Maya Lab 2
Maya Lab 2
1. In last lesson you create chess using curves and Revolve command.
2. One way of object modeling is using Polygons and Extrude command.
3. Open the program Maya.
4. Load the image of Rook chess in Front view, using Image plane button.
5. Select Polygon Cylinder and arrange it front Rook chess. Settings of Cylinder:
Height - 1, Subdivisions Caps – 0.
6. RBM click on the cylinder and select Face. Select top cylinder face (it is more
convenient to select a face in persp view). Then you will work in persp view.
7. Turn Main Menu to Polygons .
8. Select Extrude Options
(click on a box) in Edit Mesh menu. In Extrude Face Options
window set Thickness to 0.2 value. Click Apply and Close buttons.
9. You will see three fields for extrude setting:
a. Thickness – specifies the depth of the selected face.
b. Offset – extracting and duplicating faces
c. Divisions - controls number of sections along the
length of the extrusion.
10. Click on Offset and drag to the right. The selection
shrinks, then move the narrowed selection down slightly.
Task
Create the remaining shapes of King and Knight (you can use any video lesson from Internet for creating Knight)
REFERENCES
1. Mastering Autodesk Maya 2015. Todd Palamar, Autodesk Maya Official Press, 2015.
2. Осипа, Д. 3D-моделиpование и анимация лица [Текст] / Джейсон Осипа.- 2-е изд.- М.:
ИД"Вильямс", 2008.
3. https://www.youtube.com/watch?v=IcjHoftBndQ&t=920s