Chapter 3: Processes: Silberschatz, Galvin and Gagne ©2013 Operating System Concepts - 9 Edition
Chapter 3: Processes: Silberschatz, Galvin and Gagne ©2013 Operating System Concepts - 9 Edition
Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013
Chapter 3: Processes
Process Concept
Process Scheduling
Operations on Processes
Interprocess Communication
Examples of IPC Systems
Communication in Client-Server Systems
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Objectives
To introduce the notion of a process -- a program in execution, which forms the basis of all
computation
To describe the various features of processes, including scheduling, creation and termination,
and communication
To explore interprocess communication using shared memory and mes- sage passing
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Process Concept
An operating system executes a variety of programs:
Batch system – jobs
Time-shared systems – user programs or tasks
Textbook uses the terms job and process almost interchangeably
Process – a program in execution; process execution must progress in sequential fashion
Multiple parts
The program code, also called text section
Current activity including program counter, processor registers
Stack containing temporary data
Function parameters, return addresses, local variables
Data section containing global variables
Heap containing memory dynamically allocated during run time
Program is passive entity stored on disk (executable file), process is active
Program becomes process when executable file loaded into memory
Execution of program started via GUI mouse clicks, command line entry of its name, etc
One program can be several processes
Consider multiple users executing the same program
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Process in Memory
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Process State
As a process executes, it changes state
new: The process is being created
running: Instructions are being executed
waiting: The process is waiting for some event to occur
ready: The process is waiting to be assigned to a processor
terminated: The process has finished execution
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Diagram of Process State
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Process Control Block (PCB)
Information associated with each process
(also called task control block)
Process state – running, waiting, etc
Program counter – location of instruction to next execute
CPU registers – contents of all process-centric registers
CPU scheduling information- priorities, scheduling queue
pointers
Memory-management information – memory allocated to
the process
Accounting information – CPU used, clock time elapsed
since start, time limits
I/O status information – I/O devices allocated to process, list
of open files
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CPU Switch From Process to Process
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Threads
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Process Representation in Linux
Represented by the C structure task_struct
pid t pid; /* process identifier */
long state; /* state of the process */
unsigned int time slice /* scheduling information */
struct task struct *parent; /* this process’s parent */
struct list head children; /* this process’s children */
struct files struct *files; /* list of open files */
struct mm struct *mm; /* address space of this process */
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Process Scheduling
Maximize CPU use, quickly switch processes onto CPU for time sharing
Process scheduler selects among available processes for next execution on CPU
Maintains scheduling queues of processes
Job queue – set of all processes in the system
Ready queue – set of all processes residing in main memory, ready and waiting to
execute
Device queues – set of processes waiting for an I/O device
Processes migrate among the various queues
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Ready Queue And Various
I/O Device Queues
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Representation of Process Scheduling
Queuing diagram represents queues, resources, flows
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Schedulers
Long-term scheduler (or job scheduler) – selects which processes should be brought into the
ready queue
Short-term scheduler (or CPU scheduler) – selects which process should be executed next and
allocates CPU
Sometimes the only scheduler in a system
Short-term scheduler is invoked very frequently (milliseconds) ⇒ (must be fast)
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Addition of Medium Term Scheduling
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Multitasking in Mobile Systems
Some systems / early systems allow only one process to run, others suspended
Due to screen real estate, user interface limits iOS provides for a
Single foreground process- controlled via user interface
Multiple background processes– in memory, running, but not on the display, and with limits
Limits include single, short task, receiving notification of events, specific long-running tasks like
audio playback
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Context Switch
When CPU switches to another process, the system must save the state of the old process and load
the saved state for the new process via a context switch
Context-switch time is overhead; the system does no useful work while switching
The more complex the OS and the PCB -> longer the context switch
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Operations on Processes
System must provide mechanisms for process creation, termination, and so on as detailed next
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Process Creation
Parent process create children processes, which, in turn create other processes, forming a tree of
processes
Execution options
Parent and children execute concurrently
Parent waits until children terminate
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A Tree of Processes in Linux
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Process Creation (Cont.)
Address space
Child duplicate of parent
Child has a program loaded into it
UNIX examples
fork() system call creates new process
exec() system call used after a fork() to replace the process’ memory space with a new program
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C Program Forking Separate Process
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Creating a Separate Process via Windows API
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Process Termination
Process executes last statement and asks the operating system to delete it (exit())
Output data from child to parent (via wait())
Process’ resources are deallocated by operating system
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Multiprocess Architecture – Chrome Browser
Many web browsers ran as single process (some still do)
If one web site causes trouble, entire browser can hang or crash
Google Chrome Browser is multiprocess with 3 categories
Browser process manages user interface, disk and network I/O
Renderer process renders web pages, deals with HTML, Javascript, new one for each website
opened
Runs in sandbox restricting disk and network I/O, minimizing effect of security exploits
Plug-in process for each type of plug-in
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Interprocess Communication
Processes within a system may be independent or cooperating
Cooperating process can affect or be affected by other processes, including sharing data
Reasons for cooperating processes:
Information sharing
Computation speedup
Modularity
Convenience
Cooperating processes need interprocess communication (IPC)
Two models of IPC
Shared memory
Message passing
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Communications Models
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Cooperating Processes
Independent process cannot affect or be affected by the execution of another process
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Producer-Consumer Problem
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Bounded-Buffer – Shared-Memory Solution
Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
Solution is correct, but can only use BUFFER_SIZE-1 elements
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Bounded-Buffer – Producer
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Bounded Buffer – Consumer
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Interprocess Communication – Message Passing
Mechanism for processes to communicate and to synchronize their actions
Message system – processes communicate with each other without resorting to shared variables
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Implementation Questions
How are links established?
