Nintendo Power Advance 004 2002 PDF
Nintendo Power Advance 004 2002 PDF
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PlayStation 2 1"^
our detailed coverage of Super Mario World: Super Mario Advance 2. We've trekked through
every hill and valley, carefully mapping out all 74 areas for you. Inside you'll find every secret
revealed— the location of even the most elusive power-ups and 1-Ups, how to reach all 96 exits
and boss strategies for conquering Bowser and his seven Koopalings. There are some new
features since the Super NES days— you'll find all the exclusive info right here!
MARIO BROS. 11
ADVANCED KNOWLEDGE
BUYER'S GUIDE
ICON KEY-
13 O
POWER MOVE! MULTIPLAYER
O
? MARIO
WORLD:
SUPER MARIO
ADVANCE 2
©)
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loon. Exciting images of the fun they'll have on the vacation fill
their heads with anticipation. Unbeknownst to the trio, a more
sinister visitor has also arrived on the peaceful isle . .
SUPER POWER-UPS
Mario and Luigi are going to need some help if they're to suc-
ceed in freeing Princess Toadstool and Dinosaur Land from the
terrible tyrant. Bowser, and his Koopalings, Throughout their
journeys, the Mario Bros, will find magical items that grant them
new abilities to aid their crusade.
B Button
Mario and
to shoot
in Dinosaur Land,
Luigi. With the
red-hot powers ot the Fire Flower, ihe brothers can loss a
barrage of unlimited fireballs at their enemies. As Fire
Mario or fireballs.
t^
NINTENDO POWER ADVANCE nintendo.com
HELPFUL ITEMS AND BLOCKS STARMEN
A
Friendly astral creatures imbued with the
Scattered throughout Dinosaur Land are many useful items and power of the stars. Starmen grant Mario
types of blocks that will help you on your quest to defeat Bowser and Luigi temporary invincibility. Starmen
iind his Ki m pal hit's. Sonic items will i»ive Marii and Luigi special i
are often hidden in Prize Blocks or Roulette
Blocks and. when touched, will cause the
abilities, others will allow them access into secret areas, and
brothers to sparkle and 'lash with star
some rarer ones will award extra lives. power. Their invincibility is very useful!
©
The little, green, spotted mushrooms are a The little 3-Up Moons, are a
lunar bodies,
rarity but worth seeking out. For each 1-Up rare sight in Dinosaur Land. If you are lucky
Mushroom you find, you get an extra lite. enough to tind a 3-Up Moon, you will be
Many ot the bonus areas and bonus games awarded three extra lives. The smiling moons
1-Up Mushrooms you get
yield multiple if are hidden well, so it will take a persistent
lucky. Sometimes the little 'shrooms are Mario or Luigi to unveil their hiding places.
unseen in a stage, so search everywhere! It's worth the reward, so seek them out.
TRAMPOLINES KEYS
Springy Trampolines allow Mario and Luigi to Little golden keys are hidden in many areas
©-
reach areas they could not jump to on their in Dinosaur Land. When you find a key. the
own. You can pick up Trampolines and move keyhole it fits into is often nearby. Keys and
them to where you need the extra boost, and keyholes open up paths to secret stages and
you can use them as many times as you worlds. You have to search high and low tor
wish. Sometimes the only way to reach an keys, as they are usually in a hard-to-reach or
item or exit is with a high jump.
SHARING SHELLS
'*m im m\ Koopa Troopa shells can
become an instant form of
Sometimes blocks or enemies
are too high for Mario and
armor or artillery for Mario Luigi to reach. Borrow a near-
and Luigi. Stomp a Koopa by Koopa Troopas shell and
1
once, then pick up its shell by carry it to where you need to
pressing the B Button. You can reach. Press the direction you
carry the shell by holding Ihe want the shell logo, then
B Button as you walk. release the B Butlon lo toss it.
SUPER SWIMMING
staneaG To climb a fence, press the B Mario and Luigi take to the
Button and Up, then the direc- waters with ease. Press the
tion you wish to climb. To direction you wish to swim
knock Koopa Troopas oft the and tap the A Button to kick up
fences, either move down on some waves. Let go ot the A
top of them or punch them Button to float down. Press the
with the B Button when they're B Button while swimming to
on the other side of the fence. use your Cape or fireballs.
00
eB
As 1
mouth. Press B
vT^k-J
lo spit it out.
tapping the A Button, but find mouth until you press the B
a place to land if Yoshi starts Button to spit it out. Follow the
to swallow. you are riding a
If speeding shell to clear a path,
blue Yoshi, any color shell will but watch out for the rebound!
yield wings.
GREEN BERRIES
Pink Berries are mucn more Green Berries are extremely
rare than Red Berries— often rare. When Yoshi eats one ol
there are only two in a stage. the elusive fruits, it will add 20
When Yoshi eats two Pink seconds to the stage's timer.
Berries in the same stage, a
cloud will appear and drop
coins. Collect all the coins to
earn a 1-Up.
& I
— could pass up the opportunity
to bring your dino pal
tor the fun. Always search
every nook and cranny ot
along
jagged peaks and an emerald forest set upon the backdrop of a deep blue sea. It's a perfect spot for
a vacation— or so the Mario Bros, and Princess Toadstool thought. Something is amiss in Dinosaur
Land, and all clues lead to a nefarious family of Koopas led by the one and only, Bowser.
MAP KEY
cama
<S> SUPER MUSHROOM
_ FIRE FLOWER
CAPE FEATHER
If STARMAH
a-IJP MOOH
«» P-SWITCH
2 TRAMPOLINE
m ORAR BLOCK
O ROULETTE HLOCK
KEY
EESiaESEia
t VINE
• I
V s GOALPOST
V I?
YOSHI'S ISLAND 1
I JUMP AND DUCK
Run up the sloped ledge
and jump to reach the
Dragon Coin. Quickly
duck to avoid Banzai Bill,
or jump on top of him to
knock him out.
J 9»8B»»90»»BB0M
YOSHI'S ISLAND 2
M\ 1/
not only will you get more
Goal Stars, but Yoshi will
il UP YOSHI'S EGGS
ti^wia
ETfcn
IM-ViH:|.j.1,'J -
Wait on the left side of
the firsf ceiling column as
BOSS BATTLE
Super Koopas,
tion ol
jump above ihem or duck
below as they tly by. At
'
useCHargin'
Chuck for an extra boost
FROM Q PAGE 25
Mirri a
Upon entering the Green Switch Palace, pick up the shell then jump Jump on the Green
on the P-Switch to your right to make the brown block turn into a Switch to release the
coin Drop down the opening and toss the shell to the left. Jump green blocks from the
back to the upper path and follow the shell to the right for a 1-Up! palace. Solid blocks will
appear everywhere there
had been a green outline.
Z3
] FOLLOW THE LIFT
Some Pully Lifts have One of the Pully Lifts has
ON/OFF switches. The lifts a track that's broken into
run along fheir tracks three segments. At the
normally until fhe switch end of each one, jump to
is turned to OFF, then the the platform to continue
track changes course. your ride to the end,
Each time you collect 100 Goal Stars, you'll earn a trip to the Bonus Room. The
higher you break the Goalpost tape, the more stars you'll get.
The Amazing Flying Hammer Brothers found Just after exiting the underground area, you'll see a
throughout the stage try to knock Mario and Luigi cloud path high overhead. To reach it, use a Cape
out with a barrage of hammers from above. Knock Feather or have Yoshi eat the shell of the blue Koopa.
the first one off his flying platform by jumping up Jump up under then to the right of the gray block at
from below, then hitch a ride. the end of the clouds for a 1-Up Mushroom.
The first appearance of a Roulette Block is in Donut Just before the Goal is a huge crevasse that Mario
Plains 4. The block spins four prizes: a Super and Luigi will need a little help getting past. Avoid
Mushroom, Fire Flower, Cape Feather and Starman. the raining Paragoombas and knock the Amazing
Jump up and hit the block to release your prize, Flying Hammer Brother off his floating platform.
which will keep changing until you grab it. Hop on the winged blocks and leap for the goal.
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Activate the Midway Gate before moving on. The As the walls slide, dangerous spikes move across
next room's walls shift, so time your movements the floor.Jump from the right to the left, using the
carefully. As the first wall on the right slides out. green block as a resting point between bounds. As
you will have just enough time to slip beneath the you climb up to the door to Morion's room, grab
Prize Blocks to collect a power-up and some coins. the last Dragon Coin.
BOSS BATTLE
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I
SUPER MARIO WORLD: SUPER MARIO ADVANCE 2
VANILLA DOME
VANILLA DOME 1
riij
i
Hit the Prize Block and grab the Siarman at the When you reach the end of the path, it will look like Chargin' Chuck is guarding the Goalpost and punt-
entrance to the next area. The main piece o! land is a dead end. Hit one of the blocks overhead to make ing footballs in your path as you draw near. Jump
sinking and won't wait for you. so make a run for it. it spin, then jump up on the solid block beside it. on Chargin' Chuck's head once to make him stop
Don't stop for anything but the Dragon Coin at Ihe Jump to the right to set foot on land again, close to throwing the footballs, then use his head as a boost
end or you'll sink into the lava below. the Goalpost. to reach the goal.
] P-SWITCH MAGIC
Carry the P-Switch to a I HELPFUL CHARGIN' CHUCK
block wall on your left.
Activate the switch, then
run left and dropdown
into the water past the
Dragon Coin for the key.
L \ |
forms then bounce your
way back up. Watch for
speeding Bullet Bills'
I I I ji '. . . i
1 FANCY FOOTWORK
Jump In a counterclock- It jump
takes a well-timed
wise motion around the to reach theMidway Gate.
block to make a 1-Up Waitfor the Winged
Mushroom appear. Be Koopa Troopa to fly as
quick to grab Has it high as the gate, then
springs off to the right. double-jump oft its back.
