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Sports Program

The document announces a sports program hosted by San Nicolas National High School from October 27-30, 2015 in San Nicolas, Pangasinan, Philippines. The program's theme is "Sportsmanship for better community" and will take place at the Poblacion East venue and San Nicolas Gymnasium. The rationale explains that the program aims to unite local schools through recreational and challenging competitions while developing students' self-confidence, sportsmanship, fitness, and social skills. The objectives are to provide learning outside the classroom and develop students' holistic health and character.

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Jojo Jojo
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0% found this document useful (0 votes)
162 views

Sports Program

The document announces a sports program hosted by San Nicolas National High School from October 27-30, 2015 in San Nicolas, Pangasinan, Philippines. The program's theme is "Sportsmanship for better community" and will take place at the Poblacion East venue and San Nicolas Gymnasium. The rationale explains that the program aims to unite local schools through recreational and challenging competitions while developing students' self-confidence, sportsmanship, fitness, and social skills. The objectives are to provide learning outside the classroom and develop students' holistic health and character.

Uploaded by

Jojo Jojo
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Sports Program

San Nicolas National High School


San Nicolas, Pangasinan

Theme: Sportsmanship for better community


Venue: Poblacion East, San Nicolas Pangasinan

San Nicolas Gymnasium

Date: October 27-30 2015

RATIONALE:
The programs provides a variety of activities that could catch the interest and consider the diversity of

the athletes that make them more challenge since the activities are all for recreational and a very challenging

competitions. The schools from the other schools inside San Nicolas Town will be united instead of having their

serious competitiveness to win the game. Each of the schools program or activity should consider the needs,

interest and diversity of the students who are participating in the program. The main reason of this program is to

let the students realized to their selves that they are here to learn, not to be carried away by the pressure of

winning. Through this program they are able to develop their self-confidence, develop sportsmanship, gain their

social interaction and mingle with co-athletes and make them physical fit for the improvement of their holistic

appearance.

a. Actively participate in different activities

b. Enhance their fitness

c. Develop their creativeness and socialization skills

d. Participate in planning and implementation of different intramural programs


Objectives:

 To give the learning need that the athletic should learn it might not be in the classroom, but it will be

learned through their surroundings. Providing learning involvement for the athletes.

 Attempts to make the program as a tool to develop not only their physical health but the holistic health of

every athlete to become a humane member of society.

 It seeks to provide to keep away from any technologies of vices that affect the youth today.
OVER ALL RULES OF SPORTS PROGRAM

1. Participant Eligibility and Exceptions

2. Misconduct Point System

3. Injury and Liability Waivers

4. Player/Coach/Spectator Conduct

5. Dishonesty

6. Penalties for Violations of University Policies

7. Ejections

8. Crowd Behavior Guidelines

9. Forfeits

10. Inclement Weather Procedures

11. Intramural Play-Off Eligibility for Teams and Participants

1. Participant Eligibility and Exceptions

Team Eligibility and Team Responsibility


An individual may participate for only ONE team per activity (i.e. one co-rec and one women's/men's team) and

his/her first official participation (not practice game) attaches him/her to that group for that activity. An

individual may participate for the same team in each activity for the entire year or may participate for different

groups in different activities. A team may pick up players as long as they are not on or have not previously

participated with any other team in that activity. To be eligible for playoffs, a player must have played in one of

the team's regular season games. Care must be taken to list all players by full names on the game score sheets as

all eligibility, including playoffs, will be determined on this basis. All team managers/coaches are responsible for

the complete eligibility of all team participants. Each participant is also responsible for verifying his or her own

complete eligibility.

Intramural Eligibility Exceptions

Eligibility of Varsity and freshman Athletes: Students who are not receiving any assistance by way of athletic

scholarships shall be eligible for all intramural sports except:

a. Incoming transfer students who have obtained a varsity letter or participated on a varsity team from the

school they have left. If they have participated in a varsity sport they will not be eligible for participation in

that sport until the next academic year.


b. Anyone who receives an athletic scholarship at any time during residence will not be eligible for intramural

participation in the sport or sports for which he/she was given a scholarship for one year following the year

in which the scholarship was received.

Students who are receiving assistance shall be eligible for all intramurals sports except that:

a. They shall be ineligible for the sport and/or related sport in which the assistance was given.

b. They shall be ineligible in the sport and/or related sport in which they are currently participating.

Intercollegiate and Sports Clubs Participants

a. Students who have participated this year or are currently on a intercollegiate team from any 4-year or 2-

year institution are NOT eligible for intramural participation in that sport or its related intramural sport

during the same academic year. A student who has been an intercollegiate participant in a previous year is

eligible for intramural participation in that sport or related intramural sports one calendar year following the

end of the semester of his/her season as an intercollegiate participant.

b. A student who is currently a member of a sport club team is eligible for intramural participation in that

related sport. However, intramural teams will be limited to 2 sport club members for all related team sports

(flag football, outdoor soccer, indoor soccer, volleyball, 4-on-4 flag football, basketball, softball, ultimate
frisbee, dodgeball and sand volleyball). Sport club participants who are current members of the related

sport clubs (baseball, bowling, climbing, racquetball, running and table tennis) will be placed in a sport club

division for that related individual/dual intramural events.

c. Intercollegiate participation is determined by a representative from the Athletic Department (i.e., varsity

coach, Compliance Officer). Sport club participation is determined by the Coordinator or Assistant Director,

Intramural/Sport Clubs.

d. Any person who is dropped or has retired from an intercollegiate team or sports club other than for reasons

of being red-shirted or scholastic ineligibility may become eligible for intramural competition only by

petitioning the Assistant Director of Intramurals.

e. Any student who has completed in a sport as a professional is ineligible for that sport or its related sport in

intramural competition for five years following the completion of the professional career.

