RealBand User's Guide
RealBand User's Guide
User’s Guide
4 Table of Contents
Chapter 8: RealTracks and Audio .............................................................................................................................. 110
Overview .................................................................................................................................................................... 110
Generating RealTracks ............................................................................................................................................... 110
MultiRiffs ................................................................................................................................................................... 114
Generating RealDrums ............................................................................................................................................... 116
Recording Audio Tracks............................................................................................................................................. 119
Rendering MIDI Tracks to Audio .............................................................................................................................. 122
Editing Audio Tracks ................................................................................................................................................. 125
Saving Audio Files ..................................................................................................................................................... 132
Wave Files .................................................................................................................................................................. 132
Chapter 9: Notation and Printing ............................................................................................................................... 136
Notation Window ....................................................................................................................................................... 136
Lead Sheet Notation Window..................................................................................................................................... 152
Printing ....................................................................................................................................................................... 156
Chapter 10: Piano Roll Window ................................................................................................................................. 160
Overview .................................................................................................................................................................... 160
Note Panel .................................................................................................................................................................. 162
Graphic Event Panel ................................................................................................................................................... 163
Right-click Contextual Menu ..................................................................................................................................... 164
Display Controls ......................................................................................................................................................... 165
Chapter 11: Mixer Window ......................................................................................................................................... 167
Overview .................................................................................................................................................................... 167
Mixer Controls ........................................................................................................................................................... 167
Track Controls ............................................................................................................................................................ 168
Creating Audio Subgroups in the Mixer ..................................................................................................................... 171
Real Time Audio Effects ............................................................................................................................................ 172
Chapter 12: Wizards, Tools, and Plug-Ins ................................................................................................................. 175
Plug-in Mode and Drag ‘n’ Drop ............................................................................................................................... 175
Options for DAW Plug-in Mode ................................................................................................................................ 176
Audio Chord Wizard .................................................................................................................................................. 176
Conductor Window .................................................................................................................................................... 185
TranzPort® Support - Wireless Remote Control ......................................................................................................... 189
Pitch to MIDI Converter ............................................................................................................................................. 190
MIDI Guitar Cleanup ................................................................................................................................................. 192
Convert to WMA (Windows® Media AudioTM) ......................................................................................................... 193
MiniBurn .................................................................................................................................................................... 194
DirectX (Windows® Audio Plug-In Format) .............................................................................................................. 195
Dynamic 3D Drum Kit Window ................................................................................................................................ 195
Guitar Tuner ............................................................................................................................................................... 198
MIDI Monitor ............................................................................................................................................................. 201
Chapter 13: Reference ................................................................................................................................................. 206
File Menu ................................................................................................................................................................... 206
Edit Menu ................................................................................................................................................................... 213
Table of Contents 5
Generate Menu ........................................................................................................................................................... 248
Render Menu .............................................................................................................................................................. 249
Action Menu ............................................................................................................................................................... 251
Block Menu ................................................................................................................................................................ 256
Options Menu ............................................................................................................................................................. 257
Window Menu ............................................................................................................................................................ 277
Help Menu .................................................................................................................................................................. 302
Appendix A: PG Music DirectX Plug-Ins .................................................................................................................. 305
PG Reverb .................................................................................................................................................................. 305
PG Echo Chorus ......................................................................................................................................................... 305
PG Peak Limit ............................................................................................................................................................ 306
PG Dynamics .............................................................................................................................................................. 308
PG Ten Band EQ ........................................................................................................................................................ 310
PG Five Band EQ ....................................................................................................................................................... 310
PG Flanger .................................................................................................................................................................. 311
PG AutoWah .............................................................................................................................................................. 312
PG Distortion.............................................................................................................................................................. 313
PG RingMod............................................................................................................................................................... 313
PG Tremolo ................................................................................................................................................................ 314
PG Real Time Analyzer.............................................................................................................................................. 314
PG Vinyl Tool ............................................................................................................................................................ 316
PG Vocal Remover ..................................................................................................................................................... 321
Appendix B: Keystroke Commands ........................................................................................................................... 324
Appendix C: MIDI Controller Numbers .................................................................................................................... 326
PG Music Inc. ............................................................................................................................................................... 328
Index .............................................................................................................................................................................. 329
Registration Form ........................................................................................................................................................ 335
6
Chapter 1: Welcome
Chapter 1: Welcome 7
Installation
Minimum System Requirements
- Windows XP/Vista/7/8/8.1/10 (32 or 64-bit)
- Minimum 1GB RAM (2GB+ recommended)
- Minimum 1.0 GHz processor (2GHz+ multicore recommended)
- 1 GB free Hard Disk space for a minimal install. More space is required for RealTracks, depending on which package
you buy...
- RealTracks & RealDrums: ~100-400 MB per set
- Pro RealCombos: ~6 GB
- MegaPAK RealCombos: ~12 GB
- Full UltraPlusPAK/EverythingPAK when installed to internal hard drive: ~70 GB
- 1024x768 screen resolution (1360x768+ recommended)
- DVD-ROM drive for installation
Installing the Program
Use any of the three methods described. SETUP.EXE will copy all of the program files to your RealBand folder
(usually C:\RealBand) and install icons to a RealBand program group. Click on the RealBand icon or run RealBand.exe
to open the program and configure the setup.
Method 1 – Auto Run.
1. Insert the program DVD-ROM into the DVD drive.
2. In a few seconds, a browser window will open listing the DVD contents.
3. Double click on SETUP.EXE to run the installation program.
Method 2 – My Computer.
1. Insert the program DVD-ROM into the DVD drive.
2. Access your DVD-ROM drive from the Windows desktop by double clicking on the My Computer icon.
3. Then, double-click on the DVD-ROM drive icon and double-click again on the SETUP.EXE program found in the
root or main folder of the DVD-ROM.
Method 3 – Start Menu.
1. Insert the program DVD-ROM into the DVD drive.
2. From the Windows [Start] button select Run.
3. Type D:\SETUP in the “Open:” command line box. If your DVD-ROM drive uses another drive letter type the
appropriate letter, e.g., E:\SETUP.
4. If you don’t know the drive letter for your DVD-ROM you can use the [Browse…] button to find it.
When installation completes you can select the option to “Launch RealBand” and continue with configuring it to run on
your computer system.
8 Chapter 1: Welcome
The MIDI Input Driver is the port that your MIDI controller, for example a MIDI keyboard or MIDI guitar controller, is
attached to.
The MIDI Output Driver selection is the port that your MIDI synthesizer (e.g. Sound Canvas) or an internal sound card,
DXi, or VSTi synth is connected to.
Note: This is a straightforward procedure and you should encounter no difficulties selecting a MIDI driver. However, if you do
experience any difficulties selecting a MIDI driver, or you do not see your sound card’s internal synth or MIDI interface listed in the
MIDI Driver Setup dialog, you may not have the appropriate MIDI drivers installed or configured in your Windows System.
Software Synthesizers
RealBand supports both DirectX (DXi) and VSTi software synthesizers, which allow RealBand to play high quality
sounds directly through your computer sound card, without requiring any external MIDI hardware.
DXi Synthesizer Support
To use DXi (DirectX instrument) synthesizers with RealBand, you can think of the DXi as a type of “MIDI Output
Driver.” As such, you can either visit the MIDI Driver Setup dialog (Options | Preferences | MIDI | MIDI Devices)
and select the “Re-Route MIDI Playback to Default DXi Synth” checkbox to send all MIDI playback to the default DXi
synth, or you can assign DXi synths to individual tracks in the Tracks window.
Routing to Default DXi Synth
The “Default DXi Synth:” combo box lets you select which DXi (or VSTi) synth is used as the default software synth.
The “Re-Route MIDI playback to default DXi Synth” setting will cause RealBand to re-route all MIDI playback to the
default DXi or VSTi synth. This is the easiest way to use a DXi softsynth for playback.
If this option is checked, then all MIDI tracks’ playback output will be routed to the default DXi/VST synth regardless
of the individual track’s port number.
Chapter 1: Welcome 9
VSTi Synthesizer Support
Installing a VSTi Synthesizer
To select a VSTi synthesizer for the first time, click on the [VSTi/DXi] toolbar button to open the
DirectX/VST Window.
In the Plugin list, select “Add VSTi Plugin...” at the bottom of the list.
Note: VSTi synthesizer plug-ins have the text “<VSTi>“ prepended to the plug-in name, and
VST effects plug-ins have “<VST>“ prepended to the plug-in name.
VST/VSTi plug-ins are often located in the Program Files folder in a subfolder named VST plug-ins, but they could
also be in a folder named Steinberg, or wherever else they have been installed on the hard drive.
Select a VSTi plug-in .dll file in the following Select a VST plug-in dialog, and it is added to the plug-in list. After
you add each VST, the plug-in is permanently added to the list. You only have to add each plug-in one time.
Now your VSTi synthesizer will be available along with the DXi Synth selections in the MIDI Driver Setup dialog.
Latency Adjustment
Pressing the [Latency Adjust] button in MIDI Driver Setup or the [Soft Synth Latency Adjust] in Options |
Preferences | Audio opens the Soft Synth Latency Adjust dialog. This lets you adjust for fine tuning latency settings
for MIDI (non-DXi, and non-VSTi) soft synths.
This works by playing a song called LatencyAdjust.SEQ (included with RealBand) which contains a MIDI note and
audio note. Pressing the [Start] button starts the playback; you can then tweak the Soft Synth Latency MS setting until
you hear the MIDI and audio tracks are in sync.
10 Chapter 1: Welcome
Note: If the notes sound in sync but you later play a song and the MIDI and audio still sound like they are out of sync, then likely you
overshot the correct MS setting by 500ms. If this happens, we recommend starting the adjustment again at a value of zero and
increasing it until you hear the MIDI and audio notes in sync.
Pressing the [Default (MME only)] button instructs the program to analyze your sound card and apply the optimal
values for your system if you are using the standard MME audio drivers. These settings normally don’t need to be
changed.
Project Recording Options
Chapter 1: Welcome 11
The options you may need to manually adjust in this dialog are:
1.) The “Audio File Type” shown at the top of this dialog. Select the 96 kHz, 48 kHz, 44.1 kHz or 22.05 kHz sample
rate option at either 16-bit or 24-bit depth, depending on your system’s speed and storage capacity, on the number
of tracks, and on the fidelity you wish to record. For CD audio use the 16-bit, 44.1 kHz setting. If you experience
sluggish performance from your computer you could try the 22.05 kHz setting.
2.) The “Audio Driver Type” is MME by default, but if your sound card supports ASIO drivers you can choose this
type. ASIO is an alternate driver system developed by Steinberg. It allows for much lower latency than ordinary
MME drivers. When RealBand detects ASIO drivers it will prompt you to ask if you want to use them.
3.) The [Drivers…] button will opens the Audio Drivers dialog if the Driver Type is set to MME, Windows Audio
Drivers dialog if the Driver Type is set to Windows Audio, or the ASIO Audio Drivers dialog if the Driver Type
is ASIO.
If using MME, the Microsoft Sound Mapper is selected by default for both input and output. If you have multiple
sound cards, or a multiple I/O card, you can select more than one input or output. This will affect the computer
performance when recording or playing audio tracks. The more ports that are selected, the more demand is placed
on your computer. This may require a very fast computer.
4.) “Input Channel for MONO Tracks” - Left/Right/L+R (2 Tracks). Since most digital audio sound cards are stereo
you have the option of recording to your project using the left channel, the right channel, or both. To determine the
best setting for your recordings you must consider the audio source being recorded. For example, if you are
recording a single voice with a mono-microphone you would choose either Left or Right channel to record. If
your recording source is stereo, such as a guitar preamp or a synthesizer with stereo outputs, you should select L+R
(2 Tracks) from the “Input Channel for MONO Tracks” list box.
Note: If you are using multiple sound cards this setting must be set to L+R (2 Tracks). Also, if performance is sluggish with
multiple sound cards selected you should disable some of the sound cards to free up system resources.
5.) The text box that displays the path of your “Audio Temp Directory” is another important setting.
If you have only one hard drive then you do not need to worry about this setting, just leave it on the default setting
of C:\windows\temp.
If you have multiple hard drives or multiple partitions you should use the [Browse] button to point to the best
performing drive with the most available disk space.
If you don’t know what your “best” hard drive is, we have also included a special hard drive benchmarking utility so
that you can test your hard drive(s) for their audio-recording capabilities to aid you in making this selection.
To test your hard drive(s) for their audio capabilities select the Test Audio Performance option from the Action menu.
This will test your system and give you its findings on the digital audio recording capabilities.
To reapply this benchmark with another drive revisit the Audio dialog and change the path of the “Audio Temp
Directory” to another drive, D:\temp for instance. Then select Test Audio Performance from the Action menu again and
note the difference in the estimated number of tracks for each drive.
12 Chapter 1: Welcome
RealBand has the ability to input and output tracks of digital audio through separate channels of multiple sound cards or
multiple ports of a multichannel card. If your computer system has multiple sound cards, or if you have a multiple
channel audio card, you can configure RealBand for digital audio production through a mixer or other multi-channel
system such as the front and rear speakers of a surround sound setup.
1.) To configure for multiple sound cards choose the [Drivers] button from the Audio dialog to bring up the Audio
Drivers dialog.
2.) Choose the input and output digital audio devices that you want to use.
Note: The Microsoft Sound Mapper driver option refers to the default Windows sound card setup as configured in the Windows
Control Panel.
3.) In the Tracks window you can choose which sound card to output each track of audio on by clicking on the track
type icon and selecting one of the ports that you activated in the Audio Drivers dialog.
In the Classic Tracks View window you can choose which sound card to output a given track of digital audio on by
double-clicking the Pt column for any given audio track. Here, we have set the Bass, Piano, and Guitar tracks to be
output through the Pt 1 sound card, and the Drums to be output through the Pt 2 sound card.
The Audio Output Port dialog is presented when the Pt column is double-
clicked.
The sound cards/drivers selected in this dialog will correspond to the
number shown to the left of the driver name and in the Pt column in the
Classic Tracks window.
Chapter 1: Welcome 13
The Safe boot-up option gives the user the chance to boot-up RealBand with clean configuration and INI files if a crash
occurred during the most recent session. This runs automatically on launching the program after a crash.
Audio Drivers
Windows Audio Session Audio Driver
RealBand supports Windows Audio Session (WASAPI) audio driver, an alternative to ASIO (a driver with low latency,
but usually can be used by one program at a time) or MME (an older driver with worse latency). The Windows Audio
Session driver has ultra-low latency (< 25 ms on a typical Windows PC), so audio operations like playing or sending out
information via MIDI happen with no noticeable delay. Note that this supports 1 stereo input plus 1 stereo output at a
time. For multiple inputs/outputs, you should continue to use either MME or ASIO.
When you boot up RealBand, it will be already set to use this driver without any action from you. If you want to
confirm the selection, open the Preferences dialog (Options | Preferences | [Audio]) and see the “Audio Driver Type”
option. When the WASAPI is selected for the driver type, clicking on the [Drivers] button will open Windows Audio
Drivers dialog.
14 Chapter 1: Welcome
By default, the Microsoft Sound Mapper is selected for both input and output. If you have multiple sound cards, or a
multiple I/O card, you can select more than one input or output. This affects computer performance; the more ports that
are selected, the more demand is placed on your computer.
If Output always on checkbox is enabled, sound will always be sent to the device. If this is checkbox is disabled,
sound will be sent to the device only when the song is playing. Enable this option if you want MIDI plugins to work
when the song is not playing.
Order of Audio Ports
The [Move Selected Devices to Top] button lets you adjust the order of the Audio Output ports. You can choose which
Audio Output devices appear as Port 1, Port 2, etc. within RealBand, and not be stuck with the default ordering for the
ports determined by the Windows operating system.
If the ports are in a different order than the order you want, you can select (highlight) one or more ports, and press the
[Move Selected Devices to Top] button. This will move the highlighted ports to the top of the list.
When you launch the Audio Drivers dialog, all the highlighted ports will always be shown at the top. They will be in
the same order they were before, relative to each other. For example, let’s say you have 4 ports on your system, and, by
default they show up sequentially:
Driver A
Driver B
Driver C
Driver D
In the preceding picture, none are highlighted. Now, let’s say that you highlight the 4th port (Driver D), and move it to
the top, and then you highlight the last port in the list (which is now Driver C, since Driver D was moved to the top).
You now have 2 ports selected, (Driver D at the top and Driver C at the bottom). Driver D and Driver C will be ports 1
and 2 within RealBand.
Driver D
Driver A
Driver B
Driver C
The next time you launch the Audio Drivers dialog, you’ll see Driver D and Driver C at the top, followed by the other
two un-highlighted ports. The important point here is that the chosen order of the highlighted ports Driver D followed
by Driver C was preserved, as shown in the picture below.
Driver D
Driver C
Driver A
Driver B
The Microsoft Sound Mapper will use the sound card selected as the preferred device in the Control Panel | Sounds and
Audio Devices | Audio tab. You should not select both the Microsoft Sound Mapper and the device it uses. For
example, if the preferred output device in the Audio Tab of the Multimedia settings in Control Panel is set to “AWE 64
Chapter 1: Welcome 15
Wave Out” you should NOT select both the “Microsoft Sound Mapper” and the “AWE 64 Wave Out” as two output
ports in RealBand. You would just select one or the other, but not both. If you selected both you would get an error
message saying you couldn’t open one of the devices.
Recording Tracks in Stereo or Mono
Each Input and Output port is a Stereo pair, with a left and right channel. For example, if you select 4 Input Ports and 4
Output Ports, then you would be actually getting 8 input and 8 output channels, since each audio port has both a left and
right channel. In the Tracks window, you can select the output port for each track, and in the Mixer window you can
use the pan setting for the track to control where the output gets sent (left or right channel for the port).
When recording to a stereo audio track, the track will contain both the left and right channels. If you’ve selected
multiple input ports, RealBand will record to multiple stereo tracks and offer to insert stereo track(s) if necessary.
MONO tracks contain only 1 channel per track, but you could record mono tracks in pairs if you’ve set the “Input
Channel for MONO Tracks” to L+R in the Options | Preferences | Audio settings.
When recording to MONO tracks, multiple ports are only utilized if the Input Channel for MONO tracks in the Options
| Preferences | Audio settings is set to “L+R.” This will be set to “L+R” automatically if you select multiple input ports.
The audio data will be recorded as 1 L+R pair per input port with all the data recorded on adjacent available tracks.
Tracks will be inserted if necessary (same method as when recording L+R with a single port).
See the Options - Audio Preferences help topic for more information on stereo recording. Multi-port recording works
the same as stereo recording, except there is more than one pair of stereo tracks being recorded by RealBand.
If the Record Channel is set to “Left” or “Right” only Input Port number 1 (the first input port in the list that was
selected by you in the Audio Drivers dialog) will be recorded onto a MONO track.
Note: Port number 1 is used as a source of timing when syncing MIDI to digital audio. If you are attempting to use two different
brands of sound cards together on one computer as two separate ports, there may be timing problems if the cards have different
DMA buffer sizes, but it is possible you may not encounter any noticeable timing issues. The multi-port feature is mainly meant for
multi-port cards. Feel free to try multiple sound cards, but your results may vary.
16 Chapter 1: Welcome
The Select one ASIO Device list box lets you select an ASIO driver to use. You can only select one ASIO driver at a
time, but you can run a multiclient application like Steinberg’s ASIO Multiclient Wrapper to have several clients
running with the same ASIO driver.
ASIO4All Driver Warning
There is a warning if the ASIO4All driver is “not connected”
Sometimes the ASIO4All driver will not be connected to an audio driver and output will be silent. This is usually due
to a soft synth already using the audio driver. If RealBand detects that ASIO4ALL isn’t connected, it will warn you
about this, so you are aware of why the audio is silent.
Support for using ASIO with multiple programs at once. Previously, if you were using an ASIO driver (so that you
have low latency), you could only use ASIO with one program at a time. Now you can use multiple programs at once
®
with ASIO - for example RealBand and Band-in-a-Box at the same time. This requires using the Steinberg ASIO
Multiclient Wrapper, which you can download here:
ftp://ftp.steinberg.net/Download/Hardware/ASIO_multiclient_driver/
To get this function working:
1. install the ASIO Multiclient Wrapper
2. Run the ASIO Multi Server, and select your ASIO Driver (e.g. ASIO4ALL). The ASIO Server is a program
located in “C:\Program Files (x86)\vidance\asiomulti\asioserver.exe”
3. Run RealBand, and choose Prefs-Audio-Driver Type ASIO, and then select ASIO Multiclient wrapper” as your
ASIO driver.
Note that you may have to reboot your PC after you have installed any new ASIO Drivers.
Chapter 1: Welcome 17
The steps above need only be done once. The next time you run RealBand, things will already be setup.
Once you have selected an ASIO driver, you will see the Input Port(s) and Output Port(s) list boxes filled with your
driver’s input and output ports. By default, the first of each will be selected. You are allowed to select multiple ports
with a Ctrl+click on the ports you choose in the list, and all the ports you select will be available for output within
RealBand. If you do not hear input or output, then you may need to try different ports than the defaults. You may need
to read your sound card’s instructions to determine the correct ports to use.
The [ASIO Driver’s Control Panel] button launches a settings dialog specifically
provided by your driver manufacturer. This usually lets you adjust the latency by
letting you choose different buffer sizes in milliseconds.
Some drivers might let you choose the buffer size in samples, which is less convenient
than milliseconds.
The smaller the buffer size, the lower the latency, and the faster the response. Smaller
buffers require more CPU power and if you hear dropouts or artifacts, you may need to
increase the buffer size.
Since many ASIO drivers do not support multiple sample rates, RealBand has a built-in
resampler which lets you play and record songs that have a different sampling rate than
the rate(s) directly supported by your ASIO driver.
The Resampler Quality combo lets you choose Fast, Good, Better, or Best. Fast is the quickest but is the lowest of the
four levels of quality. Best is the slowest (uses more CPU time) but the most transparent and accurate quality.
See the following Understanding Latency section.
ASIO Always On is normally selected, but it can be disabled if a driver has trouble running ASIO constantly. When
this setting is turned off (unchecked), the ASIO driver is only used for playback and recording and MIDI Thru will be
routed to the default MIDI Output destination as selected in the MIDI Driver Setup. This minimizes MIDI Thru
latency when ASIO is not on, and it is the same way MIDI Thru behaves with high-latency MME drivers.
The Driver Info field shows various characteristics of your driver.
The Name is the driver’s name.
The Version is the version number of your driver.
Input Channels is the total number of mono input channels that your sound card has. (Note: RealBand groups these
into stereo pairs.)
Output Channels is the total number of mono output channels that your sound card has. (Note: RealBand groups these
into stereo pairs.)
The Allowed Sample Rates field shows the sample rates allowed by your sound card’s ASIO driver. RealBand has a
built-in resampler which lets you play and record files that aren’t directly supported by your ASIO driver.
Input data format and output data format is the format of the data that the ASIO driver uses (such as integer or float,
16 or 32 bit, LSB or MSB which is the ordering of the bytes).
The Buffer Sizes In Samples shows a range of allowed buffer sizes. The Pref is the preferred size, and this is the size
that RealBand uses. Your driver may alter the preferred size if you’ve launched the ASIO Driver Control Panel and
have selected a new buffer size from within the driver’s Control Panel. If your driver changes the preferred size, then
RealBand will be aware of the new preferred size.
Actual ASIO buffer size in MS is the length of an ASIO buffer in milliseconds.
Actual ASIO sample rate used is the sample rate of the ASIO driver itself. If it says (RESAMPLER IN USE) then the
.SEQ file is a different sample rate than the ASIO driver. If it says (RESAMPLER NOT IN USE) then the .SEQ file
and ASIO driver both are using the same sample rate.
Understanding Latency
Latency is based on the buffer sizes. The smaller the buffer sizes the lower the latency. Lower latency lets you hear
mixer volume changes quickly, as well as hear MIDI thru echoed out via a DXi soft synth practically in real time.
The latency, in MS is determined by the buffer size in samples, as well as the driver’s sampling rate.
Note: If your ASIO Driver’s control panel lets you select the buffer size in MS, then you don’t have to pay much
attention to the part of this discussion about converting samples to MS.
18 Chapter 1: Welcome
Converting Samples to MS: For example, suppose the driver’s sample rate is 48K. A 48K sampling rate means that it
is playing at 48,000 samples per second. If the buffer size were 48000 samples, then the latency would be 1 second, or
1000ms (which is very large and slow, and usually not allowed in ASIO). If the buffer size were 4800 samples, which
is 1/10 second, then the latency would be 100ms. If the buffer size were 2400 samples, which is 1/20 second, the
latency would be 50 ms. If the buffer size were 240 samples, which is 1/200 second, the latency would be a mere 5ms
which is incredibly low and very fast.
Normally, you can change your driver’s latency by pressing the [ASIO Driver’s Control Panel] button. Normally, the
driver specifies the buffer sizes in milliseconds, which equals the latency.
Low latency is faster and more responsive, but uses more CPU power.
Depending on the speed of your computer, you may find that the playback has dropouts, clicks/pops, or other artifacts if
you set the buffer sizes too small. This is because smaller buffers use more CPU power and if your computer can’t
handle the low latency you will hear artifacts. If this happens, you would need to use larger buffer sizes. You may need
to experiment to find what works well. You may be able to use smaller buffers with songs that don’t have a lot of
tracks and effects, but may find that you need to use larger buffers with songs that have more tracks and use more
effects. This is because more tracks and more effects use more CPU power, which leaves less CPU power available for
the audio routines to keep up with lower latencies.
Chapter 1: Welcome 19
Chapter 2: RealBand 2019
Summary List of New Features
The new toolbar background color and icon set is available. You can select either the new or old icon set from the
menu Options | Icon Set.
Notation Window Enhancements
- Double-clicking on the Standard mode (or on the time line in Editable or Staff Roll mode) plays the song from the
current time location.
- The right-click menu in the Editable or Staff Roll mode has an option to change the current beat resolution.
Previously, the only way to do this was to right-click on the time line.
- Clicking close to a stave line will put a note on the stave line instead of between stave lines. Previously, you had to
click extremely close to a stave line to insert a note on the line.
- In the Notation Windows Options dialog, the clefs split point asterisk indicates that C5* is middle C.
- The clefs split point can be set by the spin controls.
- You can easily enter forced accidentals from the Notation window right-click menu.
- In the Editable mode Notation Window, the [N] key inserts and highlights a note.
Tracks Window Enhancements
- Holding the Ctrl key while using a mouse scroll wheel, or holding the Ctrl key while pressing the +/- buttons on the
Tracks Window tool bar zooms in/out the window vertically.
- Vertical grid lines are drawn on the track overview.
- Snap button now snaps to grid lines (if present) instead of beats.
Vertical grid lines are drawn on the Audio Edit Window.
Options | Reset to default settings will reboot the program with default settings.
Drum Notation Support. When the track type is set to Drums with the combo box on the Notation window tool bar,
drum notation will display. Drum notation can be entered by a user.
In Mixer window, holding down the Ctrl key while moving the volume slider with the mouse will increase/decrease the
value by 1 instead of greater amount.
The right-click menu in the Chords window now has copy, cut, and paste commands.
Event List Window supports shift-click to extend the start (From) or end (Thru) of the selected area.
A useful filter [#] button has been added in RealTracks Picker, RealDrums Picker, Best RealTracks, and MIDI
SuperTracks Picker dialogs. It allows you to quickly filter the list by many elements including type
(soloist/background/chording), feel (even/swing, 8th/16th), time signature, artists, and more.
We’ve added 300 more song titles including requests from users, so there are now over 10,600 titles.
StylePicker Enhancements
- If the style list needs rebuild, it tells you that within the StylePicker, instead of a message that requires a response.
- The rebuild is faster than before by 75%. It takes 1/4 of the time now.
- While the style list is being rebuilt, you can see the progress inside the StylePicker.
- The style list can be filtered by a specific RealTracks/RealDrums/MIDI SuperTracks or RealTracks/MIDI
SuperTracks in a certain number range.
- You can filter the style list by a specific Xtra Styles PAK.
- The dialog to select an Xtra Styles PAK has a button to take you to the PG Music website that shows information
about Xtra Styles PAKs.
- The StylePicker can list all styles (including N/A styles) in the default display.
- The Set number display is improved, including sort by type and Xtra styles.
Notation Window - Double-click to play the song from the current time location
Double-clicking on the Standard mode Notation window (or on the time line in Editable or Staff Roll mode) plays the
song from the current time location. Previously, it played the song from the beginning of the current bar.
Notation Window - Quick entry of forced accidentals from the right-click menu
You can quickly enter forced accidentals from the Notation window right-click menu. Previously, you could only enter
them from the Note Edit dialog.
Notation Window - Entering and Highlighting a Note with the [N] Key
The [N] key inserts and highlights a note at the current time line. This allows you to enter a note, change its pitch, and
move the time line, without a mouse click.
Hit the [N] key to enter a While the note is highlighted, Use the right/left cursor keys Hit the [N] key to enter a
note at the current time line. use the up/down cursor keys to move the time line. note at the current time line.
to change its pitch.
To change the resolution or hide the grid lines, click on the window, and use the Grid lines command.
In the clef area, you will see a guide telling you what drum notes are used in that line of
notation (e.g. Kick, Snare, HiHat).
When the track type is set to Drums, you can enter drum notation to the track. Right-click on the Editable or Staff Roll
mode Notation window, and use the Insert (or change) Drum Note menu item. For drum notes shown on the left in the
drum guide, you can also click on the corresponding vertical position of a drum note you want.
Advanced filter search for RealTracks, RealDrums, and MIDI SuperTracks by many ways
A new filter button [#] is available in the RealTracks Picker, RealDrums Picker, and MIDI SuperTracks picker,
allowing you to filter the list by many ways.
The filter [#] button in the RealDrums Picker works like the one in the RealTracks Picker. It includes a drums specific
option, which can filter by RealDrums transcriptions (notation).
This will open the Choose Xtra Styles Set for Filter dialog.
Select from the list and press OK. The StylePicker will then list styles that are included in the selected Xtra Styles set.
Thank you for taking the time to read this introduction to RealBand 2019!
The other chapters in this guide provide detailed instructions and information on RealBand, but if you want to make real
music now this tutorial will show you how to get started with RealBand, how to use its main features, and how to enjoy
it.
Getting Started
RealBand will install by default to its own folder, usually c:\RealBand. To start the program, double click on the
application file RealBand.exe in this folder.
To place a convenient shortcut on your desktop you can right-click on the file name RealBand.exe for a menu of
options. Select Send To and then Desktop (create shortcut).
You can then open RealBand directly from your desktop by double-clicking on the icon, like any other
Windows program.
Note: If RealBand is already installed and set up on your computer you can now jump ahead to the next topic and get ready to
make real music.
The first time RealBand runs, you will be prompted to select a MIDI device from a list of currently installed devices. If
you have DXi or VSTi software synthesizers installed, you can choose to send your MIDI output to the software synth
of your choice.
If the BB, Drums, or RealTracks folders don't exist on boot up, a Flash message will appear to warn the user. These
folder paths can be assigned or changed manually in the Preferences.
Now that RealBand has guided you through the initial setup you can start to have fun. For a start, we could look at two
of the main workspaces, the Tracks window and the Mixer window.
A right mouse click on the track type button opens a menu of track options, and we will reset the track to be
a MIDI track. The track type button changes to show a MIDI plug.
The track settings are described in detail in the Tracks Window help topic.
For a quick look at the settings for any track just hover the
mouse cursor over the track type icon and a pop-up will give a
summary of the current settings.
You’ll have a great time recording your own audio and MIDI tracks in this window, and you can also import wave files,
MP3s, WMA files, MIDI files, and Karaoke files. You’ll find your Tracks window settings duplicated in the Mixer
window, where you will usually spend more time in the later stages of song production.
The Mixer window opens with the mixer icon, or with the hot key combination Ctrl+8, or with
the menu command Window | Mixer.
A right mouse click on any track strip brings up the same menu of track settings as in the Tracks window. These
settings are explained completely in the Mixer Window help topic. There are many additional, and powerful, features
in the mixer including real time audio effects with lots of routing options. This is where you put the finishing touches
on your song productions. The Chords window is where automatic song arrangements begin.
To generate a new song arrangement, you begin by typing the chords into the Chords window
using standard chord symbols. This window opens with the [Chords] button, the hot key
combination Ctrl+3, or the menu command Window | Chords.
You’ll see the bars of the song displayed in rows. If a bar contains chord symbols they will be displayed to the right of
the bar number.
