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Salamander (Warhammer 40,000 8th Edition) (59 PL, 8CP, 1,010pts)

This document summarizes a 1,010 point Salamanders Space Marine army list for Warhammer 40,000 8th edition. The army consists of a Battalion Detachment containing HQ units like a Chaplain Venerable Dreadnought and Harath Shen Apothecary, and troop units like an Infiltrator Squad. The list focuses on close combat units and healing/reviving friendly models.

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Joshua Cu Soon
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0% found this document useful (0 votes)
338 views

Salamander (Warhammer 40,000 8th Edition) (59 PL, 8CP, 1,010pts)

This document summarizes a 1,010 point Salamanders Space Marine army list for Warhammer 40,000 8th edition. The army consists of a Battalion Detachment containing HQ units like a Chaplain Venerable Dreadnought and Harath Shen Apothecary, and troop units like an Infiltrator Squad. The list focuses on close combat units and healing/reviving friendly models.

Uploaded by

Joshua Cu Soon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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salamander (Warhammer 40,000 8th Edition) [59 PL, 8CP, 1,010pts]

Battalion Detachment +5CP (Imperium - Adeptus Astartes - Salamanders) [59 PL,


8CP, 1,010pts]
Rules: Angels of Death, Bolter Discipline, Shock Assault

Configuration [8CP]

**Chapter Selection**
Categories: CONFIGURATION
Salamanders
Selections: Salamanders
Rules: Forged in Battle

Battle-forged CP [3CP]
Categories: CONFIGURATION

Detachment CP [5CP]
Categories: CONFIGURATION

HQ [15 PL, 218pts]

Chaplain Venerable Dreadnought [11 PL, 143pts]


Selections: 1. Litany of Faith, Heavy plasma cannon [16pts], Iron Resolve, Litany of Hate,
Selfless Saviors, Warlord
Categories: ADEPTUS ASTARTES, IMPERIUM, VEHICLE, CHARACTER, DREADNOUGHT, CHAPLAIN VENERABLE
DREADNOUGHT, HQ, <CHAPTER>, WARLORD
Rules: Angels of Death
Abilities: 1. Litany of Faith, Dreadnought Character, Icon of Hate, Iron Resolve, Litany of Hate,
Reliquarius, Selfless Saviors, Smoke Launchers, Unstoppable Fury, Unyielding Ancient,
Explosion: Explodes, Unit: Chaplain Dreadnought, Weapon: Heavy plasma cannon, Standard,
Heavy plasma cannon, Supercharge
Melee weapon [22pts]
Selections: Dreadnought combat weapon [20pts], Storm bolter [2pts]
Weapon: Dreadnought combat weapon, Storm bolter
Abilities Description Ref
If this litany is inspiring, then when a model in a friendly <CHAPTER>
unit within 6" of this model would lose a wound as a result of a mortal
1. Litany of
wound, roll one D6; on a 5+ that wound is not lost. This is not cumulative
Faith
with any similar rules (e.g. the Psychic Fortress psychic power or the
Flesh is Weak Chapter Tactic).
Dreadnought
This model may not be given any relics.
Character
All friendly models with the <CHAPTER> keyword in combat with the
Icon of Hate same unit as a model with this ability add +1 to their Strength
characteristic for the duration of the Fight phase.
Add 1 to the Wounds characteristic of your warlord. In addition, roll a dice
Iron Resolve each time your warlord loses a wound. On a roll of a 6, your warlord
shrugs off the damage and does not lose the wound.