2. Misconduct Point System

The Conduct and Behavior System has been implemented to minimize the occurrence of undesirable and

unsportsmanlike behavior by participants, spectators and team captains. Undesirable behaviors and unsportsmanlike

behaviors can occur before and after contest. The general premise of the Conduct and Behavior System is outlined

below.

1. Probation which may be for an individual, or team/organization.


2. One game suspension.

3. Season suspension which includes all playoff games.

4. Semester Program Suspension includes all intramural activities for the semester.

5. Annual Program Suspension includes all intramural activities for the remainder of the academic year.

3. Injury and Liability Waivers

All individuals must create an imleagues account and accept the Participation Agreement: RELEASE, INDEMNITY

& ASSUMPTION OF RISK form prior to any participation. Playing without a imleagues.com account and the

acceptance of the Participation Agreement may result in forfeiture of game(s), loss of fee(s), and the individual's

removal from further participation. All participants are personally responsible for any medical approval necessary

for their participation in a particular activity. The Recreational Sports office is not responsible for any payment of

medical fees.

Participants are personally responsible for medical approval for activities in which they participate. UNT, its

employees, and others who are assisting with the conduct and administration of the programs assume no

responsibility for any damages or personal injuries participants or spectators may receive. ALL participants and

team captains MUST creat an imleagues.com account and accept the participation agreement before participating

in any event.
4. Player/Coach/Spectator Conduct

1. Any person who violates conduct rules (i.e., verbal/physical abuse) outlined for each sport either before,

during or after the game may be disqualified from the game or subsequent game(s). Two such

disqualifications will automatically suspend that person for the remainder of the season or further action.

2. Any acts of physical abuse in a contest may result in suspension for the remainder of the season and up to a

maximum of one year from the date of incident. In addition, individuals will be referred to the Center for

Student's Rights and Responsibilities.

3. Striking or physically abusing an official or Rec Sports staff member may result in suspension for the

remainder of the season, a maximum 2-year suspension from the date of the incident and/or suspension from

participation in the intramural program. In addition, individuals will be referred to the Center for Student’s

Rights and Responsibilities.

4. Teams will be responsible for actions of spectators and/or any one else associated with their team, including

actions of harassment, abuse or interference with players, officials, scorers and supervisors.

5. Dishonesty

Any individual who is found guilty of dishonesty may be disqualified from all intramurals for the balance of his or

her university career or any part thereof. If the individual's team is party to his or her dishonesty, the team may

also be disqualified from participating in intramurals for the rest of the year or any part thereof. Infractions
under this category include playing under an assumed name, playing on more than one team or misrepresenting a

score.

6. Penalties for Violations of University Policies (Code of Conduct)

Students, employees, and organizations utilizing Recreational Sports programs, facilities, and equipment and/or

representing UNT and Recreational Sports are expected to follow all university policies and regulations that are

published and readily available. This includes, but is not limited to those policies and regulations found in the

University Policy Manual, the Faculty Handbook and the Student Guidebook.

7. Ejections

If any participant is ejected or removed from a contest or tournament for unsportsmanlike conduct, they are

automatically suspended from all further intramural activities until they meet with the Graduate Assistant

assigned to that sport or tournament. A minimum suspension of one game and/or misconduct points in that activity

may be assessed.

8. Crowd Behavior Guidelines


Teams are responsible for the conduct of their spectators during Intramural contests. The following guidelines are

provided to the Intramural staff to follow when dealing with unruly spectators and/or crowds watching any

intramural contest. These guidelines will provide an effective way for the Intramural staff to deal with all

intramural spectators.

I. Both game officials and supervisors shall conduct a pre-game conference with each team captain or

representative. The game officials will explain all ground rules such as legal and illegal equipment and specific

game rules for each sport. The site supervisor will also inform each representative that they are there to

assist the game officials and teams when questions arise. The site supervisor should also remind the team

representative of the team's responsibility for crowd behavior and that the game may be suspended for

crowd control.

II. When the site supervisor realizes that the unruly spectators are becoming a problem, the supervisor will

contact the offenders and ask that they comply with Recreational Sports and/or University policy.

III. When the site supervisor realizes that one of the following situations has occurred or the previous request

has been ignored, the team captain or representative will be notified to instruct their spectators to comply

with Recreational Sports and/or University policies for conduct:


1. In the Physical Education Building, unruly team spectators leaning on the railing provided in the balcony

viewing sections. Leaning on the railing is dangerous, because the railing is not strong enough to

withstand adults leaning against it.

2. Abusive language directed at game officials or opponents and other spectators in an inappropriate manner

at any game site.

3. Unauthorized pets at any game site.

4. Failure to remain in designated spectator boxes or areas (sport specific).

IV. In the event that a team's spectators fail to comply with the continued verbal warnings, the following

procedures may be implemented. The team representative(s) must be responsible for their spectators. The

following options may be followed:

1. Suspension of the game until warning(s) are followed appropriately.

2. If the above suspension has not brought results, the game is ended and the team and spectators will be

asked to leave the game site. The outcome of the game will be decided later by the Recreational Sports

staff.

