
identical to the Pad Definition panel
except the resulting feature is subtracted
from the previous feature in the
Specification Tree.

The First and Second Limits control the


Depth of the pocket about the selected
sketch plane. The Type option allows you
specify whether the extrusion is a depth or Invert
up to a surface or plane. The Depth field is Pocket
only available when Dimension is selected Arrow
in the Type field. The Limit field is
available when up to a surface or plane is Flip
selected in the Type field. Arrow

Profile/Surface allows you to specify the


sketch or surface that is used to create the
pocket. The Selection field indicates the
sketch or surface that has been selected.
The Thick check box allows you the
create a thin pocket about the profile by
entering the thickness value in the Thin
Pocket fields.
Mirrored extent if checked will deselect the Second Limit and create a pocket
extruded equally about the sketch plane.

Reverse Direction flips the direction of the pocket or use the orange Flip Arrow.

Direction controls whether the pocket is created Normal to the profile or along a Reference
element.

Thin Pocket is used inconjuction with the Thick check box to create a narrow or thin
pocket. Thickness 1 and 2 controls the width of the pocket about the profile. If
Neutral Fiber is selected the pocket is created equal about the profile and Thickness
2 is deselected.

There is an option to Invert the pocket by selected the second arrow that appears
when the Pocket Definition panel is displayed. Note: This option does not appear
on the panel. Click the OK button the finish.

Standard Thin Inverted


Pockets Pockets Pockets
A Pocket node is added to the specification tree and the
sketch that is used in its creation is added to it.

Note: If you extrude the pocket in the wrong direction i.e. into open space and
not through an existing feature you will see a warning alert informing you that
this operation is unnecessary unless the Pocket is in its own Partbody.
Creates a Drafted Filleted Pocket..

Drafted Filleted Pocket Definition panel will now appear. The options are the same
as the Drafted Filleted Pad Definition panel.

The First Limit is the Depth of the pocket.

The Second Limit must be selected and is usually


the face of an existing feature on which the profile
for the pocket exists.

The Draft applies a draft angle to the side faces of


the pocket. The Neutral element either First or
Second limit controls which limit the draft angle is
applied from i.e. the profile is at is original size.

The Fillets options control the Lateral radius,


First limit radius (the fillet nearest the First limit)
and the Second limit radius (the fillet nearest the
Second limit).

Reverse Direction reverses the direction of the pad.

Clicking OK finishes the command.

Again you can use the Invert Arrow to invert the pocket. Invert
Pocket
Arrow

Flip
Arrow
Resulting
Specification
Tree

Resulting
Filleting and
Drafted Pocket

Select the sketch that is to be used to create the pocket followed by the icon. A Creates

multiple Pocket features with different depth.


After selecting the sketch containing the pocket profiles and the icon a Multi-Pocket
Definition panel will appear which is identical to the Multi-Pad Definition panel.

Use the First and Second Limit to


define the depth of the pocket. Note:
The only option is a Dimension.

The Direction option allows you create


the pocket normal to the sketch plane or
along a Reference Line.

The Domains portion of the panel lists


all the profile contained within the
selected sketch. By selecting one of the
Extrusion Domains you can enter the
value for the depth of the pocket in the
Dimension fields control its depth.
Remember you can also Grab the LIM1
and LIM2 graphically to control the
extrusion length.

Click the OK button to finish.

Note: There is no invert pocket option for this command.

Creating a Shaft

Creates a revolved solid feature from a selected sketch profile.

Select the sketch containing the profile followed by the Shaft icon. A Shaft
Definition panel will now appear containing the follow options: -

Limits defines the First (start) and Second (end) angles for the
revolution of the profile. Default is a 360° revolution.

Profile>Selection field indicates which sketch you have select by


using MB1. Note: As with the Pad command by using MB3 on
the Selection field you can access the Go to Profile option and
select different profiles contained within the sketch.

Axis allows you to define the axis of rotation. Note: You can
create an Axis Line within the defining sketch and Catia will
automatically use it to produce the shaft.

Click OK to create the Shaft.


Below is an example of a Shaft feature using a Profile sketch
containing an Axis Line.
Wireframe
Preview
Sketch
Defining
Profile

Axis Line

Resulting
Shaft
feature

Note: The Axis Line closes the profile and that the total Angle in the Limits can
not exceed 360°.

A warning symbol will appear on the Shaft Definition panel if there is no Axis
selected or if there isn’t one present in the sketch. A 3D Reference Line may be used
as an Axis Line.
No Axis Selected
warning symbol

The Specification Tree will have a Shaft node added to it and the defining sketch will
be linked to it

Creating a rotational Groove


Creates a rotational Groove feature about an Axis Line.

Select the sketch containing the groove profile followed by the Groove icon. a
Groove Definition panel with the same options as the Shaft Definition panel: -

Limits defines the First (start) and Second (end) angles


for the revolution of the profile.

Profile>Selection field indicates which sketch you have


selected. Again you can the Go to profile option to select
sub-profiles within the sketch.

Axis defines the axis of rotation. Again you will see the
no axis warning symbol if no axis is selected. Note: By
selecting an existing shaft feature Catia will use its
Axis as the Axis of rotation thus ensuring
concentricity between the Groove and the Shaft
features.

Finally click the OK button to create the feature.


Below is an example of a Groove with an Axis Line defined in the sketch profile.
Axis Line

Wireframe
Preview

Groove
Profile

Sketch

Resulting
Groove
Feature.

A Groove node is added to the


Specification Tree with the
defining sketch attached.
Creating a Hole
Creates a hole in an existing feature

without requiring a sketch profile.

Select an entry face for the hole on an


existing feature and then click on the
Hole icon. A Hole Definition panel will
now appear with three tabs along the top
Extension, Type and Thread
Definition.