Entering Chords
Enter the chords for your song by typing them in using standard chord symbols such as C, or Fm7, or Bb7, or
Bb13#9/E. For example, type c6 to get the C6 chord. Note that you should never have to use the Shift key, as
RealBand will sort this out for you.
The help topic Entering Chord Symbols has additional information and a list of the chord spellings that are recognized
by RealBand. The Chords Window topic explains how to enter breaks such as rests and pushes, and how to copy
chords.
Let’s enter some chords in the chord sheet.
We’ll put our highlight cell in the first beat group of bar and type the letters cm7. Press the Enter key and the chord
symbol Cm7 is entered at the start of bar 1.
Press the Enter key again and the highlight cell moves to bar 2. Type f7 for an F seventh chord and press Enter.
Now we’ll use some chord shortcuts. The letter “j” is the shortcut for a major seventh chord. Type bbj and press Enter
to write the chord symbol BbMaj7 on the chord sheet. Move to the next bar and type ebj to write EbMaj7 in that bar.
Advance to the next bar and type the letters ah to write Am7b5 – the h is for a half-diminished chord. In the next bar
type df and the chord symbol D7b9 will be entered, then enter gm for a G minor chord in bar 7. We’ll stop there for
purposes of this tutorial, and here is what our Chords window looks like now.
Now we’ll move on to the arranger toolbar to generate our RealBand song arrangement.
Arranger Settings
For our short tutorial song, we’ll start at bar 1 and end at bar 8.
The End of Song Chorus button defaults to 32, so we’ll click on the button and type in the number of the
new end-of-chorus bar in the Enter Measure Number box.
We’d like RealBand to add a 2-bar ending to our song, so we’ll check the 2 Bar Ending box.
From the Jazz category select the J!Lush style (or any other
style of your choosing) and you’ll see that the style selection box has been updated with its name.
The time signature defaults to 4/4, but a new time signature can be set by clicking in this box to open the
Meter dialog. Compound time signatures are supported; in fact, the numerator can be any number from 1
to 99. The denominator is selected from the drop down combo box.
We can select the BB Piano track while still in the Tracks window, or we can open the Piano Roll window with the
piano roll button and then select BB Piano from the track list.
In the Piano Roll window notes can be dragged and dropped, shortened or lengthened in the Note Panel, which is the
upper part of the window.
The lower panel is for graphic editing of the selected parameter in the View/Edit list. Note velocity is shown, but
parameters such as pitch bend, channel aftertouch, and MIDI controllers can be edited in this panel as well. Please see
the Piano Roll Window help topic for more on this very useful feature. The BB tracks can also be edited in the Editable
Notation window.
Click on the eighth note toolbar button to open the Notation. In the Notation window toolbar, there are
three buttons for different notation modes. Editable notation is the button with dotted vertical lines
crossing the staff lines.
Check your recording level with the built-in VU meters, which are located at the bottom of the screen.
Note: The appearance of this window is different for different sound cards. The example shown is for a typical Sound Blaster X-Fi
card.
Our recording input is the analog mix from an external mixer. If you were to select “What U Hear” as your input, you
would also be recording the output of the BB tracks to your new track, which is not something you would normally
want to do.
When you are ready, press on the audio recording button in the toolbar and record your part as the RealBand
accompaniment plays.
You also have the option of using a metronome to count you in and keep time during the
recording using the settings that you choose under the Metronome tab in the Preferences.
Note: During recording, you could follow along with the chord changes in the Chords window, or with a notation part in either the
Notation or Lead Sheet windows.
When you’ve finished recording, press the stop button on the toolbar.
“Audio – Stereo” was specified as the track type for track 10 in the right-click Track window menu, but you’ll notice
that Track 11 is a mono audio track. That is because we did not specify any audio settings for this track and RealBand
automatically applied the default audio settings.
If you change your mind about an audio take you can use the Edit | Undo (Keep Take) menu command to clear it. Or, if
you want to remove it at a later session, use the Edit | Track | Erase command.
Adding RealTracks
Another way to add live instrumental audio tracks is with RealTracks. To start, right-click on any blank track in the
Tracks window. In the menu that opens, go to Generate | Select and Generate RealTrack. This opens the Assign
RealTracks to Track dialog.
We’ve selected Guitar, Electric, Soloist RockUpbeatBrent Ev 140 (Bluesy) for our RealTrack. Click on the [OK]
button and the RealTrack will be generated.
The RealTracks Picker will open and you can choose the instrument you want for the track. When you OK your choice
there will be a bit of a delay and the MultiRiff dialog will open.
You will see the seven different riffs that have been generated listed along with a riff description giving the number and
range of notes in each one. Click on the adjacent [►] play arrow to hear each riff playing along with your song
arrangement.
Regenerating BB Tracks
You can always generate new BB tracks by choosing a new style and pressing the [Generate] button. Try as many as
you like.
But what if there are tracks, or even parts of tracks, that you want to keep? RealBand lets you keep the parts you like
and just regenerate selected bars on selected tracks. You can keep the same style or use a different style all together.
Here’s an example.
We’ll substitute the first 4 bars of the BB Bass and BB Piano tracks by regenerating them in a different style.
Before selecting the region to regenerate, click on the [Snap to beat] button in the Tracks window. With
[Snap to beat] enabled, RealBand will automatically snap to exact beat and bar line boundaries as you
drag your mouse in the track overview to make your selection.
We’ll select the region we want in the BB Bass track overview. Then that exact same region can be selected in the BB
Piano track with a Ctrl+click on the track name.
Now we can pick another style and only the highlighted areas will be regenerated using that style. The rest of the
arrangement will be unchanged. This is a very powerful feature for customizing and tweaking your arrangements,
especially if you have the full collection of Band-in-a-Box styles.
Importing Songs
As you can see in the File | Open dialogue, RealBand supports all major audio and MIDI file types, including PG
Music’s PowerTracks Pro Audio files (*.SEQ) and Band-in-a-Box files (*.?G?)
Once you’ve opened your song file in RealBand you can use the full power of the program to add parts, edit, mix, and
finally produce a professional finished recording.
PowerTracks Pro Audio Songs
The PowerTracks Pro Audio .SEQ file is also the native format for RealBand files, so PowerTracks files load and play
exactly as they would in that program.
Band-in-a-Box Songs
When importing a Band-in-a-Box file you have the choice of playing it “as-is” with the arrangement as created by
Band-in-a-Box, or of generating a new arrangement in RealBand.
In this illustration, we see a Band-in-a-Box file that has been opened directly in RealBand. All of the parts, including
the RealDrums track, are present in the blue-labeled BB tracks, 1 through 9.
If your Band-in-a-Box song has RealTracks they will be generated in RealBand when you open the file. Here is a
Band-in-a-Box song with an “all RealTracks” style that has been opened in RealBand.
This RealTracks arrangement can be regenerated using any RealTracks style, or you could even generate an
arrangement with a regular Band-in-a-Box style and add BB tracks to the existing RealTracks.
If there are any RealTracks that you want to preserve when regenerating the arrangement you can use the Edit | Track |
Duplicate feature to make a copy on a blank track.
This copy will be a user track (as indicated by the name in black type) and will not be affected by generating a new
arrangement.
This is a useful way to generate multiple versions of a Real instrument part and then choose the one you like best, or
edit together your favorite parts from different tracks, or even layer multiple tracks.
Additional RealTracks can be added to your song by right-clicking on any blank track and selecting one of the two
options for generating RealTracks from the track options menu.
You can also highlight a region of a track and generate your RealTrack for just that region to “drop in” a Real
instrument lick.
Mixing in RealBand
The Mixer window provides real time control of volume and effects. You can launch it with the fader button
on the toolbar or by typing ALT+W8.
With its own real time effects and support for all other DirectX and VST plug-ins, the RealBand mixer is a powerful
production tool. It offers great flexibility in applying these effects to individual tracks, to sub-mixes, and to the final
audio output.
This is an integrated mixer that controls both MIDI and audio tracks. There are sliders for all 48 tracks, 8 auxiliary
effects (Aux) busses, and a combined total of 16 audio output ports or audio subgroups.
Status Bar
The status bar is the colored header across the top of the screen.
RealBand shows the file name for the currently loaded song in the status bar. It also shows the song title if the song has
been given one, and the name of the current window, e.g., Chords, if the window is maximized. When the jukebox is
playing then Juke Box mode is displayed in the status bar.
The buttons to minimize, maximize, and close the program appear at the right side of the status bar.
Menu Bar
Like most Windows applications, RealBand has a pull-down menu interface. The menus list many operations that can
be controlled with key strokes. These can save time and it is a good idea to memorize the ones you use regularly.
Toolbars
There are two background color and icon set for the toolbar Go to the menu Options | Icon Set and select Classic or
Modern.
File Area
This will clear the current song from memory so that you can start a new song. If you have made changes to
the current song, RealBand will ask you whether or not you wish to save the file before clearing the file from
memory.
This will open a dialog which allows you to choose a file from the disk. You can open .MGU, .SGU, .SEQ,
.MID, .KAR, .WAV, .MP3, .WMA, .WMV, .CDA, or a .DP file.
This will save the current song to the disk. If the song has no name (untitled), the standard Windows 'Save
As' dialog will pop up , so you can choose a file name and format (e.g., .MID, .SEQ, or .DP).
This is similar in function to the [Save] button except that it always displays standard Windows 'Save As'
dialog. You to choose the name of the file, directory, and file type (.SEQ, Type 1. MID, Type 0 .MID, .KAR.
or .DP)
The Batch File Conversion feature converts a group of files in a folder over to another file type. All of the
most popular audio file types are supported, as well as RealBand .SEQ files, Band-in-a-Box files, and MIDI
files.
Tools Area
The buttons of this group control the editing features.
Views Area
The buttons in this area allow you to see various windows.
This opens the Tracks window. This window has 48 tracks, each of which can be designated as a MIDI
track, a mono audio track, or a stereo audio track.
The Chords window displays the chord symbols of a song. You’ll see the bars of the song displayed in
rows.
The Mixer window is a graphical mixer that lets you control the 48 tracks in RealBand.
The Bars window shows the bars (or measures) of the song. Bars with MIDI data will be shaded, while
bars with audio will show the audio waveform in miniature.
The Tempo Map is a list of all the tempo changes that occur during the course of the song.
The Meter Map is a list of all the meter changes that occur during the course of the song.
This will launch a window that lets you load and play a video, as well as import the audio into RealBand.
The Notation window displays the notes of a MIDI track on a staff and lets you print music on your
printer.
The Audio Edit window shows audio data as a waveform. Select a region to edit by mouse clicking on
the waveform and dragging the mouse to the right.
The Guitar window displays notes played in the current track or MIDI Thru on a guitar fretboard.
The Piano Roll window allows editing of MIDI notes and graphic editing of controllers.
The Big Lyrics window displays any existing lyrics in a track. The lyrics highlight and scroll, great for
singing along.
The Lead Sheet window is similar to the Notation window, except that it can display multiple staves.
Perform Area
This will play the previous song in the JukeBox play list.
This will let RealBand play a list of songs as a jukebox mode. In the JukeBox dialog, you can choose
which songs to be played.
This will play the next song in the JukeBox play list.
This opens the Conductor window for live playback and looping control.
MIDI Area
This will open the MIDI Driver Setup dialog which allows you to choose the MIDI input and output
drivers to use with RealBand.
This will open the VSTi/DXi Synth Panel together with the control panel for your VSTi/DXi synthesizer.
This launches the MIDI Monitor which displays a list of MIDI events. This is useful for diagnostic
purposes or education about MIDI messages.
The Drum button launches the built-in 3-D animated Drum Kit plug-in.
The SysEx window is a built-in system exclusive (SysEx) librarian to transmit or receive SysEx data.
This attempts to shut off any hung MIDI notes by sending out an 'all note off' message to your MIDI or
soft synthesizer.
Help Area
The buttons in this area will start your internet browser and show you various support pages.
This will open the DirectX/VST window. You can apply DirectX and VST effects in real time to the
audio tracks without permanently altering the actual track data.
This will launch the Audio Chord Wizard. Audio Chord Wizard automatically figures out the chords
from audio files (WAV/MP3/WMA/SEQ).
You can import an audio file into the current track. If you are importing a multi-track .WAV
file, you will have choice of merging to a mono or placing additional track of the .WAV file onto
separate tracks.
This will export the selected or the whole of the current audio track as an audio file
(WAV/MP3/WMA/MP4/M4A).
Markers Area
The buttons in this group allow you to insert or delete markers, go to the previous/next markers or open the Markers
window.
Utilities Area
This will open the Preferences dialog. Most program settings and options can be accessed from this
dialog.
This launches the Guitar Tuner, which lets you tune a guitar or other instrument plugged into the mic-in
or line-in of soundcard.
This opens the Big Clock Window, which displays the current time location in large texts. This window
has three display mode - 'Measures:Beats:Ticks,' or 'Hours:Minutes:Seconds:MS,' and 'Samples.'.
This will attempt to remove the older .DG files that were named using shorter file names but are identical
to the newer files with longer names.
The CPU Usage Indicator shows total CPU usage and RB (RealBand) usage
Song Panel
This area allows you to control settings such as title, style, time signature, key, and tempo, as well as generating tracks.
The [Style] button allows you to open a style. Clicking the lower part of the button will show you the
menu that lets you open a style from the StylePicker, the Windows’ ‘Open’ dialog, or ‘Band’ styles.
The menu also let you choose the default action of the upper part of the button.
Selecting StylePicker from the menu opens the StylePicker window, where
you can choose from any of your installed Band-in-a-Box styles.
For example, if you see a style like _JSWINGG “Jazz Swing w/ Electric Guitar,” you can hear what it sounds like
without loading in the style. This is useful because you hear an audio demo of a good example of the style in action. It
is also useful because it can demo a style that you don’t have, or you can compare to make sure that yours sounds the
same as it is supposed to sound.
The key signature of the song is set by double clicking in those boxes to open the Key Signature dialog.
You can double click on Tempo box to open the selection dialog.
The tempo can also be adjusted with these buttons. Hold down the up or down arrows to scroll the tempo up
or down, or click on the arrow to increase or decrease the tempo in single increments.
Click on his button and type a percentage (12% - 200%) to set a relative tempo. 12% would be 1/8 of
original tempo and 200% would be twice the original tempo/to se any value
Tap tempos with the minus [-] and equals [=] buttons. Tapping on the minus sign four times will set the
tempo just as if you had counted it in. Tapping on the equals sign four times will set the tempo at the average
speed you tapped and then automatically begin song playback at that tempo.
You can slow down and/or transpose any song or sequence in real time by using this button. With the high
quality Elastique tempo and pitch shifting, this allows you to slow down or transpose over extreme ranges
with great quality, which is a big help for learning or transcribing music, from audio or video
These buttons set the beginning and end of the song chorus, which particularly affects how endings
are played. Double click on the button to open a selection dialog.
If this is enabled, 2 bar ending will be generated.
This affects lead-in generation. If this is set to -2 (or any higher negative value such as -3), then the
song will be generated with 2-bar lead-in.
The [Song Set] button opens the Song Settings dialog with options that apply only to the current song.
The re-sizeable piano keyboard is located below the Track Window. The piano can be “played” by clicking with the
mouse, either while a song is playing or when it is stopped, and clicking on a note while in Editable Notation mode
enters that note in the selected track at the current time location.
There is a 1-peg hot key in the Notation window to move current time forward or backward by 1 peg (normally a 16th
note). Alt+left arrow moves the current time backward by 1 peg. Alt+right arrow moves it forward by 1 peg. This
makes it easier if you are using the on-screen piano for entering notes into the Notation window.
The on-screen piano also responds to mouse clicks if the current track is an audio track. This is useful if you want to
hear a note played as a reference without having to change the current track to a MIDI track.
The Piano Settings are found under the Piano tab in the Preferences.
They include settings for the display mode and the size of the keyboard.
When the display mode is set to “Current Track,” the piano will display notes as
they are being played from the current track. If the display mode is set to “All
notes except for drum channel” the piano will display notes that are played from
all the tracks except for notes that are on the drum channel.
When the “Big Sizeable Piano” setting is enabled, RealBand will show a bigger
piano.
For the Big Sizeable Piano, there is also a setting that gives you a choice of Show
Track Number (drawn as a tiny number within the notes), Show MIDI Channel, or
Show No Text.
If “Big Piano Varies Colors By Track” is enabled, then the colors of the notes
drawn on the big piano will vary depending on the track number. For tracks 1
through 10, RealBand uses 10 different colors, then repeats these colors for higher
track numbers.
These settings are automatically saved to RBW.INI and RB.CFG so that they will remain in effect the next time you use
RealBand.
Transport Area
This area allows you to control playback or recording.
This lets you record from the current location on the current track. Clicking the arrow button will display
a menu with options to Record (from the current location), Record From Start, Record Audio, and Step-
Record MIDI.
This will display a menu with options to enable/disable punch-in record and open Punch-in Record
dialog. When the punch-in is enabled, recording will take place in the region and overwrite any existing
data.
This will display a menu with options to enable/disable metronome during Recording and/or Playback
and open Metronome Settings dialog.
This will display a menu with options to enable/disable endless loop and open the Loop Settings dialog
which allows you to set the loop range. When loop is enabled, the button will be highlighted.
Time and Selection Areas
The song location slider moves directly to a new place in the song.
Windows
Most of the main screen is used for the windows workspace. There are many window views to choose from and you
can open as many as you wish to. The Tracks window is the default view.
Tracks Window
The Tracks window shows the track names, track type (MIDI or audio), instrument settings, and an overview section
showing either MIDI or audio data. This window is described in full detail in the MIDI Features chapter.
The [Edit DXi] button launches the DirectX Window dialog and will display the settings panel for either the Default
DXi Synth (16th DXi synth slot which is MIDI port 32) or the current DXi port number if the track is set to a valid DXi
port (17-32). Any track’s MIDI Output Portcan be set to send to one of the 16 available DXi synth ports or to any other
available MIDI port.
The Volume and Pan sliders let you adjust a track’s volume and pan settings without having
to go into the Mixer window. Below the Volume slider you’ll see two VU level meters.
These give you a general idea of a track’s level during playback.
Note: If a track is an audio track, the meter display will be delayed by the size of the audio Output Buffer Milliseconds setting in the
Audio Settings dialog.
To the right of the track info panels, you’ll see the overview display.
This lets you view MIDI or audio data, and select sections for editing. You can select a region of the song during
playback.
You can click and drag to highlight a section of the song for editing.
◄ Left and right ►cursor arrow keys will move the current time forward or backward by 1 beat.
Click on [Play Regionected Area] to hear the highlighted section being edited.
The [-] and [+] buttons let you zoom in or zoom out the overview section.
The [Snap to beat] button causes the time indicator to snap to the nearest beat when changing the time location
or when highlighting a region for editing.
Note: If you have selected non-consecutive multiple tracks (e.g., 2, 3, and 5) for editing, you should not click on the track overview
section area directly, since it will cause your track selections to be lost. If you only want to change the edit From/Thru settings, then
you can click on the timeline (immediately above the track overviews) with the mouse, and then press the F7 key to set the From:
location, and then click on the timeline again and press F8 to select the Thru: location.
Ctrl+Space Bar command will loop the highlighted region of a song (or whole song if nothing is currently
highlighted).
Big Clock Window
This is accessible from an icon on the toolbar (same section of the toolbar that has the Tracks,
Bars, Chords buttons, etc.).
This window displays the current time location in a large text. It will show Measures:Beats:Ticks, or
Hours:Minutes:Seconds:Hundredths, or Samples. Clicking on the window will toggle the display mode.
Measures:Beats:Ticks
Hours:Minutes:Seconds:Hundredths
Samples
The Classic Tracks View is available in the Window menu or with the keystrokes Ctrl+9.
The menu command Window | Show Tools Panel gives quick access to the basic File menu and Edit
menu commands.
You can either visit the MIDI Driver Setup dialog (Options | Preferences | [MIDI] tab | [MIDI Devices] button) and
select the “Re-Route MIDI Playback to Default DXi Synth” checkbox to send all MIDI playback to the default DXi
synth, or you can assign DXi synths to individual tracks with the option to set all MIDI tracks to the same port.
The Disclosure Triangle will reveal more information about a track by making the track row height taller.
In the DirectX/VST Window you can select the type of DXi/VSTi softsynth to use and also see a control panel display
of the softsynth that allows you to make settings directly for your DXi or VSTi synth.
The settings panel that opens is either for the default DXi synth (16th DXi synth slot which is MIDI port 32) or the
current DXi port number if the track is set to a valid DXi port (17-32).
The DXi/VSTi softsynth will convert the MIDI information to audio, which RealBand will play back through your
sound card to audio speakers.
Note: If using MME drivers, only the MIDI playback output can use soft synths. MIDI Thru, MIDI metronome, scrub mode, and chord
advance/backup will default to a regular MIDI port. With ASIO drivers, MIDI Thru will play through soft synths.
Use the up/down scroll arrows to change the tempo without typing it in again, or click the [-] button four times in tempo
and RealBand will set its tempo to the four beats (three for a waltz) that you just tapped.
If you click the [=] button four times it will set the tempo and start the song playing. You can also use the minus and
equals keys on the computer keyboard to do this.
Use the square bracket [ ] keys to change the tempo by +/- 5 bpm.
Precise “Floating Point” Tempos
RealBand supports precise floating-point tempos, such as 120.514 BPM. This makes it easier to sync MIDI tracks to
prerecorded audio tracks if the audio tracks weren’t recorded exactly at an integer tempo. This also is what lets
RealBand play a song in sync to an existing audio track after the Audio Chord Wizard has worked its magic.
Chord Wizard
The Chord Wizard is located in the Chords window, which opens with the [C7] toolbar button. Right-click
anywhere in the window to open the MIDI Chord Wizard menu.
The Options menu item launches the Chords Window Options dialog.
Use the familiar control buttons to Record, Play, Rewind to the start, Fast Forward to the end, and Stop song playback.
Playback can be stopped and started anywhere in the song.
The fast-forward and rewind buttons jump to either the end or the beginning of the song. The red circle indicates the
Record button for recording MIDI tracks, the red circle with a waveform is for recording audio.
Auto Rewind
Auto Rewind is found in the Options menu. When enabled, RealBand will automatically rewind to the location that
playback or recording was started. The choices are Recording Only, Playback Only, Both Recording and Playback, or
Disabled.
This shows the current location in the song file. The Now: location is in bars, beats, and MIDI clock ticks according to
the current resolution setting, which could range from 48 to 3840 system clock ticks per quarter note (ppq).
The From: and Thru: locations define the range of bars and beats that will be affected by the various Edit menu
operations. The settings are made in the Block menu, or by selecting a range of bars in the Bars window, the Audio
Edit window, or the track overview in the Tracks window.
RealBand defaults to showing the Tracks window. Each row in the Tracks window represents a different track of the
song.
Conductor Window
“Conductor”- Live Looping/Playback Control
As the song is playing, there are options to control the flow of playback by one of three methods:
1. Conductor window
2. QWERTY hot keys
3. MIDI keyboard
If you want to control the Conductor using the MIDI keyboard, you need to enable this by selecting the checkbox
“Enable control by MIDI keyboard.” in the MIDI keyboard control box. When this setting is enabled, any MIDI input
will be interpreted as a hot key for the Conductor, and you won’t hear MIDI thru.
If you’d like the ability to switch your MIDI keyboard between Conductor mode and regular playing mode, you can do
this using the lowest “A-natural” MIDI note on your keyboard. This is A1 on an 88-note keyboard. Note A1 will turn
the Conductor off, Bb1 turns it on, and B1 will toggle the Conductor on only when the Bb1 note is held down. If you
don’t have an 88-note keyboard, you can set the octave setting to a number higher than 1, for example if you set it to
“3,” then notes A3/Bb3/B3 will turn the Conductor Off/On/Toggled.
Using the Conductor QWERTY or MIDI keys, you can:
- Define and jump to up to 10 user defined sections in the song,
- Jump back 1 bar/4 bars/# of bars/screen/part/chorus/section,
- Jump ahead 1 bar/4 bars/# of bars/screen/part/chorus/section,
- Loop 1 bar/4 bars/# of bars/screen/part/chorus/section,
The section numbers are saved with the song. Once you have defined the sections, you can jump to a certain section of
the song as the song is playing, simply by:
1. Pressing the 1-9 or 0 key on the QWERTY keyboard or,
2. Opening the Conductor window (~ hot key) and clicking on the section button or,
3. Pressing MIDI keys 77-86 (F6 to D7) corresponding to sections 1-10.
Mode (when to do the action).
By pressing a QWERTY hot key prior to an action, you can control when the action will take place. If no mode hot key
is pressed prior to an action, the default mode will occur.
The default is set in the “Default Mode for section change” or “Default Mode for going back or ahead” combo box.
For example, by default, the section change will occur as soon as you press the key, and it will go to the equivalent
place in the bar immediately before the beginning of the target section (so that the music stays in time, and the next
section begins at the end of the bar). But you can change the default for the action to take place at the end of the current
bar or current part marker etc.
This plays the song. Hot key = F4, MIDI note = F4.
These actions can also be done with the MIDI keyboard. See the section on Conductor Functions with MIDI and
QWERTY Hot Keys in the Wizards, Tools, and Plug-Ins chapter.
Tracks Window
The Tracks window shows the track names, track type (MIDI or audio), instrument settings, and an overview section
showing either MIDI or audio data.
The Track Number field shows the track number. If the track is the current Track it will be highlighted in red.
If the track is selected the number will be highlighted in yellow. If the track is not selected it will be gray. You can
click on the track number field to make a track the current track (highlighted in red).
If you click on the track number field while holding the Shift key, this will select a range of tracks from the current
track through the number you clicked on. For example, if track 2 is the Current Track, and you hold the Shift key and
then click on the number field for Track 4, this will make tracks 2 through 4 selected. Track 2 will still be the Current
Track and tracks 3 and 4 will be highlighted in yellow. You can select/deselect individual tracks by clicking on a
Track’s number field while holding down the Ctrl key.
The Disclosure Triangle will reveal more information about a track by making the track row height taller.
►
The mouse scroll wheel in the Tracks window will zoom in/out if hovering over the overview section. It will still scroll
horizontally if hovering to the left of the overview section.
Ctrl+Space Bar command will loop the highlighted region of a song (or whole song if nothing is currently highlighted).
Right-click anywhere on the track to see more track options.
Right-click Menu for MIDI Tracks
If a track is a MIDI track, and you right-click on the track you’ll see a pop-up menu that lets you set the
MIDI Output Port, Channel, Program (Patch) setting, and Bank (MSB) and Bank LSB settings.
This menu will also open with a left click on the track type icon if “Left click on track-type icon in Tracks Window
shows pop-up menu” has been selected (checked) in the Options | Preferences | General dialog.
There are 32 MIDI Output ports. You can think of each of port as route that the track takes to output sound, whether
through an onboard sound card, software synthesizer, or an external MIDI keyboard or sound module.
The first 16 ports are for either onboard synthesizers or external MIDI I/O connections. Ports 17 through 32 are for
DirectX (DXi) or Virtual Studio Technology (VSTi) instruments. Mouse over the Port menu item to see a list of all
available ports.
At the bottom of the Port submenu, there are additional
menu items to Load DXi/VSTi Synth into unused Slot and
Load DXi/VSTi Synth into specific Slot.
Load DXi/VSTi Synth into unused Slot loads in synth into the next available slot (port) and automatically assigns the
track to that port. However, if the synth is already loaded into a port, it will assign the track to that port rather than
loading another instance of the same plug-in. So this command is basically the same as “Specific Synth for MIDI
track.”
Load DXi/VSTi Synth into specific Slot allows you to select the port to load the synth into, and it loads another
instance of the synth.
Immediately below the Port menu item is a menu command that lets you Set ALL MIDI Tracks to>> the same port as
used by the track you are adjusting.
Open DXi/VSTi Synth Panel Configuration opens the DirectX/VST Window. This allows you complete control
over assigning DXi or VSTi synths to ports, processing the synth output with DX or VST audio effects, and working
inside your synth’s control panel.
The help topic Tutorial: Using DXi and VSTi synths with RealBand provides detailed instructions for installing and
selecting these high quality music synthesizers.
- If nothing is selected, and you Ctrl+click to drag and drop, it will assume that you want to drag the entire current
audio event.
- Bypassing the dialog for quicker workflow. If you hold Ctrl+Shift then the drag will move the current event. If
you hold Ctrl+Alt then the drag will copy the current event. When Dragging/Dropping within the overview
section of the Tracks window, you can now drop to a blank track even if the track type wasn't originally set to the
correct track type.
- Drag/Drop will automatically be set to the original time if within 20 ticks (at a PPQ of 120). So if you drag a
region down to a new track, you just need to be “approximate” in the drop location, as the program will snap the
time to the same time as the event on the source track. If you don’t want that behavior, just Ctrl+drag the
selection, and the dialog appears with exact values. In this case, the dialog also has a handy “Set Drop Time to
Drag Time” button.
- The Time field has been added to the Drag/Drop Edit dialog, so you can fine-tune the time for the drop when
you drag a selection using Ctrl+drag.
The commands Save Audio Track (or selection) as wav/wma/mp4/mp3 and Import Wave File do not apply to MIDI
tracks.
The Cut, Copy, Paste, and 1-Track Paste commands apply to the highlighted section of a track(s). The functions are
as described in the Edit Menu topic.
Delete removes the selected section or events.
Select and Generate RealTrack opens the RB Assign RealTracks to Tracks dialog for Real instrument selection and
options for the generation of the audio RealTrack. Track names for generated non-BB tracks are displayed in green.
For example, if you had generated a track by right-clicking on it and selecting “Generate RealTrack” then the track
name of that track will be displayed in green.
Select and Generate Loops launches the Pick A Loop dialog where you can insert an audio loop into the track.
MultiRiff shows the current MultiRiff instrument, and is used to generate a new batch of riffs with the same RealTracks
instrument.
RealBand can automatically generate RealCharts after you have chosen multiple riffs if
Also Generate RealCharts is enabled in the track’s right-click menu.
MultiRiff (Choose) opens the RealTracks Picker so you can choose an instrument for generating MultiRiffs.
Select and Generate RealDrums opens the RB RealDrums Picker for selection of a RealDrums style and options for
the generation of the audio RealDrums. If the track type is MIDI it will automatically be set to Audio – Stereo. This
feature cannot be applied to a non-empty MIDI track.
Generate MIDI Solo opens a Soloist selection list. Use the Filter String to make your selection easier. A solo will be
generated for the selected track or for the highlighted section of a track.
Generate MIDI Solo (Favorites) opens a list of your most recent choices for quick selection.
Generate MIDI SuperTrack opens the list of available MIDI SuperTracks and generates your selection over the entire
track or just a highlighted region.
Generate MIDI SuperTrack (Favorites) shows your most recent choices so you can quickly choose them again.
Generate MIDI Harmony opens a Harmony selection list with a Filter String for easier selection.
Generate MIDI Harmony (Favorites) opens a list of your most recent choices for quick selection.
Generate Audio Harmony (Using PowerTracks or BBW) lets you instantly create audio harmony parts from an
existing audio track using the built-in TC-Helicon audio harmonies in Band-in-a-Box or PowerTracks Pro Audio.
Freeze Track from Generation prevents the track from being regenerated by functions like re-generate all tracks, or
the [BB] button.
Insert Volume Change will insert a MIDI controller into the track at the current location. If a highlighted region
exists, then the program will ask if you want to apply this change to the highlighted region (as opposed to a change at
- If nothing is selected, and you Ctrl+click to drag and drop, it will assume that you want to drag the entire current
audio event.
- Bypassing the dialog for quicker workflow. If you hold Ctrl+Shift then the drag will move the current event. If
you hold Ctrl+Alt then the drag will copy the current event. When Dragging/Dropping within the overview
section of the Tracks window, you can now drop to a blank track even if the track type wasn't originally set to the
correct track type.
- Drag/Drop will automatically be set to the original time if within 20 ticks (at a PPQ of 120). So if you drag a
region down to a new track, you just need to be “approximate” in the drop location, as the program will snap the
time to the same time as the event on the source track. If you don’t want that behavior, just Ctrl+drag the
selection, and the dialog appears with exact values. In this case, the dialog also has a handy “Set Drop Time to
Drag Time” button.
- The Time field has been added to the Drag/Drop Edit dialog, so you can fine-tune the time for the drop when
you drag a selection using Ctrl+drag.
- Destination Track # added to Drag/Drop Edit dialog when launched from the Tracks window.
- [Set Drop Time to Drag Time] button has been added to the Drag/Drop Edit dialog
- Copy/Move Current Event (selection) menu item added to the Tracks window right-click menu
- When dragging/dropping within the overview section of the Tracks Win, you can drop to blank track even if the
track type wasn't originally set to the correct track type.
