Photoshop: The Science of Painting Space
Photoshop: The Science of Painting Space
Photoshop
Gary Tonge
COUNTRY: England
Gary is
concept art
THE SCIENCE
Vivendi and
director at
Swordfish
Studios/
S
d also
al
creates conceptpt art
a on
OF PAINTING
SPACE
a freelance basis. He’s
worked for Capcom and nd
National Geographic.
www.visionafar.com
DVD Assets
All the files you
Scenes set in space are always on an
need are in the Gary
Tonge folder in the
enormous scale. Gary Tonge explains
Workshops section.
SOFTWARE:
how to balance the many facets and
Photoshop CS3 (demo)
subjects in a galactic vista
pace – my favourite frontier! energy, so they tend to become the focal
88 February 2008
February 2008 89
90 February 2008
Lighting the
6 focal points
As you’re going to be painting a large
body of darkening clouds over these stars,
punch out their brightness and colour
with some very large soft brush dabs, or
the Gradient tool set to Circular, so you
can get a good high bright level from
these before you paint the brightness
back. Doing this will help you greatly as
you want to paint dark back into the piece
to create balance – and the dark clouds
are effectively in front of the bright stars.
February 2008 91
Planetary detailing
111 The closest large-scale subject in
the piece deserves a lot of attention. Try to
use the defined light positions to the full,
and detail terrestrial clouds and other
features with great respect for how the
light would strike them. This is one
opportunity to really add to the depth in
the near subjects. Note the repositioned
moon in this shot: the light on it from the
stars and also secondary light from the
planet striking the darker side really help
to convey that it’s small and on the far
side of the planet.
92 February 2008
14 Powerful
diffusion
light
16 Adding an element
of humanity
Remember that your light sources here are Although none of the vehicles in this
stars. Their light is incredibly bright – so scene are large or imposing, I’ve depicted
much so that in space they’d blind you them in a way that makes them quite
instantly if looked at unprotected. This dramatic and ominous, their dark bodies
light will punch its way through clouds, being at odds with the glowing nebula or
much as it does in an overcast day on the light-bathed ringed planet. This
Earth. But in this case I’ve used the light choice is quite important, because you
to create incredible glowing arcs of want to differentiate these subjects from
clouds, the two different tinted stars the rest of the piece. Why? Partly because
mixing their colour properties in they’re not natural, but more
the nebula clouds. The end importantly because they’re
result is a deep and glowing absolutely tiny in relation to
focal area that has an Fast colour w the rest of the objects
With Gradien
ash
ethereal quality to it. t set to shown. Their very dark
Circular stretc
Note also the moon that h the radius appearance helps the
from the centr
e of the
I’ve diffused deliberately intended wa
sh, with
viewer understand that
to imply that it’s colour at 0% there’s very little distance
Opacity
at the end of
impinging on to the nearer the between them and the craft.
radius.
cloud arcs. The different craft types help
add to the progression of scale as
well. The smaller fighter craft, flanking
this large carrier and then the much-
larger-again station are maybe 50-100km
away from the viewer – not even a spec in
this scene as a whole.
February 2008 93