Animation PDF
Animation PDF
http://staffsite.gunadarma.ac.id/eri
Sources :
Thomas Funkhouser, Princeton University
Marie Samozino, INRIA – équipe Géometrica
Barbara Meier, Animation
What is animation
Equation :
Space curve X(u), s adalah path yang terukur pada unit busur, maka kita
bisa menuliskan s = A(u)
Jika busur adalah sebuah fungsi u. Reparametrize X(u) :
X(u) --- X(s) = X(A-1(s))
Principle of Traditional Animation
Slow in and out
Principle of Traditional Animation
Staging
• Present the idea so it is unmistakably clear
• Audience can only see one thing at a time
• Useful guide : stage actions in silhouette
• In dialogue, character faces ¾ towards the camera, not right at each other
Principle of Traditional Animation
Timing
• Timing affects weight :
light object move quickly
heavier objects move more slowly
• timing can completely change the meaning of an action
Principle of Traditional Animation
Overlapping action
• one part initiates (leads) the move. Others follow in turn
Hip leads legs, but eyes often lead head
loose parts move slower and drag behind
• Overlaps apply to intentions. Example : setling into the house at night
close the door
lock the door
tace off the coat
• each action doesn’t come to a complete finish before the next strats
Principle of Traditional Animation
Secondary action
• an action that emphasizes the main point, but is secondary to it
Principle of Traditional Animation
Exaggeration
• get to the heart of the idea and emphasize it so the audiance can see it
Principle of Traditional Animation
Exaggeration
Principle of Traditional Animation
Appeal
• The character must interest the viewer
• It doesn’t have to be cute and cuddly
• Design , simplicity, behavior all affect appeal
•Note : avoid perfect symetries
• example : luxo jr. Is made to childlike
Principle of Traditional Animation
Appeal
Principle of Traditional Animation
Appeal
Articulated figures
Character poses described by set of rigid bodies
connected by joints
Articulated figures
Well-suited for humanoid characters
Articulated figures
Joints provide handles for moving articulated figure
Example : Robot
Articulated figures
Inbetweening
Compute joint angles between keyframes
Keyframe Animation
Define character poses at specific time steps called ‘keyframes’
Keyframe Animation
Interpolation variables describing keyframes to determine poses for character
in between
Keyframe Animation
Inbetweening :
Linear interpolation – usually not enough continuity
Keyframe Animation
Inbetweening :
Spline interpolation – maybe good enough
Keyframe Animation
Inbetweening :
Cubic spline interpolation – maybe good enough
May not follow physical laws
Keyframe Animation
Inbetweening :
Cubic spline interpolation – maybe good enaough
May not follow physical laws
Keyframe Animation
Inbetweening :
Inverse kinematics or dynamics
Example : walk cycle
Articulated figure :
Example : walk cycle