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Topic 1 Introductionto ICT

The document discusses topics related to information and communication technology (ICT) in education, including the evolution of computers and digital media, uses of ICT in daily life, 21st century skills, computing in the digital age, and Malaysia's Multimedia Super Corridor and Digital Malaysia initiatives.

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Fattihi Ekhmal
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0% found this document useful (0 votes)
53 views

Topic 1 Introductionto ICT

The document discusses topics related to information and communication technology (ICT) in education, including the evolution of computers and digital media, uses of ICT in daily life, 21st century skills, computing in the digital age, and Malaysia's Multimedia Super Corridor and Digital Malaysia initiatives.

Uploaded by

Fattihi Ekhmal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Teknologi Maklumat dalam

Pendidikan

(BBD 10803)

TOPIC 1:
Introduction to Information And
Communication Technology
Topics to be covered

 1.1 Evolution of computer and digital media


 1.2 ICT in your life
 1.3 21st century skills
 1.4 Computing in the digital age
 1.5 MSC and Digital Malaysia
 1.6 Cyber Law
Topic Learning Outcomes

 At the end of this topic, students should be able to:


 1. define information technology

 2. state the evolution of computers and digital media

 3. identify five components of information technology

 4. identify the use of ICT in daily life

 5. discuss briefly 21st century skills

 6. discuss the importance of computing in digital era

 7. explain about MSC and Digital Malaysia

 8. state six cyber laws used in Malaysia


1.1 Evolution of Computer and
Digital Media
1.1 Evolution of Computer and Digital Media

What is Technology?
 Technology involves the design and production of innovative and
creative products to meet the needs and wants of others.

What is Information Technology?


 is all about using information as a commodity or resource, just like
any other job.
 The information that is being translated, disseminated, stored,
transmitted, etc. is usually in the forms of audio, video, textual and
numerical information and is processed through the use of
microelectronics and computers
1.1 Evolution of Computer and Digital Media

What is a computer and what does it do?

Computer
 A computer is an electronic device that operates
under the control of instructions stored in its
memory, accepts data, processes the data according
to specified rules, produces results, and stores the
results for future use (Shelly, G. B., Gunter, G. A., &
Gunter, R. E., 2013)
1.1 Evolution of Computer and Digital Media

Data
 Collection of unorganized facts. Computers
manipulate and process data to create information.

Information
 Data that is organized, has meaning, and is useful.
 Example: reports, newsletters, receipts, pictures,
invoices, or checks.
1.1 Evolution of Computer and Digital Media
1.1 Evolution of Computer and Digital Media

Input
 The data entered into a computer

Output
 The processed results

Storage
 A computer processes input to create output. A computer
can hold data for future use in a area called storage

Information processing cycle


 Cycle of input, process, output and storage
1.1 Evolution of Computer and Digital Media

Hardware
 The electronic and mechanical equipment that
makes up a computer

Software
 The series of instructions that tell the hardware how
to perform tasks
 Without software, hardware is useless; hardware
needs the instructions provided by software to
process data into information
1.1 Evolution of Computer and Digital Media

 Example of hardware
1.1 Evolution of Computer and Digital Media

The evolution
1.1 Evolution of Computer and Digital Media

 The evolutions of modern technologies started 100 years


ago.

 Telegraph -> telephones -> radios -> television -> early


computers -> large and bulky mainframe computers ->
development of personal computer in the early 1980s

 World Wide Web has resulted in computer that is


more than a simple computational device. Computers
has morphed into a device used for communication,
media creation, learning and so much more.
Computer generations
First generation (1951-1958)
Computer generations
Second generation (1959-1963)
Computer generations
Third generation (1964-1979)
Computer generations
Fourth generation
Computer generations
Fifth generation
1.1 Evolution of Computer and Digital Media

What is Digital Media?

 It is defined as those technologies that allow users to


create new forms of interaction, expression,
communication, and entertainment in a digital format.

 The term digital media is also reflect the evolution of


multimedia computing into multisensory
communications.
1.1 Evolution of Computer and Digital Media

The Goal of Multimedia and Digital Media

 is to reproduce as closely as possible the reliability


and effectiveness found in face-to-face
communication, and then emulate that in virtual and
online environment, such as social networking, using
computers, mobile devices, and other technologies.
1.1 Evolution of Computer and Digital Media

Mobile Computers and Mobile Devices


1.1 Evolution of Computer and Digital Media

Mobile Computers and Mobile Devices

 Mobile computer is a personal computer that can be carried from


place to place. Example: notebook computer, tablet computer and
netbooks.