Current Track Event Colors/Default Track Event Color Setup
Generate MIDI Solo opens a Soloist selection list. Use the Filter String to make your selection easier. A solo will be
generated for the selected track or for the highlighted section of a track.
Generate MIDI Solo (Favorites) opens a list of your most recent choices for quick selection.
Generate MIDI SuperTrack and Generate MIDI SuperTrack (Favorites) apply to MIDI tracks, not audio tracks.
Generate MIDI Harmony opens a Harmony selection list with a Filter String for easier selection.
Generate MIDI Harmony (Favorites) opens a list of your most recent choices for quick selection.
Generate Audio Harmony (Using PowerTracks or BBW) lets you instantly create audio harmony parts from an
existing audio track using the built-in TC-Helicon audio harmonies in Band-in-a-Box or PowerTracks Pro Audio.
Freeze Track from Generation prevents the track from being regenerated by functions like re-generate all tracks, or
the [BB] button.
Insert Volume Change will insert a MIDI controller into the track at the current location. If a highlighted region
exists, then the program will ask if you want to apply this change to the highlighted region (as opposed to a change at
the location you clicked). If applying the change to a region, then program will insert a volume change at the beginning
of the region, and a 2nd volume change at the end to restore the prior volume.
Shift+click (Shift key + left mouse button) support makes it easy to tweak the beginning or end of the highlighted area.
- If you Shift+click before the start of the From/Thru range, or after the end of the From/Thru range, the highlighted
area will be extended.
- If you Shift+click within the From/Thru range, the range will be reduced, and the location you clicked on will
become either From or Thru depending on which boundary was closer to where you Shift+clicked the mouse.
- If you keep the left mouse button held after the Shift+click, and you move the mouse you can adjust the boundary
of the range while moving the mouse.
You can select a highlighted region by holding down the Ctrl key with
the left mouse button pressed, and drag the region to a new location in
the song.
Click on [Play Selected Area] to hear the highlighted section being edited. Ctrl+Space Bar command will loop the
highlighted region of a song (or whole song if nothing is currently highlighted).
The [-] and [+] buttons (upper far left corner of the Tracks window) let you zoom in or zoom out the overview section.
[Z-Whole] zooms out to show the complete waveform overview.
[Z-Sel] zooms in on the highlighted section of the waveform.
The [Snap] button causes the time indicator to snap to the nearest beat when changing the time location or when
highlighting a region for editing.
The [L] button locks the From: and Thru: settings from being changed by the mouse. This prevents accidental changes
to a selected area.
Drag and Drop Features
RealBand supports drag-and-drop editing in the Tracks and Audio Edit windows.
In the Tracks window you can easily move tracks up or down in relation to each other by drag ‘n’ drop using the mouse,
e.g., drag track 1 below track 2 to change the order of the tracks.
You can move a highlighted region by holding down the Ctrl key with the left mouse button pressed, and drag the
region to a new location in the song.
When you drop to a new track (or the same track), a dialog appears with options to move or copy.
You’ll see the bars of the song displayed in rows. If a bar contains chord symbols they will be displayed to the right of
the bar number.
Enter the chords for your song by typing them in using standard chord symbols such as C, or Fm7, or Bb7, or
Bb13#9/E. For example, type c6 to get the C6 chord. Note that you should never have to use the Shift key, as
RealBand will sort this out for you.
- Use b for a flat, e.g. Bb7.
- Use # or 3 for a sharp, e.g. F#7. (# is the uppercase symbol of 3, so you can actually type F37 to get F#7 - RealBand
will sort out the case, saving you the effort of using <SHIFT>3 to type the # symbol.
- Use / for Slash Chords with alternate Roots such as C7/E (C7 with E bass)
- Use a comma to enter 2 chords in a row. In the example below, we would type Ab9,G9 to enter 2 chords at a time (on
beat 3 and 4 of bar 2)
You can use the Delete key to delete a chord, or type a comma and press Enter.
Each measure is divided into Beat Groups, indicated by a highlight cell. A Beat Group consists of two beats. If a song
is in 4/4, then each measure will contain two beat groups. The current beat group will have a rectangle drawn around it.
You can type two chords into the current beat group. For example if you type this: “C7,G7” (without the quotes) you’ll
see the text you’re typing in the white rectangular panel on the toolbar. If you then hit <Enter> you’ll see the C7 and
G7 chords appear within the current beat group, and the input rectangle will automatically advance to the next beat
group. When you’re in the middle of typing chord symbols, you can use the backspace key to correct a mistake.
The Left Arrow and Right Arrow keys let you move the input rectangle to a different beat group without entering
chords. You can also click the mouse on a different beat group to move the input rectangle to a new location.
For a list of the chord spellings that are recognized by RealBand see the help topic Entering Chord Symbols.
The next thing to do is reset the default song length of 32 bars to 8 bars. We’ll leave the start-of-song chorus set
at bar 1 and click on the end-of-chorus button to type in the number of the new end-of-chorus bar.
We’d like RealBand to add a 2-bar ending to our song, so we’ll check the 2 Bar Ending box.
Next, we’ll choose a style for our song by clicking on the style
name to open the StylePicker window.
You aren’t required to have Band-in-a-Box for your RealBand styles, but if you do you will see that all of your styles
are available here.
From the Jazz category select the J!Lush style (or any other style of your choosing) and you’ll see that the style
selection box has been updated with its name.
Note: There is a special feature that will instruct RealBand to change the style selection at any bar. The setting is made by pressing
the F5 function key. It is described under “About BB Tracks.”
For example, if you see a style like _JSWINGG “Jazz Swing w/ Electric Guitar”, you can hear what it sounds like
without loading in the style. This is useful because you hear an audio demo of a good example of the style in action. It
is also useful because it can demonstrate a style that you don’t have, or you can compare to make sure that yours sounds
the same as it is supposed to sound.
Our song is in C minor, so we could select the relative major key signature of Eb for fewer accidentals in
the notation display. Click in the key box to open the Key Signature dialog. \
The Key Signature dialog also has options for transposing the song’s MIDI tracks, audio tracks, or both to the new key.
In this instance we do not want to transpose the tracks; we just want to change the key signature so select “No
Transpose.”
Just before we play our song we can set a tempo.
The tempo box has a setting of 120 bpm. To change it to 140 we’ll click in the box to open the Tempo
dialog and type in 140.
We could also set the tempo with the up and down scroll arrows, or even tap in a tempo with the minus
and equals buttons.
Tempo Calculator (Edit | Tempo | Tempo Calculator)
The length of a song depends on tempo and number of bars. With this calculator, you can enter 2 of the 3 variables
(length of song in seconds, tempo, number of bars) and the program calculates the third variable for you. So, for
So we’ve entered our chords in the Chords window, set the length of our song and added a 2-bar ending, chosen a Band-
in-a-Box style, and set the tempo.
We’re ready to generate an automatic arrangement with BB tracks, and we’ll see them in the Tracks
window when we press the [Generate] button to create our song.
The track overview shows us that we have five MIDI tracks playing the parts generated by the J!Lush style, and because
RealDrums are allowed in the Options | Preferences | Song Generation settings we have a RealDrums audio track.
Notice that the BB Track names are in blue, whereas user track names are in black.
About BB Tracks
BB Tracks are MIDI tracks so they can be edited like any other MIDI track with the features described in the following
section. BB tracks cannot be moved or renamed, but you can change any of the settings with the right-click menu – for
example the patch, MIDI port, or MIDI channel.
Settings for Bar
BB Tracks can be generated using more than one style, with volume changes, and with repeats.
In the Chords window, click on the bar where you want to make changes. The [Bar] button launches the Settings for
Bar dialog, or you can press the F5 function key.
RealTracks Bar changes can be made via the [RealTracks] button in the Chords window Settings for
Bar dialog.
Note: This only is currently meant to work when generating the whole song.
Volume changes can be applied at any bar to all BB tracks together, or just to selected instruments.
The options are:
- Mute, to silence the track.
- Back to Normal, to undo a previous change and restore the normal track
volume.
- Change by, to enter a value in the range of -127 to 127.
- Fade or increase volume.
- Louder (per bar), to enter a value from -127 to 127.
You can add repeats to an arrangement.
The repeats display on the Chords window, and both audio/MIDI play with the repeats. When the number in “Repeat _
Bars” is greater than zero, a repeat will be enabled, and repeat signs shown in the Chords window.
MIDI SuperTracks
Band-in-a-Box MIDI SuperTracks are supported, so you can now generate special MIDI tracks with sophisticated
professional playing. These tracks are not generated from patterns, but, similar to RealTracks, use actual MIDI playing
from top studio musicians.
There is a command in the right-click track popup menu to Generate | Generate MIDI SuperTrack.
When you choose it you will see a menu of available SuperTracks. You can type filter text to narrow down your search.
Choose an instrument from the list and click on OK to generate the track.
Once you choose the track, you will see that the track label has turned green (like RealTracks) to indicate that it is a
MIDI SuperTrack
When you press Play, you will hear a much more sophisticated MIDI arrangement than a typical MIDI style, since it is
not based on C7 chord patterns; instead it is based on hours of actual MIDI playing from a top studio musician
Once generated, MIDI SuperTracks behave like a regular MIDI track, and can be saved as MIDI files etc.
Then make the necessary settings in the Tracks window to select the port, MIDI channel, patch, etc. for the part you are
recording. Right click on the track to open the track settings menu.
Start recording with the Record button, by pressing the R key on the computer keyboard, or with the menu
command Action | Record.
The Record command starts the count-in according to the settings that
you have made in the Metronome Settings dialog.
Tracks are “painted Red” during recording, to confirm that recording is occurring in the right place.
When recording is stopped, you will be asked whether or not you wish to keep
the take.
Remember that with MIDI recording small glitches are easily corrected; so you
don’t need to discard an otherwise good take because of a minor slip.
Note: If you see a message that audio data was recorded that is because “Always Record Audio too, if current track is MIDI” has
been enabled in the Audio Preferences dialog. This is an automatic backup feature in case you wanted to record audio, but
accidentally selected the current track as a MIDI track.
Auto Rewind
Auto Rewind is found in the Options menu. When enabled, RealBand will automatically rewind to the location that
playback or recording was started. The choices are Recording Only, Playback Only, Both Recording and Playback, or
Disabled.
It is convenient to rewind to the start of a recording after a take so that you can listen to the result immediately.
Overdubs
If there is MIDI data on the selected track it will be overdubbed, i.e., the existing MIDI notes will not be erased as the
new ones are recorded. This is sometimes useful, but a better way to make overdubs is to select a blank track and give
it the same settings as the track you want to overdub. Then record the overdub part on the new track, using as many
tracks as you need for additional overdubs or layers. This is a great way to overdub drum fills or layer string parts.
When Punch In is enabled, recording will take place during the period between From: and Thru: and will overwrite
any existing events during that time.
The From: and Thru: settings for punch-in recording can be set in
the Punch In dialog, or they can be the settings from the main
toolbar.
When punching in it is usual to get a “running start” by starting to
play or sing before the actual punch-in point. The Punch In dialog’s
pre-roll feature automatically starts playback by a specified number
of bars and beats before the start of the punch-in point. In the
example shown, the pre-roll could be leading in to a punch-in that
starts with a pickup note on beat 4 of the bar.
For audio tracks, recorded Mixer moves show up as control changes in the Event List for that track. So, if you used the
volume slider to fade the song out, you would see a series of Controller 7 (volume) changes in the Event List.
Alternatively, you could just use the Edit | MIDI | Fill command or insert MIDI controller events into the Event List for
the particular audio track.
SysEx MIDI Events
We can select the BB Piano track while still in the Tracks window, or we can open the Piano Roll window with the
piano roll button and then select BB Piano from the track list.
In the Piano Roll window notes can be dragged and dropped, shortened, or lengthened in the Note Panel, which is the
upper part of the window.
The lower panel is for graphic editing of the selected parameter in the View/Edit list. Note velocity is shown, but
parameters such as pitch bend, channel aftertouch, and MIDI controllers can be edited in this panel as well. Please see
the chapter titled Piano Roll Window for more on this very useful feature.
The BB Tracks and MIDI tracks can also be edited in the Editable Notation window.
Editable Notation
Click on the eighth note toolbar button to open the Notation. In the Notation window toolbar, there are
three buttons for different notation modes. Editable notation is the button with dotted vertical lines
crossing the staff lines.
In the Editable Notation mode notes can be inserted by clicking on the Notation window with the left mouse button,
moved by dragging with the left mouse button, or edited by clicking on a note head with the right mouse button.
Broken vertical gray lines are shown across the staff to show each note subdivision for either eighth note triplets or
sixteenth notes.
Notes can be deleted by holding down the Delete key and then clicking over the note you wish to delete.
Editing Notes
Notes can be edited with a right-click directly on the note with to launch a menu of Editable Notation commands.
In addition to editing or deleting note events, this menu has commands for adding section text and notation symbols.
There is also a cleanup tool for controller events and 1 peg advance/backup to pinpoint the location of inserted notes.
The Notation chapter has full descriptions of these commands.
Micro-Resolutions
You can change the resolution for any individual beat of a song to a different resolution by clicking with the right
mouse button above that beat on the Notation window’s time line.
For example, if you click on the time line above the 2nd beat in a measure, a dialog box will
pop which will let you set the resolution of the current beat for both clefs.
When an Event List is created by pressing the [Event List] button, the F2 key, or by using the Window |
New | Event List menu, it is based on the tracks that are currently selected. For example, if only track 1 is
selected, and you use the New command to create an Event List window, it will only deal with events that
occur in track 1.
A Track combo lets you set the Event List window to any track number (or all tracks). Click on the ▼ down arrow in
the Track combo to see the list of tracks. You can select an individual track to view, or select “Multi” to see all tracks.
The Tr column to the left shows the track number(s) for the events displayed.
Tracks Window
Here’s how the Tracks window looks when the audio file is loaded.
Press the Play button. You should now be hearing the demo song playing through your computer’s sound system.
What you’re hearing are four discrete tracks of digital audio.
To mute any track, click on [M] button to the right of the
track name. When the button is red the track is muted.
Note: If you wanted to add MIDI data to this project you would select one of the empty tracks and press the record button.
You can solo any track or combination of tracks by pressing the [S] buttons. Bright yellow = soloing.
Here, you can change things such as track levels and panning to the left or right speaker as the song is playing.
Select a track view range from the combo list, or use the Mixer window left/right scroll bar directly
above to scroll horizontally across the mixer layout.
The vertical splitter bar between the track strips and the bus strips can be moved right or left to
make a custom mixer view.
The Delete button in the mixer will automatically delete all mixer events (volume, reverb, pan, chorus) that
are currently embedded within the song's selected tracks.
The mixer’s Insert button will automatically insert mixer events (volume, reverb, pan, chorus) into the song’s
non-blank tracks.
The Ctrl+M and Ctrl+U hot keys are a convenient way to mute or unmute any track within the Bars or Mixer window.
Mixer moves can be recorded as the song is playing. There is a special “Record Mixer Moves” button in the
mixer that will let you record ONLY mixer moves. This special button also lets you record
mixer moves onto an audio track without the audio being silent during recording.
Note: This mixer is a combination mixer that controls audio and MIDI data in one integrated console. Therefore, MIDI tracks have
reverb, chorus, modulation and expression controls in place of the Aux sends, and there is no [FX] button.
When this checkbox is enabled in the Audio preferences dialog, any audio output ports that do not currently have a
driver port assigned to them will function as subgroups. A subgroup is a bus or signal path that gives you the ability to
control several tracks as a group.
The Mixer Window chapter has full instructions for creating audio subgroups.
Video Window
You can load videos that you have already downloaded from YouTube or elsewhere into the RealBand Video Window.
The audio is extracted from the video to the audio track, and you can slow down video and audio to help with learning
and transcription, with Hi-Quality audio preserved at extreme tempo slowdowns.
There is a ‘Full’ Screen button to make the video full screen, and the [Esc] key will go out of the full screen
mode.
Play, Stop or Move to a position in the video using the Transport toolbar.
As the song plays, you can slow down the video, and the audio will slow down and stay in
sync.
The quality of the audio at slower tempos is great - better than most video player programs. The video slowdown range
is 50-100%. If you want slower than that, you can select values as low as 12%, which is an 8X slow down (1 second
would take 8 seconds), and still has good quality. Note: When set to values lower than 50%, the Video Window is
disabled, but the audio continues at the extreme slow tempo. This is a great tool for transcription. You can select a
range in the Track window and loop a section of the video at a low tempo for example.
If the audio and video have become out of sync, press this button to re-sync them.
This will open the Video Settings dialog, which allows you to adjust the audio and video playback time.
In the Plugin list, select the “Add VST Plugin...” item at the bottom of the list.
Select a VST plug-in .dll file in the following Select a VST plug-in dialog, and it is added to the plug-in list. After you
add each VST, the plug-in is permanently added to the list. You only have to add each plug-in one time.
The [Options] button brings up the DX/VST Options dialog where you can manage your real time effects plug-ins.
The [>] button moves a plug-in from the Include to the Exclude list.
The [<] button moves a plug-in from the Exclude to the Include list.
The [Scan for New Plug-Ins…] button will cause RealBand to scan for newly installed plug-ins.
The [Register a New Plug-In…] button can be used to register a plug-in with DirectX, so that audio applications such
as RealBand can use the plug-in if you have a plug-in that doesn’t automatically register itself.
The [Unregister a Plug-In…] button removes a plug-in from DirectX so that audio applications will no longer be able
to use this plug-in.
The [Run DirectX Diagnostic Tool…] button will run the Microsoft Direct X Diagnostic tool, which checks for
problems with DirectX.
Select the [Remove VST Plugin (from list)…] button to remove a VST plug-in so that it is no longer included in the
“Plugin” list in the DirectX/VST Window.
Note: VST/VSTi plug-ins are added manually to the Plugin list in the DirectX/VST Window. Once added, a VST/VSTi plug-in is
available on the list until removed.
Effects Controls
Track Settings
The [FX] track insert button assigns effects to the specific track alone. Up to four effects can be chained on
the FX insert.
Each of the four Aux control knobs can be assigned to one of the eight auxiliary effects busses. The
position of the control knob determines the amount of the signal that is routed through the auxiliary bus and
how much of the “dry” signal goes directly to the audio output bus.
Reset Effects
The [Reset Realtime Effects] button is found in the Audio Preferences dialog. It removes
all real time effects from your project so you can remix your project from scratch.
Generating RealTracks
This feature lets you generate realistic instrument tracks using
RealTracks instruments. It is selected from the right-click menu
in the Tracks window.
You can generate complete tracks or just selected sections of tracks, and you can use more than one RealTracks
instrument in a single track.
Select an open track for your RealTracks, then right-click and choose either Select and Generate RealTracks or
Generate RealTracks (Favorites).
When you click on a RealTrack in the list a Memo appears with information about the selected instrument.
The RealTracks have been recorded by top studio musicians. The Artist Bio displays the names and bios for the
RealTracks artist. Double click here to view the full memo.
You can enter your own comments about any style in the User Memo field. The comments are saved in
RTUserMemos.txt.
You can audition an audio demo of the currently selected RealTracks.
The [Solo] button plays the solo version of an audio demo, while the
[Band] buttons plays the band version.
If this option is checked, then when you double click on a RealTracks in the list, an audio demo
will play with the RealTracks AND a band backup, followed by the solo version. If this option is disabled, the solo
version plays first.
This option allows an audio demo to play from pgmusic.com using the internet if the audition file isn’t
found on disk.
Options for Selected RealTrack
With the Timebase option you can play any RealTracks at normal, half-time, or double time.
There are lots of options to control how often the RealTracks in the medley will
change.
There are hundreds of RealTracks to choose from, so type a string like “guitar country” to filter the list.
Choose this setting to have the current RealTracks play in a bluesy style where major triads are treated like 7th
chords.
Plays a simpler arrangement if the RealTracks instrument has an “s” in the “Simpler” column.
Uses a clean guitar signal if there is a “y” in the Direct Input column. You add your own effects.
To help make your selection you can sort the list by clicking on any of the column headings. As well as Name,
Instrument, Type (Rhythm or Soloist), Feel (Even or Swing), Tempo, Genre, and Number there are more columns with
additional information about each RealTrack instrument.
The tempo shown is the “base” (or typical) tempo for the RealTracks instrument as it is played, but RealTracks have a
tempo stretching capability that enables their application over a wide range of tempos. If saving a song with RealTracks
and the audio base tempo is different than the song tempo, a warning message will show, asking you to confirm that you
want to save it like this.
- The “N/A” column shows “N/A” for RealTracks that you have not installed yet or haven’t purchased, if “Show
RealTracks that are N/A” is checked.
- “Set” is the number of the RealTracks set that includes the instrument.
- The “Stereo” column shows whether the instrument playback is stereo or mono.
- Instruments with an “N” or “Gt” in the “Chart” column will display the RealTrack in notation.
- The “Artist” column has the name of the musician playing on the RealTrack instrument. See the “Artist Bio” box for
information about the player.
- The letter “Y” in the “TS” column means that Tempo Swapping is supported for the instrument. If you have similar
RealTracks available at different tempos, Band-in-a-Box automatically chooses the best one to use.
- “Holds” indicates whether that RealTrack supports shots, holds, and pushes. If there is a number there (other than a
blank field), then they are all supported.
- “Simpler Available” will have a letter “s” in the column if the RealTracks instrument has simpler options available.
These are parts with less busy, less embellished playing for generating simpler arrangements.
- “Direct Input Available” has a letter “y” if the instrument offers the option of clean recordings without effects. This
allows you to start with a clean track and add your own effects.
This will show RealTracks that you do not have installed yet, or may not have purchased.
The missing RealTracks will be marked in the N/A column.
Variations of RealTracks use the same performances but with different settings.
This will show RealTracks that wouldn’t work well at the current tempo. The acceptable
range is -15% and +40% of the source tempo of the RealTracks.
The filter is another feature that makes it easier to select a RealTracks
instrument. For example, type “Blues” in the edit control box and
press the [Update] button to see a list of Blues instruments available,
including instruments from other genres that are suitable. The [Show All] button clears any filter and shows all
available RealTracks.
Regenerate Track
This will regenerate an existing track. If a track is a non-BB track, but it was generated individually from one of the
generation options in Tracks window popup menu, or from one of the generation options on the [Generate] button
popup menu, then the track name will be displayed in green. The track name being displayed in green or blue means
that the track can be regenerated using this command. This feature is useful to regenerate, if you had changed the
song’s tempo, or just to generate fresh material.
Generate All will regenerate all Blue and Green tracks automatically.
Freeze Track
You can “freeze” a track, which prevents it from being regenerated by functions like re-generate all tracks, or the [BB]
button. To do this, right-click on the track and select, “Freeze track from Generation.”
MultiRiffs
With “Same but Different” MultiRiff selection you can audition 7 different RealTracks performances, to choose the
one that works the best with your song, with a single click! This works for the entire track, or the highlighted region of
a track. Choose one riff or multiple riffs to add to the song.
For example, if you want a pedal steel riff for 4 bars, highlight that region, and listen to the 7 selections, and choose the
riff that works best. Or if you want 2 “different” acoustic guitar strumming parts, choose 2 from the 7 different
generated parts, they will be written as to different tracks, and contain different strumming. We call this “Same but
different” since the strumming patterns are on the same chords, but are different performances.
If you are generating riffs for a highlighted region of a track, not for the complete track, you can select the “Allow riffs
to start earlier or end later” checkbox. This allows the program to insert the whole riff, even in the case of the riff
starting earlier or ending later than the highlighted area.
The Riff data itself is generated in such a way so that the program always generates the nearest “X” bars worth of riff
data. For example, if the user highlighted beat two through beat three of bar 6, then the riff is really going to be a bar
long. However, if "Allow riffs to start earlier or end later" checkbox is unchecked, then the user will get what the user
selected rather than a full bar. If that checkbox is unchecked then the user will get at least a full bar of data inserted.
If the start of the highlighted area, or end of the highlighted area, is not on a bar boundary, then the Riff description is
expected say that the riff starts early (or ends late). That is not a bug, since it does start early or end late relative to the
area that the user highlighted. For example, if the user highlighted beat 2 through beat 3 of a bar, then the program may
say that the riff starts 120 ticks early and ends 120 ticks late since the program really generates at least a full bar in that
case.
Note: If a riff that was generated happens to END earlier than the end of a bar, or END earlier than the end of the highlighted region,
this will not be reported in the riff description field. That field will only tell you if the riff starts early or ends late.
Generating MultiRiffs
To generate MultiRiffs you right-click with the mouse on the track where you want a new RealTracks instrument track
generated. In the menu that opens, select MultiRiff… (Choose).
The RealTracks Picker will open and you can choose the instrument you want for the track. When you OK your choice
there will be a bit of a delay and the MultiRiff dialog will open.
You will see the seven different riffs that have been generated listed along with a riff description giving the number and
range of notes in each one. Click on the adjacent [►] play arrow to hear each riff playing along with your song
arrangement.
Hit the [Stop Riff Playback] button if you’ve heard enough and want to move on to the next riff.
To change to a different instrument, right-click on the track and select MultiRiff… (Choose) in the menu.
This will open the Assign RealTracks to Tracks dialog (RealTracks Picker), where you can select different
instruments to play the riffs.
RealBand can automatically generate RealCharts after you have chosen multiple
riffs, if the Also Generate RealCharts was enabled in the track’s right-click menu.
Generating RealDrums
This feature lets you generate realistic drum tracks using RealDrums styles. It is selected from the right-click menu in
the Tracks window. You can generate a full track or any part of a track, and you can use different RealDrums styles for
different sections of a track.
Select an open track for your RealDrums, then right-click and choose either Select and Generate RealDrums or
Generate RealDrums (Favorites).
You can choose which of band or solo plays first if you double
click on the list, by the “Band (on DblClick)” checkbox.
Otherwise, press the [Band] or the [Solo] button.
The demos play 4 bars of “a” substyle, and then 4 bars of “b” substyle, using the current RealDrums (left hand panel)
and the variation (right hand panel).
Select and Generate RealDrums
This command opens the RB RealDrums Picker dialog. You will see a list of all of your available RealDrums styles.
If you have Band-in-a-Box installed on your computer you can use all of your Band-in-a-Box RealDrums styles if you
have set the path for RealDrums to your bb\Drums folder in the Song Generation preferences.
The RealDrums Picker has many features to help you choose your RealDrum style.
Enter a filter string like Salsa, Jazz, or congas and the displayed list of styles will be limited to styles/genres including
that name.
The [Update] button applies the current filter in the edit field. [Show All] clears
the filter and shows all styles in the list.
This will show styles that wouldn’t work well at the current song tempo. The
acceptable range is shown in the Lo | Hi columns for the list of styles.
This will show a song where the drums are in Even feel and the style is Swing, or vice
versa.
Click on the heading for any column in the list to sort the list by that column, such as by name, genre, or feel.
The User Comments field is where you can type in and save your own notes about a RealDrum style.
RealDrums styles ending in a caret ^ have Variations available. These are shown in the list here. For style names with
two variations - such as Brushes, Sticks - the first refers to the “a” substyle and the second is the “b” substyle.
Use these buttons to find compatible RealDrums styles. The [RD Demo] button loads
and plays a demo of the chosen RealDrums style. A list of demos for the chose style
will be displayed.
The [Song Demo] button shows BB styles that will use this RealDrums style. The song demo for the style will get
loaded.
The [Audition] button doesn’t load the style, but instead uses Media Player to play a demo .WAV file
for the style.
Use the [Rebuild] button to build the list of RealDrums styles present in the \drums folder. If you
add new drum styles, press this button to update the list.
Track names for generated non-BB tracks are displayed in green.
Regenerate Track
This will regenerate an existing track. If a track is a non-BB track, but it was generated individually from one of the
generation options in Tracks window popup menu, or from one of the generation options on the [Generate] button
popup menu, then the track name will be displayed in green. The track name being displayed in green or blue means
that the track can be regenerated using this command. This feature is useful to regenerate, if you had changed the
song’s tempo, or just to generate fresh material.
Generate All will regenerate all Blue and Green tracks automatically.
Click on the desired bar numbers to toggle through the a/b selection or to clear a marker.
Rests, shots, and pushes are supported by the RealDrums generation routines. They are entered in the Chords window.
Rests and shots are set by adding periods to the chord name.
A chord can be specified as a Rest by adding a period after the chord.
e.g. “C.” indicates a C chord that is a Rest.
A chord can be specified as a Shot by adding two periods after the chord.
e.g. “C..” indicates a C chord that is a Shot.
Pushes are set by entering carets in front of the chord symbol.
^C = 8th push
^^C = 16th push
Note: Rests, shots, and pushes can ONLY be entered in the Chords window.
Note: The appearance of this window is different for different sound cards. The example shown is for a typical Sound
Blaster Audigy card.
In the example shown of the Recording properties, “Microphone” is the selected audio input for a SoundBlaster device
and the Volume fader is at 70% of the maximum level. Different devices will show different consoles.
If the Input meter were too high, either clipping or getting close to 0 db, then lowering the Microphone volume level
would correct this.
Auto Rewind
Auto Rewind is found in the Options menu. When enabled, RealBand will automatically rewind to the location that
playback or recording was started. The choices are “Recording Only, Playback Only, Both Recording and Playback,”
or “Disabled.”
Loop Record
If you record while in Loop mode (which is activated using the loop button) the music will loop when
recording is started with the Record button. The music that is recording during each loop can be put
onto individual tracks after recording is finished, or the entire take can be put onto a single
track like an ordinary recorded take. A dialog will pop up giving you a choice of whether the recorded audio will go
on separate tracks or on the same track. If you choose the latter, the take will be kept the same way an ordinary take is
normally kept. If you choose to have the loops put on separate tracks, the program will put each loop on any available
track that is greater than or equal to the Current Track. For example, if there are 10 audio loops recorded then
program will put the takes onto 10 audio tracks. If you don’t want to overwrite existing tracks, then make sure the
current track, and any tracks with a higher number than the current track, are blank before recording. For example, if
the song already has 10 tracks used, then start recording on track 11 and the loops will be placed on track 11 and
beyond. If the program runs out of tracks, it will attempt to put remaining loops onto the last track.
Note: Loop recording will always begin at the start of a loop.
Note: Punch-in mode will automatically be deactivated by the program since it is incompatible with loop recording mode.
Use the Format popup menu to select the ACM codec you wish to use, and then select the exact specifications of the
file from the choices available in the Attributes popup menu.
If you frequently use a particular combination you can click on [Save As] to name the setting in the Name combo box
and save it for future use.
When you press OK, RealBand will export the song to the format you have selected using the ACM codec.
Note: Most conversions work fine, but not all codecs can save in every format listed. RealBand does intermediate conversions
when necessary (to try to get the job done), but sometimes a codec will report “Conversion not Possible.” This error is caused by a
limitation of the codec rather than RealBand.
To render MIDI to audio when you’re using an external synthesizer or sound module you connect its audio output to the
Line In of your sound card and select Line In as your input source in the Windows Recording Control.
Rendering when you’re using an external synthesizer:
1. Load the source MIDI file into RealBand.
2. In the Tracks window select a blank track and set the track type to stereo audio.
3. In Options | Preferences | MIDI Devices verify that the external MIDI driver is selected. It could be named MPU-
401, MIDI Out Port or another name with the word “out” such as SB Live MIDI Out, or MIDI IO (input/output).
4. Click on the VU Meters button on the Tool Bar.
5. In the VU Meters window click on the Windows mixer button to open the Volume Control. To see the Recording
Control select Options | Properties in the Volume Control window.
6. In the Recording Control select “Line In” as the input source by checking the Select checkbox. Make sure that the
audio output of your MIDI synthesizer or sound module is connected to your computer’s Line In jack.
7. Play the MIDI file and monitor the levels on the Input VU meter. Levels can be adjusted in both the Recording
Control and the Volume (or Playback) Control, the levels can occasionally go into the yellow zone, and a transient
peak in the red zone is OK. Consistent readings in the red or lighting up the clip indicator means that your levels
are set too high.
8. Unless you want to record the metronome, check to be sure it is disabled in Options | Preferences | Metronome.
9. Click on the Record Audio button to record the song. The Input VU meters will become active during recording.
10. When done, click the Stop button and choose to “Keep Take” when prompted. A stereo track will have been
recorded.
You may find that you do much of your audio editing in the Tracks window overview, but the Bars window and the
Audio Edit window are also very useful.
Bars Window
The Bars window provides an overview of the data (WAV and/or MIDI) in a song file. This view makes it easy to
select a large region of a track for editing.
