Erik Conrad Master's Project Design Document Information Design and Technology 04.17.02 Thesis Committee Sha Xin Wei Ken Knoespel Stephanie Stricklan
Erik Conrad Master's Project Design Document Information Design and Technology 04.17.02 Thesis Committee Sha Xin Wei Ken Knoespel Stephanie Stricklan
but rare in digital media. The painter sees with tactile vision and translates that
immersing the experience of reading into a haptic visual space, different ways of
seeing are allowed to dynamically combine and separate, giving rise to new
perspective, photography) that have been tacitly learned and internalized with
conventions of digital media, one must account for the virtues of traditional
2
to paint was to have "... the need to no longer see ... to be too close ... to lose
he had to first forget all that he had learned about vision both from science and
requires conscious control over the mixing of what one sees with what one
knows. In order to recapture the scene, “all the partial views one catches sight of
must be welded together; all that the eye’s versatility disperses must be united;”
placing a frame around the light that it reflects. Cézanne’s reality was not
looks at the world as a set of potential photographs” and argues that “reality has
come to seem more and more what we are shown by camera.” (Pallasmaa, 20)
3
This example clearly demonstrates how technologies of representation
can alter the way that people believe that they see. In this case, the
real’ than the human interpretation of the experience. When the vision of cultural
reified through their work. If we value actual embodied vision, then it is the
nothing but the intersection of the visual pyramid following a given distance, a
fixed center and certain lighting” (Pallasmaa, 17) implies an equality between the
Perspectival vision does not equate to the experience of two active, stereoscopic
point. The danger with perspectival vision is that it claims to represent reality.
“separated from the seen (the scene) by Alberti’s shatterproof window.” (Jay, 55)
4
The invention of artificial perspective serves as an example of how visual
fourteenth century, its acceptance came only gradually, and sometimes with
between the system and the evidence of his eyes. (White, 206) Leonardo da
Vinci invented a method of perspective that entailed foreshortening not only into
the picture plane, but horizontally and vertically across it as well. Leonardo’s
appearances of the real world, both physical and psychological, onto a flat
surface. His method was based on curves rather than straight lines. Instead of
Alberti’s notion of a plane that intersects the pyramid of vision, Leonardo favored
that of a sphere, concave to the eye, intersecting the visual cone. (White, 207-
208)
Leonardo’s synthetic perspective from The Birth and Rebirth of Pictorial Space by John White
5
Interestingly, despite the obscurity of Leonardo’s synthetic perspective, it seems
much closer to biological perception than does that of Alberti. Gibson notes:
Similar to some of the visual methodologies mentioned above, writing takes that
which exists spatially and temporally, in this case the spoken word, and
6
commonly equated with thought, and learning to read is often the only visual
training that one undergoes in their lifetime. Therefore, if one wishes to fully
“Technologies are not mere exterior aids, but also interior transformations
of consciousness, and never more than when they affect the word.” (Ong) We
are at a time when the technologies of writing and representation are changing,
and with it, the way in which human beings think. As new technologies
increasingly influence the way that people interact with written word, it is
impoverished. ‘Point and click’ essentially amounts to poking one’s way through
body is reduced to less than an eye and a finger. Although most information is
presented visually, the computer does not even take advantage of the full
the basis for all of the arts except music,” writes Flannery O’Connor, “I know a
good many fiction writers who paint, not because they’re any good at painting,
but because it helps their writing. It forces them to look at things.” The vision
7
described here by Flannery O’Connor cannot be accomplished through the
space, rather than optical space. Haptic space does not establish an opposition
between two sense organs but rather invites the assumption that the eye itself
vision can be seen in the painter, who is able to assign tactile values to visual
engages the peripheral and the proprioceptive, and can be achieved by pushing
With the screen serving as a purely optical space, and physical interaction limited
to the fingertips, the computer neither fosters nor evokes this way of seeing that
in the World Wide Web. Despite the fact that the web has popularized the notion
of navigating through information spaces, the design of most digital texts still
clings to legacy media in form of the page, which in a digital environment comes
implies a third dimension, yet digital texts rarely use multidimensional conceptual
forms as models for their design. Instead, information design and ‘architecture’
8
advantage of the construction of the spaces created by navigation, limiting
from body and thus, thought from experience. Although most today would
discount Cartesian duality, few are able to escape its grasp. The mind/body split
is so fully installed in our language, that it is difficult to even discuss this issue
mind fall short because they are often launched from traditions that are
predicated on dualism and privilege the abstract and transcendent over the
thinking. The computer, as both tool and medium, imposes and propagates this
ideology.
