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Movement: Move Rotate Jump

The document describes various movement and gameplay related components in the Unity Playground including: - Components for moving, rotating, jumping, following targets, patrolling, and wandering. - Components for shooting objects, destroying objects for points, health systems, and modifying health.

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Ramadhan Yunus
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
57 views

Movement: Move Rotate Jump

The document describes various movement and gameplay related components in the Unity Playground including: - Components for moving, rotating, jumping, following targets, patrolling, and wandering. - Components for shooting objects, destroying objects for points, health systems, and modifying health.

Uploaded by

Ramadhan Yunus
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Move Rotate Jump

Move an object with Rotate an object Propel something


arrow keys or WASD with arrow keys or AD upwards

AutoMove AutoRotate Push


The object moves The object rotates Press a key
automatically automatically to propel an object

Movement
FollowTarget Patrol
The object The object moves
chases a target between waypoints

CameraFollow Wander
Use it on a Camera, to The object moves
make it follow a target aimlessly

Movement 2
Bullet DestroyForPoints Resource
Awards points when Awards points when It can be picked up
hitting a player it’s destroyed and consumed

Collectable HealthSystem ModifyHealth


Awards points when Allows an object to Subtracts/adds life
it’s picked up have health when it touches players

Attributes
ObjectCreatorArea ObjectShooter
Generates copies of Shoots out copies
an object in an area of an object

TimedSelfDestruct PickUpAndHold
The object disappears Pick up an object and
after a while carry it around

Gameplay
ConditionArea ConditionCollision
Condition is verified when an Condition is verified when a
object enters or exits the area collision happens

ConditionKeyPress ConditionRepeat
Condition is verified when a key The actions associated are
is pressed, held or released played in a loop

Use Conditions with Actions Conditions


On/Off Create Destroy Teleport
Turns an object Creates a new object Destroys an object Moves an object
on and off instantaneously

ConsumeResource DialogueBalloon LoadLevel


Uses a Resource Displays a line Loads a new
(see Attributes) of dialogue Unity scene

Use Actions with Conditions Actions


No violence! Crafting system Add your graphics
Make a game with no Create a crafting system Import your own graphics
violence. You can still use using ResourceAttribute and from the internet. Stick with
scripts like Destroy and ConsumeResource action, or .png images for characters
BulletAttribute, but in a a merchant that has and items, to get
creative way. different items on sale for transparency.
specific prices.

Add sounds Level design


Have some SFXs in the
Endless scrolling Break a game into levels,
game. You can play them Create some kind of endless and add a LoadLevel action
with any Condition and the game by generating content to load them (maybe from a
AudioSource component. with the AutoObjectSpawner menu?)
and moving the camera or
the whole world with
AutoMove.
Multiplayer Program
Make a game to be played Try your hand at coding by
by many players on the creating a simple script and
Chit chat
same keyboard, by assigning making it interact with the
them all one key. Insert dialogues and some ones included in the
sort of choice during them. Playground.

Challenges

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