Solving problems in physics Identify, set up, execute & evaluate •Identify –Read problem carefully –Identifying what is needed .i.e. target –And what principles of physics are required • Set up – –based on last step, sketch a diagram if needed, –look for appropriate equation
Solving problems in physics •Execute – –State the explanation, –do the calculation, if required, noting the missing parts from the given parts; –fix the puzzle! •Evaluate – –Go over your solution. –Withdraw from the paper work and see if the answer makes sense!
Scalars vs. Vectors •Scalar quantities are numbers and combine with the regular rules of arithmetic. •Scalars may/may not have units. • A vector has direction and magnitude and combine according to the rules of vector arithmetic. the directions specified by their deviation from a reference direction (in degrees or radians) the magnitude is given by the distance in from the initial point in that direction.
Vector equality lVectors are equal if their magnitude and drection are equal. On equality, it doesn’t matter where a vector is located -- only the magnitude and direction matter. lIf two vectors are antiparallel but equal in size, they are negative of each other.
Vector Addition lAs shown in the example the order of addition of vectors is immaterial. The figures below demonstrate this further. Notice the direction and magnitude of (the resultant) in all cases.
Vector addition - demonstration We require to determine the final displacement of a trekker (cyclist, skier, walker etc.) who first moves north for 1 km and then to the east for 2 km. Identify, set up and execute in class as demo.
Manipulating vectors graphically is insightful but
difficult when striving for numeric accuracy. Vector components provide a numeric method of representation. A two dimensional vector can be built from an x component and a y component.
Components of Vectors lA 2-D vector, , may be “decomposed” into its components using Ax = Acos θ x -component Ay = Asin θ y-component (where θ is the angle measured from the +x axis).
Unit vectors •Assume vectors of magnitude 1 with no units exist in each of the three standard dimensions. •The x direction is termed , the y direction is termed , and the z direction, . •A vector is subsequently described by a scalar times each component.
Example l Vector has magnitude 6 units and is in the direction of the + x-axis. Vector B has magnitude 4 units and lies in the xy-plane, making an angle of 30° with the + x-axis. Find the vector product . ABsin30o = (6)(4)(sin30o) = 12 From the right-hand rule the direction of is along the +z-axis, so we have = 12.
Sine and cosine rules Consider three vectors with their magnitudes and directions represented by a triangle as show. The sides and angles are related as: called the sine rule and also as The latter relation is called the cosine rule.