 Mobile devices is a computing device small enough to hold in


your hand and usually does not have disk drives.

 Notebook computer also called laptop computer, is a portable,


personal computer small enough to fit oh your lap.

 Tablet computer is a letter-sized notebook computer that user


interact with by touching the screen with finger.
1.2 ICT In Your Life
1.2 ICT In Your Life

Today’s Technology
 Example of daily usage of ICT : at school, at home, at
work
 Complete a homework assignment
 Watch streaming videos using laptops or smartphones
 Flip through news headlines
 Make dinner reservations using tablet
 Search for directions
 Search for local weather forecast
 Listening to music on smartphones
 Edit a video on a desktop computer
 Share photos online from digital camera
1.2 ICT In Your Life

Today’s Technology
 Example of daily usage of ICT : at school, at home, at
work
1.2 ICT In Your Life

How ICT Benefits in Life?

 Effects our lifestyle with modern gadgets


 Information just right on our fingertips
 Assist us to do our jobs
 We can communicate each other without boundaries
 Less papers involved thus saving the trees
1.2 ICT In Your Life

 ICT in Manufacturing
1.2 ICT In Your Life

 ICT in Banking / Commerce


1.2 ICT In Your Life

 ICT in Medicine
1.2 ICT In Your Life

 ICT in the Home


1.2 ICT In Your Life

 ICT in Education
1.2 ICT In Your Life

 ICT in Employment
1.2 ICT In Your Life

Effects on our home life


 ICT changed lots of things.
 It is much faster and comfortable
 It gives people rest and time to have their own time to spend
freely
 It gives time to communicate with others
 However sometimes, it causes some people to be addicted to
computer games, social media and others
1.2 ICT In Your Life

Effects on our home life

We should use ICT wisely


1.3 21st Century Skills
1.3 21st Century Skills

The Partnership for 21st Century Skills


 a national organization that focus on infusing 21st
century skills into education.

 The goal is to ensure that students who graduate


from schools have the skills needed to be effective
workers, citizens, and leaders in the new global
economy.
1.3 21st Century Skills

 The P21 Framework


1.3 21st Century Skills

21st Century Student Outcome


 Students outcomes represented by
the rainbow portion.
 The core subjects and 21st century
skills theme:
 Learning and innovation skills
 Information, media and technology skills
 Life and career skills
1.3 21st Century Skills

Learning and Innovation Skills

 The Partnership identifies a


number of skills as necessary for
students to be able to succeed in
the work environment. The skills
are:
 Creativity and Innovation
 Critical Thinking and Problem Solving
 Communication and Collaboration
1.3 21st Century Skills

Information, Media, and


Technology Skills

 Students need to be able to use new


and emerging technology to learn 21st
century skills and knowledge. The
skills are known as :
 Information literacy
 Media literacy
 Information, communications, and
technology (ICT) literacy
1.3 21st Century Skills

Life and Career Skills

 The Partnership stresses that


students need more than content
and thinking skills. The skills
needed to compete globally are:
 Flexibility and Adaptability
 Initiative and Self-Direction
 Social and Cross-Cultural Skills
 Productivity and Accountability
 Leadership and Responsibility
1.3 21st Century Skills

Technology

 The technology need to be


integrated effectively to help
teachers prepare their students
with necessary skills for
employment in ever changing
world.
1.4 Computing in the Digital
Age
1.4 Computing in the Digital Age

Computing

 computing enables the end user to interact directly


with the medium, to the extent that the end user (in
education, the student) can add to, change or interact
with the content, at least to a certain extent. In this
sense, computing comes closer to a complete, if
virtual, learning environment.
1.4 Computing in the Digital Age

The terms Computing can be used to:

 create and present original teaching content in a rich and varied way
(using a combination of text, audio, video and webinars);

 enable access to other sources of secondary ‘rich’ content through


the Internet;

 create and present computer-based animations and simulations;

 structure and manage content through the use of web sites, learning
management systems and other similar technologies;
1.4 Computing in the Digital Age

 with adaptive learning, offer learners alternative routes through learning


materials, providing an element of personalisation;

 enable students to communicate both synchronously and asynchronously


with the instructor and other students;

 set multiple-choice tests, automatically mark such tests, and provide


immediate feedback to learners;

 enable learners digitally to submit written (essay-type), or multimedia


(project-based) assignments through the use of e-portfolios;

 create virtual worlds or virtual environments/contexts through technology


such as Second Life.
1.4 Computing in the Digital Age

Skills development

 Skills development in a computing environment will once


again depend very much on the epistemological approach to
teaching.