Bars view displaying a song with both digital audio and MIDI tracks.
You’ll see that as the song plays the Bars window scrolls along, showing graphical representations of the waveforms
that are contained in the individual tracks. A small cursor at the top of the window indicates the current bar and the
numbers indicate the bar numbers of the song.
If the Alt key is held when left-mouse clicking on the overview section of the Bars window the time will be changed
without affecting the currently highlighted region. This lets you quickly adjust the current time without having to worry
about accidentally changing the highlighted region.
Audio Edit Window
You can open an Audio Edit window for any track that contains WAV data. To view the waveforms of the
individual tracks click on the track that you want and then click on the Audio Edit toolbar button.
You can also open the Audio Edit window with the menu command Window | New | Audio Edit Window (Ctrl+F2).
In the Audio Edit window, the Track Name Combo shows the track number in
addition to the name for non-blank tracks.
Use this list to change to a view of a different track.
This window lets you view audio data as a graphical representation of the waveforms on the selected track. It scrolls as
the song plays, with a thin red vertical stripe to mark the current song position.
The number-ruler at the top of the window denotes the bar numbers of the current song.
►
The dB Scale on the left side of the Audio Edit window gives you a better idea of the level of an audio track.
By clicking on the [+] and [-] buttons you can “zoom” in or out on the waveform to facilitate very precise
waveform editing.
The large +/- buttons zoom horizontally, the smaller set zooms vertically.
The [Z-Whole] button zooms out to show the entire waveform.
The [Z-Sel] button zooms in on the highlighted section of the waveform.
The [M] button mutes or plays the track. Red indicates the track is muted, green indicates playing.
The [S] button solos the track. Bright yellow indicates the track is soloed.
The [Snap] button will cause the highlighted region to snap to the nearest beat when selecting a region with
the mouse.
The [Play Selected Area] button will play the highlighted area to let you hear what was selected.
The Audio Edit window lets you edit only the left or right channels of a Stereo track instead of editing both channels.
This lets you cut/paste or apply a non-real time effect (Edit | Audio Effects) to just the left or right channel.
The right-click menu in the Audio Edit Window is similar to the right-click menu in the Tracks window.
The Time Stretch and Pitch Shift Audio Track feature allows you to permanently change the duration and pitch of
individual audio tracks, or change the speed and pitch of the entire RealBand mix.
Select Whole Track command will select the entire track for editing.
Kill Selected Region will deselect a selected region of an audio (or MIDI) track.
Change Current Time will change the current time without affecting the highlighting of tracks. This ensures you
don’t accidentally de-select a region.
Highlight Current Audio Event makes it easier to select specific audio events, which then could be clicked and
dragged (with Ctrl button held down) to a new location, etc.
Copy/Move Current Event (selection) launches the Drag/Drop Edit dialog.
There is a right-click menu item in the Tracks window to highlight the current Audio Event. This makes it easier to
select specific audio events, which then could be clicked and dragged (with Ctrl button held down) to a new location,
etc.
Note: An event is defined as an event in the Event List. If an audio track is a single event, and doesn't have any boundaries shown
in the tracks window, then the whole track will be highlighted.
This command will undo the last edit command executed and restore the track to its
previous state. The number of Undo Levels is adjustable from 1 to 100 in the General
section of the Options | Preferences dialog.
Each effect has its own dialog with custom settings and commands. Click on the [Help] button for a detailed
explanation of the settings and a concise tutorial on how to apply the effect.
It allows you to permanently change the duration and pitch of individual audio tracks, or change the speed and pitch of
the entire RealBand mix.
If an audio track has been inadvertently recorded too flat or too sharp, you can easily modify the pitch without affecting
the track's duration. If the duration of an audio track is incorrect RealBand can change the tempo of the audio track
without affecting the pitch. Tempo can be adjusted from 1/4 speed to 4X speed. Pitch can be adjusted +/- one Octave,
in one Cent increments (a Cent is 1/100 of a Semitone).
These features are also useful for learning your favorite up-tempo song. Load the file and play it back at half speed. If
the song is in the key of F but you would rather learn it in Eb, transpose it down 2 semitones and continue playing at
half-speed. As you master the song, you can gradually increase the tempo until you can play along at full speed.
The Time Stretch and Pitch Shift dialog lets you stretch (or reduce) the length of the highlighted section of audio
tracks.
Time Stretch (or Reduce)
Enabled: if checked, then RealBand will change the length based on the following settings:
New Length Percentage: The new length as a percentage relative to the original length. For example, a new length
percentage of 200% will result in the section being double the original length.
New Speed Percentage: Time stretching (or reduction) will also cause the section to be played faster or slower. If you
are stretching a section of the song, it will play slower. If you are reducing a section it will play faster. This setting is
the inverse of the New Length Percentage. For example, a New Speed Percentage of 50% (half speed) will result in a
New Length Percentage of 200% (double length).
Old Tempo and New Tempo: If you specify old and new tempos, this is another way of adjusting the speed, but this
method lets you think in terms of a change in tempo rather than a change in speed as a percentage.
Pitch Shift
Enabled: If checked, then RealBand will pitch shift based on the following settings:
Semitones: Amount of semitones to pitch shift up or down. There are 12 semitones per octave.
Cents: Amount of cents to pitch shift up or down. There are 100 cents per semitone.
When the Create backup file when overwriting a .SEQ file setting is enabled, RealBand will always create a backup file
(BKS file) when a .SEQ file is overwritten. For songs saved into the same hard drive where RealBand is installed, the
backups are placed into an RBBACKUP subfolder of the RealBand folder. For songs that are saved to a different hard
drive, the backups are placed in an RBBACKUP folder which is off of the root (e.g. D:\RBBACKUP) The max
backups per song setting determines the maximum number of backups to be kept for each song. If this limit is reached,
then RealBand will delete the oldest backup of the song you are overwriting and create a newer backup. The “Max
backups per hard drive:” setting is the maximum total backups allowed per hard drive. If this limit is reached, then
RealBand will delete the oldest backup file. There is also on option for moving the older backups into the Recycle Bin
instead of deleting them when either of the two limits is reached.
Wave Files
Import Wave File
This command offers to import a wave file into the “current track” of your project. These audio file formats can be
loaded from the Edit | Audio | Insert Wave File menu command.
This command will also import MultiTrack .WAV files by offering a choice of merging them to mono or placing
additional tracks of the wave file onto separate tracks. For example, if Track 1 is the current track and Track 2 is empty
(and you import a Stereo Wave file), RealBand will place the left channel on track 1. The right channel will be
imported to Track 2 on the next available track, which, in this case, is Track 2 since this track is empty.
A dialog will pop up which lets you select the time location to place the wave file(s). By default, this is the current time
(Now:) of a song.
DirectX/VST Configuration
Use the Format popup menu to select the ACM codec you wish to use, and then select the exact specifications of the
file from the choices available in the Attributes popup menu.
If you frequently use a particular combination you can save a setting in the Name combo box.
When you press OK, RealBand will export the song to the format you have selected using the ACM codec.
Note: Most conversions work fine, but not all codecs can save in every format listed. RealBand does intermediate conversions
when necessary (to try to get the job done), but sometimes a codec will report “Conversion not Possible.” This error is caused by a
limitation of the codec rather than RealBand.
So let’s say you want to convert your PowerTracks Pro Audio songs to MP4 files. It’s as easy as entering the location
and file type (or all files) for the files that you want to convert and then choosing the output file type and location.
There is also the option to add a suffix to the file names to identify the rendered files.
Opens the Notation Window Options dialog where user settings and preferences are made.
Launches the Print Options dialog to print music.
Opens the Standard notation mode window.
Standard Notation mode is a convenient way of displaying a track as regular music on a staff with chord symbols and
lyrics.
The Notation window will draw brackets around an accidental (#) in a situation
where the same note in the previous bar was an accidental outside the current key.
This is a courtesy which helps to remind you that the note is now played as expected within the current key.
Entering Chord Symbols
In the above example, the | symbol shows roughly where the bar lines would be if these chords were entered in a
Notation window. The sequence of keystrokes to enter all the chords in the above line would be:
W indicates rewind, the > indicates cursor key to the right, and Enter indicates pressing the Enter key.
Hint: The fastest way to type in chords is to use your left hand to type in the chords. Your right hand stays on the cursor keys (or
mouse) to advance the time indicator to the next bar/beat after you've typed in the chords
Unlike the .KAR format RealBand lyrics should not be preceded by spaces. Syllables are indicated with dashes, and
paragraphs and lines are indicated with backslashes and forward slashes at the end of a line or paragraph.
Multi-Syllable Words: If a word has two or more syllables, you should follow the syllable with a dash. For example,
the word “crazy” would be entered as two separate lyric events, cra- and zy.
Ending a line when lyrics are displayed in Big Lyrics window:
The Line and Para buttons appear when Lyrics mode is selected in the Notation window. These two convenient buttons
let you enter line breaks (/) or paragraph breaks (\) when entering lyrics.
To end a line and start a new line, enter a break (line or para) at the end of the last lyric in a line. For example, if a word
ends with a backslash, e.g., “town\,” then the next lyric after “town” will be displayed on a new line in the Big Lyrics
window.
If you plan on saving as a .KAR file, you can use a “Para” backslash to indicate the end of a paragraph, and a “Line”
forward slash to indicate the end of a line. In RealBand and in some Karaoke players, both the \ and / characters are
treated the same way.
Generating Vocal Synth
You can generate a vocal track using an online third party vocal synthesizer called Sinsy for a MIDI melody track with
lyrics.
Normally you would use the AUTO mode, which means that you just press a single button, and wait (about 30 seconds)
for the file to be generated.
Language
The choices here are English or Japanese. If you are using non-English words, phonetic spelling is advisable.
Vocalist
Choose singing voice (one English voice, or two Japanese voices).
Gender Parameters
This ranges from -0.8 to +0.8, and defaults to 0.55. Higher numbers are more masculine.
Vibrato Intensity
This controls the amount of vibrato in the voice. Range 0 to 2. Default is 1.
Pitch shifting
If set the pitch will be shifted in semitones. -12 would be down one octave. (Range -24 to +24)
For Melody notes with no lyrics use
If there are no lyrics, but there is a melody, the vocal synth can use the syllable you enter to sing the song. e.g. if you
put 'la', then the song will be sung 'la la la la.'
The synthesized vocal will be returned as an audio file and loaded in to a blank track.
Editable Notation Mode
Editable Notation mode is the same as Standard Notation mode, but notes can be inserted by clicking on the staff with
the left mouse button, moved by dragging with the left mouse button, or edited by clicking on a note head with the right
mouse button.
Broken vertical gray lines across the staff show the position for each note subdivision in either eighth note triplets or
sixteenth notes.
Notes can be deleted by holding down the Delete key and then clicking over the note you wish to delete.
Entering Notes by the [N] Key
The [N] key inserts and highlights a note at the current time line. This allows you to enter a note, change its pitch, and
move the time line, without a mouse click.
Hit the [N] key to enter a While the note is highlighted, Use the right/left cursor keys Hit the [N] key to enter a
note at the current time line. use the up/down cursor keys to move the time line. note at the current time line.
to change its pitch.
Micro-Resolutions
You can change the resolution for any individual beat of a song to a different resolution by clicking with the right
mouse button above that beat on the Notation window’s time line. You can also right-click on the window and select
Change Beat Resolution from the menu.
For example, if you click on the time line above the 2nd beat in a measure, a dialog box will pop up which will let
you set the resolution of the current beat for both clefs. If you
select a resolution of 8, then 32nd notes can be displayed. You
can even select a resolution as high as 32, which would allow
128th notes to be shown.
When you choose a micro-resolution RealBand will insert a
special controller event into the track as a means of storing the
resolution. If you set the resolution to the same setting as the
Options dialog’s resolution setting, then micro-resolutions
won’t be used, and the special controller for the current beat
and clef will be deleted.
The Clef field, if present, indicates the clef in which the event will be inserted (or removed from). Most events
affect only one clef at a time, and therefore you must choose the clef and this field will be preset based on where
you had initially right-clicked with the mouse on the Notation window (you did this to get the pop-up menu that
launches this dialog). For example, if you had right-clicked on the treble clef, then this will be set to treble.
The Offset field, if present, lets you make adjustments to the vertical position of an event.
The Start Time field is the start time of the event (in measures:beats:ticks).
OK – Insert Event – exits this dialog and then inserts the event into the notation track.
OK – Remove Event – exits this dialog and then REMOVES the event (if it exists in the specified time range)
from the notation track.
Other Notation Options a pop-up hint will appear if you move the mouse cursor over a note and stop.
If the Show Note Durations option is enabled, the durations of the notes are shown as horizontal lines. The horizontal
duration lines are drawn a little higher or lower if the note is a sharp or a flat, which helps you be aware of rare
situations where notes a half step apart overlap each other. Notes are shown with sharp, flat, or natural symbols
depending on the key signature of the song. Notes are shown exactly where they occur. They are not quantized.
You can adjust the velocity and duration of a note by clicking on a note head with the right mouse button and then,
while holding the button down, dragging the mouse cursor either vertically or horizontally. The velocity or duration
will be changed based on the location where you release the right mouse button.
You can step forward or backward in the song by one chord by pressing the keypad period (.) and keypad zero (0) keys.
The notes will be highlighted in red and sustained.
Notation Window Options
The Options button launches the Notation Window Options dialog.
The Clefs Split At setting determines the split point for placing notes on the Bass or Treble clef. The default setting is
C5, which is middle C. For example, you can use a higher split point, such as C6 if you want some notes up to a G
above middle C to be displayed on the bass clef with ledger lines instead of on the treble clef. If the split point is above
middle C, and a note in the music is high enough that any of the ledger lines above the bass clef would overwrite the
treble clef, the note will be placed on the treble clef.
Notation Controllers
The Notation window’s advanced features use controllers. For example, when you insert a hard rest or change the
resolution of a beat to a “micro resolution” a controller event is inserted into the track. The Notation window
controllers are:
Controller Value Purpose
85 1 - 32 Bass clef micro resolutions.
85 34 Invisible Note (Affects note immediately before it in the track.)
85 37 Bass clef hard rest.
86 1 - 32 Treble clef micro resolutions.
86 37 Treble clef hard rest.
88 33 - 48 Bars Per Line From This Screen On (33 corresponds to 1 BPL while 48 corresponds
to 16 BPL).
89 0 Slur
1 Crescendo
2 Decrescendo
3 Staccato
4 Staccatissimo
5 Regular Accent
6 Legato
7 Strong Accent (Marcato)
8 Chord Height Adjustment
9 Boxed Section Letter (A through Z)
90 Used to store notation data for events such as slurs, crescendo, etc.
You can prevent RealBand from sending these controllers by checking the “Disable Special Controllers” in the MIDI
Out dialog (Options | Preferences | MIDI | MIDI Out).
Another way to select multiple tracks is in the Lead Sheet Options dialog.
RealBand can also print notation with multiple tracks when you press the Print button at the top of a Lead Sheet
window that is currently displaying multiple tracks.
If you attempt to display multiple tracks and the lead sheet appears overcrowded, you should reduce the Font Size
setting in the Lead Sheet Options dialog. This will solve the problem of staves bumping into each other.
Note: When printing, the Font Size in the print options dialog controls the font size for printing. Generally, you’ll fit more tracks at a
100% font size when printing than would fit in the Lead Sheet window, due to the different dimensions of a printed page.
You can switch between the Lead Sheet window and a regular Notation window by pressing the eighth-note
button at the top of the Lead Sheet window.
The Track-Specific settings section lets you adjust settings for individual tracks. The “Selected” checkbox determines
if a track is displayed in the current Lead Sheet window; use this to display multiple tracks of notation. The combo box
with the track numbers will show an asterisk (*) for tracks that are selected.
The Include Bass Clef and Include Treble Clef settings determine which of the clefs will be displayed for each track.
The “Show Tablature” checkbox lets you enable or disable the display guitar tablature for each track.
Note: When a Lead Sheet window is launched the selected tracks will be based on the selected tracks in the Tracks window.
The Clef Sign Every Line and Key Signature Every Line checkboxes let you decide if the lead sheet should show the
clef sign and key signature on every line. These two settings are the same settings as found in the Print Options dialog
of the Notation window.
The Bars Per Line setting determines how many measures are drawn on each line of the lead sheet in 4/4. If the Bars
Per Line is set to 4, you will get 8 measures per line if the time signature is 2/4. Note: This setting is the same setting as
found in the Print Options dialog of the Notation window.
The First Bar is Lead In setting causes the program to display an extra bar of music on the first line of the first page
displayed. Use this setting in combination with the “Bar # Offset” setting if the song has a lead in. This setting is the
same setting as found in the Print Options dialog of the Notation window.
The Resolution setting determines the resolution of each beat. Normally you’ll keep this set to either 4 (sixteenth
notes) or 3 (triplets). In the Notation window you can select micro resolutions for each individual beat.
RealBand will display a double-fat bar line at the beginning of the 1st part marker, except when the First Bar Is Lead-in
Checkbox is enabled, in which case the double-fat bar line will be displayed at the beginning of bar 2. RealBand will
also display a double-fat bar line at the end of the printout. Double-bar lines of normal thickness will be displayed at
part-marker section changes in the middle of a printout.
Pressing the Memo button on the Lead Sheet window will launch the Lead Sheet Memo Dialog.
In this dialog you can type in a memo, such as extra lyrics, etc. The memo will show up after the last line of notation in
Lead Sheet or notation printout. The [Choose Font] button lets you choose which font is used to display the memo.
Printing
The [Print] button lets you print out music. When you press the print button, the Print Options dialog will
pop up.
Print Options Dialog
This dialog lets you change various settings that affect the printout. These settings will remain in effect until you exit
the program. Almost all of these settings are saved to RealBand .SEQ files.
The [Prior] and [Next] buttons will go to the prior page or next page of the printout.
The [First] and [Last] buttons will jump to the first or last pages of the printout.
The [Opt] button will access the Preview Options, such as the bitmap dimensions and the type of file used if you wish
to save a page to a graphics file.
The [Screen Width] button will make the size of the pages in the preview equal to the width of the screen.
The [Full Page] button will make the size of the pages just big enough to see the entire image in proportion without
having to do any scrolling.
The [Print…] button returns to the Print Options dialog.
The [Print Page] button prints the currently displayed page directly to the default printer, unless you select a different
printer in the Print Options dialog.
The [Save…] button lets you save the current page to a graphics file. You’ll see a dialog with some of the same settings
as the Options dialog.
The [Save Range…] button saves a range of pages. The pages will be named SONGNAMEXXX.BMP with
SONGNAME being the name of the song, and XXX being the page number.
The [Close] button closes the Print Preview.
The Piano Roll may be opened as a movable window, which floats above the main RealBand window, or it may be
opened embedded, in the same position as the Chordsheet/Notation panels in the RealBand main window.
Track Selection
This is a window for editing notes and controllers on MIDI tracks.
Click on the drop down arrow to choose a track to view and edit.
Audio tracks are edited in the Audio Edit window, but Audio Track Volume, Pan, and Aux Send automation can be
edited in the lower Graphic Data panel of the Piano Roll window.
Snap-to-Grid
Selections, Inserted Notes, or Edited Notes will snap to the grid spacing. If you do not want
snap-to-grid, select [NONE] in the drop-down menu.
View/Insert Channel
If a track contains multiple channels, “All” will display MIDI events on all channels. Otherwise, select
the Channel which you need to see. If “All” is selected, new MIDI events are inserted on the RealBand
track's assigned channel.
Except for perhaps multi-channel Guitar tracks, RealBand plays all track events on the assigned track
channel. Therefore, in almost all cases, the channel of track events does not matter.
Controller Type
If “View/Edit” is set to “Control,” the Controller Type becomes visible. The Graphic Data
panel will display the chosen controller type. If Chan is not set to “All,” only the selected
channel events are shown.
Click or drag in the Chords Ruler to set the Insertion Point (useful if you wish to use the menu Edit | Paste (Ctrl+V) to
paste into the Piano Roll). If a song is playing, a Chords Ruler click will stop playback.
Double-click the Chords Ruler to start playback at the indicated bar. You can also set the Insertion Point and then tap
Ctrl+G to start playback at the desired location.
Notes can be selected with the Note Ruler. However, the Note Ruler does not select non-note events such as controllers
or pitch bend.
Click+drag on the Note Ruler to select a time-range of notes.
Shift+click+drag to add a time-range of notes to the selection.
Ctrl+click+drag to invert the note selection of a time range.
For instance, you could drag to select all notes in bars 2 thru 7. Then you could Ctrl+drag to toggle off note selections
in bar 4. By using the Shift and Ctrl keys, very flexible time selections can be made.
Note Panel
Horizontal bars represent notes. Notes can be selected, edited (start time, pitch, duration), inserted, and deleted.
Note Selection
Selected notes are Red.
Click on individual notes to select.
Shift+click on individual notes to add to the selection.
Ctrl+click on a note to invert (toggle) its selection.
Click on white space and then drag a rectangle select a group of notes. Only notes which start within the rectangle are
selected. If the left edge of a note is not inside the rectangle, it will not be selected. This is a feature, not a bug!
Shift+drag a rectangle to add another group of notes to the selection.
Ctrl+drag a rectangle to toggle the selection of the notes in the rectangle.
Note Editing
Edit Note Time Stamp (start time): Move the cursor over the left of a note. A left-right cursor appears. Then
horizontally click+drag the note to a new time.
If multiple events are selected, and you want to move all selected events, use Shift+click+drag. Otherwise a click on a
note will deselect the previous selection, and it will only select/edit the clicked note.
Edit Note Pitch: Move the cursor over the middle of a note. An up-down cursor appears. Then click+drag the note
pitch (vertical dragging).
If multiple events are selected, and you want to transpose all selected events, use Shift+click+drag. Otherwise a click
on a note will deselect the previous selection, and it will only select/transpose the clicked note.
Edit Note Duration: Move the cursor over the right of a note. A right-arrow cursor appears. Then click+drag the
note duration (horizontal dragging).
If multiple events are selected, and you want to change duration of all selected events, use Shift+click+drag.
Otherwise a click on a note will deselect the previous selection, and it will only select/edit the clicked note.
Insert a Note: Hold the Shift+Ctrl keys. The cursor becomes a pencil. Click where you want the note and it is
inserted with a duration from the Dur drop-down menu, and on the channel selected by the Chan drop-down menu.
If Snap is enabled, the note is inserted at the nearest grid boundary. For instance, if Snap is set to quarter note, inserted
notes will snap to the nearest quarter note boundary.
Display Controls
Horizontal Scroll Bar, [+] and [-] Buttons
Scroll in time, and zoom the horizontal display.
The Mixer track strips conveniently show the track name vertically to the left of the volume sliders. This is the track
name that is assigned in the Tracks window, go to that window to add or change track strip names.
When the mouse cursor is positioned over a track number in the Mixer window a popup box will display all of the
Track windows settings for the track - the track name and type, patch name, volume and pan settings, and effects
settings.
MIDI tracks show an output port with an “M” prefix for a MIDI port or an “S” for a software synthesizer.
They have controls for volume, pan, reverb, chorus, modulation, and expression plus a VU meter, a MIDI
patch selection box, and a mute/unmute button.
Audio tracks either have a prefix of “A,” for an audio output, or “G,” for an audio subgroup, on their output
ports. They have volume and pan controls, a stereo VU meter, a mute/unmute button, four assignable
auxiliary sends, and a track-specific FX insert.
In addition to the track specific effects, there are eight global busses that can each have four chained effects each. You
can assign each audio track to four different Aux busses and adjust the amount that each audio track uses the effects in
each assigned bus. If that isn’t enough, you can add four chained effects to each audio subgroup and also to the main
output - this will affect all tracks.
Mixer Controls
Knobs
To use the knobs, click and hold the left mouse button while the mouse cursor is inside the knob and move the
mouse cursor in a circular motion. The knob’s pointer will follow your mouse cursor movements.
In this follow mode you can even move the mouse cursor off the knob so that it isn’t obscuring your view of the pointer.
As you move any Mixer knob or slider a continuous readout of its setting
displays at the bottom of the window. At the desired position simply release the mouse button to set the value.
Volume Slider
Pan Slider
If you need to see or edit the precise value of a knob or slider you can right mouse click on the knob to pop
up a dialog box which displays the exact setting as a number, allowing you to manually type in a new
numeric value (e.g., 80, 28, 12, etc.).
These knobs and sliders can be automated with MIDI controller messages for volume, pan, chorus, and reverb that are
present as events in a song.
Track Controls
The Mixer has different controls for MIDI tracks and audio tracks.
MIDI Track Strip
This is the Mixer strip for a MIDI track.
Click on the patch number box to see the Select Patch dialog where the name of the patch will be
highlighted. You can select a new patch from this dialog.
Control knobs for Reverb, Chorus, Modulation, and Expression effects have a smooth “real feel”
response. Right-click on these control knobs to type in an exact controller value.
Click on the [M] mute button above the fader to turn tracks on and off, i.e., to toggle between active and
mute states. A red button indicates the track is muted, green indicates it is playing.
The [S] solo button will change to bright yellow when the track is soloing.
Right-click on the sliders to type in an exact fader level.
The track name (from the Tracks window) is shown vertically to the left of the Volume slider.
Each track strip has its own stereo VU meter.
The LR stereo pan slider also has a smooth, even response with the option to right-click and type in an
exact value.
Click in the “Out” box to assign the track to a MIDI output port. DXi and VSTi synths are identified with
an S. For example, the default DXi synth or VSTi synth is S16.
Selected tracks are highlighted in red or yellow, as in the Tracks window.
Hover the mouse over any track number to see a summary of the track settings (MIDI or audio).
A click in area around the track number will open the context menu with a full list of commands and
settings for the particular track. This is the same menu that opens with a right-click in the Tracks window,
so it reduces the need to switch back and forth between windows.
Audio Track Strip
This is the Mixer strip for an Audio track.
A click in area around the track number will open the context menu with a full list of commands and
settings for the particular track. This is the same menu that opens with a right-click in the Tracks window,
so it reduces the need to switch back and forth between windows.
Master Controls and Mixer Utilities
The volume slider control in the All column is the master volume control. This setting is also displayed on
the main toolbar.
The L-R panning knob in the All column will change the settings for all 48 tracks at the same time.
When a .SEQ file is saved, all of the Mixer’s current volume, pan, chorus, and reverb settings are also saved.
These settings will be restored when the file is reloaded.
The current mixer track corresponds to the current/highlighted track in the Tracks and/or Bars windows. You can
change the current track in the Mixer window simply by clicking on the track number.
The Mixer’s Range Combo settings are determined by the display configuration you set with the splitter bar.
These two examples show the Range Combo settings with the splitter bar set to show
16 or 24 tracks at a time, but you could use different settings depending on the size
of your display or on what combination of track strips, Aux busses, and output ports
you want to see.
This panel is scrollable, so if you can’t see all of the faders just use the scroll bar to get to the one you want.
The [Default] button located on the lower-left of the Mixer will reset all mixer parameters to the default
settings.
The Tune knob lets you fine-tune your synth or MIDI sound source. When you click on the Tune knob
you’ll hear an “A” note sent out through the current part. Adjust the knob until the module is set to the
desired tuning and release the mouse button.
This button launches the Select DLL or EXE dialog that lets you select a .DLL or .EXE that was
written specifically to work with RealBand. The name of the button changes from .EXE to .DLL
depending on the plug-in that is running.
All .DLLs or .EXEs that begin with the “$” character, e.g.,
$GS.DLL, will show up in the dialog (without the “$” character).
This run button (to the left of the [.EXE] [.DLL] button) changes to show the name of the
currently running .DLL or .EXE plug-in, such as the GS Settings dialog or the RealBand built-
in Tuner. Click on this button to open the window displaying the currently running application.
Note that this panel is scrollable, so if you can’t see all of the faders just use the ◄ ► scroll arrows to get to the one
you want.
If you were to then set the output ports of tracks 2, 3, and 4 to G2 (i.e., port 2, which is now
called Subgroup 2), and you were to adjust the volume of Subgroup 2 in the mixer the same
way you do for output ports, this will affect the volume of all 3 tracks as a whole.
You could also add effects to the subgroup in the mixer the same way you do for output ports.
For example, you could apply an EQ to the subgroup as a whole.
The final output of the subgroup (G2) is sent to the audio output port (A1).
Mixer labels for master effects
You can type in a label and it is shown vertically next to volume slider, and the labels are saved with .SEQ files. Right
click on the fader to enter the label.
DirectX/VST Window
In the illustration, the Melody is the currently selected Track, and slot 1 (PG Dynamics) is selected for editing.
Note: A “track” can be a track FX Insert, an Aux bus, or an Output insert.
Aux Busses
Each track's mixer channel strip also has four assignable AUX knobs that let you individually control
the send levels for up to four auxiliary effects on each track.
There are eight Aux (auxiliary) effects busses in the Mixer window. Each allows a chain of up to four
effects.
You can adjust the Send level, Return level, and output port destination (audio port or subgroup) for
each bus.
The [FX] (effects) button at the top of each Aux strip brings up the DirectX/VST Window so you can
select effects or edit effects settings. When a buss has any effects assigned to it the [FX] button
appears to be “pushed in.”
Effects can also be applied to the individual audio subgroups and output ports.
Each subgroup and audio port has an FX insert, with slots for four chained effects.
This is useful if you wish to apply special effects to a selected group of tracks, or apply them globally to the
final stereo output.
In plug-in mode, RealBand is open as a small always-on-top window, and acts as a plug-in for your favorite
DAW/sequencer, so that you can drag-and-drop MIDI and audio (WAV or WMA) tracks from RealBand to another
sequencer (or to Explorer). You can work in another sequencer, type a chord progression in RealBand, and then simply
drag the track from RealBand to your sequencer's track at the desired track and bar location.
Dragging and dropping from RealBand to an outside location, such as the desktop or another audio program, involves:
- entering the Tracks window.
- holding down the left mouse button on the Track Number of the source track.
- dragging the mouse (still holding down the button) to the new location of the track, either the desktop or a track in
another sequencing program.
To drag and drop part of a track, first highlight the section that you want and then hold down the left mouse button on
the track number and drag the mouse to the desired drop site.
You can select a region of the song during playback in the Tracks window and some other windows like the Audio Edit
window and Chords window.
Drop Station
If drag ‘n’ drop to another sequencer/DAW isn't working, you may need to use the Drop Station.
There are 4 quadrants, and they are labeled according to the types of files that will be made
by the drop: Audio Files (wav, wma, m4a) or MIDI file (mid). The Drop Station makes it
faster and easier to make different file types. It also allows you to make MIDI versions of the
RealTracks (RealCharts), by simply dragging a RealTrack to the “MIDI” quadrant of the
Drop Station.
When you drop the track onto the Drop Station, you will see an orange color, indicating that the track is
accepted and the file is being prepared.
The color of the [Drop] button will change to green when the file is ready.
When the file is ready, the Drop Station turns green. You can now drag it to the DAW.
Note: Programs that require this step include Cubase and Abelton Live.
Audio Tracks
If the track is an audio track, it will be dropped as a either a .WAV file (uncompressed) or a .WMA file. To choose the
audio file type, click on the DAW Plugin Mode toolbar button and select Options for DAW Plugin Mode from the
dropdown menu to open the Plugin settings dialog.
In the Plugin settings click on the “Drag Audio as” combo box to choose the audio file type.
MIDI Tracks
If the track is a MIDI track, it will either be dropped as a MIDI file or an audio file depending on the "Drag Individual
MIDI tracks as audio (Using VST/DXi)" setting in the Plugin settings dialog.
“Allow Drag n Drop” must be checked to use this feature. There shouldn’t be a reason to disable this.
If “Drag Individual MIDI tracks as audio (using VST/DXi)” is checked, MIDI tracks will be rendered to audio WAV
files before they are dropped.
If “Recycle (trash) all dropped files in this folder on bootup:” is set, the DragDrop subfolder in the RealBand folder will
be erased (recycled) on boot up. Before enabling this setting, make sure that your DAW does not require a permanent
copy of the file in this folder.
RealBand lets you change the DragDrop temp folder by clicking on the folder button and browsing for a new
location.
Drag and drop is allowed outside of RealBand even if the plug-in mode is not specifically enabled. The options in this
dialog still apply to drag-and-drop outside of RealBand when not in plug-in mode.
This makes it easier to learn the form of the song, as you can see the various intro/verse/chorus/break sections at a
glance and quickly jump to any section, e.g., the break, simply by double clicking on that part of the lead sheet.
Part markers, chord symbols, key signature, and tuning settings are saved in PowerTracks, and are passed back and
forth to the Chord Wizard.