If this litany is inspiring, you can re-roll hit rolls for attacks made with
Litany of
melee weapons by models in friendly<CHAPTER> units whilst their unit
Hate
is within 6" of this model
Reliquarius This model has a 5+ invulnerable save.
Selfless If this litany is inspiring, friendly SALAMANDERS units within 6" of this
Saviors model can perform Heroic Interventions as if they were a CHARACTER
Once per game, instead of shooting any weapon in the Shooting phase,
Smoke this model can use its smoke launchers. Until the controlling player's next
Launchers Shooting phase, any enemy units targeting this unit subtract 1 from all hit
rolls for Shooting attacks made against this unit.
Unstoppable You can re-roll hit rolls of 1 for this model if it is equipped with two
Fury Dreadnought combat weapons.
Unyielding Roll a D6 each time this model loses a wound; on a 6 the damage is
Ancient ignored and that wound is not lost.

Explosion Dice roll Distance Mortal wounds Ref


Explodes 6 6" D3

Unit M WS BS S T W A Ld Save Ref


Chaplain Dreadnought 6" 2+ 2+ 6 7 9 4 10 3+

Weapon Range Type S AP D Abilities Ref


Dreadnought
Melee Melee x2 -3 3 -
combat weapon
Heavy plasma
Heavy
cannon, 36" 7 -3 1 -
D3
Standard
Heavy plasma For each hit roll of 1, the bearer suffers 1
Heavy
cannon, 36" 8 -3 2 mortal wound after all of this weapon's
D3
Supercharge shots have been resolved.
Rapid
Storm bolter 24" 4 0 1 -
Fire 2
Harath Shen [4 PL, 75pts]
Selections: Bloodfire, Frag grenade, Krak grenade, Power sabre
Categories: APOTHECARY, ADEPTUS ASTARTES, HARATH SHEN, IMPERIUM, INFANTRY, CHARACTER,
SALAMANDERS, HQ
Rules: Angels of Death
Abilities: Master of Chirurgery, Unit: Harath Shen, Weapon: Bloodfire, Standard, Bloodfire,
Supercharge, Frag grenade, Krak grenade, Power sabre

Abilities Description Ref


At the end of any of your Movement phases, Harath Shen can attempt to
heal or revive a single model. Select a friendly SALAMANDERS INFANTRY
or BIKER unit within 3" of the Harath Shen. If that unit contains a wounded
model, it immediately regains D3+1 lost wounds. If the chosen unit contains
Master of no wounded models but one or more of its models have been slain during
Chirurgery the battle, roll a D6. On a 3+, a single slain model is returned to the unit with
1 wound remaining. If Harath Shen fails to revive a model, he can do
nothing else for the remainder of the turn (shoot, charge, fight, etc.) as he
recovers the gene-seed of the fallen warrior. A unit can only be the target of
the Narthecium/Master of Chirurgery ability once in each turn.

Unit M WS BS S T W A Ld Save Ref


Harath Shen 6" 3+ 3+ 4 4 4 3 9 3+

Weapon Range Type S AP D Abilities Ref


Bloodfire,
12" Pistol 1 7 -3 1 -
Standard
Bloodfire, On a hit roll of 1, the bearer suffers
12" Pistol 1 8 -3 2
Supercharge a single mortal wound.
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Power sabre Melee Melee User -3 2 -

Troops [28 PL, 441pts]

Infiltrator Squad [11 PL, 142pts]


Categories: TROOPS
Rules: Angels of Death
Abilities: Combat Squads, Concealed Positions, Omni-scramblers, Smoke Grenades
4x Infiltrator [88pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
Unit: Infiltrator, Weapon: Bolt pistol, Frag grenade, Krak grenade, Marksman bolt carbine
Infiltrator Helix Adept [32pts]
Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Abilities: Helix Adept, Unit: Infiltrator Helix Adept, Weapon: Bolt pistol, Frag grenade, Krak
grenade, Marksman bolt carbine
Infiltrator Sergeant [22pts]
Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenade, Krak grenade, Marksman bolt
carbine

