Module 2: Kinematics 1
Module 2: Kinematics 1
MODULE 2: KINEMATICS
We start our study with the simplest type of motion a body can undergo.
This is called rectilinear motion or motion along a straight line. For the analysis,
we will be considering the line of motion as a coordinate axis, i.e. the x-axis if the
line of motion is horizontal or the y-axis if the line of motion is vertical.
2.1 BASIC CONCEPTS:
1. POSITION (x) of the body. This is to indicate the location of the body at any time
as it moves. It is the distance from a given reference point along the path at any
time.
The reference point should not be confused with the starting point
although sometimes they are considered the same for convenience.
In cases where the line of motion is the y-axis, position is denoted by (y)
MODULE 2: KINEMATICS 1
Saint Louis University
SCHOOL OF ENGINEERING and ARCHITECTURE
Department of Mechanical Engineering
2. DISPLACEMENT (X) - this is the change in the position of the body during a
certain length of time.
the Greek letter “delta” () stands for “change in” a quantity.
X = X2 - X1
Time instant is a point in time, i.e. at the time 5 seconds after starting or time
2 seconds before it stops, etc.
Time interval is a length of time, i.e. during the first 10 seconds or during the
time from t1 = 5 seconds to t2 = 10 seconds etc.
4. Velocity of the body. Generally, the velocity is the rate of change in the
position of the body. From this, it can be seen how fast a body is moving
including its direction of motion.
Average Velocity (vav) is the velocity of a body taken during a time
𝒅𝒊𝒔𝒑𝒍𝒂𝒄𝒆𝒎𝒆𝒏𝒕 ∆𝒙
𝒗𝒂𝒗 = = ∆𝒕
𝒕𝒊𝒎𝒆 𝒊𝒏𝒕𝒆𝒓𝒗𝒂𝒍
MODULE 2: KINEMATICS 2
Saint Louis University
SCHOOL OF ENGINEERING and ARCHITECTURE
Department of Mechanical Engineering
faster and faster or slower and slower, or in the form of a change in the
direction. In rectilinear motion however, acceleration can happen mostly in the
form of a change in magnitude (except at the instant when the body reverses
its direction).
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Saint Louis University
SCHOOL OF ENGINEERING and ARCHITECTURE
Department of Mechanical Engineering
(𝐯𝐢 + 𝐯𝐟 )𝐭
𝐗=
𝟐
In UARM, the average acceleration is equal to the instantaneous acceleration
therefore
𝐯𝐟 − 𝐯𝐢
𝑎 = 𝐚𝐚𝐯 =
𝐭
The two equations above are considered as the basic equations for analyzing
UARM. Any problem involving UARM can already be solved or analyzed by just
using these 2 equations. However, in many instances, the two will always be
used together to solve even only a single quantity. Therefore there is a need for
additional equations that will enable us to solve for a quantity directly using only
one equation. To obtain these additional equations, we simply solve the two
basic equations simultaneously by elimination of a particular unknown quantity.
That’s why these additional equations are called derived equations.
If vf is eliminated from the basic equations,
X = vi(t) + (1/2)at2
If vi is eliminated,
X = vf (t) - (1/2)at2
If t is eliminated
Thus, there are 5 equations for analyzing UARM, each one having its own
particular application.
** note that the subscript “i” refer to initial property while the subscript “f” are
final properties.
MODULE 2: KINEMATICS 4
Saint Louis University
SCHOOL OF ENGINEERING and ARCHITECTURE
Department of Mechanical Engineering
Examples:
1. Determine the average speed of a car that travels 80 km/hr for 2 hr, 100
km/hr for 1 hr and at 30 km/hr for 0.5 hr?