Editing Chords
Chords may be edited in the Audio Chord Wizard. The easiest way to edit a chord is to Shift+click on the chord in the
lead sheet.
This opens a highlight cell at the chord location. Type in the name of the new chord using standard chord entry
characters and press the Enter key to make the edit.
Another method for chord edits is to right mouse click on the chord to open this menu with chord options.
Selecting Edit Chord will open the chord edit cell, where you can type in the new chord
name.
Individual edits can be removed with the Remove Chord Edit command, or all edits in the
song can be removed with the Remove All Chord Edits command.
If you choose the “Use existing song” option, then RealBand will launch ACW using whatever song is currently loaded
into the program. You will also be asked a question about whether or not to preserve the existing bar lines.
If you choose to preserve existing bar lines, then ACW will only attempt to automatically detect chord symbols rather
than bar lines and tempo information. The Audio Chord Wizard opens the audio file and makes initial calculations,
finding audio beats and estimating a tempo map. And then Audio Chord Wizard displays your audio file.
Use to correct pitch of song if necessary. This can improve chord recognition.
Chord Detection accuracy depends on the accuracy of the bar lines. If bar lines are not well-aligned then the Chord
Detection can be expected to be rather poor. It is quick and easy to align the bar lines on most songs, once you get the
hang of it.
The Audio Chord Wizard automatically attempts to find a valid Bar One location.
The shortcut keys and mouse playback controls make it easy to find Bar One. Tap the space bar to begin play, watch
the Location Cursor, and listen for the downbeat. If the Location Cursor passes the downbeat and you were not
completely certain of the location, you can tap the W key to rewind to the song beginning and replay the first part of the
song, to audition the downbeat as many times as necessary to make sure of its location.
You can also single-click in the Chords panel to jump the playback position. If the rhythm is unusually complicated
near the downbeat, you could repeatedly click just a little before the suspected Bar One location, to zero-in on the exact
We call the green automatic bar lines Inferred Bar Lines (IBL's).
On this example song, the initial automatic tempo detection did a pretty good job. Simply setting Bar One has caused
the first four bars to be properly aligned to the music. On some songs, Set Bar One is the only action necessary to get
good bar alignment for the ENTIRE tune.
As playback continues in this example (below), we notice that ACW has made its first error approaching Bar 5. Audio
Chord Wizard has estimated the tempo of Bar 4 too slow. But that is easy to fix. If you prefer real-time control, just tap
F8 or the Enter key where the downbeat should actually be.
If you prefer stopped-time editing, you can either mouse-drag Bar 5 to its desired position, or drag the Playback
Location Cursor to the desired position and then tap F8 or the Enter key.
Note: Here is a good reason (in some cases) to initially set the tempo artificially slow by using the “Find Best Half
Tempo” function.
If the initial tempo estimate is considerably faster than the tempo which you want to tap-in, the Tap Bar line function
can mistakenly think that you want a very fast tempo, which fills the remainder of the song with unwanted fast-tempo
bars. In that case, if you initially set the tempo very slow, ACW will be unlikely to misinterpret your Tap Bar Lines.
Set Key Signature
Once the chords look reasonable-- For instance if your song looks like it is probably in the key of F-- Set the Key
Signature control to F for better chord spelling. This only affects the cosmetic display of notes and chords (flats and
sharps). The Key Signature control does not currently affect the basic accuracy of Chord Detection.
Adjust Fine-Tuning
If a song is significantly mistuned from concert pitch, the notes are “in the cracks,” which makes Chord Detection less
accurate.
If your Chords look reasonable, there is no need to bother with Tuning. Most songs are recorded pretty close to Concert
Pitch.
But if you see numerous Chord errors, it may help to adjust the Fine Tuning control.
If you are playing along with a song on your keyboard, you might decide to make an ear-estimate of how far out-of-tune
is the song:
For instance, you could adjust the fine-tuning control on your keyboard until your keyboard matches the song's pitch
(according to your ear). Then you could look at your keyboard's tuning readout, and adjust ACW's Fine Tune Control
to match. Either click-drag ACW's Fine Tune control (like a slider control), or right-click the Fine Tune control then
type in a number.
The Fine Tune Control currently does not change the pitch of playback. Currently, the ACW's Fine Tune control only
improves Chord Detection on mistuned songs.
The Fine Tune control is calibrated in cents, 1/100th of a semitone. Therefore, if a song is perfectly in the key of C, but
if you set Fine Tune to +100 Cents, ACW would display chords in the key of B. Similarly, if you set Fine Tune to -100
Cents, it would display that song's chords in the key of C#.
That simple use of the Fine Tune control is just a backwards way to transpose the Chords. But if you set Fine-Tune
somewhere in the middle, ACW looks for notes that are somewhere “in the cracks” between the piano keys. For
instance, if your song SHOULD be in the key of C, but it was unfortunately recorded 50 Cents sharp--
There could be many reasons that a song was recorded off Concert Pitch. Maybe the recording studio had a broken tape
recorder, or the singer couldn't quite hit the highest note. Maybe the vinyl record cutter was off-speed, or some Record
Executive decided that the song was 10 seconds too long for airplay, and instructed the Mastering Engineer to speed it
up a little bit. In such cases ACW can get confused, misidentifying some pitches too high and other pitches too low,
detecting nonsense Chords.
So if your favorite song was unfortunately recorded 50 Cents sharp, you can set the Fine-Tune control to +50 Cents so
that ACW will properly display in the 'original' key.
Auto Estimate Tuning
Solution
First, Right-Click on the beat 9:3, and Insert a bar line.
Right-Click on the new shortened Bar 9 and set the Time Signature to 2/4.
Change Bar 10 to its desired duration. Hover the mouse over the red triangle marker at Bar 11, and the mouse cursor
becomes a drag cursor. Click and drag the bar line to the location marked 11:3
Now we have edited bar 9 to have its proper 2/4 Time Signature and preserved the song tempo on both sides of the 2/4
bar.
Precise “Floating Point” Tempos
Conductor Window
“Conductor”- Live Looping/Playback Control
As the song is playing, there are options to control the flow of playback by one of three methods:
1. Conductor window
2. QWERTY hot keys
3. MIDI keyboard
If you want to control the Conductor using the MIDI keyboard, you need to enable this by selecting the checkbox
“Enable control by MIDI keyboard.” in the MIDI keyboard control box. When this setting is enabled, any MIDI input
will be interpreted as a hot key for the Conductor, and you won’t hear MIDI thru.
If you’d like the ability to switch your MIDI keyboard between Conductor mode and regular playing mode, you can do
this using the lowest “A-natural” MIDI note on your keyboard. This is A1 on an 88-note keyboard. Note A1 will turn
the Conductor off, Bb1 turns it on, and B1 will toggle the Conductor on only when the Bb1 note is held down. If you
don’t have an 88-note keyboard, you can set the octave setting to a number higher than 1, for example if you set it to
“3,” then notes A3/Bb3/B3 will turn the Conductor Off/On/Toggled.
Using the Conductor QWERTY or MIDI keys, you can:
- Define and jump to up to 10 user defined sections in the song,
- Jump back 1 bar/4 bars/# of bars/screen/part/chorus/section,
- Jump ahead 1 bar/4 bars/# of bars/screen/part/chorus/section,
- Loop 1 bar/4 bars/# of bars/screen/part/chorus/section,
- Pause/stop the song.
The section numbers are saved with the song. Once you have defined the sections, you can jump to a certain section of
the song as the song is playing, simply by:
1. Pressing the 1-9 or 0 key on the QWERTY keyboard or,
2. Opening the Conductor window (~ hot key) and clicking on the section button or,
3. Pressing MIDI keys 77-86 (F6 to D7) corresponding to sections 1-10.
Mode (when to do the action)
By pressing a QWERTY hot key prior to an action, you can control when the action will take place. If no mode hot key
is pressed prior to an action, the default mode will occur.
The default is set in the “Default Mode for section change” or “Default Mode for going back or ahead” combo box.
For example, by default, the section change will occur as soon as you press the key, and it will go to the equivalent
place in the bar immediately before the beginning of the target section (so that the music stays in time, and the next
section begins at the end of the bar). But you can change the default for the action to take place at the end of the current
bar or current part marker etc.
This plays the song. Hot key = F4, MIDI note = F4.
He sets the conductor to allow his MIDI keyboard lowest notes A/Bb/B to turn the Conductor mode OFF/ON/Toggled-
when held.
When he turns it off (low A note), he can play his keyboard normally.
If he wants to pause the song, he holds down the low B3 note as he presses the MIDI key for pause, which is G4. The
song will pause, and the conductor mode turns off as he lets go of the B3 key, and he can resume his piano playing. If
Charlie didn’t plan on using the MIDI keyboard for piano playing, he could leave it in conductor mode by turning it on
with the A3 key.
Conductor Functions with MIDI and QWERTY Hot Keys
MIDI Note Function QWERTY Key
F4 Play F4
F#4 Stop Escape
A4 MIDI panic F12
The “Enable TranzPort (if present)” checkbox must be selected under the MIDI tab in Preferences. If this checkbox is
unchecked, then RealBand will not attempt to look for and initialize the TranzPort. By default, this checkbox is
enabled, which means that, by default, RealBand will always try to find and initialize the TranzPort.
You should see a TranzPort icon on the Windows task bar. RealBand should then automatically connect to TranzPort
when you start-up RealBand.
To verify that the TranzPort is installed, you can visit the MIDI drivers dialog and see if TranzPort shows up as a MIDI
In and MIDI Out driver. Do NOT select the TranzPort in the MIDI drivers dialog.
To start using the TranzPort
While RealBand is running, “wake up” the TranzPort by pressing a key on the TranzPort (e.g. the STOP key). The
TranzPort display will show
- “Title of RB song” on top row of LCD
- <tempo> <Current Track Number> <track volume> <patch # (if track is MIDI)>
For example, the screen might say
“My Tune”
120 Tr=1 v=122 p=1
TranzPort Key Commands
- Track arrow keys - increase or decrease the current track in RealBand.
- Rec - begins recording.
- Solo - same as pressing solo button in RealBand.
- Undo - same as Edit - Undo in RealBand.
- IN - when a popup OK/Cancel or Yes/NO dialog is on the screen, IN will function as either an OK or Yes answer.
- OUT - when a popup OK/Cancel or Yes/NO dialog is on the screen, OUT will function as either a Cancel or No
answer.
- Shift-IN - Load Previous Song.
- Shift-Out - Load Next Song.
- Punch - enables or disables punch-in mode in RealBand.
- Loop - enables or disables loop mode in RealBand.
- Wheel - change the tempo of a MIDI-only song.
- Shift+Wheel - Increase or Decrease volume of Current Track by 5.
- Prev+Wheel - Increase or Decrease volume of Current Track by 1.
- Next+Wheel - Increase or Decrease MIDI Patch number for current track.
- Shift+Prev - jump to previous marker in RealBand.
- Shift+ Next - jump to previous marker in RealBand.
- Add - add a new marker at current song location.
- Rewind button – rewind.
- Fast fwd button - fast forward.
- Stop button – stop.
- Play button – play.
- Record button – record.
Thresh - The Note On level threshold, in dB. Audio below the Note On threshold will not trigger notes. If Thresh is
set too low, the converter will try to convert noise and unintended notes to MIDI. If Thresh is set too high, the
converter might miss some of the intentional notes in the audio.
For best results use a fairly loud track. It is not necessary to have the audio recorded so loud that it distorts.
Re-Trig - Set the sensitivity for re-triggering identical note pitches. For instance, this control is useful to properly
detect guitar double-picking techniques. If the slider is too high, it will re-trigger too many notes, and if the slider is too
low it will miss some re-triggers. Some instruments might work better with minimal or no re-triggering (slider all the
way down). Soft attack instruments such as flute or sax might need the Re-Trig set fairly high in order to get good
performance on legato repeat notes.
Min Dur - Minimum note duration (in milliseconds). This setting helps to ignore very short glitch notes, short tracking
errors within notes, and fixes tracking wobble on note decay. As notes decay and become very quiet the note is not very
loud compared to the noise in the track which means the converter will have more difficulty measuring the pitch. If you
get too many glitches increase the Min Dur setting. If you miss too many notes decrease Min Dur.
Fine Tune - Compensate for an out-of-tune recording. If too many MIDI notes are playing a half step too high adjust
the Fine Tune setting upwards. If too many MIDI notes are playing a half step too low adjust it downwards.
Low Note Limit, High Note Limit - Set the expected note range of the source audio.
Min Vel, Max Vel - The Midi velocity range that corresponds to the audio note amplitude. An input Note that reaches
up to 0 dB will send the Max Vel, and a note that is barely above Thresh will send the Min Vel. For an organ-type on-
or-off response, set Max Vel and Min Vel to the same value. This will cause all MIDI notes to have the same velocity.
Hum Filter Checkbox - Pre-process the audio thru a hum filter –in case the audio has too much hum (hum can confuse
the pitch detection).
Send Volume Checkbox - Insert Volume messages in the MIDI track.
The De-Glitch routine will automatically remove glitch notes based on the Velocity and Duration settings in
milliseconds (ms). The Adjust Latency routine will automatically move the location of notes earlier to compensate for
MIDI guitar latency. You can specify the adjustments for each string in milliseconds if the default settings don’t match
your guitar's response times.
- OK – DeGlitch Only – This will process the track using the DeGlitch routines only.
- OK – Adjust Latency Only – This will process the track using the latency adjustment routines only.
- OK – DeGlitch and Adjust Latency – This will process the track using both sets of routines.
In the example, we chose 160Kbps, since we want the file to sound as clear as possible. You can set this
quality/resolution parameter from a low of 6Kbps up to this 160Kbps rate. You might want to choose a setting of
around 32Kbps (modem speed) if you want to make a file that can “stream” on your web site.
Source – This field displays the source WAV file. It is for informational purposes only. This field cannot be edited.
Destination – This field displays the Destination filename and path. This can be edited if desired.
Quality – Set the bit rate of the compressed file. Higher bit rates have higher quality audio, while lower bit rates make
smaller files which take up less space on a hard drive (and are easier to stream over the Internet) at the expense of sound
quality.
Song Title – The Song Title which is encoded into the WMA file, and which is displayed by a WMA player.
Copyright – Copyright information encoded into the WMA file.
MiniBurn
The Render | Launch CD Burner… plug-in feature renders the current project file to a stereo .WAV file and then
launches the CD Burner application.
Note: If your drive is not recognized by MiniBurn then you should burn the rendered .WAV file to CD using the software supplied
with the CD drive.
You can add songs to the CD-R at a later date if you don’t select (disable) the “Finalize” option. Any CD you create
won’t be playable in an audio CD player until the disc is finalized. Make sure that the disc is finalized when you burn
the CD for the last time.
You can also select a track and then go to Edit | Audio Effects | DirectX Audio Plug-ins.
The DirectX feature requires that you have Microsoft DirectX installed in your OS. Note also that this functionality
will be of no use to you until you have at least one DirectX Audio plug-in installed into your system.
You can download the latest version of Microsoft DirectX from www.microsoft.com.
Tip: The hint line at the top of the window describes the current control under the mouse cursor. Use the hint line to learn the
mouse-responsive areas of each drum instrument.
Control Buttons:
- Record: Places RealBand in Record mode so drum instruments can be recorded.
- Play: Starts song playback (Space key).
- Rewind: Stop and return to song start (Return key).
- Stop: Stops song playback (Space key).
- Size Buttons 1/1 - 1/2 - 1/4: Clicking on these buttons changes the size of the Drum Kit window to full size, half
size, or quarter-size. (You can also resize the window to any size by dragging a window border.)
- Settings: Adjusts program behavior. See the Settings Dialog topic.
- Help: To launch the drum Help file, press F1.
Instrument Hints
Customize the appearance of the Hint line.
- Show Note Name
- Show MIDI Note Number
- Show Computer Key
Show
- “Show All Instruments” shows all instruments in the drum window.
- “Show Used Instruments” displays the basic trap kit, but does not display any extra instruments unless they are
used in a song.
The drum window is cleared each time Play or Stop is pressed.
Transport Keys
- “On” - Control playback with the computer keyboard. Space key will toggle Play/Stop. Return key will halt and
return to the song beginning. Ctrl+Tab will enter Record mode.
- “Ctrl Key” - Sometimes it is distracting to play the drums with the computer keys, because if you accidentally play
the spacebar or Enter key, it halts playback. With this option enabled, playback is controlled by Ctrl+space and
Ctrl+Enter, so it is more difficult to accidentally stop playback.
- “Off” - Playback is not controlled by the computer keyboard.
Guitar Tuner
The Guitar Tuner is launched with the “tuning fork” button, which is found on the toolbar.
The Guitar Tuner is optimized for guitar and bass, although it is also useful with other acoustic instruments, including
voice.
To use the tuner, connect an electric guitar or bass to your computer’s sound card input, or tune an acoustic instrument
using a microphone connected to the sound card microphone input. Then, play a pitch, and the tuner will “auto-range”
to determine the nearest note and display the intonation of your instrument.
Main Window
Input Level: Displays the instrument Input Level in dB. For best results, the level should peak at least halfway up.
Quiet signals may be too noisy to properly recognize the pitch. Some inexpensive sound cards do not handle clipping
gracefully. If your card seems to misbehave on very loud signals you should try to avoid hitting the very top of the
level meter. On most sound cards, however, “going over the top” will not significantly affect the tuner’s performance.
Input Note: The name of the most recent note detected by the tuner is shown in the upper right corner.
Pitch (cents): Displays the intonation of the note in cents (hundredths of a semitone). The note is in-tune (with the
current detected note) when the indicator is hovering near zero.
When the tuner has “locked on” to a recognizable pitch the indicator turns green and tracks the current pitch. If a note
is not loud enough, too noisy, or too unsteady for the tuner to measure, the indicator will turn red and freeze at the last
known good value.
It can sometimes take the tuner a moment to “lock on” to a pitch. You may need to play a note a couple of times in
succession before the tuner is well locked on to the note. This is most noticeable on very high or very low notes.
The display has quarter-cent resolution. Noise, hum, or bad strings can cause the pitch indicator to wobble. Guitar “G”
strings seem particularly prone to odd harmonics which wobble the pitch indicator.
Don’t be alarmed if the indicator is wobbling quite a bit. Center the average indicator motion around zero. The
resolution of the display magnifies pitch deviations that the ear may not notice. A deviation of a few cents is not very
obvious to the ear even though it is a large distance on the pitch display.
Fine Adjust: Modify the tuner’s calibration. For instance, if Fine Adjust is set to 10 cents an instrument must be tuned
10 cents higher than usual to measure in tune.
If you have access to a Strobotuner or other expensive tuner you could calibrate this Guitar Tuner program to agree with
the other tuner you use. The accuracy of this Guitar Tuner program should be within a few cents of standard on most
computers. However, the tuner program relies upon the audio clock stability of the sound card, so there may be slight
variations on different sound cards.
If you have a piano, organ, or other instrument you wish to use as reference you can likewise adjust the Tuner to agree
with your fixed-pitch instrument.
Instrument: Optimize the tuner for guitar or bass. Bass cannot be tuned at its best if the Guitar button is selected, and
guitar cannot be tuned at its best if the Bass button is selected.
In addition, the Fretboard display changes according to the selected instrument. The Guitar setting displays a standard-
tuned six string guitar. The Bass setting displays a standard-tuned six string bass. If tuning a four string bass, you
would look for the middle four strings in the display. If tuning a five string bass, ignore the “C” string.
More: Opens a window that displays the most recently detected note on the piano keyboard and the guitar fretboard.
The tuner program has no way to know what string you are playing, so non-open guitar notes may show up on the
wrong string in the display – though it will properly indicate the correct note pitch.
Tones: This button opens the Generate Tones dialog to create wave tones for audible tuning reference.
Generate Tones
Generate tone references for tuning by ear. This may be preferable if you do not have enough gain on a mic input, or
have an acoustic guitar or a guitar with dead strings. With dead strings or some acoustic guitars, the ear can reconcile
the out-of-tune harmonics in the string better than the Tuner program.
These tones are basically very accurate, but remember that the final accuracy depends upon the accuracy of the sample
clock in your sound card. The cards we have tested seem to be within a couple of cents of standard tuning, but larger
errors are possible with some sound cards.
Wave Shape - Sine wave is a very pure wave which only contains the listed fundamental frequency. Complex is a
filtered ramp wave, which contains the fundamental tone plus a healthy dose of even and odd harmonics.
The complex wave may be easier to tune against, since guitars and other instruments usually have a broad mix of
harmonics. Complex wave may also be less tiring to the ear.
In the low bass range, the sine wave can be difficult to hear unless you have a very good set of monitor speakers.
“Cents” - Fine-adjust the pitch in cents (hundredths of a semitone).
“Level” - The output level measured in dB. Zero dB is as loud as it gets, and negative numbers reduce the level.
“Frequency” - A read-only indication of the frequency of the tone. As you adjust Note, Octave, and Cents, Frequency is
calculated from the current settings.
Tuner is always on top - The Tuner main window remains above all other windows on the screen. Sometimes this
option does not appear to “stick” after it is set. If the Tuner is set to “always on top” but doesn't stay on top, close the
Tuner and re-open it to get the desired behavior.
Shut down audio input when Tuner is inactive - When the Tuner window is not the active window, it will close the
sound input channel. This can help the Tuner work smoother on slow computers, or free up the sound input driver for
other programs which are running.
Shut down audio input when generating Tones - When the Generate Tones window is active, it will close the sound
input channel. This can help the Tuner work smoother on slow computers. If the Audio Input continues to be
processed while the computer is generating tones, it makes more work for the program. This extra work might stall
slow computers.
MIDI Monitor
The MIDI Monitor opens with the MIDI button, which is found in the View Panel.
The MIDI Monitor displays a listing of data received from computer MIDI Input and/or the RealBand MIDI output. This
plug-in program has been found to be very useful for educational and diagnostic purposes.
Note: To display the data received from the computer MIDI Input, the MIDI THRU option must be enabled in RealBand.
“MIDI Monitor is Always On Top” - Check this item to keep the MIDI
Monitor window on top of other programs or windows.
When Display is Full:
The display buffer can record a maximum of 32000 events. There are three
options when the display gets full:
- “Stop” - Stop capturing events and turn off the timer.
- “Wrap Around” - When the display is full, begin over-writing it from the
start.
- “Wrap Around + Clear Evt Count” is like the “Wrap Around” option,
except the event count is cleared when the display wraps around.
“Number of Displayed Events” - This box allows you to set the length of the capture buffer. The length can be set as
high as 32,000.
Stop Timer after “nnnn” Milliseconds of inactivity. It does no harm to let the timer free-run, but if you find this
irritating, you can set the timer to automatically stop after a period of no MIDI activity.
Save Text Options
These options help set the behavior when the [Save Text] button is pressed.
File Menu
The File Menu contains commands that are related to loading and saving files.
New
This command clears the current song from memory so that you can start a new song. If you’ve changed the current
song since you last saved it, you will be prompted as to whether or not you wish to resave the file (with changes) before
clearing the file from memory.
New Template
This command will let you create a new song using a template. A template is a file that is used as a starting point when
creating a new song.
A Choose Template dialog box will pop up that shows a list of all available templates. Select one, and then start
working on your song.
Open
A dialog box will pop up which has two list boxes, one displaying all files with recognized extensions in the current
directory, and another displaying the different directories/folders.
Note to Band-in-a-Box Users: If you open a MIDI file that was generated with Band-in-a-Box the patch numbers, channels, and
even the chords are imported and displayed correctly in RealBand. Furthermore, if you recorded a WAV audio track to go along with
your Band-in-a-Box generated MIDI file the RealBand software will offer to automatically import and align this data too.
To load a file move the highlight bar over the desired choice and either press Enter or click on the
[Open] button.
The Open dialog recalls the folder from the last time the dialog was used. This setting can be enabled or disabled in the
File tab of the Options | Preferences dialog.
A file can also be loaded by typing its name directly in the “File name:” field instead of using the list box. You can also
use the mouse to select a file by double-clicking on the file with the left-mouse button.
Open MusicXML Files
RealBand supports MusicXML so you can easily import MusicXML files from your notation programs such as Finale,
Sibelius, and Guitar Pro to RealBand.
If you select a MusicXML file in the Open dialog, the Load XML File dialog will open. In this dialog, select a track
that you want to load. To select multiple tracks, hold down the CTRL key and click a track. If you want to change the
destination track, right click on a track and select Destination Track. Then, select elements that you want to load from
the XML file. Finally, press [OK], and the XML file will be loaded to RealBand.
Save as MusicXML
To save the song as a MusicXML file, choose “XML Files (*.XML)” as a file type in the Save As dialog. This will
open the Save XML File dialog. First, select a track that you want to save. To select multiple tracks, hold down the
CTRL key and click the track. The “Track-specific settings” area lets you choose which clef to include for each track.
For example, you can save the bass clef for the Bass track, both tracks for the Piano track, and the treble clef for the
Melody track. There is also an option to include a tablature. You can also select elements that you want to save in the
XML file. Finally, press OK, and the XML file will be saved.
In the “Select a track to save” area, click on the track that you want to save in the file.
Enable “Include Chords” to save chords in the file.
When “Include Notes” is checked, notes on the selected track will be saved.
When “Simplified Chord Names” is enabled, complicated chords will be written as simplified names. For example,
D7#5#9 will be written as D7.
The [Copy to clipboard] button will copy the file to the clipboard. You can then paste it into other programs. The
[Save as File] button will let you type a name and select the destination in your hard drive.
Save As Template
File templates make it easier for you to begin new projects by selecting from a list of available templates (instead of
from a completely blank slate). The templates can contain preferred track layouts, preferred song settings, and, since
templates are stored in .SEQ format, they can even contain MIDI or audio backing tracks. You can create your own
custom templates simply by using the File | Save As Template command.
Since templates are stored in .SEQ format, they contain settings and song data. Templates are stored in the \template
subfolder of the RealBand main folder (usually C:\RealBand\templates).
Save Song as Default Template
This will save the song as $OPTIONS.SEQ so that the song will be loaded automatically whenever starting a new song
with the File | New command.
Save to Favorite Folders
This will let you save the song in the recently used folder.
Import
This lets you easily add a MIDI/ WAV/ SEQ/ or MGU file to an existing project (SEQ). This is handy when combining
media types to a new or existing project.
Scrap
Load Scrap
The Load Scrap command works in the same way as the Open command except that a selected .MID or .SEQ file is
loaded into the scrap buffer instead of directly into a project. You can then paste the contents of this scrap buffer
anywhere within the song. This is useful for importing another file into your current project.
Load Scrap loads audio tracks into the scrap buffer, so they can be pasted into the current song. If the audio file format
of the .SEQ file doesn’t match the file format of the current song, the tracks in the file you’re loading will be converted
to match the audio file format of the current song.
Note: If you load a *.SEQ with both MIDI and audio tracks, check that both files have matching track types in order to ensure that all
the data will be pasted into the song when you use the Edit | Paste command.
If the existing song contains some blank tracks, then RealBand will automatically set the track types to the correct track
type. This won’t be done until you use the Edit | Paste command, if the scrap buffer contains data, and if the
corresponding tracks in the project are blank, but aren’t already set to the correct track type.
Save Scrap
This command works like the Save As command but is also used to save only the contents of the scrap buffer to a
separate .MID or .SEQ file. This is useful for exporting “part” of a project for use in another program, etc.
Change Directory (Path)
This command lets you change the current (working) directory for loading/saving files. A dialog box will pop up
prompting you to select a new directory.
This item is a special sub-menu for loading and saving .WS (Window Setup) files. See the proceeding three sections
(Load Window Setup, Save Window Setup, and Normalize Window Setup) for details on .WS files.
Window Setup - Load Window Setup
This feature allows you to load a .WS (Window Setup) file. When the .WS file is loaded RealBand will restore the
window locations and sizes that were in effect at the time of saving the .WS file. See the next section (Save Window
Setup) for more information about .WS files.
Window Setup - Save Window Setup
This feature allows you to save a .WS (Window Setup) file of your “current” program window setup. The current
window setup consists of the locations of any opened windows. Up to three Notation Staff, three Big Lyrics, and three
Event List window positions can be saved in each .WS file. The .WS files can also contain information such as whether
or not the Toolbar and Piano are “visible” or “hidden.”
RealBand will automatically save a file called DEFAULT.WS each time the program is exited. Then, each time the
program is started it will look for this DEFAULT.WS file in the RealBand directory (or the configuration directory–
such as C:\WINDOWS –if running under a network). If the program finds such a file it will restore the setup that was
stored in it, thus restoring your screen setup back to the way it was when you exited from your last session.
However, if you save a file called FAVORITE.WS to the .EXE directory RealBand will use the setup stored in this file
even if DEFAULT.WS exists. Saving a Window Setup file called FAVORITE.WS is a nice way to have RealBand
always start with your favorite setup. Take advantage of this feature if you would prefer to have RealBand start out
with a certain setup every time –rather than restoring the most recent/last setup. You could also create a “blank” text
file called FAVORITE.WS if you would prefer the program start out in an identical manner to previous versions of
RealBand.
Although .WS files can store information on whether or not a window is currently an icon/minimized, the exact
locations of these icons are not available to be recalled when a .WS file is loaded.
An Event List window that is displaying multiple tracks can also be restored when loading a .WS file (if it was part of
the window setup). However, when restored it will display all the tracks –regardless of which ones were being
displayed before. For example, if you have an Event List window open for Tracks 1, 2, and 3, and you proceed to save
a .WS file, the Event List window would be restored when the .WS file is loaded. However, it will display all the tracks
–regardless of how many were displayed before.
Window Setup - Normalize Window Setup
This command resets all windows to the “factory defaults.” When selected, RealBand will restore the window locations
and sizes that were in effect when the program was first installed.
Print
This feature will send notation to your printer to be printed. This is the same as the print button in the Notation
window. A Notation window must be the currently active (highlighted) window in order to print. You can launch a
Notation window by clicking on the notation button or by pressing ALT+F2.
Exit
This command exits/quits the program. If you’ve changed your work since you last saved it the program will first
prompt you as to whether or not you wish to save your project before proceeding with the exit feature.
Edit Menu
The Edit menu contains commands relating to editing (changing) a song. This menu has standard editing features such
as cutting, pasting, quantizing, etc. The editing commands normally affect the marked (highlighted) area of all selected
tracks.
Note: This command also will automatically place cut MIDI events into the Windows clipboard in MIDI format in
order to be able to paste the events into any Windows application that supports clipboard pasting. Only MIDI data (not
audio data) can be placed into the Windows clipboard from RealBand.
Use Data Filter:
The Data Filter is a filter that, when in use, determines which events will be affected by the current edit command.
RealBand will only allow the events that match the chosen characteristics to “pass through” the filter so that the current
edit command can act upon them. The filter has a separate row for all six types of MIDI events. Within each row are
settings that determine whether a type of event will pass through the filter, and the ranges and values of the events that
RealBand will allowed to pass through. There is also a row within the filter that lets you specify which MIDI channels
will pass through the filter.
The Use column determines whether or not an event type will pass through the filter. If the Use column is checked, the
event type will be used, but if it isn't checked the event won't pass through the filter. For example, if the use column in
the Note row is not checked then note events will not pass through the filter.
Note: This command can also paste a Standard MIDI File/data from the Windows clipboard. If you’re using another MIDI application
capable of copying a Standard MIDI File/data to the clipboard (such as Band-in-a-Box), this can be a very convenient feature to use
to get MIDI data into your project quickly. Keep in mind, though, that this command does not paste “meter” changes.
Crossfade when pasting audio smoothes out a paste, so that no audible “clicks” are heard at splice points of pastes.
1-Track Paste
This feature performs a similar function as the Paste command except that it pastes all the data onto one single track.
Therefore, you should select only one track as the destination track or this command can’t be performed.
This command will only paste MIDI data to a MIDI track and WAV data to an audio track. For example, if you 1-
Track Paste to an audio track, and there is also MIDI data in the scrap buffer, the MIDI data will be ignored.
If more than one audio track is in the scrap buffer RealBand will merge those tracks together automatically during the 1-
Track Paste procedure; but this will take a notably longer time to carry out.
Insert Blank Bars Command
The new Edit | Insert Blank Bars into song command makes it easy to insert blank bars into the song, with an option to
intelligently adjust MIDI notes that are close to the boundary of the section you are inserting (useful if inserting bars in
the middle of a song). This will insert blank bars at any location of the song, and push the music forward in time to
create the blank bars.
In the Starting Bar field, enter the bar number of the beginning of the section you would like RealBand to remove.
