Global Media Cultures - Final - Essay
Global Media Cultures - Final - Essay
Research Essay
How do social media contribute to the development of resistance communities and empower
“Everything good in my life, I owe to the internet’s ability to empower people like me,
people who wouldn’t have a voice without it. All the garbage that is thrown at us is
enabled by this broken machine, yet I firmly believe the internet is also the best tool we
New technologies and norms of communication have reshaped the ways people organise and
mobilise in pursuit of a cause. These technologies have simultaneously become new frontlines of
oppression for marginalised communities and for many activists, use of social media includes
navigating persecution in the very space in which they organise to resist it. This essay will examine
resistance in social media using two case studies involving social media-based social movements.
First, it will devise a theoretical grounding for empowerment and social change. Then it will
address case studies, beginning with #GirlsLikeUs and #Free_CeCe, transgender activist
movements with roots in the black transgender community, and will examine their response to
violence against queer people and queer people of colour (QPOC) in the United States. Next, it
will inspect GamerGate, which was a period of severe online violence directed at women and
queer gamers and game creators, and some of the communities which performed resistance
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against it. These two case studies will uncover social media’s empowering potential and
indispensability to organising and motivating resistance communities. However, this essay will
posit that its empowering, organising and motivating potential is not automatic, nor does its use
Empowerment is a complex social process which “fosters power in people for use in their own
lives, their communities and in their society by acting on issues they define as important” (Page
& Czuba, 1999, p. 1). Empowerment connotes a start from powerlessness, and Columbia
University psychology theorist Burke (1986, p. 51) notes that “To empower, implies the granting
of power – delegation of authority” (Conger & Kanungo, 1988). Social media can grant power to
women and queer people to be creators and moderators of online discourse. Wielding discourse
is significant because of the way anti-trans, anti-feminist and misogynist reactions to #GirlsLikeUs
and GamerGate work to silence it. French social theorist and scholar Michel Foucault defines
discourse as communications which transmit and construct power but also challenge and expose
that power (Foucault, 1990, p. 101). He argues that discourse was initially the realm of the
financially privileged and politically dominant (Foucault, 1990, p.120). Therefore, discourse is
simultaneously a way of establishing and wielding power, but also undermining it. The
social media through self-organisation of like strangers into publics and counter-publics (Warner,
2002). Though this signifies the power potential in social media, organisational theorists Conger
& Kanungo (1988, p. 473) ask, “does the sharing of authority and resources with subordinates
automatically empower them?” The following case studies will seek to prove that while it shares
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authority and resources by providing voice and visibility to the marginalised, social media does
Case Study 1: Hashtag activism within transgender and QPOC online communities
celebrating queer and QPOC histories through #GirlsLikeUs and #Free_CeCe; concurrently, its
transparency allows the general public to view and engage with this, fostering resistance
transgender women and QPOC in the United States (Jackson, Bailey, & Foucault Welles, 2018).
Led by prominent black transgender activists Janet Mock and Laverne Cox and alongside the CeCe
Support Committee, these movements work to advocate for trans autonomy and visibility in
heteronormative spaces, starting with social media. This case study will first give context to these
movements and situate them in the ongoing violence against queer people and QPOC in the
United States. Within this contextualisation it will examine aspects of Twitter that have
empowered #GirlsLikeUs and #Free_CeCe tweeters, as well as resistance techniques they have
used.