Since body knowledge exists outside of the realm of words, then there is a
need for a communicative medium that extends beyond words; a medium that
exists between the immaterial world of abstract thought and the material world of
9
Functional Specifications/Description
Materials/Specifications:
fabric surface that begins parallel to the tabletop closest to the reader and ends
parallel to the vertical surface at the rear. The frame is constructed of half-inch
copper pipe, six feet high, six feet wide and four feet deep. Layers of fabric
provide multiple surfaces for the text projected from above through. Beneath the
fabric lie a grid of photocells which act as the source of input, measuring the
intensity of the shadows cast by the reader’s gestures from the light mounted
10
above. The photocells are arranged in rows of ten, ten, eight, and four. They are
the amount of light to which they are exposed. Thus by measuring the amount of
time that has elapsed since the time the pin on the stamp goes ‘high’ until the
time that the capacitor discharges, one can tell the resistance of the photocell
and thus the intensity of the light to which it has been exposed. The stamp reads
these values as 16-bit numbers, which due to its memory constraints must be
read and sent in four groups of eight values in order to transmit data from all
thirty-two inputs. The data is sent from the stamp via serial communication to a
When Max gets the data several things happen. First, data from each
sensor is smoothed with a moving average to cancel noise. Second, the amount
of change (delta) since the last sample was taken is measured and summed with
the values from all thirty-two sensors. This value is used to control the system’s
audio response. The sensor data is also grouped into one of five areas,
corresponding to both physical and narrative locations. Here, the data from each
sensor is weighted, within its group, in order to give shape to the different areas.
For example, in a square of nine sensors the center might be the most heavily
11
weighted, and most influential to the overall regions value, while the outer
The sums of the weighted values for each of the five areas are then
transmitted to the graphics machine. The relative values of the various regions
determines the strength of the visual feedback, i.e. if an area, in general, has a
higher value than the others it will be the most visible. The visual output for each
of the five groups is drawn separately with variables determining the start and
end points of the text selection, font, font-size, color, rag, linespacing, and x,y
position. The five images are then collaged together with variable opacity and z-
position (layering).
12
Sketch (process)
with the exception that two of the sections (beginning and end) were part of the
frame story. Binding elements were also given their own thread. Each thread
was cut at points where the person or the verb tense changed, devices Ovid
used to draw in the reader/listener and advance the action. Each patch of each
thread was woven together with clear filament and suspended from the ceiling.
The threads were allowed to spin and overlap. The purpose of this sketch was to
13
Sketch (process)
14
Max Code
Main patch for receiving, sorting, and smoothing serial data from the BASIC stamp
Subpatch to sort out data for individual sensors from lists generated by the STAMP
15
Subpatch that converts a series of five ASCII characters into one floating point number
Patch that monitors raw sensor data, also shown (not implemented) subpatches that calculate the
sum and delta of all sensor data
16
Sensor map patch where data is gathered and weighted in five regions and sent to graphics
machine via OpenSoundControl (OSC) This is also where the data is initialized, or ‘zeroed out’
so that all changes are relative to the initial condition.
