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4th Level - Tempest PDF

This character sheet is for an Elf Inquisitor named Tempest. Some key details: - Tempest is a 129-year-old female Elf, 5'8" tall and weighing 135 lbs, with black hair, blue eyes, and fair skin. - Her ability scores include Strength 14, Dexterity 14, Constitution 11, Intelligence 12, Wisdom 14, and Charisma 11. - As an Inquisitor, her base attack bonus is +3, she has 28 total skill ranks, and her saving throw bonuses are Fortitude +4, Reflex +1, and Will +4. - Additional notes specify her low-light vision and ability to detect alignments

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0% found this document useful (0 votes)
46 views3 pages

4th Level - Tempest PDF

This character sheet is for an Elf Inquisitor named Tempest. Some key details: - Tempest is a 129-year-old female Elf, 5'8" tall and weighing 135 lbs, with black hair, blue eyes, and fair skin. - Her ability scores include Strength 14, Dexterity 14, Constitution 11, Intelligence 12, Wisdom 14, and Charisma 11. - As an Inquisitor, her base attack bonus is +3, she has 28 total skill ranks, and her saving throw bonuses are Fortitude +4, Reflex +1, and Will +4. - Additional notes specify her low-light vision and ability to detect alignments

Uploaded by

ToucanBuzz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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CLEAR CHARACTER INFO

Tempest Deanna RESET CHARACTER SHEET


character player
Elf M Female 5' 8" 135 lbs. Black Blue fair
race & la size gender height weight hair eyes skin
129 NG Iomedae
age alignment deity homeland & background occupation

languages: Common, elven, celestial Birthday: Sarenith the 7th Original by Neceros. Modified by [email protected]. Version 1.0.2012

CLEAR CHARACTER STATS


ability score total mod base enhance misc temp HITPOINTS CLEAR CLASS & HP CLASS RECORDER
current hp hp gained hd class name bab skill fc hps fort ref will levels
STR 14 2 14 20 Inquisitor 3 28 4 1 4 4
DEX 14 2 12 2 4
CON 11 0 13 -2
nonlethal
hp dam
INT 12 1 10 2 temporary
hp
WIS 14 2 14 favored
total hp 24 class totals 3 28 0 4 1 4 4
CHA 11 0 11 ranks
conditions & miscellaneous tracking CLEAR SKILLS SKILLS total 28
ability score & total ranks ability trained misc
racial notes Acrobatics w dex
*q -4 2
ATTACKS & DEFENSE CLEAR ATTACK & DEFENSE *q Appraise int 1 1
armor class total armor shield dex size dodge natural deflect misc temp Bluff cha
*q 0 0
armor check
AC 19 = 10 + 6 2 1 penalty -6 *q Climb w str -4 2
*q Craft: int 1 1
maximum
TOUCH 11 = 10 + 1 dex 1 *q Diplomacy cha 0 0
spell q Disable Device w dex 2
FLAT-FOOT 18 = 10 + 6 2 0 failure 45%
*q Disguise cha 0 0
CLEAR NOTES combat notes & modifiers
*q Escape Artist w dex -4 2
saving throws total class base ability enhance misc temp Low-light vision *q Fly w dex -4 2
q Handle Animal cha 0
FORT 4 4 0 Detect Alignment: At will, can use to detect chaos, evil,
*q Heal wis 2 2
REF good or law. Can only use one of these at any given time. Intimidate cha
3 1 2 *q 2 0 2
q Kn: Arcana int 5 1 1 3
Track: Add half my level on Survival skill checks
WILL 6 4 2 q Kn: Dungeoneering int 5 1 1 3
made to follow or identify tracks. (Add +2 to Survival) q Kn: Nature int 8 4 1 3
attacks total base attack bonus temp ability size misc q Kn: Planes int 5 1 1 3
MELEE 5 3 2 q Kn: Religion int 8 4 1 3
attack modifier
Judgement: swift action, 2x a day. Last until the end of combat. q Kn: int 1
RANGED 5 3 2 q Linguistics int 1
attack modifier
*q Perception wis 11 4 2 3 2
CMB 5 3 STR 2 Perform: cha
*q 0 0
str &
10 + bab
dodge & q Prof: wis 2
CMD 17 = 3 0
deflect 4
dex
*q Ride w dex -4 2
*q Sense Motive wis 11 4 2 3 2
FEATS & FEATURES CLEAR FEATS & FEATURES q Sleight of Hand w dex 2
class features, racial traits, feats, and character features q Spellcraft int 7 3 1 3
Feats: Keen senses +2 to perception *q Stealth w dex 1 2 2 3
*q Survival wis 9 4 2 3
Combat Reflexes: Make an additional attacks of opportunity. Proficient with longbows (including composite longbows), longswords,
*q Swim w str -4 2
Power Attacks: rapiers, and shortbows (including composite shortbows), and treat q Use Magic Device cha 0
any weapon with the word "elven" in its name as a martial weapon. q STR
q STR
Elf trait: Warrior of Old - +2 trait bonus on initiative checks. Also proficient with all simple weapons, also hand crossbow, repeating q STR
q STR
Sword Scion: +1 trait bonus on all attacks and combat crossbow, and the favored weapon of her deity - the longsword.
q STR
manuevers with longsword or Scion sword. Proficient in light and medium armor, and shields (not tower shields). q STR
mark a q to show a class skill. class skills with ranks gain a +3 trained bonus.
* skill can be used untrained w armor check penalty applies