The Extension tab has the following


options: -

The hole limit tab allows to define


wheather it is a Blind hole or that it is
controlled Up to Last, Up to Next, Up
to Plane or Up to Surface. The default is a Blind hole, which allows access to the Depth field
as well as the Diameter. If one of the other options is select then you have to select a Face,
Plane or Surface to control the hole depth. There is also the option to Offset the depth from
the selected element.

Direction controls the direction of the hole into the feature. The Reverse tab
reverses the depth (Note: If the direction is away from the feature i.e. into open
space, then a Hole node is created in the Specification Tree but there will be no
visibility of a hole in the feature). The Normal to surface check box ensures the
hole axis is normal to the entry surface, if this is unchecked you can select a
Reference Line as the direction of the Axis.

The Positioning Sketch button allows you to enter a sketch to define the position of
the hole on the entry face.

The final option is the Bottom style for the hole, which is either Flat or V-Bottom,
which allows you to enter an inclusive Angle.
The Type tab allows you to specify the type of hole that you require. The options are
Simple, Tapered, Counterbored, Countersunk and Counterdrilled.

The Parameter option allows you to


control the size of the hole features
i.e. Counterbore size, depth of the
Countersink, etc.

The Anchor Point is only available


when you select either Counterbored
or Counterdrilled and is used to
control the datum point on the hole in
relationship to the selected Entry
Face.

The Thread Definition tab can be used to assign thread attributes to the hole feature
which can be extracted by other processes within Catia.

After selecting the required options click OK to complete the feature creation.

The following are example of creating Hole features.


A 10mm Diameter Blind hole.

Selected Entry Face

Wireframe Preview

Select an Entry Face


and enter the
Diameter value.

Base Plate Radius

Hole centre point

Select the Positioning


sketch button and apply a
Concentricity Constraint
between the Hole centre
point and the base plate
radius using MB3

Click OK to create
the hole.
A 10mm Diameter Hole with a 15mm Diameter Counterbore by 5mm deep.

Wireframe Preview Selected Entry Face

Select the Entry Face. Enter the Diameter value and


then select the Type tab. Select the Counterbored
option and enter the Counterbore values.

Select the Extreme Anchor Point to ensure the top of


the Counterbore is positioned on the Entry Face.

Select the Positioning


sketch button on the
Extension tab and apply a
Concentricity Constraint
between the Hole centre
point and the base plate
radius using MB3

A quick way of constraining the hole centre to the base plate radius is to select the
edge of the radius followed by the Insert Hole Icon and finally select the Entry
Face. The hole centre will then automatically be constrained to the radius edge.
Creating a Rib feature

Allows you to extrude a profile along a reference element or pulling direction.

Select the create rib icon. A Rib Definition panel will now appear. You have to select
a Profile and a Center curve. As with Pad creation you can use
MB3 over the Profile field and select Go to profile definition to
select sub element profiles to create the Rib.

Profile control defines how the Profile is extruded along the


Center curve: -

Keep angle is the default option and this ensures the Profile stays
at the same angle to the Center curve as it is extruded. Pulling
direction keeps the profile parallel to a selected Line or Plane.
Reference surface maintains a constant angle between the H Axis
of the sketch profile and a selected surface.

Merge ends will extrude the profile ends to join with an existing feature if it encloses
the swept Rib.

To finish the operation click OK.

Center
Created Rib
curve
Wireframe feature
Preview

Rib
Profile

Below are examples of Rib features.


A Rib created with Keep angle A Rib created with a vertical
Pulling direction

A Rib created using Merge


d A Rib created with Keep angle
with a sketch profile containing
two circles

The Specification tree displays the Rib


feature and its associated sketches
Creating a Slot Feature
Creates a slot feature on an existing solid based on a sketch profile.

Select the Slot icon this will display the Slot Definition panel, which has the same
options as the Rib Definition panel. Now select the sketch containing the slot Profile
followed by the Centre curve. You can use MB3 on the Profile field to select sub
element profiles for the slot creation.

Select the method of Profile control to control how the profile is extruded along the
Center curve. Again the options are the same as the Rib creation, Keep angle,
Pulling direction and Reference surface.

Merge ends will extrude the profile ends to join with an existing feature if it encloses
the Slot.

Finally click OK to complete the command.


Center
curve

Existing
Feature
Wireframe
Preview

Slot
Profile

Resulting
Feature

The Slot feature is created in the Specification


Tree below the feature that it was removed
from. The sketches containing the Slot Profile
and Center curve are attached below it.
Creating a Stiffener
Creates a stiffener on an existing feature using Line(s).

Select the sketch profile followed by the Stiffener icon. A Stiffener Definition panel
will now appear with the following options: -

Mode controls the direction in which the stiffener profile is


extruded the options are From Side or From Top relative to
the sketch plane containing the stiffener profile.

The Thickness controls the width of the Stiffener via


Thickness 1 and Thickness 2 fields. The Neutral Fiber option
allows you apply the Thickness 1 value equally about the
profile, Thickness 2 is not selectable. Reverse direction swaps
the direction of the thickness values. You can also use the Flip
arrow to change the direction.

Depth controls the direction of the stiffener extrusion.

Profile allows you to select the sketch profile to be used in the


creation of the Stiffener. You can use MB3 over the Selection
field to select sub element profiles from the sketch.

After selecting your options click OK to complete the command.

Stiffener
Profile Existing
Feature

Wireframe
Preview

Resulting
Stiffener
Below are examples of the two different Extrusion Modes.

Sketch Plane for


Stiffener Profile

From Side Mode From Top Mode


The sketch profile may consist of several element that are connected together to form
the stiffener.

Note: The Sketch Profile must lie fully within the existing feature for the

stiffener to be created.

√ X

The Stiffener node is added to the Specification Tree together


with the defining Sketch Profile.
Creating a Loft Feature
Creates a Loft through a series of Sketch Profiles.

Select the Loft icon to display the Loft Definition panel.

The top portion of the panel displays which profiles have


been selected and the order that they have been selected.
Note: At least two non-intersecting profiles must be
selected.