3. As a last resort when all other efforts have failed, the UNT Police would be called to assist with control.

The incident will then be reported to the Center for Student's Rights and Responsibilities.
9. Forfeits

Games will start at the officially scheduled starting time. A forfeit will be declared if a team or individual is not

eligible or ready to play at the originally scheduled time. Ready to Play means that a team must be on the playing

area with at least the minimum number of men and/or women to constitute a regulation team. In all sports, GAME

TIME is THE FORFEIT TIME, so managers should be familiar with the rules and plan to arrive AT LEAST 10

minutes prior to the game time.

10. Inclement Weather Procedures

In the case of inclement weather, games may be rescheduled. Information regarding cancellation of games on

weekdays will be available after 4 pm on the day of the event and after 12:00pm on Saturday or Sunday. Game

information will be sent out via e-mail or you can check imleagues.com for updated game information. It is the

responsibility of the team captain to find out when postponed activities or games have been rescheduled. All

rescheduled game information wil be updated on the imleagues.com website within 3 business days following the

rained out games.

11. Intramural Playoff Eligibility for Teams and Participants

Eligible Teams
The Recreational Sports office reserves the right to move individuals or teams up in division standing whose prior

intramural play reflects a higher skill level and division ranking. In most team sport competitions, playoffs will be

held to determine an All-Campus Champion. All teams with a .400 record or better will advance to the

playoffs. In most team sport competitions, playoffs will be held to determine the All-Campus Champion. The top

teams from each division will advance to the All Campus Champion single elimination tournament.The Intramural

staff will determine playoff structure based on the number of entries, availability of facilities and the time

allotted for the activity. Playoff information will be posted on the imleagues.com website.

Eligible Players for Playoff Games

A player must participate in at least 1 of the games scheduled in the regular season to be eligible for the playoffs.

Eligibility is taken from the rosters and then transferred to the team’s scoresheets form.
 RULES AND REGULATIONS OF BADMINTON
 Toss
The rules of badminton states that a toss shall be conducted before a game starts. If you win, you can choose
between serving first or to start play at either end of the court. Your opponent can then exercise the remaining
choice.

 Scoring system
The rules of badminton states that a badminton match shall consist of the best of 3 games. In doubles and
men's singles, the first side to score 15 points wins the game. In women's singles, the first side to score 11 points
wins the game.
If the score becomes 14-all (10-all in women's singles), the side which first scored 14 (10) shall exercise the choice
to continue the game to 15 (11) points or to 'set' the game to 17 (13) points.
The side winning a game serves first in the next game. Only the serving side can add a point to its score.
Recently BWF have been testing a new scoring format of 21 points per game on all major Badminton
competition and decided to replace the old format Change of ends
The rules of badminton states that you have to change ends with your opponent after finishing the first game.
If a third game was to be played, you shall change ends when the leading score reaches 6 in a game of 11 points or
8 in a game of 15 points.

Rules of Badminton - Singles


 Serving and Receiving Courts
You shall serve from, and receive in, the right service court when you or your opponent has scored an even
number of points in that game.
You shall serve from, and receive in, the left service court whena you or your opponent has scored an odd
number of points in that game.
You and your opponent will hit the shuttle alternately until a 'fault' is made or the shuttle ceases to be in
play.

 Scoring and serving


You score a point and serve again from the alternate service court when your opponent makes a 'fault' or the
shuttle ceases to be in play because it touches the surface of your opponent's side of court.
No points will be scored when you make a 'fault' or the shuttles ceases to be in play because it touches the
surface of your side of court. The serving right will then be transferred to your opponent.

Rules of Badminton - Doubles


At the start of the game, and each time a side gains the right to serve, the service shall be delivered from the
right service court. Only your opponent standing diagonally opposite of you shall return the service.
Should your opponent's partner touched or hit the shuttle, it shall be a 'fault' and your side scores a Order of
play and position on court
After the service is returned, either you or your partner may hit the shuttle from any position on your side of
the net. Then either player from the opposing side may do the same, and so on, until the shuttle ceases to be in
play.

 Scoring and serving


If you are serving or receiving first at the start of any game, you shall serve or receive in the right service
court when your side or your opponent's side scored an even number of points.
You shall serve from or receive in the left service court when your side or your opponent's side has scored an
odd number of points.
The reverse pattern shall apply to your partner.
In any game, the right to serve passes consecutively from the initial server to the initial receiver, then to that
initial's receiver's partner, then to the opponent who is due to serve from the right service court, then to that player's
partner, and so on.
You shall not serve out of turn, receive out of turn, or receive two consecutive services in the same game,
except as provided in service court errors and 'lets'.

 Service court errors


A service court error has been made when a player has served out of turn, has served from the wrong service
or standing on the wrong service court while being prepared to receive the service and it has been delivered.
If a service court error is discovered after the next service had been delivered, the error shall not be
corrected. If a service court error is discovered before the next service is delivered, the following rules apply.
If both sides committed an error, it shall be a 'let'. If one side committed the error and won the rally, it shall
be a 'let'. If one side committed the error and lost the rally, the error shall not be corrected.
If there is a 'let' because of a service court error, the rally is replayed with the error corrected. If a service
court error is not to be corrected, play in that game shall proceed without changing the player's new service Faults

 The rules of badminton consider the following as faults:

- If the shuttle lands outside the boundaries of the court, passes through or under the net, fail to pass the net,
touches the ceiling or side walls, touches the person or dress of a player or touches any other object or person.
- If the initial point of contact with the shuttle is not on the striker's side of the net. (The striker may,
however, follow the shuttle over the net with the racket in the course of a stroke.)
- If a player touches the net or its supports with racket, person or dress, invades an opponent's court over the
net with racket or person except as permitted.
- If a player invades an opponent's court under the net with racket or person such that an opponent is
obstructed or distracted or obstructs an opponent, that is prevents an opponent from making a legal stroke where
the shuttle is followed over the net.
- If a player deliberately distracts an opponent by any action such as shouting or making gestures.
- If the shuttle is caught and held on the racket and then slung during the execution of a stroke.
- If the shuttle is hit twice in succession by the same player with two strokes.
- If the shuttle is hit by a player and the player's partner successively or touches a player's racket and
continues towards the back of that player's court.
- If a player is guilty of flagrant, repeated or persistent offences under Law of Continuous Play, Misconduct,
Penalties.
- If, on service, the shuttle is caught on the net and remains suspended on top, or, on service, after passing
over the net is caught in the net.

