100% found this document useful (2 votes)
1K views8 pages

DiBastet's Classless 5e

Uploaded by

mighalis
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (2 votes)
1K views8 pages

DiBastet's Classless 5e

Uploaded by

mighalis
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 8

DIBASTET'S CLASSLESS 5E

"I want to be a barbarian, but I want to trade Rage for something cool..."

There was a time that I would laugh (more) at that, but as the years passed I learned that I don't
exactly like classes. You see, I understand they help new players and such, but I much prefer classes
like the d20 modern ones, just a framework that you use to build your own hero.

However I really enjoyed the concept of 5e archetypes, or subclasses. Even if they bring a lot of
abilities that you can't pick and choose they are akin to ye old Prestige Classes, or a Profession or
Specialization like other systems call it.

That's why I made these rules for my group. You can build your own adventurer the way you want,
kinda like when a DM builds his npcs. A little bit of fighter, bardic inspiration and a smite? A Knight.
Roguish and rangerish skills with some divine magic? An inquisitor. And on top of that you add your
chosen archetype, that may link your character with the Realms or any other setting you play.

We hope these rules enrich your games as much as it did to ours.

by Diego Bastet and the Secrets of Alancia team


art by Lich Godlike, character commissions at
http://diegobastet.deviantart.com/

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the
Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such
material is used with permission under the Community Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright 2016 by Diego Erik and published under the
Community Content Agreement for Dungeon Masters Guild.

Not for resale. Permission granted to print or photocopy this document for personal use only. 1
CLASSLESS 5E
Classless 5e
Level Prof Features
1st +2 Class Feature x3, Quirk x2, Archetype
2nd +2 Quirk
3rd +2 Class Feature
4th +2 Ability Score Improvement
5th +3 Class Feature
6th +3 Quirk
7th +3 Class Feature
8th +3 Ability Score Improvement
9th +4 Class Feature
10th +4 Quirk
11th +4 Greater Class Feature
12th +4 Ability Score Improvement
13th +5 Greater Class Feature
14th +5 Quirk
15th +5 Greater Class Feature
16th +5 Ability Score Improvement
17th +6 Greater Class Feature
18th +6 Quirk
19th +6 Ability Score Improvement
20th +6 Final Class Feature

BASIC FEATURES • (a) a simple melee weapon, or (b) a crossbow


and a case of 20 bolts
• (a) any martial weapon (if proficient), or (b)
HIT POINTS
a shield
Hit Dice: 1d6 per level
• A set of tools
Hit Points at 1st Level: 6 + your Constitution
modifier
CLASS FEATURE
Hit Points at Higher Levels: 1d6 (or 4) +
your Constitution modifier per level after 1st Each time you gain this ability, choose a Class
Feature from the list below. If a feature isn't
PROFICIENCIES described is because it works as found on the
Armor: Light armor SRD. Unless mentioned a Class Feature can't
Weapons: Simple weapons be taken multiple times.
Tools: One tool of your choice Unless a class feature has a greater version, its
Saving Throws: One of your choice among improvements happen at the levels listed in the
Constitution, Dexterity and Wisdom, and one SRD. For example, it doesn't matter if you
among Strength, Intelligence and Charisma choose Wild Shape at 1st or 7th level, you'll
Skills: Choose any two only access flying creatures at 8th character
level.
EQUIPMENT
You start with the following equipment, in ACTION SURGE
addition to the equipment granted by your Prerequisite: Strength 13 or Dexterity 13
background: Found on Fighter.
• (a) leather armor, (b) scale mail (if
proficient), or (c) chain mail (if proficient) AURA OF COURAGE