II. i
You have only two chances to grab a power-up item The only way to go is up. Stand on the green pipe
in VanillaSecret 1 so don't miss out. Just after you
.
and hit the center yellow block to make the first
enter the stage, lump up and right—dodging the vine grow. Climb up the vine, then drop down onto
Winged Koopa Troopas that hover above. Leap to the left ledge. Hit the block above to sprout the sec-
the left and up to find three Prize Blocks. ond vine. Up you go!
One of the five Dragon Coins is a bit out of sight. Six Winged Koopa Troopas guard a narrow passage
After climbing the two vines, run left and drop you must get through to continue on. Bounce on
down into the pit with three spring platforms along opening— when the space
the spring just below the
the left wall. Grab the Dragon Coin at the bottom between the Koopas and the gap line up, quickly
and bounce your way back up. press Up and the B Button to fly through.
past the Chargin' Chuck running along the flat platform below and to the
and leap for the goal. right of the pipe, then soar up and left as far as
you can go. Drop down and enter the pipe to reach
the Goalpost.
T7lP1NI)-STOft
Have Yoshi spit a shell at
P**W1 IH. Not only can Yoshi swal-
Ihe green block lo reveal low the Flying Koopa
a Cape Feather. Return to Troopas, but he can also
the beginning of the stage pound down on them—
lo get a running start and .** destroying them with one
1 FINNED FLYING
Leaping from the crystal- You can reach some plat-
blue waters are some forms only with the
helpful new —
friends the Dolphins' aid. The only
Dolphins. Mario and Luigi two available Prize Blocks
can hop on their backs are out of reach tor Mario
for a dry ride. and Luigi alone.
&
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Poopuffer is a spikey biowfish with a bad attitude.
It fallows Mario and Luigi, trying to take a poke at
them. Leap past Porcupuffer on the backs of the
Dolphins. Spin-Jump it or knock it out of the water
with a Cape Spin. The Bonus Block will yield a 1-Up Mushroom it you have collected
at least 30 coins when you hit it. After you activate the block once,
GATE LIMBO
the 1-Up Mushroom will never appear again — it will just be a single
coin block.
As the two Dolphins leap up and down from their watery home, use e the goal, the sky is tilled with arrows made of coins. II you
them as steps between the two platforms. Hop off the first platform remain on the back of the lead Dolphin, it'll carry you all the way to
onto the left Dolphin, grab the Dragon Coin then hop onto the right the goal safely. Try to grab the last Dragon Coin along the way. If
Dolphin. As the right Dolphin leaps up. jump onto the right platform. you need to jump off. keep an eye out for Porcupuffer.
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BOSS BATTLE
BOSS BATTLE
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1 BERRY DELICIOUS
When Yoshi eats two Pink Take out the lower Sumo
Berries, an egg will Brother first. If Yoshi gets
appear and hatch a little hit, catch him as he runs
cloud. The cloud follows by. Hop back up and take
you and tosses coins. Get out the second Sumo.
all the coins for a 1-Up
eh unn
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I—"^ T T f
-i-' l '] v-^ft.t;
When Mario or Luigi The tloating gray platforms
steps on any of the Piston between Piston Litis can
Lifts, the platforms begin sustain only a few steps
to sink. Jump continually before falling into obliv-
to keep trie lift from drop- ion. Keep moving or you'll
ping too low. fall with them.
TTlKOQPA BOOST
pviqnzrw Sometimes the only way 8ounce off the shells ot
to reach the next platform the line of Flying Koopa
is to get some help from Troopas. Not only will yoj
M*MI
to cross
m Use the group of flying
Koopa Troopas as midair
steps. Jump down and
the gaping chasm right across their shells to
between the last two reach the pipe leading to
Piston Lifts. the Goalpost.
m BORROW A CAPE
*vi \m*&& w i nKj^aaa When
i
yoj see a Super
Koopa with a Hashing
T71S0AR ABOVE THE CROWD
The Super Koopas
zip through the skies are
thai
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1 HELPFUL SUPER KOOPA CT3 MAKE A RUN FOR IT!
The Dragon Coin floating
far above Mario and Luigi
2 TORPEDO TANGO
Swim right against the Drop down to the ledge
wall with another Torpedo below the three Torpedo
Ted until a torpedo is Teds. Walk safely along
released. Drop down and the lake-bottom past the
quickly swim past before oncoming torpedoes, then
another missile follows. dash up to the exit pipe.
LUDWIG'S CASTLE
--BIIJif.M.'.l
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fulfil
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—
DTD 3D' m ) BOSS BATTLE
1 YOSHI SMORGASBORD
The forest is full of
Wigglers, Koopas.
Goombas and juicy
berries for Yoshi to snack
on. Hop on Yoshi's back
ll
~*1 and chow down'
j|
:;«^<;^.^,
1 INTO THE WOODS
Hit the yellow block to Watch the spaces
release a 1-Up Mushroom, between the trees to
then leap up and hit the avoid wriggling Wigglers
Jump Blocks to make the headed your way. A
mushroom bounce up Dragon Coin is also hid-
and out. den within the trees.
Both P-Switches that appear as you enter the Blue Switch Palace Run right and enter the
have a purpose. The blue P-Switch turns blocks into coins, and pipe to find the Blue
coins into blocks. The silver P-Switch turns the Spinys into silver Switch Room. Activate the
coins. Clear a few of the golden coins before using either switch. Blue Switch to replace any
outlines of blue blocks
with solid blue blocks.
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] BUBBLE TROUBLE
Carefree Goombasin
bubbles and Bubble Bob-
ombs Moat through ihe tB'iJi'-M'l
sylvan ait. Wben their
bubbles hit anything,
they'll burst, so look out!
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l
All o) the Prize Blocks contain golden coin treasure Jump up aid hit Three burly Chargin' Chucks block your route to the Goalpost. When
the blocks you can reach while dodging the bubble-encased ene- they try to stampede you into a pulp, jump over their heads or toss
mies that float overhead. Grab nearby Goombas and toss them up to a Goomba in their laces. Use the yellow blocks above you lo jump
hit blocks that are out of reach. right to the Secret Exit and Goalpost.
I! U .*i
The yellow block holds a 1 -Up Mushroom, but only regular Mario
and Luigi can squeeze into such a tight space. If you are Super
Mario or Luigi, jump up into the Boo Buddies, who will help you
shrink down to size.
Pick up the P-Switch and carry it all the way to the right corner of
the room. Watch out for Boo Buddies overhead as they try to dive-
bomb you. Activate the switch and enter the silver door to appear on
the roof ol the Forest Ghost House.
Take a ride on the Flying Platforms for a trip filled with coins, power- The Flying Platforms flit and flutter about at their own pace—some-
ups and Flying Koopa Troopas. Jump up to reach some of the limes right into a Flying Koopa Troopa Press the L Button to look
midair treasure, but watch your step! If you have a Blue Yoshi or a ahead, and duck or jump to avoid an unpleasant midair collision.
Cape Feather, you can fly through the area at your own pace.
1 A CHANGE OF SCENERY
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Grab the power-up from the Prize Block, then ride upon the same As the two Flying Platforms cross each other, hop onto the one that
Flying Platform to get a Dragon Coin. Keep a watchful eye out for is rising up to reach the Dragon Coin high above. Jump carefully
the Flying Koopa Troopa formations that hover in the air. it's a long way down!
m BLUE BLOCKADE
«." -& [U] M ™&1M The Prize Block above the
blue blocks contains a 1-
Up Mushroom. You've got
lA HAPPY ENDING
If you approach the
] SPRINT TO SAFETY
Sprint across the yellow, Rampant Grinders fly at
green and blue blocks, Mario and Luigi through-
avoiding the Grinders. out the fortress. Run past
Once you're past the blue or jump over the blades
blocks, you'll be safe Irom to the Midway Gate.
the tailing ceiling column.
.mm.mm pppl .{
mayhem is across the
upper blocks
SS I
W \ BOSS BATTLE
Take the upper path past
the red door to Reznor's
room to find a secret area
With a Cape Feather, soar
across the lake of lava to
nine 1-Up Mushrooms.
h
EET3 » » • » i <
As the blocks moye right, they wait for no one not — dangerously close to you
even Mario and Luigi. Stay near the front blocks as you ride the moving
and move with the chain Try to learn the pattern. blocks. Resist the urge to
jump— duck or move out
of the way.
PERILOUS PASSAGE
BOSS BATTLE
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£\ B: Chocolate
CHOCOLATE ISLAND 1 C:
D:
Chocolate
Chocolate
E: Chocolate
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Ife
Jump up and hit the Drop down into the yel-
Flying Prize Block, but low pipe to be shot out ot
watch out for the roaming the green pipe like a
Mirti-Dinos.
they'll
of flame
spew
in
It they stop.
a huge torch
any direction.
hJ§J[_ human
you land,
the
cannortball.
you'll
Midway Gate.
When
be near
w
—\
1 TIP L^r— mil F-7T-1
The floors in Ghost House ate riddled
the Chocolate
change posilion quickly on iheir
with trap holes that
own. Press the L Burton and watch the pattern of
the moving gaps. Time your jumps, then dash right
before they come back to swallow you up!
Various formations ot Eeries swoop jr, i ; ".* t"m .g- re "ails of Jump in tlK uppsi pl.itfnrm to avoid ins firoups of Eeries mors easi-
the Chocolate Ghosf House. Well-timed leaps and ducks are needed ly, but watch your head. A Fishing Boo dangling a blue flame will dip
to get past the foes without falling into fhe sliding holes in the floor. and try to snag Mario or Luigi as he passes. Jump over the group of
You can also Spin-Jump over the Eeries fo bounce by safely. five Eeries thai flies by, but avoid taking the bait!
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Dodging the Fishing Boo and Eeries, leap lo fhe ledge below the The doorway to the next area is tricky to enter, A hole in the floor
Prize Block to colled a very useful power-up and a Dragon Coin. slides back and forth beneath the door Jump as the gap passes,
There are only three chances to power up in the ghost house, so avoiding the pesky Fishing Boos, and enter the door when the floor
don't miss your chance at this one! becomes solid.
