Creative Working In: Careers Sound Design
Creative Working In: Careers Sound Design
Where do I start?
Finding a job takes time, energy and effort. One of the most important activities in the process of
obtaining work is research. This leaflet is just a starting point.
The work varies considerably according to which medium in which you chose to work. In film &
theatre productions you would work closely with the director to ensure the mood is created. In
computer games and multimedia the work tends to be with programmers in a studio, often
composing the music as well as creating completely new sounds for a game or animation. Ideally
sound designers are involved at the conception stage of a game, negotiating to influence
decisions throughout. It is however common for freelancers to be brought in towards the end of
a production, which could mean working alone for long hours in a studio to complete the game
within deadline.
Designers also produce soundscapes for museums and theme parks or producing art
installations for Galleries.
Most designers work on a range of projects at any one time. They might, for example be
composing music for use on sound effects libraries or adverts at the same time as working on a
new game or animation.
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‘Foley artist’
: the person who creates and records replacement effects for the screen (e.g.
footsteps).
‘Sound supervisor’: works closely with the director to coordinate the sound mixing process and
makes the final decisions on sound in the edit suite.
Good teamwork skills are essential to ensure that all sounds are correctly captured and edited
during productions. A sound designer will often have to liase with many other departments and
designers. Lighting cables can interfere with sound equipment so it is important to be able to
discuss your needs whilst using diplomacy and tact.
As with all freelance dominated industries you will need to be well organised and proactive in
making new contacts. Good presentation skills will go a long way to getting your idea accepted.
The ability to give and accept direction and work well with others is also important.
In games production and multimedia a basic knowledge of animation skills and html goes a long
way. Some sound designers compose their own music but you may work with a composer
otherwise. You will need a thorough knowledge of sound manipulation software. If you really
want to work in games you need to have a passion for games and keep up to date with what the
industry is doing.
In film, knowledge of technical aspects of film making is useful. Many sound designers wishing to
work in film start as runners in order to build this knowledge. A flexible approach to long working
hours is essential.
Above all, you need to be able to listen to sound analytically, to know when improvements need
to be made and how to make them.
Surprisingly few entry-level sound design jobs are advertised formally. Advertising can cost
thousands of pounds so is commonly used to recruit more senior positions. Don’ t lose heart
though! It is very common for graduate designers to work in other areas of sound first such as
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editing or recording. For sound designers to be truly involved in the creative process it is
necessary to build relationships with producers, directors or game designers.
Keeping up to date with industry developments will give you the edge. Study production credits
and read trade press such as: The Stage; Screen International; Broadcast, and games
magazines. This way you will have a good idea which companies may have work coming up or
perhaps just be better informed about who to target in a company. For example an organisation
that has just won a new contract with Sony or has rapidly expanded might be a good place to
start your approaches. Remember though to research and personalize every contact:
“A blanket approach immediately turns us off a client. We want to feel loved and
special to candidates, not just one of many - especially if they aren’
t even within the
same sector” .
Major Agency
‘‘
I think what got me the job was that they asked me to come with ideas
for a few selected animations. Instead of jotting down ideas I spent the
weekend composing actual music and sound effects for the pieces and
came in with prepared soundtracks’ ’
Heather Perkins, sound designer & composer
It may be also be necessary to take a job that is not even directly related to your area and set
about creating a position for yourself. Not only will this help build up your knowledge of other
technical areas but you’ll have the opportunity to build your contacts.
If your heart is set on the film business you could consider positions like runner, boom swinger,
Foley editor, live sound recordist for a foot in the door. Think broadly across all areas for
opportunities; sound design/recording for exhibition and conference organisers might not be your
dream job but it builds up your technical confidence and can pay well!
Looking overseas for work could also pay off. British sound design courses have a good
reputation and you may wish to collaborate with other graduates from your course, pooling your
contacts to gain work overseas.
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Alternatively, why not advertise yourself? Some websites offer CV databases and mini portfolio
services for employers to search, such as www.amps.net and www.mandy.com.
Otherwise job search is all down to your charm and persistence in making speculative
approaches and building contacts.
Promote yourself
Develop an effective marketing pack (see below) and always be ready to seize an opportunity.
Awards and competitions are a great way of promoting your work and yourself. Our ‘ Creative
Opportunities’weekly bulletin gateway to specialist subsidised training, awards and bursaries to
develop your work. Competitions with cash or exposure prizes are a great way of developing
your skills and networks.
Speculative approaches
Armed with your marketing kit and carefully researched production company details why not get
in touch with companies where you think your work would really fit in?
The Careers Information Centre has all the main contact directories in this area including The
Knowledge (extensive listings of companies connected with film and video industry); BFI
Yearbook (see the production companies listing for a description of the types of films companies
produce) and British Theatre Directory. Ask friends for contacts and utilise online directories as
well.
Networking
Another aspect of your strategy could be to take advantage of membership organisations and
trade fairs as a way of informally meeting people. The ‘
ECTS’event in September
www.ects.com and The Broadcast Production Show www.productionshow.com provide
excellent opportunities to top up your industry knowledge and network with potential employers
although they are not recruitment events as such. Keep an eye on our ‘Creative Opportunities’
notice board for other forthcoming fairs.