transgender activist Eli Erlick (2018, p. 73) writes, technology and digital spaces have historically
been an escape for trans people from “the antagonism of personal interactions... distinct from
the trauma and realness of the non-digital environment.” Within digital spaces, and particularly
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Twitter, hashtags have become an effective method of sharing information between people in
the trans community. In creating and moderating online discourse using hashtags, QPOC are able
to centre and normalise their voices in a common and public space (Jackson, Bailey, & Foucault
Welles, 2018). Searching #GirlsLikeUs on Twitter immediately reveals the varied and relatable
everyday posts that trans Twitter-users make. One user posted a selfie captioned with, ‘Well it is
cold and nasty. Snow predicted tomorrow even. Thank heavens for indoor health clubs. Feels like
the tread mill today #TransIsBeautiful #girlslikeus #exercise’. Another tweeted a selfie captioned,
‘I asked the hairdresser to give me wispier bangs #girlslikeus’1. Quotidian trans discourse like
these evidence that QPOC can communicate their experiences and identities on social media
without losing ownership of their narratives through mediators whose discourse style may be
#Free_CeCe is more frequently used than #GirlsLikeUs in tweets about black trans-directed
violence, and Fulbright Scholar Mia Fischer’s research suggests it is solely oriented to resistance
communities (Fischer, 2016). The #Free_CeCe campaign is situated in and motivated by extreme
and frequent violence against and marginalisation of QPOC. The Southern Povety Law Centre
(2016) found that trans women are the most frequent victims of hate crimes in the U.S. and that
QPOC were murdered at a rate of one per week in 2015 (Southern Poverty Law Center, 2016). It
1
Taking cues from Jackson, Bailey, & Foucault Welles (2018), this essay will not reveal the identities of Twitter
users who are not public figures, or who have not provided consent.
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woman, and her friends. In defense, Cece stabbed her attacker with a pair of fabric scissors and
was summarily charged with two accounts of second-degree murder (Fischer, 2016, p. 756).
Initially employing traditional media to cover CeCe’s story, her eponymous CeCe Support
Committee found that social media was a more effective media strategy (Fischer, 2016). Fischer
describes the pitfalls of involving an external traditional media outlet in covering their story
(2016, p. 760). The Committee had little ownership over the nuance or narrative in traditional
Tribune and the City Pages. These newspapers also reinforced transgender stereotypes of
deception and danger, and ignored her assailant’s prior convictions of burglary, domestic assault
and drug posession and the swastika tattooed on his chest (2016, p. 760). The difficulty in getting
McDonald’s story run fairly in traditional media makes evident that content which is deemed by
traditional gatekeepers as “harder to digest” is less spreadable (2016, p. 760). McDonald and the
Committee used social media as a stronger opportunity for creating counter-narratives to those
in traditional media and the courtroom, which were both reluctant to challenge ‘colour-blind’
discourses that denied McDonald the nuance of her transgender subjectivity and the structural,
systematic violence against black and transgender people. Collective action through Twitter
served to publicly identify the injustice, then spur others into political action, and finally provide
a common basis for shared identity and in so doing, form a resistance community (Brown, 2017,
p. 1839). However, Fischer (2016) notes that despite her online prominence as a now-former
prisoner and significant activist, McDonald still bears the disadvantage cast on her by society as
a black transgender woman; the material realities of her underlying disadvantage have not
changed and social media did not automatically improve her case (Fischer, 2016, p. 767).
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Foucault’s (1990, p. 101) theorising of discourse is particularly salient to queer and QPOC Twitter
affordance. In this case study, queer and QPOC Twitter have embraced a public platform in a way
that was historically wielded only by financially privileged and politically dominant. Queer and
gender scholar Judith Butler (1999, p. 52) theorises that patrilineality is subverted through failure
“Wait wait wait. You’re not just any girl. You’re black. Get this black bitch off my team.
Did you spend all your welfare check buying this game? Why aren’t you doing what you
love? Get back to your crack pipe with your crack babies.” (Gray K. L., 2011)
The toxic culture of gaming was revealed to the world when ‘Gamergate’ unfolded in 2014. This
case study will examine how online gaming has been mostly unsuccessful in empowering its
marginalised groups, but has been integral to developing resistance communities to misogyny,
anti-feminism and trans- and homophobia on its platforms. Its inception as an environment
conversely motivates these resistant communities into being (Gray, Buyukozturk, & Hill, 2017, p.
