0% found this document useful (0 votes)
97 views7 pages

Reminders and Explanation of Symbols +: Move Fire Melee

1. The document provides information on unit symbols, movement, firing, melee combat, ignoring flags, and retreat for various units in Commands & Colors Napoleonics. 2. It lists the movement, fire, melee, ignore, and retreat values for infantry, cavalry, artillery, and leaders from the French and British & Allies. 3. Notes are provided for some units that modify their combat values or provide additional abilities, such as the French Grenadiers getting +2 in melee and the British Hanover Line having a ranged fire value of 2 instead of 1.

Uploaded by

Manuel Ruiz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
97 views7 pages

Reminders and Explanation of Symbols +: Move Fire Melee

1. The document provides information on unit symbols, movement, firing, melee combat, ignoring flags, and retreat for various units in Commands & Colors Napoleonics. 2. It lists the movement, fire, melee, ignore, and retreat values for infantry, cavalry, artillery, and leaders from the French and British & Allies. 3. Notes are provided for some units that modify their combat values or provide additional abilities, such as the French Grenadiers getting +2 in melee and the British Hanover Line having a ranged fire value of 2 instead of 1.

Uploaded by

Manuel Ruiz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 7

Reminders and Explanation of Symbols

Move Fire Melee Ignore Retreat Notes

+ Treat as infantry
Garrison Gar no 1 1 Eliminate if forced to retreat

Unit name Movement Fire Melee Ignore Retreat


Notes
& code B: may battle (Ranged Combat) (Close Combat) flags? distance

Line
1B = = 1
LN

+1 Melee vs Inf
Infantry (+1)

NB: may not


battle if moved Standing Moving Modifiers in parentheses
apply only as explained
Moving battle dice in the notes
Equals sign means = 1/2 blocks
battle dice = blocks = +1
Battle dice modifier
Round up/down

Starting blocks Cavalry may not fire May ignore flag(s)

Lt Guard
GLC

Cavalry 3B +1 1

Units that do not hit on sabers in melee will


Hit on sabers
still hit on sabers when attacking a lone leader
Move 1 and battle or
move 2 and not battle (NB) Artillery Melee Artillery Fire May not ignore flags

Horse 1B + 3 2 1 1(-) in melee & comb’d arms*


1
HA

Artillery 2NB 2 2 1 - 1 block: no moving fire

Horse Artillery at 1 block Range 3 for move & *Artillery hits on sabers in
may not move & battle battle at 2+ blocks melee, & in combined arms fire
if the other unit hits on sabers.
Use upper line when
artillery retains 2+ blocks + 4 Foot Artillery range: 5
3 2 1 1 Horse Artillery range: 4
Use lower (grey) line when 3 2 1 1 - Rocket Battery range: 5
artillery is down to 1 block
Range minus 1, if down to 1 block

Commands & Colors Napoleonics by GMT Games, designed by Richard Borg. Reference 2016 by Manfred Gabriel. v6. CC Attribution-ShareAlike 4.0.
French Move Fire Melee Ignore Retreat Notes

Line
1B = = 1
LN
+1 Melee vs Inf
Infantry (+1)

Light 1B
+1 +1 = 1
LT

Infantry 2NB

Young 1B
+1 +1 +1 1
YG

Guard 2NB

1B = +1 1
GR

Grenadier

Old
1B +1 +2
OG

Guard
+1 1

1B
MIL

Militia = = 3

Light
3B = 1
LC

Cavalry
LNCR

Lancer Re-roll flags on Attack once,


Cavalry 3B = 1 but not against Cuirassiers

Guard Lt
GLC

Cavalry 3B = 1

Heavy
2B +1 1
HC

Cavalry

2B +1 1
CU

Curassier Ignore 1 hit from infantry fire

Guard Hv
GHC

Cavalry 2B +1 1

Foot + 4 3 2 1 1
1NB 1 in melee & comb’d arms*
FA

Artillery 3 2 1 1 -

Guard + 5 3 2 1 1
1
GFA

Foot Art. 1NB 4 2 1 1 -


in melee & comb’d arms*

Horse 1B + 3 2 1 1(-) in melee & comb’d arms*


1
HA

Artillery 2NB 2 2 1 - 1 block: no moving fire


GHA

Guard Horse Artillery: ignore two flags

Commands & Colors Napoleonics by GMT Games, designed by Richard Borg. Reference 2016 by Manfred Gabriel. v6. CC Attribution-ShareAlike 4.0.
British & Allies Move Fire Melee Ignore Retreat Notes

Line
1B +1 = 1
LN
+1 ranged fire standing (only)
Infantry

Light 1B
+1 +1 = 1
LT

Infantry 2NB

Rifle 1B
RFL

Light 2NB +1 +1 = 1 Range 3

1B +1 +1 1
GR

Grenadier +1

Guard
1B +1 +1 1
GG

Grenadier
+1

Line 1B = = 1
LN

Hanover Line: 2
Infantry

1B
Light +1 +1 = 1
LT

Infantry 2NB

1B
MIL

Militia = = 3

Light
3B = 1
LC

British & Portuguese


Cavalry

Heavy
2B +1 1
HC

British & Portuguese


Cavalry

Guard Hv
GHC

Cavalry 2B +1 1

Foot + 4 3 2 1 1 in melee & comb’d arms*


1NB 1
FA

Artillery 3 2 1 1 -
+ 3 in melee & comb’d arms*
Horse 1B 2 1 1(-)
1
HA

1 block: no moving fire


Artillery 2NB 2 2 1 -

Rocket 1NB Only doubles hit target


2 2 2 2 2 1
RB

Battery 2NB Cannot move & fire

Rocket Battery In ranged combat: ignore LOS, terrain; hit on two icons matching traget; target may not ignore flags;
battery loses block if two sabers rolled (explosion upon launch). In melee and on defense: treat as horse artillery unit.