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You will have only one As you dash over the
chance to recruit your slanted ledges, use the
dino-pal. Yoshi. so grab Flying Koopa Troopas for
him while you can. Voshi's | an extra boost. Watch
endless appetite is a huge your leaping—they may
help ahead. bite back!
f-t=t-3
fcJjfc^A** i.*fih
Leap onto the Trampoline and press Right to land on the pyramid-
shaped hill crawling with Rexes. Jump up to the very top ledge and
stomp on the Rexes in your way before rushing right to the goal.
1P-SWITCHPASS
The bonus area holds a lone Dragon Coin guarded The sloped cavern ledges are perfect tor sliding
by a Flying Hammer Brother. Leap right along the into the lines of creeping Buzzy Beetles. Either kick
railing platforms, '.'.'Mile dodging hammers from the first Buzzy Beetle and quickly follow its path of
above, to grab the Dragon Coin. Move quickly—the downward destruction for a 1-Up. or press Down
platforms will fall as soon as you step on them. and slide into the beetles yourself.
As soon as you jump crawl along every inch of terrain, jump over them to
onto the yellow platform. avoid a pointed confrontation. You can use Yoshi. a
.. IL
it'll begin to sink into the Spin Jump or a Cape Spin to dispose of them.
1
I
«* 1
mi ]|k9h lava.
right,
Quickly leap to the
but watch out tor
the wandering Spike Top.
Spike Tops stop for nothing and no one. As they carelessly climb The yellow platforms are connected beneath the molten surface.
theirway over the tloor and walls, cautiously jump over their pointy When you step on one. they'll all begin to sink perilously into the
shells and drop down to pick up a Dragon Coin. lava below — taking you with them if you aren't careful. From the
left, jump onto the second or third yellow platform to save time.
Just as you dive to safety from the pit of lava, a crew of Chargin'
Chucks will charge your way. While avoiding the Chargin' Chucks,
grab the helpful power-up and dash to the right. If you have the
Cape Feather, the Cape Spin will easily knock the jocks out.
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7T3 HIGH-RISE HAZARDS
The only things between you and a dive into nothingness are rotating
platforms, so time your jumps well Throughout the area with the six
rotating platforms are Fuzzies and Koopa Troopas. Duck below the
Fuzzies and watch the pattern of the Flying Koopa Troopas.
iTHWIMPS' THREAT
tg^ggy The smaller, bouncing Sfand to the left of the
Thwimps jump in a set Thwomp or jump toward
pattern along the floor it to make it crash down.
near theThwomps. Watch Quickly |ump past as the
how they move and duck Thwomp rises back up to
as they fly overhead. the ceiling.
Chocolate Fortress, you won't want to skip the last one. Jump
toward the Thwomp to fake it out, then back down to the left. As the
Thwomp falls, quickly jump over it to snag the last Dragon Coin.
The rigid slopes and peaks in Chocolate Island 4 make (or some If you don'l time your jumps carefully, you'll fall to a chocolate-
slippery fun. Slidedown Irom the entrance, then run up the peak covered demise. Ride the diagonal platforms until they stop, then
and leap onto the diagonal platform. Bottomless or bubbling pools jump to the next one. Hop from platform to platform until you've
of chocolate are below the diagonal platforms, so watch your step! crossed the bubbling pit of chocolate safely.
From the second diagonal platform that slants down and to the
right, jump onto the farthest diagonal platform on the right. When
the diagonal platform draws near to the falling gray lift, hop quickly
onto Ihe lift. Jump onto the slope to the right before the lift falls.
IP-SWITCH SECRETS
If you activated the Blue Hi! the third yellow block
Switch Palace, fhe blue down to find a P-Switch
blocks will give you a nice Activate the switch, then
platform to reach the go down the slopes on
three 1-Up Mushrooms the left to find a Dragon
and the Midway Gale. Coin and bonus area pipe.
down and hit the P-Switch. then quickly drop down against the lett
wall as tar as you can before the timer runs out. tt is possible to
make it all the way to the bottom if you're quick.
All pipes m ttie chasm lead to the same area, but don't enter quite
yet! With the Cape, fly up to the very first row of blocks from the
bottom. Run right to the pipe and gather the three 1-Up Mushrooms
just waiting to be found.
Use any of the rows of blocks as a runway and fly up through the
gap that was created earlier. Stop off at the fifth row of blocks from
the bottom to find a row of five 1-Up Mushrooms. Many of the other
passages before the pipes contain other goodies, so explore!
',
THERE'S MORE!
The last passage you'll want to visit is the one seventh from the bot-
tom. Using the same tactics to reach the area as before, enter the
passage before the pipe lo collect one last 1-Up Mushroom and a
Starman. Enter the pipe to the next area as Invincible Mario or Luigi.
Block— move quickly to as you pass through the two shallow pools of water, but look out lor
the center block. Time the parachute-clad visitors dropping from the skies.
your jumps across the
|
chasm to the right.
G
Iking of the pipe
11U a
Chargin' Chuck thinks he
owns the last pipe before
n.
3 CHARGIN' CHUCK BLOCKADE
ii
If you time things right,
llllllllll
IIINI1II!
Bl
Bills shoo! out of the cannons located on the underwater deck
t To earn some very easy 1-Ups. press Up and the A Button continu-
of the Sunken Ghost Ship. It you see one headed your way, quickly ally whileswimming against the crate to the right of the tallest can-
swim up to dodge the barreling bullet. Hit the yellow Prize Block non. As the Bullet Bills from the cannon on the left pass below, you
above the first Bullet Bill cannon for a power-up. will stomp on them, eventually earning 1-Ups from each.
tt^ attaa
As you shoot out ot the pipe, grab the (ailing Starman (or the long
drop ahead The huge, dark pit contains many Flying Koopa Troopas
and Floating Mines that you could fall on top of on your way down.
Become Invincible Mario or Luigi and zip on down unscathed.
Press Right to shift your downward fall to the right. Fall down to the
tlrst Dragon Coin, not far from the entrance pipe, and continue
pressing Right until you see the Super Mushroom. Grab the mush-
If you make it to the Prize Block in the center of the chamber before
your star power wears off, the block will yield another Starman.
There are more Flying Koopa Troopas and Floating Mines below, so
grab the Starman and drop down again for more free-falling fun.
Fall through the centered opening in the row of gray blocks toward
the bottom ot the chamber, Press Right to land on a small pyramid
of gray blocks with a green exit orb on top. It you fall into the water,
you'll have to deal with the Floating Mines that fell with you.
The ted blocks thai appeared when you activated the Red Switch Run to the barricade of Grab Blocks and quickly pick up some
Palace trap Mega Mole In place and act as a platform tor you to use. blocks by pressing the B Button to move right. As the Chargin'
Take a running jump on top ot ihe red blocks and leap over the Chuck runs closer, hold one of the Grab Blocks to knock him out.
Chargin' Chuck who comes barreling down the slope at you. Run right, avoiding the Mega Mole, to grab a Dragon Coin,
The 3-Up Moon hidden high above everything is actually pretty sim- Drop down on the second path from the bottom to collect a Dragon
ple to reach.Jump on lop of Mega Mole's head and ride him safely Coin. If you try to |ump up through the gap above, you'll hit your
across the pit of Munchers locafed on the upper path. Leap right head on three invisible blocks. Backtrack lo the left, then jump up or
across the gap to find the 3-Up Moon in a little alcove by itself. down and continue working your way right.
W
Hiflhe yellow block to Don't miss out! Run up
make a vine grow up to and right, past the green
l the ceiling. Climb up the exit pipe Drop down to
H' i
4i vine and into the blue
pipe lo enter a secret 1-
Dragon Coin
find the last
and get a 1-Up for col-
Up Room, lecting all five.
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Run left, leap up through the gap in
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To reach the Secret
you must reach the far-
right door before the
Exit,
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'he left side of Ihe
to the Control Block.
room
The huge, flying Banzai Bill can actually be very helpful sometimes. As you near the Goalpost, leap oft the fo.. v u •<! a^-'t-Lift onto a
r
As the Count-Lift timer runs out, leap off and use Banzai Bill as a passing Banzai Bill, then to a one-second Count-Lift Leap from the
boost through the air to the next Count-Lift. Time your jumps care- Count-Lift to the small platform on the right to get a 1-Up Mushroom.
fullyor Banzai Bill could make you his next target. Take a running leap oft the platform to fhe Goalpost.
1 RGLLIN' STONES
YOSHI
Climb up the vine and hatch the Yoshi's Egg in the
Prize Block.Hop onto Yoshi and have him swallow Hit the yellow block to
the Trampoline. On Yoshi's back, tall down the nar- make a 1-Up Mushroom
row passage while pressing Right. Stand on the far appear Quickly drop
left side and have Yoshi spit out the Trampoline. down and leap right
Jump on the Trampoline up through the yellow across three sinking plat-
blocks and walk right. You will need Yoshi to reach forms to grab it as it falls.
3 LAVA LEVITATING
the Prize Block for a
pe feather. Run right
d glide over to the
agon Coin above the
'a. Use the sinking plat'
m to jump back.
1 SPRING ATTACK
Take a running leap off Jump on the Trampoline,
the left ledge, over the avoiding the rocks that
sinking platform and right Chargin' Chuck tosses
onto the head of the down. Spring up and right
Chargin' Chuck to avoid on top of his head three
his bouncing rocks. times to knock him out.
The spikes fall al a very fast rate and in groups Watch how ihey After picking up a valuable Cape Feather between the fwo sets of
move—as soon as they hit [he ground, make a run for it. The first falling spikes, dash right as the spikes rise back up to the ceiling.
set of spikes falls in threes. Sprint down past the spikes and take a When you reach the ledge, jump right and slowly glide over using
break at the green block tor a Cape Feather. the Cape lo avoid hitting the wall spikes on the way down.
Press the L Button to scroll ahead, tricking the shaded spikes above
tofall before you reach them. Duck when the Dry Bones tosses a
bony projectile at you. Get rid of the Dry Bones and Bony Beetle in
1 DANGER FROM ABOVE your path with Cape Spins or simply stomp on them.
The long gauntlet of spikes over the lava pit is the most treacherous
one yet. The spikes move very fast and require good timing to pass.