In the Number of Bars field, enter the number of bars to remove.
If the Adjust MIDI Notes close to boundary checkbox is checked, RealBand will attempt to ensure that MIDI notes
that are slightly earlier than the very end of the deleted section (and really are part of the section of music beyond the
deleted section) will be moved backward in time rather than deleted. RealBand will also attempt to delete MIDI notes
that are slightly earlier than the start bar and really considered to be part of the first bar being deleted.
Duplicate
This makes an exact copy of a track. You must select only one track as this feature is intended to duplicate one track at
a time. You will be prompted to select a destination track. The destination track must be empty.
Erase
This command permanently erases all selected tracks and resets their track setup values to “0.” You will be prompted
as to whether or not you wish to erase all selected tracks. This command can’t be undone later.
Erase Data Only
This feature works the same as the preceding Erase command except that it will not erase the parameter settings in the
Tracks window such as the Track Name, Channel, Velocity, etc.
Merge
This feature will offer to merge two tracks (of the same type- e.g., MIDI) together and place all the MIDI or WAV data
found in both tracks onto a 3rd track.
“Merge Track #” and “with Track #” fields: These settings contain the numbers of the two source tracks that are to be
merged.
“To Track #” field: This setting specifies the number of the destination track in which the merged data from the source
tracks will be placed. Any blank track number (from 1 to 48) is valid.
Note: This command can’t be undone, but you can simply delete the destination track if you change your mind. The
original source tracks are unaffected by this command.
Convert Guitar Tracks
This command will convert a single channel guitar track that contains position information in it into a multi-channel
guitar track (i.e. MIDI Channels 11-16). The position information tells the Guitar window which position on the
fretboard to display the notes. It consists of Controller Number 84 MIDI Events that have been inserted into the track in
the Guitar window by pressing the insert position button.
If you have created a single channel guitar track using your keyboard and you used the Guitar Window to insert position
information then this command will help you convert the track into a multi-channel “MIDI Guitar” track.
Six MIDI channels are used in this conversion, one for each guitar string. The range of the channels is based on the
“Base Channel” setting in the Guitar window’s Options dialog. If the base channel is set to 11 (default), the channels
Select this menu item and then select a blank track to designate as the click track.
When you stop recording, you will also see the green lines
on the grid, which indicate where the bar lines are.
Right click on the Tracks window, and go to Click Track | Align (or Realign) music to click track.
When the dialog opens, select “Every Bar” for “Insert Tempo
Changes,” and click OK.
Now you will see the actual bar lines above are in the correct places.
If you open the Tempo Map, you can see exactly what RealBand has done.
It has put in tempo changes automatically at
every bar so it will match up with the bar lines
that you have typed in. You can see that it
wavers between 64 and 65 beats per minute
based on the bar lines you have entered.
When you open the Audio Edit window for your guitar track, you can see the green lines. If you zoom in some of them,
you can see they are not all perfectly line up with your guitar. You can easily move these around, and then re-align.
Right click where you want the bar line moved to, and go to Click Track | Move nearest click track event to location you
clicked on.
Then, right click again and go to Click Track | Align (or Realign) music to click track.
When the Align Music to Click Track dialog opens, select a blank track to designate as the click track.
And now do the same thing as before, but with one change; because the song has a 3/4 bar, you will also need to record
beats by typing the letter K (or playing the note E5 if you are using an external MIDI keyboard).
This time, the Tracks window looks slightly different. Because you are entering beats too, you will see dashes in
addition to lines. And for the bar of 3/4, you only see two dashes because has 3 beats instead of 4. You don’t need to
enter beats for all bars; if you stop entering beats, RealBand will assume that the beats are following the main time
signature (4/4) of the song. You only need to enter beats for bars that are different from the main time signature.
When you finish recording, right click and go to Click Track | Align (or Realign) music to click track.
If you look at the Tempo Map, you can see how RealBand has aligned tempos.
And if you look at the Meter Map, you can see that the meter switches to 3/4 at bar 8, then back to 4/4 at
bar 9.
First of all, because you are not recording a click track, you need to select an empty track and designate it as the click
track. Right click and go to Click Track | Choose Click Track.
Now, right click at the very beginning, where the musicians start, and go to Click Track | Insert new bar click track
event to manually add a bar event there.
Go to the end of the song and locate the last bar before the ending. Right click, and go to Click Track | Make the
current location the Nth bar.
For example, if you want to make that location the 129th click track bar,
enter 129 and press OK.
You will then see bar lines on the click track. When you look at the grid, it has a green line where you have entered
manually. It also has yellow lines. These are inferred bar lines. Since you have entered bars 1 and 129, RealBand
know where all the in-between bars should be.
In the Click Track menu, there are options to take the inferred bar lines and make them definite bar lines, which would
change them to Green. But you cand just select Align (or Realign) music to click track.
Right click where bar 65 should be should be located and go to Click Track | Move nearest click track event to location
you clicked on.
You will then see the yellow line at bar 65 has changed to green, which means this bar has been changed from an
inferred bar to a definite bar.
However, since all of the other bars remain as the inferred bars, you will need to do a quick realign by selecting Click
Track | Align (or Realign) music to click track from the right click menu.
And this has made every part of the song much better.
When you press OK, you will see the bar lines are all lined up.
This command lets you easily swap two tracks. This will switch their positions (track number) on the Tracks window.
To swap track 2 with track 4, enter 2 in the Swap Track # field and enter 4 in the With Track # field, and the two
tracks will trade places.
Save Track to File
This command lets you save the current track as a file. If the track is an audio track this will export it to a .WAV file.
If the track is a MIDI track you can save it either to a .SEQ, .MID, or Type 0 .MID file.
Apply Audio (Vocal) Harmony
This amazing command lets you instantly create audio harmony parts from an existing audio track. There are 3
Harmony types.
Note: The easiest/quickest way of generating a harmony part is Chordal Harmony, which does not require MIDI tracks containing the
harmonies. Chordal Harmony uses a song’s chord symbols (and generates them if necessary) Chordal Harmony is the 3rd harmony
type described below.
You can choose many different harmony variations, such as Four Above, or Three above etc.
Unison Harmonies
Unison harmonies are available for the Chordal harmony. For example, if you recording a vocal track, and then choose
Chordal Harmony (i.e. "Harmonize to the Chords of the Song"), you can then choose a new preset called "1 Unison, 2
Down, 1 Up."
You need to select an Audio Output Track for chordal harmony. If your output type is a single track, then this is where
RealBand will place the harmony output. (For multiple mono audio track output, this will be the first track in a group of
up to 4 tracks. The memo field immediately below the Audio Output Track selection will tell you more information
about which tracks will be used to put the harmonies.) Next, make sure the From and Thru reflect the correct range (in
bars). Press OK and then the TC – Helicon Harmony Dialog will pop-up, which lets you make adjustments or
preview the chordal harmonies before generating them.
The Transpose MIDI Melody and Audio-Set Melody octave settings affect the pitch of the output in relation to the
original melody pitch.
The TC – Helicon Harmony Dialog allows you to control the volumes/panning and other characteristics of the
generated harmony.
Merge 2 Mono Audio Tracks to Stereo
This command lets you combine any two mono audio tracks into a single stereo track.
When the dialog box pops up, you need to type in the track numbers of tracks containing mono audio in the Source
Track for Left Ch and Source Track For Right Ch fields.
In the Destination Track field, type in the track number of a blank track.
Press the OK button and RealBand will merge the mono audio tracks to stereo.
Note: The original tracks will remain untouched. At some point, you could choose to erase the original tracks using
the Track | Erase command.
Pressing the Esc key at any time will take you back to the previous step. The events that match the search criteria will
be changed to the kind of event you specified as the replacement event type (assuming you didn’t select the same
replacement type as the search type). In addition, the program will re-map the values of these events from the search
ranges in order to fall within the replacement ranges.
Pitch Transpose MIDI Music
This command transposes notes in the marked area of all selected
tracks by the specified value. For example, if you specify a value of
“-12” the notes will be transposed down one octave. You can also
use the Data Filter to further refine the selection of notes to
transpose.
Fill
This command will insert a stream of: the controller, pitch bend, or
channel aftertouch events. You can use the Fill feature to perform
various tricks such as fade-ins, fade-outs, pitch bends, etc. The
program will prompt you for the type of event to fill and what the
From: (start) and Thru: (end) value should be. Then, the events
will be automatically inserted throughout the marked area of the
song. The values of the inserted events will gradually increase or
decrease from the start value to the end value.
Rechannel
This handy feature lets you make changes to the MIDI channel(s) of the
events in a marked area of any selected tracks. The “Old Low Channel”
and “Old High Channel” fields allow you to specify a range of channels
that will be affected. Conversely, the “New Low Channel” and “New High
Channel” fields allow you to select the range within which to re-map the
events.
For example, let’s say you wanted to change all the events in a marked
region so that they are all on MIDI Channel 2. First, choose an Old Low
Channel of 1and an Old High Channel of 16 (to encompass the all range of
1 through 16). Next, select both a New Low and New High Channel of 2
(e.g., a range of 2 through 2). This would have the desired result of all
events in all MIDI channels remapped to MIDI channel 2.
As another example suppose you have a multi-channel MIDI guitar part
ranging from channels 3 through 8 and you wanted to change the part so it
is played on MIDI channels 11 through 16 (the standard MIDI guitar
channels). In this case, you would select
Be careful not to use this command on notes that you want to have overlap –such as chords and arpeggios. Since this
command can be Undone you can listen to the results carefully to further ensure that everything sounds as it should.
If you do not like what you hear, use the Undo feature before moving on to other commands.
Remove Duplicate Notes checkbox, when enabled, is especially useful for eliminating “ghost” notes that may have
been accidentally inserted over existing notes in the Editable Notation window. They may even be masked from view
in the regular notation screen display.
A duplicate note is a note that is has same note number, is located at the same time location, and is on the same MIDI
channel as a pre-existing note.
Tip: You can also use the Data Filter to determine which events are affected by this procedure.
Extract Channels to Tracks
This feature will move MIDI events to different tracks based on the channel number of said events. For example, if the
channel number of an event is 1 the event will be moved to track number 1.
This can be useful when multiple channels of data are
recorded on a track and you decide you want to split the
data into multiple tracks (e.g., Channel 8/9 can be split into
two tracks for use with the piano keyboard’s Auto-hand
splitting feature).
When “Place each channel onto available empty tracks” is
checked, RealBand will extract the current track’s MIDI
data by placing each channel found onto the next available
empty track. For example, if the current track is Track 1,
and it has MIDI data on two channels (1 and 10) and Track
2 is blank, then the MIDI data on channel 1 will stay on
Track 1 and the MIDI data on channel 10 will be moved to
Track 2.
Tip: You can use the Data Filter to determine which events are affected by this command.
Change Velocities
This feature allows for easy increases or decreases of the
velocity values of notes within a marked region of all
selected tracks by a specified percentage.
The Normalize command can be used to apply the same
levels to many MIDI files, so they all sound with the same
approximate volume. Dynamics in the files are preserved!
The “Percentage” setting determines how the velocity values
are changed. For example, a percentage setting of 100
results in no change, while a percentage setting of 50 would
reduce the velocity values by half. A percentage parameter
of 125 would increase the velocity values in the track by
25%.
Tip: You can use the Data Filter to determine and refine which events are affected by this command.
When “Normalize” is checked, the MIDI note velocities of the track being edited will be boosted by the difference
between the highest velocity found in the track and 127.
Note: The MIDI Normalize works on each track independently. This could potentially change the mix when multiple tracks are
normalized. For example, if normalizing two tracks, and one track generally had very low velocities, but another had very high
velocities then normalizing multiple tracks may boost the relative volume of the one that originally had low velocities. The solution
would be to reduce the volume of that track.
Velocity Dynamics
This command will “compress” or “expand” the velocity values of notes within the marked area of all selected tracks.
The program will automatically determine the average velocity of all notes within a marked area.
Note: Filename.DP files are simply MIDI files containing a short MIDI drum pattern saved with the .DP extension.
You can create your own .DP files by recording them yourself (i.e. with the “virtual MIDI drums” plug-in).
Technically, any MIDI data can be saved to a .DP file, but it makes sense for them to only contain a short drum pattern
instead of additional instrument parts.
Randomize
This feature will randomly alter the start times, velocities, and durations of notes within a marked area of all selected
tracks.
This command can be used to alter the timings and dynamics of notes in a quantized track so that the track sounds less
robotic and has a more “human” feel to it.
Use this setting sparingly; otherwise it may cause a track to sound “sloppy.” This command can be undone with the
Edit | Undo menu item.
The Min Start Time Offset is the lowest amount of ticks that the program can move a note backward in time. The
Max Start Time Offset is the highest amount of ticks that the program can move a note forward in time.
For example, if the Min Start Time Offset is “-5” and the Max Start Time Offset is 2, and a note begins at 2:01:100 the
program will randomly move it anywhere between 2:01:095 and 2:01:102. If both the Min and the Max Start Time
Offsets are set to 0 the notes won’t be moved.
The Vel Percentage setting determines the degree to which the program will randomly alter note velocities. For
example, a setting of 10 will cause the program to randomly alter velocities anywhere from 10% lower or up to 10%
higher than the note’s original velocity. If a note has a velocity of 100, for example, the program will randomly alter it
so that its new velocity is somewhere between 90 and 110. If this setting is set to 0 then the note velocities won’t be
altered at all.
The Dur Percentage setting determines the degree to which the program will randomly alter note durations. For
example, a setting of 10 will cause the program to randomly alter durations anywhere from 10% shorter or up to 10%
longer than the note’s original duration.
If a note has a duration of 200, for example, the program will randomly alter it so that its new velocity is somewhere
between 180 and 220. If this setting is set to 0 the note durations won’t be altered at all. This feature is often used to
randomly adjust the durations for tracks that were either step recorded or ones that were manually entered into the
Notation window.
Rechannel All Tracks
Note: This command is for MIDI tracks only. This command has no effect on audio tracks.
This command will rechannel all the events in ALL the tracks to the forced MIDI channel in the “Ch” field of the
Classic Tracks window. Any track that has “0” as the forced channel won’t be affected.
Make sure you don’t execute this command if multi-channel tracks such as guitar tracks have forced channels. This
would cause you to lose the multi-channel information.
Note: Rechanneling of all tracks used to automatically be done when saving to a .MID file but this has been eliminated because it
destroyed the string separation of multi-channel guitar tracks. Use this command as a quick way to rechannel the data in all the
tracks before saving to a .MID file.
Patterns are created by typing velocity values into the square fields of the grid. To the right of the grid are the names of
the drum instruments that correspond to each row of the grid. Each column of the grid represents one of the 16
divisions of the measure (assuming the resolution is set to 16).
For example, if you type the number 100 in the field located in the lower left corner of the grid a bass drum will sound
with a velocity of 100 on the first 16th note of the measure.
To use the Drum Grid Editor first click on any field of the grid and start typing a number into the field. If you make a
mistake and wish to erase part of what you typed press the backspace key. The left and right arrow keys, Tab and
Shift+Tab (as well as the Enter and Shift+Enter keys) –allow you to move to the previous or next field.
The Resolution button toggles the resolution between 16 and 12 divisions per measure. When the resolution is 16 the
patterns will have a straight feel. When the resolution is 12 the pattern will have a triplet (swung) feel.
The Substitute Play % field determines how often a substitution may occur. A Substitute Play % value of 80 would
mean that the substitute note has an 80% chance of replacing the “regular” note in the specified position of the grid each
time a measure is placed into a track using the Fill command. The Substitute Note field allows you the ability to select
a note number – ranging from 1 (Bass Drum) to 18 (Open Shaker). Similarly, the Substitute Velocity field offers you
a way to alter the velocity of the substitute drum note.
The Random button launches a dialog that ties the previous settings together and lets you specify whether the program
will randomly alter the start times and velocities of notes when the “Fill Track with Drum Pattern” command is used.
This feature does not randomly alter any notes in real-time. It will only randomly alter velocities when the Fill Track
with Drum Pattern command is issued. If you re-select a fill the track will very likely be different each time.
The Min Start Time Offset is the lowest amount of ticks that the program can move a note backward in time. The
Max Start Time Offset is the highest amount of ticks that the program can move a note forward in time.
For example, if the Min Start Time Offset is -5 and the Max Start Time Offset is 2, and a note begins at 2:01:100, the
program will randomly move it anywhere between 2:01:095 and 2:01:102. If both the Min and Max Start Time Offsets
are set to 0 the notes won’t be moved in time.
The Vel Percentage setting determines the degree to which the program will randomly alter note velocities. For
example, a setting of 10 will cause the program to randomly alter velocities anywhere from 10% lower and up to 10%
higher than the note’s original velocity. If this setting is set to 0 the note velocities won’t be altered by the program.
There are hot keys available for quickly setting the value of a drum grid “cell” without having to type an entire number.
These hot keys are located along the bottom row of the keyboard. The Z key sets the cell to “unused” while the other
keys to the right of the Z key will set the cell to values ranging from 40 for the X key up to 127 for the forward slash /
key.
The [ key lets you decrease the tempo without having to exit the Drum Grid editor, and the ] key will increase the
tempo. Each time you press [ or ] key the tempo will decrease or increase by 1. Holding down these keys will
gradually decrease or increase the tempo.
Real Time Control
This command brings up a dialog box that lets you send either MIDI Pitch Bend or Modulation Wheel messages to
your sound source. These messages are sent out over the forced channel and port of a selected track. The combo box
lets you choose between Pitch Bend and Mod Wheel messages. This feature isn’t intended to be a substitute for a
good hardware controller. However, by clicking on the scroll bar’s “thumb position box” and using the mouse to move
the scroll bar, you can send these controller messages in a familiar way (i.e. like a hardware version). This is useful if
you don’t have a good hardware controller available.
When Pitch Bend is selected the scroll bar will return to the center when the mouse is released. When Mod Wheel is
selected the scroll bar will always stay wherever you leave it.
Select the location of the patch list you want to convert in the Open dialog.
Then a file Save As dialog will pop up, with a default .INI file name based on the name of the source patch file.
Choose [Yes] to add your new patch list to the existing PATCHES.INI file.
Choose [No] if you want to create a new .INI file with just the new patches. The original PATCHES.INI file will not be
modified.
To use your new .INI file by itself you will need to name it PATCHES.INI and copy it over the default PATCHES.INI
file in your RealBand folder. Be sure to save a backup copy of the default PATCHES.INI file first.
The next time you run RealBand it will recognize the new patch list. This message will confirm that your new patch list
has been made.
This command will also import MultiTrack .WAV files by offering a choice of merging them to mono or placing
additional tracks of the wave file onto separate tracks. For example, if Track 1 is the current track and Track 2 is empty
(and you import a Stereo Wave file), RealBand will place the left channel on track 1. The right channel will be
imported to Track 2 on the next available track, which, in this case, is Track 2 since this track is empty.
A dialog will pop up which lets you select the time location to place the wave file(s). By default this is the current time
(Now:) of a song.
Open DirectX/VST Plugins Configuration
Open the DirectX/VST window to select and edit effects plug-ins.
Open DXi/VSTi Synth Panel Configuration
Opens the DirectX/VST window with the control panel for the current synth.
Audio Effects
This submenu contains all of the installed audio (DSP) effects that can be used with
Wave Digital Audio Tracks (or “rendered” MIDI tracks). The audio effects in this
submenu are actually external “plug-ins” that are transparently integrated with
RealBand. You’ll be able to use them just as if they are built-in to the program
since they work in a manner similar to the standard editing commands. To access
any DirectX or VST plug-ins you have installed in your system, choose the
“DirectX Audio Plugins” option and select the effect you want to use from the
drop-down list located in the DirectX plug-in dialog.
A detailed description of the each effect is described in Appendix A on this manual.
Chords
This menu item contains a special sub-menu that allows you to delete or copy chord
symbols that are shown in the Chords or Notation window. The commands in this sub-
menu do not affect the MIDI playback of a song, but the song will be changed if BB
tracks are regenerated.
The Paste From Bar setting offers a space to choose the bar number in which to paste the copied chord symbols.
If the Move Instead of Copy checkbox is enabled the chord symbols are moved instead of copied.
The Repetitions setting causes the program to paste the chord symbols by the amount shown in this setting. The
repetitions setting is ignored if the “Move Instead of Copy” checkbox is checked.
Note: This command can’t be undone later. A warning message box will give you one last chance to cancel the command before it
is carried out.
Delete Chords
This command deletes any chord symbols that are shown in the Chords window or the Notation window. This
command does not affect the MIDI Events of a song but it does affect the generation of BB tracks.
The Delete From Bar and Delete Thru Bar settings allow you to select a range of bars (measures) in which the chord
symbols are deleted. This command can’t be undone later. A warning message box will provide you with the
opportunity to cancel the command before it is performed.
You can delete chord symbols individually for a specific beat of a song by pressing Ctrl+Delete or the comma (,) key
while in the Notation window (only if the Ch checkbox in the Notation window is checked).
Chords Window
This command opens the Chords Window.
Song Settings
This menu command opens the Song Settings dialog with options that apply only to the current song.
Tempo Map
The Tempo Map is a list of all the tempo changes that occur during the course of the song.
Meter
Meter Map
The Meter Map contains a list of all the meter changes that occur during the course of a song.
The [Ins], [Del], and [Change] buttons may be used to insert, delete, and change the entries in the Meter Map.
You may also insert meter entries by pressing the Insert key on your computer while in the Meter Map dialog.
Pressing the Enter key or double mouse clicking over the desired entry will allow you to change the meter instantly.
The Delete key is used to delete entries from the map. Note that if there is only one entry in a map you won’t be able to
delete it since a minimum of one entry is required in each project.
Key Signature
This feature allows you to choose the key signature for a song. This setting will affect whether accidentals are
displayed as sharps or flats. The key signature is selected from the dropdown combo box.
The Key Signature dialog also has options for
transposing the song’s MIDI tracks, audio tracks, or
both to the new key. “No Transpose” changes the key
signature for notation but does not affect the tracks.
Generate Menu
Render Menu
Export Acid Loop - Highlighted section or entire track to WAV in Loops Folder
This command will render the highlighted section of the current track or the whole track as an ACID Loop and save it to
the bb\RealTracks\Loops folder.
Use the Format popup menu to select the ACM codec you wish to use, and then select the exact specifications of the
file from the choices available in the Attributes popup menu.
If you frequently use a particular combination you can save a setting in the Name combo box.
When you press OK, RealBand will export the song to the format you have selected using the ACM codec.
Note: Most conversions work fine, but not all codecs can save in every format listed. RealBand does intermediate
conversions when necessary (to try to get the job done), but sometimes a codec will report “Conversion not Possible.”
This error is caused by a limitation of the codec rather than RealBand.
Merge Audio and VSTi/DXi Tracks to WMA File
This command works the same as the Render | Merge Audio and DXi Tracks to Stereo Wave File command except that
this feature will compress the file using the Microsoft Streaming Media® Compression Technology™. When you
execute this command the program first generates a temporary stereo PCM file (Raw Wave). A dialog will then pop-up
that will let you save the resulting stereo PCM wave file to a .WMA file (Windows Media Audio).
Test Wave File or Compressed File
This command launches your default media player so you can test your file for compatibility and playability with a
standard Windows media player.
Launch CD Burner
This command launches the “Miniburn” CD Burner program. If the current song has audio data this feature will first
offer to merge audio tracks in the current song to a WAV file. If you say OK to this option the CD Burner will
automatically add the .WAV file to a list of files to be burned onto a CD (burn list).
Action Menu
This menu contains commands dealing with recording or playback.
Play
You can start playback by using this command or pressing or by pressing the
<SPACE BAR> or by pressing the Play button.
Play From Start
This command will play back the song from the beginning.
Play at Speed
This command brings up a submenu that gives you a choice of playing the song at 25% speed (one quarter the regular
speed), 50% regular speed, 75% regular speed, and 100%, which is regular speed.
Percentage tempo buttons are also available in the Audio Edit window.
Once engaged from either location the tempo playback speed remains in effect
until changed in one of the two locations.
Stop
This command stops a sequence from playing or recording.
You can also stop playback by pressing the <SPACE BAR> or the Stop button.
Record
You can start recording either by using the Record menu item
or by pressing the Record button.
When recording WAV audio tracks the recording always overwrites any existing data even if you’re not punching in.
In other words, audio recording works like a tape recorder. If you want to ADD to a track without overwriting the
old/existing track simply select and use a new/blank track before recording additional material.
Recording onto a MIDI track won’t overwrite any existing data unless Punch In mode is enabled.
Each column in the mixer represents a track, and if the track is a MIDI track then any adjustments made in that column
will result in a MIDI controller message (mixer move) being generated based on the forced MIDI channel of that
particular track. If there is no forced channel for the track the channel of the first MIDI event will be used. If there are
no events or a forced channel the actual track number will be used.
See the Window Menu section later in this chapter for further information on the Mixer window.
If a selected track is a MIDI track and you also make mixer adjustments during recording, then you will be prompted as
to whether or not you wish to keep the recorded moves at the end of the take.
Record From Start
This command will automatically start recording from the beginning of a song.
When you are finished with step record press the [OK] button. The take will be automatically saved. Pressing the
[Cancel] button will cancel the step record without keeping the take.
Test Audio Performance
This command will test the performance of your computer and hard-drive for recording digital audio tracks. This
feature will provide an estimate of the maximum number of 44.1 kHz tracks that the program can successfully play
back. Keep in mind that this is just a rough estimate; the actual amount of tracks you can play back may be higher or
lower than this estimate.
The Jukebox feature lets you automatically play a list of songs. When selected, a dialog box will pop up that offers you
choices as to which songs will be played in a Jukebox session, etc.
The “Play List String” field contains a list of songs to be played. “Wild Cards” are allowed, as shown in the illustration
above.
For example, if the “Play List String” is *.* then all .MID and .SEQ files in a specified directory will be played.
Note: Only files with a .MID or .SEQ extension will be loaded if the extension of the file name is a wild card. The
current directory is shown to the right of the dialog’s title. You can specify several files (and folders) to search for by
separating them with a semicolon (;) character.
For example, suppose the Play List String is
“C:\WINDOWS\CANYON.MID;C:\RealBand\*.SEQ;D:\MIDIFILE\*.MID.”
Note: Use the [Start] and [Stop] buttons within the Jukebox if you wish to stop and resume playing the Jukebox.
Block Menu
The Block menu contains commands that deal with marking an area (or block) of the song. The areas marked here work
in conjunction with the editing options found in the Edit menu.
From = Now
This command sets the beginning of the marked area to the current time.
Thru = Now
This command sets the end of the marked area to the current time.
From = Value
This command lets you directly specify the From Time value. A dialog box will appear in which you can enter the
new time.
Thru = Value
This command lets you directly specify the Thru Time value. A dialog box will appear in which you can enter the new
time.
Now = From
This command sets the current time to the beginning of the marked area.
Now = Thru
This command sets the current time to the end of the marked area.
Select Current Section
This command will highlight the current section for editing purposes. The current section starts with the previous
marker and ends at the next marker.
If there is a marker in the song at time 1:01:000 named “Intro” and another marker at 4:01:000 called “Verse 1,” and the
current time of the song is 2:01:000 when you execute this command, then the section from 1:01:000 up to but not
including 4:01:000 will be highlighted for editing purposes.
Options Menu
The Options menu contains access to various settings that affect basic program operation. Some of these options can be
stored within a song if it is saved as a .SEQ file. Similarly, several of these options can also be saved into a .MID file.
Run Control Panel - Drivers
This feature auto-runs the Windows Sound dialog. This command performs the same function as manually going in to
the Control Panel settings and double clicking on the Sounds icon.
Patch Names
You can easily associate a list of names to patch numbers. The Options | Patch Names setting can be regarded as a
global default setting. This means that unless you’ve specifically selected another patch list when changing the patch of
a track in the Tracks, Classic Tracks View, or Mixer window the patch list you select here will be shown in the Patch
Selection dialog.
For example, if the Patch Names list is set to “General MIDI” you will encounter the General MIDI patch list by default
when you choose to select a patch. As another example, if you select the “General MIDI 2” patch name list when you
select a patch for Track 2 the program will “remember” this selection the next time you decide to select a patch for
Track 2.
The Patch Name list information is saved in RealBand’s .SEQ files.
The Numeric setting allows you to select patches as numbers rather than from a named patch list. When the Numeric
setting is used numbers will always be used for all tracks when selecting a patch.
The Numeric Range setting dialog also offers the ability to choose whether the numbers should range from 0-127 or 1-
128 in order to accommodate both numbering conventions used with different synths. This setting has no effect when a
named patch list is used. If you’re using a named patch list the number range is based on whether the first name in the
list was assigned a value of 0 or 1 in the PATCHES.INI file.
PATCHES.INI is a text file that resides in the RealBand folder. It defines a named list of synth-specific patches. You
could add a new named patch list (specific to your synth) by entering the names into the PATCHES.INI file. This file
also has instructions for creating a new patch map
Sync Source
This option determines which “clock source” will handle all the timing of the MIDI music.
Internal: When the sync source is set to “internal” the program will handle all timing. The following two settings are
also used when syncing to external devices:
Preferences
The Options | Preferences menu item will launch a tabbed Preferences dialog box, which has multiple sections or tabs.
This replaces the preferences submenu in previous versions of RealBand.
Preferences - General
General settings that affect overall RealBand operation.
The Audio File Type combo box gives you a choice of sampling rates from 22.05K to
96K at bit depths of either 16-bits or 24-bits.
16-Bit, 44.1 is the file type to use for files that you want to burn to audio CDs.
The [Drivers…] button will opens the Audio Drivers dialog if the Driver Type is set to MME, Windows Audio
Drivers dialog if the Driver Type is set to Windows Audio, or the ASIO Audio Drivers dialog if the Driver Type is
ASIO.
When RealBand detects ASIO drivers it will prompt you to ask if you want to use them.
ASIO Driver Warning
There is a warning if the ASIO4All driver is “not connected” Sometimes the ASIO4All driver will not be connected to an audio driver
and output will be silent. This is usually due to a soft synth already using the audio driver. If RealBand detects that ASIO4ALL isn’t
connected, it will warn you about this, so you are aware of why the audio is silent.
If using MME, by default, the Microsoft Sound Mapper is selected for both input and output. If you have multiple
sound cards, or a multiple I/O card, you can select more than one input or output. This will affect the computer
performance when recording or playing audio tracks. The more ports that are selected, the more demand is placed on
your computer. This may require a very fast computer.
Each Input and Output port is a stereo pair, with a left and right channel. If you select 4 input ports and 4 output ports
then you would be actually getting 8 input and 8 output channels, since each audio port has both a left and right channel.
Note: When using MME drivers, Port number 1 is used as a source of timing when syncing MIDI to digital audio. If you are
attempting to use two different brands of sound cards together on one computer as two separate ports, there may be timing
problems if the cards have different DMA buffer sizes, but it is possible you may not encounter any noticeable timing issues. The
multi-port feature is mainly meant for multi-port cards. Feel free to try multiple sound cards, but your results may vary.
The Default (MME only) button will restore some of the MME settings in this dialog to default settings. Since some of
these settings must be detected, RealBand will analyze the sound card again.
Enable Input Monitoring [ASIO/Windows Audio]
When this checkbox is enabled in the Audio dialog (and ASIO or Windows Audio is selected in the Driver Type
combo) then RealBand will take the ASIO input signal from input port number 1 and send it to output 1 so that you will
hear the input through the speakers.
You can apply real time effects to the monitored input by selecting “Input” in the top combo box of the DirectX/VST
Real Time Effects dialog. You can then select up to four DirectX or VST effects.
WARNING! - Do not enable this feature if the input port number 1 is set to record the output (e.g. “What you hear” or
“Mix”) because enabling input monitoring in this case will cause massive feedback that could hurt your ears!
When Allow IM effects recording [ASIO/Windows Audio] is enabled, and Input Monitoring is enabled, and effects
plug-ins are enabled for input monitoring, the effected signal will be recorded instead of the dry signal.
The [Reset Realtime Effects] button will remove any real time effects from your project so you can begin remixing
your project from scratch.
If the Use 16-bit I/O for higher bit res. file types (MME only) setting is enabled, then RealBand will convert the
audio to 16-bit before sending to the sound card.
The Offset In MS setting can be used to make an adjustment to the timing for the purpose of keeping the MIDI and
audio in sync. You can make an adjustment to this setting if the sound card’s audio timing is early or late in comparison
to the MIDI. For example, if the sound card’s audio is being heard later than the MIDI, you can try increasing this
setting, which will delay the MIDI timing to match the audio timing. The default for this setting is 0.
