Sports Program
Sports Program
RATIONALE:
The programs provides a variety of activities that could catch the interest and consider the diversity of
the athletes that make them more challenge since the activities are all for recreational and a very challenging
competitions. The schools from the other schools inside San Nicolas Town will be united instead of having their
serious competitiveness to win the game. Each of the schools program or activity should consider the needs,
interest and diversity of the students who are participating in the program. The main reason of this program is to
let the students realized to their selves that they are here to learn, not to be carried away by the pressure of
winning. Through this program they are able to develop their self-confidence, develop sportsmanship, gain their
social interaction and mingle with co-athletes and make them physical fit for the improvement of their holistic
appearance.
To give the learning need that the athletic should learn it might not be in the classroom, but it will be
learned through their surroundings. Providing learning involvement for the athletes.
Attempts to make the program as a tool to develop not only their physical health but the holistic health of
It seeks to provide to keep away from any technologies of vices that affect the youth today.
OVER ALL RULES OF SPORTS PROGRAM
4. Player/Coach/Spectator Conduct
5. Dishonesty
7. Ejections
9. Forfeits
his/her first official participation (not practice game) attaches him/her to that group for that activity. An
individual may participate for the same team in each activity for the entire year or may participate for different
groups in different activities. A team may pick up players as long as they are not on or have not previously
participated with any other team in that activity. To be eligible for playoffs, a player must have played in one of
the team's regular season games. Care must be taken to list all players by full names on the game score sheets as
all eligibility, including playoffs, will be determined on this basis. All team managers/coaches are responsible for
the complete eligibility of all team participants. Each participant is also responsible for verifying his or her own
complete eligibility.
Eligibility of Varsity and freshman Athletes: Students who are not receiving any assistance by way of athletic
a. Incoming transfer students who have obtained a varsity letter or participated on a varsity team from the
school they have left. If they have participated in a varsity sport they will not be eligible for participation in
participation in the sport or sports for which he/she was given a scholarship for one year following the year
Students who are receiving assistance shall be eligible for all intramurals sports except that:
a. They shall be ineligible for the sport and/or related sport in which the assistance was given.
b. They shall be ineligible in the sport and/or related sport in which they are currently participating.
a. Students who have participated this year or are currently on a intercollegiate team from any 4-year or 2-
year institution are NOT eligible for intramural participation in that sport or its related intramural sport
during the same academic year. A student who has been an intercollegiate participant in a previous year is
eligible for intramural participation in that sport or related intramural sports one calendar year following the
b. A student who is currently a member of a sport club team is eligible for intramural participation in that
related sport. However, intramural teams will be limited to 2 sport club members for all related team sports
(flag football, outdoor soccer, indoor soccer, volleyball, 4-on-4 flag football, basketball, softball, ultimate
frisbee, dodgeball and sand volleyball). Sport club participants who are current members of the related
sport clubs (baseball, bowling, climbing, racquetball, running and table tennis) will be placed in a sport club
c. Intercollegiate participation is determined by a representative from the Athletic Department (i.e., varsity
coach, Compliance Officer). Sport club participation is determined by the Coordinator or Assistant Director,
Intramural/Sport Clubs.
d. Any person who is dropped or has retired from an intercollegiate team or sports club other than for reasons
of being red-shirted or scholastic ineligibility may become eligible for intramural competition only by
e. Any student who has completed in a sport as a professional is ineligible for that sport or its related sport in
intramural competition for five years following the completion of the professional career.
The Conduct and Behavior System has been implemented to minimize the occurrence of undesirable and
unsportsmanlike behavior by participants, spectators and team captains. Undesirable behaviors and unsportsmanlike
behaviors can occur before and after contest. The general premise of the Conduct and Behavior System is outlined
below.
