User Guide: For Soundcraft Si Impact Console
User Guide: For Soundcraft Si Impact Console
®
INFORMATION
User Manual
INFORMATION
IMPORTANT
Please read this manual carefully before using your mixer
for the first time.
This equipment complies with the EMC directive 2004/108/EC and LVD 2006/95/EC.
Warning: Any modification or changes made to this device, unless explicitly approved by Harman, will
invalidate the authorisation of this device. Operation of an unauthorised device is prohibited under Section
302 of the Communications act of 1934, as amended, and Subpart 1 of Part 2 of Chapter 47 of the Code of
Federal Regulations.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to
Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in
a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed
and used in accordance with the instructions, may cause harmful interference to radio communications. However,
there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful
interference to radio or television reception, which can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the following measures:
For further details contact: Harman International Industries Ltd, Cranbourne House, Cranbourne Road, Potters Bar,
Hertfordshire EN6 3JN, UK. Telephone +44 (0)1707 665000 Fax: +44 (0)1707 660742 email: [email protected]
For clarity, this manual uses section references rather than page
numbers. In some instances, one section reference may extend to several
pages. CONTENTS
User Manual 1.0: INTRODUCTION
INTRODUCTION TO IMPACT
The Soundcraft Si impact is a compact digital console optimised for live sound. It’s powerful, yet
simple to use, with intuitive controls, consistent colour-coded feedback, and rapid parameter access.
Features such as analogue, MADI, and USB I/O as standard, motorised faders, the Assignable
Channel Strip (ACS), tOTEM fast mix access buttons, and VCAs, mean that any aspect of the
performance can be served to the surface in an instant, with analogue-style control of its
comprehensive feature-set.
SAFETY NOTICES
For your own safety and to avoid invalidation of the warranty
please read this section carefully.
Important Symbols
Under no circumstances should the mains earth be disconnected from the mains lead.
The wires in the mains lead are coloured in accordance with the following code:
As the colours of the wires in the mains lead may not correspond with the coloured markings identifying the terminals
in your plug, proceed as follows:
The wire which is coloured Green and Yellow must be connected to the terminal in the plug which is marked with the
letter E or by the earth symbol.
The wire which is coloured Blue must be connected to the terminal in the plug which is marked with the letter N.
The wire which is coloured Brown must be connected to the terminal in the plug which is marked with the letter L.
Ensure that these colour codings are followed carefully in the event of the plug being changed.
This unit is capable of operating over a range of mains voltages as marked on the rear panel.
The internal power supply unit contains no user serviceable parts. Refer all servicing to a qualified service
engineer, through the appropriate Soundcraft dealer.
• WARNING: To reduce the risk of fire or electric shock, do not expose this
apparatus to rain or moisture. Do not expose the apparatus to dripping or splashing
and do not place objects filled with liquids, such as vases, on the apparatus. No
naked flame sources, such as lighted candles, should be placed on the apparatus.
• Ventilation should not be impeded by covering the ventilation openings with items
such as newspapers, table cloths, curtains etc.
WARNINGS
ADVICE FOR THOSE WHO PUSH THE BOUNDARIES
Although your new console will not output any sound until you feed it signals, it has the
capability to produce sounds which, when monitored through an amplifier or headphones,
can damage hearing over time.
Please take care when working with your audio — if you are manipulating controls which
you don’t understand (which we all do when we are learning), make sure your monitors are turned
down. Remember that your ears are the most important tool of your trade, look after them, and they will
look after you.
Most importantly — don’t be afraid to experiment to find out how each parameter affects the sound —
this will extend your creativity and help.
NOTE: This equipment has been tested and found to comply with the limits for a Class A
digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide
reasonable protection against harmful interference when the equipment is operated in a
commercial environment. This equipment generates, uses and can radiate radio frequency
energy and, if not installed and used in accordance with the instruction manual, may cause
harmful interference to radio communications. Operation of this equipment in a residential
area is likely to cause harmful interference in which case the user will be required to correct the inter-
ference at his own expense.
This Class A digital apparatus meets the requirements of the Canadian Interference-Causing
Equipment Regulations.
Cet appareil numérique de la Classe A respecte toutes les exigences du Règlement sur le matériel
brouilleur du Canada.
NOTE: The packaging, in which your console arrived, forms part of the product and must be
retained for future use.
WARRANTY
1 Soundcraft is a trading division of Harman International Industries Ltd.
End User means the person who first puts the equipment into regular operation.
Dealer means the person other than Soundcraft (if any) from whom the End User purchased the Equipment, pro-
vided such a person is authorised for this purpose by Soundcraft or its accredited Distributor.
Equipment means the equipment supplied with this manual.
2 If within the period of twelve months from the date of delivery of the Equipment to the End User it shall prove
defective by reason only of faulty materials and/or workmanship to such an extent that the effectiveness and/or
usability thereof is materially affected the Equipment or the defective component should be returned to the Dealer
or to Soundcraft and subject to the following conditions the Dealer or Soundcraft will repair or replace the defec-
tive components. Any components replaced will become the property of Soundcraft.
3 Any Equipment or component returned will be at the risk of the End User whilst in transit (both to and from the
Dealer or Soundcraft) and postage must be prepaid.
5 Defects arising as a result of the following are not covered by this Warranty: faulty or negligent handling, chem-
ical or electro-chemical or electrical influences, accidental damage, Acts of God, neglect, deficiency in electrical
power, air-conditioning or humidity control.
6. The benefit of this Warranty may not be assigned by the End User.
7. End Users who are consumers should note their rights under this Warranty are in addition to and do not affect
any other rights to which they may be entitled against the seller of the Equipment.
E & OE.
Soundcraft reserves the right to change specifications without notice.
Anyone with minimal audio experience should be able to operate the Si Impact console without
reading too much of this manual, though we do recommend you take the time to go through it.
An excellent place to start would be the feature list on the introductory page (chapter reference 1.0),
which will familiarise you with all of the main possibilities, facilities, and functions.
PDF
If you’re reading the PDF version
of the manual, you can use the
thumbnail view and links from
the Contents page to navigate
quickly.
The Si Impact console offers an incredible amount of flexibility and ease-of-use for its relatively
compact size. To achieve this, there are several assignable features it is advisable you understand
before using the console for performance.
Assignability
Assignability means that one button can assign a function to many other buttons. For example,
pressing a Control Channel SEL button assigns that channel’s entire channel strip and associated
controls to the Assignable Channel Strip (ACS) section. In this way, the ACS can take the place of
many sets of repeated controls.
In addition, the console has 14 Mix busses, four stereo Matrix busses, and four internal FX
send busses, most conveniently accessed with the tOTEM controls, which assign their
respective bus mixes to the console faders.
For full detail on the Si Impact’s assignable controls, please see section 3.
Also note that the MIX 1-14 Busses and Bus masters serve the same function as Auxiliary Mix
busses and masters.
Section 5 deals with the console’s patching system, which connects physical inputs and outputs
to DSP channels. Section 6 deals with DSP channels (Input Channels, Mix busses and
masters,
and so on), routing, and channel-type-specific settings. Section 7 deals with the assignable control
channels (console surface controls) and the channel processing elements that they control.
Section 8 (Mix Features) deals with console performance functions that sit outside the assignable channel
structure, such as Mute Groups, VCA Groups,
Copy And Paste, the interrogation function,
the Solo system, and so on.
Touch Screen
The console Touch Screen has a simple,
one-layer menu structure. The main menu
is
the default screen and can always be
accessed by pressing the MENU button next to
it.
The Main Menu options are clearly labelled
and lead to simple menus or special
functionality, such as a QWERTY keyboard for
text input
etc. Please see Chapter 4 for more detail on
the Main Menu options. The individual Menus
themselves are dealt with in the relevant
chap-
ter references (For example, the INPUTS menu is dealt with in the Input Channels reference).
Power
Use the power switch on the rear of the console to turn the console on and off. To boot into software update
mode, hold down the recessed Boot Loader switch when turning on.
User Manual 2.1: OVERVIEW
Soundcraft FaderGlow™ is a unique feature that gives the user an additional level of status
indication, and can significantly reduce operating errors.
Several different functions can be assigned to the console faders, so it can be easy to lose track of which
function is currently being controlled, especially when grabbing a fader in a hurry. The main principle of
FaderGlow is to indicate the current fader function with colour, so more immediate recognition is possible.
Soundcraft FaderGlow is fitted to all console faders that can change their function.
ASSIGNABLE CONTROLS
At the heart of the Si Impact is a group of assignable controls that make the console easier and
faster to navigate and operate. Assignable controls work by changing the function of sections of the
console surface. In this way, a single control can do several jobs, depending on the mode the
console is working in. It is important that you understand the assignable controls on the console in
order to use it effectively - especially the way in which the FADERS and tOTEM buttons together
determine the functionality of the Control Channels and Faders.
Control Channels
These are the vertical strips containing a Fader, Encoder, Status/Meter screen, plus the SOLO, SEL, and ON
switches. They are assigned to control real input and output channels as well as GEQ bands and bus Masters. A group
of Control Channels makes a Fader Layer.
tOTEM
‘The One Touch Easy Mix’ system used to assign Mix, Matrix, and FX Send busses to the Control Channel Faders.
The are four main Fader Layers on the Impact console, selected by the FADERS button group (A,
B, C, and D) to the right of the Control Channels. The additional buttons in this group assign Graphic
EQ bands across the faders for convenient control.
Each layer is made up of 24 Control Channels, plus the Left/Right and Mono/Centre main mix Control Channels.
By default, Layers A and B are assigned to input channels, with the Stereo input channels on the right hand end of
layer B; Layer C is assigned to Mix Master channels; and the first four Control Channels of Layer D are assigned to
the Matrix Master channels.
These assignments are user configurable in the FADER SETUP Touch Screen menu (see the Control Channel
Assignment section 3.2.1).
A Control Channel is an assignable Channel Strip for DSP channels, with Fader, indicators, plus ON,
SOLO, and SEL buttons. The SEL button is used to focus the Assignable Channel Strip (ACS) on
that channel. The DSP channel controlled by a Control Channel is determined by the
current Fader Layer (FADERS button group) and assignment (FADER SETUP Touch Screen menu).
A DSP channel or VCA Master can be assigned to more than one Control channel, though you cannot
assign more than one channel or VCA Master to a single Control Channel.
Fader Bank
Shows the currently selected Fader Layer.
This parameter cannot be edited in the menu - use the FADER button group to switch Fader Layers.
Slot Number
Shows the currently selected Slot Number (Control Channel Number) in current Fader Layer.
This parameter cannot be edited in the menu - use the Control Channel SEL buttons to choose a
Slot/Control Channel Number.
Touching the value field will bring up a scrollable list of available Stereo Input Channel names.
Assign Mixes
Assign a MIX Master channel to the currently selected Control Channel.
Touching the value field will bring up a scrollable list of available MIX Master Channel names.
Assign MTX
Assign a Matrix Master Channel to the currently selected Control Channel.
Touching the value field will bring up a scrollable list of available Matrix Master Channel names.
Assign VCA
Assign a VCA Master Channel to the currently selected Control Channel.
Touching the value field will bring up a scrollable list of available VCA Masters 1 - 8.
RESET LAYER
Reset the currently selected Fader Layer to its default Control Channel Assignments.
You will be asked to confirm this action as it will destroy any custom assignments on the current Fader Layer.
INSERT BLANK
Insert a blank Control Channel into the currently selected Control Channel Slot and shift the
others to the left or right.
Choosing INSERT BLANK >> (right), for example, will push all Control Channels to the right of the
currently selected slot, one slot to the right. The rightmost control channel will be lost. You will be asked
to confirm this action.