 Lets
'Let' is called by the umpire, or by a player (if there is no umpire), to halt play.
A 'let' may be given for any unforeseen or accidental occurrence.The rules of badminton consider the following as
'lets':
- If a shuttle is caught in the net and remains suspended on top or, after passing over the net, is caught in the
net, it shall be a 'let' except on service.
- If, during service, the receiver and server are both faulted at the same time, it shall be a 'let'.
- If the server serves before the receiver is ready, it shall be a 'let'.
- If, during play, the shuttle disintegrates and the base completely separates from the rest of the shuttle, is
shall be a 'let'.
- If a line judge is unsighted and the umpire is unable to make a decision, it shall be a 'let'.
- A 'let' may occur following a service court error. When a 'let' occurs, the play since the last service shall not
count and the player who served shall serve again, except where in situations where the Law of Service Court
Errors is applicable.

 Shuttle not in play


A shuttle is not in play when it strikes the net and remains attached there or suspended on top.
A shuttle is not in play when it strikes the net or post and starts to fall towards the surface of the court on the
striker's side of the net.
A shuttle is not in play when it hits the surface of the court or a 'fault' or 'let' has occurred.

 Continuous play, misconduct, penalties


Play shall be continuous from the first service until the match is concluded, except as allowed in intervals
not exceeding 90 seconds between the first and second games, and not exceeding 5 minutes between the second
and third games.

 Officials and appeals

The referee is in overall charge of the tournament. The umpire, where appointed, is in charge of the match, the
court and its immediate surrounds. The umpire shall report to the referee. The service judge shall call service faults
made by the server should they occur. A line judge shall indicate whether a shuttle landed 'in' or 'out' on the line or
lines assigned. An official's decision is final on all points of fact for which that official is responsible.

 An umpire shall:
- Upload and enforce the Rules of Badminton and, especially, call a 'fault' or 'let' should either occur.
- Give a decision on any appeal regarding a point of dispute, if made before the next service is delivered.
- Ensure players and spectators are kept informed of the progress of the match.
- Appoint or remove line judges or a service judge in consultation with the referee.
- Where another court official is not appointed, arrange for that official's duties to be carried out.
 RULES AND REGULATION OF BASKETALL
1.RULE THREE - TEAMS
1.1. A team member is eligible to play when he has been authorised to play for a team according to the
regulations, including regulations governing age limits, of the organising body of the competition.
1.2. A team member is entitled to play when his name has been entered on the score-sheet before the start of
the game and as long as he has neither been disqualified nor committed 5 fouls.
1.3. During playing time, a team member is:
A player when he is on the playing court and is entitled to play.
A substitute when he is not on the playing court but he is entitled to play.
An excluded player when he has committed 5 fouls and is no longer entitled to play.
1.4. During an interval of play, all team members entitled to play are considered as players.

2. Rule
2.1. Each team shall consist of:
• No more than 12 team members entitled to play, including a captain.
• A coach and, if a team wishes, an assistant coach.
• A maximum of 5 team followers who may sit on the team bench and have special responsibilities,
e.g. manager, doctor, physiotherapist, statistician, interpreter, etc.
2.2. During playing time 5 players from each team shall be on the playing court and may be substituted.
2.3. A substitute becomes a player and a player becomes a substitute when:
• The official beckons the substitute to enter the playing court.
4.Uniforms

3.1. The uniform of the team members shall consist of:


Shirts of the same dominant colour front and back.
All players must tuck their shirts into their playing shorts. 'All-in-ones' are permitted.
• Shorts of the same dominant colour front and back, but not necessarily of the same colour as the shirts.
Theshorts must end above the knee.
• Socks of the same dominant colour for all players of the team.
3.2. Each team member shall wear a shirt numbered on the front and back with plain numbers, of a solid
colour contrasting with the colour of the shirt.
The numbers shall be clearly visible and:
• Those on the back shall be at least 20 cm high
• Those on the front shall be at least 10 cm high.
• The numbers shall be at least 2 cm wide.
• Teams shall use numbers 0 and 00 and from 1 to 99.
• Players on the same team shall not wear the same number.
• Any advertising or logo shall be at least 5 cm away from the numbers.
3.3. Teams must have a minimum of 2 sets of shirts and:
• The first team named in the programme (home team) shall wear light-coloured shirts (preferably
white).
• The second team named in the programme (visiting team) shall wear dark-coloured shirts.
• However, if the 2 teams agree, they may interchange the colours of the shirts.