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when
Combat
containing its maximum number of models, may be split into two units each
Squads
containing an equal number of models.
When you set up this unit during deployment, it can be set up anywhere on
Concealed
the battlefield that is more than 9" from the enemy deployment zone and
Positions
any enemy models.
At the end of your Movement phase, an Infiltrator Helix Adept can attempt
to heal or revive 1 model from its unit. If the Infiltrator Helix Adept's unit
contains a wounded model, that model regains 1 lost wound. If its unit
Helix contains no wounded models, bot one or more of its models have been
Adept slain during the battle, roll a D6. On a 5+ one slain model is returned to the
unit with 1 would remaining. If the Infiltrator Helix Adept fails to revive a
model, he cannot shoot in your next Shooting phase as he recovers the
gene-seed of the fallen warrior.
Omni- Enemy units that are set up on the battlefield as reinforcements cannot be
scramblers set up within 12" of this unit.
Once per battle, instead of shooting any weapons in the Shooting phase,
Smoke this unit can use its smoke grenades; until your next Shooting phase, your
Grenades opponent must subtract 1 from hit rolls for attacks made with ranged
weapons that target this unit.

Unit M WS BS S T W A Ld Save Ref


Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+
Infiltrator Helix Adept 6" 3+ 3+ 4 4 2 2 7 3+
Infiltrator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
Each unmodified hit roll of 6 made for this
Marksman
Rapid weapon's attacks automatically hits and
bolt 24" 4 0 1
Fire 1 results in a wound (do not make a wound roll
carbine
for that attack).
Intercessor Squad [10 PL, 190pts]
Selections: Auto Bolt Rifle [9pts], Auxiliary Grenade Launcher [1pts]
Categories: ADEPTUS ASTARTES, IMPERIUM, INFANTRY, INTERCESSOR SQUAD, PRIMARIS, TROOPS
Rules: Angels of Death
Abilities: Auxiliary Grenade Launcher, Combat Squads, Weapon: Auto Bolt Rifle
9x Intercessor [153pts]
Selections: 9x Bolt pistol, 9x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenade, Krak grenade
Intercessor Sergeant [27pts]
Selections: Bolt pistol, Frag & Krak grenades, Hand Flamer [1pts], Power fist [9pts]
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenade, Hand Flamer, Krak grenade,
Power fist

Abilities Description Ref


Auxiliary
If a model is armed with a auxiliary grenade launcher, increase the range of
Grenade
any Grenade weapons they have to 30"
Launcher
Before any models are deployed at the start of the game, this unit when
Combat
containing its maximum number of models, may be split into two units each
Squads
containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref


Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Auto
Assault
Bolt 24" 4 0 1 -
3
Rifle
Bolt
12" Pistol 1 4 0 1 -
pistol
Frag Grenade
6" 3 0 1 -
grenade D6
When resolving an attack made with this
Hand Pistol
6" 3 0 1 weapon, do not make a hit roll: it automatically
Flamer D6
scores a hit.
Krak Grenade
6" 6 -1 D3 -
grenade 1
Power When attacking with this weapon, you must
Melee Melee x2 -3 D3
fist subtract 1 from the hit roll.

Scout Squad [7 PL, 109pts]


Categories: IMPERIUM, INFANTRY, ADEPTUS ASTARTES, SCOUT, SCOUT SQUAD, TROOPS
Rules: Angels of Death
Abilities: Combat Squads, Concealed Positions, Unit: Scout, Scout Sergeant
Scout Sergeant [26pts]
Selections: Combat knife, Combi-melta [15pts], Frag & Krak grenades
Rules: Combi Weapon
Weapon: Boltgun, Combat knife, Frag grenade, Krak grenade, Meltagun
Scout w/Heavy Weapon [31pts]
Selections: Bolt pistol, Frag & Krak grenades, Missile launcher [20pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Missile launcher, Frag missile, Missile
launcher, Krak missile
4x Scout w/Sniper Rifle [52pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Sniper rifle [8pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Sniper rifle

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when
Combat
containing its maximum number of models, may be split into two units each
Squads
containing an equal number of models.
When you set up this unit during deployment, it can be set up anywhere on
Concealed
the battlefield that is more than 9" from the enemy deployment zone and
Positions
any enemy models.