Cunning Initiative: Add wis. mod. on initiative check with Dex. Mod. Inquisition: Persistence experience /
slow q medium q fast q
Solo Tactics: Step Up is a bonus feat. base fly swim climb misc

Teamwork Feats: Precise Strike - deal +1d6 points of precision Relentless Footing - swift action - add 10 ft. to land speed and SPEED
damage with melee attacks. Must be flanked. affects Jump. 3 + Wis. modifier = 5 X's per day. (Lvl 6 info to come.) INIT 6 = 2
dex
mod + 4
misc
mod

Monster Lore: add wisdom mod to skill check to learn weakness. HERO 3 CLEAR STATS

Stern Gaze: receives a morale bonus on all Intimidate and Teamwork Feat: Precise strike - deal +1d6 pts of precision
SR DR
Sense Motive checks equal to 1/2 her inquisitor level. damage with melee attacks.
RESISTANCES

ARMOR & WEAPONS CLEAR ARMOR POOL POINTS


armor name & description ac bonus max dex penalty spell fail type weight

armor Masterwork Scalemail +1 6 2 -3 30 30.0

shield Heavy Wooden Shield 2 -2 15 10.0

CLEAR WEAPONS weapon name & description attack modifiers damage critical range type weight ammo & notes

Masterwork Cold Iron Longsword +6 1d8+2 19 - 20/X2 s 4.0


Masterwork Composite Longbow +1 +6 1d8 X3 110 p 3.0 93 arrows
6 magic arrows

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
FEATS & SPECIAL ABILITIES CLEAR FEATS & ABILITIES FEATS & SPECIAL ABILITIES CLEAR FEATS & ABILITIES
name uses/day used name uses/day used

EQUIPMENT & MAGIC ITEMS CLEAR EQUIPMENT EQUIPMENT & MAGIC ITEMS CLEAR EQUIPMENT

z item qty / uses wgt n/a weight z item qty / uses wgt n/a weight
Backpack 2.0 Wand of Cure Light Wounds 1d8+1 25 1.0
Grappling Hook 4.0 Potions of Cure Light Wounds 2 2.0
Rope, silk, (50 feet) 5.0 Alchemist Fire 2 2.0
Waterskin 4.0
Pouch, belt 0.5
Cold Weather Garment 7.0
Torches 5 5.0
Fur winter blankets 3.0
Flint and steel 0.0
Tent 25.0
whetstone 1.0

WORN MAGIC ITEM EQUIPMENT CLEAR BAGS & CONTAINERS CLEAR CONTAINERS
equipment slots for magic items z container volume/weight limit/notes weight

belt:

body:

chest: Masterwork Scalemail


eyes:

feet: CURRENCY CLEAR TREASURE CARRIED CLEAR


carried carried wgt n/a stored z treasure weight
hands: platinum

head: gold 1,338


headband: silver 33
neck: copper 42
LOADS & LIFT CLEAR

N
ring: light medium heavy lift above lift off drag &
load load load head ground push

ring: CARRIED WEIGHT CLEAR 58 116 174 174 348 870


armor & TOTAL modified
shoulders: currency equipment misc 0 0 0 0 0
weapons load

wrist: 47.0 28.3 61.5 136.8 current load light q medium q heavy q

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
SPELLS PER DAY CLEAR BLOODLINES/? & PATRONS CLEAR SPELLS PER DAY CLEAR

class Inquisitor level 4 bloodline/Ppatron class level


ability spells bloodline/PApatron ability spells
save dc level total class bonus misc known save dc level total class bonus misc known

12 0 6 6 6 0
DOMAINS
13 1st 4 3 1 4 1st
domain
14 2nd 2 1 1 2 2nd
subdomain
3rd 3rd
domain
4th 4th
subdomain
5th 5th
domain
6th 6th
subdomain
7th 7th
8th WIZARD SPECIALITY SCHOOL 8th
9th speciality 9th
close:
25ft +
medium:
100ft +
long:
400ft +
focused close:
25ft +
medium:
100ft +
long:
400ft +
5ft / 2 lvl
35 10ft / lvl
140 40ft / lvl
560 5ft / 2 lvl
25 10ft / lvl
100 40ft / lvl
400
prohibited
total class ability other current points total class ability other current points
SPELL 0 prohibited SPELL 0
points points

SPELLS CLEAR
level prep used name & description school duration range save sr reference
0 Detect Magic
0 Read Magic
CLEAR GROUP

0 Light
0 Create Water
0 Resistance
0 Guidance
CLEAR GROUP

1 Bless
1 Lend Judgement
1 Unerring Weapon
1 Cure Light Wounds -
CLEAR GROUP

2 Cure Moderate Wounds - Cures 2d8 damage + 1/level (max +10).


2
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.

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