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3). It will first provide further background to Gamergate and situate it in the context of games’
historic problematic representation of and engagement with non-dominant groups. It will then
online gaming platforms in organised resistance does not equate with improvement in the
material realities of its targets. Finally, it will examine theoretical perspectives to explain
Online gaming historically and continues to harbour depicted and real violence towards non-
dominant groups, which has informed a presumed maleness of the surrounding culture and
spaces (Gray K. L., 2013). Gamergate was punctuated by two distinct resistance communities –
the first, supportive of women and marginalised gamers; the second, male supporters resisting
the inclusion of women and increased diversity in game narratives (Gray, Buyukozturk, & Hill,
2017, p. 2). After a relationship breakdown with her abusive ex-boyfriend in 2014, game
developer Zoë Quinn was the target of his viral manifesto and the subsequent online mobs who
extended their crosshairs to include prominent female gamers and game creators, constituting
“It spread like wildfire… The places where I sold my games, talked with friends, or even
just looked at cute cat videos were suddenly awash in pictures of mutilated bodies,
images of horrible violence, and threats to do these things and worse to me. My home
address and phone number were discovered and distributed, leading to 5 a.m. phone calls
“GamerGate wasn’t really about video games at all so much as it was a flash point for
radicalized online hatred that had a long list of targets before, and after, my name was
Throughout, women routinely received threats of rape and murder; targets also included people
of colour, queer and transgender people (Warzel, 2019; Pozo, Ruberg, & Goetz, 2017). Warzel
(2019) notes Gamergate’s tactics – the misogynistic online movement’s use of anonymous
Twitter, 4Chan and Reddit accounts and online message board doxing – was not original, but was
particularly impactful because it coincided with the rise of these social media platforms.
Kishonna Gray (2011; 2013; 2017) is a visiting professor in gender studies at MIT whose research
oppression in online gaming more generally. Gray conducts ethnographies of women gamers in
online games, joining ‘clans’ as they go online to fight against others. Gray notes women in
gaming often feel the need to literally ‘prove themselves’ to male players by proving ownership
of their console or their account. In this first step of resistance, Gray notes women players
frequently have some form of ‘Miss’ in their usernames, or use racial slang to reveal their racial
identity (2011, p. 121). Women’s clans such as the Conscious Daughters, Puerto Reekan Killaz
and Militant Misses demonstrate the next step of resistance, using techniques of educating other
players about racism and sexism, griefing, and exceptional playing standards, respectively (Gray,
2011, p. 130). Puerto Reekan Killaz prefer to resistance grief – mindlessly killing opponents and
teamplayers alike in multiplayer online fighting games. Gray writes, “This type of griefing
behavior, although annoying, seriously disrupted the enjoyment of the males wtihin the game”
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(Gray K. L., 2011). Another tactic employed by both this clan and the Conscious Daughters is ‘lag
switching’, which involves switching internet modems on and off during gameplay to slow it down
and cause lag for other players. However, the Conscious Daughters also employed blogging,
posting complaints in Xbox Live forums and sit-ins in online games (Gray K. L., 2011). Members
of this clan testified to Gray that they were tired of account suspensions for using Puerto Reekan
Killaz’ tactics, instead favouring blogging because they found their in-game tactics violated Xbox
terms by inciting racism and sexism amongst players (Gray K. L., 2011). These efforts of collective
and organised resistance are evident of a resistance community forming around and in
hypermasculine culture change in gaming. Just as gender identity is formed through “stylized
repetition of acts through time”, the gendered culture of online gaming can be altered through
gamers to conform to limited gender stereotypes, reducing their agency and ability to reshape
repetition (Gray et al., 2016, p. 3). The other apparent option to conformity is exclusion, which
Butler notes as securing patrilineality (Butler, 1999, p. 52). The everyday reality of male
domination and gender differentiation between gamers normalises virtual symbolic and real
violence against non-dominant gamers and so the resistance techniques discussed earlier seek
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Conclusion
While social media may be a new ecosystem for human interaction, it is evident that material
inequalities are similarly perpetuated, played out and resisted in its platforms as they are in real
life. Two different case studies have been presented in this essay which examine how social
media is used as a space to organise resistance while simultaneously being a space for
trans discourse and reshape online discourse to be more accepting of transgender people, in line
with Butler’s (1999) theories of masculinity and culture change. #Free_CeCe, though engaging
with a similar community, was discussed as holding a starkly different utility of forming a
resistance community for a specific cause. In discussing Gamergate, this essay examined how it
affected female and queer gamers and creators alike and how women’s Xbox Live clans have
become resistance communities, fighting online racism and misogyny through blogging, griefing
and proving themselves through exceptional standards of play. While social media has proven
successful – to differing extents – in these case studies of empowering the marginalised and
forming resistance communities, this essay has also shown its minor and often absent impact in
improving the material realities of the marginalised people who make use of it.
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