Not for resale. Permission granted to print or photocopy this document for personal use only. 2
Prerequisite: Strength 13 and Charisma 13,
Aura of Protection FAVORED ENEMY
Found on Paladin. Prerequisite: Dexterity 13 and Wisdom 13
Found on Ranger.
AURA OF PROTECTION
Prerequisite: Strength 13 and Charisma 13 FIGHTING STYLE
Found on Paladin. Prerequisite: Strength 13 or Dexterity 13
Found on Fighter.
BARDIC INSPIRATION
Prerequisite: Charisma 13 FONT OF INSPIRATION
Found on Bard. Prerequisite: Charisma 13, Bardic Inspiration
Found on Bard.
BRUTAL CRITICAL
Prerequisite: Strength 13 FONT OF MAGIC
Found on Barbarian. Prerequisite: Charisma 13, Spellcasting
(Innate)
CANTRIPS Found on Sorcerer.
Prerequisite: Spellcasting (any)
You receive the Cantrips ability as the class HIDE IN PLAIN SIGHT
from your chosen tradition. Prerequisite: Dexterity 13
Found on Ranger.
CHANNEL DIVINITY
Prerequisite: Wisdom 13 INDOMITABLE
Found on Cleric. When you take this class Prerequisite: Strength 13 or Dexterity 13
feature you also receive the Turn Undead Found on Fighter.
option.
INNOVATION
CUNNING ACTION Prerequisite: Intelligence 13
Prerequisite: Dexterity 13 Found on Artificer of Alancia. You also gain
Found on Rogue. two Discoveries.

DEFLECT MISSILES JACK OF ALL TRADES


Prerequisite: Dexterity 13 and Wisdom 13 Prerequisite: Charisma 13
Found on Monk. Found on Bard.

DIVINE SMITE KI
Prerequisite: Strength 13 and Charisma 13, Prerequisite: Dexterity 13 and Wisdom 13
Spellcasting (Divine) Found on Monk. When you choose this ability
Found on Paladin. you also gain the Flurry of Blows, Patient
Defense and Step of Wind options.
EVASION
Prerequisite: Dexterity 13 LAY ON HANDS
Found on Rogue. Prerequisite: Strength 13 and Charisma 13
Found on Paladin.
EXPERTISE
Prerequisite: Charisma 13 MARTIAL ARTS
Found on Bard. Prerequisite: Dexterity 13 and Wisdom 13
Found on Monk.
EXTRA ATTACK
Prerequisite: Fighting Style, 5th level. METAMAGIC
You can attack twice, instead of once, Prerequisite: Charisma 13, Font of Magic
whenever you take the Attack action on your You gain two metamagic options.
turn. Found on Sorcerer.
Not for resale. Permission granted to print or photocopy this document for personal use only. 3
cleric class features. Your spellcasting stat is
NATURAL EXPLORER Wisdom.
Prerequisite: Dexterity 13 and Wisdom 13 • Innate: You cast spells like a Sorcerer. You
Found on Ranger. have the Spells Know and Spellcasting Focus
sorcerer class features. Your spellcasting stat
PACT BOON is Charisma.
Prerequisite: Charisma 13 • Nature: You cast spells like a Druid. You
Found on Warlock. have the Ritual Casting and Spellcasting Focus
druid class features. Your spellcasting stat is
RAGE Wisdom.
Prerequisite: Strength 13 • Pact: You cast spells like a Warlock. You
Found on Barbarian. have the Eldritch Invocations, Mystic
Arcanum and Spellcasting Focus warlock
RECKLESS ATTACK class features. Your spellcasting stat is
Prerequisite: Strength 13 Charisma.
Found on Barbarian. Note: This Feature may be taken multiple
times, each time increasing the power of your
SECOND WIND chosen tradition. You must be at least 3rd
Prerequisite: Strength 13 or Dexterity 13 level to choose this feature a second time.
Found on Fighter.
TOUGHNESS
SNEAK ATTACK Your Hit Dice increases by one step, from d6
Prerequisite: Dexterity 13 to d8, d8 to d10 and d10 to d12.
You gain Sneak Attack as a Rogue of your Note: This Feature may be taken multiple
level, maximum +5d6. times, but it can be taken only at 1st level.