SHIFT
Shift the currently selected channel allocation to the left or the right, as long as there is an
unassigned slot available.
SHIFT>> and/or SHIFT<< will only be available when an adjacent unassigned Control Channel slot is
available in the direction of the Shift.
By pressing the SEL (Select) button on any available DSP channel, you assign that channel’s
parameters to the ACS. From the ACS you can control all input, EQ, dynamics, and output functions
available to the selected channel. Adjusting an ACS control will trigger the ‘Function Focus’ feature
and the console Touch Screen will reflect any changes you make in greater detail, as you make
them.
You cannot select (SEL) a Control Channel that does not control a DSP channel (VCA, for example).
For more information on the ACS controls and processing elements, see section 7.2.
tOTEM (The One Touch Easy Mix) buttons MIX 1-14, MTX 1-4, FX 1-4, situated just below the ACS,
make up the FADER FOLLOW button group and allow rapid access to bus contributions from
channels in any current Fader Layer.
If your current fader layer is the default ‘A’ layer (all input channels), then pressing the MIX 1 tOTEM button
will assign all channel faders to control the Mix 1 sends for those channels and the Mono control channel
fader to control of the Mix 1 Master. This allows one-touch access to complete bus mixes.
In addition, when a tOTEM button is pressed all existing solos will be cleared, the selected bus will be
soloed, and the ACS will be assigned to the selected bus master channel.
If a tOTEM button is selected that is not applicable to a channel type, then the fader will have no function
(selecting a Matrix (MTX) bus contribution for an input channel, for example).
TOUCH SCREEN
The console colour Touch Screen can be used through direct touch, or in conjunction with the
Scroll Encoder and MENU / APPLY buttons. It provides access to System settings and
preferences, Copy/Paste and cuelist / Show functionality, as well as settings for inputs, outputs
monitoring, the solo system, plus a frequency response-type display of the 4-band EQ.
MENU
Access the Touch Screen Main Menu.
Encoder
Scroll or adjust parameters, and select value fields.
Turn the Encoder to navigate a menu; press the Encoder to select a value field for adjustment, then turn
the encoder again to adjust the value field.
APPLY
Apply the set value, where applicable.
The Apply button will illuminate white when required to confirm values.
The Touch Screen Main Menu can be accessed at any time by pressing the MENU button next to
the Touch Screen. From here you can navigate to any of the settings menus.
SHOW
Show File operations and global Isolate settings, console RESET CONFIG function.
New show, load, reset functions for show files. Isolate settings are used to isolate parameters from show
recalls. See section 9.1 - Show Storage and recall - for more detail. The RESET CONFIG function forces
the console to re-discover and reset the I/O configuration.
COPY PASTE
Used to copy and paste settings between channels.
Press copy to copy to clipboard, then press and hold PASTE-HOLD and use the SEL buttons to Paste. See
Refer- ence 8.2 for more detail.
SECURITY
Console Admin settings and selective 'lock-out'.
See section 11.3 for more detail.
SYSTEM
System information, HiQnet and IP addressing, selective console reset functions, and the
Event Log.
Use the system menu to reset channels, busses, patching, and the whole console. See section 11.2 for more
detail.
PREFS
Brightness settings and D.O.G.S. system (Direct Out Gain Stabiliser) On/Off.
When enabled, D.O.G.S. Adjusts the direct output level from each channel inversely to any manual change of
a mic gain control. See section 11.1 for more detail.
FADER SETUP
Assign DSP channels to Control Channel slots.
Use FADER SETUP to create custom Fader Layers. See section 3.2.1 for more detail.
INSERT
Setup and patching of the four available insert sends and returns.
See section 5 - Inputs & Outputs - For more information. Remember, an insert interrupts signal flow, so if
an insert is assigned to a channel, the signal must have a return path.
SOLO
Solo system settings.
Options include Highlight, Blend, and Solo Trim levels, as well as Solo In Place and Input Priority
On/Off. See section 8.4 for more information.
OSC
Settings and operations for the built in Oscillator.
Routing, waveform, frequency, and output options. See section 13 for more detail.
MONITOR
Settings for the monitoring systems.
Delay, patching, and Mono Check. See section 8.5 for more information.
OUTPUTS
Output channel-specific settings.
The menu will show Naming, patching, bus routing, and so on. See section 6.2.1 for more detail.
EQ
Graphic representation of the EQ for the selected channel.
Simply touch the EQ Touch Screen button to see the frequency response graphic - incorporates the
HPF and 4-band EQ, but not the Graphic EQ. See section 7.2.4 for more on the ACS EQ section.
The console has an assignable patching system for all inputs and outputs. In other words, any
DSP Channel input or output can be assigned a physical input or output. At its simplest, this might
mean that the input to Channel 1 is patched to MIC01 (the first local mic/line XLR
socket).
The console does have a factory default patching configuration, which is used whenever the console
is reset to its default (SYSTEM menu > RESET PATCHING or RESET ALL)..
Additionally, the console has two ViSi compatible option card slots - one is preloaded with the
MADI-USB 64-in / 64-out expansion card, the other has 32-in / 32-out expansion capability. The first
uses DIGITAL IN 1 - 64 & DIGITAL OUT 1-64; the second uses DIGITAL IN 65-96 & DIGITAL OUT
65-96). Both can be used with a wide range of ViSi I/O cards, or a Soundcraft Stagebox (with the
MADI card).
When patching an input or output, you will be presented with an I/O selection screen. The current
patch is shown with an orange tick over the relevant patch icon.
Scroll left or right through the available options and select from the labelled patch icons. The system will
only show option cards if they are fitted, or if the show was created on a console with expansion cards
fitted, or if the show was created with option cards in the offline editor.
The internal Stereo FX returns are shown as available inputs - these are assigned by default to Stereo
Input channels 5-8.
You can use console SEL buttons to choose other channels while the patching screen is open.
Stereo Channels
The Impact’s four stereo inputs are patched as returns from the internal Lexicon FX by default. When
stereo channels are patched, the system will allow you to choose consecutive odd/even pairs. In any
patching menus, the odd-numbered channel will be listed as the current patch. For example, if the Stereo
Input channel ST 01 shows LINE IN1 in the Input Patch menu item, then the left channel will be patched
to LINE IN1 and the right channel will be patched to LINE IN2. In the patching screen, both LINE IN 1 and
LINE IN2 patch icons will be shown with ticks.
NOTE: Stereo channels can only be line level or digital inputs, or FX returns - not microphone inputs.
Auto Complete
To have the system automatically patch multiple channels press the AUTO COMPLETE button; this will
increment the input by 1 and patch by 1 until a logical ‘group’ of patches is complete.
This logical ‘group’ idea exists to prevent AUTO COMPLETE overwriting too many channels and mix
buses, or physical inputs and outputs. The auto complete boundaries are nominally grouped in eights (e.g.
mic inputs 1-8, mic inputs 9-16, input channels 17-24, input channels 25-32).
However, Auto Complete groups may be smaller if there are fewer than eight channels available in that
type. For example, if you start Mix Bus 9 patched to Line Out 9 then press AUTO COMPLETE, the
process will stop at Mix Bus 14 to Line Out 14. However if you started with Mix Bus 1 to Line Out 9 then
press AUTO COMPLETE, the process will stop at Mix Bus 8 to Line Out 16.
Patching for the various inputs and outputs on the console can be accessed as follows:
Input Patch
Source for an Input Channel. Input Channel selected > INPUTS & VCA menu.
Oscillator Patch
Physical output for Oscillator signal. OSC menu.
Monitor Patch
Physical stereo output for Monitor line output. MONITOR menu.
Insert Patch
Inserts are set up in the INSERT menu. Use the INSERT ASSIGN menu to assign insert points to channels,
and use the INSERT SETUP button on the same screen to assign insert sends and returns to physical out-
puts. Currently, digital inputs are available for insert return, not the console analogue inputs.
NOTE: Patch changes are stored per cue. Having made any patch changes the cue must be stored or
updated to make the change permanent.
When enabled, D.O.G.S. adjusts the direct output level from each channel inversely to any manual
change of a mic gain control (across a change of +16/-10dB) on that channel.
You can enable or disable D.O.G.S in the Preferences Menu via PREFS. See section 11.1.
The console can control BSS Soundweb London devices’ preamp controls via
Harman’s HiQnet protocol. When a digital audio transport card (Dante, BLU Link, Cobranet, etc.) is
installed and your Si console is connected to a network with Soundweb London devices via
the HiQnet port on the back of the console, you can now bring up the SOUNDWEB LONDON
EXTERNAL PREAMP control.
Soundweb External Preamp Control device setup is saved in show files and Mic Gain and 48V values can
be recalled with snapshots. Snapshot recall of these values can also be disabled with the ISOLATE feature
Network Settings
The first step to configuring Soundweb London devices is setting up the IP settings in the SYSTEM menu
on your Si console. The Soundweb London device and the console must be on the same subnet in order to
communicate. See chapter reference 11.2 for more detail.
Control Access
Press and hold a digital input patch icon to add Soundweb London external preamp control to that channel.
This will bring up the Soundweb London Control Menu (see below).
Note: Soundweb London preamps are controlled in 6dB increments. Trim control can be performed in 1dB
increments.
Node Address
Set the Soundweb London devices’ node address to send and receive HiQnet values to your Si
console.
The node address can be found and adjusted in London Architect and Audio Architect software
platforms. It is important to note that the Node Address value in the Si console must be given in decimal
format rather than hexadecimal format.
Input Card
Select an input card on the Soundweb London device.
There are four fixed entries: A, B, C, D. Choosing A, for example, will allow you to control one of the input
channels on the Soundweb London’s A input card.
Input Channel
Select an input channel on the selected card and device.
The default patching for the Si Impact console - also shows default Fader Layers in brackets.
The console patching can be reset to default via the SYSTEM menu. VCA master assignments are
also shown for convenience, though there is no audio patching for these.
• XLR Mic/Line In 1-24 > Channels 1-24 (Fader Layer A, slots 1-24).
• XLR/Jack Combo Mic/Line In 25-32 > Fader Channels 25-32 (Fader Layer B, slots 1-8).
• Unassigned faders x 12 > Fader Channels 33-44 (Fader Layer B, slots 9-20).
• Stereo FX Returns 1-4 > Stereo Input Channels 1-4 (Fader Layer B, slots 21-24).
• MIXES 1-14 > Analogue Line Out 1-14 (Fader Layer C slots 1-14).
• FX SEND MASTERS 1-4 > To Internal FX 1-4 (Fader Layer C slots 15-18).
• MTX 1-4 > Not Assigned (Fader Layer D slots 1-4).
• Main L&R > Analogue Line Out 15-16 (Master L&R Fader).
• MONO > Not Assigned (MONO/SEL Fader).
The console has two ViSi CONNECT compatible option card slots - one with 64-in / 64-out expan-
sion capability (DIGITAL IN 1 - 64 & DIGITAL OUT 1-64) and the other with 32-in / 32-out DIGITAL
IN 65-96 & DIGITAL OUT 65-96). The first is pre-loaded with the MADI-USB card, which allows both
Soundcraft Stage boxes and USB-equipped computers/devices to be connected. The second slot
is available for use with a wide range of ViSi I/O cards. Currently available ViSi modules are shown
5.3.1. More detailed instructions for the installed MADI-USB card are detailed in 5.4
The ViSi Connect I/O is patched in the same way as the normal system I/O - via the INPUTS & VCA,
OUTPUTS, OSC, INSERT, and MONITOR menus, depending on what type of source or destination
you are patching. The option card inputs are labelled DIGITAL IN 1-64 (card 1), DIGITAL IN 65-128
(card 2). The option card outputs are labelled DIGITAL OUT 1-64 (card 1) and DIGITAL OUT 65-96
(card 2).