The bottom portion as four tabs: -

The Guides tab lists the selected guides. The purpose of


guides is to control how the Loft cross section is
controlled between the profiles

The Spine tab lists any Spine that is used. When a Spine
is use, the transition shape between profile is kept normal
to the Spine curve. By default if no spine is selected then
Catia will compute one based on the profiles and their
orientation to each.

Both the spine and guides are optional.

The Coupling tab allows you select how the transition is


mapped between profile. The are four Section coupling
options: -

Ratio maps the profiles together by a curvature ratio.

Tangency maps the profiles together by their tangent discontinuity points. If there are
not the same number of points in each curve then this option will cause the Loft to
fail.

Tangency then curvature maps the profiles together by their curvature discontinuity
points. As with tangency if there are not the same number of points in each curve then
this option will cause the Loft to fail.

Vertices maps the vertices of the profiles together. Again there must be the same
number vertices in each profile for the Loft command to succeed.

The Relimitation tab allows you to re-limit the start and end sections of the Loft. The
two options are to limit the loft to the first profile and the last profile. If either of these
options is not selected then the Spline curve or the Guide curves control the relimit.
To create a default Loft using the Vertices of the profiles as the Coupling mapping,
select the profiles required either graphically or from the Specification Tree. As the
profiles are selected a section identity appear on the profile together with the Closing
Point.

Vertices

Defining Loft Profiles

The resulting Loft


Feature with the
Closing Points aligned

Note: The sketch can only contain a single closed Profile.


The Closing points must be align with each other along the length of the loft
otherwise the resulting loft will twist. In this example the Section 3 Closing Point is
incorrect which as resulted in a twisted Loft.
Incorrect
Closing Point

Resulting
Twisted Loft

To change a Closing points location it is best to start the loft again. After selecting the
loft profile you have to select the profile in the top portion of the Loft Definition
panel, then using MB3 to access the contextual menu. Select Replace Closing Point
and then pick a new closing point on the profile, in this case a Vertex. After replacing
the closing select Vertex as the Coupling and then click OK to complete the
command.

New
Closing
point
The Remove Loft Feature

The Loft and its


associated sketches are
added to the
Specification Tree
The Remove Loft feature creates a loft that is removed from an existing feature. The
method for producing the loft together with the options is identical
to the Loft command. A Loft feature and its associated sketches are added the
Specification Tree.

Creating Reference Elements Toolbar


Allows you to create Points, Lines and Planes in 3D space.

Create a Line

Create a Point Create a Plane


All the reference elements are create under an Openbody node on the Specification
Tree. Openbodies can also contain Wireframe Sketches and Surfaces. Sketches
created in an Openbody can be move to a Partbody using Cut and Paste on the Edit
drop down menu.

Create a Point in 3D Space

Creates a point using ordinates or by reference existing elements.

Select the point icon to display the Point Definition panel. The Point Type tab as
seven options: -

Coordinates (default option10) allows you enter X, Y and Z co-ordinate using the
‘X=’, ‘Y=’ and ‘Z=’ fields to position a single point in 3D space. The Reference Point
field allows you to specify the origin for the co-ordinates, by default this is the origin of
the CATPart although you can specify the origin to be relative to existing elements i.e.
Points and Vertices.

Default Reference
Origin

Created point at
co-ordinate X0,
Y20 and Z0
On curve allows you to create a single point on an existing curve. The Curve field is
the name of the element you that you have selected. You have the option to enter a
value in the Length/Ratio field that corresponds to either a Distance on curve or a
Ratio of curve length (this value must be between 0 and 1). The option Geodesic is
used with the Distance on curve and applies the true distance along the curve. The
Euclidean option is also used with the Distance on curve and this applies a distance
that is measured in relation a select Reference Point. The Nearest extremity option
snaps the point to the nearest end point on the curve to where
you clicked to select the curve. Middle point creates a point
midway along its length. The Reverse Direction toggle drives
the distance or ratio from the other end of the curve and finally
the Repeat object after OK toggle redisplays the Point
Definition panel when you click OK the create the point.

Reference
Point
Created
Point

Direction
Arrow
The On Plane option allows to create a point on a select Plane. The Plane field
indicates the plane you have chosen to place to the point on. The ‘H’ and ‘V’ field
allows you to enter a co-ordinate relative to the Reference Point, which by default is
the origin of the plane.

Plane

Created
Point

On surface allows to create a Point on a selected Surface. The


Surface field displays the name of the selected Surface. The Direction allows you to define
which direction the Distance value is applied to or can indicate on the surface the position of
the point using MB1. By default Reference Point is the centre of the surface.
Circle Center creates a point on a selected circle.

Tangent on curve creates a point on a curve tangent to a


direction.

The Between option creates a point between two existing


points either by Distance or Ratio positioning.

As mentioned previously in this session the reference elements


are generated in an Openbody.

Reference
Points, Lines
and Surfaces

Creating Lines in 3D Space


This command allows you to create Lines in 3D space.

After selecting the icon a Line Definition panel will appear with the following six
options for creating a line via the Line Type: tab: -

Point - Point (default option) creates a line between two


existing points that you select. There is a option to locate the
line on a Support plane if required. You can offset the ends of
the line from the points by entering values in the Start and
End fields. Finally Mirrored extent mirrors the End offset
value at both points.

Point - Direction allows you to define a line by selecting a point as a start location and
direction vector by selecting an existing line or plane. The Start and End fields control the
length of the line. You also have the options to create a Mirrored extent and Reverse
direction.
Normal to surface creates a line that is Normal to a selected surface.
You will have to select a Point on the surface to indicate the start
point for the line. Entering values in the Start and End field
controls the length of the line.