Join relevant trade associations listed at the end of this document –membership is good value if
you use it effectively.
“
I just kept on persisting and the Managing Director eventually agreed to
meet me for a coffee on his Sunday afternoon...I couldn’t believe it!”
Chelsea Student
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Some of these strategies take getting used to but remember you can use Creative Careers
resources and workshop to help as well as other talented University of the Arts London students
and graduates.
Using recruitment agencies is expensive for companies but some recruitment agencies do recruit
for junior as well as senior posts. Remember that agencies do need to service the needs of their
primary client - the employer. It is therefore advisable to be very clear about the type of role you
are seeking and to ask for details of who your CV is being sent to.
Most companies in this area depend on the economy as a whole. When the economy hits a bad
patch, companies slash their budgets. This means less work for creatives in multimedia
companies. The Games Industry for example suffered when Play Station 2 was delayed and
there have been times when very few games at all are produced.
Most people in the business recommend working for a company for at least a year before trying
to set up a business so that you have a better understanding of the industry. There are
examples, however, of graduates who have set up very successful businesses straight from
college.
Employers want to see evidence of your skills and a commitment to working in the field:
Industry experience
Try to get some experience in the industry. Paid or unpaid, it shows you are comfortable and
committed in this environment. Other work experience also counts. Customer service skills in a
Saturday job demonstrate your ability to handle clients tactfully and with discretion - essential on
a busy set.
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If you do not have experience and are able to take an unpaid work placement the rewards can
be high. Try to negotiate around what you would like to do before starting and you could gain
valuable experience for your CV as well as a network of contacts. Creative Careers publishes
current placements on ‘ Creative Opportunities’as well as keeping a catalogue of employers
offering short-term placements.
Keep coming up with new ideas - many designers have had breaks by editing together existing
film or TV sequences with suitable sound designs or presenting their ideas to directors. This
strategy shows passion and initiative - what is there to lose?
Your show reel needs to be well thought out. CD is the standard format, but there a growing
trend to have a website with a downloadable version of your showreel. This is very convenient
for people auditioning your sounds, as broadband internet connections become more common.
Do bear in mind though that the most common internet music file format is MP3, which features
data compression which can detrimentally affect the sound quality of your audio.
Keep it short
Around seven minutes is enough. Unfortunately, people don’ t have time to listen to that 3 minute
build-up of every-intensifying hi-hat patterns. Cut to the chase, edit out the non-essential. Audio
collages can be very effective so consider producing a ‘ mega mix’of your material, this could be
3 minutes out of your 7, then you could include an additional 3-minute track in its entirety. If
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possible the final minute could consist of a collection of ‘
spot’sound effects or environmental
loops.
If designing for film & TV is your ambition, make sure you include a written note about what you
did , for example did you do the foleys, the effects, the editing?
Sending out hundreds of show reels is costly and rarely pays off. Most recruitment is done by
going door to door finding work having researched upcoming projects using relevant journals .
Know your rights: visit www.ownit.org.uk and get familiar with the Enterprise Centre for Creative
Arts London, part of the University of the Arts London www.ecca_london.org who can advise
you on all aspects of freelancing and point you in the right direction for specialist copyright
issues.
Postgraduate courses are often more specialised and vocational. Some require a few years of
experience on the job and/or a portfolio of work. Many courses have a significant level of
practical work and you may have the opportunity to undertake projects with people already
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working in the industry. To research postgraduate courses go to www.prospects.ac.uk and click
on the Further Study option.
Think about what you want to achieve. Are you looking to develop a specialist skill (e.g. a
specific software package)? In some cases, a short professional course may be a more suitable
option for technical skill acquisition. (See www.hotcourses.com or Floodlight for short course
information.)
Other possible career pathways for sound designers include: recording studio engineering, audio
system design and radio production
Not everyone who studies sound design chooses to become a sound designer. In the first place,
a third of graduate-level jobs advertised are for graduates of any discipline. See the Prospects
Today and Prospects Directory publications, available from the Careers Information Centre, for
more details.
Perhaps you can see opportunities to develop your work in a different direction? The boundaries
between art & design have become increasingly blurred. Your ‘ transferable skills’such as
problem-solving, teamwork and conceptual thinking could be utilised in a variety of industries.
Constantly evolving technology and new industries provide different opportunities The best
advice is to keep look closely at whatever interests you, research what is needed in that area,
keep thoroughly up-to-date with trends and commit to life-long learning of new skills.
Further information
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library in Leicester St also has a comprehensive reference section of arts and media books,
along with specialist librarians.
Media:
Broadcast: www.produxion.com/
Industry news and vacancies
ShootingPeople.org: www.shootingpeople.org/
Bulletin board for British film makers where you can post questions or seek contacts
Freelance databases:
www.ukscreen.com
www.film-tv.co.uk/
www.mandy.com/
Mandy's International Film & TV Production Directory
Worldwide production services searchable by country. Has employment section with weekly free
vacancy emails
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ECCA runs 1-to-1 advice sessions for anyone in the London area that is thinking of setting up (or
who has already set up) a creative business or freelancing.
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The main purpose of our written material is to provide specialist
careers information, that is not readily available elsewhere, for our
students and recent graduates.
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