Problem-Solving Design-Platform Model Based On The Methodological Distinctiveness of Service Design
Problem-Solving Design-Platform Model Based On The Methodological Distinctiveness of Service Design
Article
Problem-Solving Design-Platform Model Based on
the Methodological Distinctiveness of Service Design
Youngok Jeon
Head office/Korean Society of Design Science, Bundang-gu 13496, Korea; [email protected]
Received: 5 September 2019; Accepted: 27 September 2019; Published: 5 October 2019
Abstract: This study explores the differentiated properties of service design in the context of
the final value pursued by this methodology, avoiding the interpretation of pending issues to
which service design is applied. First, the following were identified as the core properties of
service design, differentiated from other design methodologies: “Design Thinking”, a creative
problem-solving process; “User Experience Value”, the pursued goal; “Participatory Design”,
a practical research methodology; and “Interaction between Users and Providers”, the core research
scope of pending issues. Second, the study proposed a six-step service design process model based on
the interrelationships between these properties. The “problem recognition” step identified a decline
in the quality of user experiences and forms a self-awareness of dissatisfaction. Next, the “problem
understanding” step conducts multidisciplinary cooperative research on dissatisfaction. Subsequently,
the “problem deduction” step determines users’ unsatisfied desires through visualization of the
core pending issues, and the “problem definition” step performs creative conception activities with
problem-solving approaches for the unsatisfied desires. Further, the “problem-solving” step develops
service design models, and finally, the “problem-solving strategy check” step confirms the utility of
the models in a real-world application.
Keywords: design thinking; interaction between users and providers; participatory design; service
design; user experience value
1. Introduction
Service design has been attracting increasing attention in recent years as a practical strategy for
developing human-centered solutions for contemporary issues that cannot be resolved by pre-existing
norms and systems; such issues are found in a wide range of social domains, including urban
environments, public services, and medical care. The concept and methodology of service design were
validated in the 1990s, and in the 2010s, the process model began to be actively developed by the design
industry and academia; however, there is as yet no consensus on a clear definition or scope of service
design. According to reports by Mandano Partnership [1] and by the Service Design Research Network
in 2013 and 2014 [2], most agendas handled by service design are “wicked problems” [3], which refer to
atypical and invisible problems generated as a result of complicated relationships between stakeholders.
However, the establishment of clear criteria to define the essential properties and process of this
methodology is hampered by the mixed-use of diverse research tools for approaching such problems,
changeable processes that depend on circumstances, and difficulties in standardizing performances.
Considering this, the present study primarily aims to identify the methodological distinctiveness of this
concept by analyzing service design in comparison with pre-existing problem-solving methodologies.
To this end, this paper avoids making overt interpretations of this methodology and identifies its
distinctive properties in the context of end-goal-oriented value. On the basis of this distinctiveness,
this study ultimately aims to propose a service design platform that could function as an effective
solution for problems, as well as “an activity to improve service” [4].
This study is carried out as follows. First, the study begins with a discussion of the importance of
the study topic, and a definition of the key areas. Second, a review of previous studies establishes
a theoretical framework; in particular, we investigate the broad and narrow definitions of service
and compare service design with other problem-solving methodologies. Specifically, this study
explores the following key questions: (1) How does service design differ from other provider-centered
methodologies that focus on the improvement of service productivity and efficiency? (2) How does
service design address problems?, and (3) What is the ultimate goal of service design? Third, on the
basis of the above analysis, this study determines the distinctive nature of service design methodology.
Finally, the study proposes a service design platform that could solve wicked problems and improve
user experience value. It also presents suggestions for feasible follow-up studies on this topic.
2. Theoretical Review
pays principle”. From this perspective, activities such as maintenance, repair, and collection after use,
can be performed better by the OEM rather than by a third party. With a focus on customer demands
and needs, this is even the case for common products (e.g., household goods) [23].
H H
Service refers to additional or other activities aside from Service value is amplified when, from the customer’s
products, and is considered to be counterproductive point of view, service-user experience increases
Figure 1. Background of the emergence of service design (Source: Tukker and Tischner [50]).
Figure 1. Background of the emergence of service design (Source: Tukker and Tischner [50]).
Table 2. Comparison of the characteristics of management consulting and service design.
Table 2. Comparison of the characteristics of management consulting and service design.
Management Consulting Division Service Design
Management Consulting Division Service
Balance between Design
company and
Company-centered Focus
Company-centered Focus customers
Balance between company and customers
Obtaining a competitive edge through
Obtaining a competitive edgeselecting
through and Discovering customers’ potential
selecting and concentrating on business Point
Point of
of view Discovering customers’ desires
needs and stakeholders’ potential
/ needs and
concentrating on business resources and improving
resources and improving efficiency view stakeholders’ desires / Standardization
Standardization
efficiency
5Forces5Forces
Model Model (Porter,
(Porter, 1979)
1979) Customer observation, storyboard,
3C analysis (Ohmae, 2005)
3C analysis (Ohmae, 2005) Tools persona, customer
Customer journey
observation, map,
storyboard, persona,
BPR (Davenport, 1990) Tools
BPR (Davenport, 1990) service
customer blueprint,
journey map, etc.
service blueprint, etc.
