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University of Sargodha: Write Short Answers of The Following On Your Answer Sheet

This document contains the final term exam for the Computer Game Development course at the University of Sargodha. [1] The exam contains both objective and subjective parts. [2] The objective part includes 16 short answer questions about game development topics like genres, realism, and gameplay elements. [3] The subjective part contains 4 of 7 possible long answer questions about traditions in early game development, game platforms, differences between gameplay and story, and how game goals relate to challenges.

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0% found this document useful (0 votes)
50 views

University of Sargodha: Write Short Answers of The Following On Your Answer Sheet

This document contains the final term exam for the Computer Game Development course at the University of Sargodha. [1] The exam contains both objective and subjective parts. [2] The objective part includes 16 short answer questions about game development topics like genres, realism, and gameplay elements. [3] The subjective part contains 4 of 7 possible long answer questions about traditions in early game development, game platforms, differences between gameplay and story, and how game goals relate to challenges.

Uploaded by

sana
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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University of Sargodha

BSIT 8th Semester, Final Term Exam 2017


Subject: Computer Game Development (IT-4741)

Time Allowed: 2:30 Hours Maximum Marks:


80
Note: Objective part is compulsory. Attempt any four questions from subjective part?

Objective Part (Compulsory)

Q.1. Write short answers of the following on your answer sheet. (2*16)
1. Differentiate between turn-based and Real-time game.
2. What is Action Genre?
3. Define the term Realism in game development.
4. How recruitment and training used in games.
5. Describe Genres.
6. Define the term Adventure in gaming.
7. How simulation used in gaming process.
8. Differentiate between turn-based and real strategies.
9. Define the term social interaction in playing games.
10. Define the term Escapism.
11. What is role of idea to create an interactive game.
12. Who is shadow.
13. Define the role of supporting characters.
14. What is Hollywood three-act concept?
15. Define Premise.
16. Write the Role of Settings in games.

Subjective Part (4*12=48)

Q.2. What traditions in early game development are still in existence? How are they appealing and
useful to developers and players?
Q.3. What is your favorite game platform, and why?
Q.4. What is the difference between gameplay and story? Choose one game and discuss its story and
gameplay elements separately. How do these two elements intersect.
Q.5. How do game goals relate to challenges in a game—and what strategies can be utilized to overcome
these challenges?
Q.6. What are some spatial perspective tricks used in level design that sometimes overcome the
limitations of the game environment
Q.7. How does a game’s style relate to its mood? Describe the mood of your original game. Then
describe a particular scene in terms of setting and environmental atmosphere—incorporating
that mood in your description.

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