Unit M WS BS S T W A Ld Save Ref


Scout 6" 3+ 3+ 4 4 1 1 7 4+
Scout Sergeant 6" 3+ 3+ 4 4 1 2 8 4+

Weapon Range Type S AP D Abilities Ref


Bolt
12" Pistol 1 4 0 1 -
pistol
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Combat Each time the bearer fights, it can make 1
Melee Melee User 0 1
knife additional attack with this weapon.
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
If the target is within half range of this
Assault weapon, roll two dice when inflicting
Meltagun 12" 8 -4 D6
1 damage with it and discard the lowest
result.
Missile
launcher, Heavy
48" 4 0 1 -
Frag D6
missile
Missile
launcher,
48" Heavy 1 8 -2 D6 -
Krak
missile
This weapon may target a CHARACTER
even if it is not the closest enemy unit. If
Sniper
36" Heavy 1 4 0 1 you roll a wound roll of 6+ for this weapon,
rifle
it inflicts a mortal wound in addition to its
normal damage.

Heavy Support [6 PL, 155pts]


Devastator Squad [6 PL, 155pts]
Categories: ADEPTUS ASTARTES, DEVASTATOR SQUAD, IMPERIUM, INFANTRY, HEAVY SUPPORT
Rules: Angels of Death
Abilities: Combat Squads, Signum, Unit: Space Marine, Space Marine Sergeant
Space Marine Sergeant [21pts]
Selections: Bolt pistol, Chainsword, Combi-flamer [8pts], Frag & Krak grenades
Rules: Combi Weapon
Weapon: Bolt pistol, Boltgun, Chainsword, Flamer, Frag grenade, Krak grenade
Space Marine w/Heavy Weapon [38pts]
Selections: Bolt pistol, Frag & Krak grenades, Lascannon [25pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Lascannon
Space Marine w/Heavy Weapon [29pts]
Selections: Bolt pistol, Frag & Krak grenades, Plasma cannon [16pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma cannon, Standard, Plasma
cannon, Supercharge
Space Marine w/Heavy Weapon [38pts]
Selections: Bolt pistol, Frag & Krak grenades, Lascannon [25pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Lascannon
Space Marine w/Heavy Weapon [29pts]
Selections: Bolt pistol, Frag & Krak grenades, Plasma cannon [16pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma cannon, Standard, Plasma
cannon, Supercharge

Abilities Description Ref


Before any models are deployed at the start of the game, this unit when
Combat
containing its maximum number of models, may be split into two units each
Squads
containing an equal number of models.
Before this unit shoots in the Shooting phase, you can choose one model from
Signum this unit that is within 3" of its Sergeant; you can add 1 to hit rolls made for
your chosen model's weapons this phase.

Unit M WS BS S T W A Ld Save Ref


Space Marine 6" 3+ 3+ 4 4 1 1 7 3+
Space Marine Sergeant 6" 3+ 3+ 4 4 1 2 8 3+
Weapon Range Type S AP D Abilities Ref
Bolt pistol 12" Pistol 1 4 0 1 -
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Each time the bearer fights, it can
Chainsword Melee Melee User 0 1 make 1 additional attack with this
weapon.
Assault This weapon automatically hits its
Flamer 8" 4 0 1
D6 target.
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Lascannon 48" Heavy 1 9 -3 D6 -
Plasma cannon, Heavy
36" 7 -3 1 -
Standard D3
On a hit roll of 1, the bearer is slain
Plasma cannon, Heavy
36" 8 -3 2 after all of this weapon's shots have
Supercharge D3
been resolved.

Dedicated Transport [10 PL, 196pts]

Razorback [5 PL, 98pts]


Selections: Twin heavy flamer [28pts]
Categories: ADEPTUS ASTARTES, IMPERIUM, VEHICLE, TRANSPORT, RAZORBACK, DEDICATED TRANSPORT
Rules: Angels of Death, Explodes (6"/D3), Smoke Launchers
Transport: Transport, Unit: Razorback, Weapon: Twin heavy flamer, Wound Track:
Razorback 1, Razorback 2, Razorback 3

Transport Capacity Ref


This model can transport 6 CHAPTER INFANTRY models. It cannot
Transport transport JUMP PACK, TERMINATORS, PRIMARIS, or CENTURION
models.

