204 DS Notes Unit 3
204 DS Notes Unit 3
MBA SEM II
Notes Unit 3
Queuing Theory
Queuing Theory deals with the analysis of queues and queuing behavior and is used for finding
the solution of the problems so that the effectiveness of the service function is optimized given
that the arrival and servicing times are random
Service
Facility
Input Served
process customers
Customers in queue
Queuing System
Elementary Queuing System
A. Input process (or Arrival Pattern)
B. Queue (Waiting line)
C. Service Facility (Server)
D. Departure
3. Service discipline: if the server is free, the arriving customers are served immediately. If a
server is busy, the customers are selected in random or in order of their of arrival or by assigning
probabilities
Departure
On receiving the service completely, the customers depart from the system
Game Theory
Game Theory deals with such problems where actions and interactions of competing firms give
rise to conditions of business conflict
Players: The participants to the game who act as decision makers are called as players
Strategies: A finite number of possible courses of action available to a player are called
strategies
Play: A play occurs when each player selects one of his strategies
Payoff: Every combination of strategies of players determines an outcome called payoff
Payoff matrix: The gains resulting from a game if presented in the form of a table is
called,” Payoff matrix “
Two person game: when there are only two competing parties, one opposing the other,
the game is Two person game
Multiple person game: when there are more two competing parties, the game is Multiple
person game
Two person zero sum game: The game in which gain of one player is loss of other
player is Two person zero sum game
Two person non zero sum game :In this the players inspite of opponent can also be
partners
Pure strategy game: It is a decision of the player to always select the same strategy
Mixed strategy game: It is the decision of the player, in advance of the play to select
more than one strategy with fixed probabilities
Value of the Game: Value of the Game is the “Expected gain to a player” if he and his
opponent use their best strategies
“A strategy is said to dominate another strategy if all of its possible outcomes are preferable”
For Player A
Dominance exists when every element in a row (called dominating row) is higher than or equal
to the corresponding elements of another row (called dominated row)
For Player B,
Dominance exists for opponent when every element in a column (called dominating column) is
lower than or equal to the corresponding elements of another column (called dominated column)
Decision Theory
Decision making is a process of selecting from a set of alternative courses of action, that course,
which best meets the objectives of the decision problem, as compared to the others as judged by
the decision maker
Decision Models
Decision making under Certainty
Decision making under Risk
Decision making under Uncertainty
Decision making under Conflict