Savage Worlds - Mass Combat Cheat Sheet
Savage Worlds - Mass Combat Cheat Sheet
1. Give Armies tokens: Example 1000 troops vs 600 troops. 10 tokens to one side 6 tokens to one
side. Battle rolls will add +4 to larger attackers rolls, -4 to lesser forces rolls.
2. Add modifiers-Situational, If characters fight make rolls Add +1 for every rank above novice
subtract modifiers to rolls- or + Difference of tokens between armies.
Raise: Hero wreaks havoc, slaying leaders and destroying important assets. He suffers 2d6
damage but adds +2 to his sides battle roll.
Two Raises: Glory! Scores of foes fall and his success inspires his allies. Add +2 to sides battle roll
and he comes out unscathed.
Battle Rolls: Generals on each side make attack rolls. Add modifiers from above rolls. Every
success or raise takes one token away from enemy force. If heroes general is an NPC pick a
player to make a roll for him.
Morale: Each round an army loses a token the leader must check morale. This is a spirit roll
modified by situations below.
-1 For each Token in battle lost
+2Army is made up of undead or drones
+2 Army within fortifications or prepared positions
+2 Army cannot retreat
With a success army fights on. Failure means army defeated and makes an orderly retreat. Make
one more roll at the end of battle on a 1 result the Army routs when defeated and runs off the
battlefield.
4.Aftermath: For each token that each army lost equals 10% of the force. $ tokens would equal
40% ect.
Battle Modifiers:
Tokens +1 for each token greater than enemies tokens
Terrain
-1 Slight advantage: Rolling Hills, foxholes, tripholes, rocky ground,
-2 Minor Advantage: High Hills, Fortifications, Trenches, moats
-3 Major advantage: Cliffs, high castles, Sea fortresses
Battle Plan
+/- The Army gains bonuses depending on decisions made by the general added or subtracted
from the battle roll.
Seige Warfare
Each round takes 1 week. After each roll reduce provisions on each side by one.
Defending General adds his protection bonus of the fortification to his Knowledge Battle rolls, rather than
subtracting it from his attackers rolls. The attacker adds his Siege bonus from siege engines to his Knowledge
Battle rolls.
Fortifications
City or Town Toughness/Protection Wall Gate Defenders Supplies
Concentric Castle 16/+3 26(10) 22(6) 400 52
Hill Fort 16/+2 22(6) 20(4) 200 20
Large Castle 15/+3 25(10) 21(6) 200 26
Manor House 12/+1 18(6) 16(4) 10 6
Motte & Bailey 15/+2 23(8) 21(6) 20 12
Small Castle 14/+2 14(10) 20(6) 50 26
Stone Tower 13/+1 19(6) 17(4) 10 4