SPELLCASTING UNARMORED DEFENSE


You are a spellcaster from your chosen Prerequisite: Constitution 13 or Wisdom 13
tradition. When you first choose this feature Choose Constitution or Wisdom. If you
you choose that tradition -Arcane, Artificer, choose Constitution you use the feature found
Bardic, Divine, Innate, Nature, or Pact- and on the Barbarian; if you choose Wisdom you
from now own every time you choose it again use the one found on the Monk class.
you increase its power. Each tradition imitates
the way a class from the SRD casts, including UNCANNY DODGE
prepared or spontaneous casting and class list Prerequisite: Dexterity 13
of spells. The Spell per Spellcasting Feature Found on Rogue.
table shows how many spell slots you have to
cast your spells of 1st level and higher, based WILD SHAPE
on how many times you chose this feature. Prerequisite: Wisdom 13
• Arcane: You cast spells like a Wizard. You Found on Druid.
have the Spellbook, Ritual Casting and
Spellcasting Focus wizard class features. Your QUIRKS
spellcasting stat is Intelligence. Each time you gain this ability, choose a Quirk
• Artificer: You create inventions like an from the list below:
Artificer of Alancia. You have the Design
Book artificer class features. Your spellcasting ARTIFICER'S KNOWLEDGE
stat is Intelligence. Found on Artificer (of Alancia).
• Bardic: You cast spells like a Bard. You
have the Spells Know and Spellcasting Focus COUNTERCHARM
bard class features. Your spellcasting stat is Found on Bard.
Charisma.
• Divine: You cast spells like a Cleric. You DANGER SENSE
have the Ritual Casting and Spellcasting Focus Found on Barbarian.
Not for resale. Permission granted to print or photocopy this document for personal use only. 4
Found on Monk.
DESTROY UNDEAD
Prerequisite: Channel Divinity TONGUES OF SOON AND MOON
Found on Cleric. Found on Monk.

DIVINE HEALTH UNARMORED MOVEMENT


Found on Paladin. Found on Monk.

DIVINE SENSE WARRIOR TRAINING


Found on Paladin. You become proficient with martial weapons,
medium armor and shields.
FERAL INSTINCT
Found on Barbarian.
ARCHETYPE
KI EMPOWERED STRIKES At 1st level, choose one archetype. It may be
Prerequisite: Ki from any class, as long as you fulfill the
Found on Monk. prerequisites. You gain the archetype's
features at its usual levels, besides your
KNIGHT TRAINING normal, classless progression. Archetypes
Prerequisite: Warrior Training from other products besides the PHB -like the
You become proficient with heavy armor. SCAG or homebrew- may be used. As a rule
of thumb the Archetype's prerequisites should
LAND'S STRIDE be based on its original class:
Found on Ranger. Artificer (of Alancia): Spellcasting
(Artificer), Innovation.
PERSISTENT RAGE Barbarian: Rage
Prerequisite: Rage Bard: Spellcasting (Bardic), Bardic
Found on Barbarian. Inspiration.
Cleric: Spellcasting (Divine) and Channel
PRIMEVAL AWARENESS Divinity
Prerequisite: Spellcasting (Nature) Druid: Spellcasting (Nature)
Found on Ranger. Fighter: Action Surge (plus Spellcasting
(Arcane) for Eldritch Knight)
PURITY OF BODY Monk: Ki
Found on Monk. Paladin: Channel Divinity
Ranger: Favored Enemy
SKILLED Rogue: Sneak Attack (plus Spellcasting
You become proficient in two skills or tools of (Arcane) for Arcane Trickster)
your choice. Sorcerer: Spellcasting (Innate)
Warlock: Spellcasting (Pact)
SLOW FALL Wizard: Spellcasting (Arcane)
Found on Monk.
HALF-CASTER ARCHETYPES
SONG OF REST As you probably noticed, "half caster"
Found on Bard. archetypes (like the Eldritch Knight and the
Arcane Trickster from the Player's Handbook)
STILLNESS OF MIND aren't needed with these classless rules. They
Found on Monk. still may be used because of their other useful
abilities however. If that's the case make the
THIEVES' CANT following changes:
Found on Rogue. Requirements: Spellcasting appropriate to the
archetype's concept, besides appropriate to the
TIMELESS BODY class.
Not for resale. Permission granted to print or photocopy this document for personal use only. 5
Spellcasting: Instead of granting spellcasting,
the archetype grants one free Class Features at DIVINE SMITE, IMPROVED
the levels it would grant a new spell level Prerequisite: Divine Smite
above 1st. The Arcane Trickster and Eldritch Found on Paladin.
Knight, for example, grant a free Class Feature
at levels 7, 13 and 19. INDOMITABLE MIGHT
Prerequisite: Brutal Critical
GREATER CLASS FEATURE Found on Barbarian.
Each time you gain this ability, choose a Class
Feature from the list below. If a feature isn't INNOVATION, IMPROVED
described is Each time you gain this ability, Prerequisite: Innovation
choose a Greater Class Feature from the list Found on Artificer of Alancia. You gain two
below. You may also choose normal Class more Discoveries. This feature may be taken a
Features in place of Greater ones. second time.