0 1 2 3
Solution:
𝑑𝑖𝑠𝑝𝑙𝑎𝑐𝑒𝑚𝑒𝑛𝑡 𝛥𝑋
vave = 𝑡𝑖𝑚𝑒 𝑖𝑛𝑡𝑒𝑟𝑣𝑎𝑙 = 𝛥𝑡
Where:
ΔX = X01+X12+X23
X01 = (80 km/hr)(2hr) = 160 km ---- displacement after the first 2 hours
X12 = (100 km/hr)(1hr) = 100 km – displacement during the next hour
X23 = (30 km/hr)(o.5hr) = 15 km – displacement during the last half hour
Solution:
Time difference = time during rainy days – time during normal day
1 ℎ𝑟
Let: tn = time on a normal day = 2 hr + (20min x 60 𝑚𝑖𝑛) = 2.3333hrs
Solving for the distance travelled:
X = (105 km/hr)(2.3333hr) = 245 km
MODULE 2: KINEMATICS 5
Saint Louis University
SCHOOL OF ENGINEERING and ARCHITECTURE
Department of Mechanical Engineering
The trip during a rainy day takes 1.1667 hrs longer compared to that on a
normal day.
3. A car moving with constant acceleration covers the distance between two
points 60 m apart in 6s. Its velocity as it passes the second point is 15 m/s.
(a) what is its velocity at the first point? (b) What is the acceleration?
X = 60m ; t = 6s; a =?
1 2
V1 =? V 2 = 15 m/s
X = (vi + vf) t / 2
60m = (v1 + 15 m/s)(6s)/2
v1 = 5 m/s
b. Solving for acceleration:
X = vf (t) - (1/2)at2
60m = (15m/s)(6s) – ½(a)(6s)2
a = 1.6667 m/s2
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Saint Louis University
SCHOOL OF ENGINEERING and ARCHITECTURE
Department of Mechanical Engineering
Where:
y = vertical displacement of the free falling body
g = constant acceleration due to gravity
vf = final velocity
vi = initial velocity
t = time elapsed
Note: for convenience, the following concept should be applied:
The value of acceleration due to gravity “g” is always negative (g = -9.81
m/s2; g = -32.2 ft/s2; g = - 981 cm/s2)
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Saint Louis University
SCHOOL OF ENGINEERING and ARCHITECTURE
Department of Mechanical Engineering
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Saint Louis University
SCHOOL OF ENGINEERING and ARCHITECTURE
Department of Mechanical Engineering
Solution:
Assume that starting (y = 0 ) is the point where the object was released.
Given: vi = 15 m/s upward --- initial velocity of the ball
a) Find the ball’s position and velocity 1.00 s and 4.00 s after leaving your hand
At t = 0:
Position:
y = vit + ½ gt2
y = (15m/s)(1s) + 1/2 (-9.81m/s2)(1s)2
y = 10.095 m
Velocity:
vf = vi + gt
vf = 15m/s +(-9.81m/s2)(1s)
vf = 5.19 m/s
1 second after release, the ball is 10.095 m above starting point with a velocity
of 5.19 m/s and directed upward
At t = 4s:
Position:
y = vit + ½ gt2
y = (15m/s)(4s) + 1/2 (-9.81m/s2)(4s)2
y = -18.48 m
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Saint Louis University
SCHOOL OF ENGINEERING and ARCHITECTURE
Department of Mechanical Engineering
Velocity:
vf = vi + gt
vf = 15m/s +(-9.81m/s2)(4s)
vf = -24.24 m/s
4 second after release, the ball is 18.48 m below starting point with a velocity
of 24.24 m/s m/s and directed downward.
MODULE 2: KINEMATICS 10
Saint Louis University
SCHOOL OF ENGINEERING and ARCHITECTURE
Department of Mechanical Engineering
PROJECTILE MOTION
Projectile motion is an important special case of two dimensional motion.
A projectile is any body that is given an initial velocity and then follows a
path determined entirely by the effects of gravitational acceleration and air
resistance. The path followed by a projectile is called its trajectory.