Unit M WS BS S T W A Ld Save Ref


Razorback * 6+ * 6 7 10 * 8 3+

Weapon Range Type S AP D Abilities Ref


Twin heavy Heavy This weapon automatically hits its
8" 5 -1 1
flamer 2D6 target.

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Razorback 1 6-10+ 12" 3+ 3
Razorback 2 3-5 6" 4+ D3
Razorback 3 1-2 3" 5+ 1
Razorback [5 PL, 98pts]
Selections: Twin heavy flamer [28pts]
Categories: ADEPTUS ASTARTES, IMPERIUM, VEHICLE, TRANSPORT, RAZORBACK, DEDICATED TRANSPORT
Rules: Angels of Death, Explodes (6"/D3), Smoke Launchers
Transport: Transport, Unit: Razorback, Weapon: Twin heavy flamer, Wound Track:
Razorback 1, Razorback 2, Razorback 3

Transport Capacity Ref


This model can transport 6 CHAPTER INFANTRY models. It cannot
Transport transport JUMP PACK, TERMINATORS, PRIMARIS, or CENTURION
models.

Unit M WS BS S T W A Ld Save Ref


Razorback * 6+ * 6 7 10 * 8 3+

Weapon Range Type S AP D Abilities Ref


Twin heavy Heavy This weapon automatically hits its
8" 5 -1 1
flamer 2D6 target.

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref


Razorback 1 6-10+ 12" 3+ 3
Razorback 2 3-5 6" 4+ D3
Razorback 3 1-2 3" 5+ 1

Force Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline,
Shock Assault and Combat Doctrines.’ ()
Bolter Discipline: All ADEPTUS ASTARTES and HERETIC ASTARTES models gain this ability. Instead of
following the normal rules for Rapid Fire weapons, Rapid Fire bolt weapons used by models with this ability
make double the number of attacks if any of the following conditions apply: 1) The firing model's target is
within half the weapon's maximum range. 2) The firing model is INFANTRY and every model in its unit
remained stationary in your previous Movement phase. 3) The firing model is a TERMINATOR, BIKER,
CENTURION, or DREADNOUGHT. For the purposes of this ability a Rapid Fire Bolt weapon is any weapon
with the Rapid Fire type whose name includes the word 'bolt' (e.g. boltgun, bolt rifle, storm bolter, combi-
bolter, hurricane bolter, inferno boltgun, etc.) This also applies when firing the boltgun profile of a combi-
weapon (including the bolt weapon profile of Relics such as Blood Song and the Lion's Wrath) and when
firing relics that replace a Rapid Fire bolt weapon, so long as the relic is also a rapid-fire weapon (e.g.
Primarch's Wrath, Fury of Deimos, etc) The gauntlets of ultramar and the Talon of Horus are also
considered Rapid Fire Bolt weapons, as is the guardian spear used by Deathwatch Watch Masters. (White
Dwarf Feb 2019)
Shock Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the
Attacks characteristic of models in this unit until the end of the turn. ()

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline,
Shock Assault and Combat Doctrines.’ ()
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both,
subtract 1 from all hit rolls for this weapon. ()
Explodes (6"/D3): If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and
before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal
wounds. ()
Forged in Battle: When a unit with this tactic fires Overwatch or is chosen to shoot or fight with, you can re-
roll a single hit roll and you can re-roll a single wound roll. When resolving an attack made with a weapon
that has an Armour Penetration characteristic of -1 against a unit with this tactic, that weapon is treated as
having an Armour Penetration characteristic of 0. ()
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this models
can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1
from any hit rolls that target it. ()

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