See the Soundcraft Si Option Slot & Option Card User Guide for detailed instructions on card
installation and configuration.
Multi Digital Card (32 in / 32 out - FireWire for Mac, USB or FireWire for PC, plus 8 in / 8 out ADAT optical).
Riedel RockNet
MADI-USB (32 in/ 64 out MADI + 32 in/out USB, OR 64 in/out MADI + 32 USB out only.
Connect Soundcraft Stagebox plus a PC or Mac. See section 5.4 for more detail.
Two variations of a smaller Stagebox for general use when modular I/O is not required.
The Mini Stagebox 32 (3U) provides 32 analogue inputs and 8 analogue line outputs, with 4 pairs of AES
outputs, providing a total I/O capacity of 32 inputs and 16 outputs, with the Mini Stagebox 16 (2U) model
providing 16 analogue inputs and 8 line outputs making a 16 x 8 matrix. They connect to any of the
Soundcraft Si Series and Vi Series consoles via a MADI card fitted to the option card slot.
A high density of I/O connections in only 4U of rack space. The modular unit is fully configurable but is
offered with a standard configuration of 32 mic/line inputs, 8 line outputs, 8 channels of AES/EBU outputs
and 2 expansion slots for standard Studer D21m I/O cards. The D21m is the I/O architecture for Studer as
well as Soundcraft digital mixing systems and allows connection to most popular digital formats, including
CobraNet®, AVIOM A-Net®16, Ethersound, ADAT and RockNet. A MADI recording interface can also be
fitted to the expansion slots.
The Soundcraft MADI-USB Combo card offers digital audio connection between an Si series
console and Apple Mac or PC with a USB port, as well as any of the Soundcraft range
of Stageboxes via Soundcraft’s proprietary Cat 5 MADI connection.
Audio capability across the USB link is 32 channels in and 32 channels out at 48KHz, switchable
between digital output channels 1-32 and 33-64. The Cat 5 MADI port can be used simultaneously
with up to 32 inputs and 64 outputs (Digital output channels 1-64). However, more MADI inputs are
possible at the expense of the USB inputs, which would give 64 MADI inputs, 64 MADI outputs, and
32 USB outputs (NO USB inputs).
NOTE: By Default, the Si Impact card is set-up to handle 32 USB channels in and out
(channels 33-64), plus 32 MADI channels in and 64 MADI channels out (channels 1-64). If you
require a different configuration, you must change the DIP Switch settings on the card itself.
Connection and setup of the card to a PC is made simple with the use of the Soundcraft
digital audio driver and associated control panel. USB connection to a Mac requires no extra
software or drivers.
USB Cable
The USB port on the MADI-USB combo card is the ‘B type’ connector. USB host
devices normally use the rectangular ‘A type’ connector. As such, a ‘A type to B
type’ USB cable is required.
This allows for 32 USB inputs and outputs for PC and Mac recording
and playback, plus 32 MADI inputs and 64 MADI outputs (for connec-
tion to a Soundcraft Stagebox, for example).
To use the MADI-USB Combo Card on PCs additional drivers are necessary. Soundcraft’s
MADI-USB Combo card audio drivers can be found on the Soundcraft website (www.soundcraft.
com). The install package includes WDM and ASIO drivers for low-latency operation with a control
panel to configure driver settings for best performance. You do not need additional drivers for Mac.
The Soundcraft Audio Driver settings can be found in the Soundcraft USB Control Panel. Within this menu,
there are options to adjust the streaming mode of the MADI-USB Combo Card and the buffer size from 64
samples up to 8192 samples.
To adjust the buffer size of the MADI-USB Combo card, both the streaming mode and the buffer size
settings need to be set correctly corresponding to one another.
For example, by setting the streaming mode to ‘Reliable’ and then the buffer size to 1024 samples, the
system will then be running at 1024 samples and the audio will be clean. For lower buffer sizes, the
streaming mode should be set to ‘Low Latency’ and the buffer size to 128 samples.
A mismatch between Streaming mode and buffer size could cause artefacts in the audio and could corrupt
the audio recording. A mismatched buffer setting such as setting the streaming mode to ‘Reliable’ and the
buffer size to 64 samples would result in distorted audio in your recording.
To avoid artefacts and to produce a reliable recording you should select the appropriate buffer size for the
streaming mode. When a mismatch occurs, a dialogue will appear at the bottom of the control panel menu
with instructions of where to go from the current setting to make a compatible setup.
Input channels receive either external input from instruments, microphones, and so on, or they receive
input from the internal Lexicon FX units (FX Return - Stereo Input Channels 1-4).
Input channels can be mono (64 available: CH 01 - CH 64), stereo (4 available: ST 1 - ST 4 - FX Retunrs by default),
or mono-linked (assigned in odd/even stereo pairs of mono Input Channels), and can be patched to any microphone,
line, or digital inputs. Mono inputs do not have a FaderGlow colour. Mono-linked channels use FaderGlow white, and
Stereo FX returns from the internal FX units use FaderGlow cyan. If patched externally, stereo input channels use
FaderGlow pink
Input channels can contribute to any or all of the MIX 1-14 Mix busses (which feed the Mix Bus Master channels), the
Main L&R and Mono/Centre mix busses, or to the FX send busses - which get routed to the internal Lexicon FX. There
are three ‘taps’ for these bus contributions - Pre Dyn (Pre Dynamics), Post EQ, and Post Fader.
The levels of these contributions are accessed via the tOTEM buttons.
Please note, Input Channels can not contribute to the Matrix (MTX) busses, so the MTX FADER FOLLOW buttons are
not applicable for Control Channels assigned to Input Channels.
There are various input-specific options, found via the Touch Screen Main Menu INPUTS button. These offer
channel naming, linking, Pre/Post routing options for Mix busses and direct outputs, and physical input and Direct
Output patching. See section 6.1.1.
NOTE: For LCR Panning, LCR Panning Mode must be set in the INPUTS & VCA Menu. The Mono output patch is the
Centre output patch, and Mono routing must be enabled in the ACS (Assignable Channel Strip) OUTPUT section with
the MONO button (can be done in Interrogate mode for speed).
There are various input-specific options, found via the Touch Screen Main Menu INPUTS button. These offer
channel naming, linking, LR or LCR Panning / routing, Pre/Post routing options for Mix Busses and Direct
Outputs, and physical input and Direct Output patching.
Name
Name the selected input channel.
When the Name field is selected, a QWERTY keyboard will appear on the Touch Screen so you can enter the
desired name.
Isolate
Isolate this channel from automation playback.
When a new cue is loaded, this channel will not be affected and its setting will not be changed. However, current
channel settings are still stored when a cue is stored.
Please note: To prevent conflict, Isolation function does not include 48V and pre-amp gain.
Type
An input channel can either be Mono, Linked, or Stereo.
Stereo channels on this console are fixed as ST1 - ST4 and therefore the Type parameter is not editable. Mono
Chan- nels can be linked in consecutive Odd/Even pairs. Linked mono channels act in unison though the 48V and
phase buttons, and the Delay, Gain, and Pan controls remain independent.
Pan Mode
Set Pan mode for this channel to LR (Left Right) or LCR (Left Centre Right).
Routing/Panning for the Main Mix Bus. In LCR mode the Main Mono Mix Bus is used as the Centre channel.
Mono routing must be enabled in the ACS (Assignable Channel Strip) OUTPUT section for this to work.
6.1.1: CHANNELS & BUSSES > INPUT CHANNELS > INPUT SETU P
User Manual 6.1.1: INPUT SETUP
DirectOut Pre/Post
Choose whether the Direct Output patch is sourced Pre Filter or Post Filter.
Post Filter is immediately after the HPF (High Pass Filter) but before the main EQ and Dynamics processing
stages. Pre Filter is immediately after the Analogue To Digital conversion, before the Trim, Phase, and Delay
stages. There must be a patched DirectOut for this option to be functional.
Input Patch
Choose an analogue or digital input for this input channel.
Touching the value field will bring up the standard Patching setup on the Touch Screen. For more detail,
please see section 5 - Inputs & Outputs.
DirectOut Patch
Choose an analogue or digital output for this channel's Direct Output.
Touching the value field will bring up the standard Patching setup on the Touch Screen. For more detail,
please see section 5 - Inputs & Outputs.
All contributions to a Mix Bus are summed into Mix Bus Master DSP Channels (MIX 1-14). They
have various uses, including feeding auxiliary effects, as monitoring mixes, or creating unique mixes
for zoned areas, contribution to the main mix, and more. All output channels include a Graphic EQ.
Mix Busses can be mono (MIX 1-14) or stereo (MIX 9 -14) and they receive input from the each of the MIX 1-14 bus-
ses. In other words, Mix Master 1’s input is the sum of the contributions to the MIX 1 Bus (from the Input channels).
Mix Master channels can contribute to the Matrix (MTX) 1-4 busses, the Main LR and Mono mix buses (via the Fader)
and be patched to a physical output. Contributions to the Matrix busses are accessed via the tOTEM buttons when a
Mix Master Control Channel is selected.
You can access Mix Master channels via the Fader Layers (FADERS) button group or by selecting the bus mix via the
tOTEM buttons. The Fader Layer C is the default layer for the Mix Masters, though remember that control channels
can be assigned to any channel you require.
All Mix Master channels include a Graphic Equaliser, though do not use the ACS mic/line input controls (48V, trim),
and they do not have a Gate processing element.
Please note, Mix Masters cannot contribute to the FX 1-4 busses, or themselves, so the MIX, and FX FADER
FOLLOW buttons are not applicable for Control Channels assigned to Mix Masters.
There are various output-specific options, found via the Touch Screen Main Menu OUTPUTS button. These offer
channel naming, isolate, routing options, width (stereo/mono), and physical output patching. See section 6.2.1.
NOTE: For LCR Panning, LCR Panning Mode must be set in the OUTPUTS Menu. The Mono output patch is the
Centre output patch, and Mono routing must be enabled in the ACS (Assignable Channel Strip) OUTPUT section with
the MONO button.
There are various Mix Output-specific options, found via the Touch Screen Main Menu OUTPUTS button.
These offer channel naming, isolate, LR / LCR panning and routing Pre/Post routing options, width (stereo/
mono) and physical output patching.
Name
Name the selected Mix Bus.
When the Name field is selected, a QWERTY keyboard will appear on the Touch Screen so you can enter the
desired name.
Isolate
Isolate the Mix Bus Master Channel from automation playback.
When a new cue is loaded, this channel will not be affected and its setting will not be changed. However, current
channel settings are still stored when a cue is stored.
Mix Width
Select Mono or Stereo width for this Mix Bus.
Note, only Mix busses 7-14 can be switched to stereo. Mix busses 1-8 are mono only.
Pan Mode
Set Pan mode for this channel to LR (Left Right) or LCR (Left Centre Right).
Routing/Panning for the Main Mix Bus. In LCR mode the Main Mono Mix Bus is used as the Centre channel.
Mono routing must be enabled in the ACS (Assignable Channel Strip) OUTPUT section for this to work.
6.2.1: CHANNELS & BUSSES > MIX OUTPUTS > OUTPUTS SETUP
User Manual 6.2.1: MIX OUTPUTS SETUP
Output Patching
Choose specific analogue or digital outputs for this DSP Channel.
Touching the value fields will bring up the standard Patching setup on the Touch Screen. Two outputs can
be allocated, with individually patchable left and right connections. For more detail, please see section 5 -
Inputs & Outputs.