4. Semester Program Suspension includes all intramural activities for the semester.
5. Annual Program Suspension includes all intramural activities for the remainder of the academic year.
All individuals must create an imleagues account and accept the Participation Agreement: RELEASE, INDEMNITY
& ASSUMPTION OF RISK form prior to any participation. Playing without a imleagues.com account and the
acceptance of the Participation Agreement may result in forfeiture of game(s), loss of fee(s), and the individual's
removal from further participation. All participants are personally responsible for any medical approval necessary
for their participation in a particular activity. The Recreational Sports office is not responsible for any payment of
medical fees.
Participants are personally responsible for medical approval for activities in which they participate. UNT, its
employees, and others who are assisting with the conduct and administration of the programs assume no
responsibility for any damages or personal injuries participants or spectators may receive. ALL participants and
team captains MUST creat an imleagues.com account and accept the participation agreement before participating
in any event.
4. Player/Coach/Spectator Conduct
1. Any person who violates conduct rules (i.e., verbal/physical abuse) outlined for each sport either before,
during or after the game may be disqualified from the game or subsequent game(s). Two such
disqualifications will automatically suspend that person for the remainder of the season or further action.
2. Any acts of physical abuse in a contest may result in suspension for the remainder of the season and up to a
maximum of one year from the date of incident. In addition, individuals will be referred to the Center for
3. Striking or physically abusing an official or Rec Sports staff member may result in suspension for the
remainder of the season, a maximum 2-year suspension from the date of the incident and/or suspension from
participation in the intramural program. In addition, individuals will be referred to the Center for Student’s
4. Teams will be responsible for actions of spectators and/or any one else associated with their team, including
actions of harassment, abuse or interference with players, officials, scorers and supervisors.
5. Dishonesty
Any individual who is found guilty of dishonesty may be disqualified from all intramurals for the balance of his or
her university career or any part thereof. If the individual's team is party to his or her dishonesty, the team may
also be disqualified from participating in intramurals for the rest of the year or any part thereof. Infractions
under this category include playing under an assumed name, playing on more than one team or misrepresenting a
score.
Students, employees, and organizations utilizing Recreational Sports programs, facilities, and equipment and/or
representing UNT and Recreational Sports are expected to follow all university policies and regulations that are
published and readily available. This includes, but is not limited to those policies and regulations found in the
University Policy Manual, the Faculty Handbook and the Student Guidebook.
7. Ejections
If any participant is ejected or removed from a contest or tournament for unsportsmanlike conduct, they are
automatically suspended from all further intramural activities until they meet with the Graduate Assistant
assigned to that sport or tournament. A minimum suspension of one game and/or misconduct points in that activity
may be assessed.
provided to the Intramural staff to follow when dealing with unruly spectators and/or crowds watching any
intramural contest. These guidelines will provide an effective way for the Intramural staff to deal with all
intramural spectators.
I. Both game officials and supervisors shall conduct a pre-game conference with each team captain or
representative. The game officials will explain all ground rules such as legal and illegal equipment and specific
game rules for each sport. The site supervisor will also inform each representative that they are there to
assist the game officials and teams when questions arise. The site supervisor should also remind the team
representative of the team's responsibility for crowd behavior and that the game may be suspended for
crowd control.
II. When the site supervisor realizes that the unruly spectators are becoming a problem, the supervisor will
contact the offenders and ask that they comply with Recreational Sports and/or University policy.
III. When the site supervisor realizes that one of the following situations has occurred or the previous request
has been ignored, the team captain or representative will be notified to instruct their spectators to comply
viewing sections. Leaning on the railing is dangerous, because the railing is not strong enough to
2. Abusive language directed at game officials or opponents and other spectators in an inappropriate manner
IV. In the event that a team's spectators fail to comply with the continued verbal warnings, the following
procedures may be implemented. The team representative(s) must be responsible for their spectators. The
2. If the above suspension has not brought results, the game is ended and the team and spectators will be
asked to leave the game site. The outcome of the game will be decided later by the Recreational Sports
staff.
3. As a last resort when all other efforts have failed, the UNT Police would be called to assist with control.
The incident will then be reported to the Center for Student's Rights and Responsibilities.