Generated
Line

Selected
Surface
Point on
the Surface

Angle/Normal to curve creates a Line at an angle or Normal


to a selected curve. The curve must have a point created on it
to position the line. You select the Curve followed by a
Support plane for the line to be positioned on and finally a
location Point for the Start point of the line. You then enter the
Angle followed by the Start and End length for the line. Further options allow you to
Mirror the line about the Start point. Project the Geometry onto the support plane. Create
the line Normal to the Curve. Reverse Direction of the line.
Tangent to curve allows you to create a line tangent to a selected curve and an
existing element.

Bisecting creates a line that bisects to existing lines through their intersection point.

Note: You can use MB3 over certain fields on the Line Definition panel to create
reference elements such as points on the fly.
Creating Plane in 3D Space
Create plane in 3D space.

Default
As mention earlier Planes are created in an
Planes
Openbody with the exception of the three default
Planes XY, YZ and ZX at the top of the
Specification Tree, which define the origin of the
CATPart as the intersection of the three planes.
These planes can not be edited or repositioned.

Planes are represented graphically by a wireframe User


square. Defined
Plane

Select the icon to display a Plane Definition


panel. There are eleven options available via the Plane Type: tab:
-

1. Offset from plane (default Option)


2. Parallel through point
3. Angle/Normal to plane
4. Through three points
5. Through two lines
6. Through point and line
7. Through planar curve
8. Normal to curve
9. Tangent to surface
10. Equation
11. Mean through points

1. Offset from plane creates a Plane that is offset from an existing plane or a planar
face of a feature. You have to select a Reference plane as a datum for the offset
and enter an Offset value. There are the options to Reverse the Direction of the

offset and Repeat object after OK. You can drag the Offset size and Move the
plane by using the green arrow.

Preview of
the plane to
be created
2. Parallel through point creates a plane offset from an existing plane or face, which
is positioned by selecting a Point.

3. Angle/Normal to plane creates a plane that is at an Angle or Normal to an


existing Plane or Face. You have to select a Rotation axis which, can be either a
line or a linear edge of an exiting feature, a Reference Plane or Face and an Angle
for the new plane. Other options are Normal to plane and to Repeat object after
OK.

4. Through three points allows you to create a Plane by selecting three Points. the
selected elements can either be points vertices of an existing feature.

5. Through two lines creates a Plane through two selected Lines.

6. Through point and line creates a Plane through a selected Point and Line.

8. Normal to curve allows you create a Plane that is Normal to a selected curve.
Select a Planar Curve and a Point on the curve to position the new Plane. If a
7. Through planar curve creates a Plane parallel to a selected Planar curve.
Point is not selected then a default Middle of curve point is used. You can use
MB3 to create a Point on the fly.

9. Tangent to surface create a Plane that is Tangent is a selected Surface. You have
to select a Surface and a Point on the surface to location the Plane. Again use
MB3 to create a point on the fly.

10. Equation allows you to define a Plane using an equation related to the XYZ Axis
of the CATPart.

11. Mean through points allows you to create a Plane through the Mean position of a
series of selected points. The minimum number of point required is three.
Surface Based Operations Toolbar

Creates features using surface based operations.

Thick Surface Sew Surface

Split Close Surface

Creating a Split
Creates a split using a Plane, Face or Surface.

After selecting the icon you have to select a splitting element which can be a Plane,
Face or a Surface. A Split Definition panel will appear with the selected element
listed in the Splitting Element field. An orange arrow is displayed on the splitting

arrow to reverse the direction. Now click OK to complete the command.

Arrow indicating Solid to be Split


the portion of the
solid to be kept

Splitting Plane

Resulting Solid
element, which indicates which portion of the current solid will be kept. Click on the
A Split Node is added to the Specification Tree.
Note: When using a Face or Surface as a Splitting element it must fully intersect
with Solid for the command to be successful.

Thick Surface
Creates a Solid feature by thickening a Face or Surface.

After selecting the icon you must select a Surface to be thickened. A ThickSurface
Definition panel will appear with the selected element listed in the Object to offset
field. The First and Second Offset fields allow you to enter the thickness value for
the Solid from the selected Surface. The orange arrow indicated the direction of the
First Offset, which can be reversed by clicking on the arrow or selecting the Reverse
Direction button. Click OK to create the solid.

Direction of the First


Offset

Resulting Solid

A ThickSurface node is added to the Specification Tree.

Creates a closed solid from a surface. This command is not covered in the
foundation course

Sews a Surface onto a feature. As with Close Solid this command is not
covered in the foundation course
Boolean Operations Toolbar
Boolean Operations allows you Assemble, Add, Remove and Intersect Partbodies
together.

Assemble

Standard Boolean Operations

Union Trim

Remove Lump

The Assemble Operation


Allows you to assemble Multiple Partbodies into an existing Partbody.

Select the Partbody or multiple Partbodies using the Ctrl key that you wish to Assemble into an
existing Partbody. Select the Assemble icon to display an Assemble panel, the Assemble field
indicates the Partbodies you have selected to assemble. The After field contains the name of the
Feature or Partbody that is
currently the Defined Work
Object. Select the Partbody that
you wish to assemble to if the
After field is incorrect and click
OK to complete the operation.

In this example Partbodies


Pockets containing a Pocket
feature and Boss containing a
Pad feature are to be assembled
to PartBody.
The result is that Partbodies
Pockets and Boss are attached to
the bottom of the
PartBody Specification Tree.
Due to the fact that the Pockets
Partbody contained a Pocket
feature then it was removed
from the solid whereas the Boss
Partbody contained a Pad
feature, which was subsequently
added to the solid.
Dress-Up Features Toolbar

Fillet
Chamfer
Draft
Shell
Thickness
Thread/Tap

Creating Fillet Features

Allows you to create solid Fillet features.


Variable Tri-Tangent
Radius Fillet Fillet

Edge Face to Face


Fillet Fillet

Creates fillets on Edges or Faces of an existing feature.

Select the Fillet icon to display the Fillet Definition panel. Click on the More button
to see all options.

The following options are available: -


The Radius field allows you to specify the
size of the Fillet Radius.

Objects to fillet lists the elements you select


to fillet which can either be edges or faces of
an existing feature.