6 Sigma (Harry, 1987)
6 SigmaLogical
(Harry, 1987)
Thinking Way of thinking Design Thinking
Way of
Logical
Report (need for Thinking
additional development to
Result
VisualizedDesign Thinking
report (instantly
conduct application) thinking applicable result)
Report (need for additional development to conduct
Result Visualized report (instantly applicable result)
application)
Table 3. Comparison of the characteristics of product design and service design.
Figure
Figure 2. 2. Martin’s[67]
Martin’s [67] concept
concept of
ofdesign
designthinking.
thinking.
Figure
Figure 3. Comparison
3. Comparison betweenmarketing
between marketing and
anddesign
designinin
terms of user
terms experience.
of user experience.
User experience in service design refers to the emotional property of service created at user
touchpoints, which can be considered to represent the moment users encounter products outside of the
product environment [72,73]. Using a four-stage user experience model, Roto, Law, Vermeeren, and
Hoonhout [43] classified the characteristics of user experience over time as follows: anticipated user
experience, momentary user experience, episodic user experience, and cumulative user experience
(see Figure 4). Of these, the most important stage is “momentary user experience”, which manifests
in a collection of subtle changes in emotions at the moment a service is encountered [74]. Once
service experience is acquired, when the next momentary service experience occurs, the user’s emotion
instantly changes based on an external stimulus, such as the service provider’s attitude, language type,
or facial expressions; Russell [75] described such changing emotions as “circumflex of emotions” [76]
(see Figure 5). According to him, the entire range of subtle and mysterious emotional changes that a
user experiences at various moments when receiving a service appears to be complicated and unclear
when the interface of the user and their environment is considered. This is the reason that service
design is considered to have the characteristics of “holistic experience design”, transcending customer
Figure 3. Comparison between marketing and design in terms of user experience.
experience design.Figure 3. Comparison between marketing and design in terms of user experience.
Figure 4. Roto
4. Roto et
et et al.’s fourstages
al.’s stages of user experience (2010, p. 8).
Figure
Figure 4. Roto al.’sfour of user
four stages of userexperience
experience (2010,
(2010, p. 8).
p. 8).
Figure 5. Service
5. Service design domains based
design based on users’ experience periods.
Figure
Figure 5. Service designdomains onusers’
domains based on users’ experience
experience periods.
periods.
J. J.Open
OpenInnov.
Figure 6.Technol.
Figure
Innov. Mark.
Mark.Complex.
6. Comparison
Comparison
Technol. 2019,
between
Complex. 2019,5,participatory
between 5,x participatory
xFOR
FORPEER
PEERREVIEW
design and
design
REVIEW andRittel’s
Rittel’sparticipatory design
participatory process.
design 9 9ofof1515
process.
Figure
Figure 8.8.Example
8. Example
Figure of of
Example ofuser
user participation
participationin
participation
user ininproject
project[RED],
project a apublic
[RED],
[RED], service
apublic
public project
service
service ininthe
project
project theUK.
inUK.
the UK.
3.4.
3.4.Scope
ScopeofofKey
KeyResearch:
Research:Interaction
Interactionbetween
betweenUsers
Usersand
andProviders
Providers
Service
Servicedesign
designconcerns
concernsall
allservice-related
service-relatedphenomena
phenomenathatthatinvolve
involveinteractions
interactionsbetween
betweenusers,
users,
providers,
providers, and stakeholders within the service domain. Therefore, subtle changes in emotionsthat
and stakeholders within the service domain. Therefore, subtle changes in emotions that
occur
occurwhile
whileproviding
providingservices
servicesarearealso
alsoa aresearch
researchtarget.
target.This
Thisisisbecause
becauseemotional
emotionalfeedback
feedback
J. Open Innov. Technol. Mark. Complex. 2019, 5, 78 9 of 15
Figure
Figure 9. Interactionbetween
9. Interaction between user
user and
andprovider
provideratat
service-user touchpoint.
service-user touchpoint.