9. Forfeits
Games will start at the officially scheduled starting time. A forfeit will be declared if a team or individual is not
eligible or ready to play at the originally scheduled time. Ready to Play means that a team must be on the playing
area with at least the minimum number of men and/or women to constitute a regulation team. In all sports, GAME
TIME is THE FORFEIT TIME, so managers should be familiar with the rules and plan to arrive AT LEAST 10
In the case of inclement weather, games may be rescheduled. Information regarding cancellation of games on
weekdays will be available after 4 pm on the day of the event and after 12:00pm on Saturday or Sunday. Game
information will be sent out via e-mail or you can check imleagues.com for updated game information. It is the
responsibility of the team captain to find out when postponed activities or games have been rescheduled. All
rescheduled game information wil be updated on the imleagues.com website within 3 business days following the
Eligible Teams
The Recreational Sports office reserves the right to move individuals or teams up in division standing whose prior
intramural play reflects a higher skill level and division ranking. In most team sport competitions, playoffs will be
held to determine an All-Campus Champion. All teams with a .400 record or better will advance to the
playoffs. In most team sport competitions, playoffs will be held to determine the All-Campus Champion. The top
teams from each division will advance to the All Campus Champion single elimination tournament.The Intramural
staff will determine playoff structure based on the number of entries, availability of facilities and the time
allotted for the activity. Playoff information will be posted on the imleagues.com website.
A player must participate in at least 1 of the games scheduled in the regular season to be eligible for the playoffs.
Eligibility is taken from the rosters and then transferred to the team’s scoresheets form.
RULES AND REGULATIONS OF BADMINTON
Toss
The rules of badminton states that a toss shall be conducted before a game starts. If you win, you can choose
between serving first or to start play at either end of the court. Your opponent can then exercise the remaining
choice.
Scoring system
The rules of badminton states that a badminton match shall consist of the best of 3 games. In doubles and
men's singles, the first side to score 15 points wins the game. In women's singles, the first side to score 11 points
wins the game.
If the score becomes 14-all (10-all in women's singles), the side which first scored 14 (10) shall exercise the choice
to continue the game to 15 (11) points or to 'set' the game to 17 (13) points.
The side winning a game serves first in the next game. Only the serving side can add a point to its score.
Recently BWF have been testing a new scoring format of 21 points per game on all major Badminton
competition and decided to replace the old format Change of ends
The rules of badminton states that you have to change ends with your opponent after finishing the first game.
If a third game was to be played, you shall change ends when the leading score reaches 6 in a game of 11 points or
8 in a game of 15 points.
- If the shuttle lands outside the boundaries of the court, passes through or under the net, fail to pass the net,
touches the ceiling or side walls, touches the person or dress of a player or touches any other object or person.
- If the initial point of contact with the shuttle is not on the striker's side of the net. (The striker may,
however, follow the shuttle over the net with the racket in the course of a stroke.)
- If a player touches the net or its supports with racket, person or dress, invades an opponent's court over the
net with racket or person except as permitted.
- If a player invades an opponent's court under the net with racket or person such that an opponent is
obstructed or distracted or obstructs an opponent, that is prevents an opponent from making a legal stroke where
the shuttle is followed over the net.
- If a player deliberately distracts an opponent by any action such as shouting or making gestures.
- If the shuttle is caught and held on the racket and then slung during the execution of a stroke.
- If the shuttle is hit twice in succession by the same player with two strokes.
- If the shuttle is hit by a player and the player's partner successively or touches a player's racket and
continues towards the back of that player's court.
- If a player is guilty of flagrant, repeated or persistent offences under Law of Continuous Play, Misconduct,
Penalties.
- If, on service, the shuttle is caught on the net and remains suspended on top, or, on service, after passing
over the net is caught in the net.
Lets
'Let' is called by the umpire, or by a player (if there is no umpire), to halt play.