As soon as fhe spikes hit the ground, run past them. You will neer'
to stop and wait between the spikes in a few places along the run.
There are two exit doors, and the bottom one has a crucial Midway
Gate, two Dragon Coins and a Super Mushroom. The second door is
easy tomiss. Ride the moving blocks down through the narrow pas-
sage you see an opening on the right, then |ump oft.
until
r^n AT
Magikoopas and Dry If you do not have the
li you defeated tne Reznor's Valley Fortress that was blocking the
way to the Back Door, your last path lo Bowser will be a short and
rewarding one. Mario or Luigi can bypass the traps and enemies
mat guard the Front Door and lind the remaining Midway Gate by
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taking the back route.
1 STEALTHY MINI-NINJAS
Hit the red Prize Block to turn on a sparkling disco ball of light that
will follow you to Bowser's Door. Bowser is completely unsuspect-
ing of Mario or Luigi as he creeps through the shadows ol his cas-
tle. Only a few Mechakoopas and Mini-Ninjas guard the Back Door.
The hopping Mini-Ninjas lurk in the shadows of the Back Door waiting for an
intruder to karate-chop. Watch how the litlle black belts jump, and stomp on
their heads when they land. The Mini-Ninjas tend to stand right on the edge of a
lava so watch your jumps!
pit,
'he Hired nano',v platforms trial stick up out of the bubbling lava are
tricky to land on. You need lo land on only one before you'll be able
to |ump right to safely. Jump right off the left ledge and try to aim
for the leftmost one, or glide across the pit completely with a Cape.
The Front Door leads directly into the heart of Bowser's Castle
where eight challenging areas await Mario or Luigi. You need to
pass only two of the tricky areas to reach Bowser, and you'll choose
tirst from areas one through four then from five through ei
WUUIIBJ Three massive pillars fall from the ceiling as Lava Bubbles fly up
from molten pits. Stand on the first yellow block and let the first pil-
13
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1 AREA 2: FANCY FENCE-WORK
Area 2 is the easiest and quickest to pass out of the first four areas. Initially, all the Koopa Troopas will be on the backside of the lence
Koopa Troopas climb on the backside of the chain-link fence while and won't be able to harm you unless you switch sides through a
Lava Bubbles fly diagonally across the fence's front surface. Either switch panel. On the front side, you'll need to dodge the flying Lava
dodge the Lava Bubbles or switch to the backside and stomp Koopas. Bubbles. The Koopa Troopas will switch sides if given the chance.
theMechakoopas and carry them to knock out others. hides a useful Cape Feather.
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A-
T AREA 4: SHIFTING STONES 3HOPPIN' HOTHEADS AND LI'L SPARKIES
Large blocks of stone shift back and forth or up and down high in the :d well-timed jumps and Spin Jumps to cross to the exit
air, and. to make matters worse, the whole area is crawling with Li'l door safely. Drop down to the lower moving block and leap right
Sparkies and Hotheads! Jump down onto the first moving block and twice. When a Hothead or Li'l Sparky draws near. Spin-Jump on it
follow the Li'l Sparky counterclockwise to the next stationary block. to avoid damage. Run right to the exit door.
n
PAGE 83
QPAGE 83
PAGE 83
"My
2 AREA 5: SPIKES AND THWOMPS
A straight hallway of nine
spikes ana eight Thwomps
blocks the exit
to make a nonstop
dash tor the door to make it.
S* s
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The vain King Bowser has constructed gray and gold statues in his Use the gray statues as platforms and jump over the gold statues
likeness. The gray statues spit fire but remain stationary, and you when they land near you. Hop right across the small lava pit and up
can jump on them without harm. The gold statues do not spit fire— the stairs past the lasf gold statue. The last statue will hop up as you
they jump after you and hurt if you touch them at all. —
run up the stairs to the exit wait lor to land. Ihen jump for it!
it
Team Chargin' Chuck is back one last time to try to thwart your Lcj[i --,. : : >>[jikt'>
'
.j mi i^yi fc.i the exit Ooor. A
progress toward Bowser's chamber. You can send the hardheaded huddle ot Chargm Chucks will be there waiting for you. Quickly leap
jocks back to the locker room for good by Spin-Jumping on their on their heads before fhey can jump up and tackle you. As the fum-
heads, using a Cape Aflack or pummeling them with fireballs. bling football players are stunned, run right for the door.
PHASE 1
MECHAKOOPA STOMP A DOSE OF HIS OWN MEDICINE
When the mighty battle with Bowser begins, he will swoop up and Once you've put the wind-up Mechakoopas temporarily out of order,
down in two Mechakoopas
his clown ship, stopping only to toss quickly pickthem up using the B Button Toss the robot Koopas up
down at you.Stomp on the Mechakoopas and dodge the sharp pro- at King Bowser when he flies close to hit him on the head. Two hits
peller of Bowser's airship as it spins close above you. will send him flying off to regroup and dry his tears.
PHASE 2
RAINING FIRE AND MUSHROOMS PUT A SPIN ON IT
After the clown ship speeds off. a barrage of flames will rain down King Bowser's second attack consists ot two bowling balls then two
from the skies Stand on or just to the left of the third raised block Mechakoopas. As his clown ship tips upside-down, Spin-Jump over
from the left to dodge the flames. Once the flames fade, Princess the bowling balls Avoid Spin-Jumping into the clown ship by luring
Toadstool will pop up quickly to toss out a Super Mushroom. Bowser to one side. Toss two Mechakoopas at him as before.
PHASE 3
CRAZED CLOWN SHIP PRINCESS TOADSTOOL'S HERO
The clown ship becomes King Bowser's weapon of choice in his If you toss the last two Mechakoopas at Bowser's hard head suc-
third and final strike As the ship bounces wildly about the top of the cessfully, hell spin off into the stormy sky, never to be seen again.
castle. Bowser will toss out two Mechakoopas at a time. Run back Princess Toadstool and Dinosaur Land will finally be saved from the
and forth to avoid being squashed, and stomp the robots. reign of Koopas. The trio can celebrate and take their vacation!
BLOCK-BUSTIN BANZAI
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The only way to reach me next Star World >s ro -c re Secret Exits
I
m each preceding Star World To reach trie key and keyhole in Star
World 1. Spin-Jump or Cape-Spin down along the right wall after
Spin-Jump or Cape-Spin
down and right in the
third section ot yellow
blocks until you see a
small opening with a 1-
Up Mushroom.
A mysterious blue-speckled egg ai the bottom of the sea hatches Once your Blue Yoshi pal is full-grown, hop on his back and gobble
inlo the very first Blue Yoshi. The little tyke needs to be nourished to up the schools of Rip Van Fish floating lazily in the wafer. While the
grow bigger, so teed him five of the nearby Cheep Cheeps or Rip Blue Yoshi is truly in his element in fhe skies, his appetite is still a
Van Fish or the Starman that tloats down when you enter. nidable force to reckon with underwater.
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1 SUNKEN TREASURE
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When you reach the exit pipe, drop down below the land to a hidden
passage Follow fhe passage right and up to discover a secret grotto
thai holds a key and keyhole. You may have some pesky Rip Van
Fish on your tail, but if you're quick, you can lose them.
The normal Goalpost gives you only Goal Stars, but beyond the exit
pipe lies a hidden passage that leads to a key and keyhole. Using the
secret exit is fhe only way to proceed to Star Road 3 and Star World
3 Swim right beneath the pipe to find the sunken key and keyhole.
STAR WORLD 3
To hit the Prize Block thai contains the key to Ihe secret exil, you If you have already collected the first four Dragon Coins, you may a:
will need fo carry down a Koopa Troopa shell from above or hit one well go grab the last one for a 1-UpT Go right past the secret exit
of the green blocks for a Cape Feather. If you did not activate the and over the Single and Triple Swing Lifts toward the Goalpost
Green and Red Switch Palaces, fly down with Yoshi. Jump onto (he last lilt to collect the Dragon Coin for your 1 -Up.
Pick up the young Yellow Yoshi and feed him five enemies to help
him grow big. Atop the Yellow Yoshi, you can chomp and stomp
with the best of them, When Yellow Yoshi holds a shell in his If Yoshi swallows a red
mouth, his power stomp sends anything in the area flying in shock. Koopa Troopa shell, he
can spit fire-^-and destroy
nearly any enemy in your
path. Follow the fireballs
to clear the way.
GNARLY
If you timed things right in ihe first area and entered the midair Stomp on a blue P-Switch to create a temporary bridge across the
pipe, you will enter a secret lower area below the normal exit. Run huge chasm. Pick up the silver P-Switch and carry it with you while
left of the silver pipe to collect Ihe three Dragon Coins and right to avoiding the Amazing Flying Hammer Brother. Stomp on the silver
grab three 1-Up Mushrooms. switchwhen you see Lakitu to turn its Spiny Eggs into silver coins
ca™ Tn SURPRISE
WWW FROM THE SKIES
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Chucks hop up and down, guarding the pipes. One wrong
jump could be harmful to your health, so time each move carefully.
If
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you want to collect the first Dragon Coin, you'll need a little help
from the not-so-friendly Ctiargin' Chuck on the pipe below. Time
Either leap over the troublesome trouncers after they land, or attack your jump so that you bounce on the fumbling foe's head as he is
them with fireballs or a Cape attack. jumping. He'll spring you up to the Dragon Coin and over to safety.
Jump on the P-Switch that sits above the Prize Block to turn blocks The effects of a P-Balloon are limited, so you must grab another
into coins. Quickly drop down onto the Trampoline and spring up at before your floating abilities fade. Maneuver over and around the
the Prize Block to release a P-Balloon. Bounce up and grab the Ctiargin' Chucks who leap up and throw baseballs at you. Hit the
Power Balloon before it drifts away to float through the skies. Prize Block right of the Ctiargin' Chucks for another P-Balloon.
