Teaching Methods: Teacher-Centered Approach To Learning
Teaching Methods: Teacher-Centered Approach To Learning
Learn more about the different teaching styles that use a teacher-centered approach.
The teacher’s primary role is to coach and facilitate student learning and overall
comprehension of material, and to measure student learning through both formal and
informal forms of assessment, like group projects, student portfolios, and class
participation. In the student-centered classroom, teaching and assessment are
connected because student learning is continuously measured during teacher
instruction.
Learn more about the different teaching styles that use a student-centered approach.
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Here are some examples of low technology usage in different teaching methodologies:
Kinesthetic learners have a need for movement when learning. Teachers should
allow students to move around, speak with hands and gestures.
Expeditionary learning involves “learning by doing” and participating in a hands-
on experience. Students may participate in fieldwork, learning expeditions,
projects or case studies to be able to apply knowledge learned in the classroom
to the real world, rather than learning through the virtual world.
Many types of vocational or practical training cannot be learned virtually, whether
it be a laboratory experiment or woodworking.
Through these different approaches to teaching, educators can gain a better
understanding of how best to govern their classrooms, implement instruction, and
connect with their students. Within each category of teacher and student centeredness
and tech usage, there are specific teaching roles or “methods” of instructor behavior
that feature their own unique mix of learning and assessment practices. Learn more
about each one to find the best fit for your classroom.
In this method of instruction, the teacher might play one or all of the following roles:
Because it does not include student preferences or give them opportunities for hands-
on or alternative types of learning, direct instruction is extremely teacher-centered. it’s
also fairly low-tech, often relying on the use of textbooks and workbooks instead of
computers and 1:1 devices.
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Flipped Classrooms (High Tech)
The idea of the flipped classroom began in 2007 when two teachers began
using software that would let them record their live lectures External link . By the next
school year, they were implementing pre-recorded lectures and sharing the idea of what
became known as the flipped classroom.
Broadly, the flipped classroom label describes the teaching structure that has students
watching pre-recorded lessons at home and completing in-class assignments, as
opposed to hearing lectures in class and doing homework at home. Teachers who
implement the flipped classroom model often film their own instructional videos, but
many also use pre-made videos from online sources.
A key benefit of the flipped classroom model is that it allows for students to work at their
own pace if that is how the teacher chooses to implement it. In some cases, teachers
may assign the same videos to all students, while in others, teachers may choose to
allow students to watch new videos as they master topics (taking on a more
“differentiated” approach).
But despite this potential for more student-centeredness, flipped classroom models are
still mostly based on a teacher’s idea of how learning should happen and what
information students need, making it chiefly teacher-centered. From a technology
perspective, the system hinges on pre-recorded lessons and online activities, meaning
both students and teachers need a good internet connection and devices that can
access it.
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Though a great way to keep students engaged and, at times, simply awake, very few
classrooms employ kinesthetic learning activities exclusively. One reason is that,
despite the popularity of learning style theories, there is a lack of researched-based
evidence that shows that teaching to certain learning styles produces better academic
results External link .
One upside is that kinesthetic learning is rarely based on technology, as the method
values movement and creativity over technological skills. That means it’s cheap and
fairly low-barrier to adopt, as well as a welcome break from students’ existing screen
time. Kinesthetic learning can be more student-centered than teacher-centered when
students are given the choice of how to use movement to learn new information or
experience new skills, so it’s also adaptable to a teacher’s particular classroom
preferences.
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Teachers can differentiate in a number of ways: how students access content, the types
of activities students do to master a concept, what the end product of learning looks like,
and how the classroom is set up. Some examples of differentiation include: having
students read books at their own reading levels, offering different spelling lists to
students, or meeting in small groups to reteach topics.
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In this method of instruction, the teacher might play one or all of the following roles:
Teachers encourage students to ask questions and consider what they want to know
about the world around them. Students then research their questions, find information
and sources that explain key concepts and solve problems they may encounter along
the way. Findings might be presented as self-made videos, websites, or formal
presentations of research results.
Inquiry-based learning falls under the student-centered approach, in that students play
an active and participatory role in their own learning. But teacher facilitation is also
extremely key to the process. Usually, during the inquiry cycle, every student is working
on a different question or topic. In this environment, teachers ask high-level questions
and make research suggestions about the process rather than the content. At the end of
the inquiry cycle, students reflect on the experience and what they learned. They also
consider how it connects to other topics of interest, as an inquiry on one topic often
results in more questions and then an inquiry into new fields External link .
Inquiry-based learning can make great use of technology through online research sites,
social media, and the possibility for global connections with people outside of the
community. But depending on the subject at hand, it doesn’t necessarily require it.
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The learning in this model includes multiple content areas so that students can see how
problem-solving can happen in the real world--ideally, their own worlds. A student in a
big city, for example, might study statistics about pollution, read information about its
effects, and travel to sites in their city that have been impacted by the problem. When
they have a good understanding of the circumstances, students and teachers work to
find a solution they can actively implement.
Technology-wise, G Suite (Google Docs, Sheets, and Drive) and internet access can
aid student research, presentation, and implementation of projects. But it's the hands-on
work and getting out into the community that’s the cornerstone of this methodology.
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There’s also room for an emphasis on college and career readiness in personalized
learning environments. Students who don’t require remediation or extension work can
instead work with teachers to nurture social skills and other or 21st-century skills
lessons and receive mentoring.
Personalized learning is extremely student centered, but teachers are required to teach
lessons, look at frequent assessment data, and meet with students to make any
necessary changes to their learning plans. They’ll also need to have a certain comfort
level with technology: the differentiated and personalized instruction that students
receive often come in the form of online lessons and programs, so teachers must be
able to navigate virtual platforms with ease.
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Game-based learning requires a lot of time and planning on the teachers’ part.
Fortunately, there is software that makes this process much easier,
like 3DGameLab External link and Classcraft External link . Teachers who use this
software may be better at differentiating quests for students because of the data the
programs provide.
Because teachers play a big role in planning and creating content under this model,
game-based learning isn’t completely student-centered. But it is still very much focused
on the student, who works at their own pace and makes independent choices in a
gamified environment.
Source: https://teach.com/what/teachers-know/teaching-methods/