A 'let' may be given for any unforeseen or accidental occurrence.The rules of badminton consider the following as
'lets':
- If a shuttle is caught in the net and remains suspended on top or, after passing over the net, is caught in the
net, it shall be a 'let' except on service.
- If, during service, the receiver and server are both faulted at the same time, it shall be a 'let'.
- If the server serves before the receiver is ready, it shall be a 'let'.
- If, during play, the shuttle disintegrates and the base completely separates from the rest of the shuttle, is
shall be a 'let'.
- If a line judge is unsighted and the umpire is unable to make a decision, it shall be a 'let'.
- A 'let' may occur following a service court error. When a 'let' occurs, the play since the last service shall not
count and the player who served shall serve again, except where in situations where the Law of Service Court
Errors is applicable.
The referee is in overall charge of the tournament. The umpire, where appointed, is in charge of the match, the
court and its immediate surrounds. The umpire shall report to the referee. The service judge shall call service faults
made by the server should they occur. A line judge shall indicate whether a shuttle landed 'in' or 'out' on the line or
lines assigned. An official's decision is final on all points of fact for which that official is responsible.
An umpire shall:
- Upload and enforce the Rules of Badminton and, especially, call a 'fault' or 'let' should either occur.
- Give a decision on any appeal regarding a point of dispute, if made before the next service is delivered.
- Ensure players and spectators are kept informed of the progress of the match.
- Appoint or remove line judges or a service judge in consultation with the referee.
- Where another court official is not appointed, arrange for that official's duties to be carried out.
RULES AND REGULATION OF BASKETALL
1.RULE THREE - TEAMS
1.1. A team member is eligible to play when he has been authorised to play for a team according to the
regulations, including regulations governing age limits, of the organising body of the competition.
1.2. A team member is entitled to play when his name has been entered on the score-sheet before the start of
the game and as long as he has neither been disqualified nor committed 5 fouls.
1.3. During playing time, a team member is:
A player when he is on the playing court and is entitled to play.
A substitute when he is not on the playing court but he is entitled to play.
An excluded player when he has committed 5 fouls and is no longer entitled to play.
1.4. During an interval of play, all team members entitled to play are considered as players.
2. Rule
2.1. Each team shall consist of:
• No more than 12 team members entitled to play, including a captain.
• A coach and, if a team wishes, an assistant coach.
• A maximum of 5 team followers who may sit on the team bench and have special responsibilities,
e.g. manager, doctor, physiotherapist, statistician, interpreter, etc.
2.2. During playing time 5 players from each team shall be on the playing court and may be substituted.
2.3. A substitute becomes a player and a player becomes a substitute when:
• The official beckons the substitute to enter the playing court.
4.Uniforms
4. Other Equipment
4.1. All equipment used by players must be appropriate for the game. Any equipment that is designed to
increase a player's height or reach or in any other way give an unfair advantage is not permitted.
4.2. Players shall not wear equipment (objects) that may cause injury to other players.
• The following are not permitted: ▬ Finger, hand, wrist, elbow or forearm guards, casts or braces
made of leather, plastic, pliable (soft) plastic, metal or any other hard substance, even if covered with
soft padding.
▬ Objects that could cut or cause abrasions (fingernails must be closely cut).
▬ Headgear, hair accessories and jewellery.
• The following are permitted: ▬ Shoulder, upper arm, thigh or lower leg protective equipment if the
material is sufficiently padded.
▬ Compression sleeves of the same dominant colour as the shirts.
▬ Compression stockings of the same dominant colour as the shorts. If for the upper leg it must end
above theknee; if for the lower leg it must end below the knee.
▬ Knee braces if they are properly covered.
▬ Protector for an injured nose, even if made of a hard material.
▬ Non-coloured transparent mouth guard.
▬ Spectacles, if they do not pose a danger to other players.
▬ Headbands, maximum 5 cm in width, made of non-abrasive, unicolour cloth, pliable plastic or
rubber.
▬ Non-coloured transparent taping of arms, shoulders, legs, etc.