4. Characteristics of the
4. Characteristics Service
of the ServiceDesign
DesignProcess
Process
MostMost
problems addressed
problems addressedthrough
throughservice designrelate
service design relatetotothe
the domains
domains in which
in which the subjective
the subjective
perceptions of humans
perceptions intervene
of humans to ato
intervene significant
a significantdegree.
degree.Thus, thethe
Thus, processes
processes established
established byby
thethe
design
design industry and academia slightly differ from each other. However, there
industry and academia slightly differ from each other. However, there is some commonality, in that is some commonality,
user in that user experience
experience is improved is through
improvedathrough
repeatable a repeatable
process of process of collecting
collecting and dispersing
and dispersing ideas
ideas depending
depending on circumstance. Table 5 shows a list of the main processes that could be summarized
on circumstance. Table 5 shows a list of the main processes that could be summarized into three
into three steps: (1) careful observation of user experience; (2) visual design of services; and (3)
steps: (1) careful observation of user experience; (2) visual design of services; and (3) presentation of
presentation of service components and models (see Figure 10). Step 1 entails interviewing
service components and models (see Figure 10). Step 1 entails interviewing stakeholders and analyzing
stakeholders and analyzing the service-delivery environment and process to establish the goal of
the service-delivery
the project; Step 2environment and process
concerns understanding the to
flowestablish the goal
of customer serviceofatthe
eachproject;
serviceStep 2 concerns
touchpoint
understanding
and developing related ideas; and Step 3 involves developing the discovered idea into an actualideas;
the flow of customer service at each service touchpoint and developing related
and Step 3 involves
prototype developing
and completing the discovered
a final manual. The idea into an actual
significance of thisprototype
process lies andin completing
developing a final
system
manual. Thethat is beneficial
significance ofto user
this experience
process lies inrather than focusing
developing a systemon determining the value
that is beneficial of goods.
to user experience
Inthan
rather otherfocusing
words, onthedetermining
service design the process
value ofisgoods.
a continuous
In other effective
words, the record
servicethatdesign
buildsprocess
on is
“momentary user experience” and entails a process of transforming perception
a continuous effective record that builds on “momentary user experience” and entails a process of and behavior into
solutions to problems. On the one hand, the analysis of the process of PPS development was carried
transforming perception and behavior into solutions to problems. On the one hand, the analysis of the
out considering the four-phase conventional design process proposed by Hubka and Eder [83] and
process of PPS development was carried out considering the four-phase conventional design process
Pahl and Beitz [84] as a reference scheme and, as shown Table 5, consisting of the following phases:
proposed by Hubka and Eder [83] and Pahl and Beitz [84] as a reference scheme and, as shown Table 5,
Ideation and Task Analysis, Conceptual Design, Embodiment Design, and Validation and Release
[85].
Table 5. Comparison of the major service design and PPS (Product-Service Systems) design model
processes.
consisting of the following phases: Ideation and Task Analysis, Conceptual Design, Embodiment
Design, and Validation and Release [85].
Table 5. Comparison of the major service design and PPS (Product-Service Systems) design
model processes.
Division Model (Company) STEP 1 STEP 2 STEP 3 STEP 4 STEP 5
Service Assistance for Service
Business
British Standards design providing operation and
development
development service optimization
Design Council Discover Define Develop Delivery
Live Work Insight Ideas Prototype Delivery Specifying
Engine Identify Build Measure
Author IDEO Observation Brainstorming Rapid Prototype Refinement Implementation
summary
Design Thinkers Discovering Conceptualizing Designing Building Implementing
Spirit of Creation Discovery Generation Synthesis Enterprise
Framework for PSS design for Conceptual Validation &
J. Open Innov. Technol. Mark. Complex.
manufacturing 2019, 5, x FOR PEER REVIEWdesign
firms release 11 of 15
Innovative product advanced service Embodiment Validation &
systems framework
Customization design release
framework for road-
Customization framework for Embodiment
Embodiment Validation
Validation&&
mapping PS PS integration
road-mapping design
design release
release
integration
Business model design methodology Conceptual Embodiment Validation &
Business model
for innovative PSSs design design release&
Conceptual Embodiment Validation
design methodology
design
Conceptual design release &
Validation
for innovative
Systematic designPSSs
framework for PSS
design release
Systematic design Conceptual Validation &
framework for PSS design Embodiment release
Methodology for PSS development
Methodology for PSS design
Embodiment
development Conceptual design
Embodiment Validation &
Haber & Canvas business model framework
Canvas business Conceptual
design Embodiment
design Validation
release&
Haber &
Fargnoli, model framework design design release
Fargnoli, Conceptual
Practical design
Practical design framework Conceptual
2017
2017[85]
[85] design
framework design
Generic competitive process Conceptual Validation &
Generic competitive Conceptual Validation &
framework design release
process framework design release
PSSPSS design
design exploration process Validation &&
Validation
exploration process release
release
Kansei engineered Conceptual Embodiment
Conceptual Embodiment Validation&&
Validation
Kansei engineered PSS model
PSS model design design design
design release
release
Flexible PSS design Conceptual
Conceptual Validation
Validation&&
Flexible PSS design framework
framework design design release
release
Validation
Validation&&
Integrated PSS model
Integrated PSS model release
release
Figure 10. Basic structure of the service design process and its implications.
Figure 10. Basic structure of the service design process and its implications.
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