Float between ihe two Volcano Lotuses as the fireballs they spew Normally you can get only coins from a Coin Block, but as Balloon
begin to drop lo collect a Dragon Coin and slip safely by. Float right Mario or Luigi, you can get a 1-Up if you're quick. Float beneath the
over the yellow pipe, then drop down to the Prize Block and grab the Coin Block and press Up to release a stream of coins. You can also
last P-Balloon before your air supply runs out. grab the fifth Dragon Coin for a 1-Up.
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THE KEY PATTERN
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The maze of tracks and platforms has a very specific pattern you
need to follow. Skip the first two ON/OFF switches, then jump up
and hit the third one along the track so that it is OFF. Immediately
jump up again and set the next switch you pass under to OFF.
It you continue past the bonus area pipe, a maze of pulleys and All the Fuzzies seem to have gathered betore the Goalpost, and they
Fuzzies awaits you. Hop onto one ot the pulleys and climb up or circle on small tracks below the last pulley. Hop onto the pulley rope
down the rope to avoid Fuzzies. As the pulley jumps off its track, leap and ride it right toward the Goalpost, while quickly climbing up or
with it to the next pulley rope. You will have to hop to three pulleys. down to avoid the trenzied furballs.
With your star-powered invincibility, plow through Koopas. flying The single blocks floating treacherously over gaping chasms near
fishand Banzai Bills. If you rake in enough points by knocking out the Goalpost are tricky to land on. let alone stay on. The blocks are
enemies, you'll begin earning -Ups. The more baddies you can fly
1 made of slippery crystal like the rest of the land in the course. As
through while you're invincible, the better! soon as you land on the blocks, keep going and leap to the next.
GROOVY
As you enter the course, stomp on the red Koopa Troopa that's wan- A lew steps past the diagonal plattorms parades a colorful collection
dering back and forth. Pick up the Koopa's shell and carry it right to of Koopa Troopas. Yoshi can eat and spit out the green, red. blue
the Prize Block on the ground. Kick the shell at the Prize Block to and yellow Koopas. or you can use them to transform Yoshi into a
release a Yoshi's Egg. Grab your pal Yoshi, who'll help out immensely. flying, stomping or fire-breathing superdino.
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A Pokey slowly wriggles back and forth, sticking anyone in its path
with spiky thorns. Take the Pokey down in pieces with Yoshi or use
l?\4^^VJr>.
The two Volcano Lotuses can be tough to get by without being
scorched. Have Yoshi swallow up the lower Volcano Lotus while
ft"
a Koopa shell to knock it over. The Pokey is too big for Yoshi to eat dodging the fiery spores from the one hanging overhead Feed Yoshi
in one bite, hut he can eat it from the bottom up. Chomp! the Pokey to the right of the plants as it scoots close to you.
Hball-istic barrage
If Yoshi eats the two Pink
1383" <• M I@J fig - Chargin' Chucks. Volcano
Berries found along the Lotuses and Pokeys line
The tide rises and falls throughout the course, which makes the going
tricky at limes. In some spots, you'll want to wait until the tide is at its
Wait for the tide to be at its lowest point before dashing at the
lowest point, and in others, at its highest. Watch out tor the Blurps.
Amazing Flying Hammer Brother. When the timer reaches 255, the
Out ot water they're fairly harmless, but in water they're pesky.
water level will recede and you'll be able to run up under the flying
platform. The hammers are difficult to avoid while swimming.
Wigglers and Fire Snakes inhabit the forest floor, making it tricky for Pick up the Trampoline and carry it with you to the tall orange pipe
Mario or Liiigi to get by without confrontation. Either jump over far to the right. You will need to maneuver past Wigglers, Fire
them or use the Cape and fly over them. You can Cape-Spin the Fire Snakes and Bullet Bills in your path cautiously— keep your
Snakes or use Yoshi to chomp them and the Wigglers. Trampoline on hand at all costs.
Drop the Trampoline you carried from earlier in the course next to To get over the tall yellow pipe, you will need to borrow the Amazing
the tall orange pipe. Wait lor the Bullet Bills to pass overhead, then Flying Hammer Brother's winged platform. Convincing him to share
spring up to the top ot the pipe. Once on top of the pipe, use the L probably the best option, so jump up and knock him off his
isn't
Button to scroll ahead and plan for a sate landing lofty roost. As the platform swoops near the pipe, quickly jump off.
Run past the Goombas, Blurps and jumping Fire Snakes until you An Amazing Flying Hammer Brother. Wigglers, Bullet Bills and more
reach a set of orange pipes. Watch your step as you grab Yoshi have all gathered near the and try to keep you from succeeding.
exit
—
from the Prize Block the Jumping Piranha Plants spit fire as they It takes some fast reflexes and good timing to make it in one piece!
shoot out ot the pipes. At the exit, board the winged platform and ride it to the Goalpost.
Sumo Brothers stomp upon the blocks with shocking force, causing The rare Green Berries add 20 seconds to your timer when Yoshi Super Koopas dive low at Mario or Luigi as he passes the group of A lone Chargin' Chuck perched atop a ledge rapidly pitches base-
flames lo spark along the ground below them. As you enter the lasf gobbles one down. You begin the course with only 200 seconds on four Prize Blocks Use the L Sutton to scroll ahead and watch for the balls at you. Wait for Ihe Chargin' Chuck lo take a break then make a
Special stage, run quickly to the right before the Sumo Brother above the timer, so every extrabit helps. There are nine Green Berries to Super Koopas' telltale red capes. If you have a Fire Flower, blast the jump for it. There's usually an opening after he tosses four I
you has a chance to stomp down and block your path with flames. tind on bushes throughout the course— that's 180 seconds more! feisty flyers with a powerful fireball attack. in a row. Time your jump and stomp on his head.
Atop a row of Prize Blocks, a Sumo Brother inconveniently blocks A shower of lightning bolls and flames rains down from the Sumo Flitting high above the bridge of Grab Blocks is a Prize Block that What's worse than a Chargin' Chuck? Three of Ihe bothersome
your path. Wait for him to stomp once. As the flames start to fade, Brolhers. Hop up onto the row of Prize Blocks and bump the upper contains a 1-Up Mushroom Carefully pick up a Grab Block and toss brawlers! As you near the trio of baseball-tossing Chargin' Chucks,
quickly dash and jump up at the blocks beneath him. Knock the Sumo Brother off his roosl first. Then Spin-Jump through the yel- it up at the Prize Block as it flies overhead to release the mushroom. hop up to the top platform and over their heads. Dash right to out-
Sumo Brother out by bumping him oft the Prize Blocks. low blocks and take out the second Sumo Brother. There is nothing under the bridge, so watch which block you grab. run the oncoming barrage of baseballs.
AVERJJ
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Two Chargin' Cnucks and a team of low-flying Super Koopas will try A Chargin' Chuck will try to block your way near the blue pipe. If A t'p.is jh r
;>m:. 'hat spells out "You are a super player!!" lines
.: Once you pass the Goalpost in Funky successfully, the supersecret
to tackle you. Dodge Koopas and the fastballs the
the caped you jump on him once, he won't move and the Super Koopas near- the way to the Goalpost— a fitting reward for completing the super- Star Road 7 will appear. Use Star Road 7 to warp directly to Yoshi's
Chargin' Chucks pitch Stomp on the Chargin' Chucks and any by will dive mercilessly at you. Jump up while pressing Right tough Special Worlds. Take the lime to collect as many coins as you House on Yoshi's Island If you find all 96 of Ihe Goalposts and
Super Koopas that get too close as you quickly dash to the right. against the pipe to stomp on his head continually until he's out cold. can before heading to the Goalpost. secret exits, you'll gain entry into a new form of Dinosaur Land.
NINTENDO POWER ADVANCE nintendo.com SUPER MARIO WORLD: SUPER MARIO ADVANCE 2
.
After the final triumph over King Bowser, everyone gamers at King Bowser and his naughty
Koopaimgs have been defeat-
Yoshi's House for a big victory bash. Cheers for the brave heroes.
ed, and Dinosaur Land is free
Mario and Luigi, ring out from all over Dinosaur Land. once more. After their grand
adventure, the friends are
going on a well-deserved
sr| 1
PaIL JOf™ ^|
1 £j
wirara raitJ
cjc^Sl
5^ | & 1
Gun your motors and zoom full speed ahead against * 16 Phenomenally Swampy Race Tracks in 4 Outrageous Fairy Lands
Shrek and all his wild friends in a race for the Dragon's " Eight playable characters each in their own special freak-kart
treasure. Grab your bravest friends and speed through * Four bad bosses to defeat, unlock and play
fairylands you didn't even know existed. You've never
Multiplayer action allows for friends to race each other using the
seen your favorite ogre move this fast before!
Game Boy Advance Game Link* cables
Will you live happily ever after?
>&TDK
DreamWorks. ^Vfrfrf'ftvJOTyrag _____
mm tiNoo e !oot NiMiNDo www.shrekgame.coi
ADVANCED
n KNOWLEDGE
STRATEGY, TIPS, CODES AND TRICKS FOR THE OAME BOY ADVANCE
IN THIS ISSUE: > GRADIUS GALAXIES
• BACK TRACK • JURASSIC PARK III: PARK BUILDER
• BATMAN VENGEANCE • MADDEN NFL 2002
• BREATH OF FIRE • MEN IN BLACK: THE SERIES
• DEXTER'S LABORATORY: DEESASTER STRIKES! • MIDNIGHT CLUB STREET RACING
• DOOM • PREHISTORIK MAN
• DRIVEN • SPYRO: SEASON OF ICE
codes should prevent you from having to wield it again. During Midnight Club Street Racing. Here are a few quick codes that
game play, press Select to see the game menu. Press L, Right, B, will open up some of the early cars so you can leave the yellow-
L, R and Left. A new screen will pop up with two opt ions. Choose arid-black behind. To start as if you had won all races as Emilio,
the first option, "Password Required," to reach the password enter in "NIML" as your code. It will open up the Crusero line of
screen. (The other option will return you to the game.) On the vehicles. To start as if you'd finished Larry's races and unlock the
password screen, enter in the code "weap" to unlock all the Piranha cars, use "GTPB" as your code. Lastly, if you want to
weapons. To replenish your ammo stock, return to the same take the Jones cars for a spin, enter in "LGKG" as your code.
screen and enter in the code "ammo." Finally, if the relentless (The car unlocked by the last code normally opens when you
assault of Phase ghosts and Alien Dudes has proven too much to finish the race as Keiko.) All of the codes are cumulative, so if
bear, enter in the code "god" to become invincible. you back out to the main screen after entering the code and
enterin another of the codes,
plenty of spending money by entering in a handy code. By nam- restaurants or even roads.