How many links can there be between every pair of communicating processes?
Is the size of a message that the link can accommodate fixed or variable?
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Direct Communication
Processes must name each other explicitly:
send (P, message) – send a message to process P
receive(Q, message) – receive a message from process Q
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Indirect Communication
Messages are directed and received from mailboxes (also referred to as ports)
Each mailbox has a unique id
Processes can communicate only if they share a mailbox
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Indirect Communication
Operations
create a new mailbox
send and receive messages through mailbox
destroy a mailbox
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Indirect Communication
Mailbox sharing
P1, P2, and P3 share mailbox A
P1, sends; P2 and P3 receive
Who gets the message?
Solutions
Allow a link to be associated with at most two processes
Allow only one process at a time to execute a receive operation
Allow the system to select arbitrarily the receiver. Sender is notified who the receiver was.
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Synchronization
Message passing may be either blocking or non-blocking
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Synchronization (Cont.)
Different combinations possible
If both send and receive are blocking, we have a rendezvous
Producer-consumer becomes trivial
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Buffering
Queue of messages attached to the link; implemented in one of three ways
1. Zero capacity – 0 messages
Sender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messages
Sender must wait if link full
3. Unbounded capacity – infinite length
Sender never waits
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Examples of IPC Systems - POSIX
POSIX Shared Memory
Process first creates shared memory segment
shm_fd = shm_open(name, O CREAT | O RDRW, 0666);
Also used to open an existing segment to share it
Set the size of the object
ftruncate(shm fd, 4096);
Now the process could write to the shared memory
sprintf(shared memory, "Writing to shared memory");
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IPC POSIX Producer
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IPC POSIX Consumer
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Examples of IPC Systems - Mach
Mach communication is message based
Even system calls are messages
Each task gets two mailboxes at creation- Kernel and Notify
Only three system calls needed for message transfer
msg_send(), msg_receive(), msg_rpc()
Mailboxes needed for commuication, created via
port_allocate()
Send and receive are flexible, for example four options if mailbox full:
Wait indefinitely
Wait at most n milliseconds
Return immediately
Temporarily cache a message
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Examples of IPC Systems – Windows
Message-passing centric via advanced local procedure call (LPC) facility
Only works between processes on the same system
Uses ports (like mailboxes) to establish and maintain communication channels
Communication works as follows:
The client opens a handle to the subsystem’s connection port object.
The client sends a connection request.
The server creates two private communication ports and returns the handle to one of them
to the client.
The client and server use the corresponding port handle to send messages or callbacks and
to listen for replies.
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Local Procedure Calls in Windows XP
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Communications in Client-Server Systems
Sockets
Pipes
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Sockets
A socket is defined as an endpoint for communication
All ports below 1024 are well known, used for standard services
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Socket Communication
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Sockets in Java
Three types of sockets
Connection-oriented (TCP)
Connectionless (UDP)
MulticastSocket class– data can
be sent to multiple recipients
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Remote Procedure Calls
Remote procedure call (RPC) abstracts procedure calls between processes on networked systems
Again uses ports for service differentiation
Stubs – client-side proxy for the actual procedure on the server
The client-side stub locates the server and marshalls the parameters
The server-side stub receives this message, unpacks the marshalled parameters, and performs the
procedure on the server
On Windows, stub code compile from specification written in Microsoft Interface Definition Language
(MIDL)
Data representation handled via External Data Representation (XDL) format to account for different
architectures
Big-endian and little-endian
Remote communication has more failure scenarios than local
Messages can be delivered exactly once rather than at most once
OS typically provides a rendezvous (or matchmaker) service to connect client and server
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Execution of RPC
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Pipes
Acts as a conduit allowing two processes to communicate
Issues
Is communication unidirectional or bidirectional?
In the case of two-way communication, is it half or full-duplex?
Must there exist a relationship (i.e. parent-child) between the communicating processes?
Can the pipes be used over a network?
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Ordinary Pipes
Ordinary Pipes allow communication in standard producer-consumer style
Consumer reads from the other end (the read-end of the pipe)
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Named Pipes
Named Pipes are more powerful than ordinary pipes
Communication is bidirectional
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End of Chapter 3
Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013