6.2.1: CHANNELS & BUSSES > MIX OUTPUTS > OUTPUTS SETUP
User Manual 6.3: MATRIX OUTPUTS
The Matrix busses feed the Matrix Master channels. Matrix Busses can be used for many things,
including a convenient way to send the same Mix to several monitor destinations at differing levels;
or to use as an alternative main mix of mix groups to feed additional front of house zones.
Matrix Master channels receive their input from the Matrix (MTX) 1-4 busses, which can be fed by the MIX 1-14 Mas-
ter channels and/or the Left, Right, and Mono main mix outputs.
The Matrix busses and masters are stereo, and the Matrix Master channels have two patchable stereo outputs each
(Left and Right of both outputs are interdependently patchable).
All Matrix channels include a Graphic Equaliser, though do not use the ACS mic/line input controls (48V, Gain/Trim,
Phase), and they do not have a Gate processing element.
Please note, Matrix Masters can not contribute to the MIX 1-14 busses, FX 1-4 busses, the Left/Right and Mono/Cen-
tre Main Mix busses, or themselves, so the MIX, FX, and MTX FADER FOLLOW buttons are not applicable for Control
Channels assigned to Matrix Masters.
There are various Matrix output-specific options, found via the Touch Screen Main Menu OUTPUTS button.
These offer naming, isolate, width, and physical output patching. See section 6.3.1.
There are various Matrix output-specific options, found via the Touch Screen Main Menu OUTPUTS button.
These offer naming, isolate, width, and physical output patching.
Name
Name the selected Matrix Bus.
When the Name field is selected, a QWERTY keyboard will appear on the Touch Screen so you can enter the
desired name.
Isolate
Isolate the Matrix Master DSP Channel from automation playback.
When a new cue is loaded, this channel will not be affected and its setting will not be changed. However, current
channel settings are still stored when a cue is stored.
Matrix Width
Choose Mono or Stereo type for the Matrix Master Output.
Patching
Choose specific analogue or digital outputs for the Master Output Channel.
Touching the value fields will bring up the standard Patching setup on the Touch Screen. Two outputs can
be allocated, with individually patchable left and right connections. For more detail, please see section 5 -
Inputs & Outputs.
The Main Left, Right, and Mono/Centre Busses and Master Channels are used for the main mix
output and receive their inputs from the Input Channels and Mix Bus Master channels. The Mono
bus is the Centre bus when the Panning Mode of contributing channels is set to LCR, and Mono
routing is enabled.
The Left and Right busses feed the main Left/Right stereo output channel, which is permanently assigned to the Left/
Right Control Channel. The Mono bus feeds the main Mono/Centre output channel that, during normal operation, is
controlled by the MONO/SEL control channel (though that channel is assigned to Bus Masters when a tOTEM
selection is active.
The Left/Right and Mono/Centre channels include a Graphic Equaliser, though do not use the ACS mic/line input
controls (48V, Gain/Trim, Phase), and they do not have a Gate processing element.
There are various Main Left/Right and Mono/Centre-specific options, found via the Touch Screen Main Menu
OUTPUTS button. These offer naming, isolate, and physical output patching.
There are various Main LR and M-specific options, found via the Touch Screen Main Menu OUTPUTS button.
These offer naming, isolate, and physical output patching.
Name
Name the selected Main Output Bus.
When the Name field is selected, a QWERTY keyboard will appear on the Touch Screen so you can enter the
desired name.
Isolate
Isolate the Main Output Master DSP channel from automation playback.
When a new cue is loaded, this DSP channel will not be affected and its setting will not be changed. However,
current channel settings are still stored when a cue is stored.
Patching
Choose specific analogue and digital outputs for this DSP Channel.
Touching the value fields will bring up the standard Patching setup on the Touch Screen. Two outputs can be
allocated for both the L&R (Left and Right) and the M (Mono) channels. For more detail, please see section 5 -
Inputs & Outputs. The Mono output patches are also the Centre output patching when using LCR panning.
6.4.1: CHANNELS & BUSSES > MAIN MIX OUTPUTS > SETUP
User Manual 6.5: FX BUSSES
The FX Send busses (FX 1-4) are used exclusively to feed the internal Lexicon FX units. They receive input
from the Input Channels. Those contributions are accessed via the FX 1-4 tOTEM buttons.
Management of the Lexicon FX is enabled via the FX button (Lexicon FX setup) near the touch screen.
CHANNEL ELEMENTS
Input and output (Bus Master) DSP channels share many common DSP processing elements and
controls via the Control Channel and Assignable Control Section (ACS). This chapter explains those
elements and their controls. Please note, some elements will not be available (will be unlit and
inactive) on certain channel types (Master Output Channels have no Gate section, for example).
Function Focus allows pinpoint adjustment of any controls and settings by automatically detailing
the value of both the control you are currently adjusting and any other controls in its group, plus the
channel name and alternate units for the same control.
For example, DELAY is illustrated in ms (milliseconds), feet, and meters, while EQ filter ‘Q’ is shown
as both Q and bandwidth (octaves).
The Function Focus display can be ‘pinned’ (displayed even when the control is inactive) to the
screen by touching it while it is displayed. Touching it again will unpin it.
The Assignable Channel Strip (ACS) follows the currently selected DSP Channel and provides
almost all of the controls relating to that. It is broken down into logical sections, making it easy to
identify control groups and functions at a glance.
There is a dedicated control for each function and each control has a dedicated label and scale, just as you would find
on an analogue mixer
The exact value of any control will be shown on the Touch Screen using the Function Focus feature (see section 7.1)
as you adjust them.
Metering
Signal level in channel shown as dBfs
Stereo channels use both L and R bargraphs, mono channels use the L/MONO bargraph. The scale is
relative to digital 'full scale', so 0dBfs is the maximum before clipping. For input channels, the meter
source is 'PRE' (just after the analogue-to-digital conversion but before the rest of the channel
processing) so you can adjust for optimum Gain. The output/bus channel metering source is 'POST' (just
before the physical output).
This only works for Input Channels patched to mic inputs and supplies the 48V necessary to polarise
condenser (capacitor) microphones. Pressing and holding the key will activate Interrogate mode for this
function (see the Mix Features section 8.3).
Phase Invert
Invert signal phase (180 degrees).
Pressing and holding the key will activate Interrogate mode for this function (see Mix Features 8.3).
GAIN/TRIM
Adjust mic gain or line trim for input channels.
The control changes its function depending on the selected input. Mic Gain (-5dB - +58dB) is applied in
the analogue domain, before analogue-to-digital conversion. It is only applicable to Microphone inputs.
Line input trim is applied after conversion (-10dB/+16dB).
HPF Frequency
HPF On/Off
Switches the High Pass Filter on and off.
Pressing and holding the key will activate Interrogate mode for this function (see Mix Features 8.3).
User Manual 7.2.1: ACS INPUT SECTION
ATTACK
Adjust the Attack time of the Gate
The time taken for the limiter to reach full attenuation.
RELEASE
Adjust the Release time of the Gate
The time taken for the limiter to return to zero attenuation after limiting.
User Manual 7.2.2: ACS GATE SECTION
DEPTH
Adjust the Depth value of the Gate
The amount of attenuation applied when the gate is closed.
THRESHOLD
Adjust the threshold of the Gate
S/C LPF
S/C HPF
Adjust the Sidechain High Pass Filter
OPEN (inactive - the gate is passing signal and audio is above the threshold), HOLD (the gate is passing
signal but audio is below the threshold, the gate will close soon), SHUT (audio is below threshold and the
gate is closed - the audio is attenuated according to the DEPTH control value).
GATE On/Off
Switch the gate process On and Off
Pressing and holding the key will activate Interrogate mode for this function (see Mix Features 8.3).
User Manual 7.2.2: ACS GATE SECTION
ATTACK
Adjust the Attack time of the Compressor
The time it takes for the compression function to reach full attenuation after the threshold has been
reached. The slower the attack time, the 'softer' the compression for less audible ‘pumping’ (abrupt,
repetitive changes in level).
RELEASE
Adjust the Release time of the compressor
The time it takes for the attenuation (compression) to return to zero after the signal has returned to below
the threshold. Longer release times will soften the compression and reduce audible ‘pumping’ (abrupt,
repetitive changes in level).
User Manual 7.2.3: ACS COMPRESSOR SECTION
GAIN
Adjust the make-up gain of the Compressor
Gain applied after the compressor to account for level lost in compression.
THRESHOLD
Adjust the Threshold level of the compressor
When the signal exceeds the threshold, it will be attenuated according to the ratio setting.
RATIO
COMP On/Off
Switch the compression process on or off.
Pressing and holding the key will activate Interrogate mode for this function (see the Mix Features 8.3).
User Manual 7.2.3: ACS COMPRESSOR SECTION
HF Level
Adjust the boost/attenuation of the HF shelving filter.
HF FREQ
Adjust the centre frequency of the HF shelving filter.
The filter will boost or cut the signal at this frequency by the amount set by HF Level. The cut-off
frequency will be lower, according to the filter slope.
HF Q
Adjust the Q of the HF filter and switch bell/shelf mode.
The HF band is normally bell-shaped. When Q is turn to maximum, shelf mode is enabled and the shelving
LED will light. Q is ‘magnification’ at resonance, and is inversely proportional to bandwidth. For an equaliser
7.2.4: DSP ELEMENTS > ACS > EQUALISER
it is useful to think of it simply as a bandwidth control (the width of the ‘bell’ in the case of a bell-shaped
filter). That is, the higher the Q, the lower the bandwidth - or the more ‘focussed’ the filter. Bandwidth (in
octaves) is shown on the Touch Screen with the Function Focus feature.
User Manual 7.2.4: ACS EQUALISER SECTION
HI MID Level
Adjust the boost/attenuation of the HI MID filter.
HI MID FREQ
Adjust the centre frequency of the HI MID filter.
Frequencies above and below this, within the bounds of the Q setting will be affected by the HI MID level
control. That is, Q effectively sets the ‘width’ (bandwidth) of the filter’s bell shape and FREQ sets the
frequency at the centre of the bell shape.
HI MID Q
LO MID FREQ
Adjust the centre frequency of the HI MID filter.
Frequencies above and below this, within the bounds of the Q setting will be affected by the LO MID level
control. That is, Q effectively sets the ‘width’ (bandwidth) of the filter’s bell shape and FREQ sets the
frequency at the centre of the bell shape.
LO MID Q
Adjust the Q of the LO MID Filter
Q is ‘magnification’ at resonance, and is inversely proportional to bandwidth. For an equaliser it is useful
to think of it simply as a bandwidth control (the width of the ‘bell’ in the case of a bell-shaped filter). That
is, the higher the Q, the lower the bandwidth - or the more ‘focussed’ the filter. Bandwidth (in octaves) is
shown on the Touch Screen with the Function Focus feature.
LF Level
Adjust the boost/attenuation of the LF ‘bell’ filter.
LF FREQ
LF Q
The LF band is normally bell-shaped. When Q is turn to maximum, shelf mode is enabled and the shelving
LED will light. Q is ‘magnification’ at resonance, and is inversely proportional to bandwidth. For an equaliser
it is useful to think of it simply as a bandwidth control (the width of the ‘bell’ in the case of a bell-shaped
filter). That is, the higher the Q, the lower the bandwidth - or the more ‘focussed’ the filter. Bandwidth (in
octaves) is shown on the Touch Screen with the Function Focus feature.
EQ On/Off
Switch the EQ process for this channel On and Off.
Pressing and holding the key will activate Interrogate mode for this function (see Mix Features 8.3).
User Manual 7.2.4: ACS EQUALISER SECTION
DELAY
Adjust the delay applied to this DSP Channel.
ACS units are milliseconds, though the Touch Screen will show feet and meters as well, with the Function
Focus feature.