4.3. During the game a player may not display any commercial, promotional or charitable name, mark, logo
or other identification including, but not limited to, on his body, in his hair or otherwise.
5. Players: Injury
5.1. In the event of injury to a player(s), the officials may stop the game.
5.2. If the ball is live when an injury occurs, the official shall not blow his whistle until the team in control of
the ball has shot for a field goal, lost control of the ball, withheld the ball from play or the ball has become dead. If
it is necessary to protect an injured player, the officials may stop the game immediately.
5.3. If the injured player cannot continue to play immediately (within approximately 15 seconds) or, if he
receives treatment, he must be substituted unless the team is reduced to fewer than 5 players on the playing court.
5.4. Team bench personnel may enter the playing court, only with the permission of an official, to attend to
an injured player before he is substituted.
5.5. A doctor may enter the playing court, without the permission of an official if, in the doctor's judgement,
the injured player requires immediate medical treatment.
5.6. During the game, any player who is bleeding or has an open wound must be substituted. He may return
to the playing court only after the bleeding has stopped and the affected area or open wound has been completely
and securely covered.
5.7. If the injured player or any player who is bleeding or has an open wound recovers during a time-out
taken by either team, before the scorer’s signal for the substitu-tion, that player may continue to play.
5.8. Players who have been designated by the coach to start the game or who receive treatment between free
throws may be substituted in the event of an injury. In this case, the opponents are also entitled to substitute the
same number of players, if they so wish.
7.1. At least 20 minutes before the game is scheduled to begin, each coach or his representative shall give
the scorer a list with the names and corresponding numbers of the team members who are eligible to play in the
game, as well as the name of the captain of the team, the coach and the assistant coach. All team members whose
names are entered on the scoresheet are entitled to play, even if they arrive after the beginning of the game.
7.2. At least 10 minutes before the game is scheduled to begin, each coach shall confirm his agreement with
the names and corresponding numbers of his team members and the names of the coaches by signing the
scoresheet. At the same time, they shall indicate the 5 players who are to start the game. The coach of team 'A'
shall be the first to provide this information.
7.3. The team bench personnel are the only persons permitted to sit on the team bench and remain within
their team bench area.
7.4. The coach or the assistant coach may go to the scorer’s table during the game to obtain statistical
information only when the ball becomes dead and the game clock is stopped.
7.5. Either the coach or the assistant coach, but only one of them at any given time, is permitted to remain
standing during the game. They may address the players verbally during the game provided they remain within
their team bench area. The assistant coach shall not address the officials.
7.6. If there is an assistant coach his name must be entered on the scoresheet before the beginning of the
game (his signature is not necessary). He shall assume all duties and powers of the coach if, for any reason, the
coach is unable to continue.
7.7. When the captain leaves the playing court the coach shall inform an official of the number of the who
will act as captain on the playing court.
7.8. The captain shall act as coach if there is no coach, or if the coach is unable to continue and there is no
assistant coach entered on the scoresheet (or the latter is unable to continue). If the captain must leave the playing
court, he may continue to act as coach. If he must leave following a disqualifying foul, or if he is unable to act as
coach because of injury, his substitute as captain may replace him as coach.
7.9. The coach shall designate the free-throw shooter of his team in all cases where the free-throw shooter is
not determined by the rules.
8. Playing Time, Tied Score And Extra Periods
8.1. The game shall consist of 4 periods of 10 minutes each.
8.2. There shall be an interval of play of 20 minutes before the game is scheduled to begin.
8.3. There shall be intervals of play of 2 minutes between the first and second period (first half), between the
third and fourth period (second half) and before each extra period.
8.4. There shall be a half-time interval of play of 15 minutes.
8.5. An interval of play begins:
• 20 minutes before the game is scheduled to begin.
• When the game clock signal sounds for the end of the period.
8.6. An interval of play ends:
• At the beginning of the first period when the ball leaves the hand(s) of the referee on the toss for the
jump ball.
• At the beginning of all other periods when the ball is at the disposal of the player taking the throw-
in.