: ?r
Jump through any portal you desire. Fill up on lives before beginning the
including the challenging Stone Age game to give Spyro a clean bill ol
popular NES title. Traditionally, the code Up, Up, Down, Down, sleeve.To take advantage of the cheats, press Start to pause the
Left, Right, Left, Right, B, A and Start has unlocked various game, then hold L and R and input the code. There's no need to
cheats. That code still works in Gradius Galaxies ... for a while. rush— if you enter in the code too quickly, it won't work. Also, the
The code will equip your ship with all of the power-ups (except Radiation Suit, Invulnerability and Berserk codes will last only as
speed boost), but your ship will explode mysteriously about long as they would if you picked up the items that give you the
three seconds later, rendering all your gains pretty much use- same abilities. Further, while you will retain your weapons and
less. However, a small modification will ensure you a long life, ammo from one level to the next, you'll get the keys you need
provided you avoid the occasional asteroid and enemy laser only for the level you are in, so you'll have to input the code each
fire. Input the code Up, Up, Down, Down, L, R. L, R, B, A and Start time you start a new level.
to get all the power-ups as mentioned before, but without mak-
ing your ship spontaneously blow up. A final word: Enter in the
first code as many times as you want, but the good code can be
CODE CHEAT UNLOCKED
entered in only once per game.
A, A, B, A. A. A. A. A GOD MODE (LASTS ENTIRE LEVEL)
B, A, A, A, A, A, A, A COMPLETE MAP
B, B, A, A, A, A, A, A RADIATION SUIT
B, B. B, A, A, A, A, A INVULNERABILITY
B, A, B, A, A, A, A, A BERSERK MODE
Putting In the original code All the power-ups prove to be particu-
big gain, but a short trip. larly useful against bosses because of
A, B, B, A, A, A, A, A ALL WEAPONS, KEYS AND FULL AMMO
the amount of damage they can take.
A, B, A, A, B, B, B, A WARP TO THE NEXT LEVEL
ADVANCED KNOWLEDGE
BATMAN VENGEANCE
TRUE ROMANCE
THE JOKE'S ON HIM After Harley explains the trap she set for Batman on the bridge,
When you first fight the Joker, he'll be standing on a stack of the Joker will leave her to take care of you with her giant ham-
wooden crates, and every time you damage the crates, the mer. Slowly approach her posi-
"*
Joker will take damage as well. Jump and fire your Balarangs tion until she charges you, then
into the small gap in the scaffolding while dodging the barrels jump over her and attack from
that fall from above. When you behind while she swings the
run out of Balarangs, a barrel hammer. If instead of swinging
will yield five more, provided the hammer, she tumbles away.
the barrel doesn't fall on your do not pursue her immediately.
head. When you break one of Wait until she stops tumbling
the three boxes underneath the and then approach her again— ,,
\. .11 -it Harley will start running at you as
Joker, he will begin to feed tiny, otherwise, shell quickly turn y0 j approach her. so move slowly to
colored bombs onto the convey- around and attack before you allow plenty of time to react,
reception. From his catwalk, he drops green canisters that cause a a shot wasted. For the same reason, try to stay somewhat close
devastating amount of damage. The first instinct is to avoid the to the blimp so balloons don't i
canisters, but the way lo finish Mr. Freeze is to beat him al his own pass between it and you. If you
game. Catch the canisters and toss them back up onto his perch. do shoot one of the balloons, be
When you throw the explosives back up, they will go slightly for- sure to stay well out of range
ward, so make sure you are not because its blast radius is much
directly under the center of the larger than it Above
appears.
platform, or they will crash back all, never stop shooting. Even
down and hurt you. You can miss when you have figured out the I
catching only one of the vials, strategy, the time limit can still .
The Joker s t
which leaves you very little prevent you from defeating the age. so don't get distracted and start
room for error. About halfway Joker, so act fast. chasing after the balloons.
ferent heights. Duck the higher throwing it at that very moment, TRY FOR YOURSELF
missiles and jump the lower The level codes for Batman Vengeance are all conveniently named
missiles. after items, places and characters in the game.
LEVEL PASSCODE
PICK YOUR POISON
Poison Ivy is one of the easier bosses to defeat you know how.
if
GOTHAM 12 CATWOMAN
Avoid the explosive seeds thai the giant plant shoots by jumping
forward as it lands at your feet. The cloud il causes will linger BATMAN 13 JAMES
briefly, so pause before taking refuge on Ihe left side of the
screen. Wait until the giant plant BARBARA 14 DRAKE
raises its eye above the tentacle-
like leaves, then hurl a Batarang m«M GRAYSON 15 HARVEY
at it. Poisdh Ivy will begin lo
ROBIN 16 SELINA
drop small plants that will
attack you from the ceiling, so
TIM 17 BATARANG
take care of them first before
throwing the next Batarang. It BATGIRL 18 BRUCE
doesn't take nearly as many _, ,
-. j- j SIa V t0 lne ,ar |efl l0 9 |ve yourself
attacks to destroy it as it did to ptenty Ijme t0 avoJ[) Ine pf0 ec ,j| es FRIES OUINZEL
, j 19
beat the Joker or Mr. Freeze, but the large plant spews.
ALFRED 21 EDWARD
DEXTER'S LABORATORY:
DEESASTER STRIKES!
DRIVEN
»M.IJ
—
>j.i.h THE ROAD TO SUCCESS
To unlock all of the cars and tracks in Driven without having to
secret formula
complete all the races, select the Top Secret Cars option in the
Rarely do you find a game with as many codes that make it
main menu and input the code i
more difficult as codes that make it easier. Still, all of the codes
2-9-8-0-1. The credits will begin
are worth paying attention to if you fee! yourself breezing
to roll as if you had just finished
through this action game. Enter in the codes on the pause
the game. Press B to return to
screen during game play. A message will pop up telling you
the main menu. When you start
which code you've entered correctly.
a new race, all the cars, includ-
ing the Gamestop car and the I
well as all of the tracks. The Master Car corners like it's on
LOW GRAVITY (DEXTER JUMPS HIGHER)
rails and pulls away from the pack
with incredible acceleration.
SLOW ENEMIES
MEN IN BLACK: THE SERIES
L, R, R, R, R. L, R, L. R. R. L,
1.M.IJ
~~
L, R, L, R, R ... BUT STILL NO ELVIS SIGHTINGS
To make J and K invulnerable to
L, R. R. R. R, L. L, L, R. L, l_ LESSDAMAGE (DEXTER TAKES LESS
the insect onslaught, enter in the
L, L, L, L. R DAMAGE WHEN KIT)
code LVFRVRDD on the pass-
L.L.R.L ONE MORE TRY (EXTRA LIFE.
code screen. The game will beep,
L, L, R, R, L, R, L,
endzone celebration.
BREATH OF FIRE
STREET MAGIC
To see a cameo appearance by Capcom celeb Chun-Li, head to
the town of Bleak. Visit the young magician who asks you to put
a hundred coins on the table so (
ADVANCED KNOWLEDGE
PREHISTORIK MAN
everywhere. Shown are the maps of the first, second and fourth
CHECKING THE CLUB SCENE levels of the deceptively challenging Tilus platformer. The tech-
Much of the difficulty of Prehistorik Man is not in beating the lev- niques used on the three levels should help you find the treasure
els themselves but in finding all of the treasure hidden within. for all of the future levels. The letters indicate where the differ-
Covered holes and hidden caves are commonplace, so explore ent cave entrances link.
LEVEL 1
Pound a hole in the ground to tall in Club another hole in the ground to
to a long underground cave, a tech- (all down a short well, then press Up
nique that will be repeated through- to enter another gem-filled cavern.
out the game.
To reach the treasures above the The shopkeeper has valuable infor- Pound the ground just before the Be sure to continue past tt
start, take a blind leap from the plat- mation about the locations of treas- second Rees-Tartah to drop down to cave entrance to pick up tt
form to the right. Be prepared to ure within each level, as well as the the lower level. Work your way left BONUS letter,
encounter two enemies as you land. ability to save your game. to find the second BONUS letter.
LEVEL 3
Swing at thin air above the cliff's The spiders on each side of the spiked Pound the ground to reveal a Don't worry about the gems as
edge to discover two blocks you can drop all the way to the
floor will room, then pound
treasure-tilled you cross the heads. You will
climb on. Go left to the shop or right ground, providing precarious trans- the ground inside the room to find pick them up on the way back
to the fourth BONUS letter. portation to the small treasures below. your way back out. with the aid of a turtle.
c ^
DINOTOPIA
THE TIMESTONE PIRATES"
GAME BOY advance
\ / &TPK
F
NINTENDO POWER ADVANCE nintendo.com
TONY HAWK'S PRO THE POWERPUFF GIRLS:
SKATER 3 MOJO JOJO A-GO-GO
GET SICK WITH A SLICK GBA VERSION OF HELP THE POWERPUFF GIRLS SAVE YOUR GBA
THE HAWK'S LATEST SKATE JAM. FROM THE EVIL SCHEMES OF MOJO JOJO!
