CyberOps v1.1 Instructor Game Instructions
CyberOps v1.1 Instructor Game Instructions
Guide
Reference Topology
Note: The topology is provided as a guide for the logical game architecture. Other topologies can be used as long
as the connectivity requirements are met.
Purpose
This document will support you as you set up and operate the Cyber Ops Skills Challenge.
Part 1: Install Game Server VM
Part 2: Install Game Client VMs
Part 3: Working with Users and Teams
Part 4: Creating a Game Session
Part 5: Running and Joining a Game
Background / Scenario
The CyberOps Skills Challenge exists in a client-server environment in which the client and server are virtual
machines run under Oracle VirtualBox. The server VM distributes the game content to the players and allows
administration of users, teams, and game sessions. The server runs on a host on the LAN. Students connect
to the game server from a game client VM that is run on hosts in the classroom. Internet access is required
for the game clients so that students can access threat intelligence tools and other information on the Internet.
Required Resources
• PCs to act as the host computers to the game clients. One individual player or team. At least dual-core
processor, 4 GB RAM and 4.8 GB of available storage.
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The CyberOps Skills Challenge: Setup and Operation - Instructor Guide
• A PC to act as the server host. At least dual-core processor, 4 GB RAM and 3 GB of available storage.
• Network connectivity between clients, server, and the Internet
• Oracle VirtualBox installed on server host and all game hosts
• Game server virtual machine installed with game server OVA file: Cyber Ops Skills Challenge Server.ova
• Game client virtual machine installed with game client OVA file: Cyber Ops Skills Challenge Client.ova
Instructions
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The CyberOps Skills Challenge: Setup and Operation - Instructor Guide
Increase the number of processors to two. If this setting is not available, then it has been determined that the
host cannot run at that setting. Changing the number of CPUs available to the VM may affect the performance
of other programs that are running on the host.
a. Install Oracle VirtualBox on each game client.
b. Click here to download the game client VM. Distribute this file to each game client.
c. Follow the steps above to import the game client VM into VirtualBox.
d. Start the game client and enter the IP address of the game server. Leave the port number at the default.
Note: Host firewall settings may interfere with connecting to the game server.
e. To administer the game, logon with the following credentials user: admin p/w CSRgam3$.
f. You will be taken to a game administration page. You can create game sessions, start and end sessions,
and administer users and teams from this interface.
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The CyberOps Skills Challenge: Setup and Operation - Instructor Guide
b. Choose Join from the Select an Action drop down menu that appears next to the team that is to be
joined, as shown in the figure.
c. Select a scenario from the drop-down list of available scenarios. Instructors can create their own
scenarios, however that is outside the scope of this document.
d. Click Create Session. The session should now appear in the list of active sessions that is seen when the
Admin or players users login to the game server.
Note: An Admin can start a game at any time prior to the Start Time.
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The CyberOps Skills Challenge: Setup and Operation - Instructor Guide
1) Create a session.
2) From the drop-down list of actions for the session, select Join as Individual.
3) If the session has not yet been started, you will be taken to the Lobby for the session. You can start
the session from there. Otherwise, you can start the game from the Active Sessions window by
selecting Start Now from the Choose an Action drop down menu.
4) After a brief delay, you will be presented with the gaming interface that contains the questions and
tasks for the game scenario. Scores for correct answers will automatically be posted to the
leaderboard after a brief delay. During an actual game, the leader board is visible in the game
interface for all players and is dynamically updated. The leaderboard will display the players or teams
order by score, highest first.
Note: In order to see more of the contents of the game interface, it may be useful to press F11 to make
your browser go full screen. However, this will cover the desktop and block access to the terminal,
Wireshark, and the file system, etc. Pressing F11 again will show the rest of the desktop. The zoom level
can also be changed within Firefox.
b. Game players join the scenario in much the same way as the Admin user does to review the game.
However, students are not able to start a game. If a game has not started, students are sent to the lobby
where they wait for the game to start. This enables the Admin to verify that all students have logged in
and are ready to play.
The session actions are shown below. This is the Admin version of the menu. Students see a subset of
these choices.
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The CyberOps Skills Challenge: Setup and Operation - Instructor Guide
Additional Information
Students will require the following information to play the game:
1) Game server IP address
2) Game client Linux credentials: username: analyst password: cyberops.
End of document
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