The Input Buffer Seconds (MME only) setting determines the number of seconds of audio data that are in the input
buffer during recording. The greater the setting, the less likely a dropout will occur during recording in situations when
the system is very active.
The Input Channel for MONO Tracks setting determines which audio input channel (Left, Right, Stereo) is used by
RealBand to record audio onto a MONO track. When set to Left or Right, the audio in a track is stored as mono so only
one channel is used when recording.
Keep in mind that this setting ONLY is relevant when recording onto MONO audio tracks.
When set to “L+R (2 Tracks)” the left channel will be recorded on the Current Track and the right channel will be
recorded on the next highest track number. If the next highest track is a non-blank MIDI track, then a new track will
automatically be inserted at that position to make room to record audio. You can undo the keeping of an L+R take.
Example:
Say the current track is track number 1. When you record using L+R, the Left channel will get recorded on track
number 1 and the Right channel will get recorded on track number 2. If Track 2 is blank or already has audio, then the
audio for the Right channel will get recorded directly onto the existing track number 2. If track number 2 already has
MIDI data then a new track will automatically be inserted at track number 2, and the existing track with the MIDI data
will become track number 3.
If RealBand inserted a new track when recording using L+R, Undo won't remove the inserted track, but you could use
the Remove Track command if you decided to remove the newly inserted track.
Note: When multiple input ports are selected in the audio drivers dialog, this setting MUST be set to “L+R” in order to record multiple
channels onto MONO tracks. (RealBand will set this to “L+R” automatically if you choose multiple input ports in the drivers dialog.)
Each audio input port is recorded as an L+R pair, and it works the same way as with a single (two track) L+R pair. The audio data
will be recorded as 1 L+R pair per port with all the dated recorded on adjacent available tracks. Tracks will be inserted if necessary
(same method as when recording L+R with a single port).
If the Record Channel is set to Left or Right, only Input Port number 1 (the first input port in the list that was selected
by you in the Audio Drivers dialog) will be recorded, even if multiple ports are selected.
The Buffer Size for Edit/Save setting in the Audio dialog lets you adjust the buffer size used by RealBand when
editing and saving a song. It lets you adjust the buffer size that RealBand uses during operations such as cutting and
pasting or when saving a file. Depending on your hard drive, using larger buffer sizes may result in a speed
improvement.
The Audio Temp Directory is the directory used by RealBand to store temporary audio data when recording or editing
a song. This setting can’t be changed if the song already has audio data.
The Full Duplex setting, when checked, will allow RealBand to record and play back audio at the same time. This
setting will only work if your sound card its driver supports full duplex (simultaneous record/playback).
The Quick Volume Change checkbox, when checked, will cause RealBand to quickly stop and restart playback in
response to any volume or panning changes to an audio track, or muting/unmuting of audio tracks. There may be a
slight delay or glitch before the change occurs. If this checkbox is unchecked, then there will be a delay equal to the
Output Buffer Seconds setting before you hear the change.
The Advanced MIDI to Audio Sync (MME only) checkbox, when checked, will enable a mode in which RealBand
polls the sound card for position information at a higher rate for more accurate timing.
Speed Change Quality: This setting determines the time stretch method used to alter the speed of the song when you
play the song at a different speed, such as 50% speed. There are 8 different choices here. The “best” choice depends on
the source material. You may need to experiment to determine the best choice for the music you are working with.
Here are the choices:
- 1BAND_SUM - The fastest method but with the lowest quality. May sound best on simple tracks.
- 2BAND_SUM - Fast with better quality than 1BAND_SUM. May sound best on simple tracks.
- 4BAND_SUM - Fast with better quality than 2BAND_SUM. Good for simple tracks or mixes.
- 8BAND_SUM - This is the best-sounding fast method, likely to sound good on either simple tracks or mixes.
- 2BAND_AUTOCORR - Noticeably slower than the above methods. It may sound much better than 8BAND_SUM
on simple tracks, but it probably will not sound better than 8BAND_SUM on mixes.
- 3BAND_AUTOCORR - Even slower, may sound much better on simple tracks, but it may not sound better than
8BAND_SUM on mixes.
- 4BAND_AUTOCORR - Same speed as 8BANDSUM_HYBRID, but may sound better than
8BANDSUM_HYBRID on simple tracks.
- 8BANDSUM_HYBRID - Same speed as 4BAND_AUTOCORR. If processing speed is not an issue,
8BANDSUM_HYBRID is likely to be the best choice for full mixes. It uses AUTOCORR on low audio bands,
and SUM on the high audio bands.
When the Use Elastique option is enabled, RealBand will use Elastique for realtime pitch transposition and stretching
whenever possible.
When the Unassigned Output Ports Work As Subgroups checkbox is enabled in the Audio dialog, any audio output
ports that do not currently have a driver port assigned to them will function as subgroups. A subgroup is a bus or signal
path that gives you the ability to control several tracks as a group.
The Mono Tracks can use effects in Stereo mode setting in the Audio Options dialog allows mono audio tracks to
use the real time effects track inserts in stereo mode for better sounding mixes. When the checkbox is enabled, and a
mono track is using an effects insert (added via FX button on mixer) such as a stereo reverb, the output from the stereo
reverb will be heard in stereo rather than mono.
Note: This feature only applies to track effects inserts. Aux busses have always worked in stereo mode (if the effects were stereo).
This feature, when enabled, will also cause RealBand to use up more CPU processing power.
Pressing the [Soft Synth Latency Adjust] lets you adjust for fine tuning latency settings for MIDI (non-DXi, and non-
VSTi) soft synths. This works by playing a song called LatencyAdjust.SEQ (which comes with RealBand) which
The Load Mixer Settings from .SEQ Files checkbox, when checked, enables the feature in which RealBand
automatically loads and transmits any mixer settings that are stored in .SEQ files.
The Save Mixer Settings to .SEQ Files checkbox, when checked, will cause RealBand to save all the current mixer
settings of non-blank tracks to .SEQ files. If the “Load Mixer Settings from .SEQ Files” setting is enabled the settings
will be loaded and sent whenever a .SEQ file is loaded.
The Convert PPQ of Loaded Files to PPQ checkbox, when checked, will automatically convert files to the selected
PPQ resolution. For example, if the selected PPQ resolution is 480 PPQ (Pulses Per Quarter note), and this checkbox is
checked, RealBand will automatically convert any files you load to 480 PPQ. RealBand supports PPQ as high as 3840,
which allows for more precise audio editing, since at higher resolutions each tick spans a finer section of audio.
The Don’t Save Forced Ch Meta Event in .MID files checkbox, when checked, will prevent RealBand from saving
the forced MIDI channels (the Ch field in the Classic Tracks View window) into the .MID files. This META event is
only recognized by other PG Music programs.
If you choose to not have this setting saved then the forced channels won’t be recalled the next time the file is loaded.
You could use the MIDI | Edit | Rechannel All Tracks command to convert the actual MIDI data in the tracks to the
forced channel so that a forced channel setting isn’t needed.
Automatically Rechannel track data when saving to .MID
When saving to a MIDI file, RealBand will automatically ask you if you want to rechannel the track data to the forced
MIDI channels in the tracks view, if the tracks contain MIDI channels different from the forced channel.
Note: By default, this is disabled and you will receive a notification dialog if you enable it. If you are a MIDI guitar
player you probably will want to leave this setting disabled permanently. Leaving this setting disabled and never
enabling it will ensure that you will always retain the individual channels recorded by your MIDI guitar.
The Long file names use custom open/save dialog checkbox lets you use a more advanced, custom file dialog. This
dialog allows you to choose a Font. This dialog will remember the dialog’s window size and placement, and the
currently selected font. It also has a tree button that lets you view the directory structure, and a button that lets you
choose between details mode and list mode.
These settings will all be remembered by RealBand the next time you load or save a file using the custom file dialog.
The Find button in the Custom File Selection dialog lets you search for a file within the current folder. This is
useful when a folder has many files and you wish to avoid scrolling through a long file list.
The Favorite Folders button in the Custom File Selection dialog will let you select from a list of “favorite”
folders.
When using the Custom File Selection dialog, RealBand will remember up to 25 folders from which you had previously
loaded files. When you press the Favorite folders button, you can quickly select a folder without having to navigate
through the Windows folder tree structure.
The Fill blank track names with patch names checkbox will cause RealBand to fill a blank track name with the patch
name for the track when loading a file, assuming the track has MIDI data, and the Prg field (in the Classic Tracks View)
isn’t blank. For .MID files this is ALWAYS a General MIDI patch name. For .SEQ files this is based on the patch list
of each track.
The Open Lyrics Window for track with most lyrics setting, when enabled, lets RealBand automatically open a Big
Lyrics window for the track that has the most lyrics.
Write Lyrics in General MIDI lyric format saves Standard MIDI File lyrics.
Boot up in folder of last session is a checkbox that can be enabled or disabled. When you enable this setting,
RealBand will boot up in the folder of the most recently loaded file from the previous session of RealBand.
Automatically reload most recent file from last session. If this is enabled, then when you run RealBand it will load
the most recently loaded file from the last session.
When Open and Save As dialogs remember last folder independently is enabled, the File Open and File Save As
dialogs individually recall the folder from the last time either dialog was used.
Backup Settings
When the Create backup file when overwriting SEQ files settings is enabled, RealBand will always create a backup
file (BKS file) when a .SEQ file is overwritten. For songs saved into the same hard drive that RealBand is installed, the
backups are placed into RBBACKUP subfolder of the RealBand folder. For songs that are saved to a different hard
drive, the backups are placed in a RBBACKUP folder which is off of the root (e.g. D:\RBBACKUP).
The Max backups per song setting determines the maximum number of backups to be kept for each song. If this limit
is reached, then RealBand will delete the oldest backup of the song you are overwriting and create a newer backup.
The Max backups per hard drive setting is the maximum total backups allowed per hard drive. If this limit is reached,
then RealBand will delete the oldest backup file.
Preferences - Notation
This lets you access settings for the Notation window and Lead Sheet window. The options are described in
detail in the Notation and Printing chapter.
The [Notation Options…] button lets you access the settings for the Notation window.
The [Notation Print Options…] button lets you access the Notation Print settings and
is accessible only if the current track contains notes.
The [Lead Sheet Options…] button lets you access the settings for the Lead Sheet
window.
Note: You can also access these settings from buttons within their respective windows instead of from this Preferences dialog.
Since accessing these settings requires that a Notation window or Lead Sheet window be active, RealBand may temporarily launch
one of these windows (Notation or Lead Sheet), if necessary, and then close the window after the settings dialog has been exited.
Preferences - MIDI
This lets you access settings related to the MIDI setup.
Use the MIDI Out dialog to choose the messages that will be sent to your MIDI sound source.
Send MIDI SPP: Determines whether MIDI Song Position Pointer data is sent.
SPP Locate Delay: Adjusts the delay time (in milliseconds) before playback is started after sending Song Position
Pointer (SPP) information. This gives external MIDI devices the time required to find the proper location when syncing
to the program.
Zero continuous controllers: Sets continuous controllers such as Pitch Bend to zero, which is the off position.
Send Real-time Messages: When this option is enabled the program will send “MIDI clocks” information – as well as
Start, Stop, and Continue messages.
Send Most Recent Patch/Wheel/Controller: When this option is enabled the program will search back through the
tracks for the most recent patch, wheel (pitch bend), and controller events. These events will be sent to your MIDI
sound source before starting playback. This ensures that you hear the proper sounds when playing from a new location
within a song.
Cache Patches when playback is started: If you are using an output driver that requires patch caching RealBand will
update the patch cache when a .MID or .SEQ file is loaded.
SysEx Delay: When multiple packets of system exclusive data are sent, many synthesizers require a slight delay
between packets. A SysEx packet is a message that begins with (Hex) F0 and ends with F7. If your synth requires a
delay between packets when receiving SysEx (which is quite common), then this setting lets you specify a delay setting
of between 1 and 100 milliseconds. The default setting is 0, which equals no delay. If you are encountering problems
This command provides you with the ability to enable or disable the MIDI Thru setting. This also allows you to choose
how the MIDI data is echoed. There are two types of MIDI Thru: Track-Specific and Global.
Enable Thru: If this option is checked the MIDI Thru feature will be enabled.
Thru Method: As noted, there are two types of Thru methods:
- Track-Specific: When Track-Specific MIDI Thru is enabled the incoming MIDI data will be “echoed” using the
forced Channel, Velocity, Key, and Port settings of the track. If these settings are set to 0 the MIDI data will be
echoed but otherwise unchanged.
For example, if a given track has a forced MIDI channel of 2, all incoming MIDI events will be echoed out via
MIDI on Channel 2.
- Global: When Global MIDI Thru is enabled the incoming MIDI data will be “echoed” using the forced Channel,
Velocity, Key, and Port settings that you specify in the Mapping parameters settings. If these settings are set to 0
the MIDI data will be echoed out but otherwise unchanged.
Preferences - MIDI Devices
This command allows you to select the MIDI input and output drivers to use with the program. When selected, a dialog
box will pop up which contains two list boxes, one for the Input Driver(s) and one for the Output Driver(s) (specific
to your system). You can select more than one input or output driver. RealBand supports multiple MIDI ports.
The Default DXi/VSTi combo lets you select which DXi/VSTi synth is used as the default softsynth.
The Timer Period in Milliseconds setting determines how fast the timer interrupt rate will be for MIDI
synchronization, the smaller the setting the faster the interrupt rate. The range can be between 1 and 20.
The Visual Delay (Synth Latency) in MS is useful if you’re using a software-based synth such as the Coyote WT.
This setting will delay the visual display within RealBand, such as displayed times and highlighting of notes during
[Master Tuning…] allows you to master tune your sound card or sound module, useful if you're playing along with an
instrument or recording that can't easily be re-tuned, like an acoustic piano. A setting of 0 is the default A = 440. This
setting is saved between RealBand sessions.
Auto generate song when MGU file opened automatically generates and arrangement when a Band-in-a-Box file is
opened in RealBand. Disable this feature if you don’t want the parts in the imported Band-in-a-Box file to be
regenerated and overwritten.
Click on this button to open the Select Folders dialog to choose or change the
path for RealBand to find its RealTracks and Real Drums.
The other settings enable the listed functions when checked and disable them when unchecked.
Preferences - SMPTE
Settings for the time code used by the Society of Motion Picture and Television Engineers.
The [SMPTE Settings] button gives access to the SMPTE dialog, which offers the ability
to choose the time display format –as well as whether MIDI events will be translated and
displayed as SMPTE times.
Time Display Modes: If the time display mode is set to Normal the time will be displayed in Measures:Beats:Ticks.
When it is set to SMPTE, the time will be displayed as Hours:Minutes:Seconds:Frames.
SMPTE Format: You may choose one of four SMPTE formats: 30 FPS (Non-Drop), 30 FPS (Drop-frame), 25 FPS, or
24 FPS (frames per second).
SMPTE Offset: This determines the SMPTE time that the program associates with the beginning of a song. For
example, if you use an offset of 00:00:02:00 then the start of the song will be 00:00:02:00. This gives the program two
seconds to “sync up” to a tape when starting a tape from the beginning.
Preferences - Metronome
There are preset buttons for typical count-in patterns for different genres. For example, the Jazz preset is silent on beats
1 and 3, with closed hi-hat on beats 2 and 4.
The [Write to Track] button writes the metronome to a chosen MIDI track, or to just a specified region of the track.
The Counting Down dialog visibly shows the numbers (e.g. 1, 2, 3, 4)
during the countdown.
Preferences - Piano
Access to the Piano Settings dialog with settings applicable to the virtual piano display mode. There are
two display modes for the piano:
When the display mode is set to All notes except for drum channel, the piano
will display the notes of all tracks except for notes that are on the drum channel.
The default drum channel is normally set to channel 10 in this dialog but it can
be changed to any MIDI channel between 1 and 16. If you select a drum channel
of 0 all notes that are being played will display, including the drums.
When the Big Sizeable Piano setting is enabled, RealBand will show a bigger
piano below the toolbar, instead of the smaller piano. You can vertically resize the
Big Piano by placing the mouse on the bottom edge of the piano and then clicking
and dragging the mouse up or down.
For the Big Sizeable Piano, there is also a setting that gives you a choice of Show
Track Number (drawn as a tiny number within the notes), Show MIDI Channel, or
Show No Text.
If Big Piano Varies Colors By Track is enabled, then the colors of the notes drawn on the big piano will vary
depending on the track number. For tracks 1 through 10, RealBand uses 10 different colors, then repeats these colors
for higher track numbers.
These settings are automatically saved to RB.INI and RB.CFG so that they will remain in effect the next time you use
RealBand.
Reset to default settings
This will reboot the program with factory settings.
Window Menu
The Window menu contains commands that aid in creating, selecting, and arranging windows.
In RealBand, you can open more than one instance of some types of windows. The New command offers the creation
of such “multiple instance” windows. The Event List, Notation, Big Lyrics window, Audio Edit window, and Lead
Sheet window are all windows that fall into this category.
New
When you choose the New command the sub-menu (shown above) will appear –offering the Event List, Notation,
Audio Edit, Big Lyrics, and Lead Sheet windows available to be opened.
An Event List window is an Event Editor that allows you to insert, delete, and change all MIDI events. A list of events
is displayed vertically in the window (shown above) and each line in the list represents an individual event. Each event
is shown with its track number, time, MIDI channel number, the kind of the event, and the parameters applicable to the
event.
When an Event List is created it is displayed based on the tracks that are currently selected/highlighted. For example, if
only one track, e.g., Track 1, is selected and you use the New command to create an Event List window, it will only
display events that occur within Track 1.
You can also open an Event List while multiple tracks are selected. In this case the Event List will display all events
encountered in the tracks that are selected. For example, if Tracks 1 through 3 were selected/highlighted when you
created an Event List window, the Event List will display all the events occurring in those 3 tracks –regardless of what
tracks you select later.
Events are inserted by pressing the [Ins] key or button. After pressing this insert key a menu will pop up to allow you to
choose what type of event to insert. After picking the event type, an entry box will pop up which will ask you to choose
the MIDI Channel, Time, and any other parameters applicable to the event.
Events can be deleted by pressing the [Del] key/button.
Existing events may be edited by pressing the Enter key. An entry box will pop up and you may make changes to the
event in this box.
You can play events one at a time by pressing the Transmit button. If the event you’re playing isn’t a note the cursor
will be advanced to the next event. If the event is a note it will be sustained until any other key is pressed.
You can stop a sustained note from sounding by pressing the Silence button. The sustained note will also stop in other
situations, such as when you switch to a different window, or if you choose a different event list command.
Types of Events
Note events consist of three parameters:
- Note string: shows the name of the note and its octave.
- Velocity: the speed that the key was pressed.
- Duration: the length of the note.
Controller Change events consist of 2 parameters:
- Controller number: a number ranging from 0 to 127.
- Controller value: a number ranging from 0 to 127
The Standard Notation mode displays the notes as regular music. Editable Notation mode will display standard notation
but allow you to edit the notation. You will see standard notation with vertical gray lines that represent possible note
locations. Staff Roll mode displays the notes as note heads (no stems) with optional duration and velocity lines. Also,
the Staff roll mode will contain gray vertical lines across the staff.
See the chapter on Notation and Printing for full details.
Clicking on a lyric or chord symbol in the Big Lyrics window will start the song from the location of the lyric or chord
that you clicked on.
The [Find Lyrics] button automatically sets the Big Lyrics window to the track with the most lyrics.
Audio Edit Window
The Audio Edit window opens with the Audio Edit toolbar button, from the Window | New submenu, or
with the keystrokes Ctrl+F2.
Note: When clicking on the Audio Edit window button and the current track is a BLANK MIDI track, and the song is not playing, then
RealBand will ask if it's okay to change the track type to an Audio track (rather than opening a Notation window).
The thin red vertical line that is visible within the Audio Edit window indicates the current time location in the song. It
is seen in reverse video (i.e. negative) if the current time is contained within the highlighted range of a track.
Zoom In/Out
By clicking on the [+] and [-] buttons you can “zoom” in or out on the waveform to facilitate very precise
waveform editing. The large +/- buttons zoom horizontally, the smaller set zooms vertically.
The [Snap] button will cause the highlighted region to snap to the nearest beat when selecting a region
with the mouse.
These are Mute and Solo buttons. They have the same function as the Mute and Solo buttons in the Tracks
window and the Mixer window. Their operation is identical.
The [Play Selected Area] button will play the highlighted area to let you hear what was selected.
The [Select Whole] button selects the whole audio track.
This button zooms out to show an overview of the whole waveform for the track.
This button zooms in on the highlighted section of the waveform.
For stereo tracks, there is the option to apply edits to both channels or to either the left or
right channel only.
Percentage tempo buttons give you a choice of playing the song at 25% speed (one quarter the
regular speed), 50% regular speed, 75% regular speed, and 100%, which is regular speed.
This feature is also available with the Action | Play at Speed menu command.
All notes and controllers are displayed as black/gray bars on a grid. You can change note duration and pitch by
selecting and dragging with your mouse.
The piano roll features are fully described in the Piano Roll Window chapter.
Show VU Meters
This command will display the VU meters. There are 2 pairs of VU meters, one pair for audio input, and one pair for
audio output. If you re-size the VU meters window vertically the height of the meters will expand or shrink to match
the new window height.
The clipping indicator at the top of the meters indicates that clipping has occurred. You
should try to keep the levels low enough so they’re safely below 0 db and the clipping
indicator doesn’t light up. To be on the safe side, it’s probably a good idea to adjust the levels
so that the meters don’t get too close to 0 db even if the clipping indicator hasn’t yet lit up.
The VU meters have an automatic peak-hold feature with gradual peak fallback, so it will be
easy to see the transient peak levels if you’ve got your eye on the meters.
For the Output, you may have to adjust your mixer settings within RealBand to keep the
levels within a reasonable range.
For the Input, you may have to press the speaker button to launch the Windows Record
Control dialog, and you could then lower the input level.
Close All
The Close All command minimizes all open windows so that they are shown as icons.
Tracks Window
The Tracks window shows the tracks with their names, track type (MIDI or audio), various settings, as well as an
overview section showing either MIDI or audio data.
The Track Number field shows the track number. If the track is the current Track it will be highlighted in red.
If the track is selected the number will be highlighted in yellow. If the track is not selected it will be gray. You can
click on the track number field to make a track the Current Track.
If you click on the track number field while holding the Shift key, this will select a range of tracks from the current
track through the number you clicked on. For example, if track 3 is the Current Track, and you hold the Shift key and
You can select/deselect individual tracks by clicking on a Track’s number field while holding down the Ctrl key.
The Disclosure Triangle will reveal more information about a track by making the track row height taller.
If a track is a MIDI track, then you’ll see the Vel (velocity offset), Rvb (reverb), Mod (modulation), Loop, Key
(key transpose), Cho (Chorus), and Exp (expression) settings.
You can make changes to these settings by clicking on the edit fields with the left mouse button, and then moving the
mouse up or down while holding the mouse button down. The [Edit DXi] button launches the DirectX Window dialog
and will display the settings panel for either the Default DXi Synth (16th DXi synth slot which is MIDI port 32) or the
current DXi port number if the track is set to a valid DXi port (17-32). Any track’s MIDI Output Port can be set to send
to one of the 16 available DXi synth ports or to any other available MIDI port.
When you right-click your mouse on a MIDI icon you’ll see a pop-up menu that lets you set the MIDI Output Port,
Program (Patch) setting, and Bank (MSB) and Bank LSB settings.
Immediately below the Port: menu item is a menu command that lets you Set All Midi Tracks to the same port used
by the track you are adjusting.
There is also a menu item Patch Select Dialog that launches a patch selection dialog, which lets
you select patches and variations as well as allowing you to change the track’s patch list. If the patch list is set to
General MIDI, Roland GS, or Yamaha XG, the track will display an instrument icon corresponding to the patch.
Otherwise, you’ll see the patch number displayed instead of an icon.
If a track is an audio track, when you click on the disclosure triangle you’ll see the four Aux effects level
settings. You can make changes to these settings with the mouse.
The [Edit DX] button will launch the DirectX Window dialog for the slot corresponding to the tracks effects insert.
If you right-click an audio track icon, the pop-up menu will have a Track Category item that lets you associate icons
(small pictures) with the track’s audio content.
◄ Left and right ►cursor arrow keys will move the current time forward or backward by 1 beat.
►
The mouse scroll wheel in the Tracks window will zoom in/out if hovering over the overview section. It will still scroll
horizontally if hovering to the left of the overview section.
Click on [Play Selected Area] to hear the highlighted section being edited.
If drag ‘n’ drop to another sequencer/DAW isn't working, you may need to use the Drop Station.
There are 4 quadrants, and they are labeled according to the types of files that will be made
by the drop: Audio Files (wav, wma, m4a) or MIDI file (mid). The Drop Station makes it
faster and easier to make different file types. It also allows you to make MIDI versions of the
RealTracks (RealCharts), by simply dragging a RealTrack to the “MIDI” quadrant of the
Drop Station.
When you drop the track onto the Drop Station, you will see an orange color, indicating that the
track is accepted and the file is being prepared.
The color of the [Drop] button will change to green when the file is ready.
When the file is ready, the Drop Station turns green. You can now drag it to the DAW.
Note: Programs that require this step include Cubase and Abelton Live.
The [-] and [+] buttons let you zoom in or zoom out the overview section.
[+Whole] zooms out to show the complete waveform overview.
[+Selection] zooms in on the highlighted section of the waveform.
The [Snap to beat] button causes the time indicator to snap to the nearest beat when changing the time location or when
highlighting a region for editing.
Note: If you have selected non-consecutive multiple tracks (e.g., 2, 3, and 5) for editing, you should not click on the track overview
section area directly, since it will cause your track selections to be lost. If you only want to change the edit From/Thru settings, then
you can click on the timeline (immediately above the track overviews) with the mouse, and then press the F7 key to set the From:
location, and then click on the timeline again and press F8 to select the Thru: location.
With a right-click on any track in the Tracks window overview this pop-up menu opens. Individual MIDI tracks can
be auto-converted to wave files or audio tracks using a DXi or VSTi synth.
Time Stretch and Pitch Shift Selected Audio Tracks allows you to permanently change the duration and pitch of
individual audio tracks, or change the speed and pitch of the entire RealBand mix.
Bars Window
The Bars window offers an overview of multiple tracks of wave and MIDI data.
Chords Window
The Chords window displays the chord symbols of a song. You’ll see the bars of the song displayed in rows. If a bar
contains chord symbols they will be displayed to the right of the bar number. An optional setting inserts a line between
each section of the song, as determined by the “a” and “b” part markers. There is another setting for the thickness of the
line.
You can highlight a range of cells for editing by clicking inside of a bar and then dragging the mouse to the inside of
another bar. For example, if you click in the middle of bar 1, and then drag the mouse to the middle of bar 8, you will
have highlighted bars 1 through 8. Shift+click will extend the highlighted area. This will select all the tracks of the
song for editing.
You can cut and paste sections of the song by using the Edit | Cut (or Edit | Copy if copying instead of cutting) and the
Edit | Paste command.
Note: If you wish to cut and paste chords, make sure the Chord Symbols checkboxes are enabled in the Cut (or Copy), and Paste
dialogs. If you don’t wish to cut and paste the track data (audio or MIDI data) then make sure to uncheck the “Events” checkbox in
the Cut (or Copy), and Paste dialogs.
The Bars Per Line setting determines how many measures will be drawn per line in the Chords window.
The Visible Lines Per Screen setting determines how many lines (rows) of chords are will be visible per screen. Each
screen will always have 125 lines per screen in the Chords window, but the Visible Lines Per Screen setting controls
how many lines will be visible without scrolling.
The [Choose Font…] button lets you select a font for the Chords window. The font’s overall size will be determined
by the amount of Visible Lines Per Screen, as well as the height of the Chords window.
New line for every section (part marker) inserts a line between each section of the song based on the “a” and “b” part
markers. When this feature is used each section starts on a new line, similar to paragraphs in a book, making the chords
easier to follow.
Extra space between sections (pixels sets the width of the line between sections between 0 and 100 pixels.
If no bars are highlighted, RealBand will attempt to detect the chords for the entire song. You can use the Undo
command if you want to undo this.
The Custom MIDI Chord Wizard will launch the Chord Wizard dialog, which lets you customize the settings for chord
detection.
Chord List
This allows you to transmit or receive any SysEx data. You can also load and save MIDIEX compatible SysEx files.
The SysEx librarian can hold up to 24 banks of system exclusive data. Since the librarian stores all data on disk as
opposed to memory, the size of the SysEx data is limited only by the amount of free disk space available.
SysEx MIDI Events - you can insert System Exclusive data directly into a MIDI track as MIDI events in the Event
List window. You can record SysEx data in real time and when you keep a take, the SysEx data will be added to a
MIDI track as SysEx events. You could also load SysEx data into a SysEx MIDI event by receiving SysEx data from
your synth, or by loading the SysEx data from a file. SysEx MIDI events can also be edited.
Note: Although RealBand allows SysEx MIDI events to be huge in size we recommend limiting real time SysEx MIDI events to 128K
or less to prevent a song from stuttering during playback.
Receive: This command enables the ability to receive a data dump from your synthesizer to the currently selected bank.
When you select this feature a message box will pop up to indicate that the sequencer is ready to receive the SysEx
dump.
After you initiate this command you can press the appropriate buttons to dump the data from your synth. All the data
received will be stored in the current bank in the program. A dialog box will show the progress of the SysEx dump, as
shown below:
When your synth is finished dumping the data press the [OK] button to exit this window.
Transmit: Sends the SysEx data in a given bank out via MIDI. A dialog box will inform you that a send is in progress.
If you wish to cancel a transmission after it has started press the Cancel button and the transmission will be stopped.
Pitch bends are displayed in real time as blue lines extending in the direction of the bend. If the direction is up, then
line extends higher on the neck than the original note. If the direction is down (such as if a pull-off were executed),
then the bend extends lower on the neck.
The pitch bends, shown as horizontal blue lines, will move horizontally along the string in real time illustrating the
extent of the pitch bend.
The Note Display Options checkboxes determines whether the Guitar window will display notes on the
current/highlighted track (i.e. recorded MIDI data), or the notes echoed out via the MIDI Thru port (i.e. live MIDI-
Controller data).
Tip: When the Multi-Channel mode is enabled (by default), and the MIDI channel of a note is within the guitar
channel range (e.g., Channels 11-16 by default), the program assumes that notes within the specified channel range fall
on a particular string. For example, in this case a note on MIDI Channel 11 will be considered to be on String
Number 1. A note won’t be displayed at all if it is too high or too low for a particular string (e.g., the “E” string).
Use this button to copy the current string settings as a starting point for a custom tuning.When you
press OK, RealBand will save your custom settings, and then they will be recalled if you later switch to another
fretboard and then return to the custom fretboard.
The String Tuning setting determines the range of notes that are displayed on each of the six strings. The default is
Standard E Tuning. You can change the note value corresponding to the open note for each of the six strings. The
guitar fretboard will appropriately display the notes as if they are played on a real guitar set to an alternate tuning.
Tip: The strings must be tuned from highest to lowest. For example, string number 1 must be tuned higher than string
number 2.
The Send Notes To Notation Window setting, when enabled, offers the ability to insert a note directly into a Standard
Notation window by mouse clicking on the appropriate note position on the virtual fretboard. Notes will be inserted at
the current time/location of the opened Notation window.
The Show Notes at Aeolian Position setting, when enabled, will show guides on the guitar fretboard based on the
current key of the song. For example, in the Key of C the Aeolian Position can be thought of as an A-Minor scale at the
5th Position (Aeolian Mode), with the root of the minor scale being on the 6th string of the guitar. Roots of the relative
major scale are shown with orange circles.
The Show Notes at Phrygian Position setting, when enabled, will show guides on the guitar fretboard based on the
current key of the song. For example, in the Key of C the Phrygian Position can be thought of as an A-Minor scale at
the 12th position, with the root of the minor scale being on the 6th string of the guitar. We’ve named this the Phrygian
Position since, in the Key of C, if you start playing a scale beginning at the E note on the 6th string at the 12th position
it is actually a Phrygian Mode scale. You can also think of it as just another minor scale beginning on a 5th string. The
roots of the corresponding major scale are shown with an orange circle.
The Note Names combo lets you choose between several options that affect the display within the circular guides on
the fretboard. The default option is “Scale Tones,” which will display all the tones of the Aeolian or Phrygian scale.
Other options are “None” (no notes shown), “Root Only,” (just the major scale root notes shown), and “Chord Tones”
(just the major triad tones).
Note that there are sliders for all 48 tracks, 8 auxiliary effects (Aux) busses, and a total of 16 audio output ports or audio
subgroups.