To analyze this common type of motion, we’ll start with an idealized model,
representing the projectile as a single particle with an acceleration (due to
gravity) that is constant in both magnitude and direction. We’ll neglect the
effects of air resistance and the curvature and rotation of the earth.
Projectile motion is always confined to a vertical plane determined by the
direction of the initial velocity (velocity of projection). This is because the
acceleration due to gravity is purely vertical; gravity can’t move the projectile
sideways. Thus projectile motion is two-dimensional. We will call the plane of
motion the xy-coordinate plane, with the x-axis horizontal and the y-axis vertically
upward. The x-component of acceleration is zero, and the y-component is
constant and equal to –g (By definition, g is always positive; with our choice of
coordinate directions, ay is negative.)
In projectile motion
a = g = 9.80 m/s2 directed downward
Thus,
ax = 0 and ay = - 9.80 m/s2
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Saint Louis University
SCHOOL OF ENGINEERING and ARCHITECTURE
Department of Mechanical Engineering
x = v xt
III. VERTICAL COMPONENT
𝑣𝑖𝑦 +𝑣𝑓𝑦
a. y = ( )t
2
b. vfy = viy + gt
c. y = viyt + ½ gt2
d. y = vfyt - ½ gt2
e. vfy2 = viy2 + 2gy
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Saint Louis University
SCHOOL OF ENGINEERING and ARCHITECTURE
Department of Mechanical Engineering
The height of the projectile is given by the component y, and it reaches its
maximum value when the component VBY is equal to zero. That is when the
projectile changes from moving upward to moving downward.(see figure
above)
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Saint Louis University
SCHOOL OF ENGINEERING and ARCHITECTURE
Department of Mechanical Engineering
VBY = V0 sin(θ) + g t
0 = (20m/s)sin25 +(-9.81m/s2)t
The time of flight (t) is the interval of time between when projectile is launched
until the projectile touches the ground and is located at y = 0.
Thus
y = voyt + ½ gt2
0 = (20sin25)(t) + ½(-9.81m/s2)t2
Solving for t
t = 1.72 s
MODULE 2: KINEMATICS 14
Saint Louis University
SCHOOL OF ENGINEERING and ARCHITECTURE
Department of Mechanical Engineering
1. A subway train starts from rest at a station and accelerates at a rate of 1.6
m/s2 for 14 s. It then runs at constant speed for 70 s after which it slows down
at a rate of 3.5 m/s2 until it stops at the next station. Find the total distance
covered.
2. A freight train moving at an initial speed of 40 m/s puts on its breaks,
producing a deceleration of 0.5 m/s2. (a) How long will it take the train to
travel the next 100 m? (b) At what speed will it be traveling the end of this
100 m?
3. How fast must a ball be thrown vertically upward to reach a height of 12 m
from the point where it was thrown? How long will it take for the ball to go
back to its original position?
4. A champagne bottle is held upright 1.2 m above the floor as the wire
around its cork is removed. The cork then pops out, rises vertically and falls
to the floor 1.4 s later. (a) What height above the bottle did the cork
reach? (b) What was the cork’s initial velocity? (c) What is its velocity jus
before it strikes the ground?
5. A boy throws a stone from the top of a building 46.0 m above ground. The
stone is thrown at an angle of 33.0° below the horizontal and strikes the
ground 55.6 m away from the building, find the following: (a) Time of flight.
(b) Initial speed. (c) The magnitude and the direction of the velocity of the
stone just before it strikes the ground.
6. A major leaguer hits a baseball so that it leaves the bat at a speed of 30.0
m/s and at an angle of 36.9o above the horizontal. You can ignore air
resistance. (a) At what two times is the baseball at a height of 10 m above
the point at which it left the bat? (b) Calculate the horizontal and vertical
components of the baseball’s velocity at each of the two times calculated
in part (a). (c) What are the magnitude and direction of the baseball’s
velocity when it returns to the level at which it left the bat?
MODULE 2: KINEMATICS 15