ACTION SURGE, GREATER MAGICAL SECRETS


Prerequisite: Action Surge Prerequisite: Spellcasting
You may use Action Surge two times per short Found on Bard. This feature may be taken a
rest. second time.

BLINDSENSE METAMAGIC, GREATER


Prerequisite: Dexterity 13 Prerequisite: Metamagic
Found on Rogue. You gain another two metamagic options

CLEANSING TOUCH RAGE, RELENTLESS


Prerequisite: Lay on Hands Prerequisite: Rage
Found on Paladin. Found on Barbarian.

DIAMOND SOUL RELIABLE TALENT


Prerequisite: Dexterity 13 and Wisdom 13 Prerequisite: Expertise
Found on Barbarian. Found on Rogue.

DIVINE INTERVENTION SNEAK ATTACK, GREATER


Prerequisite: Channel Divinity Prerequisite: Sneak Attack
Found on Cleric. Your maximum Sneak Attack damage
becomes +10d6
ELUSIVE
Prerequisite: Uncanny Dodge SPELL MASTERY
Found on Rogue. Prerequisite: Spellcasting (Arcane)
Found on Wizard.
EMPTY BODY
Prerequisite: Diamond Soul VANISH
Found on Monk. Prerequisite: Hide in Plain Sight
Found on Ranger.
EXTRA ATTACK, IMPROVED
Prerequisite: Extra Attack, Action Surge.
You can attack three times, instead of once, FINAL CLASS FEATURE
whenever you take the Attack action on your At 20th level, choose on the following class
turn. features.

FERAL SENSES ARCHDRUID


Prerequisite: Dexterity 13 and Wisdom 13 Prerequisite: Wild Shape
Found on Ranger. Found on Druid.
Not for resale. Permission granted to print or photocopy this document for personal use only. 6
Found on Barbarian.
ELDRITCH MASTER
Prerequisite: Spellcasting (Pact) SIGNATURE SPELLS
Found on Warlock. Prerequisite: Spellcasting (Arcane)
Found on Wizard.
ETERNAL INVENTION
Prerequisite: Spellcasting (Artificer), SORCEROUS RESTORATION
Innovation Prerequisite: Font of Magic
Found on Artificer of Alancia. Found on Sorcerer.

EXTRA ATTACK, GREATER STROKE OF LUCK


Prerequisite: Extra Attack, Improved, Action Found on Rogue.
Surge, Indomitable.
You can attack four times, instead of once, SUPERIOR AURA
whenever you take the Attack action on your Prerequisite: Aura of Protection
turn. The range of your auras increase to 30 feet.

FOE SLAYER SUPERIOR INSPIRATION


Prerequisite: Favored Enemy Prerequisite: Bardic Inspiration
Found on Ranger. Found on Bard.

PERFECT SELF SUPERIOR INTERVENTION


Prerequisite: Ki Prerequisite: Divine Intervention
Found on Monk. Your call for intervention succeeds
automatically, no roll required.
PRIMAL CHAMPION

Not for resale. Permission granted to print or photocopy this document for personal use only. 7
Spell per Spellcasting Feature
Found on times taken)
Spellcasting Pact Magic
Times Spells 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Spell Slot Invocations Mystic
taken Know Slots Level Know Arcanum
1 2 2 — — — — — — — — 2 1st - -
2 4 4 2 — — — — — — — 2 2nd 2 -
3 6 4 3 2 — — — — — — 2 3rd 3 -
4 8 4 3 3 1 — — — — — 2 4th 4 -
5 10 4 3 3 3 1 — — — — 2 5th 5 -
6 12 4 3 3 3 2 1 — — — 3 5th 5 6th
7 13 4 3 3 3 2 1 1 — — 3 5th 6 7th
8 14 4 3 3 3 2 1 1 1 — 3 5th 7 8th
9 15 4 3 3 3 2 1 1 1 1 4 5th 8 9th

Not for resale. Permission granted to print or photocopy this document for personal use only. 8

You might also like