The Trim Ribbons check box is used in


conjunction with Tangency Propagation to
trim fillets that overlap. In some instances the creation of overlapping fillets will fail
unless this option is selected.

The Propagation toggle allows you to limit the propagation of the fillet to a single
edge (Minimal) or if the edge is tangent to adjacent edges then with the Tangency
option selected the fillet will propagate along all edges joined to the selected edge.

The Edge(s) to keep option allows you to maintain edges adjacent to a fillet to create
a rolled edge fillet.

Limiting element can be used to limit the length of the fillet along an edge by
selecting a limiting element.

After selecting the Edge(s) or Face(s) to be fillet together with the required options
click OK to create the fillet.

The following are examples of different edge fillets.

A single Edge selected fillet A single Edge selected fillet


with Minimal Propagation. with Tangency

A Face selected Edge fillet


Edge to be kept

An edge fillet around a The same edge fillet without


boss with Edge(s) to keep Edge(s) to keep selected

Overlapping fillets created with Limiting Element


Tangency Propagation and Trim ribbons selected
A single edge selected fillet with a Limiting element selected.
In all cases a EdgeFillet Node is added to the Specification Tree
Creates a Variable radius fillet along the Edges of an existing feature.

Select the icon to display the Variable Edge Fillet definition


panel and click on the More button to view the following
options: -

The Radius field allows you to specify the size of the Fillet Radius.

Objects to fillet list the edges you have selected to fillet.

The Propagation toggle allows you to


limit the propagation of the fillet to a
single edge (Minimal) or if the edge is
tangent to adjacent edges then with the
Tangency option selected the fillet will
propagate along all edges joined to the
selected edge.

The Trim Ribbons check box is again


used in conjunction with Tangency
Propagation to trim fillets that overlap.

The Points field lists the radius


change/control points.

Variation allows you to specify wheather the variable fillet is created by Cubic or Linear
mathematic rules.

The Edge(s) to keep as with edge filleting this option allows you to maintain edges
adjacent to a fillet to create a rolled edge fillet.

The Circle Fillet check box forces the fillet cross section to be normal to a selected
Spine.

Limiting element can be used to limit the length of the fillet along an edge by
selecting a limiting element.

After selecting the edge(s) and your options click OK to create the fillet.

A EdgeFillet Node is added to the Specification Tree although the Icon is different
from the standard edgefillet.
The following is an example a Variable Radius along a single edge of a feature using
Cubic ruling.

After selecting the edge to be


filleted two constraints appear
at the vertices of the edge to
indicate the size of the radius at
that point.

Selected
Edge Control Constraints
at the vertices
The following is an example a Variable Radius edge fillet with a change point mid
way along it length. The point was created using Point on curve from the Reference
Elements toolbar.

By double clicking on a
constraint a Parameter
Definition panel will appear
which will allow you the change
the value of the constraint and
once you click OK the
constraint change will be
applied.

Now click OK on the Variable


Edge Fillet definition panel to
create the Cubic ruled variable
radius fillet
After selecting the edge to be filleted select the Point field followed by the created
point. A third constraint will now appear to allow you change the size of the fillet.

Additional
Constraint

Resulting Variable Radius


Fillet with three control
points or Constraints
Circle Fillet Spine

A Variable Radius Fillet ,The same Variable Radius created using a Circle
Fillet created without Fillet Spine using a Circle Fillet Spine
Creates a fillet between two selected Faces. This command is not covered in
the Foundation Course

Creates a TriTangent Fillet on an existing feature.

Select the Tri Tangent icon to display the the TriTangent Fillet Definition panel and
click on the More button to view all options: -

The Faces to fillet field indicates the faces that you have select to fillet between. Note
: Two Faces must be selected.
The Face to remove field
indicates the face that you
selected to be removed.

Limiting element again is used


to limit the length of the fillet
along an edge by selecting a limiting element.
The following is an example of a Tri Tangent Fillet.

Faces to be Filleted

Face to be removed

Resulting Filleted
feature
Creating Chamfer Features
Creates Chamfers on Edges or Faces of an existing feature.

Select the Chamfer icon to display the Chamfer Definition panel. The following
options are available: -

Mode allows you the select both a Length and Angle or two
Lengths to define the Chamfer.

Length 1 and Angle/Length 2 define the values for the


chamfer.

Object(s) to chamfer indicates the elements that have been


selected to chamfer.

As with filleting the Propagation toggle allows you to limit


the propagation of the chamfer using Tangency or Minimal.

The Reverse check box reverses the Length and Angle/Length directions of the
chamfer. Clicking on the orange arrow displayed on the selected Edge or Face can
also perform this.

Note: The arrow indicates the direction of the Length 1 Constraint

After selecting the required elements and options click OK to create the chamfer. At
this point a Chamfer Node is added to the Specification Tree.

Creating a Draft Feature


Creates draft feature on an existing faces
The following is an example of a single Edge chamfer using Length and Angle
values.

Resulting
Chamfer

Arrow indicating
the direction of
Length 1
Selected
Edge to be
Chamfered
Draft Reflect
Line

Draft Variable
Angle Draft

Creates a standard Draft feature on selected faces.

Select the icon to display the Draft Definition panel and then click on the More
button to view all options: -

The Draft Type can be either a


Standard or Variable Draft.

The Angle field defines the draft


angle for the feature.

Face(s) to draft indicates the


faces that you selected to draft.

The Neutral Element is a


selected Plane or Face on which
the true Cross-sectional profile of
the selected feature is maintain
and the Draft Angle is struck off a
plane which is normal to the
element.

The Pulling Direction is indicated by a orange arrow an controls in which direction


in the resulting feature can be remove from a mould. Select the arrow to reverse the
direction.

The Parting Element allows you to limit the draft on the selected faces or the draft
can be mirrored about an element by selecting the Draft both sides check box. You
can either use the Neutral element as the parting element by selecting the Parting =
Neutral check box or you use a user defined parting element by selecting the Define
parting element check box and then select a parting element i.e. a Plane.