17
The initialization patch sets background color, resolution, reads text file, sets initial text line
numbers, sets font, rag, and linespacing
The text control patch sets text position, size, color, movement and drawing
18
The collage text patch receives the images from the text control patch, controls the layering and
opacity based on sensor values and outputs the final image to the ekran patch
The ekran patch displays the final output and hides the mouse and menubar
19
Screenshot, font–Arial
Screenshot 2, font–Arial
20
Screenshot, font–Times
Screenshot 2, font–Times
21
(not implemented) patch that manipulates sound of text ‘spoken’ by Macintosh Speech Manager
to reduce voice to a texture
22
Physical interface
Sensor layout
23
Breadboard and stamp (side)
24
Frame without fabric
25
Physical interface (performance)
26
Bibliography
27
Jay, Martin. Downcast Eyes: the Denigration of Vision in Twentieth–Century
French Thought. Berkeley, California: University of California Press,1993.
Lakoff, George, and Mark Johnson. Philosophy in the Flesh: The Embodied
Mind and Its Challenge to Western Thought. New York: Basic Books,
1999.
Landow, George P. Hypertext 2.0. Baltimore: The Johns Hopkins University
Press, 1997.
Maturana, Humberto R. and Francisco J. Varela. The Tree of Knowledge : The
Biological Roots of Human Understanding. Boston: Shambhala, 1998.
Mereau-Ponty, Maurice. Alden Fisher ed. The Essential Writings of Merleau-
Ponty. New York: Harcourt, Brace & World, 1969
McLuhan, Herbert Marshall. The Gutenberg Galaxy: The Making of Typographic
Man. Toronto: University of Toronto Press, 1962.
Meggs, Philip B. A History of Graphic Design. New York: John Wiley and Sons,
Inc., 1983.
Merton, Thomas. The Way of Chuang Tzu. New York: New Directions, 1969.
Murray, Janet H., Hamlet on the Holodeck : The Future of the Narrative in
Cyberspace. Cambridge, Massachussetts: MIT Press, 1997.
Ong, Walter J. Orality and Literacy. London: Routledge, 1982.
Ovid. The Metamorphoses. trans. Allen Mandelbaum. New York: Harvest
Books, 1995.
Pallasmaa, J. The Eyes of the Skin: Architecture and the Senses. Lanham, MD:
National Book Network Academy Editions, 1996.
Parmenter, Ross. The Awakened Eye. Middletown, Connecticut: Wesleyan
University Press, 1968.
Peitgen, Heinz-Otto, Hartmut Jürgens, and Dietmar Saupe. Chaos and Fractals.
New York: Springer-Verlag, 1992.
Penny, Simon. “The Virtualisation of Art Practice: Body Knowledge and the
Engineering World View.” CAA Art Journal Fall (1997): 30-38.
Porter, Tom. The Architect's Eye: Visualization and Depiction of Space in
Architecture. New York: E. & F. N. Spon., 1997
Sacks, Oliver W. The Man Who Mistook His Wife for a Hat. New York: Simon
and Schuster, 1998.
Shlain, Leonard. Art and Physics: Parallel Visions in Space Time and Light. New
York: Quill William Morrow, 1991.
Schwenk, Theodor. Sensitive Chaos: The Creation of Flowing Forms in Water
and Air. London: Rudolf Steiner Press, 1965.
Spencer-Brown, G. Laws of Form. Ashland, Ohio: Bookmasters, 1994.
Stafford, Barbara Maria. "Presuming images and consuming words: the
visualization of knowledge from the Enlightenment to post-modernism."
Consumption and the World of Goods. Ed. John Brewer and Roy Porter.
London: Routledge, 1993. 462-477.
Varela, Francisco and Evan J. Thompson. The Embodied Mind.. Cambridge,
Massachusettes: MIT Press, 1992.
Virilio, Paul. Open Sky. London: Verso, 1997.
28
Weber, R. On the Aesthetics of Architecture: A Psychological Approach to the
Structure and the Order of Perceived Architectural Space. Aldershot:
Brookfield, 1995.
White, John. The Birth and Rebirth of Pictorial Space. London: Faber and
Faber, 1967.
Wittgenstein, Ludwig. (trans.) Philosophical Investigations : the English Text of
the Third Edition. Trans. G. E. M. Anscombe, New York, New York:
Pretence Hall, 1999.
29