PAN
Adjust the Pan (or balance for stereo channels) of the DSP Channel or Bus routing to the main
LR bus.
The Pan control operates as a channel-to-Left/Right, Mix Bus-to-Left/Right, or as a balance control when the
Left/Right Master Channel is selected.
User Manual 7.2.5: ACS OUTPUT SECTION
Any channels routed to M will be summed (Mono) into the Main M/C Master Output Channel, controlled by
the M Control Channel.
User Manual 7.2.5: ACS OUTPUT SECTION
Level Meter
Indicates audio level for the selected channel - dBfs
ON
ON key function is dependant on the channel type and selected fader layer. A long press of this
button will use ‘Momentary’ behaviour.
Audio channel/ bus master: Turns channel on (Green) or off (Unlit). When the channel is muted by a Mute
group or VCA Group master, the ON button will be red.
Follow Mode (tOTEM button selected): Switches the send from that channel to the selected bus on or
off. GEQ Mode (GEQ HI or GEQ LO FADERS button selected): Resets the GEQ band to 0dB. ON button
will be red when a GEQ band is ‘active’ (non-zero).
In Audio Channel or with a tOTEM button active, holding an INACTIVE On button down will make the
switch ‘momentary’ (it will turn off again when you release it). This facilitates talkback (input channel) and
audition bus (MIX/MTX) functionality.
SEL
Select this Control Channel.
In normal operation this selects the channel or mix master channel, switching the ACS to that
channel and focussing the Touch Screen onto that channel. In other modes, the SEL keys are used to
select channels for inclusion or functionality, such as Mute Group setup or during an Interrogate
operation.
SOLO
Press to Solo this DSP Channel (Input Channel, Mix Bus Master, Matrix Master).
See section 8.4 for more information of the console’s Solo system.
FADER
Adjust signal level.
FOLLOW MODE (tOTEM button selected): Send level form channel to selected
bus. GEQ Mode (GEQ HI or GEQ LO FADERS button selected): GEQ band gain.
The console uses motorised faders to recall position when switching Fader Layers and so
on. If a Control Channel is unassigned, the fader will resist movement.
User Manual 7.3: CONTROL CHANNEL
28-Band Graphic Equalisers (GEQs) are available to all Output Masters on the console: Mix Bus,
Matrix Bus, and Left/Right and Mono/Centre Bus Masters. All Masters can run GEQs simultaneously.
When any output channel is selected, the GEQ LO and GEQ HI buttons (FADERS button group) will assign
14 bands to the Control Channel Faders, colour-coded with red FaderGlow. Faders are centre (0dB posi-
tion) detented with in use as GEQ bands.
The Bands for High and Low GEQ sections are marked above the relevant Faders and Function Focus will
activate when a band is adjusted.
When a band is moved from its zero position (0dB) the Control Channel ON button will light red to show that
band is active. You can press a red ON button to ‘zero’ that band.
A channel’s Graphic EQ setting does not affect the Touch Screen EQ response graphic (EQ Main Menu
button).
GEQ HI
Press to assign the 14 'high' GEQ bands (800Hz - 16kHz) to the Control Channel Faders.
An output channel (Mix Bus, Matrix Bus, LR / Mono bus masters) must be selected for this button to
have any effect.
GEQ LO
Press to assign the 14 'low' GEQ bands (31Hz - 630Hz) to the Control Channel Faders.
An output channel (Mix Bus, Matrix Bus, LR / Mono bus masters) must be selected for this button to
have any effect.
ON (red)
Lighted red to indicate an active (non-zero) GEQ band. Press to 'zero' that band.
This ON button mode is only active while GEQ is assigned to the faders.
CLR + GEQ
'Zero' all bands in the active GEQ.
Hold CLR and press either the GEQ HI or GEQ LO buttons to 'zero' (set to 0dB) all bands (both high and low).
FADER
Adjust the level of the assigned GEQ band.
The GEQ scale is shown on the left of the fader - +/-15dB, above and below a centre detented 0dB
position. GEQ FaderGlow is Red. The centre frequency of each band is shown in the Channel Name LCD.
MIX FEATURES
Si Impact Mix Features include mix functions outside the normal audio signal path: Mute Groups,
VCA Groups, Copy and Paste, Interrogate, the Solo system, Monitoring, and the CLR and ALT +
CLR facilities.
8.6: Monitoring
The Engineer’s mix. Solo system integration, delay, mono check, and patchable outputs,
Mute Groups enable group-muting of selected channels at any time. Create up to eight Mute Groups
operated from the Mute/VCA Group Masters button group 1-8. Mute Groups can be cumulative.
While not in VCA or MUTE setup modes, the buttons are always Mute Group Masters.
To ‘Interrogate’ Mute Groups, press and hold this button. The Channel Name screens on any Control Channels
that are members of a Mute Group will glow red and display the Mute Group Master.
SEL
Select Control Channels.
While in Mute Group SETUP mode, with a Mute Group Master active, use the Control Channel SEL buttons to
choose which channels should belong to that Mute Group. Orange highlighted SEL buttons indicate members of
the currently selected Mute Group.
CLR
Clear Selection.
While in Mute Group Setup mode, holding the CLR button and pressing a Mute Group Master button will clear
that Mute Group.
ALT + CLR
Clear all.
While in Mute Group Setup mode, holding ALT + CLR and pressing Mute Group Master Button will clear all Mute
Groups.
ON
Mute status indication.
Red illuminated ON buttons indicate a channel that has been muted by a Mute Group Master, Green ON buttons
indi- cate an active, un-muted channel, and an unlit ON button indicates an inactive channel, muted via the ON
button.
User Manual 8.1: MUTE GROUPS
VCA Groups allow you to control groups of Input Channels from a single VCA Master. For example,
you could put the whole drum kit under the control of a single VCA Master, or if you have a multiple
mics on a guitar cabinet you could set the ratios with individual channels and then create a Guitar
VCA Master - move the VCA Master Channel and all Group Member levels will be ‘offset’ from cur-
rent levels by the VCA Master level.
8.2:
8.1: MIX
MIX FEATURES> >MUTE
FEATURES VCA GROUPS
GROUPS
User Manual 8.2: VCA GROUPS
The Si Impact has eight VCA Groups available, setup with the VCA Setup button and the Mute/VCA
button Group. Simply press the VCA Setup button, select a VCA Master 1-8, then use the SEL buttons to
allocate channels to the group.
- You can clear VCA Groups with the CLR (single Group) and ALT + CLR (All Groups) modifiers.
- You can name VCA Masters by selecting a VCA Master Control Channel then touching the Touch
Screen Main Menu INPUTS & VCA menu.
- Active controls on a VCA Group Master are the Fader and the On (Mute) controls.
- VCA Masters 1-8 are available for allocation to Control Channels in the same way as other channel
types (see section 3.2.1 for more on this) - FaderGlow colour Blue.
- See below for all VCA set-up controls, and VCA Group Master Control Channel controls.
NOTE: The VCA master fader works as an offset to the current channel faders (does not move the member
faders), so it’s a good idea to set group members, and the Master to nominal levels. When assigned, VCA
Master Faders start at 0dB.
To ‘Interrogate’ VCA Groups, press and hold this button. The Channel Name screens on any Control Channels
that are members of a VCA Group will glow blue and display the VCA Group Master numbers.
SEL
Select Control Channels.
While in VCA Group SETUP mode, with a VCA Group Master number button selected, use the Control
Channel SEL buttons to choose which channels should belong to that VCA Group. Orange highlighted SEL
buttons indicate members of the currently selected VCA Group.
CLR
Clear Selection.
While in VCA Group Setup mode, holding the CLR button and pressing a VCA Group Master button 1-8 will clear
that VCA Group.
ALT + CLR
Clear all.
While in VCA Group Setup mode, holding ALT + CLR and pressing a VCA Group Master Button 1-8 will clear all
VCA Groups.
ON
VCA Group / Mute status indication.
Red illuminated ON buttons indicate a channel that has either been muted by a VCA Master or a Mute Group
Master. Green ON buttons indicate an active, un-muted channel, and an unlit ON button indicates an inactive
channel, muted via the ON button.
A VCA Master offsets the level of all members of the VCA Group. The Member faders will not move.
This facility allows almost any processing section to be copied easily and quickly from a channel
or bus and pasted to another channel or bus. You can also copy and paste the internal Lexicon FX
settings and Aux, FX Send, and Matrix mixes.
When you press COPY PASTE (Touch Screen Main Menu), or when you reselect a channel or bus while the COPY
PASTE mode is active, the console’s clipboard captures the state of that selection. If you have a channel selected,
that channel’s processing (except GAIN or 48V status’) is copied; if you have a bus mix selected via the FADER FOL-
LOW (tOTEM) buttons, that bus mix is copied.
COPY PASTE
Copies the selected element to the console’s clipboard.
Select a channel or Mix Bus to copy those to the clipboard. FX settings are selected by pressing the FX button
while in Copy-Paste mode.
PASTE-HOLD
Hold and select a destination to paste the clipboard.
To paste DSP Channel settings, touch a SEL button, to paste a complete Mix Bus mix, touch a tOTEM (FADER
FOLLOW) button, and to paste FX settings, touch the corresponding FX 1-4 tOTEM button (see following
examples).
FX COPY-PASTE
Audio Interrogate is a powerful method of checking and changing a particular switch status across
all channels on the currently selected fader layer. For example, you can check at a glance which
channels are routed to the main LR mix bus and change that status rapidly for all visible channels.
Audio Interrogate works for all status buttons on the Assignable Channel Strip:
48v ON/OFF
Phase Reverse ON/OFF
HPF IN/OUT
GATE IN/OUT
COMPressor IN/OUT
EQ IN/OUT
LR routing ON/OFF
MONO routing ON/OFF
1) Select a Fader Layer (FADERS) relevant to the switch status you wish to interrogate (for example, to interrogate
LR routing of input channels, the current Fader Layer must include input channels).
2) Press and hold the ACS button for the chosen function (HPF, GATE, EQ, LR, and so
on). The SEL (Select) buttons of any channels where that function is active will light.
3) While holding the relevant ACS button, you can use the SEL buttons across that Fader Layer to change the
status for each channel.
For example, if you select a Fader Layer containing input channels and you hold the 48V button down, the SEL but-
tons of any channels that have 48V Phantom Power enabled will illuminate. If you continue to hold the 48V button, you
can then press the channel SEL buttons across the Fader Layer to toggle 48V on or off for each channel.
* Mute and VCA Group Interrogate: Mute and VCA Groups can be interrogated by holding the VCA or MUTE setup
buttons. The Channel Name LCD screens will show group members with colour and group numbers. You cannot
change Mute or VCA Group settings via interrogate (see sections 8.1 and 8.2).
Solo provides a way of monitoring and checking individual channels and groups of channels quickly
by routing only the ‘soloed’ channels either to the monitoring system (normal operation) or to the
main mix outputs (Solo In Place - SIP).
There are two main types of SOLO: PFL (Pre Fade Listen) and AFL (After Fade Listen). The difference between the
two is the ‘tap’ where the solo source is taken from in the selected channel - pre- or post-fader. You can set whether
Solos ‘accumulate’ (pressing a Solo button does not cancel other Solos) or ‘Auto-Cancel’ (pressing any solo
cancels any other active solo) in the Solo Settings Menu.
The console has an ‘AUTO’ Input Solo mode (default) that uses intelligent automatic soloing to provide the best
source for any given task or SOLO key operation. If only a single input channel is soloed then PFL routing will be
used. If two or more input channels or any output channel are soloed then AFL routing will be used. You can also set
the Input Solo Mode as PFL only, or AFL only.
