Week 3 - Introduction To Clean-Up PDF
Week 3 - Introduction To Clean-Up PDF
Introduction to clean-up
Introduction to Clean-Up
Clean-Up
o Process in the animation workflow
o Creation the final line of a drawing based on a rough drawing
Rough drawing / rough animation / roughs – initial drawings done in a very loose fashion
o Clean-up can be done for keyframes (keyframe animator) or in-betweens (in-betweener)
o Involves the analysis, redrawing, and creation of final line of the created drawing
o Can be done either on the same paper (if using a blue pencil), or in a separate sheet
Purposes:
o Unites the design of the entire animation
o Creates the illusion that only one artist has done the entire animation
o Can facilitate smoother and more seamless movement between drawings
o Emphasis of different characters from other parts of the animation (props, background, etc.)
o Easier coloring depending on the quality of the line
Personnel involved:
o Clean-up artist – artists who would create the final line of the drawings; could be further
divided if they are cleaning-up keyframes or in-betweens
o Keyframe / senior animator – animator who does the rough keyframe drawings whose work
the clean-up artist has to do
o In-betweener – animator who does the rough in-between drawings whose work the clean-up
artist may have to do
o Quality control and monitoring:
a. Animation director
- Head of the entire animation and its production, including its design and overall quality
- Overtakes quality control and monitoring for small animation studios with around less
than fifty (<50) animators
- Monitors the progress of the entire production team
- Work can be received from them and work finished can be submitted to them
- Conducts line testing and checks the quality of the clean-up
b. Departmental head
- Head of a certain part of the production (usually divided according to a character)
- Possibly also a keyframe animator
- Overtakes quality control and monitoring for small animation studios with less than a
hundred (<100) animators
- Monitors the progress of the entire department
- Work can be received from them and work finished can be submitted to them
c. Production assistant
- Staff that monitors the progress of each animator (keyframe, clean-up, in-between)
- Usually seen in animation studios with a few hundred animators
- Each production assistant aids either the departmental head or production manager
- Possibly not an animator; may not know animation skills
- Work can be received from them and work finished can be submitted to them
Page 1 of 14
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
d. Production manager
- Staff that can head the progress of the animators
- Would usually have other production assistants under this person
- Usually seen in bigger animation studios with some hundred animators
- Possibly not an animator but must know animation concepts and skills
- Manages the work done by the production assistants
e. Supervisor / trainer
- In-situ for the person in-charge of quality control and monitoring when learning how to
animate in an educational institution
Traditional v. digital clean-up
Traditional Clean-Up Key Differences Digital Clean-Up
Traditional Animation style Paperless, 2D
Pencil, ink Tools of implementation Freehand, pen tool
Page 2 of 14
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Page 3 of 14
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Example – flat surface (1) Example – flat surface (2) Example – flat surface (3)
Large Tupperware cases Glass surfaces Translucent clip board
Other alternatives:
o Constructible DIY light boxes (image 4)
o Engineer’s light boxes
o Display light boxes (with letterings) + flat surface (image 5)
o Tablet / iPad (to use with caution)
o Drawing / Tracing pad (image 6)
Light box alternative (4) Light box alternative (5) Light box alternative (6)
Constructible DIY light box Display light box Drawing / tracing pad
General Steps
1. Analysis
Receiving, checking, and assessing contents and information in the animation folder
Assessing action, timing, and design of the character in the keyframes
Helps ascertain the steps and items to be done in redrawing
Consultation may also be done to the senior animator or any higher-up
Modeling may be done by the animator based on the model sheets on the animation folder
2. Redrawing
Process of correcting the action, timing, and design of the character in the keyframes before
the actual clean-up
Idea of modeling is necessary for this stage
Counter-check and correct any mistakes done in rough keyframing
Helps facilitate the clean-up process to make it easier to see what needs to be cleaned-up
3. Clean-up proper
The actual process of creating the final line
Must follow the clean-up stroke and quality according to the animation guidelines
4. Submission
Labelling, double-checking, and submission of the clean-up and animation folder to the
appropriate personnel
5. Revision
Correction of the revision calls that was checked by the quality control team
Correction is usually done by the same clean-up artist who did the mistake
Usually observed / “caught in” the line-test procedure, before the rough in-betweens
Page 5 of 14
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Types of Roughs
Type Descriptions Illustration
Clean Ideal type of render for a clean-up artist
Not commonly seen in the actual industry
Render is almost close to a clean-up