Everyoi
GBA
Unlike the previous GBC Po IftHUUilHHW irfiltW.-iU?T
you to play as any of the sisters and even switch „_.
them on the fly. There's also a multiplayer mode, which
sends the girls off on a wild race through Tc
Career Mode challenges you to accomplish a series of high-
*
mmmmm
flying goals in each environment When you've met enough The plot is thin but familiar: Mojo Joio i-
busy LA intersection and a Tokyo megaplex. and even the mighty Mojo Jojo himself. But the girls have a
few tricks of their own— including unlimited flight, pov
Free Skate Mode allows you to skate in any unlocked envi- energy beams and punches that can take out a brick i
jnt of time. Single Session
Mode puts the pressure on by adding a time limit. You can You can improve the girls' already impressive abilities by col-
learn the skate pro basics and some advanced moves in the lecting powerups. Some powerups will cause energy beams
15-lesson tutorial. to grow or turn into homing beams, while others make the
girls' fists fire in multiple directions at once. You can also grab
Muliplayer options give up to four players a chance to shi yday items such as trees and mailboxes and use them to
off their moves. If the players vary in skill levels, a handicap wallop baddies. And if the heat gets to be too much, just call
option evens thefield. Most multiplayer games require mul- upon all three girls at once for an incredibly powerful Super
" me Paks and GBA Game Link Cables. Attack that decimates everything in sight.
The multiplayer HORSE game lets players pass around a
single system and Pak after they take their turn. .me offers plenty of enemies to wallop, powerups to
id bosses to destroy, and fans of both the cartoon
and shoote" i M
»«* * c r.* a An. e r.=>i av B h™,iH „„„ it
BUYER'S GUIDE
'
GENRE: ADVENTURE
WEBSITE: NEWKIDCO.COM
WEBSITE: CRAVEGA MES.COM
A peace-loving botani
but ends up learning
after he's accidentally stranded in a forest.
more about the planet's people
In the first two missions, you control E.T. Later missions allow
you to play as E.T.'s human pal Elliott instead, and
The single-player circuit challengesyou to meet a series of sions require you to switch between E.T. and Elliott.
goals in each environment. Goals include hitting high
scores, grinding lung distances, landing big point c begins with you controlling the squat, large-
ing wheels. You'll start <
he shuffles into the forest to collect
ige alien as
;—Scooter Park, Aircraft Car . zed flowers. Jumpy frogs and enormous bugs sap
; you accomplish your t gy, and the forest is a confusing maze of trees,
e areas. When you accomplish all of the goals in every rocks and other obstacles. Something goes horribly wrong
'lip Mode, where you justas E.T. completes his flower-gathering task, hi
and he's left marooned on Earth.
" >n requires GBA systems and Game Paks Somehow, government agents are aware that E.T. is
allotted time. The It gai iriation of Tag. The play- of variety jns, you'll collect parts to
A BATTLE OF WILLS BOILED DOWN TO PRIS- CAN THE CLASSIC CHARACTER CRACK THE
MATIC PURITY, PUYO ARRIVES AT LAST. "OF THE CALIFORNIA CALAMITY?
HE: POINT-AND-CLICK ADVENTURE
WEBSITE: DREAMCATCHERGAMES.COM
Mm wfm
'
tion attempts. Rose's business partner and pal, Abby, t' '
<am downward
that angry ghosts may be to blame, it's up t" No
you— to find out what's happening at the mar
.__ that drift are the same
shape every time: two globby Puyos stuck together, each of
which can be one of several colors. When four or more of You'll see the world through Nancy's eyes in this first-person
le color pile up. they all pop and vanish, which trig- pointandclick adventure. When a magnifying gla
jt9 «u avalanche of Puyos piled above them. Players who
think ahead while piling Puyos can use avalanches to their
ssive combos of popping Puyos.
appe
m
i opponents, play
iHiimMiii by completing a
o-popping strategies.
start to coalesce it
il's
into other
seriously
wicked to otter you stale tea.
Fortunately, his game is lar
iPWrW
otters more options, hut you can
"is:::
I
only one i:-n;,«:
9
M'S BLAST
THQ GIVES MOTOSPORTS FANS A REALIS- HAVE A BLAST WITH A SWEET MINIGAME-
TIC DOSE OF SAVVY CYCLING ACTION. PACKED BOARD BONANZA.
PUBLISHER: MAJESCO
liiiliiii'vLrirriTi- \mm „
led rat-
„.d energy of moto*
big board game challenge
Pick a color, roll
Majesco's M&M's
the dice
in
and hop across one of four
Blast.
huge
_ r _. Is competition. Moto GP rolls out 12 licensed bikes from boards. Board game themes include the candy-filled Sweet
Honda, Suzuki, Yamaha and other companies. When you Dreams and the scary Haunted House. Up to four piet
take one of the authentic bikes for a spin, you'll be able to ride game, with any mix of player-controlled
participate in each
as an international Moto GP rider, such as Kenny Roberts Jr., and computer-controlled pieces.
Alex Barros or Loris CapirossL
When you land on a space, you might face one of several
*(i mode of play is in the 16-track Grand Prix V '
nleashes 12 cyclists on snaking tracks Japan, in number go back spaces or swap places with
of spaces,
"
.U..J, France, Italy, Spain, Malaysia, Portugal and other another piece. In some areas, you'll have a chanc
lopolitan pit stops. Whether it's rainy, foggy or clear out, around freely and collect Minis while you avoid a v
ive to negotiate countless hairpin turns and dangers.
wiping out to become the leader of the pack.
As you play the board game, you'll participate in a wi
In addition to its Grand Prix Mode, Moto GP tears up the variety of minigames. In the Candy Catch game, you must
with three other ways to ride. In Tournament Mode, move left and right to collect falling Minis. The Miniature
te in the games four race circuits. If you fail to Golfgame challenges you to putt the ball in the hole using
npetition. The ti '
fewer strokes than your opponent(s). The Candy Match
'
•»-^3Jw^.i
lEfWfwinnnnl
NINTENDO POWER ADVANCE
E FLINTSTONES: BIG
OUBLE IN BEDROCK
PROTECT GOTHAM CITY AS BATMAN AND HELP FRED SAVE BARNEY FROM A MODERN
OTHER DC COMICS SUPERHEROES. STONE-AGE TRAGEDY.
GENRE: PLATFORM
ivy. In a twisted pint loosely based on the story from have to walk far to find out that the evil Dr. Sinister has kic
Batman Vengeance tor the Nintendo GameCube, Ubi Soft's napped his little blond buddy. You must locate Dr. Sinister
""
GBA version sends you on a caped crusade across 2i levels hideout and rescue Barney— but it won't be r
i,K
of side-scrolling action, puzzle solving. Bat mobile racing once-friendly Bedrock streets are overrun
and Batplane piloting. ing lawn mowers, barbecue grills and mi
skies for shoot-' sic Hanna-Barbera tradition. The first three large levels are
cockpit of the Batplane. set in Bedrock, and there are three levels each in the Wild
West, Haunted House and Dr. Sinister Island areas as well.
BUYER'S GUIDE
'
I he action without having t j worry abou ea ning gooc sequel, heheaded out west, and he's retracing the steps of
n les of a ournc me it. and you
ures or sta ying within the his cross-countryjourney in An American Tail: Fievels
Gold Rush. Moseying back to the Wild West, Fievel is on
Modi.' is much decoct— il will tciu'li ' '
ices of a treasure map leading to
You'llbegin Tournament Mode as an amateur trying to you'll win an extra life), and much of the trea
ork your way up to the pros. You're given three lures, a in hard-to-reach places.
nple fish finder and the option of having a guide tag along
with you. The g n-spewing p
though you may want to believe the fish finder 0.„ . traps make the trip a hazardous one, and
guide at times. rats and cats will try to stop Fievel in hi
on to the pros. Your Mainly for younger gamers. An American Tail: Fievr r-
de it to the pros. The Gold Rush features kid-friendly, hop-and-bop game pi
„ase greatly as you that will challenge players who want to score 100".. in every
level. Since you don't have to I" '
tmzmm
attack, defense and hit points.
; will give you
stats such as
Your bike has limited gas and nitro boosts, so you must catch
i to cruise through the strategically placed refills.
BUYER'S GUIDE
BROKEN SWORD: THE SALT LAKE
SHADOW OF THE
TEMPLARS 2002
UNRAVEL THE MYSTERY BEHIND AN UBI SOFT BRINGS THE THRILL OF WINTER
ANCIENT AND DEADLY SECRET. OLYMPICS COMPETITION TO THE GBA.
ter sports events of Ubi Soft's Salt Lake 2002. You can
x selectable events,
16 countries
il in any single
r take on a series of challenges that will raise the bar
mmmmmmm
lyer characters. in this genre force play-
tion. After you let go of the stone, you'll instruct your sweep-
ers to clear the ice and guide the object to the target.
Sword for PC and GBA—have d
both
it ion to the problem: Gamers can scan every interae- Two skiing competitions and a snow boarding competition
1 in sight by simply pressing the I. Button. Items send you down the slopes in a hurry. You can build up your
already in your possession are accessed with the R Mutton, power for a good start, then blast out of the gate and h ~ - J
while all other commands are initiated with he A Button. 1 for the goal. In slalom competitions, an arrow points yo
the next gate.
tetfflSS
HI
... a .i competition is a shuddering run Ihroi
J "
scenes that si- To shave seconds off your time "
alic! a moody 1 a balance indicator and [
M
AM
\ fDSTEB
DRAGON BALL Z - The Legacy of Goto. Experience the power of this exciting role-playing adventure!
^w~ M
LM« i.ii i
Embark on an incredible journey and protect the universe from evil. Use your powers to help Goku defeat his
enemies and fulfill his legacy as the greatest warrior ever known!
crnvrrruG ivtav
us. infog rames.com
eooe ,
-
- --
ng-hot acrobatic action of NBA Jam 2002 will
1 :
W$!
IftaDcom femuDSDSQS
Eonque5tn^t5 MB
WOWSERS/ THE GOOFY GIZMO-OUTFITTED SNEAK BEHIND ENEMY LINES WITH ALL
AGENT GO-GOES ADVANCE. YOUR FRIENDS IN A PLANET-SAVING PAK.
