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EDUCATION
Carnegie Mellon University, Entertainment Technology Center (ETC) Pittsburgh, PA
Master of Entertainment Technology 09.2018 - 05.2020
The University of Hong Kong, Faculty of Engineering Hong Kong
Bachelor of Engineering in Computer Science 09.2014 - 05.2018
Minor in Spanish
Relevant coursework:
Software Engineering, Database management, Design and Analysis of Algorithms, Web Programming, Interactive design
studio, Computer Vision and Graphics, Technical Animation, Data Structures, Advanced pipeline in film and game
SKILLS
Programming: Python, HTML, CSS, JavaScript, C++, SQL, C, C#, Matlab, JQuery, Flask
Software: Unity3D, Autodesk Maya, Microsoft Office, Dreamweaver, Android Studio, UE4, Perforce, Visual Studio,
Photoshop, Substance Painter, After Effects, Premiere Pro, Final Cut Pro, Houdini, PyQt5, Figma, Shotgun
ACADEMIC PROJECTS
Application developer, SnapFun| CMU Spring 2020
• Individual final project SnapFun is a multipurposed photo editor application written in Python using OpenCV library
• Programmed different layover filters and photo edit functions and self-designed algorithms to detect facial emotions in order to
apply filters in real time while accessing the webcam. Designed whole UI and implemented functions
Program manager / Technical artist, Shadow Agent | ETC, CMU Fall 2019
• Semester-long client project with Google Stadia to create a delightful game experience applying reinforcement learning
• Designed and iterated player experience, create VFX and tools scripting in Unity for both technical and art aspects
• Led brainstorming meeting for experience ideation, managed communication of progress within the core team and Google
Stadia, performed user testing and escalated issues as necessary.
Technical Director / Producer, Sirena year-long animation studio | ETC, CMU Spring 2019
• Created a 3-minute animation shorts with a human to mermaid transformation story
• Implement underwater hair simulation in Maya XGen and underwater VFX, rendered and composited final shots with Arnold
and After Effects
• Practiced Agile and daily Scrum meeting, documented process on WordPress and monitored quality of shots in the pipeline
Developer, Final year project | The University of Hong Kong, Hong Kong Fall 2017 - Spring 2018
• Final year project on a Piano Self-Learning Assistant application in Mixed Reality on Microsoft HoloLens
• Worked on piano keyboard recognition with computer vision and Vuforia target in Unity
• Designed UI of the application and analyze user experience of playtesting
AWARDS
Best Poster Presentation award | MIT Undergraduate research Technology Conference, 2017
PUBLICATION
“Fully convolutional network (FCN) model to extract clear speech signals on non-stationary noises of human
conversations”, First author, MIT IEEE URTC 2017