Little changes are done before doing clean-up
Lines are minimal and well-defined
Basic shapes, guidelines, and any other unnecessary
lines are either lightly drawn or erased
Drawing is on-model; most of the details are drawn
Action and facial expression is well-defined
a. Frame label (red) – the number or label of the frame; basis for determining the frame number on
the timing charts; must be copied to the clean-up (if using a new page)
b. Timing chart (yellow) – indicates the in-betweens and the timing between two keyframes as
stated by the senior animator; must be copied to the clean-up (if using a new page)
c. Production information (green) – indicates general information for the production the keyframe is
in; is only placed in select keyframes; includes title of the animation, episode number (if episodic),
scene number and character name; must be copied to the clean-up (if using a new page)
d. Animator / Special instructions (blue) – specific instructions to the in-betweener on how to do
some portions of the in-betweening; must not be included when doing clean-up
e. Rough keyframe drawing (purple) – the drawing of the character doing a main action that must
be cleaned-up
Page 6 of 14
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Review: Modeling
Modeling
o Process of recreating a character exactly based from the model sheets
a. Model sheet / character board / character study / study – document that standardizes the
appearance of a character; can include the overall turnaround of the body and head, as
well as different facial expressions, poses, gestures, clothing, and others
b. On-model – term for a character that follows the modeling standards of a character’s
design (example of an on-model and off-model character below)
o Importance:
a. Maintenance of the character’s structure, proportion, and design
b. Create the illusion as if only one artist has created the entire work
c. Maintain continuity between the actions and expressions of the characters
o Considerations:
a. Proportions – height and volume of the character is consistent with the head (basis)
b. Basic shapes – the proper use of basic shapes can help maintain the volume of the
character and make it look consistent
c. Details – making sure that the details’ placement, proportions, and volume used is
consistent with the original model, as small distortions in details can make the character
look off-model (does not comply with the modeling standards)
d. Distortions – distortions including resizing, turning, foreshortening, or any other changes in
the body structure must still maintain semblance of the previous three considerations
o Skills and Techniques:
a. Analysis – ascertaining the character and breaking it down to its most basic shapes and its
proportions; no drawing is necessarily done in this stage; helps to determine how to draw
the character without tracing
b. Recreating the character – creating the character to the dot, as if copying the character’s
poses and facial expressions while using skills on modeling; most basic type of modeling
c. Construction of a turnaround (face and body) – creation of other views aside from the
recreated model
d. Resizing / rescaling the character – changing the scale of the character while still maintain
the proportions and volume of the basis shapes; important when rescaling on the field
guide is necessary
e. Creating other expressions and actions – distorting the original model to add varieties to
the characters that is seen on the storyboard; most difficult yet most practical modeling skill
and technique
Page 7 of 14
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Tips in Modeling
o Analysis
a. Have your references ready. Keep one pose and facial expression (the simplest one if
possible) as the main basis when modeling. Keep other references on standby if there is a
need to consult for missed details.
b. Measure the height of the head first. The head is the main basis of measuring the
proportions of the body. This is so that the proportions can be easily ascertained when
rescaling is necessary. It is best to measure both the width and height of the head to
optimize analysis for the basic shapes.
c. Measure other main body parts. Using the height of the head as the main unit of
measurement, measure the height of the torso, legs, and arms. This will then give you an
idea to the character’s overall height.
d. Draw the basic shape for the head. As the head is the main basis for all basic shapes and
proportions of the body, it would then be best to draw the basic shape of the head. This
measurement is now considered as one unit.
e. Draw the other basic shapes of the body. Use the measurement of the head as basis. Start
off first with the main body parts such as the torso and limbs and then break them off even
more like adding joints and hands and feet. Use only simple shapes (circle, rectangle, and
triangle). Try to break down more complicated basic shapes into simpler ones (pentagon
can be broken down into a triangle and a rectangle).
f. Add more basic shapes and further guidelines if necessary. Find specific measurements for
smaller details such as fingers, and facial elements. Break off all elements into its most basic
shapes as much as is needed.
o Recreating the Character
a. Find the overall height of the character first. Find the space that you would be using when
recreating the character. This habit is very useful especially when resizing.