TEEW
El »•>.
2002 «»!>;
fights the v ,.._ Rainbow Six video game series, which first targeted
atched his '80s cartoon series, you'll know that the bionic Nintendo fans on the N64. Now the Rogue Spear sequel strikes
secret agent gets by with the help of his niece. Penny, and her
dog. Brain. True to the show, DreamCalchers glob Advance. Ready to take on gun-toting tangos again before
action came is lively and /.any. and you'll have to r_. -
robots with her computer. She can also swim, while Brain can trol an operative during missions, so that one player might
double-jump or don a penguin disguise to sneak past enemies. throw a flash grenade into a room, while a second rushes in
with an assault rifle and a third snipes out a sniper who's
retching from above. And for sheer fragfest fun, multiplay-
p
jfSliMgi^i r Gadget: Advance yer
irial Mode drops missions in f
up to four players,
mayhem, the Raint
giuund running yet £
— ! ~
Bi
&/..«-„
GAME60Y advance
MILD VIOLENCE
CAPCOM
JONNY MOSELEY DISNEY'S PETTER PAN: \
MAD TRIX RETURN TO NEVER l_AND\
HIT THE SLOPESFOR DOWNHILL DERRING- TAKE A FLIGHT OF FANCY WITH THE BOY
DO WITH WORLD-CLASS SKIERS. WHO REFUSES TO GROW UP.
GENRE: STUNT/RACING
2002 m "
icks. As you schuss down the slopes „..^ets to the forests of Never Land and
the moguls, you can perform wild stunts such ; the deck of the Jolly Roger, Peter jumps, flies and fights his
'Roll. way to the goal. As you guide Peter on his jou:
collect feathers to earn extra lives, pixie dust to add to your
(lying abilities, and life-replenishing hearts and apples.
.ace and go for a
high trick score on the slopes of Kilimanjaro. The Peruvian oss Captain Hook and his henchn
course at Machu Picchu features Incan pvramids. while an you canfight them off by stomping them or tossing of
You can also master the art of har
in their direction.
hand combat with a sharp knife.
~~
bag big points, you can trick off ramps, rails and trf By collecting
.. jcks. You can also boost your score by skiing into the c 1 the Return to Never Land movie. You can also
lectible coins and bonus multipliers that appear strategically unlock two bonus games when you discover hidden Pan
throughout each run. Pipes. There are three pipes in each location. After you
complete all of the levels in a location and collect all of
Even the music goes big in Mad Trix. Salivas "Click Click the pipes, you can enter either the flight g
Boom" and other r cannonball-f iring game for a chance to earn an t
to keep the action
THE FIST OF MARS
SIGN UP FOR A FUTURISTIC TOUR OF DUTY AS WAR RAGES ON THE COLONIES OF MARS.
ASSUME TACTICAL COMMAND OF AN ARMY OF MECHS. ENHANCE THEIR AGILITIES AND WEAPONS.
THEN GUIDE THEM INTO BATTLE. SAVING THE SPACE COLONY IS NOW IN YOUR HANDS...
ll li lM Hlifl
'
ttm
ECKS VS. SEVER BOMBERMAN MAX 2:
RED ADVANCE AND \
»
BLUE ADVANCE
THE MOVIE'S NOT OUT YET, BUT YOU CAN TWO GAMES, TWO HEROES AND A LOT OF
GUN FOR COSTAR STATUS RIGHT AWAY. TINY LITTLE BOMBS.
MULTI-PAK/SINGLS-PAK
PUBLISHER: MAJBSCO
mmmSmm Device at
into tiny
Bomberman HQ and shrinks the explosive pair
bombers. Bomberman and Max are so sm
tittle
;,;
spiracy that threatens th past soft blocks, pacing enemies and other tr,-'*
a, Ecks must escape s The major differences between the two games are the I
E lllMI llJiiil!^
i
'
rib blows. Sever plant characters and the available Charaboms. In Boml
during her Max 2: Blue Advance, you'll play as Bomberman, ai
—
i
or a frag limit, offering eight battle arenas that range fr In addition to the large, traditional Bomberman game, there
city streets to military barracks. Bomb Kit pits [
race to be the first person to collect the scattered .tie Pak and the
bomb— and use them to blow up an enemy main! appropriate Game Link Cables, or, if you have two Game
e player in the shoes of an i Paks and Game Link Cables, you can merge or battle your
j trade areas,
or "Pitch" between Game Paks.
team up against -
A Muttipiayer Assault: terror
1 '
"#B
t
it V
Animated Blood
Violence
MIKE TYSON MONSTERS, INC J
BOXING
TAKE ON THE BEST IN THE WORLD WITH PICKING UP WHERE THE DISNEY MOVIE
UBI SOFT'S REALISTIC NEW BOXING SIM. LEFT OFF: BOO'S ON THE LOOSE AGAIN!
GENRE: ACTION
PLAYERS: 1
WEBSITE: UBI.COM/L
rain, strain and brawl your way to the top of the box- _ ...able blue lunk Sulley and his pea-gr™.
ing world in Ubi Soft's Mike Tyson Boxing. As a young tmm Mike, are called back into action when human tater
xer in one of three weight classes, you must challenge tot Boo crawls back into M
d defeat over 70 unique fighters for a chance at the cham- Randall, also returns to the scene of the crime, still bent on
pionship belt. You can also *- 1 [ Sulley and Mike's lives difficult, this time by
- -
breaking Boo's bedroom closet dr
:
^^^^H^HBH
lightweight can fight a heavyweight i
ne of Monsters, inc. is started up from
's in your weight class. You can either fight every match
The boxing mechanics are highly realistic. The game uses a Fortunately, he can escape to bonus sledding missions in
third-person viewpoint with the camera placed behind the Himalayas, during which he can scoop up plenty of
your fighter. As you move, the ring rotates to keep pace powerups on the slopes.
fancy footwork. You can throw 14 different kinds
; at an., lima K.il mil m,
uS t | earn which DUnCh JS With its cc
WEBSITE: WWW.K0NAM1.COM
Its walls are made of blocks, which you can kick loose. Once between Earthlir,
kicked, a block sails along until it falls off the edge of the the planet many >
tion on Mars. The story unfi
that follow batttles beh
advanced robotlike fighting v
A variety ot power-ups, such ings that allow
jumping over walls and eneir layers an edge
in battle. Weapons include free nbs and a time- either deliver medicine, escort al
stop clock. mies. As you carry out your goal _, _ _
force. Strategy is key as you instruct each of your units to
Battle progresses through 40 levels that span eight theme move, attack, repair or supply other units. When you
, each with a new group of mutants— and a boss that choose to attack an enemy vehicle, you must select your
bs multiple attacks before going down for the count. weapon, single out your target, then hit the target in a
shooting-gallery-style aii
jplayer modes. Single Level "° m y fires in your direction, you are put on the defensive,
ich other on one level, while ; out of the way of tl
PUBLISH
WEBSITE: SAMMY-Z0NE.COM
you'll have an edge over the competition with Ubi Soft's lat-
est title. Chessmaster. It is the —
attacks by one Gear, at the brink of disaster at the h
of another one of tf verick monsters.
side before a match begins and Board Setup I of the world. Guilty Gear X:
10m
pieces anywhere you choose. Finally. Multiplayer ., ammy challenges you to take up to
its you and a friend the ability to go head-to-head i through the tournament ranks and
le fighting skills.
puter for a hint or having it warn y 3 mode, you'll select a trio of fighters who will go up
imminent danger. The Chess Tutor can also teach you how against another three-fighter team. All battles are one-on-
to take five different kinds of notation (writing down one, but multicharacter modes allow you to switch from
;). rate your chess-playing skills and recreate o character to the next. Vs. Mode allows two linked play-
famous matches from years gone by. It's like having an
active chess encyclopedia right in the palm of your h£..._.
The more than a dozen characters include the sword-
since childhood or ; fighting Ky Kiske and the anchor-wielding May. Every
it the little horse character has a full slate of special moves and his or her
own fighting discipline. You can keep your opponent guess-
ing by changing moves in midattack.
\r Sljjl M"*"
Join Manny the Mammoth and Sid the Sloth in a quest to keep b;
Roshan sate from chiding dangers. Prepare lor bra in -freezing puzzles,
Ubi Soft
few
HIGH HEAT \ BREATH OF
BASEBALL 2003 FIRE II
STEP UP TO THE PLATE WITH 3D0'S CAPCOM'S CLASSIC SUPER NES RPG IS
NEWEST BASEBALL TITLE. NOW A PORTABLE MASTERPIECE.
I 3D0 follow up last > Return days when the Super NES ruled supreme
to the
with Capcom's classic RPG, Breath of Fire II.
Following in the footsteps of the recent GBA title Breath of
Fire. BOF II revolves around a young hero's quest to find his
Ifyou demand realism and flexibility. High Heat has you ig father and sister.
"
ered with complete MLB rosters, in
m logos and a whole host of game p Like the original Breath of Fire, BOF II sports a solid fighting
n practice hitting or pitching, play an t engine, multiple characters and villages, dc
.._u!l season and challenge Barry Bonds in the Home Run spells and hundreds of different typ«
Derby. You can also tweak details such as the length of a armor. Unlike its predecessor, BOF Un-
11 or nine innings), the length of called Shamans that can join with certain characters to
)and whetl
Shamans i jor aspect of the game.
id can battle it out on the Almost every
The High Heat series has always been known for its atten- quest to complete, which lends the game depth and replay
nute detail, and High leal 2ll(i;{ is no different. The
:
I value. Other fun features include a fishing minigame and
,
AHs well-tuned: Players will steal bases, tag up, the option to construct and then populate a town of your
y the bunt, shift defensive alignment
variety of other realistic strategies. A be.. _.
elded after every game, and there are enough pitching and
..ilting stats to please even the most diehard number
cruncher. The game will compile stats throughout an entire Super NES version's, Capcom has made ;
with a friend.
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Duel head-to-head
using the Game Boy
Game Link Cable
Trade cards to
complete your
collection
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