Highlight and Blend settings in the Solo Settings menu allow control ‘background’ levels. ‘Highlight’ allows a soloed
channel to stand out by attenuating other soloed channels by the required amount. It is activated by pressing and
holding a Solo button. ‘Blend’ sets an attenuation level for the whole monitor source so you can dial in a certain
amount of background with any soloed channels.
Solo In Place (SIP) is a Solo mode that routes the soloed signal to the main mix outputs. This can be useful, for
example, during sound check where you want to quickly select specific sources for checking. The Solo In Place mode
is activated via the Solo Settings Menu (Touch Screen) to prevent accidental activation during performance.
WARNING: Solo In Place Mode will interrupt the Main Mix outputs. Do not activate during performance.
SOLO
Press to solo the assigned channel
Normal button behaviour is ‘latching’ (press on - press off). Press and hold a SOLO button for momentary (non-
latch- ing) behaviour. Press and hold an active SOLO button to use the Highlight feature, which highlights a
soloed channel by attenuating other soloed channels. SOLO buttons light up orange when active.
SOLO CLR
Press to clear any active solos.
Button lights up Red to show there are active solos.
Solo In Place
Switch Solo In Place (SIP) mode On or Off.
Solo In Place routes soloed signals to the main mix outputs rather than the monitor outputs, so it should not be
activated during performance. An SIP logo is shown at the top of the Touch Screen when active.
Highlight Level
The attenuation level of the unhighlighted soloed channels while Highlight is active.
With more than one active Solo, press and hold an active SOLO button to use the Highlight feature.
Blend Level
The attenuation level of the primary monitor source while a PFL or AFL is active.
The default setting is - (- infinity) resulting in complete mute of the normal monitor source.
Input Priority
Allow input Solos to temporarily override an output AFL.
When active, this allows convenient monitor and control of contributions to a mix. If all active solos are cleared
the system reverts to monitoring the active output AFL solos.
Solo Trim
±10dB of trim to the level of the Solo bus to the monitor system.
This control is independent of the main monitor level control.
The Si Impact monitoring system is comprehensive, yet simple. The monitoring source (active
monitor signal) will normally be the main LR mix, though will switch to any selection made in the
Solo system - AFL or PFL busses.
The active monitor signal is always available on the headphones output (located below the front of the console near
fader 1). Monitoring level is normally controlled by the MON LEVEL encoder, though Main Fader and Mon Level
Encoder functionality can be swapped using the LR/Mon Level Swap parameter in the Monitor Settings Menu.
There is also a parallel Monitor Output Patch available allowing the engineer to connect control room speakers or
headphone distribution, for example.
MON LEVEL
Adjust the overall monitoring signal level.
MONITORS
Indicates level in the engineer’s monitor system
This is normally the LR signal but may be PFL/AFL, or other signal as set in the MONITOR system menus. The
scale is dBfs (full scale, digital), so the 0dB level is at clipping.
Mono Check
Outputs a mono sum of the stereo monitor signal.
This adds left and right monitor outputs together. A mono check is important when compatibility with mono
play- back devices is required - some delays and stereo processing can cause mono issues that will not
necessarily be obvious when listening in stereo.
Delay
Enable / disable the monitor output delay.
The monitor output delay can be used to synchronise the monitor output with, for example, the Front Of House
out- put, which can be subject to system and distance delays, making monitoring in the same environment
The CLR (Clear) button located to the right of the Channel Faders area is used in conjunction with
individual input channels, output channels, channel parameters, and mutes to clear or reset to
default.
The ALT button (above-right of LRM Mix faders) can be used in conjunction with the CLR button to
clear or reset parameters, channels, and bus mixes across the whole of the console.
CLR Functions
CLR + EQ (ACS)
Reset all EQ section parameters for the currently selected channel.
ALT + CLR + EQ
Clear all EQ section parameters across the whole console (on ALL channels).
ALT + CLR + LR
Resets all LR routing to Off across the whole console.
ALT + ON
Sets the selected mix send (fader) to unity.
ALT + NEXT
Scrolls and activates the previous cue in the cue list.
The console file system uses the Show as it’s basic file. The Show contains all console settings,
plus the Cuelist. The Cuelist contains recallable Cues that contain Snapshots of console settings,
plus automation functionality (HiQnet events).
The EDIT SHOW menu also provides access to the Global Isolate filter settings. The Isolate system
allows you to isolate parameters from console automation (snapshot recall rather than Show
loading).
NEW SHOW
Create a new Show.
A new show deletes all cues and their associated events but retains names, audio settings, patches, and
similar since there is a high probability these will be re-used in the ‘new show’. The system will provide a
warning the action will overwrite the current show and allows the action to be aborted.
DELETE
Initiates the deletion of a Show File or Folder.
This button brings up the file navigation screen so you can navigate to the file or folder you wish to delete.
Pressing the APPLY button will confirm the deletion. The system will require an additional confirmation of
the action before any delete action is invoked and allows the action to be aborted. It is not possible to
delete a folder containing files.
LOAD
Initiate the Load Show process.
You can navigate the internal file system (MMC) or USB key (if present) and select a Show File to load by
pressing the APPLY button. The system will provide a warning that the action will overwrite the current
show and allows the action to be aborted.
SAVE AS
Initiate the process of saving the current show.
When you press SAVE, the QWERTY keyboard is shown with the current show name. You can continue the
save action with the current name (and overwrite) or change the name to create a new show file. Press
APPLY to confirm the name and navigate the file system to confirm the save location.
RESET CONFIG
Re-establish the system configuration.
Clears the console database of any option cards or external I/O systems that may have been attached to the
console then forces a ‘re-discovery’ of any installed option cards or connected I/O system, such as a
Soundcraft Stagebox. The system will provide a warning that the action will overwrite the current
configuration database and allow the action to be aborted.
Show Name
Name the current show.
Touching the value field will bring up a QWERTY keyboard for editing the name of the show. Press the
APPLY button to confirm.
Please note: There are also per-channel Isolates in the INPUTS & VCA and OUTPUTS menus.
User Manual 9.1 SHOWS
A snapshot is a ‘picture’ of the entire console state - all settings, patching, routing, and so on. A cue
is essentially a snapshot of the console’s state, plus a HiQnet Transmit (send a HiQnet venue preset
event).
When you store a cue, you also take a snapshot to be stored with that cue. The console’s Cuelist is
a list of cues that can be recalled when required. The Cuelist is stored within a Show (see 9.1).
The primary snapshot/cue controls are the Cuelist button group: CUE LIST, STORE, NEXT, and RE-
CALL. These are located just above the main Left/Right and Mono Master Control Channels.
The CUE LIST button gives access to the detailed Cuelist editing and functionality on the Touch
Screen.
Please Note: Isolate filters (isolating parameters and channels from automation / Cue recall) are set
elsewhere. The Global Isolates are available in the SHOW menu, and channel isolates are set in the
INPUTS / OUTPUTS menus.
CUE LIST
Bring up the Cuelist screen in the console Touch Screen.
This gives access to Cuelist editorial, and Cue editing functionality. There are four columns in the main
Cuelist: Cue Number, Snapshot Name, and HiQnet Status. Cues are colour-coded according to: Green text:
Currently loaded
/ Current Cue; White text: NEXT Cue (will be loaded with NEXT button); Grey Text: Inactive Cue; Grey
Highlight/ Cursor: RECALL Cue (will be loaded with the RECALL button or by pressing the Touch Screen
STORE
Store the current snapshot in the Cuelist.
The Snapshot will be added to the end of the Cuelist and named automatically "Unnamed Snapshot n"
where 'n' is the snapshot's numbered position in the Cuelist. Remember that the number in the snapshot
name and the order of snapshots can change, so the number in the snapshot name and the Cue number
will not necessarily correlate after re-ordering and re-naming.
RECALL
Load the currently highlighted Cue
Pressing the Touch Screen Encoder will also load the currently highlighted Cue.
NEXT
Load the Next Cue.
The Next Cue will be shown in white text in the Cuelist.
ALT + NEXT
Load the previous Cue.
The previous cue will be the one numerically previous to the currently selected one. That is, if Cue Number 5
is active, the 'previous' Cue will be Cue Number 4 - not the previously loaded Cue, if that is different.
UPDATE
Update the currently active Cue with the current Snapshot.
Useful for editing Cues as they are used. When you press UPDATE confirmation will be required in the
Touch Screen as the action will overwrite the current Cue.
EDIT CUE
Edit the Cue details in the Touch Screen.
Includes Snapshot Name and HiQnet settings. See section 9.2.1 for more detail.
MOVE UP
Move the currently highlighted Cue up one in the Cue List.
This action affects the currently highlighted Cue, which is not necessarily the currently active Cue. 'Up'
means 'to the next lower numbered Cue Number'.
MOVE DOWN
Move the currently highlighted Cue down one in the Cue List.
This action affects the currently highlighted Cue, which is not necessarily the currently active Cue. 'Down'
means 'to the next higher numbered Cue Number'.
DELETE
Delete the currently highlighted Cue.
This action affects the currently highlighted Cue, which is not necessarily the currently active Cue.
Confirmation will be required in the Touch Screen.
HiQnet Status
Highlighted orange if there is an active HiQnet transmit active in the Cue.
By touching the EDIT CUE Touch Screen button in the Cue List display you access more detail, in-
cluding the Cue Name, and HiQnet automation parameters. HiQnet is a network protocol, developed
by Harman Pro for communications and control between audio system components.
The console can send HiQnet venue presets when Cues are recalled.
Cue Name
Edit the name of the current Snapshot / Cue.
Brings up the Touch Screen QWERTY keyboard for entering / editing the Cue Name.
LEXICON FX
The console comes with four Lexicon FX processors, each with 29 available algorithms. Each FX
unit has its own dedicated FX Send Bus, and stereo return path.
Send Routing
Every input channel can contribute to the FX 1-4 send busses, which correspond to the FX unit 1-4 inputs.
Contributions are controlled in the same way as Mix bus contributions, via the FX 1 - 4 tOTEM buttons, which assigns
each channel’s contribution to the selected bus to its fader. The Stereo Return channel is assigned to the
MONO/SEL Control Channel on the right hand end of the console.
Return Routing
The Stereo Input channels, ST 1 - ST 4 are, by default, patched to the Lexicon FX unit 1-4 returns (as per the con-
sole’s default set-up). For example, Stereo Input ST 1 is patched to LEX-RT1 (FX Processor 1, Lexicon Return Chan-
nels 1 and 2); Stereo Input ST 2 is patched to LEX-RT3 (FX Processor 2, Lexicon Return Channels 3 and 4), and so
on.
Patching for the Stereo Input channels is via the OUTPUTS Touch Screen menu.
10: LEXICON F X
User Manual 10: LEXICON
LEXICON FX
Storage
All Parameters from the four FX Units and for all FX Types are stored with console Snapshots. See chapter reference
9.2 for more on the Cuelist and Snapshots.
Copy Paste
Settings can be copied and pasted between processors using the console COPY PASTE function. Touch COPY
PASTE in the Touch Screen Main Menu, then press the FX button in the Lexicon control group. The Touch Screen
will show the four processors - touch one to copy, then press and hold PASTE-HOLD and touch another processor
to Paste.
Control
Pages and parameters are selected direclty on the Touch Screen. To adjust a parameter simply select it on the Touch
Screen and turn the SCROLL/ADJUST encoder.
FX
Access FX Screen
Access the Lexicon FX menus in the Touch Screen or, while in COPY PASTE mode, select processors for
Copy / Paste function.
TAP
Tap delay/tempo setting.
Used for processors 1-4 to tap the tempo / delay time for relevant algorithms 1-4. The keys light blue when
the function is available, and flash in time with the set tempo.
NOTE: The resulting tempo is based on an average interval between all taps, up to five seconds apart. In
order to restart the measurement you need to wait five seconds without tapping.