The Mixer window has stereo VU meters for each track, smoothly responsive sliders and knobs, individual track mute
buttons, and a scrollable track strip.
MIDI Track Strip
This is the Mixer strip for a MIDI track.
- click on the patch number box to see the Select Patch dialog where the name of the patch will be
highlighted. You can select a new patch from this dialog.
- control knobs for Reverb, Chorus, Modulation, and Expression effects have a smooth “real feel”
response. Right-click on these control knobs to type in an exact controller value.
- click on the [M] mute button above the fader to turn tracks on and off, i.e., to toggle between active and
mute states. A red button indicates the track is muted, green indicates it is playing.
- the [S] solo button will change to bright yellow when the track is soloing.
- right-click on the sliders to type in an exact fader level.
- the track name (from the Trackw Window) is shown vertically to the left of the Volume slider.
- each track strip has its own stereo VU meter.
- the LR stereo pan slider also has a smooth, even response with the option to right-click and type in an
exact value.
- click in the “Out” box to assign the track to a MIDI output port. DXi and VSTi synths are identified
with an S. For example, the default DXi synth or VSTi synth is S16.
- selected tracks are highlighted in red or yellow, as in the Trackw Window.
Audio Track Strip
This is the Mixer strip for an Audio track.
In this example, Aux busses 1 through 4 are assigned to the audio output
port, A1, and busses 5 through 8 are assigned to an audio subgroup, G2.
You could have up to 16 Aux effects per track since each track can use up to 4 auxiliary busses with up to 4 effects
plug-ins per bus. This is in addition to the 4 effects that can be chained on each track’s FX insert.
Audio Subgroups
Unassigned Outputs Work As Subgroups
When this checkbox is enabled in the Audio dialog, any audio output
ports that do not currently have a driver port assigned to them will function as subgroups. A subgroup is a bus or signal
path that gives you the ability to control several tracks as a group.
These markers will also appear (by default) at the top of the Bars window. You could use the markers to mark sections
such as the verses and choruses of the song. The Ins and Del buttons allow you to insert or delete markers. You can
change the current marker by editing it directly in this window.
The [Opt.] button will open a dialog with checkboxes for enabling or disabling the display of Markers and Bar
Numbers at the top of the Bars window.
Selected Indicator: The first column in the track view indicates whether or not a track is selected/highlighted. If a
track is selected its number will be highlighted in the same color as the window caption (top part of a window), and an
“input rectangle” will appear over the “current” edit field.
Ty (Type) The type field determines the track type. There are three types: MIDI, mono audio, and stereo audio, each
with its own icon.
Help Menu
The Help Menu provides easy access to the on-line help file system (RB.CHM).
Contents
This tab will access the help file and display an index of the topics available in the RealBand help file system.
Activate Band-in-a-Box (Serial Number Required) allows you to activate Band-in-a-Box if you haven’t done so yet.
Band-in-a-Box needs to be activated within 30 days after you first run Band-in-a-Box.
Special Options for Activation/De-Activation will show options to change the activation status (e.g. removing
activation and moving it to another PC).
Write BandInABoxRequest file creates a file that you can email to [email protected] if you have a problem
activating the program.
PG Echo Chorus
PG Echo Chorus creates medium to long delay effects.
PG Peak Limit
PG Peak Limit is a DirectX plug-in that prevents signals getting loud enough to clip the audio. PG Peak Limit can also
remove any DC Offsets that have crept into the audio stream. DC Offsets can reduce the available dynamic range of
your music, and cause clicks at the beginning or end of audio files (when the silent audio level suddenly “jumps up” to
the DC Offset).
Audio Clipping happens when the audio is so loud that the sample numeric range is exceeded, and the tops of the waves
are “clipped off.”
PG Dynamics
PG Ten Band EQ
PG Ten Band EQ offers reasonably fine level of frequency contouring.
Fine frequency contouring is useful to repair a track with tonal flaws, but gentle tone shaping may sound more musical
on tracks that basically sound OK, but need just a little tweaking.
If a track does not require fine tailoring of narrow bands, try PG Five Band EQ.
Enable Band
Though the processor load of an individual frequency band is very light, this plug-in can be made even more efficient
by un-checking frequency bands that are not needed.
For instance, if a track only needs adjustment in the 250 and 500 Hz frequency bands, you could disable the other bands
on that track.
Reducing the processor load can make it possible to run more simultaneous real-time plug-ins within RealBand.
When a band is disabled, the band is bypassed and receives no boost or cut. Bypassed bands have a flat frequency
response, as if the slider was in the center position. This feature can also be used to help audition an EQ setting. If you
are not sure that a certain band’s setting is making the sound better or worse, listen to the tune while toggling the band
in and out. This is easier than constantly moving the slider to judge the effect of a setting.
- [Enable All] button enables all the bands.
- [Disable All] button disables all the bands. If you only want to enable one or two bands, it is quicker to [Disable
All] and then enable the bands desired rather than to uncheck all the unwanted bands.
- [Set Flat] button returns all the sliders to the center position.
Note: It usually makes no sense to use PG Ten Band EQ by itself in an Aux Return, though EQ can be useful to tailor some other
effect that is chained on the Aux Return, such as Delay or Reverb.
PG Five Band EQ
PG Five Band EQ is a convenient, simple effect for overall tone shaping. If a track requires finer control, try PG Ten
Band EQ.
PG Flanger
Flange is a hollow, whooshing effect, created by mixing the original signal with a very short delay (usually less than 20
milliseconds).
Interference between the original and delayed signals, makes a comb filter —many peaks and dips in the frequency
response. As delay increases, more peaks and notches appear in the comb filter, and the frequency of the lowest
peak/notch descends.
In truth, any delay creates a comb filter, but as delay time increases, the number of peaks and notches multiply, and
each peak or notch becomes very narrow. Above about 20 mS, there are so many narrow peaks/notches in the filter; the
ear does not recognize individual peaks. The frequency response of a long delay usually sounds flat.
PG AutoWah
Wah effects were invented in the 60’s, pedal-controlled band-pass filters. In the 70’s, “envelope-follower” boxes
became common for electric bass, clavinet, and guitar.
PG AutoWah is a classic envelope-follower effect. Loud input signals increase the filter cutoff frequency, and quiet
input signals allow the filter to “close down.” Loud notes become brighter than quiet notes.
Distort adds some grit before filtering. When Distortion is set to a value of zero, there is no distortion. If attempting to
AutoWah a mellow signal that doesn’t have many high frequencies, you can crank the Distort slider to add some buzzy
highs before filtering.
Freq sets the filter’s lower frequency cutoff limit (in Hz). Quiet audio input levels allow the filter to drop no lower than
the Lo Freq cutoff. If the Wah effect is too dark on quiet notes, increase Freq. If the wah effect is too bright on loud
notes, try decreasing Freq or decreasing Sens.
Resonance adds a loudness peak at the cutoff frequency. When the filter sweeps around, this loudness peak emphasizes
(resonates with) harmonics at the cutoff frequency. High resonance has a biting, synthetic effect. Low resonance is
mellower sounding.
PG Distortion
PG Distortion is a Soft Distortion effect. Soft Distortion is similar to over driven analog tape or tube amplifiers. Soft
Distortion is mellow; it generates more even harmonics than hard distortion. Even harmonics can complement musical
tones and chords. Tape or tubes have soft distortion because overloaded signal peaks are gently rounded off.
Hard Distortion is caused by over driven digital audio systems or solid-state amplifiers. Odd harmonics in hard
distortion have a raucous sound — less musical sounding notes and chords.
Low Gain settings around 3 to 9 dB give subtle distortion, which may be perceived as “warm” or “fat.” Low Gain
settings can be used to warm up vocal harmony, or fatten up drums and electric guitar. Many musicians prefer to record
guitar and drums to analog tape, for a “fat” effect. Use modest amounts of Soft Distortion to fatten a track.
High Gain settings are more similar to the sound of a smoking guitar amp. Use high gain for Marshall-like electric
guitar crunch. In Rap, Techno, Industrial, or Grunge styles, it is common to use high distortion to fry drum, synth, bass,
or vocal tracks. Record a tame drum machine groove, and then distort the heck out of it for a nasty, rap street sound.
If the maximum gain doesn’t fry the signal adequately, make multiple passes on the same audio selection. With three or
more passes of distortion, a signal can sound as ratty as your heart desires!!
Pre Gain — Adjust the amount of Soft Distortion.
Output Gain — Reduce the final level of the distorted signal. Distortion makes tracks sound louder. Use Output Gain
to compensate by reducing the final level.
PG RingMod
PG Tremolo
Tremolo applies amplitude modulation, causing the signal to repetitively rise and fall in level.
Tremolo is a classic guitar effect, as used on innumerable surf and rock songs of the 50’s and 60’s. The vocal chorus of
the 60’s song, “Crimson and Clover” prominently featured tremolo. Tremolo is often heard today on Techno
recordings, applied to instruments and vocal tracks. In Techno, the tremolo is often fast, with the tremolo rate locked to
the tempo of the song, at eighth or sixteenth note rate.
Rhythm 'n' Blues tends to be bass-heavy. Most R&B tunes have an overall negative slope, with the high-frequency
bands quieter than the low-frequency bands. If you mix an R&B tune with a straight-horizontal-line frequency
distribution, it is probably too bright for the R&B genre.
Classical music tends to be even darker than R&B, except for low bass frequencies. Techno and Dance music is often
very bass heavy. Jazz is typically pretty mellow, with low frequencies louder than high frequencies, but not necessarily
a lot of very low bass.
Country music often has rolled-off low bass. Many country tunes use bright bass and bright kick drum, so that the bass
is not as deep-sounding as R&B or Dance styles.
Some people have to work very hard to get a good mix, while others almost effortlessly find the proper combination.
An RTA doesn't turn mixing into a “paint by number” game. For instance, if you only change the level of drum hi-hat,
it can radically change the RTA display. One can make a bad-sounding mix which has the same frequency distribution
as your favorite famous recording. But an RTA is an excellent reality check. If your mix sounds good to the ear, AND
THE RTA IS ALSO IN THE BALLPARK, the odds are good that you are getting close to a finished mix.
PG Vinyl Tool
PG Vinyl Tool can improve vinyl recordings.
Vinyl discs can have many troubles, depending on their condition. Some records may be severely damaged, whereas
others may only have a few occasional crackles. Though PG Vinyl Tool has many processing sections, it will not be
necessary to use every section on every record. We can't really offer meaningful presets, because each record you
process will be a little different.
Digitally Recording a Vinyl Disc
Here are some basic recording tips. If the reader is interested, copious audiophile advice can be found on the internet.
Some audiophile wisdom may be superstitious hokum, and other audiophile advice may be vastly better than the brief
suggestions in this help file.
Obviously, to use PG Vinyl Tool, the disc must first be recorded to a computer audio file. To record a wave file,
obviously you need a turntable... preferably a turntable in pretty good shape, with a reasonably new stylus.
For high-quality recording a vinyl disc, a home-audio turntable may be a better buy than a DJ turntable, which has
special features unnecessary for a good vinyl-to-digital dub. At the same price levels, you may get better fidelity from a
home-audio turntable rather than a DJ turntable.
A turntable with a magnetic cartridge is almost mandatory. Old turntables with ceramic cartridges just do not sound
very good, and can have tracking force heavy enough to damage records.
If you do not have any gear with good phono inputs, you can connect the turntable to the inputs of an ordinary music
recording mixer. The mixer will not have phono RIAA EQ, but at least most modern inexpensive mixers have low-
noise preamps.
If you must use a mixer, check if your mixer has a couple of channels with high impedance guitar inputs. Guitar
preamps often have a high input impedance, a characteristic which is also desirable in a turntable preamp.
Connect the output of your Tuner or Mixer to your computer's soundcard input. In RealBand set the input levels on the
Mixer and computer to record a good loud level, but not loud enough to cause clipping. Try to avoid any clipping, even
on the loud clicks that might be in a damaged vinyl record. PG Vinyl Tool will work best if the clicks are recorded
clean.
Whatever preamp you use, leave the tone controls flat. Simply record the disc as accurately as possible. You can tweak
the tone in the computer, after the disc has been dubbed to a wave file.
Clean the disc thoroughly. Some suggest water and a soft cloth (or whatever esoteric vinyl disc cleaning tools you may
have available). Some audiophiles claim good results recording a disc “wet.” You might add a couple of drops of dish
detergent to a bottle of water, and wet the record before recording. This will lubricate the record and minimize some
noise and distortion.
Keep the stylus clean. It may help to play the record all the way thru before recording it. After the first play, re-
clean/re-wet the disc, and then record. A first play might dislodge dust specks, so that the second play-thru might sound
better.
After the disc is recorded to a wave file, you can insert the PG Vinyl Tool plug-in on the track, and twiddle the plug-in
settings while the wave file plays. Polish the plug-in settings as you listen to the results.
You may find it beneficial to insert additional plug-ins after PG Vinyl Tool. Some obvious possibilities could be a Peak
Limit or EQ plug-in. After PG Vinyl Tool has been adjusted to your satisfaction, make the final cleaned output with
RealBand’s menu item Render | Merge Audio and DXi Tracks to Stereo Wave file.
PG Vinyl Tool Features
Enable Plug-in Checkbox
DeClick Activity
This displays the percentage of audio which is being muted. Except for very worn records, it is advisable to adjust the
DeClick Amount so that the DeClick Activity reads no higher than a few percent. On very good discs, one might get
“perfect” results with much less than one percent of DeClick Activity. Strive to mute only the minimum necessary to
clean your record.
Note: If DeClick is set outrageously high, the DeClick Activity reading can exceed 100 percent. This is not a bug. The DeClick
section makes two processing passes, in different frequency bands. It can happen that the first pass will “heal” a bad click, but the
next pass will “heal” the left-over residue of the click.
Sometimes a bad click will be repaired in multiple processing stages, until the defect can no longer be detected as a tick or click.
With absurdly high DeClick settings, the DeClick Activity can exceed 100 percent, because both stages incrementally repair the
same bad clicks.
PG Vocal Remover
PG Vocal Remover can reduce the level of vocals on many commercial recordings.
Operating Principle
PG Vocal Remover exploits a common mixing technique; the lead vocal is often center-panned (i.e., the left and right
stereo channels have identical vocal loudness). Typically the bass and kick drum is centered, and often snare drum is
centered. However, most accompaniment instrumental tracks and backup harmony vocals are side-panned (louder on
one side than the other).
On typical recordings, we can subtract one stereo channel from the other, which removes “common mode” lead vocal,
but leaves side-panned accompaniment tracks relatively unaffected.
Simple subtraction will also cancel center-panned bass, kick drum, and snare (or other center-panned instruments).
Therefore, we only subtract the midband where the vocal resides.
Even when lead vocal is center-panned, vocal reverb is typically in stereo. If a song has loud stereo reverb, the stereo
vocal reverb is unaffected by the Vocal Remover. The Reduce Reverb feature can reduce the level of the side-panned
tracks when the center vocal is loud.
Some vocal reverb leakage may not be a bad thing on a sing-along track. When you sing along, the original reverb
ambience could make you sound better.
Operation
Enable Plug-in Checkbox
Toggle the checkbox to compare the sound with/without the Vocal Remover activated.
Balance Slider
Fine-tune with the Balance slider. The center position is typically as good as it gets, but some recordings have
accidentally mismatched Left-Right balance. This is common with vinyl or cassette recordings, or CD-reissues of
Oldies. You may get improved vocal cancellation by twiddling the Pan slider to find a “sweet spot.”
Lo Limit and Hi Limit Sliders
Adjust these sliders to fit the nature of the vocal. The default settings are fine for many tunes. Frequencies below the
Lo Limit and above the Hi Limit are not processed, preserving fidelity except in the vocal midrange. Set the Lo Limit
slider just low enough to attenuate low vocal notes. Set the Hi Limit slider just high enough to attenuate high vocal
harmonics.
Obviously the best settings are different for a Baritone, Tenor, Alto, or Soprano voice. They are best set by ear. Some
sopranos have warm low tone, but some Baritones have very bright tone, so the mid-frequency vocal range may be
wider than expected.
Reduce Reverb Checkbox
Toggle the checkbox to compare with/without Reverb Reduction.
Reduce Reverb Amount Slider
Reverb Reduction behaves like a dynamics compressor, but the loudness of the center channel affects the loudness of
the side channels. Move the slider to the right to increase the effect. The effect compares the relative level between
center and side channels, so no processing takes place unless there is a significant difference between the loudness of
the center versus side channels.
Vocal is not the only sound which can trigger the compressor. Any loud midrange center instrument could trigger the
compressor, so if you crank the Amount too high, snare drum or other loud center instruments may unpleasantly
“pump” the side channels.
Reduce Reverb Attack Slider
Works like a compressor Attack control. Move the slider to the left for faster response to sudden increase in loudness
(when the vocalist starts a phrase). Move to the right for a slower response to sudden increase in loudness.
Reduce Reverb Release Slider
Works like a compressor Release control. Move to the left for faster recovery after the loudness diminishes (when the
vocalist ends a phrase). Move right for slower recovery.
Adjusting Reverb Reduction
Experiment to get a feel for what works. There may be some songs where the reverb can't be improved, and in those
cases just disable the Reduce Reverb Checkbox.
Some vocals have short pre-delay and reverb tails. Short attack and release would make sense.
Some songs (especially ballads) have loud “balloon” reverb tails with long pre-delay. Since the reverb comes in after
the vocal phrase begins, and lasts a long time after the vocal phrase ends, longer attack and release would make sense.
Adjust the Attack so that the compression kicks in about the same time as the pre-delay reverb, and adjust the release
long enough to hold back the reverb after a vocal line is finished.
F3 Open file
F4 Save file
Shift+F8 Open next file
Shift+Ctrl+F8 Open previous file
F7 From = Now
F8 Thru = Now
Ctrl+F7 From = Value
Alt+F7 Now = From
Ctrl+F8 Thru = Value
Alt+F8 Now = Thru
PG MUSIC INC.
29 Cadillac Avenue
Victoria, BC V8Z 1T3
Canada
Sales:
E-mail: [email protected]
Phone: Toll-free in USA & Canada: 1-800-268-6272 or 1-888-PG-MUSIC (746-8742)
Phone: Toll-free outside USA & Canada where International Freephone service is available:
+ 800-4PGMUSIC (800-4746-8742)
or 1-250-475-2874 (tolls apply)
Fax: Toll-free in USA & Canada: 1-877-475-1444
or 1-250-475-2937 (tolls apply)
Technical Support:
E-mail: [email protected]
Phone: Toll-free in USA & Canada: 1-866-9TECHPG (866-983-2474)
or 1-250-475-2708 (tolls apply)
Live Internet Chat: www.pgmusic.com
Be sure to visit the FAQ pages at www.pgmusic.com for information about known troubleshooting issues as well as the latest
technical support bulletins.
Index 329
PG AutoWah ........................................................ 312 event list................................................................. 99
PG Distortion........................................................ 313 MIDI ...................................................................... 96
PG Dynamics ........................................................ 308 notes ....................................................................... 98
PG Echo Chorus ................................................... 305 Notes .................................................................... 142
PG Five Band EQ ................................................. 310 Songs ..................................................................... 96
PG Flanger ............................................................ 311 Stereo Audio ........................................................ 122
PG PeakLimit ....................................................... 306 Stereo tracks ........................................................ 122
PG Reverb ............................................................ 305 Effects
PG RingMod......................................................... 314 Permanent ............................................................ 130
PG Tremolo .......................................................... 314 real time ............................................................... 172
Ten Band EQ ........................................................ 310 Endless Loop ........................................................... 259
DirectX Plug-Ins Entering Chords ......................................................... 86
PG Real Time Analyzer........................................ 315 part markers ........................................................... 87
PG Vinyl Tool ...................................................... 316 rests, shots, held chords, pushes ............................ 87
PG Vocal Remover ............................................... 321 Erase ........................................................................ 219
DirectX/VST effects ................................................. 195 Erase Data Only ....................................................... 219
Drag and Drop .................................................... 82, 175 Event List................................................................. 279
Drivers ...................................................................... 257 Event list editing ........................................................ 99
Drop station ...................................................... 175, 288 Events
Drum Grid Editor ..................................................... 240 channel aftertouch................................................ 280
Drum Kit Window .................................................... 195 controller changes ................................................ 279
Drum maps ............................................................... 239 key aftertouch ...................................................... 280
Drum patterns ........................................................... 236 lyrics .................................................................... 280
Dump Request Macro ............................................... 295 notes ..................................................................... 279
Duplicate .................................................................. 219 Pitch Bend ........................................................... 280
DX/VST Options ...................................................... 106 program change ................................................... 280
DXi/VSTi Synthesizer ...................................... 9, 63, 64 Exit .......................................................................... 213
Edit ........................................................................... 215 Extract Channels to Tracks ...................................... 234
1-track paste ......................................................... 217 Favorite Folder ........................................................ 212
Backup .................................................................. 101 File
Copy ..................................................................... 216 Custom Dialog ..................................................... 267
Cut ........................................................................ 214 formats ................................................................. 132
Delete bars ............................................................ 218 import .................................................................. 132
Freeze Track ......................................................... 101 Templates ............................................................ 212
Insert blank bars ................................................... 217 File types ................................................................... 43
Paste ..................................................................... 216 File Types
Rechannel ............................................................. 237 *.DG .................................................................... 241
split MIDI drums .................................................. 237 *.DP ..................................................................... 236
Split MIDI Drums ................................................ 100 .DLL .................................................................... 243
SysEx events................................................... 96, 293 WMA ................................................................... 193
Edit DXi ............................................................... 58, 73 Fill ........................................................................... 232
Editable Notation................................................ 97, 140 Freeze ...................................................................... 114
Editing Freeze Track ............................................................ 101
330 Index
From ........................................................................... 69 File ....................................................................... 206
Generate Syntetic Vocal ........................................... 146 Generate ............................................................... 249
Generating BB Tracks ................................................ 87 Help ..................................................................... 302
GM/GS/XG Mode-On .............................................. 242 MIDI .................................................................... 230
Go to Time ............................................................... 254 Options ................................................................ 257
Guitar Tuner ............................................................. 198 Track .................................................................... 219
Guitar Window ......................................................... 295 Window ............................................................... 277
Settings ................................................................. 296 Menu bar .................................................................... 47
Hide Piano ................................................................ 260 Merge....................................................................... 219
Hide Tool Bar ........................................................... 260 Merge Audio and DXi ......................................122, 124
hot keys .................................................................... 324 Meter Map ............................................................... 248
Icon row...................................................................... 62 Metronome .........................................................93, 274
Importing BB songs.................................................... 43 Micro-resolutions................................................98, 142
Insert bars ................................................................. 217 Microsoft DirectX.................................................... 195
Insert Blank Track .................................................... 227 MIDI
Jukebox..................................................................... 254 Compression ........................................................ 235
Karaoke .................................................................... 238 drivers .................................................................. 270
Key ................................................................. 36, 66, 89 forced channel...................................................... 302
transposition ......................................................... 302 list of controllers .................................................. 326
keystroke commands ................................................ 324 MIDI Sync ........................................................... 259
Latency ............................................................... 10, 272 rechannel data ...................................................... 267
Lead Sheet Memo ..................................................... 156 Record.................................................................... 93
Lead Sheet Window ................................................. 152 MIDI controller list .................................................. 326
Options ................................................................. 154 MIDI devices ........................................................... 270
Print ...................................................................... 156 MIDI Drivers ............................................................. 31
Loading songs............................................................. 65 MIDI Features ........................................................... 63
Audio files ............................................................ 102 MIDI Guitar Cleanup ............................................... 192
MP3 files .............................................................. 102 MIDI Monitor .......................................................... 201
WAV files............................................................. 102 MIDI Out ................................................................. 269
Loop MIDI Output Port ...................................................... 73
Endless Loop ........................................................ 259 MIDI Thru ............................................................... 270
MIDI track ............................................................ 302 MIDI to Audio ..................................................122, 124
Lyrics MIDI tracks ............................................................... 86
copy to clipboard .................................................. 220 Convert to Audio ................................................... 65
entering ................................................................. 139 MiniBurn ................................................................. 194
Karaoke ................................................................ 139 Mixer ................................................................103, 298
Main screen ................................................................ 47 audio subgroups ................................................... 299
Markers..................................................................... 300 Audio subgroups .................................................. 103
Markers Window ...................................................... 284 audio track ........................................................... 298
Menu delete.................................................................... 103
Action ................................................................... 251 delete button ........................................................ 103
Block .................................................................... 256 insert .................................................................... 103
Edit ....................................................................... 213 insert button ......................................................... 103
Index 331
MIDI track ............................................................ 298 Pan ......................................................................73, 287
mute track ............................................................. 103 Panic ........................................................................ 242
record moves ........................................................ 103 Part Markers .......................................................87, 291
Mixer Window ................................................. 167, 298 Paste......................................................................... 216
MME .......................................................................... 14 Patch maps ............................................................... 239
MTC/SMPTE ........................................................... 259 Patch names ............................................................. 257
Multi-channel mode ................................................. 297 Patches
MultiRiffs auto-convert ......................................................... 242
about ..................................................................... 114 PG AutoWah ........................................................... 312
generating ............................................................. 115 PG Distortion ........................................................... 313
MultiTracks player ................................................... 209 PG Dynamics ........................................................... 308
MusicXML File ................................................ 207, 210 PG Echo Chorus ...................................................... 305
Mute track ................................................................ 102 PG Five Band EQ .................................................... 310
Notation PG Flanger ............................................................... 311
1 peg ..................................................................... 146 PG PeakLimit .......................................................... 306
accidentals ............................................................ 137 PG Real Time Analyzer ........................................... 315
chord symbols....................................................... 138 PG Reverb ............................................................... 305
controller numbers ................................................ 152 PG RingMod ............................................................ 314
copy ...................................................................... 143 PG Ten Band EQ ..................................................... 310
cut ......................................................................... 143 PG Tremolo ............................................................. 314
Editable................................................................. 140 PG Vinyl Tool ......................................................... 316
Entering notes ....................................................... 141 PG Vocal Remover .................................................. 321
event dialog .......................................................... 144 Phrygian ................................................................... 297
Highlighting.......................................................... 143 Piano Keyboard ......................................................... 56
lyrics ..................................................................... 139 Piano Roll Window ..........................................160, 284
lyrics breaks .......................................................... 139 Piano Settings ............................................................ 56
Micro-resolutions ................................................. 142 Pitch Transpose MIDI Music................................... 232
Moving notes ........................................................ 141 Pitch-to-MIDI .......................................................... 190
Notation Symbols ................................................. 144 Play .....................................................................68, 251
note roll ................................................................ 147 Plug-in mode ........................................................... 175
options .................................................................. 147 drag and drop ....................................................... 175
other options ......................................................... 150 drop station ...................................................175, 288
Popup menu .......................................................... 143 options ................................................................. 176
Print ...................................................................... 156 Port
properties popup ................................................... 147 MIDI Output ........................................................ 302
Rditing notes......................................................... 142 Preferences .............................................................. 260
standard notation .................................................. 137 Audio ..............................................................11, 262
tablature ................................................................ 149 Big Lyrics ............................................................ 268
Notation window ...................................................... 136 File ....................................................................... 266
Note Roll notation .................................................... 147 General ................................................................ 261
Open ......................................................................... 206 Metronome .......................................................... 274
Options MIDI .................................................................... 268
Auto Rewind......................................................... 121 Notation ............................................................... 268
332 Index
Piano ..................................................................... 276 Remove Track ......................................................... 228
SMPTE ................................................................. 274 Render MIDI to Audio .....................................122, 124
Song Generation ................................................... 273 Repeats ...................................................................... 91
Print .......................................................................... 156 Replace .................................................................... 231
Preview ................................................................. 158 Resolution ...................................................93, 199, 258
Print to graphics.................................................... 159 ritard ........................................................................ 292
Program Change ....................................................... 302 Run .DLL or .EXE................................................... 243
Program windows ....................................................... 61 safe boot-up ............................................................... 14
PT.DRM ................................................................... 295 Sampling rates ........................................................... 12
PT.INS ...................................................................... 295 Save ......................................................................... 210
Punch-In ........................................................... 252, 258 Scrap ........................................................................ 212
Quantize ................................................................... 231 Select folders ......................................................32, 273
Randomize ................................................................ 236 Settings for Bar .......................................................... 90
Real Time Control .................................................... 241 Setup ............................................................................ 8
RealDrums ................................................................ 116 Sinsy .................................................................139, 146
breaks ................................................................... 119 SMPTE .............................................................259, 274
freeze track ........................................................... 119 Soloing Tracks ........................................................... 69
generate favorites ................................................. 118 Song markers ........................................................... 284
Instant Preview ..................................................... 117 Split Piano Track ..................................................... 220
part markers .......................................................... 119 Standard notation ..................................................... 137
RealDrums Picker................................................. 117 Status bar ................................................................... 47
select and generate ................................................ 117 Step record ............................................................... 253
variations .............................................................. 119 Stop recording ......................................................... 121
RealStyles ................................................................. 110 StylePicker ............................................................52, 88
RealTracks ................................................................ 110 web demos ............................................................. 88
assign RealTracks to track .................................... 111 Swap Tracks ............................................................ 228
base tempo ............................................................ 113 Sync ......................................................................... 258
freeze track ........................................................... 114 auto chase ............................................................ 259
generate favorites ................................................. 114 SysEx ................................................................203, 294
medley .................................................................. 112 Events .............................................................96, 293
multiriffs ............................................................... 114 SysEx Window .................................................... 293
select and generate ................................................ 110 Tablature .................................................................. 149
Rechannel ......................................................... 233, 237 Templates ................................................................ 212
Record ................................................................ 93, 251 Tempo .............................................................36, 66, 89
Audio tracks ......................................................... 119 Precise Floating Point ............................................ 66
Filter ..................................................................... 259 Tempo Calculator .........................................37, 89, 247
Loop record .......................................................... 122 Tempo map .............................................................. 292
Punch-In ................................................. 95, 252, 258 Test audio performance ........................................... 253
Step record............................................................ 253 Thru ........................................................................... 69
Record filter.............................................................. 259 Time shift and pitch shift ......................................... 131
Recording Mixer moves ............................................. 95 Time Signature .....................................................35, 89
Reference .................................................................. 206 Timer ................................................................202, 271
Regenerate BB tracks ................................................. 42 Tip of the Day .......................................................... 303
Index 333
Toolbar ....................................................................... 48 Video Window......................................................... 103
Toolbars Vocal Synth ......................................................139, 146
Hide/Show ............................................................ 260 Volume ...............................................................73, 287
Track VST ......................................................................... 105
Audio Harmony .................................................... 228 control panel ........................................................ 108
Duplicate .............................................................. 219 Options ................................................................ 106
Erase ..................................................................... 219 Remove ................................................................ 106
Erase Data Only.................................................... 219 VSTi
Merge ................................................................... 219 select ...................................................................... 10
Save to File ........................................................... 228 VU Meters ........................................................120, 284
Solo......................................................................... 69 Wave files
Swap ..................................................................... 228 exporting ...............................................123, 134, 250
Track Name .............................................................. 301 formats ..........................................................123, 134
Tracks Window ...................................... 33, 57, 72, 285 importing ......................................................132, 244
TranzPort .................................................................. 189 merge compressed ................................123, 134, 250
Tutorial merge to stereo......................................123, 134, 250
BB songs with RealTracks ..................................... 44 merge to WMA .....................................123, 134, 250
guided tour .............................................................. 31 multitracks player ................................................ 209
Undo Levels ............................................................. 261 Web demos ................................................................ 88
Velocity .................................................................... 235 Window
Change .................................................................. 235 Setup .................................................................... 213
Dynamics .............................................................. 235 Windows Audio Session ............................................ 14
forced transposition .............................................. 302
334 Index
Registration Form
Please register your program. Registering your PG Music software entitles you to free, unlimited technical support,
advance notice of product upgrades, and news about new product releases. If you haven't registered your PG Music
software yet, please take a few moments and do so now.
How to Register
Mail to PG Music Inc., 29 Cadillac Avenue, Victoria, BC V8Z 1T3, Canada
Fax to 1-250-475-2937 or toll-free to 1-877-475-1444.
On-line at www.pgmusic.com
Telephone 1-250-475-2874, toll-free in North America at 1-800-268-6272, or
+ 800-4746-8742 where Universal International Freephone Service is available.
Name _________________________________________________________________________________
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Operating system (e.g. Windows XP, Vista, 7, 8, 10; Macintosh OS X)_____________________________
What MIDI interface are you using? ________________________________________________________
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