4. Other Equipment
4.1. All equipment used by players must be appropriate for the game. Any equipment that is designed to
increase a player's height or reach or in any other way give an unfair advantage is not permitted.
4.2. Players shall not wear equipment (objects) that may cause injury to other players.
• The following are not permitted: ▬ Finger, hand, wrist, elbow or forearm guards, casts or braces
made of leather, plastic, pliable (soft) plastic, metal or any other hard substance, even if covered with
soft padding.
▬ Objects that could cut or cause abrasions (fingernails must be closely cut).
▬ Headgear, hair accessories and jewellery.
• The following are permitted: ▬ Shoulder, upper arm, thigh or lower leg protective equipment if the
material is sufficiently padded.
▬ Compression sleeves of the same dominant colour as the shirts.
▬ Compression stockings of the same dominant colour as the shorts. If for the upper leg it must end
above theknee; if for the lower leg it must end below the knee.
▬ Knee braces if they are properly covered.
▬ Protector for an injured nose, even if made of a hard material.
▬ Non-coloured transparent mouth guard.
▬ Spectacles, if they do not pose a danger to other players.
▬ Headbands, maximum 5 cm in width, made of non-abrasive, unicolour cloth, pliable plastic or
rubber.
▬ Non-coloured transparent taping of arms, shoulders, legs, etc.
4.3. During the game a player may not display any commercial, promotional or charitable name, mark, logo
or other identification including, but not limited to, on his body, in his hair or otherwise.
5. Players: Injury
5.1. In the event of injury to a player(s), the officials may stop the game.
5.2. If the ball is live when an injury occurs, the official shall not blow his whistle until the team in control of
the ball has shot for a field goal, lost control of the ball, withheld the ball from play or the ball has become dead. If
it is necessary to protect an injured player, the officials may stop the game immediately.
5.3. If the injured player cannot continue to play immediately (within approximately 15 seconds) or, if he
receives treatment, he must be substituted unless the team is reduced to fewer than 5 players on the playing court.
5.4. Team bench personnel may enter the playing court, only with the permission of an official, to attend to
an injured player before he is substituted.
5.5. A doctor may enter the playing court, without the permission of an official if, in the doctor's judgement,
the injured player requires immediate medical treatment.
5.6. During the game, any player who is bleeding or has an open wound must be substituted. He may return
to the playing court only after the bleeding has stopped and the affected area or open wound has been completely
and securely covered.
5.7. If the injured player or any player who is bleeding or has an open wound recovers during a time-out
taken by either team, before the scorer’s signal for the substitu-tion, that player may continue to play.
5.8. Players who have been designated by the coach to start the game or who receive treatment between free
throws may be substituted in the event of an injury. In this case, the opponents are also entitled to substitute the
same number of players, if they so wish.

6. Captain: Duties And Powers


6.1. The captain (CAP) is a player designated by his coach to represent his team on the playing court. He
may communicate in a courteous manner with the officials during the game to obtain information, however, only
when the ball becomes dead and the game clock is stopped.
6.2. The captain shall, immediately at the end of the game, inform the referee if his team is protesting against
the result of the game and sign the scoresheet in the space marked 'Captain's signature in case of protest'.
7 .Coaches: Duties And Powers

7.1. At least 20 minutes before the game is scheduled to begin, each coach or his representative shall give
the scorer a list with the names and corresponding numbers of the team members who are eligible to play in the
game, as well as the name of the captain of the team, the coach and the assistant coach. All team members whose
names are entered on the scoresheet are entitled to play, even if they arrive after the beginning of the game.
7.2. At least 10 minutes before the game is scheduled to begin, each coach shall confirm his agreement with
the names and corresponding numbers of his team members and the names of the coaches by signing the
scoresheet. At the same time, they shall indicate the 5 players who are to start the game. The coach of team 'A'
shall be the first to provide this information.
7.3. The team bench personnel are the only persons permitted to sit on the team bench and remain within
their team bench area.
7.4. The coach or the assistant coach may go to the scorer’s table during the game to obtain statistical
information only when the ball becomes dead and the game clock is stopped.
7.5. Either the coach or the assistant coach, but only one of them at any given time, is permitted to remain
standing during the game. They may address the players verbally during the game provided they remain within
their team bench area. The assistant coach shall not address the officials.
7.6. If there is an assistant coach his name must be entered on the scoresheet before the beginning of the
game (his signature is not necessary). He shall assume all duties and powers of the coach if, for any reason, the
coach is unable to continue.
7.7. When the captain leaves the playing court the coach shall inform an official of the number of the who
will act as captain on the playing court.
7.8. The captain shall act as coach if there is no coach, or if the coach is unable to continue and there is no
assistant coach entered on the scoresheet (or the latter is unable to continue). If the captain must leave the playing
court, he may continue to act as coach. If he must leave following a disqualifying foul, or if he is unable to act as
coach because of injury, his substitute as captain may replace him as coach.
7.9. The coach shall designate the free-throw shooter of his team in all cases where the free-throw shooter is
not determined by the rules.
8. Playing Time, Tied Score And Extra Periods
8.1. The game shall consist of 4 periods of 10 minutes each.
8.2. There shall be an interval of play of 20 minutes before the game is scheduled to begin.
8.3. There shall be intervals of play of 2 minutes between the first and second period (first half), between the
third and fourth period (second half) and before each extra period.
8.4. There shall be a half-time interval of play of 15 minutes.
8.5. An interval of play begins:
• 20 minutes before the game is scheduled to begin.
• When the game clock signal sounds for the end of the period.
8.6. An interval of play ends:
• At the beginning of the first period when the ball leaves the hand(s) of the referee on the toss for the
jump ball.
• At the beginning of all other periods when the ball is at the disposal of the player taking the throw-
in.
8.7. If the score is tied at the end of playing time for the fourth period, the game shall continue with as many
extra periods of 5 minutes as is necessary to break the tie.
8.8. If a foul is committed when or just before the game clock signal sounds for the end of playing
time, any eventual free throw(s) shall be administered after the end of playing time.
8.9. If an extra period is required as a result of this free throw(s) then all fouls that are committed after the
end of playing time shall be considered to have occurred during an interval of play and the free throws shall be
administered before the beginning of the extra period.
9 Beginning And End Of A Period Or The Game

9.1. The first period begins when the ball leaves the hand(s) of the referee on the toss for the jump ball.
9.2. All other periods begin when the ball is at the disposal of the player taking the throw-in.
9.3. The game cannot begin if one of the teams is not on the playing court with 5 players ready to play.
9.4. For all games, the first team named in the programme (home team) shall have the team bench and its
own basket on the left side of the scorer’s table, facing the playing court.