8.7. If the score is tied at the end of playing time for the fourth period, the game shall continue with as many
extra periods of 5 minutes as is necessary to break the tie.
8.8. If a foul is committed when or just before the game clock signal sounds for the end of playing
time, any eventual free throw(s) shall be administered after the end of playing time.
8.9. If an extra period is required as a result of this free throw(s) then all fouls that are committed after the
end of playing time shall be considered to have occurred during an interval of play and the free throws shall be
administered before the beginning of the extra period.
9 Beginning And End Of A Period Or The Game
9.1. The first period begins when the ball leaves the hand(s) of the referee on the toss for the jump ball.
9.2. All other periods begin when the ball is at the disposal of the player taking the throw-in.
9.3. The game cannot begin if one of the teams is not on the playing court with 5 players ready to play.
9.4. For all games, the first team named in the programme (home team) shall have the team bench and its
own basket on the left side of the scorer’s table, facing the playing court.
17.Throw-in
17.1. Definition
17.1.1. A throw-in occurs when the ball is passed into the playing court by the out-of-bounds player taking
the throw-in.
17.2. Procedure
17.2.1. An official must hand or place the ball at the disposal of the player taking the throw-in. He may also
toss or bounce pass the ball provided that:
• The official is no more than 4 m from the player taking the throw-in.
• The player taking the throw-in is at the correct place as designated by the official.
17.2.2. The player shall take the throw-in at the place nearest to the infraction or where the game was
stopped by the official, except directly behind the backboard.
17.2.3. In the following situations the subsequent throw-in shall be administered at the centre line extended,
opposite the scorer's table:
• At the beginning of all periods other than the first period.
• Following a free throw(s) resulting from a technical, unsportsmanlike or disqua-lifying foul.
The player taking the throw-in shall have one foot on either side of the centre line extended, opposite the scorer’s
table, and shall be entitled to pass the ball to a team-mate at any place on the playing court.
17.2.4. When the game clock shows 2:00 minutes or less in the fourth period and in each extra period,
following a time-out taken by the team that is entitled to possession of the ball from its backcourt, the subsequent
throw-in shall be administered at the throw-in line opposite the scorer’s table in the team’s frontcourt.
17.2.5. Following a personal foul committed by a player of the team in control of a live ball, or of the team
entitled to the ball, the subsequent throw-in shall be administered at the place nearest to the infraction.
17.2.6. Whenever the ball enters the basket, but the field goal or the free throw is not valid, the subsequent
throw-in shall be administered at the free-throw line extended.
17.2.7. Following a successful field goal or a successful last or only free throw:
• Any player of the non-scoring team shall take the throw-in at any place behind that team’s endline. This is
also applicable after an official hands or places the ball at the disposal of the player taking the throw-in after a
time-out or after any interruption of the game following a successful field goal or a successful last or only free
throw.
• The player taking the throw-in may move laterally and/or backwards and the ball may be passed between team-
mates behind the endline, but the 5 second count starts when the ball is at the disposal of the first player out-of-
bounds.
Serve
Server must serve from behind the end line until after contact Ball may be served underhand or overhand
Ball must be clearly visible to opponents before serve Served ball may graze the net and drop to theother side for
point First game serve is determined by a volley, each subsequent game shall be served by the previous game loser
Serve must be returned by a bump only. no setting or attacking a serve
Scoring
Rally scoring will be used. There will be a point scored on every score of the ball. Offense will score on a
defense miss or out of bounds hit. Defense will score on an offensive miss, out of bounds hit, or serve into the net.
Game will be played to 25 pts. Must win by 2 points.
Rotation
Team will rotate each time they win the serve Players shall rotate in a clockwise manner There shall be 4-6
players on each side.
The Court
Both indoor and outdoor courts are 18 m x 9m Indoor courts also include an attack area designated bya line
3 m back from the center line
Net Height
Net height for men, co-ed mixed 6 is 2.43 meters Net height for women is 2.24 m
Volleyball Lingo Translation “Ace” When the ball is served to the other team, and no one touches it.
