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Fate RPG Actions Grid

This document provides an overview of the Fate point and conflict resolution systems in the Fate roleplaying game system. It summarizes: 1) Ways to earn Fate points, such as conceding conflicts, having aspects invoked against you, or accepting story compels. 2) What actions Fate points can be spent on, like powering stunts, invoking aspects, or refusing GM compels. 3) The four actions in conflict resolution - Overcome, Create An Advantage, Attack, and Defend - and the outcomes and effects associated with different roll results on these actions.

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0% found this document useful (0 votes)
191 views

Fate RPG Actions Grid

This document provides an overview of the Fate point and conflict resolution systems in the Fate roleplaying game system. It summarizes: 1) Ways to earn Fate points, such as conceding conflicts, having aspects invoked against you, or accepting story compels. 2) What actions Fate points can be spent on, like powering stunts, invoking aspects, or refusing GM compels. 3) The four actions in conflict resolution - Overcome, Create An Advantage, Attack, and Defend - and the outcomes and effects associated with different roll results on these actions.

Uploaded by

Vikshade
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Earn a Fate point by Boost v2.

1 Jonathan Korman
+8 Legendary +1 Fate per consequence
conceding a conflict An aspect that can be invoked
+7 Epic suffered in the conflict
having an aspect once, for free, but then
get the point next scene disappears
+6 Fantastic invoked against you
+5 Superb accepting a compel The A aspect in B situation All-out defense
Spend a Fate point to means that ...
+4 Great Take no other action this round,
... unfortunately, X happens get +2 to Defend
offer a compel for
+3 Good or
someone else's aspect
... you decide to X, which Recover from consequences
+2 Fair refuse a GM compel goes wrong when Y
overcome vs recover next
+1 Average power a stunt you have
Mild +2 scene
0 Mediocre borrow a stunt you lack Moderate +4 session
–1 Poor invoke an aspect +2 or re-roll Severe +6 scenario
declare a story detail
–2 Terrible
Fail Tie 0 Succeed 1-2 Succeed With Style 3+

o Overcome
do something or
Fail
or
Succeed at
minor cost
Succeed Succeed
+
remove an aspect Succeed at serious cost Get a boost

No new aspect Get a boost Create the aspect Create the aspect
c Create An
Advantage or + +
add a new aspect Create the aspect Get one free Get two free invocations
for free + invocation
enemy gets one free invocation
or
invoke an existing Your enemy gets one free Get one free Get one free Get two free invocations
aspect for free invocation invocation invocation

a Attack
inflict stress or
Target is unharmed Get a boost Hit for # of shifts
of effect
Hit for # of shifts of effect

complications on (target is (you may trade one shift


another unharmed) for a boost)

d Defend
prevent attacks
(attacker succeeds in their attack,
or at creating an advantage)
(attacker gets
a boost)
(attacker fails) Get a boost

or advantages (attacker fails)

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