British British and Portuguese Portuguese (use also for Hanover & Nassau LN and LT)
Commands & Colors Napoleonics by GMT Games, designed by Richard Borg. Reference 2016 by Manfred Gabriel. v6. CC Attribution-ShareAlike 4.0.
Spanish Move Fire Melee Ignore Retreat Notes

Line
1B = –1 = 2
LN
- 1 Melee if moving
Infantry (-1)

Light 1B
= = 2
LT
- 1 Melee if moving
Infantry 2NB (-1)

1B = +1 2
GR

Grenadier

1B =
MIL

Militia = –1 (-1)
3 - 1 Melee if moving

Light
3B = 2
LC

Cavalry

Heavy
2B +1 2
HC

Cavalry

2B +1 2
CU

Cuirassier Ignore 1 hit from infantry fire

Foot + 4 3 2 1 1
1NB 2 in melee & comb’d arms*
FA

Artillery 3 2 1 1 -

Horse 1B + 3 2 1 1(-) in melee & comb’d arms*


2
HA

Artillery 2NB 2 2 1 - 1 block: no moving fire


note: currently there are no Spanish horse artillery units

Commands & Colors Napoleonics by GMT Games, designed by Richard Borg. Reference 2016 by Manfred Gabriel. v6. CC Attribution-ShareAlike 4.0.
Russian Move Fire Melee Ignore Retreat Notes

Line
1B = = 1

LN
Paper Strength
Infantry

Light 1B
+1 = 1
LT
Infantry 2NB +1 Paper Strength

Guard Lt 1B
GLT

Infantry 2NB +1 +1 +1 1

1B +1 1
GR

Grenadier =

Guard
1B +1 +1 1
GG

Grenadier +1

1B
MIL

Militia = = 3

Light
3B = 1
LC

Cavalry

Guard Lt
GLC

Cavalry 3B = 1
[Militia]
* Re-roll flags on Attack 1x, not vs CU
LNCR

Lancer 3B = 1[3]
Cavalry Militia Lancer: no saber hits, retreat 3

Heavy
2B +1 1
HC

Cavalry

2B +1 1
CU

Cuirassier Ignore 1 hit from infantry fire

Guard Hv
GHC

Cavalry 2B +1 1

Loss does not count as a


COS

Cossacks 3B = 3 victory banner

Foot + 4 3 2 1 1 in melee & comb’d arms*


1NB 1
FA

Artillery 3 2 1 1 - Paper Strength

Guard + 5 3 2 1 1
GFA

Foot Art. 1NB 2 1 1 -


1 in melee & comb’d arms*
4
Horse 1B + 3 2 1 1(-) in melee & comb’d arms*
1
HA

Artillery 2NB 2 2 1 - 1 block: no moving fire


Commands & Colors Napoleonics by GMT Games, designed by Richard Borg. Reference 2016 by Manfred Gabriel. v6. CC Attribution-ShareAlike 4.0.
Austrian Move Fire Melee Ignore Retreat Notes

Line Battalion Mass. Move 1 on


1B = = 2
LN
Infantry Bayonet Charge/Force March

Light 1B
+1 = 1
LT

Infantry 2NB +1

1B
GRZ

Grenzer
2NB +1 +1 = 2

1B +1 +1 1
GR

Grenadier +1

Move 1 on Bayonet Charge/


1B
MIL

Militia = = 3 Force March

Light
3B = 1
LC

Cavalry
LNCR

Re-roll flags on Attack once,


Lancer 3B = 1 but not against Cuirassiers

Heavy
2B +1 1
HC

Cavalry

2B +1 1
CU

Cuirassier Ignore 1 hit from infantry fire

Foot + 4 3 2 1 1
1NB 1 in melee & comb’d arms*
FA

Artillery 3 2 1 1 -

Horse 1B + 3 2 1 1(-) in melee & comb’d arms*


1
HA

Artillery 2NB 2 2 1 - 1 block: no moving fire

Battalion Mass: Line Infantry may form square without committing a card.

Commands & Colors Napoleonics by GMT Games, designed by Richard Borg. Reference 2016 by Manfred Gabriel. v6. CC Attribution-ShareAlike 4.0.
Prussian Move Fire Melee Ignore Retreat Notes

Line
1B = +1 Melee standing or BB
= 1(2) Retreat 2 hexes on 2nd+ flags
LN
Infantry (+1)

Light 1B
+1 = 1
LT

Infantry 2NB +1

1B +1 1
GR

Grenadier =

Guard
1B +1 +1 1
GG

Grenadier +1

Reserve
1B = = 2
RI

Infantry

1B
MIL

Militia = = 3

Light
3B = 1
LC

Cavalry
LNCR

Re-roll flags on Attack once,


Lancer 3B = 1 but not against Cuirassiers

Heavy
2B +1 1
HC

Cavalry

2B +1 1
CU

Cuirassier Ignore 1 hit from infantry fire


MLNCR

Militia Re-roll flags on Attack once,


Lancer 3B = 3 but not against Cuirassiers

Foot + 4 3 2 1 1
1NB 1 in melee & comb’d arms*
FA

Artillery 3 2 1 1 -

Horse 1B + 3 2 1 1(-) in melee & comb’d arms*


1
HA

Artillery 2NB 2 2 1 - 1 block: no moving fire

Iron Will: Prussian Units may ignore one flag per counter; remove spent counter from play.

Commands & Colors Napoleonics by GMT Games, designed by Richard Borg. Reference 2016 by Manfred Gabriel. v6. CC Attribution-ShareAlike 4.0.

You might also like