10. Status Of The Ball


10.1. The ball can be either live or dead.
10.2. The ball becomes live when:
• During the jump ball, the ball leaves the hand(s) of the referee on the toss.
• During a free throw, the ball is at the disposal of the free-throw shooter.
• During a throw-in, the ball is at the disposal of the player taking the throw-in.
10.3. The ball becomes dead when:
• Any field goal or free throw is made.
• An official blows his whistle while the ball is live.
• It is apparent that the ball will not enter the basket on a free throw which is to be followed by: ▬
Another free throw(s).
▬ A further penalty (free throw(s) and/or possession).
• The game clock signal sounds for the end of the period.
• The shot clock signal sounds while a team is in control of the ball.
• The ball in flight on a shot for a field goal is touched by a player from either team after: ▬ An
official blows his whistle.
▬ The game clock signal sounds for the end of the period.
11 Location Of A Player And An Official
11.1. The location of a player is determined by where he is touching the floor.
While he is airborne, he retains the same status he had when he last touched the floor. This includes
the boundary line, the centre line, the 3-point line, the free-throw line, the lines delimiting the
restricted area and the lines delimiting the no-charge semi-circle area.
11.2. The location of an official is determined in the same manner as that of a player. When the ball
touches an official, it is the same as touching the floor at the official's location.
12 Jump Ball And Alternating Possession
12.1. Jump ball definition
12.1.1. A jump ball occurs when an official tosses the ball in the centre circle between any 2
opponents at the beginning of the first period.
12.1.2. A held ball occurs when one or more players from opposing teams have one or both hands
firmly on the ball so that neither player can gain control without undue roughness.
12.2. Jump ball procedure
12.2.1. Each jumper shall stand with both feet inside the half of the centre circle nearest to his own
basket with one foot close to the centre line.
12.2.2. Team-mates may not occupy adjacent positions around the circle if an opponent wishes to
occupy one of those positions.
12.2.3. The official shall then toss the ball vertically upwards between the 2 opponents, higher than
either of them can reach by jumping.
12.2.4. The ball must be tapped with the hand(s) of at least one of the jumpers after it reaches its
highest point.
12.2.5. Neither jumper shall leave his position until the ball has been legally tapped.
12.2.6. Neither jumper may catch the ball or tap it more than twice until it has touched one of the non-
jumpers or the floor.
12.2.7. If the ball is not tapped by at least one of the jumpers, the jump ball shall be repeated.
12.2.8. No part of a non-jumper's body may be on or over the circle line (cylinder) before the ball has been
tapped.
An infraction of Art. 12.2.1, 12.2.4, 12.2.5, 12.2.6, and 12.2.8 is a violation.
12.3. Jump ball situations
jump ball situation occurs when:
• A held ball is called.
• The ball goes out-of-bounds and the officials are in doubt or disagree about which of the opponents
last touched the ball.
13 How The Ball Is Played
13.1. Definition
During the game, the ball is played with the hand(s) only and may be passed, thrown, tapped, rolled or
dribbled in any direction, subject to the restrictions of these rules. 13.2. Rule
A player shall not run with the ball, deliberately kick or block it with any part of the leg or strike it
with the fist.
However, to accidentally come into contact with or touch the ball with any part of the leg is not a
violation.
An infraction of Art. 13.2 is a violation.

14. Control Of The Ball


14.1. Definition
14.1.1. Team control starts when a player of that team is in control of a live ball by holding or
dribbling it or has a live ball at his disposal.
14.1.2. Team control continues when:
• A player of that team is in control of a live ball.
• The ball is being passed between team-mates.
14.1.3. Team control ends when:
• An opponent gains control.
• The ball becomes dead.
• The ball has left the player's hand(s) on a shot for a field goal or for a free throw.
15. Player In The Act Of Shooting
15.1. Definition
15.1.1. A shot for a field goal or a free throw is when the ball is held in a player’s hand(s) and is then
thrown into the air towards the opponents' basket.
A tap is when the ball is directed with the hand(s) towards the opponents' basket.
A dunk is when the ball is forced downwards into the opponents' basket with one or both hands.
A tap and a dunk are also considered as shots for a field goal.
15.1.2. The act of shooting:
• Begins when the player starts the continuous movement normally preceding the release of the ball
and, in the judgement of an official, he has started an attempt to score by throwing, tapping or dunking
the ball towards the opponents' basket.
The player attempting to score might have his arm(s) held by an opponent, thus preventing him from
scoring, even though he is considered to have made an attempt to score. In this case it is not essential that the
ball leaves the player's hand(s).
There is no relationship between the number of legal steps taken and the act of shooting.
15.1.3. A continuous movement in the act of shooting:
• Begins when the ball has come to rest in the player's hand(s) and the shooting motion, usually upward, has
started.
• May include the player's arm(s) and/or body movement in his attempt to shoot for a field goal.
• Ends when the ball has left the player’s hand(s), or if an entirely new act of shooting is made.
16. Goal: When Made And Its Value
16.1. Definition
16.1.1. A goal is made when a live ball enters the basket from above and remains within or passes through
the basket.
16.1.2. The ball is considered to be within the basket when the slightest part of the ball is within and below
the level of the ring.
16.2. Rule
16.2.1. A goal is credited to the team attacking the opponents’ basket into which the ball has entered as
follows:
• A goal released from a free throw counts 1 point.
• A goal released from the 2-point field goal area counts 2 points.
• A goal released from the 3-point field goal area counts 3 points.
• After the ball has touched the ring on a last or only free throw and is legally touched by an offensive or
defensive player before it enters the basket, the goal counts 2 points.
16.2.2. If a player accidentally scores a field goal in his team’s basket, the goal counts 2 points and shall be
recorded as having been scored by the captain of the opposing team on the playing court.
16.2.3. If a player deliberately scores a field goal in his team’s basket, it is a violation and the goal does not
count.
16.2.4. If a player causes the entire ball to pass through the basket from below, it is a violation.
16.2.5. The game clock must indicate 0:00.3 (3 tenths of a second) or more for a player to gain control of the
ball on a throw-in or on a rebound after the last or only free throw in order to attempt a shot for a field goal. If the
game clock indicates 0:00.2 or 0:00.1 the only type of a valid field goal made is by tapping or directly dunking the
ball.