10: LEXICON FX
User Manual 10.1: REVERBS
Reverberation (or “reverb” for short) is the complex effect created by the way we perceive sound in an
enclosed space. When sound waves encounter an object or boundary, they don’t just stop. Some of the sound
is absorbed by the object, but most of the sound is reflected or is diffused. In an enclosed space, reverb is
dependent on many features of that space, including the size, shape and the type of materials that line the
walls. Even with closed eyes, a listener can easily tell the difference between a cupboard, a locker room and a
large auditorium. Reverb is a natural component of the acoustic experience, and most people feel that
something is missing without it.
Halls
A Hall reverb is designed to emulate the acoustics of a concert hall – a space large enough to contain an orchestra
and an audience. Because of the size and characteristics,Halls are the most natural-sounding reverbs, designed to
remain “behind” the direct sound – adding ambience and space, but leaving the source unchanged. This effect has a
relatively low initial echo density which builds up gradually over time.
Vocal Hall and Drum Hall reverbs are specifically tailored for those uses. Vocal Hall has as lower overall diffusion
which works well with program material that has softer initial transients like a voice. Drum Hall has a higher diffusion
setting which is necessary to smooth out faster transient signals found in drums and percussion instruments.
In addition to general instrumental and vocal applications, the Hall program is a good choice for giving separate tracks
in a mix the sense of belonging to the same performance.
Plate Reverbs
A Plate reverb is a large, thin sheet of metal suspended upright under tension on springs. Transducers attached to the
plate transmit a signal that makes the plate vibrate, causing sounds to appear to be occurring in a large, open space.
The Plates in the Vi4 FX units model the sound of metal plates with high initial diffusion and a relatively bright, colour-
ed sound. Plate reverbs are designed to be heard as part of the music, mellowing and thickening the initial sound.
Plate reverbs are often used to enhance popular music, particularly percussion.
Chamber Reverb
Historically, recording studio chambers were oddly shaped rooms with a loudspeaker and set of microphones to collect
ambience in various parts of the room. Chamber programs produce even, relatively dimensionless reverberation with
little colour change as sound decays. The initial diffusion is similar to the Hall programs. However, the sense of size
and space is much less obvious. This characteristic, coupled with the low colour of the decay tail, makes these pro-
grams useful on a wide range of material - especially the spoken voice, to which Chamber programs add a noticeable
increase in loudness with low colour.
Room produces an excellent simulation of a very small room which is useful for dialogue and speech applications.
Room is also practical when used judiciously for fattening up high energy signals like electric guitar amp recordings.
Ambience Reverb
Ambience is used to simulate the effect of a small or medium sized room without noticeable decay. It is often used for
voice, guitar or percussion.
Spring Reverb
A Spring reverb is created by a pair of piezoelectric crystals—one acting as a speaker and the other acting as a micro-
phone—connected by a simple set of springs. The characteristic ‘boing’ of a spring is an important component of
many classic rock and rockabilly guitar sounds.
Reverse Reverb
Reverse reverb works in the opposite fashion from normal reverb. Whereas a normal reverb has the loudest series of
reflections heard first that then become quieter over time, the Reverse reverb has the softest reflections (essentially
the tail of the reverb) heard first, and then grows louder over time until they abruptly cut off.
Spring Reverb
A Spring reverb is created by a pair of piezoelectric crystals—one acting as a speaker and the other acting as a micro-
phone—connected by a simple set of springs. The characteristic ‘boing’ of a spring is an important component of
many classic rock and rockabilly guitar sounds.
Size
Build-up rate of diffusion after the initial period (which is controlled by Diffusion).
The Size control changes reverb sound from very large to very small. Generally, set this control to the
approximate size of the acoustic space being created, before adjusting anything else. The size in meters is
roughly equal to the longest dimension of the space. Audio is temporarily muted when Size is changed.
RT High Cut
Rt HC sets the frequency above which a 6dB/octave low-pass filter attenuates the reverberated
signal.
It does not attenuate the reflections. High frequencies are often rolled off with this parameter, resulting in
more natural-sounding reverberation. Setting a low frequency for this parameter can actually shorten the
reverb time, as it damps the audio as it recirculates
User Manual 10.1.1: REVERB PARAMETERS
Shape
Adjust the 'contour' of the reverberation envelope.
With Shape all the way down, reverberation builds explosively, and decays quickly. As Shape is advanced,
rever- beration builds up more slowly and sustains for the time set by Spread. With Shape in the middle,
the build-up and sustain of the reverberation envelope emulates a large concert hall (assuming that
Spread is at least halfway up, and that Size is 30 meters or larger).
Spread
Adjust reverb onset and sustain.
Low Spread settings result in a rapid onset of reverberation at the beginning of the envelope, with little or no
sustain. Higher settings spread out both the build-up and sustain.
Diff - Diffusion
Initial echo density.
High settings of Diffusion result in high initial echo density, and low settings cause low initial density. In a re-
al-world situation, irregular walls cause high diffusion, while large flat walls cause low diffusion. For drums
and percussion, try using higher Diffusion settings.
Hi Cut
Adjust the amount of high frequency content in the reverberation tails.
Higher frequency settings increase high frequency response, creating brighter reverbs; lower frequency
settings create darker reverbs with more bass frequency emphasis.
Hi Cut
Adjust the amount of high frequency content in the reverberation tails.
Higher frequency settings increase high frequency response, creating brighter reverbs; lower frequency
settings create darker reverbs with more bass frequency emphasis.
10.1.1: LEXICON FX > REVERBS > REVERB PARAMETERS
User Manual 10.2: DELAYS
Delays repeat a sound a short time after it first occurs. Delay becomes echo when the output is fed back into
the input (feedback). This turns a single repeat into a series of repeats, each a little softer than the last.
Studio Delay
The Studio Delay features up to 1 second of stereo delay and offers a built-in ducker that attenuates the delay output
whenever signal is present at the input. This can be used to keep the original signal from being muddied up by delay
repeats.
2-Tap Delay
The 2-Tap Delay is probably best described as an adjustable pong delay where each tap can be individually set in
relation to the delay time. The 2 taps are a calculated percentage of the actual delay time from 1-100% (for example,
if the delay time is 500ms and Tap 1 is set to 50% and Tap 2 is set to 100%, Tap 1 time would be 250ms and Tap 2
time would be 500ms). Narrow spacing of the tap percentages can widen the stereo image of the delay while wider tap
spacing can create rhythmic delay lines.
Modulated Delay
The Modulated Delay is enhanced by an LFO (low frequency oscillator) that produces a chorusing effect on the delay
repeats. This is a great delay for guitar and instrument passages that need that “special something.”
Mono Delay
The Mono Delay is the cleanest, most accurate of the delay programs, with up to 1 second of mono delay with panned
output, and the built-in ducking feature.
Pong Delay
This delay effect pans the delay repeats from left to right, while the input signal remains at its original(centre) position.
Tape Delay
In the days before digital, delays were created using a special tape recorder in which the magnetic recording tape was
looped, with closely-spaced recording and playback heads. The delay effect was created by the tape moving in the
space between the record and playback heads – while delay time was adjusted by changing the speed of the tape
loop. Although very musical-sounding, wow and flutter combined with a significant loss of high frequencies, and to
some extent also low frequencies, are all elements commonly associated with tape recordings.
Reverse Delay
This delay effect emulates the old studio trick of flipping a tape over, playing it backwards through a tape delay, and
recording the effect. The delays build up from softer to louder – creating the sensation that the delays come before the
signal.
Feedback
Controls the number of delay repeats by feeding the delay output signal back into the delay input.
This creates a series of delay repeats, each slightly attenuated until they become inaudible. Higher settings
create more repeats; lower settings reduce the number of repeats. When this knob is turned fully clockwise,
it engages Repeat Hold – delay repeats play back in an infinite loop, but no further input signal is introduced
into the delay effect. Repeat Hold is available only on Studio, Mono and Pong Delay.
Hi Pass
Frequencies below this are filtered / removed.
Lo Pass
Frequencies above this are filtered / removed.
Smear
Ducking attenuation amount.
Available only for Tape and Reverse Delays, this parameter controls the amount of “smear,” or signal
degradation and frequency loss. The higher the setting, the more each delay repeat loses intelligibility
compared to the original signal.
Mix
Ratio of Wet to Dry signal.
100% is fully wet (effect) signal; 0% is fully dry (original) signal.
Chorus
Chorus creates a lush, full sound by combining two or more signals together where one is unaffected and the other
signals vary in pitch very slightly over time. Chorus is commonly used to fatten up tracks and to add body to guitars
without colouring the original tone. Chorus can also be used with discretion to thicken a vocal track.
Flanger
This effect was originally created by simultaneously recording and playing back two identical programs on two tape re-
corders, then using hand pressure against the flange of the tape reels to slow down first one machine, then the other.
Phaser
The Phaser automatically moves frequency notches up and down the spectrum of the signal by means of a low fre-
quency oscillator (LFO), creating an oscillating “comb filter” type effect. This effect is very useful on keyboards (espe-
cially pad presets) and guitars.
Tremolo
Tremolo/Pan creates rhythmic changes in signal amplitude. Tremolo is obtained by setting Phase to 0 degrees, and
affects both channels’ amplitude simultaneously. If the Phase is set to 180 degrees, an AutoPanner effect is generat-
ed, with the amplitude of one channel being raised whilst that of the other channel is lowered.
Vibrato
Vibrato is obtained by smoothly varying the pitch of the signal just sharp and flat of the original at a determined rate.
Phase controls whether the pitch of both channels is modulated together, or in an opposite direction.
Rotary
Rotary speaker cabinets were designed to provide a majestic vibrato/choir effect for electronic theatre and church
organs. The most well known rotary speaker is the Leslie™ Model 122, which has two counter-rotating elements: a
high-frequency horn and a low-frequency rotor with slow and fast speeds.
Pitch Shift
This effect shifts the frequency spectrum of the input signal. Altering the pitch of a sound produces a wide range
effects - from subtle detunes to full interval shifts up or down a two octave range. The Pitch Shift effect is a chromat-
ic shifter, meaning all notes of the scale are shifted by the same interval. Pitch Shift is very useful with guitar tracks,
monophonic synth lines, or where special vocal effects are needed.
Detune
Detune adds a slightly pitch-shifted version of the original source, thickening the sound. This creates a particularly
effective simulation of “double-tracking.” Also a great alternative to the Chorus effect, adding the richness of a chorus
without the audible sweep caused by the chorus rate.
Speed
Sets the speed at which the modulated effect cycles.
Regeneration
Controls the amount of modulated signal being fed back into the input, creating feedback.
Higher amounts add more resonance to the signal.
Diff - Diffusion
Creates a time-smoothing effect similar to diffusion in reverb.
Diffusion can be a subtle effect to add a little warmth to the chorus.
Waveform
Selects the wave pattern used by the modulated effect.
Select from sine wave, triangle wave, Stepped Triangle, and random.
Phase
Controls whether amplitude or depth change occurs in both left and right outputs simultaneously
or alternates between left and right outputs.
This control affects the output of the LFO only. It has no effect on the outputs of the individual waveforms.
Rot Min
Sets the minimum speed at which the LF Speaker will rotate.
Rot Max
Sets the maximum speed at which the LF Speaker will rotate.
Rotary effect only: The speed limits are used when the speed parameter is changed from Slow to Fast.
Horn Min
Rotary effect only: Minimum speed of the HF rotary horn.
The speed limits are used when the speed parameter is changed from Slow to Fast.
Horn Max
Rotary effect only: Maximum speed of the HF rotary horn.
The speed limits are used when the speed parameter is changed from Slow to Fast.
