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Tiefling Mastermind Rogue

Glimmer Mantouk is a 14th level tiefling rogue with the following abilities: - Darkvision up to 60 feet and fire resistance due to tiefling heritage. - Friends cantrip allows advantage on charisma checks against one creature for 1 minute. - Sneak attack allows an extra 1d6 damage once per turn if conditions are met. - Cunning action allows a bonus action dash, disengage, or hide. - Master of intrigue and tactics abilities related to mimicry, helping allies, and disguises. - Equipment includes a rapier, hand crossbow, thieves' tools, and disguise kit among other items.

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0% found this document useful (0 votes)
205 views1 page

Tiefling Mastermind Rogue

Glimmer Mantouk is a 14th level tiefling rogue with the following abilities: - Darkvision up to 60 feet and fire resistance due to tiefling heritage. - Friends cantrip allows advantage on charisma checks against one creature for 1 minute. - Sneak attack allows an extra 1d6 damage once per turn if conditions are met. - Cunning action allows a bonus action dash, disengage, or hide. - Master of intrigue and tactics abilities related to mimicry, helping allies, and disguises. - Equipment includes a rapier, hand crossbow, thieves' tools, and disguise kit among other items.

Uploaded by

camilo duque
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Rogue (Mastermind) Noble

Glimmer Mantouk
Tiefling

14 +2 30
0 +2
10
13 18
0

+4

+2 0

+3

14 +2

+3

0 2 3
+2

10 +2
d8
+1

+1 +7

+1 Darkvision - 60 feet
Rapier +4 d8+2 Fire Resistance
12 +4

+3 Hand Crossbow +4 d6+2 Friends: For one minute, you have advantage
+3
on Charisma checks against a creature you
Rng 30/120 choose. When this effect ends, the creature

+2
+2 knows that it was charmed and becomes
+1
hostile to you.
Sneak Attack: +1d6 +2d6
+2 Sneak Attack: Once per turn, you can deal
14 extra damage to one creature you hit with an
+3
attack if you have advantage on the attack roll,
+7 or if an ally is within 5 feet of the target and
+1
you don't have disadvantage on the attack roll.

+3 +4 Cunning Action: You can Dash, Disengage, or


Hide as a bonus action on your turn.
+4
16 +2 Master of Intrigue: You can mimic the speech
patterns and accent of a creature you hear
speak for at least one minute, enabling you to
pass yourself off as a native speaker of a
particular land, provided you know the
12 1 Rapier language.
2 Daggers
Hand Crossbow Master of Tactics: You can use the Help action
as a bonus action: Choose one enemy that
Studded Leather Armor can see or hear you within 30 feet. The next
Languages:
attack that one of your allies makes against
-- Common Diplomat's Pack: that target has advantage.
-- Infernal -- Small chest
-- 2 scroll cases
-- Thieves' Cant Disguise Self: You make yourself and the
-- Fine clothes
-- Bottle of ink
belongings on your person look different for
-- Ink pen one hour. You can make yourself one foot
Tools: -- Lamp taller or shorter and must maintain a humanoid
-- Thieves' Tools -- 2 flasks of oil shape. These changes are illusory: they do not
-- 5 sheets of paper hold up to physical inspection. Once you use
-- Disguise Kit -- Vial of perfume this feature, you cannot use it again until you
-- Forgery Kit -- Sealing wax complete a long rest.
-- Soap
-- Card Games

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