Select OK to create the Draft feature.


The following is an example of the 10° Draft Angle with the bottom face of the solid
Selected as the Neutral element.
Selected
Face to be
Drafted

Pulling
Direction
Arrow

Selected
Neutral
Element Resulting
Draft
feature

Note: The Draft is applied to all adjacent Faces if they are Tangent to the
selected Face to be Drafted.

Neutral and Parting element. The draft is only applied to one side.

Selected
Face to be
Drafted

Neutral and
Parting
element
Resulting
Drafted
Feature
The following is an example of the 10° Draft Angle with a Plane selected as the
The following is an example of a Variable Draft on a Face which varys from 10° to 15°
and back to 10 ° using a point on the edge of the draft face as a change point.

Change Neutral
Point Element

Face to be
Drafted

Controlling
Constraints
Resulting
Variable Draft
Feature

A Draft Node is added to the Specification tree below the currently Defined Work
Object.

Creates a Draft feature using a Reflect Line.

Select the icon to display the Draft Reflect Line Definition panel followed by the More button
to view all options: -

The Angle field allows you to enter the Draft angle.

Face(s) to draft indicates the Faces you have selected to be Drafted.

Pulling Direction again controls the direction of the Draft Angle.


The Parting Element when selected using the
Define parting element check box

Creates a Variable Draft Feature. This is the same


option that is available on the Draft Deinition
panel.

allows you project the draft onto an existing Plane or Face.

Pulling Selected
Direction Face to be
Drafted

Preview of
the Draft

Resulting
Draft

Selected
Parting
Element
Again a Draft Node is added to the Specification Tree.
This icon is not on the Drafting Toolbar but is available in the Part Design
Workbench and used to create Advance Draft Features on multiple Faces and is
not covered in the Foundation Course.

Creating a Shell Feature


Creates a Shell feature using selected Faces.

Select the icon to display the Shell Definition panel.

The following option are available: -

The Default inside thickness and Default outside thickness controls the cross sectional
thickness of the Shell based on the outer faces of the currently select Work Object or Partbody.

The Faces to remove field indicates the Faces you have selected to be removed.
The Other thickness faces (Optional) allows you to
apply different thickness on other faces.

After selecting the face(s) to be removed and the


required thickness values click OK to create the Shell
Feature.

In the following example the top face is selected as


the face to be removed and the Default inside
thickness is entered as 5mm with the Default outside
thickness left at
0mm.

A Shell Node is added to the Specification tree.

Selected
Face to be
removed

The resultant Shell


Feature with a
5mm cross section
or wall thickness
The Thickness Feature
Adds or removes Thickness to selected Faces.

After selecting the icon a Thickness Definition panel will appear with the following
options: -

The Thickness field allows you to specify the value for


added or subtracting thickness from selected faces.

The Default thickness faces indicate the faces that you


have selected to apply the thickness value to.

Other thickness faces (Optional) allows you to specify different thickness values for
other faces during the same command.

After selecting the Face(s) to be thickened and entered the thickness value click OK
to create the feature.

The following is an example of thickness of 100mm being applied to a single face.

Selected
Face to be
Thickened
Resulting
Feature

Controlling
Constraint
A Thickness node is added to the Specification Tree.

Creates a Thread/Tapped Hole Feature based on an existing Hole.This command is not


covered in the Foundation Course.
Transformation Features Toolbar

Standard
Transformation
Mirror

Patterns

Scaling

Standard Transformations
Allows you to Translate, Rotate and create a Symmetry on existing Partbody or
Feature.

Rotate

TranslateSymmetry

Translates an existing Partbody or Feature in a user-defined direction.

When you select any of the standard transformation commands the following
Question panel will appear.

If you select NO the command will be aborted. Selecting YES will display Translate Definition
panel.
There are only two inputs for the Translation: -

Direction controls the direction of the translation and requires


you select an element i.e. a Line, Plane or Axis.

The Distance field requires you to enter a distance value for the
translation.
Clicking OK completes the command and a Translate Node is
added to the Specification Tree in the Partbody containing the currently Defined Work
Object.
Rotates an existing Partbody or Feature through an angle about a user-defined
Axis.
After selecting YES on the Question panel a Rotation
Definition panel appears with the following options: -

The Axis field indicates the element you have selected to be the
axis of rotation.

The Angle field allows you to specify the angle of rotation


about the Axis.

Clicking OK completes the rotate command and a Rotation node is added to the
Specification Tree in the Partbody containing the currently Defined Work Object.

Creates a Symmetry an existing Partbody or Feature using a user defined


Symmetry Line or Plane.

Again after selecting YES on the Question panel a Symmetry


Definition panel appears with the option to select a Reference
element that will be used a the Symmetry Line or Plane.

After selecting the Reference element click OK to completes the command and a
Symmetry Node is added to the Specification Tree in the Partbody containing the
currently Defined Work Object.

Note: When the using the above Transformation commands the resulting
transformation is applied to the currently Defined Work Object i.e. the node
Underlined in the Specification. If this is a Partbody then all the feature in the
Partbody appear to be transformed. If the current Work Object is a feature
within a Partbody then that feature transformed and not the Partbody.
Mirror Body
Allows you mirror a Partbody or Feature about a Face or Plane.

After selecting the icon you must select a Mirror Plane or face
to display the Mirror Definition. The select element is
displayed in the Mirroring element field. The Object to mirror
field is deselected as the command is applied to the currently
Define Work Object which could be a Partbody or a Feature.
By clicking OK the mirror command is completed.
Below is an example of a Partbody mirrored about its own base.

Wireframe
Preview

Define
Work
Object
Selected
Mirroring Resulting
Element Solid

A Mirror node is added to the Specification Tree.

Patterns
Allows you to create Patterns of existing Partbodies and Features.
Rotational
Pattern

Rectangular User-Defined
Pattern Pattern

Can be used to create a Rectangular Pattern of an existing feature.