17.Throw-in
17.1. Definition
17.1.1. A throw-in occurs when the ball is passed into the playing court by the out-of-bounds player taking
the throw-in.
17.2. Procedure
17.2.1. An official must hand or place the ball at the disposal of the player taking the throw-in. He may also
toss or bounce pass the ball provided that:
• The official is no more than 4 m from the player taking the throw-in.
• The player taking the throw-in is at the correct place as designated by the official.

17.2.2. The player shall take the throw-in at the place nearest to the infraction or where the game was
stopped by the official, except directly behind the backboard.
17.2.3. In the following situations the subsequent throw-in shall be administered at the centre line extended,
opposite the scorer's table:
• At the beginning of all periods other than the first period.
• Following a free throw(s) resulting from a technical, unsportsmanlike or disqua-lifying foul.
The player taking the throw-in shall have one foot on either side of the centre line extended, opposite the scorer’s
table, and shall be entitled to pass the ball to a team-mate at any place on the playing court.
17.2.4. When the game clock shows 2:00 minutes or less in the fourth period and in each extra period,
following a time-out taken by the team that is entitled to possession of the ball from its backcourt, the subsequent
throw-in shall be administered at the throw-in line opposite the scorer’s table in the team’s frontcourt.
17.2.5. Following a personal foul committed by a player of the team in control of a live ball, or of the team
entitled to the ball, the subsequent throw-in shall be administered at the place nearest to the infraction.
17.2.6. Whenever the ball enters the basket, but the field goal or the free throw is not valid, the subsequent
throw-in shall be administered at the free-throw line extended.
17.2.7. Following a successful field goal or a successful last or only free throw:
• Any player of the non-scoring team shall take the throw-in at any place behind that team’s endline. This is
also applicable after an official hands or places the ball at the disposal of the player taking the throw-in after a
time-out or after any interruption of the game following a successful field goal or a successful last or only free
throw.
• The player taking the throw-in may move laterally and/or backwards and the ball may be passed between team-
mates behind the endline, but the 5 second count starts when the ball is at the disposal of the first player out-of-
bounds.

 RULES AND REGULATIONS OF VOLLEYBALL

 Serve
Server must serve from behind the end line until after contact Ball may be served underhand or overhand
Ball must be clearly visible to opponents before serve Served ball may graze the net and drop to theother side for
point First game serve is determined by a volley, each subsequent game shall be served by the previous game loser
Serve must be returned by a bump only. no setting or attacking a serve

 Scoring
Rally scoring will be used. There will be a point scored on every score of the ball. Offense will score on a
defense miss or out of bounds hit. Defense will score on an offensive miss, out of bounds hit, or serve into the net.
Game will be played to 25 pts. Must win by 2 points.
 Rotation

Team will rotate each time they win the serve Players shall rotate in a clockwise manner There shall be 4-6
players on each side.

 Playing The Game


Maximum of three hits per side Player may not hit the ball twice in succession (A block is not considered a
hit) Ball may be played off the net during a volley and on serve A ball touching a boundary line is good A legal hit
is contact with the ball by a player body above and including the waist which does not allow the ball to visibly
come to a rest If two or more players contact the ball simultaneously, it is considered one play and the players
involved may not participate in the next play A player must not block or attack a serve Switching positions will be
allowed only between front line players. ( After the serve only )

 Basic Rule Violations


Stepping on or over the line on a serve Failure to serve the ball over the net successfully Hitting the ball
illegally ( Carrying, Palming, Throwing, etc. ) Touches of the net with any part of the body while the ball is in
play. If the ball is driven into the net with such force that it causes the net to contact an opposing player, no foul
will be called, and the ball shall continue to be in play Reaching over the net, except under these conditions a)
When executing a follow-through b) When blocking a ball which is in the opponents court but is being returned
( the blocker must not contact the ball until after the opponent who is attempting to return the ball makes contact).
Except to block the third play Reaches under the net ( if it interferes with the ball or opposing player ) Failure to
serve in the correct order Blocks or spikes from a position which is clearly not behind the 10-foot line while in a
back row position

 The Court
Both indoor and outdoor courts are 18 m x 9m Indoor courts also include an attack area designated bya line
3 m back from the center line