“Sideout” When the team that served the ball makes a mistake, causing the ball to go to the other team. “Roof”
When a player jumps above the height of the net, and blocks the ball. “Stuff” When a player jumps about the
height of the net, blocks the ball, and the ball goes back at the person who attacked(spiked) the ball. “Dig” When a
player makes a save from a very difficult spike. “Kill” When a team spikes the ball and it either ends in a point or a
sideout.
RULES AND REGULATION OF TABLE TENNIS
Scoring
A match is played best 3 of 5 games (or 4/7 or 5/9). For each game, the first player to reach 11 points wins
that game, however a game must be won by at least a two point margin.
A point is scored after each ball is put into play (not just when the server wins the point as in volleyball).
The edges of the table are part of the legal table surface, but not the sides.
Legal Service
The ball must rest on an open hand palm. Then it must be tossed up at least 6 inches and struck so the ball
first bounces on the server's side and then the opponent's side.
If the serve is legal except that it touches the net, it is called a let serve. Let serves are not scored and are
reserved.
Equipment
The paddle should have a red and a black side. The ball should be either orange or white and 40 mm in size.
The table should be 2.74 meters long, 1.525 m wide, and 0.76 m high.
Each Group will perform a dance number with a time limit of 5 minutes. Beyond this limit, a total of 5
points will be deducted from the group’s total score. Each group will have a minimum of eight (8) members. The
members of the groups maybe composed of all males or females, or any combination thereof. The dance number
must have an accompaniment of any music, which is modern and lively. Folk dances or accompaniment of folk
music is not allowed. The use of pyrotechnic gadgets, a smoke or combustible material as props is not allowed.
The criteria for judging are the following: Choreography (Creativity, Artistry, Style & Originality)
The decision of the members of the board of judges is final and irrevocable.
Prizes for the completion shall be as follows:
There Shall Be a Minimum of 10 and a Maximum of 20 Competing Groups for the Contest.
- Such term as "Winner" used in these rules and regulations are refering to the person who has applied for
entrance, paidthe entry fee, was accepted as a participant, and won a city, state, or national title.
- Applicant must be a naturally born female in uphold a pleasant, professional, and friendly demeanor at all
times while representing a Beauty Pageant title.
- Applicant understands that the judges' decisions and scoring are final and will not be changed. The names
of the Beauty Pageant judges will NOT be released.
- If the Applicant becomes a pageant title winner, she understands that she will receive the following city,
state, or national prizes and awards for the title she wins for the month: rhinestone crown, satin embroidered
sash, rhinestone "queen" pin, and plaque.
- Winner understands that a crown and banner photo must be turned in after they have received their prizes.
- Winner grants permission to the Beauty Pageant and Glitter Productions, Inc. to use her speeches, photos,
and videos in pageant related media for advertising and promotional purposes and understands that such
pageant materials will become the property of the Beauty Pageant and Glitter Productions and will not be
returned.
- Applicant understands that the Beauty Pageant and Glitter Productions, Inc. reserves the right to add,
change, or delete any rules and regulations at any time with out giving notice.
- Applicant is required to strictly adhere to the Beauty Pageant rules and regulations; and if any of these rules
are broken by the applicant, applicant understands that participation disqualification and title revocation will
be the resulting resolution to the matter.
order to compete in the Beauty Pageant.
- Applicant must reside within the United States in order to compete in the Beauty Pageant...
- Applicant understands that her crown and sash package will be shipped directly from the manufacturers
and will take upto 3-4 weeks to be received.
- Applicant understands that she must compete in the three main areas of competition in order to be selected
as a Beauty Pageant winner; which includes the Interview, Platform, and Photogenic competitions.
- Applicant understands that she must submit the required materials and information for the appropriate
competition(which includes the Interview Questions, Platform essay, and Photogenic head-shot photo) along
with her entry application and entry fee.