b. Break down the height into its major parts. Divide the space of the overall height based on
the major body parts such as the head, torso, and limbs. Again, make sure that the head is
the basis for measurement.
c. Draw the necessary basic shapes. Based from the notes on the analysis, draw the basic
shapes. It would be best to draw the major body parts first before the other smaller basic
shapes.
d. Render the drawing. From the basic shapes, add necessary details during the rendering
process. Take note of the sizing and volume to make sure that the character is still on
model.
o Additional Tips
a. Modeling is considered as the fastest and most efficient way of making sure that how you
draw the character is the same as that of the animation studio’s standards, so try to do this
before going in with the entire clean-up process
b. If possible (during the pre-production process), ask if you are able to practice modeling or
drawing the character to perfect your technique
c. Tracing is not the same as modeling
d. Use the head as the basis for modeling at all times
e. Break down all body and facial elements to its most basic shapes
f. Modeling a character takes a lot of time and practice, so it is best to do modeling before
doing the clean-up a multiple of times before perfecting it
g. Consult the concept artist, senior animator, or supervisor on tips on how to draw the
character; or allow them to check your work to make sure that you are complying with the
design
Page 8 of 14
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Page 9 of 14
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
If not possible, consultation may be done through other members of the quality testing team
(supervisor, department head, and/or more experienced animators in your department).
As you become more experienced in the industry, you would find some of the mistakes on
your own, and there would be no need to ask any questions.
4. Project how the clean-up will affect the other parts of the production process
As a clean-up artist, or as an animator, you must remember that you are not the only person
working on the animation. It is also a goal for the entire animation team to give the illusion that
only one person is working on the animation. As such, the seamless transition between the
works of different animators must be observed.
You must consider how any nuances in your work might affect the production process.
Other items in the animation folder (storyboard, field guides, etc.) may aid in determining how
your scene would affect those coming before and after it.
Tips in Redrawing
1. Use and take care of proper materials and equipment
Using the proper materials and equipment optimizes the workflow of doing clean-up and
allows you to do work for longer periods of time with little to no stress.
Use a different-colored pencil when redrawing if possible (i.e. if the rough keyframe drawing is
done in blue pencil, try to use a red pencil).
The model sheet is usually placed on top of the light box, or pinned at the wall in front of the
clean-up artist for easier reference.
Place all other materials (animation folder, other pencils) in one place. It is recommended to
place them at the portion where the non-dominant hand resides (i.e. if you are right handed,
place it on your left side, and vice versa).
Use a masking tape, invisible tape, or any tape that will not leave a residue to the paper and
the pencil, making the light box easier to clean.
It is also important to keep the light box clean and tidy. Make sure that it is always free of
eraser shavings or loose graphite from the pencil. Light boxes are usually cleaned with
denatured alcohol (especially below the rotating disc). A hand vacuum may be used in
cleaning the inside of the light box from fallen debris like loose graphite or eraser shavings
(which is to be used with caution). Non-stick solutions (like oil) can be used to clean any
remaining adhesion to the surface.
2. Use another paper if necessary
It would be best if the rough keyframe drawings and the redraw is done at one page, and the
final clean-up is done at a separate page. This is done especially when a lot of redrawing was
done before the actual clean-up.
In some cases, (like if there is no blue pencil used), one paper each would be used for the
rough keyframe drawings, the redraw, and the clean-up.
For those without light boxes, it would also be wise to do the rough keyframe drawing, redraw,
and clean-up in one page. If this is done, make sure that the rough keyframe drawing and the
redraw is done by a blue or non-photo pencil.
3. Keep lines clear by erasing unnecessary lines
Before redrawing, analyze what lines are unnecessary (guidelines, basic shapes, etc.) and
erase them.
Keep erasing any unnecessary lines to make sure that the drawing is clear and you will not
accidentally trace any unwanted lines.
It would be best for you to use a kneaded eraser – a clay-like eraser – as you are able to mold
it into different shapes to erase only precise lines, and it does not have any eraser shavings.
Page 10 of 14
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Though unable to erase darker lines, it is still recommended as a lot of rough keyframe
drawings are typically lightly-drawn sketches.
