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WorldEdit Reference (Rev2)

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0% found this document useful (0 votes)
1K views

WorldEdit Reference (Rev2)

Uploaded by

sk89q
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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WorldEdit 2.14.2 Reference Wiki: http://wiki.sk89q.

com/wiki/WorldEdit
Git: http://github.com/sk89q/worldedit
2011-Jan-26 (rev. 1) SK
© 2011 sk89q

1. Type //wand to get the wand.


2. Left click a block to select point 1.
3. Right click another block to select point 2.
4. Type //set rock to change all the blocks.
5. Type //expand 2 up to make the selection larger.
6. Type //set glass to make the selection glass.
Selections are 7. Type //shift 1 up to move the selection.
cuboids, defined 8. Type //set 0 to remove the blocks.
by two points. 9. Type //undo to undo.
10. Type //redo to redo.

◊ Selecting Cuboids ◊ Generation ◊ Bundled CraftScripts


//wand - Get the wand item //hcyl <block> <radius> [height] - Hollow cylinder, diameter = 2×radius+1 maze.js
/toggleeditwand - Turn off wand //cyl <block> <radius> [height] - Filled cylinder, diameter = 2×radius+1 /cs maze.js <block> <w> <h>
//pos1 - Set position 1 at feet //hsphere <block> <radius> - Hollow sphere , diameter = 2×radius+1
//pos2 - Set position 2 at feet //hsphere <block> <radius> true - Hollow sphere, moved up by radius draw.js
//hpos1 - Set pos 1 at target //sphere <block> <radius> - Filled sphere , diameter = 2×radius+1 /cs draw.js <image-file>
Images must be placed in drawings/
//hpos2 - Set pos 2 at target //sphere <block> <raidus> true - Filled sphere, moved up by radius
in your server’s directory
//chunk - Select current chunk /forestgen [size] [density] - Generate a big tree forest, 0 ≤ density ≤ 1
//expand <amt> - Expand /pinegen [size] [density] - Generate a pine tree forest, 0 ≤ density ≤ 1 quickshot.js
//expand <amt> <dir> /pumpkins [size] - Generate pumpkin patches with leaves /cs quickshot.js <note1> [note2]
//expand <amt> <rev> [dir] [note3] [notes...]
//expand vert - Sky to bedrock Notes are [octave][note], i.e. 1f#,
//contract <amt> - Contract ◊ Utilities ◊ Getting Around where octave is 0-1
//contract <amt> [dir]
//shift <amt> - Move selection /toggleplace - Switch to pos #1 /unstuck - If stuck inside a block
//shift <amt> [dir] //fill <block> <rad> [depth] /ascend - Go through roof
//count <block> - Statistics //fillr <block> <radius> /descend - Go through floor Coal (263)
//distr - Block distribution //drain <radius> /ceil [clearence] - To ceiling Wooden axe (271)
/fixwater <radius> /thru - Through a wall Diamond sword (276)
You must be NEXT to the water; will /jumpto - To block in crosshair Diamond shovel (277)
expand pool area if not bounded /up <distance> - Go up distance Diamond pickaxe (278)
◊ Working with Selections /fixlava <radius> Diamond axe (279)
You must be NEXT to the lava
Right click with the compass String (287)
//set <block> - Replaces blocks
/removeabove [size] [height] Feather (288)
//replace <to> - Replaces non-air (default item in WorldEdit) as a
/removebelow [size] [height] Painting (321)
//replace <from> <to> shortcut for /jumpto
/replacenear <size> <from> <to> Apple (260)
//overlay <block> - Put above
/removenear <block> <size> Golden apple (322)
//walls <block> - Sides only
/snow <radius> - Simulates snow Sign (323)
//outline <block> - Roof+ceil
/thaw <radius> - Removes snow Wooden door (324)
//move [dist] [dir] - Move
/ex [size] - Extinguishes fires
◊ Super Pickaxe Bucket (325)
//move [dist] [dir] [fill]
/butcher [radius] - Kill mobs Water bucket (326)
//stack <amt> [dir] - Repeat // - Toggle instant pickaxe
Not supported in Bukkit Lava bucket (327)
//smooth [times] - Smooth /single - Single block pickaxe
/area <range> - Area effect
Minecart (278)
/recur <radius> - Only connected
Redstone (331)
Compass (345)
◊ Clipboard ◊ Chunk Tools
/none - Disable right click mode Clock (347)
/chunkinfo - Current chunk info /info - Block information mode
//copy - Copy region /tree - Instant regular tree
Your relative location is saved /listchunks - In selection
/delchunks - Generate script /bigtree - Instant big tree
//cut - Copy and remove region (15) Black [Ink sac]
/pinetree - Pine tree
//paste - Pastes copy (7) Grey [Ink sac + Bonemeal]
/repl <block> - Replace block
//paste true - Paste at origin
(8) Grey [Ink sac + 2×Bonemeal]
//rotate <degrees> - Rotate ◊ Snaphshots /none - Disable draw mode
//flip [dir] - Flip clipboard /brush <block> [radius]
(6) Pink [Rose + Bonemeal]
//load <filename> - Load save //restore [snapshot] - Restore /brush <block> <radius> true - (14) Red [Rose]
//save <filename> - Save copy //use <snapshot> - Choose Don’t replace existing blocks (1) Orange [Rose + Yel. flower]
/clearclipboard - Clear /listsnapshots [num] - List recent /rbrush <block> [rad]- Replacing (4) Yellow [Yellow flower]
(5) Green [Cactus + Bonemeal)
(13) Green [Cactus]
context Probabilities: (9) Cyan [Cactus + Lapis lazuli]
.checkArgs(min, max, usage) ◊ Scripting //set 5%glass,95%rock (3) Blue [Lapis laz. + Bonemeal]
.error(msg)
/cs <script> [args...] - Signs: (11) Blue [Lapis lazuli]
.getBlock(id)
//replace sign|L1|L2|Space_L3|L4 (2) Purple [Purple + Pink dyes]
.getConfiguration() Execute specified script
.getPlayer() .getBlockOn() /s [args...] - Repeat last script
Mob spawners: (10) Purple [Rose + Lapis laz.]
.getSession() //brush mobspawner|Squid
with new arguments (12) Brown
.print() Block data:
//repl cloth:6 (0) White
.remember() .setBlock(v, blk)

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