Select the feature to be patterned either from the Specification Tree or graphically
followed by the Rectangular Pattern icon. A Rectangular Pattern Definition panel
will appear with the following option: -

The First Direction tab contains the following options: -

The Parameter field allows you to specify the type of spacing you require. The
options can be displayed by clicking on the black down arrow: -

1. Instance(s) & Length equally spaces the number of instances entered in the
Instances field through the distance value entered in the Length field.
2. Instance(s) & Spacing equally spaces the number of instances entered in the
Instances field using distance value entered in the Spacing field to define the
Spacing or Step size

3. Spacing & Length automatically derives the instances by dividing the value entered
Length field by the value entered in the Spacing field.

The Reference Direction allows you select an element to define the direction for the
Pattern i.e. an Edge or Plane. The selected element is displayed in the Reference element
field. The Reverse button reverses the direction.

The Object to Pattern displays the element that you have selected to Pattern. The
Keep Specifications toggle maintains the specification of the selected Object and
applies them to the Pattern i.e. in the case of a Hole, Blind, Up to Last, Up to Next,
etc.

The Position of Object in Pattern allows you to specify where in the Pattern the
selected object is placed. The options are: -

1. The Row in direction 1 positions the selected object at an instance position along
direction 1 row.
2. The Row in direction 2 positions the selected object at an instance position along
direction 2 row.
3. The Rotation angle controls the angular position of the Pattern

In the Pattern Representation portion of the panel, the checking of the Simplified
Representation box allows you switch off the displaying of instances within the
Pattern by selecting the instance centre point before clicking OK on the main panel.
To switch a instance back on you must double click on the Pattern Node in the
Specification Tree to display the centre point and select it followed by clicking OK on
the panel.

The Second Direction tab allows you to define a second direction for the Pattern and contains the
same options that are on the First Direction tab After selecting a reference element for the
direction of the Pattern and the required spacing options click OK to create the pattern.

Below is an example of a First Direction Pattern defined by Instances and Spacing.


Selected Resulting
Feature to be Rectangular
Patterned Pattern

Wireframe
Preview

A RectPattern Node is added to the Specification Tree.

Note: When using any of the Patterning command you can select multiple
features with the use of the Ctrl key.
Allows you to create a Circular Pattern of an existing Partbody or Feature.

Select the feature to be patterned followed by the rotational pattern icon to display the
Circular Pattern Definition panel and then click on the More button to view all options.
The Axial Reference tab contains the following options: -

The Parameter field allows you to specify the type of circular spacing you require.
The options can be displayed by clicking on the black down arrow: -

4. Complete Crown equally spaces the pattern through 360°.

5. Instance(s) & total angle equally spaces the number of instances entered in the
Instances field through the angle entered in the Total angle field.

6. Instance(s) & angular spacing equally spaces the number of instances entered in
the Instances field through the angle entered in the Angular spacing field.

7. Angular spacing & total angle automatically derives the instances by dividing the
angle value entered Total angle field by the value entered in the Angular spacing
field.

The Reference Direction allows you select an element to define the Axis of rotation
for the Pattern. The selected element is displayed in the Reference element field. The
Reverse button reverses the direction of the angular rotation.

The Object to Pattern displays the element that you have selected to Pattern. The
Keep Specifications toggle maintains the specification of the selected Object and
applies them to the Pattern i.e. in the case of a Hole, Blind, Up to Last, Up to Next,
etc.
The Position of Object in Pattern allows you to specify where in the Pattern the
selected object is placed. The options are: -

4. The Row in angular direction positions the selected object at a angular instance position.

5. The Row in radial direction positions the selected object radially.


6. The Rotation angle controls the angular position of the Pattern

The Rotation of instance(s) allows you to align instances radial about the axis of
rotation of the Pattern by ensuring the Radial alignment of instance(s) box is
checked.

In the Pattern Representation portion of the panel, the checking of the Simplified
Representation box allows you switch off the displaying of instances within the
Pattern by selecting the instance center point before clicking OK on the main panel.
To switch a instance back on you must double click on the Pattern Node in the
Specification Tree to display the center point and select it followed by clicking OK on
the panel.

The Crown Definition tab allows you to create multiple Circular Patterns
concentrically about the Axis of rotation.

The following options are available: -

1. Circle(s) & crown thickness allows you to specify the number of Circular
Patterns in the Circles(s) field and the total radial distance from the axis of
rotation to the outer pattern in the Crown Thickness field.
2. Circle(s) & circle spacing allows you to specify the number of Circular Patterns
in the Circles(s) field and the radial distance between each Pattern in the Circle
spacing field.

3. Circle spacing and crown thickness allows you to specify the radial distance
between each Pattern in the Circle spacing field and the total radial distance from
the axis of rotation to the outer pattern in the Crown Thickness field.

After selecting a reference element for the axis of rotation and the required spacing
options click OK to create the pattern.
The following is an example of Circular Pattern using a Complete Crown spacing
with 4 Instances

Select Feature to
be Patterned

Resulting Circular
Pattern

Wireframe
preview

A CircPattern Node is added to the Specification Tree.

Allows you to create Patterns of existing Partbodies or Feature by using a User


Defined Pattern.

Select the feature to be patterned followed by the User-Defined Pattern icon. A User
Pattern Definition panel will appear with the following option: -

The Instances portion of the panel allows you select Points or a sketch containing multiple Points
to be used to position the instances. The selected elements are listed in the Positions field. The
Number field is deselected although you can use MB3 to access a contextual menu to edit the
number of instances displayed under the Add Range option.

The Objects to Pattern portion of the panel displays the feature that you have
selected to Pattern in the Object field. By default the instances are positioned
using their Centre of Gravity Point i.e. the centre of the circle. This may be
changed by selecting the Anchor field and then you should
select a new point or Vertex. Keep Specification copies
specification of the selected feature to patterned and applies
them to the instances

After selecting the positioning elements and the required


options click OK to create the pattern.