4. Maximize finger, wrist, elbow, and shoulder movement
Using the proper body part to do any type of movement optimizes your work, allows you to
draw and do clean-up for a long time, and reduces any injuries resulted by overexertion (i.e.
carpal tunnel).
Drawing using your fingers is used for more precise drawing, such as drawing the facial
elements, and other finer details in the character’s clothing. This is not recommended to be
done for long periods of time as it also exerts pressure on other muscles on your arm.
Drawing using your wrist is considered as a “default”, used in writing. It could be used for
drawing bigger details.
Drawing using your elbow is also somewhat a default – a secondary movement to your wrist. It
could be used for drawing larger lines on a one half bond paper. Using the shoulder more for
drawing is recommended as it does not strain other smaller muscles on your hand.
Drawing using your shoulder is mainly used for drawing larger lines that span across the entire
paper, as large as a whole bond paper.
Together with the proper arm movements, it is also recommended that the clean-up artist’s
posture be taken note of.
Page 11 of 14
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Page 12 of 14
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
o Other brand colored pencils may be used, but to be used with caution because it may be
difficult to erase
o Watercolor colored pencils are not recommended as they are difficult to erase
Eraser for redrawing; recommended: kneaded eraser
Further Watching:
Becker, E. (2019 October 14). DRAWING BETTER FASTER- HOW TO PRACTICE THE RIGHT WAY
[Video]. Retrieved from https://www.youtube.com/watch?v=emcO79uteN4
Becker, E. (2020 May 31). AVATAR BREAKDOWN IN 3 STEPS : HOW TO INSTANTLY LEVEL UP YOUR
DRAWING SKILL ( for baby beginners ) [Video]. Retrieved from
https://www.youtube.com/watch?v=RXb-Y_kz2aU
References:
Blair, P. (1994). Animation. Walter Foster Publishing: California.
Klasky Csupo. (n.d.). Part Five: Off Model/On Model, cooltoons2.com. Retrieved from
http://www.cooltoons2.com/various/artlessons/model.html
Technical Education and Skills Development Authority (2018 February 27). Training
Regulations for Animation NCII – Version 02. Quezon City
Williams, R. (2001). Animator’s Survival Kit. Faber and Faber: United States.
ACTIVITY 3: Self-Check 3
Instructions: Read and understand the material on the lesson before answering. The following
statements are some of the situations that you might encounter when doing clean-up. Determine if
the given situation is something that is recommended when doing clean-up or not. Choose ‘TRUE’ if
the statement is true. Otherwise, choose ‘FALSE’. (20 items, 20 pts).
1. Clean-up helps in making it seem that only one animator has done the entirety of the
animation.
2. Clean-up can be done in one sheet if the rough drawing or redraw is done through the use of
a 2H pencil.
3. Traditionally, clean-up is done first with pencil and then done in ink in cels.
4. A production assistant can be asked on the technicalities of creating the animation.
5. A scanner is considered as a less efficient way of doing line testing.
6. The animation folder includes all of the characters needed in the scene to be created.
7. It is possible to do modeling with the torso as the main basis of measurement.
8. It is possible to modify the volume of the basic shapes during distortions.
9. It is possible to break down a pentagon further into smaller basic shapes.
10. It is possible to do modeling by simply tracing the details of the original character to the
modeled one.
11. If the keyframes are mislabeled, it is possible for it to be accountable to you.
12. The senior animator can always cater to the questions of their respective clean-up artist.
13. The information in the special instructions can be useful when analyzing the keyframes.
14. The background is necessary when framing how the characters would move.
15. Consultation with the senior animator is always necessary when receiving the rough keyframe
drawings.
16. The tweaks that you make in the clean-up can affect the entire animation.
17. It is recommended to keep only the lines needed when redrawing the keyframe.
18. Always do redrawing with mainly the movements of your wrist.
19. Lighting and shadowing is something that needs to be considered when doing clean-up.
20. It is acceptable if any ripples on the final clean-up paper is seen.
Page 13 of 14
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
How to Submit:
Answer “WW3: Self-Check 3” under “Week 3 – Introduction to Clean-Up”.
A Google Form link shall be sent for those without a Canvas account.
For printed modules, place answers on a ¼ sheet of paper with the CAPITAL LETTERS only.
Submission Channels:
Canvas K-12 LMS (Quizzes)
Google Form link
Submission of printed modules in Gate 2
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