 Computing can be used to focus on comprehension and


understanding, through a behaviourist approach to computer-
based learning

 However, the communications element of computing also


enables more constructivist approaches, through online
student discussion and student-created multimedia work.
1.4 Computing in the Digital Age

Thus computing can be used (uniquely) to:

 develop and test student comprehension of content through computer-


based learning/testing;

 develop computer coding and other ICT knowledge and skills;

 develop decision-making skills through the use of simulations and/or


virtual worlds;

 develop skills of reasoning, evidence-based argument, and collaboration


through instructor-moderated online discussion forums;

 enable students to create their own artefacts/online multimedia work


through the use of e-portfolios, thus improving their digital communication
skills as well as assessing their knowledge;
1.4 Computing in the Digital Age

 develop skills of experimental design, through the use of


simulations, virtual laboratory equipment and remote labs;

 develop skills of knowledge management and problem-


solving, by requiring students to find, analyse, evaluate and
apply content, accessed through the Internet, to real world
problems;

 develop spoken and written language skills through both


presentation of language and through communication with
other students and/or native language speakers via the
Internet.
1.4 Computing in the Digital Age

 develop skills of experimental design, through the use of


simulations, virtual laboratory equipment and remote labs;

 develop skills of knowledge management and problem-


solving, by requiring students to find, analyse, evaluate and
apply content, accessed through the Internet, to real world
problems;

 develop spoken and written language skills through both


presentation of language and through communication with
other students and/or native language speakers via the
Internet.
1.5 MSC and Digital Malaysia
1.5 MSC and Digital Malaysia

Multimedia Super Corridor Malaysia(MSC)

 was initially an area covering 15 × 50 km, spanning Kuala


Lumpur City Centre (KLCC) in the north until the Kuala Lumpur
International Airport (KLIA) in the south

 Two intelligent cities have been built inside the Multimedia


Super Corridor Malaysia area, i.e. Cyberjaya and Putrajaya.
Cyberjaya houses the information and multimedia technology
industries, while Putrajaya is the new administrative centre of the
federal government.

 A corporation has been set up, that is Multimedia Development


Corporation (MDeC) to oversee the development of MSC Malaysia.
1.5 MSC and Digital Malaysia
1.5 MSC and Digital Malaysia
1.5 MSC and Digital Malaysia

Multimedia Super Corridor Malaysia(MSC)

 The Bill of Guarantees has been provided by the government to


attract
companies operating in the Multimedia Super Corridor Malaysia
area, which includes the provision of world-class physical and
information infrastructure to companies with Multimedia Super
Corridor Malaysia status. These are:

 Provision of world-class physical and information infrastructures;


 Unrestricted permission for local and foreign knowledge workers;
 Ensuring freedom of ownership, by giving Multimedia Super Corridor Malaysia
status companies exceptions from the need to have local ownership;
 Giving freedom to Multimedia Super Corridor Malaysia status companies
to obtain capital from local and international loans for setting up
Multimedia Super Corridor Malaysia infrastructures;
 Provision of attractive financial incentives;
1.5 MSC and Digital Malaysia

 Being a regional leader in Intellectual Property Rights and


Cyber Laws;
 Ensuring that there is no censorship of the Internet;
 Provision of a telecommunication tariff that is globally
competitive;
 Issuing a tendered contract of Multimedia Super Corridor
Malaysia infrastructure to companies that intend to make
Multimedia Super Corridor Malaysia their regional hub; and
 Provision of an agency with authority to act as a one-stop super
shop to ensure Multimedia Super Corridor Malaysia can fulfil
the needs of companies.
1.5 MSC and Digital Malaysia

Multimedia Super Corridor Malaysia(MSC)

 Multimedia Development Corporation also acts as a


one-stop centre to fulfil the 10 guarantees, especially
for speeding up visa, licence and permit applications.
The telecommunication infrastructure to be provided
in MSC Malaysia is to be of 2.5G bps up to 10G bps.
1.6 Cyber Laws
1.6 Cyber Laws

Cyber Laws

 Among the guarantees provided for Multimedia Super


Corridor Malaysia status companies are the enactment
and implementation of six Cyber Laws, which have now
been passed by the Parliament. Among the laws are:
 Digital Signature Act 1997;
 Copyright Act (amendment) 1997;
 Computer Crime Act 1997;
 Telemedicine Act 1997;
 Communications and Multimedia Act 1998; and
 Communications and Multimedia Commission of Malaysia Act 1998.

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