Below is an example of a User-Defined Pattern based on Points held in a Sketch.

Selected
Feature to be
Patterned

Resulting
User-Defined
Pattern

Wireframe
preview
A UserPattern Node is added to the Specification Tree together with the defining
positioning Sketch.
Scaling
Scales the currently Defined Work Object

Partbody or Feature.
Select the Scaling icon the display the Scaling
Definition panel. You must select a Reference Point,
Plane or Planar Surface, which will be used as the origin
of the scaling operation. The selected element will be displayed in the Reference field.
You can enter a scaling ratio in the Ratio field (The default is 1).

Click OK to complete the command.

A Scaling Node is added to the Specification Tree below the currently Define Work
Object or in the current Partbody.
Part Design Constraints Toolbar
You can use constraints to control the distance and orientation of Partbodies and
Features within the Part Design Workbench

Constraints Defined in
dialog Box Constraints

Create Constraints using a dialog box


As in the Sketcher Workbench Creates Constraints using a Dialog Box.

Select the Feature(s) to be constrained followed by the Constraint Dialog Box icon.
A Constraints Definition panel will appear from which you can select the desired
constraints by using the check boxes followed by clicking OK to apply them.

Selected Face
to be
Constrained
Create Constraints by selecting elements
As in the Sketcher workbench this command creates Geometric and
Dimensional Constraints by selecting elements on Features.

After selecting the Constraints icon you can either: -

1. Select a single element on a Feature to apply a constraint to. This will result in the
default constraint being generated based on the element that is selected. You can
also use the contextual menu MB3 to apply different constraints i.e. Vertical or
Horizontal Dimensions, Distance, Angle, Parallelism, etc. If you apply a
constraint to the element that is controlled by a feature generated constraint i.e. the
extrusion length of a Pad, then a reference constraint will be created.

2. Select two elements to apply a constraint between them. Again the contextual
menu can be used to apply different constraints.

Resultant
Constraint

Selected
Faces to be
Constrained

The Constraints are added to the top of the Specification Tree.

Using Compass Manipulation


Y, Z Axis Compass Selection Point
and Origin

Compass X,

Another way to reposition or manipulation geometry is to use the Compass that


displayed in the top right corner of the graphics display.

Using MB1 select the red square on the Compass and Drag and Drop it onto the Face
of a Feature. The Compass will attach itself to the Face and will change colour to
green.

Attached
Compass
Selected
Face

If you select the bottom element of the compass and drag it the attached feature or
Partbody will move with it.

By selecting one of the Axis elements you can drag the compass and the attach feature
along that Axis.
Selecting one of the arc elements of the compass
allows you to rotate the compass and the attached
Feature around the origin of the compass in the
Plane of the arc.

By selecting the Point on the top of the ‘Z’ Axis


allows you to rotate the compass and the attached
Feature freely about the compass origin.
If you double click on the compass itself a
Parameters for Compass Manipulation panel will
appear. This panel allows you to manipulate the
compass position and orientation by entering
values in the relevant fields.
When you have finished with using the compass to position it back on the graphic
window select the red Point on the compass using MB1 and drag it onto the graphic
area. The compass will then snap back to the top right corner of the window.

Note: When attempting to use the compass to manipulate features and


Partbodies a warning panel may be displayed informing you that there are
constraints or other feature controlling the position and orientation. In this case
the compass cannot be used.
Creating an User Defined Axis System
When a new CATPart is created a default Axis System is created positioned on the
origin of the part at the intersection of the default XY, YZ and ZX Planes. This Axis
System is named the Absolute Axis System and is displayed in Specification Tree
and has a node attached to the Axis Systems node.

Graphically the Absolute Axis System is made of an Origin point and X, Y and Z
Axis Lines together 3 symbols that define the XY, YZ and ZX planes of the Axis.

Z Axis
ZX Plane YZ Plane

X Axis

Axis Origin
XY Plane Y Axis
Unlike the three default Planes the Absolute Axis Systems position and orientation
can be altered by the user. Therefore it is worth bearing in mind that any sketches or
elements defined using this axis are not necessarily fixed at the origin of the part. Also
this axis can be deleted.

There may be occasions when you will need to define your own axis, to do this select
the following icon on the bottom menu bar .

An Axis System Definition panel will appear with the following options: -

The Axis System type field allows you select the following: -

1. A Standard axis, which allows you select an Origin point by selecting a point or
by using MB3 over the Point field you can enter co-ordinates and create reference
geometry. The X, Y and Z Axis fields allow you to select element to define the
relevant axis or again you can MB3 over the relevant field to enter co-ordinates
or an angle of rotation. All co-ordinate position and angular orientations are
relative to the currently active Axis System, which will be highlighted, orange on
the Specification Tree and is displayed graphically in a solid line font. If no Axis
System is present in the part then the default planes and their intersection are used
as the reference for the new axis.
2. An Axis Rotation axis defines the axis by defining an Origin Point, a direction
for one of the axis (X, Y or Z), a Reference element and Rotation angle to define
the second axis. Again you can use MB3 over the selection fields to enter
coordinates or create reference geometry.

3. An Euler Angle axis defines the axis based on an Origin Point and X, Y and Z
Angles, again is based on the currently active Axis System.

The following is an example of a how to create a Standard user defined axis who’s
position and orientation is based on the Absolute Axis System.

After selecting the Axis System


icon use MB3 over the origin
field to display the contextual
menu. Select Coordinates… to
display a Origin panel which
will allow you to enter the X, Y
and Z values for the origin of
the axis based on the origin of
the currently active Axis. After
entering the co-ordinate values
click Close to close the Origin
panel.

Leave the X, Y and Z Axis fields with No Selection displayed and click OK to create
the axis. The axis is created with the X, Y and Z Axis aligned in the same orientation

As the currently active Axis. The new Axis is now set to the active Axis.

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