 Net Height
Net height for men, co-ed mixed 6 is 2.43 meters Net height for women is 2.24 m

Volleyball Lingo Translation “Ace” When the ball is served to the other team, and no one touches it.
“Sideout” When the team that served the ball makes a mistake, causing the ball to go to the other team. “Roof”
When a player jumps above the height of the net, and blocks the ball. “Stuff” When a player jumps about the
height of the net, blocks the ball, and the ball goes back at the person who attacked(spiked) the ball. “Dig” When a
player makes a save from a very difficult spike. “Kill” When a team spikes the ball and it either ends in a point or a
sideout.
 RULES AND REGULATION OF TABLE TENNIS

 Scoring
A match is played best 3 of 5 games (or 4/7 or 5/9). For each game, the first player to reach 11 points wins
that game, however a game must be won by at least a two point margin.
A point is scored after each ball is put into play (not just when the server wins the point as in volleyball).
The edges of the table are part of the legal table surface, but not the sides.

 Flow of the Match


Each player serves two points in a row and then switch server. However, if a score of 10-10 is reached in any
game, then each server serves only one point and then the server is switched. After each game, the players switch
side of the table. In the final game (ie 5th game), the players switch side again after either player reaches 5 points.

 Legal Service
The ball must rest on an open hand palm. Then it must be tossed up at least 6 inches and struck so the ball
first bounces on the server's side and then the opponent's side.
If the serve is legal except that it touches the net, it is called a let serve. Let serves are not scored and are
reserved.

Equipment
The paddle should have a red and a black side. The ball should be either orange or white and 40 mm in size.
The table should be 2.74 meters long, 1.525 m wide, and 0.76 m high.

MECHANICS FOR THE DANCE COMPETETION


Mechanics:

Each Group will perform a dance number with a time limit of 5 minutes. Beyond this limit, a total of 5
points will be deducted from the group’s total score. Each group will have a minimum of eight (8) members. The
members of the groups maybe composed of all males or females, or any combination thereof. The dance number
must have an accompaniment of any music, which is modern and lively. Folk dances or accompaniment of folk
music is not allowed. The use of pyrotechnic gadgets, a smoke or combustible material as props is not allowed.

 The criteria for judging are the following: Choreography (Creativity, Artistry, Style & Originality)

- 50% Execution (Timing & Coordination, Projection & Expression)


- 30% Costume
- 10% Audience Impact
- 10%
Total - 100%

The decision of the members of the board of judges is final and irrevocable.
 Prizes for the completion shall be as follows:

1st Prize - Php 15,000.00


2nd Prize -Php 10,000.00
3rd Prize –Php 5,000.00

There Shall Be a Minimum of 10 and a Maximum of 20 Competing Groups for the Contest.

Level 1- First come, first serve basis will be observed.


Level 2- Promotion of the activity shall be initiated thru media, posters and flyers to generate wide
participation.
Level 3 – Around the height of their hips
Level 4 – Waist high
Level 5 – Chest high
Level 6 – Shoulder high
Level 7 – Head high
Level 8 – At the tip of the head
Level 9 – A few inches above the head
Level10 – Also known as the Father / Mother Jump, as high as a kid raising his arms high on tip toes Variation The
game usually ends after the highest jump. However, some kids would continue playing the game backwards. Instead
of raising the garter higher, the posts shall hold the garter back to its lower position. The game now has a new
objective: to be able to reach the garter by bending backwards. The game continues this way until the player reaches
back to the lowest level

 MECHANICS FOR PAGEANT


- Such term as "Applicant" used in these rules and regulations are refering to the person applying for
entrance into the Beauty Pageant.

- Such term as "Winner" used in these rules and regulations are refering to the person who has applied for
entrance, paidthe entry fee, was accepted as a participant, and won a city, state, or national title.

- Applicant must be a naturally born female in uphold a pleasant, professional, and friendly demeanor at all
times while representing a Beauty Pageant title.

- Applicant understands that the judges' decisions and scoring are final and will not be changed. The names
of the Beauty Pageant judges will NOT be released.

- If the Applicant becomes a pageant title winner, she understands that she will receive the following city,
state, or national prizes and awards for the title she wins for the month: rhinestone crown, satin embroidered
sash, rhinestone "queen" pin, and plaque.

- Winner understands that a crown and banner photo must be turned in after they have received their prizes.

- Winner grants permission to the Beauty Pageant and Glitter Productions, Inc. to use her speeches, photos,
and videos in pageant related media for advertising and promotional purposes and understands that such
pageant materials will become the property of the Beauty Pageant and Glitter Productions and will not be
returned.

- Applicant understands that the Beauty Pageant and Glitter Productions, Inc. reserves the right to add,
change, or delete any rules and regulations at any time with out giving notice.

- Applicant is required to strictly adhere to the Beauty Pageant rules and regulations; and if any of these rules
are broken by the applicant, applicant understands that participation disqualification and title revocation will
be the resulting resolution to the matter.
order to compete in the Beauty Pageant.

- Applicant must reside within the United States in order to compete in the Beauty Pageant...

- Applicant understands that her crown and sash package will be shipped directly from the manufacturers
and will take upto 3-4 weeks to be received.

- Applicant understands that she must compete in the three main areas of competition in order to be selected
as a Beauty Pageant winner; which includes the Interview, Platform, and Photogenic competitions.

- Applicant understands that she must submit the required materials and information for the appropriate
competition(which includes the Interview Questions, Platform essay, and Photogenic head-shot photo) along
with her entry application and entry fee.

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