Doppler
Increases or decreases the Doppler pitch effect.
The Doppler effect is a rise and fall in pitch experienced by an observer when a sound source is moving
towards or away from them, due to a compressed or expanded wavefront.
Shift 'n'
Determines the amount of pitch shift or detune shift from the original signal source.
Diffusion can be a subtle effect to add a little warmth to the chorus.
Pan 'n'
Sets the pan position in the stereo field for each tap in the 2-Tap Delay or each channel of the
pitch shift/detune effects.
Allows the stereo width to be increased by panning versions of the original signal that have been shifted
slightly up and down, to left and right channels respectively.
Mix
Ratio of Wet to Dry signal.
100% is fully wet (effect) signal; 0% is fully dry (original) signal.
SYSTEM SETTINGS
System Settings are accessed via the Touch Screen Main Menu and appear under the Menus
PREFERENCES, SYSTEM, and SECURITY.
11.2 : SYSTEM
The System menu provides information about the console
itself, as well as offering settings for the console name,
date, time, wordclock, and network settings (for HiQnet
and Soundweb functionality). The System Menu also
provides reset functions for channels, busses, patching,
and ‘all’, as well as the Event Log.
11.3 : SECURITY
This console can be set to allow specific access privileges
to a number of users. You can lock-out a variety of
console functions, as defined in User Profiles.
When LOCK is set in the Security menu, a user selection
and valid password are required to operate the console.
Preferences include console brightness settings and the D.O.G.S. (Direct Out Gain Stabiliser)
system enable.
LED Brightness
Adjust the brightness of LEDs across the console.
This includes all Encoder level indicators, metering, and status LEDs.
FaderGlow Brightness
Adjust the FaderGlow brightness across the console.
This includes all colour fader lighting.
Screen Brightness
Adjust the Touch Screen brightness.
D.O.G.S.
Enable / Disable Direct Out Gain Stabiliser system.
D.O.G.S. is a tool that prevents Direct Output levels from changing when a Mic Gain is changed - so any
feeds taken from the console remain stable. That is, it maintains stored gain structure between channel
input and direct output when multiple devices are sharing a single source.
When enabled, D.O.G.S. adjusts the direct output level from each channel inversely to any manual change of
a mic gain control (across a change of +16/-10dB) on that channel.
The System menu provides information about the console itself, as well as offering settings for the
console name, date, time, wordclock, and network settings (for HiQnet and Soundweb functionality).
The System Menu also provides reset functions for channels, busses, patching, and ‘all’, as well as
the Event Log.
RESET CHANNELS
Reset all Input audio channels to factory default.
Includes all Input Channel audio parameters, channel name and channel type(Mono/Linked). It does not
include patching. You will be asked to confirm this action in the Touch Screen.
RESET BUSES
Reset all Output audio channels (Bus Masters) to factory default.
Includes all Bus Master audio parameters, bus name and bus type(Mono/Stereo). It does not include
patching. You will be asked to confirm this action in the Touch Screen.
RESET PATCHING
Reset all system patching to factory default.
RESET ALL
Reset all parameters including names and patches to factory default.
You will be asked to confirm this action in the Touch Screen.
EVENT LOG
A log of specific system events.
Can be useful for trouble shooting and for technical support staff.
Console Name
Name the console
Touch / select the value field to bring up a QWERTY keyboard to edit the Name.
Console Type
Console Model - Read Only
Software Version
Current software version - Read only.
Date
System Date.
Time
System Time.
Touch or select to bring up a time editor in the Touch Screen.
Wordclock
Choose an Internal, External, or Option card wordclock reference.
The console can be set as Word Clock Slave (EXTernal or OPTION) or Master (INTernal). When set to
EXTernal the console will attempt to clock from an incoming word clock to the rear panel Word Clock
connection. If success- ful, a CLOCK icon displayed on the title bar. If there is no valid signal the icon is
shown with an exclamation mark and the console will run from its internal clock until external clock returns.
When set to OPTION, the console will use an installed option card as its reference. The console has a single
word clock connector, which operates as an output when set to INTernal and as an input when set to
EXTernal.
MAC Address
The Media Access Control address. Read Only.
IP Address Resolution
Set IP resolution to DHCP (Dynamic) or Manual.
When you set the IP resolution to manual, you will have to enter a valid IP address in the IP Address field.
IP Address
The IP Address of this console on the network.
If IP Resolution is set to DHCP (Dynamic) then this value is read-only. Up to software version 1.6 the console
is limited to IPv4 Private Network address ranges: 10.0.0.0–10.255.255.255, 172.16.0.0–172.31.255.255, or
192.168.0.0– 192.168.255.255. IP address changes require a console reboot to take effect.
Subnet Mask
Used to specify the subnet for this device.
HiQnet Enabled/Disabled
Turn HIQnet capability On of Off.
This console can transmit HiQnet Venue Events on the network along with cue recalls. Please see chapter ref-
erence 9.2 for more detail. The console can also control Soundweb London Device Pre amp devices directly
via HiQnet - see chapter reference 5.1.1 for more detail.
HiQnet Address
The HiQnet address of this device.
User Manual 11.2: SYSTEM MENU
This console can be set to allow specific access privileges to a number of users. You can lock-out a
variety of console functions, as defined in User Profiles. When LOCK is set in the Security menu, a
user selection and valid password are required to operate the console.
Access privileges are defined in the PROFILES menu. Each user is assigned a Profile when they
are created. Editing of users and profiles is only available when logged-on as the administrator.
Please note: Passwords cannot be easily recovered if lost or forgotten. The factory default
Administrator user has a password of “password” (lower case”).
ADD USER
Add a User to the Administrator list.
A ‘User’ is a person / administrator account (a ‘profile’ is a set of access privileges assigned to a User). When
selected, the Touch Screen will display the Add User menu. See chapter reference 11.3.1 for more detail.
EDIT USER
Edit the selected User.
When selected, the Touch Screen will display the Edit User menu. See chapter reference 11.3.1 for more detail.
DELETE USER
Delete the selected User.
The system will ask for confirmation in the Touch Screen to confirm this action.
PROFILES
Access the Profiles Menu.
Use the Profiles Menu to add and edit profiles that can be assigned to users.
LOCK
Lock the console.
After locking, the console will require a User selection and associated password for operation. NOTE:
Passwords cannot be easily recovered if lost or forgotten.
User Select
Select A User from the current list.
You can or select a User to log-in as that user. The Touch Screen will display a User / Password entry
screen for that purpose.
User Manual 11.3: SECURITY MENU
The Add and Edit User menus require similar information - User Name, Profile, and Password.
Profiles can be created and/or edited in the Edit Profile menu (see chapter reference 11.3.2 for
more detail).
User Name
Name the User.
Touching or selecting the value field brings up a QWERTY keyboard in the Touch Screen.
Profile
Profile Name.
Use the Profiles Menu to add and edit profiles that can be assigned to users. A ‘profile’ is a set of access
privileges
assigned to a User (a ‘User’ is a person / administrator account).
Password
Choose a password for this user.
Touching or selecting the value field brings up a QWERTY keyboard in the Touch Screen .
CANCEL
Cancel the current User creation or edit without saving any altered values.
SAVE
Save the current User.
A profile defines the access privileges of a console User. Many functional aspects of the console
can be denied to users, according to the Profile. The access categories are: Input Processing, Bus
Sends, Bus Processing, Matrix Sends, Matrix Processing, Main Output Processing, Main Output
Matrix Sends, Main Output On Faders, GEQ, Fader Layer A, Fader Layer B, Fader Layer C, Fader
Layer D, FX, Touch Screen, and Cue List.
NOTE: If a Cue recall will change an aspect of console functionality that is locked, but Cue List func-
tionality is not locked, the Cue will still be recalled as normal.
DELETE PROFILE
Delete the currently selected Profile.
NEW PROFILE
Create a new access Profile.
Touching this option will bring up a QWERTY keyboard in the Touch Screen to name the new Profile. When
you press the APPLY button, the screen will change to the Profile options menu.
CANCEL
Cancel the current Profile creation or edit without saving any altered values.
SAVE
Save the current Profile.
Profile
Select a profile to view or edit.
Touch or select the value field to select a Profile. You can only edit profiles when logged on as the
Administrator.
The Si Impact software is updated via the USB data port on the front panel. Details and special
instructions for any release will be included with the software release package; however, the ‘normal’
procedure is listed below for reference:
1. Unzip the files to a USB key in the root directory, you should have two or three files:
impact.bin; info.xml; impactFader.hex (optional, see release notes).
2. Switch the console off using the Power switch on the rear of the console. Remove any USB keys.
3. Press and hold the recessed BOOT LOADER button on the rear of the console (use a thin,
blunt tool to access it) while you turn the console on using the power switch. A Software Loader
screen will appear.
4. Insert the USB stick and then press the MENU key.
5. Select the info.xml file using the adjust encoder. The LOAD button at the bottom right of the touch
screen window will appear when a valid selection is made.
7. Wait until both progress bars have reached 100%, and the ‘tick’ symbol has appeared to the
right of each progress bar, before removing the USB stick.
NOTE: Always follow on-screen instructions and release notes as updates to fader firmware
or similar may require additional user input.
The following procedure will restore the console back to the factory
defaults and re-format the internal SD card. DO NOT do this is you wish
to keep saved data (Shows).
You can use the RESET options in the SYSTEM menu to set parameters and settings back to
factory default without destroying data.
Remember: All settings, cues, users, profiles and shows will be lost.
1. Starting with the console off, hold the POWER key for ~5 seconds until the console starts.
3. Press the LR, MONO and FX1 keys together, this opens the update page.
OSCILLATOR
The console’s internal Oscillator is a signal generator provided for various test purposes. It can
generate either a sine wave or pink noise (equal power per octave) and has various routing options
to Mix and Matrix busses, as well as a patchable physical output.
It is not possible to route directly to the console’s LR and MONO buses, though you can route the
Oscillator signal to a Mix bus master then use the LR and MONO routing keys.
Oscillator patching is stored in Snapshots; Oscillator settings default to Off following a power cycle.
Route To All
Route the oscillator to all Mix and Matrix busses.
Level
Set the Oscillator signal level.
12: OSCILLATO R
User Manual 12: OSCILLATOR
OSCILLATOR
Frequency
Set the frequency for the Oscillator's Sine output.
Type
Set the signal type for the Oscillator output.
Either Sine Wave or Pink Noise (Full spectrum, equal power per octave).
12: OSCILLATOR
User Manual APPENDIX 01: NO SOUND?
NO SOUND?
A Troubleshooting Guide.
One of the most common problems experienced with mixing consoles is finding that an input isn’t ap-
pearing at an output. There are many possible reasons for this, but the best way to troubleshoot it is to
first make sure the Control Channel is set up correctly, then to go through the signal path and workout
where the ‘break’ is...
You can check the exact audio path of any signal by referring to the signal path diagrams in Chapter 6.
Are the Control Channel, Input Channel, and Input Patch correct?
The physical input should be patched to an Input Channel, and that Input Channel should be controlled by a Control
Channel.
For example, by default (factory settings) Mic/Line Input 1 is patched to mono Input Channel CH 01, which is con-
trolled by the Control Channel in Slot 1, Fader Layer A. The other default patches are listed at 5.2.
You can check which Control Channel is controlling which Input Channel in the FADER SETUP menu (See 3.2.1).
You can check which physical input is patched to an Input Channel by selecting the relevant Control Channel. The Input Patch
menu item (INPUTS from main Touch Screen Menu) will show the currently patched physical input. See reference 5.1 for more
patching detail.
Output Channel metering is tapped just before the physical output patch.
NO SOUND?
NO SOUND?