ME101: Engineering Mechanics: Statics: Instructor
ME101: Engineering Mechanics: Statics: Instructor
Instructor:
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ME101: Text/Reference Books
J. L. Meriam and L. G. Kraige, Engineering Mechanics, Vol I – Statics,
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Vol II – Dynamics, 6 Ed, John Wiley, 2008.
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I. H. Shames, Engineering Mechanics: Statics and dynamics, 4 Ed,
PHI, 2002.
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ME101: Evaluation
Quizzes+ Class Room Participation + Assignments: 30%
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ME101: Mechanics
• Mechanics: deals with the action of forces on bodies
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ME101: Mechanics
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ME101: Engineering Mechanics – Why?
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ME101: Engineering Mechanics – Why?
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ME101: Engineering Mechanics – Why?
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ME101: Classification
• Mechanics ::
– Fluid mechanics
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Basic Concepts
• Rigid Body: No deformation under any load
– Change in distance between any two points
negligible as compared to body dimensions
x
z
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Rigid body mechanics :: Idealization
• Rigid Body
– A combination of large number of particles in
which all particles remain at a fixed distance
(practically) from one another before and after
applying a load
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Rigid body mechanics :: Statics
• Statics
– equilibrium of rigid body under action
of forces
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Rigid body mechanics :: Dynamics
• Dynamics
– motion of bodies (acceleration/deceleration)
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Mechanics: Fundamental Concepts
• Space: Geometric region occupied by bodies
It can be determined by relative to some geometric reference
by means of linear & angular measurements.
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Mechanics: Spherical coordinate system
• Application
– Separation of variables in partial differential
equations, e.g., Laplace eqn
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Mechanics: Cylindrical coordinate system
• Application
– Physical phenomena with spherical symmetry, e.g.,
water flow in a circular pipe
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Mechanics: Fundamental Concepts
• Time
– Measure of succession of events (period
b/w two events)
– Basic quantity/dimension
• Mass
– Quantity of matter in a body
– Measure of inertia
– Basic quantity/dimension
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Mechanics: Fundamental Concepts
• Force
– Tends to move a body along its direction
• Change in velocity
– Characterization
• Magnitude
Vector
• Direction
• Point of application
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– Derived quantity (MLT )
– Occurrence as interaction between bodies
• Gravitational, electromagnetic actions
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Mechanics: Fundamental Concepts
• More about mass and weight
– No change in mass with change in location
of body
– Weight refers to gravitational attraction on
a body
• May change with location
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Mechanics: Idealization as particle
• Particle
– A body with mass but with
negligible dimensions
40 kN 160 kN
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Mechanics: Newton’s Three Laws of Motion
• Basis of rigid body statics
– First Law: A particle originally at rest, or moving in a
straight line with constant velocity, tends to remain
in this state provided the particle is not subjected to
an unbalanced force
– Principle of force equilibrium
• Statics
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Mechanics: Newton’s Three Laws of Motion
• Basis of rigid body dynamics
– Second Law: A particle of mass “m” acted upon by an
unbalanced force “F” experiences an acceleration “a”
that has the same direction as the force and a
magnitude that is directly proportional to the force
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Mechanics: Newton’s Three Laws of Motion
• Application in both statics and dynamics
– Third Law: The mutual forces of action and reaction
between two particles are equal, opposite and collinear
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Mechanics: Newton’s Law of Gravitational Attraction
• Gravitational attraction between any two
particles
F = mutual force of attraction between
two particles
F G m1m2 G = universal constant of gravitation
r2
Experiments G = 6.673x10-11 m3/(kg.s2)
: Rotation of Earth is not taken into account
m1, m2 = masses of two particles
r = distance between two particles
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Mechanics: Gravitational Attraction of Earth
• Weight of a particle/body
– Location of a particle/body near or at the surface
of the earth
• Only significant gravitational force is that
between the earth and the particle/body
– Weight of particle/body
: Assuming earth to be a non-rotating sphere
of constant density and having mass m2 = Me
: r = distance between the earth’s center
and the particle
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: Let g = GMe /r = accln. due to gravity
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(9.81 m/s )
: In g, earth’s rotation is taken into account
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Mechanics: Units
In Mechanics we use fundamental (4) quantities called dimensions. These are length Mass, Time and Force
F ma N = kg.m/s
2
2
1 Newton is the force required to give a mass of 1 kg an accln of 1 m/s .
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W mg N = kg.m/s
US Customary Units (FPS)
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Unit Conversions
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Mechanics: Prefixes of units
• Very large or very small numerical quantity
th
– Mil: 1/1000 of an inch
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Mechanics: Accuracy
• Significant Digits
– Number of significant digits in an answer
should depend on the accuracy of measurement
involved
• Length of the side of a square: 24 mm
2
• Area of square : 580 mm
2
– Not 576 mm
– Accuracy in industries
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• Millimeters (10 ) in Civil Engineering construction
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• Nanometer (10 ) in Integrated Circuits
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Mechanics: Scalars and Vectors
• Scalar
• (Physical Quantity that can be described by magnitude only)
– Only magnitude is associated with it
• e.g., time, volume, density, speed, energy, mass etc.
• Vector
• (Physical Quantity that required magnitude as well as direction
for complete description)
– Possess direction as well as magnitude
– e.g., displacement, velocity, acceleration etc.
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Mechanics: Scalars and Vectors
A Vector V can be written as: V = Vn
V = magnitude of V
n = unit vector whose magnitude is one and whose direction
coincides with that of V
Unit vector can be formed by dividing any vector, such as the
geometric position vector, by its length or magnitude
Local
depression
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Types of Vectors: Sliding Vector
• Sliding Vector
– Constant magnitude and direction
Unique line of action
– “Slide” along the line of action
No unique point of application
Force on
coach F
Force on
coach F
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Types of Vectors: Sliding Vector
• Sliding Vector
– Principle of Transmissibility
Application of force at any point along a particular
line of action
– No change in resultant external effects of the force
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Types of Vectors: Free Vector
• Free Vector
– Freely movable in space
No unique line of action
– No unique point of application
– e.g., moment of a couple
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Mechanics: Scalars and Vectors
• Vector addition
– Equivalent vector R= a + b (Vector Sum)
• Vector Subtraction
Negative of a vector (Change direction of a vector)
– Equivalent vector C= A - B
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Mechanics: Scalars and Vectors
• Laws of vector addition
–Head to Tail Rule
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Vectors: Rules of addition
• Parallelogram Law
– Equivalent vector represented by the
diagonal of a parallelogram
• V = V1 + V2 (Vector Sum)
• V V1 + V2 (Scalar sum)
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Vectors: Parallelogram law of addition
• Addition of 3 vectors
– F1 + F2 + F3 = R
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Vectors: Rules of addition
• Trigonometric Rule
– Law of Sines
– Law of Cosine
B
A
C
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Exercise Problems
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Exercise Problems (DIYS)
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Questions??
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Thank You.
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